Editing Ramp
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|latest_appearance=''[[Mario Kart Tour]]'' ([[List of games by date#2019|2019]]) | |latest_appearance=''[[Mario Kart Tour]]'' ([[List of games by date#2019|2019]]) | ||
}} | }} | ||
'''Ramps''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are objects | '''Ramps''' in the [[Super Mario (franchise)|''Super Mario'' franchise]] are objects found on various courses in every game of the [[Mario Kart (series)|''Mario Kart'']] series, and seldomly other games in the franchise. Ramps make their first ''Super Mario'' appearance in ''[[Super Mario Kart]]'', where racers can use them to jump high into the air if used correctly, allowing them to cross long drops or distances. '''Boosted ramps''' are ramps paired with [[Dash Panel]]s to allow racers to reach even longer distances and perform higher jumps. Starting with ''[[Mario Kart Wii]]'', characters can perform [[Jump Boost|trick]]s with a trick button that varies with the control scheme. Ramps also appear in ''[[Super Mario Galaxy 2]]''. [[Glide Ramp]]s also appear from ''[[Mario Kart 7]]'' onwards, and they automatically deploy the [[kart]]'s [[Glider]] when driven over. | ||
==History== | ==History== | ||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
====''Super Mario Kart''==== | ====''Super Mario Kart''==== | ||
[[File:SMKRamp.png|thumb| | [[File:SMKRamp.png|thumb|[[Mario]] prepares to take the jump on [[SNES Mario Circuit 2|Mario Circuit 2]] in ''Super Mario Kart''.]] | ||
First seen in ''[[Super Mario Kart]]'', ramps (referred to as '''jumps''')<ref>{{cite|title=''Super Mario Kart'' instruction booklet|page=12|language=en-us|date=1992|publisher=Nintendo of America}}</ref> appear as yellow strips. Driving over them causes the player to perform a small hop, while using a mushroom to boost across them causes the player to leap high in the air, potentially allowing for shortcuts. A notable one appears near the end of Mario Circuit 2, and it sends racers over a previous section. Jumps also appear in [[Bowser Castle 1]], in [[Bowser Castle 2]], in [[Bowser Castle 3]], on [[SNES Choco Island 2|Choco Island 2]], on [[Koopa Beach 1]], on [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], in [[SNES Ghost Valley 1|Ghost Valley 1]], in [[SNES Ghost Valley 2|Ghost Valley 2]], in [[Ghost Valley 3]], and on [[SNES Rainbow Road|Rainbow Road]]. On Bowser Castle tracks, using a [[Dash Mushroom|Mushroom]] has no effect on the jump height. | First seen in ''[[Super Mario Kart]]'', ramps (referred to as '''jumps''')<ref>{{cite|title=''Super Mario Kart'' instruction booklet|page=12|language=en-us|date=1992|publisher=Nintendo of America}}</ref> appear as yellow strips. Driving over them causes the player to perform a small hop, while using a mushroom to boost across them causes the player to leap high in the air, potentially allowing for shortcuts. A notable one appears near the end of Mario Circuit 2, and it sends racers over a previous section. Jumps also appear in [[Bowser Castle 1]], in [[Bowser Castle 2]], in [[Bowser Castle 3]], on [[SNES Choco Island 2|Choco Island 2]], on [[Koopa Beach 1]], on [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], in [[SNES Ghost Valley 1|Ghost Valley 1]], in [[SNES Ghost Valley 2|Ghost Valley 2]], in [[Ghost Valley 3]], and on [[SNES Rainbow Road|Rainbow Road]]. On Bowser Castle tracks, using a [[Dash Mushroom|Mushroom]] has no effect on the jump height. | ||
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====''Mario Kart 64''==== | ====''Mario Kart 64''==== | ||
[[File:MK64KoopaTroopaBeach3.png|thumb| | [[File:MK64KoopaTroopaBeach3.png|thumb|left|[[Toad]] approaching ramps on Koopa Troopa Beach in ''Mario Kart 64'']] | ||
Ramps in ''[[Mario Kart 64]]'' are colored identically to [[Dash Panel|Dash Zone]]s. Two are seen in [[N64 Koopa Troopa Beach|Koopa Troopa Beach]]. One ramp leads to a tunnel that serves as a shortcut, while the other leads to an [[Item Box]] that only gives out [[Spiny Shell (blue)|Spiny Shell]]s. Non-colored ramps on [[Wario Stadium]] serve only to make the course bumpy, though one large ramp sends players over a previous section. If players are not careful or are hit by a [[Super Star|Star]] or [[Lightning]] while over that particular ramp, they may fall down and must make their way up again. Large ramps with Dash Zones in [[N64 DK's Jungle Parkway|DK's Jungle Parkway]] and [[N64 Royal Raceway|Royal Raceway]] speed players up and send them flying to a different section of the course. | Ramps in ''[[Mario Kart 64]]'' are colored identically to [[Dash Panel|Dash Zone]]s. Two are seen in [[N64 Koopa Troopa Beach|Koopa Troopa Beach]]. One ramp leads to a tunnel that serves as a shortcut, while the other leads to an [[Item Box]] that only gives out [[Spiny Shell (blue)|Spiny Shell]]s. Non-colored ramps on [[Wario Stadium]] serve only to make the course bumpy, though one large ramp sends players over a previous section. If players are not careful or are hit by a [[Super Star|Star]] or [[Lightning]] while over that particular ramp, they may fall down and must make their way up again. Large ramps with Dash Zones in [[N64 DK's Jungle Parkway|DK's Jungle Parkway]] and [[N64 Royal Raceway|Royal Raceway]] speed players up and send them flying to a different section of the course. | ||