Editing Punch Ball Mario Bros.
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Like the original game, target enemies must be flipped over and kicked to be defeated. The only method to flip them over is with the Punch Ball or the POW. In this game, enemies only have two forms with them turning into their fast form if they right themselves up or become the last enemy on screen. After an enemy is defeated, a coin will appear on the top floor. However, only one coin can exist at a time. | Like the original game, target enemies must be flipped over and kicked to be defeated. The only method to flip them over is with the Punch Ball or the POW. In this game, enemies only have two forms with them turning into their fast form if they right themselves up or become the last enemy on screen. After an enemy is defeated, a coin will appear on the top floor. However, only one coin can exist at a time. | ||
*[[Shellcreeper]] - acts like in the original game, its second form is red. They debut in Phase 1. | *[[Shellcreeper]] - acts like in the original game, its second form is red. They debut in Phase 1. | ||
*[[Sidestepper]] - acts identically to Shellcreepers, its second form is green with an angry face. They | *[[Sidestepper]] - acts identically to Shellcreepers, its second form is green with an angry face. They're introduced in Phase 4. | ||
*[[Fighter Fly|Fighterfly]] - hopping enemy that are difficult to stun, its second form is green. They make their first appearance in Phase 6. | *[[Fighter Fly|Fighterfly]] - hopping enemy that are difficult to stun, its second form is green. They make their first appearance in Phase 6. | ||
*[[Fireball (obstacle)|Fireball]] - it is red but acts more like the green fireballs from the original game. They are invincible and first appear in Phase 4. | *[[Fireball (obstacle)|Fireball]] - it is red but acts more like the green fireballs from the original game. They are invincible and first appear in Phase 4. |