Editing Pikmin (microgame)
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{{ | {{Italic title|Pikmin (''WarioWare: D.I.Y.'')}} | ||
| | [[Image:Pikmin!.png|thumb|right|'''Pikmin'''.]] | ||
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'''Pikmin''' | |||
==Gameplay== | '''Pikmin''' is one of [[9-Volt]]'s [[microgame]]s in localized versions of ''[[WarioWare: D.I.Y.]]'' It replaces the microgame [[Murasamejō]] from the Japanese version, which features a completely different gameplay. | ||
The microgame is based on '' | |||
{{ | == Gameplay == | ||
{{ | The microgame is based on the video game ''[[pikipedia:Pikmin (game)|Pikmin]]''. The player controls [[Captain Olimar]], whom is holding a [[Pikmin|Red Pikmin]] in his hand. The point of the game is to throw the Pikmin onto the rock that contains [[pikipedia:Nectar|nectar]]. The player will need to tap the screen when the cursor is over the rock. If the Pikmin lands on the nectar and drinks it, the game is won. However, if time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss. | ||
[[Category:WarioWare: D.I.Y. | |||
==Description== | |||
''"Get the Pikmin to the nectar."'' | |||
{{BoxTop}} | |||
{{WarioWare: D.I.Y. Microgames}} | |||
[[Category:Microgames]] | |||
[[Category:WarioWare: D.I.Y.]] |