Editing Pikmin (microgame)
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{{minigame infobox | {{minigame-infobox | ||
|image=[[File:Pikmin!.png]] | |title = Pikmin | ||
| | |image = [[File:Pikmin!.png]] | ||
|type=[[9-Volt]] | |appeared_in = ''[[WarioWare: D.I.Y.]] | ||
| | |type = [[9-Volt]] | ||
|info = ''"Get the pikmin to the nectar."'' | |||
|controls={{button|ds|Stylus}} – Throw [[Pikmin]] | |controls ={{button|ds|Stylus}} – Throw [[Pikmin]] | ||
}} | }} | ||
'''Pikmin''' is one of [[9-Volt]]'s [[microgame]]s in | '''Pikmin''' is one of [[9-Volt]]'s [[microgame]]s in localized versions of ''[[WarioWare: D.I.Y.]]'' Since the microgame [[Murasamejō]] from the Japanese version is based off a Japan-only game, ''[[wikipedia:Nazo no Murasame Jō|Nazo no Murasame Jō]]'', all non-Japanese releases of the game replace Murasamejō with the Pikmin microgame. | ||
==Gameplay== | ==Gameplay== | ||
The microgame is based on '' | The microgame is based on the video game ''[[pikipedia:Pikmin (game)|Pikmin]]''. The player controls [[Captain Olimar]] holding a [[Pikmin|Red Pikmin]]. The point of the game is to throw the Pikmin onto the rock that contains [[pikipedia:Nectar|nectar]]. The player needs to tap the screen when the cursor is over the rock. If the Pikmin lands on the rock and drinks the nectar, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss. | ||
{{9-Volt | {{9-Volt and 18-Volt's Microgames}} | ||
{{WWDIY | {{WWDIY Microgames}} | ||
[[Category:WarioWare: D.I.Y. | [[Category:WarioWare: D.I.Y. Microgames]] | ||
[[Category:Pikmin | [[Category:Pikmin Series]] |