Editing Play Catch
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
|after=[[Piece at Last|>>]] | |after=[[Piece at Last|>>]] | ||
}} | }} | ||
'''Play Catch''' ('''Ghosty in the Middle''' in the British English version), or '''C-4''', is the fourth mission in [[Old Clockworks]] from ''[[Luigi's Mansion: Dark Moon]]''. This mission is mostly about catching the [[Polterpup]] that stole the hour hand. The British name is a pun on the children's game Piggy in the Middle. | |||
'''Play Catch''' ('''Ghosty in the Middle''' in the British English version), or '''C-4''', is the fourth mission in | |||
==Overview== | ==Overview== | ||
[[File:Luigi hunting a polterpup.png|thumb|left|Luigi | [[File:Luigi hunting a polterpup.png|thumb|left|Luigi Polterpup hunting.]] | ||
[[Luigi]] gets [[Pixelator|pixelated]] to the [[Clockworks Court]] and he immediately witnesses three [[Greenie]]s playing catch with the hour hand. A Polterpup watches and then eats the hour hand before fleeing. The ghosts immediately chase after it, attempting to retrieve the hour hand. Luigi has to use the [[Strobulb]] on the gate to open it, much as the first two missions in this mansion. He then goes into the [[Warehouse]]; he has to defeat a [[Greenie]] with a [[paranormal shield]] to brighten up the room. If Luigi follows the Polterpup tracks visible by the [[Dark-Light Device]], it leads to the [[ | [[Luigi]] gets [[Pixelator|pixelated]] to the [[Clockworks Court]] and he immediately witnesses three [[Greenie]]s playing catch with the hour hand. A Polterpup watches and then eats the hour hand before fleeing. The ghosts immediately chase after it, attempting to retrieve the hour hand. Luigi has to use the [[Strobulb]] on the gate to open it, much as the first two missions in this mansion. He then goes into the [[Warehouse]]; he has to defeat a [[Greenie]] with a [[paranormal shield]] to brighten up the room. If Luigi follows the Polterpup tracks visible by the [[Dark-Light Device]], it leads to the [[Workshop]]. Luigi has to inspect the stove in the workshop; the Polterpup escapes into the [[Drafting Office]]. Luigi has to travel to the second floor to get to the Drafting Office. In the Drafting Office, Luigi has to inspect the Drawer. The Polterpup and the Greenie flee again. | ||
[[File:LuigiBeamPolterpup.png|thumb|Luigi crossing the beam in the Roundhouse to reach the Polterpup.]] | [[File:LuigiBeamPolterpup.png|thumb|right|Luigi crossing the beam in the Roundhouse to reach the Polterpup.]] | ||
When Luigi goes to the second floor of the Warehouse, he encounters another Greenie with a Paranormal Shield; defeating it brightens up the room and opens way for Luigi into the [[Clockmaker's Chambers]]. The Polterpup is hiding on the closet to the left of the room. It escapes again to the upper floor of the Roundhouse. Luigi has to travel across the beam to reach the Polterpup on the other side; just about Luigi is to reach the other side, a Greenie scares the Polterpup away into the [[Transportation Hall]]. In the Transportation Hall, the Polterpup goes to the [[Finishing Room]]. In the Finishing Room, the Polterpup runs back to the Transportation Hall, but if Luigi tries to chase it, two [[Slammer (enemy)|Slammers]] and a Greenie stop him. Luigi has to defeat all ghosts to go to the upper area of the Transportation Hall. Luigi should then go into the [[Container Yard]], where he has to use [[Robomb]]s to cross into the upper area of room, that leads him back to an upper level in the Transportation Hall. There, Luigi is able to suck up the Polterpup, which then yields the hour hand. Grabbing the hour hand completes the mission. | When Luigi goes to the second floor of the Warehouse, he encounters another Greenie with a Paranormal Shield; defeating it brightens up the room and opens way for Luigi into the [[Clockmaker's Chambers]]. The Polterpup is hiding on the closet to the left of the room. It escapes again to the upper floor of the Roundhouse. Luigi has to travel across the beam to reach the Polterpup on the other side; just about Luigi is to reach the other side, a Greenie scares the Polterpup away into the [[Transportation Hall]]. In the Transportation Hall, the Polterpup goes to the [[Finishing Room]]. In the Finishing Room, the Polterpup runs back to the Transportation Hall, but if Luigi tries to chase it, two [[Slammer (enemy)|Slammers]] and a Greenie stop him. Luigi has to defeat all ghosts to go to the upper area of the Transportation Hall. Luigi should then go into the [[Container Yard]], where he has to use [[Robomb]]s to cross into the upper area of room, that leads him back to an upper level in the Transportation Hall. There, Luigi is able to suck up the Polterpup, which then yields the hour hand. Grabbing the hour hand completes the mission. | ||
{{br}} | {{br}} | ||
Line 33: | Line 32: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Dut=Tijdtikkertje | |||
|DutM=Time-Tag | |||
|Jap=追いかけっこじゃ! | |Jap=追いかけっこじゃ! | ||
|JapR=Oikakekko ja! | |JapR=Oikakekko ja! | ||
|JapM= | |JapM= | ||
|Ger=Such das Stöckchen! | |Ger=Such das Stöckchen! | ||
|GerM=Find the Stick! | |GerM=Find the Stick! | ||
Line 55: | Line 46: | ||
|RusR=Dogonyalki | |RusR=Dogonyalki | ||
|RusM=Tag | |RusM=Tag | ||
|Fra=La chasse continue | |||
|FraM=The Chase Continues | |||
|SpaA=Pescar al pillo | |SpaA=Pescar al pillo | ||
|SpaAM= | |SpaAM= | ||
|SpaE=Pillapilla | |SpaE=Pillapilla | ||
|SpaEM=Play Catch | |SpaEM=Play Catch | ||
|Chi=追追赶赶! (Simplified)<br/>''Zhuī zhuīgǎn gǎn!''<br/>追趕跑跳碰! (Traditional)<br/>''Zhuīgǎn pǎo tiào pèng!'' | |||
|ChiM= | |||
}} | }} | ||
{{LMDM missions}} | {{LMDM missions}} | ||
[[Category:Luigi's Mansion: Dark Moon missions]] | [[Category:Luigi's Mansion: Dark Moon missions]] |