Editing Ramp
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{{item infobox | {{item-infobox | ||
|name=Ramp | |name=Ramp | ||
|image=[[File:Royal Raceway MK64.png|300px]]<br>Bird's-eye view of the ramp on [[ | |image=[[File:Royal Raceway MK64.png|300px]]<br>Bird's-eye view of the ramp on [[Royal Raceway]] in ''[[Mario Kart 64]]''. | ||
|first_appearance=''[[Super Mario Kart]]'' ([[List of games by date#1992|1992]]) | |first_appearance=''[[Super Mario Kart]]'' ([[List of games by date#1992|1992]]) | ||
|latest_appearance=''[[Mario Kart Tour]]'' ([[List of games by date#2019|2019]]) | |latest_appearance=''[[Mario Kart Tour]]'' ([[List of games by date#2019|2019]]) | ||
}} | }} | ||
''' | A '''ramp''' is a usually helpful object found commonly on various courses in the [[Mario Kart (series)|''Mario Kart'' series]] and have been in every ''Mario Kart'' game. When used correctly, ramps allows racers to jump high into the air, usually over long drops or distances. '''Boosted ramps''' are ramps paired with [[Dash Panel]]s to reach even longer distances and higher jumps. Starting with ''[[Mario Kart Wii]]'', characters can perform [[trick]]s with a trick button that varies with the control scheme. Ramps also appear in ''[[Super Mario Galaxy 2]]''. [[Glide Ramp]]s also appear from ''[[Mario Kart 7]]'' onwards, which automatically deploy the [[Kart]]'s [[Glider]] when driven over. | ||
==History== | ==History== | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
====''Super Mario Kart''==== | ====''Super Mario Kart''==== | ||
[[File:SMKRamp.png|thumb| | [[File:SMKRamp.png|thumb|256px|[[Mario]] prepares to take the ramp on [[Mario Circuit 2]] ''Super Mario Kart''.]] | ||
In ''[[Super Mario Kart]]'', ramps appear as a yellow strip. A major one appears near the end of [[Mario Circuit 2]], which sends racers over a previous section. Ramps also appear in [[Bowser Castle 1 (SNES)|Bowser Castle 1]], [[Bowser Castle 2 (SNES)|Bowser Castle 2]], [[Bowser Castle 3 (SNES)|Bowser Castle 3]], [[Choco Island 2]], [[Koopa Beach 1]], [[Koopa Beach 2]], [[Ghost Valley 1]], [[Ghost Valley 2]], [[Ghost Valley 3]], and [[Rainbow Road (SNES)|Rainbow Road]]. | |||
Similar bumps also appear | Similar bumps also appear in [[Choco Island 1]] and Choco Island 2. | ||
====''Mario Kart 64''==== | ====''Mario Kart 64''==== | ||
[[File:MK64KoopaTroopaBeach3.png|thumb| | [[File:MK64KoopaTroopaBeach3.png|thumb|left|[[Toad]] approaches ramps on Koopa Troopa Beach in ''Mario Kart 64'']] | ||
In ''[[Mario Kart 64]]'', ramps are the same color as [[Dash Panel|Dash Zone]]s. Two are seen in [[Koopa Troopa Beach]]. One ramp leads to a tunnel that serves as a shortcut, while the other leads to an [[Item Box]] that only gives out [[Spiny Shell (blue)|Spiny Shell]]s. Non-colored ramps on [[Wario Stadium (N64)|Wario Stadium]] serve only to make the course bumpy, though one large ramp sends players over a previous section. If players are not careful or are hit by a [[Super Star|Star]] or [[Lightning]] while over that particular ramp, they may fall down and must make their way up again. Large ramps with Dash Zones in [[DK's Jungle Parkway]] and [[Royal Raceway]] speed players up and send them flying to a different section of the course. | |||
{{br}} | |||
====''Mario Kart: Super Circuit''==== | ====''Mario Kart: Super Circuit''==== | ||
[[File:MKSCRamp.png|240px|thumb|[[Mario]] prepares to jump the ramp on [[Mario Circuit 2]] in ''Mario Kart: Super Circuit''.]] | |||
In ''[[Mario Kart: Super Circuit]]'', ramps appear with the same function as in ''Super Mario Kart''. [[Rainbow Road (GBA)|Rainbow Road]]'s border is almost-completely made of ramps. The [[Extra Cup|Extra Courses]] had most of their ramps removed, though [[Donut Plains 3 (SNES)|Donut Plains 3]] had one added. | |||
====''Mario Kart: Double Dash!!''==== | ====''Mario Kart: Double Dash!!''==== | ||
[[File:MKDDRamp.png|200px|thumb|left|[[Koopa Troopa]] and [[Toad]] prepare to jump the ramp on [[Bowser's Castle (GCN)|Bowser's Castle]] in ''Mario Kart: Double Dash!''.]] | |||
In ''[[Mario Kart: Double Dash!!]]'', most of the ramps are boosted ramps, used to propel racers over gaps, much like in ''Mario Kart 64''. However, unlike in ''Mario Kart 64'', racers can control their karts in mid-air to some extent. | |||
{{br}} | |||
====''Mario Kart DS''==== | ====''Mario Kart DS''==== | ||
[[File:MKDSRamp.png|200px|thumb|[[Daisy]] prepares to take a ramp at [[Cheep Cheep Beach]] in ''Mario Kart DS''.]] | |||
In ''[[Mario Kart DS]]'', ramps appear with the same function as ''[[Mario Kart: Double Dash!!]]''. A bridge in [[Delfino Square]] will raise up to function as a boosted ramp at intervals. | |||
In [[Wario Stadium (DS)|Wario Stadium]], boosted ramps can be used to perform an extremely high jump by hopping at the right time as the vehicle drives off the ramp's edge. | |||
====''Mario Kart Wii''==== | ====''Mario Kart Wii''==== | ||
[[File:MKW N64 Mario Raceway Ramp.png|thumb|left|200px|[[Mario]] prepares to jump the ramp at [[N64 Mario Raceway]] in ''Mario Kart Wii''.]] | [[File:MKW N64 Mario Raceway Ramp.png|thumb|left|200px|[[Mario]] prepares to jump the ramp at [[Mario Raceway|N64 Mario Raceway]] in ''Mario Kart Wii''.]] | ||
In ''[[Mario Kart Wii]]'', ramps are much more common. This is mainly due to the fact that [[trick]]s can now be done off ramps. This can be done by either flicking the {{button|wii|Wiimote}} or pressing any direction on {{button|wii|Pad}}/{{button|gcn|Pad}} just when taking off a ramp. The single ramp that sports a ''[[Mario Kart 64]]'' [[Dash Panel#Mario Kart 64|design]] in [[DK's Jungle Parkway]] is capable of launching players further and higher than other ramps in ''Mario Kart Wii''. However, characters cannot perform tricks off of this ramp and have no control over their angle, making it function more like a [[Barrel Cannon]] than a ramp. There is also a brand new type of ramp called a [[Half-pipe (object)|half-pipe]], where the player can do tricks on the sides of the track. | |||
====''Mario Kart 7''==== | ====''Mario Kart 7''==== | ||
[[File:Ramp-MK7.jpg|thumb|200px|[[Yoshi]] prepares to jump a ramp at [[Rock Rock Mountain]] in ''Mario Kart 7''.]] | |||
In ''[[Mario Kart 7]]'', tricks are instead performed by pressing {{button|3ds|r}} just while taking off. However, flips and turns cannot be executed unlike in ''Mario Kart Wii''. Regardless, if the player presses {{button|3ds|r}} while driving off a [[Glide Ramp]], the [[kart]] will roll in the air just before activating the glider giving an extra aerial boost, although no boost will be given upon landing unless another trick is performed on another smaller ramp before having the glider retracted. Ramps can prolong the use of the glider if the player jumps into another ramp after gliding. | |||
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==== | ||
[[File:MK8Ramp.png|thumb|left|200px|[[Yoshi]] prepares to take a ramp on [[Mario Kart Stadium]] in ''Mario Kart 8''.]] | |||
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', ramps serve the same purpose as ''Mario Kart 7''. To [[trick]] off them, a player needs to press {{button|wiiu|R}} on the [[Wii U#Wii U GamePad|GamePad]], flick the {{button|wii|Wiimote}}, or {{button|wii|Pad}} on the [[Wii#Wii Wheel|Wii Wheel]]/[[Wii#Wii Remote|Wii Remote]] just when taking off. Depending on the direction of the Left Stick or +Control Pad or which way the controller itself was tilted, the trick animation varies. | |||
====''Mario Kart Tour''==== | ====''Mario Kart Tour''==== | ||
[[File:MKT Koopa Troopa Beach Scene.jpg| | [[File:MKT Koopa Troopa Beach Scene.jpg|150px|thumb|Ramps at the starting line of [[Koopa Troopa Beach]] in ''Mario Kart Tour''.]] | ||
In ''[[Mario Kart Tour]]'', tricks are performed automatically when taking off the ramp. Trick variants of courses feature additional ramps, as well as in reverse variants of certain courses. | |||
In ''[[Mario Kart Tour]]'', | |||
{{br}} | {{br}} | ||
===''Super Mario Galaxy 2''=== | ===''Super Mario Galaxy 2''=== | ||
[[File:SMG2Ramp.png|200px|thumb|left|Rock Mario takes a ramp in the [[Melty Monster Galaxy]] in ''Super Mario Galaxy 2''.]] | [[File:SMG2Ramp.png|200px|thumb|left|Rock Mario takes a ramp in the level [[A Stroll Down Rolling Lane]] in the [[Melty Monster Galaxy]] in ''Super Mario Galaxy 2''.]] | ||
In ''[[Super Mario Galaxy 2]]'', ramps appear in [[Boulder Bowl Galaxy]] and [[Melty Monster Galaxy]]. They only work when rolled onto using [[Rock Mario]] or Rock Luigi. Ramps launch them to other parts of the level, similar to a [[Launch Star]]. | |||
{{SMK}} | {{SMK}} | ||
{{MK64}} | {{MK64}} | ||
{{MKSC}} | {{MKSC}} | ||
{{MKDD}} | {{MKDD}} | ||
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{{MK7}} | {{MK7}} | ||
{{MK8}} | {{MK8}} | ||
{{MKT}} | {{MKT}} | ||
[[Category:Traps and Obstacles]] | |||
[[Category:Mario Kart 64 Objects]] | |||
[[Category: | [[Category:Mario Kart 7 Objects]] | ||
[[Category:Mario Kart 64 | |||
[[Category:Mario Kart 7 | |||
[[Category:Mario Kart 8]] | [[Category:Mario Kart 8]] | ||
[[Category:Mario Kart DS | [[Category:Mario Kart DS Objects]] | ||
[[Category:Mario Kart Tour | [[Category:Mario Kart Tour Objects]] | ||
[[Category:Mario Kart: Double Dash!! | [[Category:Mario Kart: Double Dash!! Objects]] | ||
[[Category:Mario Kart: Super Circuit | [[Category:Mario Kart: Super Circuit Objects]] | ||
[[Category:Mario Kart Wii | [[Category:Mario Kart Wii Objects]] | ||
[[Category:Super Mario Galaxy 2 | [[Category:Super Mario Galaxy 2 Objects]] | ||
[[Category:Super Mario Kart | [[Category:Super Mario Kart Objects]] | ||