Editing Pump 'n' Jump
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|record=200 yards (American languages)/metres (Japanese and European languages) | |record=200 yards (American languages)/metres (Japanese and European languages) | ||
|track=Midday Showdown (when building pressure)<br>How Far? (when jumping high) | |track=Midday Showdown (when building pressure)<br>How Far? (when jumping high) | ||
|sample=Building Pressure: | |sample=Building Pressure:[[File:MP5 Midday Showdown.oga]]<br>Jumping High:[[File:MP5 How Far.oga]] | ||
}} | }} | ||
'''Pump 'n' Jump''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. The minigame takes place in a western-themed town common to five of the Duel minigames in this game. | '''Pump 'n' Jump''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. The minigame takes place in a western-themed town common to five of the Duel minigames in this game. | ||
==Gameplay== | ==Gameplay== | ||
The objective of the minigame is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent. The faster the player presses the {{button|gcn|A}} button, the more pressure they build, and the higher the character will jump. After ten seconds, the characters jump high in the air, and the player with the higher jump distance wins the minigame. However, if players | The objective of the minigame is to build up as much pressure as possible in the platform the player's character is standing on, so the character jumps higher than their opponent and wins. The faster the player presses the {{button|gcn|A}} button, the more pressure they build, and the higher the character will jump. After ten seconds, the characters jump high in the air, and the player with the higher jump distance wins the minigame. However, if both players have the same distance, the minigame ends in a draw. | ||
As the characters jump into the sky, a small window appears in the bottom right of the screen, showing the characters high in the air and being filmed by a [[Lakitu]]. This Lakitu also accompanies the players while they are building up the most pressure possible. | As the characters jump into the sky, a small window appears in the bottom right of the screen, showing the characters high in the air and being filmed by a [[Lakitu]]. This Lakitu also accompanies the players while they are building up the most pressure possible. | ||
The maximum possible score for this minigame is | The maximum possible score for this minigame is 859 yards/metres. Even if the player keeps pressing {{button|gcn|A}} after that, it does not increase past that point. | ||
==Ending== | ==Ending== | ||
{{rewrite-expand|Both players having the same distance by playing normally}} | |||
The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If a draw occurs by neither player doing anything, both players jump off their platforms as they disappear, then perform their losing poses. | The losing character falls back to the ground, while the winning character takes out their parachute and yells out for victory. If a draw occurs by neither player doing anything, both players jump off their platforms as they disappear, then perform their losing poses. | ||
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|JapR=Tobetobe Hai-janpu! | |JapR=Tobetobe Hai-janpu! | ||
|JapM=Flying High Jump | |JapM=Flying High Jump | ||
| | |Fra=Piste d'Envol | ||
| | |FraM=Takeoff Trail | ||
|Ger=Himmelsstürmer | |Ger=Himmelsstürmer | ||
|GerM=Heaven Striker | |GerM=Heaven Striker |