Editing Punch Ball Mario Bros.
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{{game infobox | {{game infobox | ||
|image=[[File:PBMB Boxart.jpg|256px]]<br>The game's artwork, in which [[Mario]] is holding a Punch Ball | |image=[[File:PBMB Boxart.jpg|256px]]<br>The game's artwork, in which [[Mario]] is holding a Punch Ball. | ||
|developer=[[Hudson Soft]] | |developer=[[Hudson Soft]] | ||
|publisher=Hudson Soft | |publisher=Hudson Soft | ||
|release={{ | |release={{release|Japan|October 5, 1984}} | ||
|genre=Retro/[[Genre#Platform | |genre=Retro/[[Genre#Platform|Platformer]] | ||
|modes=Up to two players simultaneously | |modes=Up to two players simultaneously | ||
|ratings= | |ratings= | ||
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|format=5.25-inch floppy, Cassette | |format=5.25-inch floppy, Cassette | ||
}} | }} | ||
'''''Punch Ball Mario Bros.''''' (パンチボールマリオブラザーズ) is a game developed and released by [[Hudson Soft]] in 1984. The game was available for the PC-6001mkII/PC-6601, PC-8001mkII, PC-8801, FM-7, Sharp X1, Sharp MZ-1500,<ref>[https://www.youtube.com/watch?v=RNbQe8NtF_o] Version comparison''</ref> and IBM-JX,<ref>http://nintendoera.com/discussing-hudsons-mario-games-with-native-japanese-speaker-bando/{{dead link}}</ref><ref>[https://n-styles.com/main/archives/2005/10/28-120000.php]</ref> most of which had noticeable differences between each other (palette, sound, flow of gameplay, etc.). It is very similar to ''[[Mario Bros. (game)|Mario Bros.]]'' but with new objects called [[Punch Ball]]s that could now be thrown to stun enemies. Once stunned, the hit enemy could be hit like normal. Hudson also produced other | '''''Punch Ball Mario Bros.''''' (パンチボールマリオブラザーズ) is a game developed and released by [[Hudson Soft]] in 1984. The game was available for the PC-6001mkII/PC-6601, PC-8001mkII, PC-8801, FM-7, Sharp X1, Sharp MZ-1500,<ref>[https://www.youtube.com/watch?v=RNbQe8NtF_o] Version comparison''</ref> and IBM-JX,<ref>http://nintendoera.com/discussing-hudsons-mario-games-with-native-japanese-speaker-bando/{{dead link}}</ref><ref>[https://n-styles.com/main/archives/2005/10/28-120000.php]</ref> most of which had noticeable differences between each other (palette, sound, flow of gameplay, etc.). It is very similar to ''[[Mario Bros. (game)|Mario Bros.]]'', but with new objects called [[Punch Ball]]s that could now be thrown to stun enemies. Once stunned, the hit enemy could be hit like normal. Hudson also produced other ''[[Super Mario (franchise)|Super Mario]]'' games for Japanese home computers like ''[[Mario Bros. Special]]'' and ''[[Super Mario Bros. Special]]''. | ||
The title screen music is the opening melody from the 19th-century American song {{wp|Dixie (song)|Dixie}}. | |||
==Story== | ==Story== | ||
The story page in the instruction manual explains that while humanity has evolved throughout the ages, mastering fire and developing advanced technology, some people such as [[Mario]] and [[Luigi]] are primitive men who do not know of modern society and must use "stone balls" and their jumping abilities to defend themselves from outsiders. | The story page in the instruction manual explains that while humanity has evolved throughout the ages, mastering fire and developing advanced technology, some people such as [[Mario]] and [[Luigi]] are primitive men who do not know of modern society and must use "stone balls" and their jumping abilities to defend themselves from outsiders. | ||
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Like the original game, target enemies must be flipped over and kicked to be defeated. The only method to flip them over is with the Punch Ball or the POW. In this game, enemies only have two forms with them turning into their fast form if they right themselves up or become the last enemy on screen. After an enemy is defeated, a coin will appear on the top floor. However, only one coin can exist at a time. | Like the original game, target enemies must be flipped over and kicked to be defeated. The only method to flip them over is with the Punch Ball or the POW. In this game, enemies only have two forms with them turning into their fast form if they right themselves up or become the last enemy on screen. After an enemy is defeated, a coin will appear on the top floor. However, only one coin can exist at a time. | ||
*[[Shellcreeper]] - acts like in the original game, its second form is red. They debut in Phase 1. | *[[Shellcreeper]] - acts like in the original game, its second form is red. They debut in Phase 1. | ||
*[[Sidestepper]] - acts identically to Shellcreepers, its second form is green with an angry face. They | *[[Sidestepper]] - acts identically to Shellcreepers, its second form is green with an angry face. They're introduced in Phase 4. | ||
*[[Fighter Fly|Fighterfly]] - hopping enemy that are difficult to stun, its second form is green. They make their first appearance in Phase 6. | *[[Fighter Fly|Fighterfly]] - hopping enemy that are difficult to stun, its second form is green. They make their first appearance in Phase 6. | ||
*[[Fireball (obstacle)|Fireball]] - it is red but acts more like the green fireballs from the original game. They are invincible and first appear in Phase 4. | *[[Fireball (obstacle)|Fireball]] - it is red but acts more like the green fireballs from the original game. They are invincible and first appear in Phase 4. | ||
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*Kikuta Masaaki (Kiku) | *Kikuta Masaaki (Kiku) | ||
== | ==Images== | ||
<gallery> | <gallery> | ||
Punch Ball Mario Bros Flyer.jpg|Promotional flyer | Punch Ball Mario Bros Flyer.jpg|Promotional flyer |