Editing Prohibited Command

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[[File:BIS_Headgear.png|thumb|150px|The battle against the Vacuum Helmet, where this effect can be attained.]]
[[File:BIS_Headgear.JPG|thumb|150px|The battle against the Vacuum Helmet, where this effect can be attained.]]
'''Prohibited Command'''<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' digital manual|page=9}}</ref> is a status ailment in most [[Super Mario (franchise)|''Super Mario'']] [[Genre#Role-playing|RPG]] games. Its effect entails preventing the player from using specific commands. It first appeared in ''[[Super Mario RPG: Legend of the Seven Stars]]'', and has appeared in every ''[[Mario & Luigi (series)|Mario & Luigi]]'' game as well as the first four ''[[Paper Mario (series)|Paper Mario]]'' games.
'''No Skills''' is a status ailment in most ''Mario'' RPG games.


==History==
==Appearances==
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:NoskillsSMRPG.png|thumb|Bowyer disables the Special command.]]
[[File:NoskillsSMRPG.png|thumb|Bowyer disable the Attack command.]]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', after [[Mario]] and [[Mallow]] join [[Geno]] while he is fighting [[Bowyer]], Bowyer will retort that a three-on-one fight is unfair. To compensate for this, the {{button|snes|Y}}, {{button|snes|X}} and {{button|snes|A}} buttons will appear in front of him. Bowyer will then fire an [[Aero]] at one of the buttons, which will effectively lock the ability to use that button's commands (magic, [[List of items|item]]s or attacks). In the original game, only one button can ever be locked at once, although Bowyer will continually fire Aeros at the buttons every few turns until he is defeated. Bowyer's [[Machine Made]] counterpart does this as well. In the [[Super Mario RPG (Nintendo Switch)|remake]], he concludes the battle by locking all three buttons, leading to a cutscene featuring the [[Triple Move]] that takes him out. During [[Johnny]]'s post-game rematch, the items button is disabled for the entire battle. [[Culex|Culex 3D]]'s crystals are also able to lock one of the three buttons.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', after [[Mario]] and [[Mallow]] join [[Geno]] while he's fighting [[Bowyer]], Bowyer will retort that a three-on-one fight isn't fair. To compensate for this, the {{button|snes|Y}}, {{button|snes|X}} and {{button|snes|A}} buttons will appear in front of him. Bowyer will then fire an [[Aero]] at one of the buttons, which will effectively lock the ability to use that button's commands (magic, [[item]]s or attacks). Only one button can ever be locked at once, although Bowyer will continually fire Aeroes at the buttons every few turns until he is defeated.


===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
This ailment in ''[[Paper Mario]]'' is inflicted by [[Spy Guy]]s when they attack Mario with their [[hammers]]. The impact will dislodge one of Mario's action commands ([[jump]], hammer or item) from the menu. Two boss fights also feature this status effect - [[Fuzzipede]]'s tackle and [[Bowser]]'s jump attack both disable one of Mario's commands. Lost commands are restored after a couple of turns.
This ailment in ''[[Paper Mario]]'' is first seen when Mario is attacked by a [[Spy Guy]] holding a [[hammer]]. The impact will be so hard that Mario will drop one of his action commands ([[jump]], hammer or item). Other attacks, like [[Fuzzipede]]'s tackle and [[Bowser]]'s jump will also disable one of the commands. Mario will get the command back after a couple of turns.


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
[[File:NoskillPM2.png|thumb|Mario's hammer command disabled in ''Paper Mario: The Thousand-Year Door''.]]
[[File:NoskillPM2.png|thumb|Mario's hammer command disabled in ''Paper Mario: The Thousand-Year Door''.]]
In the [[Paper Mario: The Thousand-Year Door|second installment]] of the series, this ailment returns with the same effect as the previous game, but now [[partner]] abilities can be disabled as well. It is once again inflicted by Bowser's jump. The [[Nintendo Switch]] [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|remake]] includes a counter of how many turns until the ailment wears off. Additionally, using the badge [[Jumpman (Badge)|Jumpman]] increases Mario's jumping attack by 1 at the cost of disabling his hammer command, and [[Hammerman]] has the opposite effect.
In the [[Paper Mario: The Thousand-Year Door|second installment]] of the series, this ailment returns with the same effect as the previous game, but now [[partner]] abilities can be disabled as well. It is once again inflicted by Bowser's jump, and occasionally by a foot smash from Hooktail/Gloomtail/Bonetail.


====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', this effect, under the name "No Skills", is inflicted by [[Tech Cursya]]s. When affected by it, the playable characters cannot use their special abilities for a period of time. [[Mario]] loses the ability to [[flip]], [[Luigi]] loses his [[Super jump (Super Paper Mario)|super jump]], Bowser is unable to [[Fire Breath|breathe fire]], and [[Princess Peach]] loses her [[Peach's Parasol|parasol]] abilities. If [[Mario]] gets this ailment while already in 3D, he will be stuck in 3D until the ailment wears off, the timer runs out, or the player switches characters.
In ''[[Super Paper Mario]]'', this effect is inflicted by [[Tech Cursya]]s. When affected by it the [[Heroes of Light]] cannot use their special abilities for a period of time. [[Mario]] loses the ability to [[flip]], [[Luigi]] loses his [[Super Jump]], Bowser is unable to [[Fire Breath|breathe fire]], and [[Princess Peach]] loses her [[Peach's Parasol|parasol]] abilities. If [[Mario]] gets this ailment while already in 3D, he will be stuck in 3D until the ailment wears off or the player switches characters. Switching characters is advised, because Mario will still lose [[Heart Point|HP]].
 
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', the only time this effect occurs is in [[Rustle Burrow]], where Mario is unable to use his hammer after losing it here. He is also unable to use any of the hammer [[sticker]]s he has in his [[album]]. Due to the loss of [[Kersti]], the [[Battle Spin]]ner and [[Paperize]] are unavailable as well, which also occurs when she is eaten by [[Petey Piranha]] in [[Rumble Volcano]].


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga''====
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Boo]]s in [[Bowser's Castle]] can steal [[Command Block|command block]]s with their attacks, stopping the brothers from using them. During the last two boss fights with [[Popple]], he can steal one of the Bros.' hammers, preventing them from using any attacks involving their hammers. In the [[Prima Games]] guide for ''Mario & Luigi: Superstar Saga'', Prohibited Command is listed as four different effects: '''Jump X''', '''Hammer X''', '''Hand X''', and '''Item X'''.<ref>{{cite|author=Stratton, Stephen, and Levi Buchanan|date=2003|title=Mario & Luigi: Superstar Saga Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0-7615-4423-2|page=17}}</ref>
In ''[[Mario & Luigi: Superstar Saga]]'', the [[Boo]]s in [[Bowser's Castle]] can steal command blocks, stopping the brothers from using them.
 
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', [[Ludwig]]'s boss battle restricts the brothers to using counterattacks to defeat him.
 
====''Mario & Luigi: Partners in Time''====
During the final battle against [[Shrowser]], no command blocks are available and the fight can only be won by counterattacking.
 
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', during the battle against the [[Vacuum Helmet]] [[Bowser's body|inside Bowser]], it will suck up one of the bros' command blocks, preventing either [[List of items|items]] or [[Bros. Attack]]s from being used. After a few turns or after the helmet is destroyed, the Bros. will get it back.
 
During Mario and Luigi's battle against [[Bowser X]] in [[the Gauntlet]], using a Bros. Attack will make Bowser [[Vacuum Block|vacuum]] it, so it is unavailable for five turns.
 
====''Mario & Luigi: Dream Team''====
In ''[[Mario & Luigi: Dream Team]]'', Mario battles [[Thunder Sass]] while only being allowed the Item Command Block (and if the player gets a [[Game Over]], the Hint Command Block); in only this particular fight, the player may remain idle by pressing {{button|3ds|R}}. [[Badge]] effects are also disabled during this battle. In the final battle against [[Antasma]], he can steal [[Dreamy Luigi]] from Mario and store him in one of the [[Antasmunchie]]s. Without Dreamy Luigi, Mario cannot use [[Luiginary Attack]]s, and the block for them is greyed out. Once Dreamy Luigi returns, the block is restored. (The same occurs for [[Antasma X]] and [[Antasmunchie X|Antasmunchies X]].) During the battle against [[Bowser Jr.]] in the [[Battle Ring (Mario & Luigi: Dream Team)|Battle Ring]], using a [[Bros. Attack]] will make Bowser Jr. steal it, disabling it until the Bros. get it back.
 
There is also the status effect [[Tiny (status effect)|Tiny]], which prohibits Special Attacks from being used.
 
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', when first exploring the [[Twinsy Tropics Dungeon]], a group of [[Hammer Bro]]s [[Stuff Retrieval|steal the bros' Command Blocks]], and they must be battled in order to recover the stolen Command Blocks; once the [[Flee]] Command Block is retrieved, the player may remain idle during subsequent fights in the mission by pressing {{button|3ds|R}}. [[Kamek]] and [[Paper Kamek]] also disable whichever Command Block has been most used by each bro late into their battle (e.g. if Mario mostly used Jump, Luigi mostly used Bros. Attacks and Paper Mario mostly used items, those Command Blocks respectively are disabled for them for a few turns). Ludwig is also able to hit [[Paper Mario|the]] [[Mario]]s and [[Luigi]] with the Tiny effect with one of his [[Battle Card (Mario & Luigi: Paper Jam)|Battle Cards]], disabling Special Attacks.
 
==== ''Mario & Luigi: Brothership'' ====
[[Glohm]] can prevent the Bros. from performing Attack Combos, [[Bros. Attack]]s, or [[Luigi Logic]] if it infects one of them in ''[[Mario & Luigi: Brothership]]''; any attempt to use those will result in the infected bro. shuddering while the one who did not get infected sighs, although the character who attempted to perform the attack can still choose another action. In the [[Great Conductor]]'s boss fight, [[Battle Plug]]s are disabled.
 
==Names in other languages==
{{foreign names
|Ita=Condizione particolare<ref>{{cite|title=''[[Paper Mario]]'' European manual|page=139|language=it|date=2001|publisher=Nintendo of Europe}}</ref>
|ItaN=''Paper Mario''
|Ita2=Azione bloccata<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' Italian e-manual|page=9}}</ref>
|Ita2N=''Mario & Luigi: Superstar Saga + Bowser's Minions''
|ItaM=Particular condition
|Ita2M=Action blocked
}}
===No Skills===
{{foreign names
|Jpn=ワザふうじ
|JpnR=Waza Fūji
|JpnM=Skill Sealed
|Ita=No abilità
|ItaM=No skill
}}


==References==
====''Mario & Luigi: Bowser's Inside Story''====
<references/>
In ''[[Mario & Luigi: Bowser's Inside Story]]'' during the battle against the [[Vacuum Helmet]] inside Bowser, it will suck up one of the command blocks, preventing either items or special attacks from being used. After a few turns, the Bros. will get it back.


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During Mario and Luigi's battle against [[Bowser|Bowser X]], using a Special Attack will make Bowser [[Vacuum Block|vacuum]] it, so it is unavailable for five turns.
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[[Category:Status effects]]
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[[Category:Paper Mario: The Thousand-Year Door]]
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Super Mario RPG: Legend of the Seven Stars]]
[[Category:Mario & Luigi: Brothership status effects]]
[[Category:Super Paper Mario]]
[[Category:Mario & Luigi: Dream Team status effects]]
[[Category:Mario & Luigi: Superstar Saga status effects]]
[[Category:Mario & Luigi: Paper Jam status effects]]
[[Category:Mario & Luigi: Partners in Time status effects]]
[[Category:Paper Mario status effects]]
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[Category:Super Mario RPG: Legend of the Seven Stars status effects]]
[[Category:Super Paper Mario status effects]]

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