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{{italic title|''Paper Mario'' bestiary}}
{{italic title|''Paper Mario'' bestiary}}
A comprehensive list of enemy stats from ''[[Paper Mario]]''.
The following is a bestiary for all of the approximately 130 enemies encountered in the game ''[[Paper Mario]]''. Please note that some of these enemies are variations of a single enemy, are fought in a grouped-battle, or have ''several'' battles where the enemy has a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the '''Tattle Log''', showing the [[Tattle]] information provided by [[Goombario]].
__NOTOC__
==Legend==
*'''Name:''' The name of the enemy.
*'''HP:''' The enemy's HP at the start of the battle.
*'''Attack:''' The enemy's general attack power, as listed in [[Goombario]]'s [[Tattle]]. Some enemies have several attacks that inflict different attack powers.
*'''Defense:''' The enemy's defense.
*'''Type:''' The type of enemy.
**'''Ground''' - Can be hit by any attack.
**'''Hover''' - Cannot be hit with [[Quake Hammer]] attacks, but [[POW Block]]s can still work against it.
**'''Elevated''' - Cannot be hit by ground attacks, but [[POW Block]]s can still work against it.
**'''Flying''' - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
**'''Ceiling''' - Cannot be hit by ground or jump attacks.
**'''Top-Spiky''' - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with the [[Spike Shield]] Badge.
**'''Spiky''' - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with the [[Spike Shield]] Badge.
**'''Fiery''' - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with the [[Ice Power]] and/or [[Fire Shield]] Badges.
*'''Level:''' The enemy's level. If Mario's level matches or exceeds theirs, he will not [[List of Star Point amounts in Paper Mario|earn any]] [[Star Point]]s from it.
*'''Immune:''' The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star, Piercing)
**'''Fire:''' The enemy's immunity to fire-based attacks: [[Fire Flower]] and [[Kooper]]'s [[Fire Shell]].
**'''Ice:''' The enemy's immunity to ice-based attacks: [[Snowman Doll]] and [[Ice Power]] Badge.
**'''Electric:''' The enemy's immunity to electric-based attacks: [[Thunder Bolt (item)|Thunder Bolt]], [[Thunder Rage]], and [[Watt]]'s [[Electro Dash]].
**'''Explosion:''' The enemy's immunity to explosive attacks: [[Egg Bomb|Egg Missile]] and [[Bombette]]'s [[Bomb (Paper Mario)|Bomb]], [[Power Bomb|Power]] and [[Mega Bomb]] moves.
**'''Star:''' The enemy's immunity to star-based attacks: [[Shooting Star (item)|Shooting Star]], and [[Skolar]]'s [[Star Storm]]. Applies only to [[Monstar]].
**'''Water:''' The enemy's weakness to water-based attacks: [[Sushie]]'s [[Squirt (move)|Squirt]] and [[Tidal Wave]] moves.
**'''Hammer Throw:''' The enemy's weakness to the [[Hammer Throw (badge)|Hammer Throw]] move. Applies only to green [[Monty Mole (Flower Fields)|Monty Moles]] in Flower Fields.
**'''Piercing:''' The enemy's immunity to the effect of ignoring defense by a [[Piercing attack|Piercing Attack]]. Applies only to [[Tubba Blubba]] while in [[Tubba Blubba's Castle]] and [[Bowser]] when boosted by the [[Star Rod (Paper Mario)|Star Rod]].
*'''Weakness:''' The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
*'''Moves:''' The enemy's attacks -- listed by attack power -- and other techniques.
*'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
**'''Sleep?:''' The chances of the enemy falling asleep with [[Mamar]]'s [[Lullaby]], [[Sleepy Sheep]] or [[Sleepy Stomp|Sleep Stomp]].
**'''Dizzy?:''' The chances of the enemy becoming dizzy with the [[Dizzy Dial]], [[Dizzy Stomp]] or Kooper's [[Dizzy Shell]].
**'''Shock?:''' The chances of the enemy becoming paralyzed with [[Watt]]'s [[Power Shock|Power]] and [[Mega Shock]] attacks.
**'''Shrink?:''' The chances of the enemy becoming shrunk with [[Shrink Stomp]] or Shrink Smash (unused).
**'''Stop?:''' The chances of the enemy becoming immobilized with [[Stop Watch]] or [[Klevar]]'s [[Time Out]]. Time Out will immobilize enemies for an additional turn.
*'''Fright?:''' The chances of the enemy running away with the [[Fright Mask|Fright Jar]].
*'''Air Lift?:''' The chances of the enemy being carried away from the battlefield with [[Parakarry]]'s [[Air Lift]]. If the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
*'''Hurricane?:''' The chances of the enemy being blown away from the battlefield with [[Lakilester]]'s [[Gale Force|Hurricane]]. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
**[[Bow]]'s [[Spook (move)|Spook]] shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
*'''Coins:''' The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
*'''Items:''' Items (rarely) dropped from the enemy. The list may not be complete.
**Only enemies on the field will drop items; the player can use the [[First Attack|First]], [[Spin Attack (Badge)|Spin]] and [[Bump Attack]] Badges to automatically defeat them and still get items from them.
**If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
*'''Run:''' The number of button presses required with {{button|n64|A}} to get a guaranteed [[Flee|run]] from the enemy.
**If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press {{button|n64|A}} and will always flee from them successfully.
**With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.
'''Note:''' Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.<br>


==Enemy stats==
==Tattle Log==
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (1)}}}|Bowser (1)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>
Enemy names stylized in '''bold text''' are main-story Bosses. Mini-bosses are defined by ''italics'', while optional bosses are defined by '''''both'''''. All enemies are listed in alphabetical order, unless they are fought in a battle or as a grouped-enemy. In those cases, they are listed as individual enemies, starting with the "leader" or title of the group.
|name=Bowser
|altname=Bowser (1)
|role=Boss, training
|align={{{align|right}}}|image={{{image|[[File:PMBowser.png]]}}}
|hp=10
|atk=1
|def=0
|lvl=0
|location=[[Peach's Castle]]
|moves=Claw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)
|tattle=N/A
|type=Ground
|items=N/A
|run=N/A
|strong=None
|weak=None
|sleep=0%, 0
|dizzy=0%, 0
|shock=0%, 0
|shrink=0%, 0
|stop=0%, 0
|fright=0%
|airlift=0%
|hurricane=0%
|upandaway=0%
|coins=N/A
|#=1
}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (1)}}}|Jr. Troopa (1)|
{| class=sortable style="text-align: center; font-family:Arial; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="2"
{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>
|-
|name=Jr. Troopa
!width=1%|#
|altname=Jr. Troopa (1)
!width=1%|Image
|role=Boss, training
!width=1%|Name
|align={{{align|right}}}|image={{{image|[[File:JrTroopaPM.png]]}}}
!width=1%|HP
|hp=5
!width=1%|ATK
|atk=1
!width=1%|DEF
|def=0
!width=1%|Location
|lvl=41
!width=93%|Tattle
|location=[[Goomba Village (location)|Goomba Village]]
|-
|moves=Hop (1), Power Hop (2; HP = 1)
|1
|tattle=N/A
![[Image:AlbinoDino_PM.png]]
|type=Ground
|[[Albino Dino]]*
|items=N/A
|8
|run=N/A
|4
|strong=None
|4
|weak=None
|[[Crystal Palace]]
|sleep=100%, -1
|''This is an Albino Dino. Albino Dinos are the guards of this frosty place. Fire attacks won't work. Their defense power is huge, so let's reduce their [[Heart Point|HP]] steadily using our strongest damage-dealing attacks.''
|dizzy=50%, -1
|-
|shock=100%, -1
|2
|shrink=100%, -1
![[File:Amazy_dayzee.png]]
|stop=100%, -2
|'''''[[Amazy Dayzee]]'''''
|fright=0%
|20
|airlift=0%
|20
|hurricane=0%
|1
|upandaway=0%
|[[Flower Fields]]
|coins=N/A
|''This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!''
|#=2
|-
}}}}</onlyinclude>
|3
 
![[File:Anti Guy2.png]]
<onlyinclude>{{#ifeq:{{{transcludesection|Goomba}}}|Goomba|
|'''''[[Anti Guy]]'''''
{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>
|50
|name=Goomba
|10–12
|role=Common, training
|0
|align={{{align|right}}}|image={{{image|[[File:PaperMarioGoomba.png]]}}}
|[[Shy Guy's Toybox]]<br>[[Bowser's Castle]]
|hp=2
|''This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.''
|atk=1
|-
|def=0
|4
|lvl=5
![[File:PMBombshellblaster.png]]
|location=[[Goomba Village (location)|Goomba Village]], [[Goomba Road]], [[Pleasant Path]], [[Shy Guy's Toy Box]]
|[[Bombshell Bill Blaster|B. Bill Blaster]]
|moves=Headbonk (1)
|10
|tattle=This is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! Max HP: 2, Attack Power: 1 Defense Power: 0 You can jump on them or whack 'em with the Hammer. These guys are old school. They've been around since you were in Super Mario Bros.!
|0
|type=Ground
|4
|items=[[Mushroom]]
|[[Bowser's Castle]]
|run=6
|''This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of [[Bombshell Bills]]. They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.''
|strong=None
|-
|weak=None
|5
|sleep=100%, 0
![[Image:BanditRed_PM.png]]
|dizzy=100%, 0
|[[Bandit]]
|shock=100%, 0
|5
|shrink=100%, 0
|2
|stop=100%, 0
|0
|fright=100%
|[[Dry Dry Desert]]
|airlift=100%
|''This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 [[coin]]s. They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!''
|hurricane=90%
|-
|upandaway=95%
|6
|coins=1
![[File:Big Lantern Ghost.png]]
|#=3
|''[[Big Lantern Ghost]]''
}}}}</onlyinclude>
|40
 
|5
<onlyinclude>{{#ifeq:{{{transcludesection|Spiked Goomba}}}|Spiked Goomba|
|0
{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>
|[[Shy Guy's Toy Box]]
|name=Spiked Goomba
|''This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Max HP: 40, Attack Power: 5, Defense Power: 0 Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head!''
|role=Common, training
|-
|align={{{align|right}}}|image={{{image|[[File:PMSpikedGoomba.png]]}}}
|7
|hp=2
![[Image:PMBillBlaster.gif]]
|atk=2
|[[Bill Blaster]]
|def=0
|4
|lvl=6
|0
|
|1
|[[Koopa Bros. Fortress]]
|''This is a Bill Blaster. Bill Blasters are the cannons that shoot out [[Bullet Bill]]s. They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.''
|-
|8
![[Image:PMblooper.gif]]
|'''''[[Blooper]]'''''
|30
|3
|0
|[[Toad Town Tunnels]]<br>[[Lavalava Island]]
|''This is a Blooper. Bloopers lurk in the dank pools of [[Toad Town Tunnels]]. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that....''
|-
|9
![[Image:BlooperBaby_PM.png]]
|'''[[Baby Blooper|Blooper Baby]]'''
|6
|2
|0
|[[Toad Town Tunnels]]
|''This is a Blooper Baby. [[Super Blooper (Paper Mario)|Super Blooper]] spits 'em out and they come to drain you. We need
|}
|}
{{Bestiaries}}
<br>
*'''<nowiki>*</nowiki>''' &ndash; Removed from the game's final draft, but is present in its coding.
*'''<nowiki>**</nowiki>''' &ndash; [[Goombario]] is unable to tattle [[Fuzzipede]], but its tattle information is still present in the game's coding.
*'''<nowiki>***</nowiki>''' &ndash; The tattle for the first [[Jr. Troopa]] battle is automatically explained by [[Goompa]], not [[Goombario]].
*'''<nowiki>****</nowiki>''' &ndash; Despite the tattle text, the Lava Piranha's attack does 7 damage in the second round.
{{BoxTop}}
{{PM}}
{{PM}}
[[Category:Bestiaries]]
[[Category:Bestiaries]]
[[Category:Paper Mario|*]]
[[Category:Paper Mario]]

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