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{{italic title|''Paper Mario'' bestiary}}
{{italic title|''Paper Mario'' bestiary}}
A comprehensive list of enemy stats from ''[[Paper Mario]]''.
The following is a bestiary for all of the approximately 140 enemies encountered in the game ''[[Paper Mario]]''. Please note that some of these enemies are variations of a single enemy, are fought in a grouped-battle, or have ''several'' battles where the enemy has a different stat-spread or form. For convenience, these variations are listed as separate enemies. This bestiary also serves as the '''Tattle Log''', showing the [[Tattle]] information provided by [[Goombario]].
__NOTOC__
==Legend==
*'''Name:''' The name of the enemy.
*'''HP:''' The enemy's HP at the start of the battle.
*'''Attack:''' The enemy's general attack power, as listed in [[Goombario]]'s [[Tattle]]. Some enemies have several attacks that inflict different attack powers.
*'''Defense:''' The enemy's defense.
*'''Type:''' The type of enemy.
**'''Ground''' - Can be hit by any attack.
**'''Hover''' - Cannot be hit with [[Quake Hammer]] attacks, but [[POW Block]]s can still work against it.
**'''Elevated''' - Cannot be hit by ground attacks, but [[POW Block]]s can still work against it.
**'''Flying''' - Cannot be hit by ground or Quake Hammer attacks, but can still be hit with a POW Block.
**'''Ceiling''' - Cannot be hit by ground or jump attacks.
**'''Top-Spiky''' - Contact with the top cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with the [[Spike Shield]] Badge.
**'''Spiky''' - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with the [[Spike Shield]] Badge.
**'''Fiery''' - Contact cancels the attack and deals 1 HP damage to Mario (or his partner). He can safely jump on these enemies if he is equipped with the [[Ice Power]] and/or [[Fire Shield]] Badges.
*'''Level:''' The enemy's level. If Mario's level matches or exceeds theirs, he will not [[List of Star Point amounts in Paper Mario|earn any]] [[Star Point]]s from it.
*'''Immune:''' The enemy's immunity to certain attacks. (Fire, Ice, Electric, Explosion, Star, Piercing)
**'''Fire:''' The enemy's immunity to fire-based attacks: [[Fire Flower]] and [[Kooper]]'s [[Fire Shell]].
**'''Ice:''' The enemy's immunity to ice-based attacks: [[Snowman Doll]] and [[Ice Power]] Badge.
**'''Electric:''' The enemy's immunity to electric-based attacks: [[Thunder Bolt (item)|Thunder Bolt]], [[Thunder Rage]], and [[Watt]]'s [[Electro Dash]].
**'''Explosion:''' The enemy's immunity to explosive attacks: [[Egg Bomb|Egg Missile]] and [[Bombette]]'s [[Bomb (Paper Mario)|Bomb]], [[Power Bomb|Power]] and [[Mega Bomb]] moves.
**'''Star:''' The enemy's immunity to star-based attacks: [[Shooting Star (item)|Shooting Star]], and [[Skolar]]'s [[Star Storm]]. Applies only to [[Monstar]].
**'''Water:''' The enemy's weakness to water-based attacks: [[Sushie]]'s [[Squirt (move)|Squirt]] and [[Tidal Wave]] moves.
**'''Hammer Throw:''' The enemy's weakness to the [[Hammer Throw (badge)|Hammer Throw]] move. Applies only to green [[Monty Mole (Flower Fields)|Monty Moles]] in Flower Fields.
**'''Piercing:''' The enemy's immunity to the effect of ignoring defense by a [[Piercing attack|Piercing Attack]]. Applies only to [[Tubba Blubba]] while in [[Tubba Blubba's Castle]] and [[Bowser]] when boosted by the [[Star Rod (Paper Mario)|Star Rod]].
*'''Weakness:''' The enemy's weakness to certain attacks; additional damage dealt from certain attacks. Uses the same terms as listed above.
*'''Moves:''' The enemy's attacks -- listed by attack power -- and other techniques.
*'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns.
**'''Sleep?:''' The chances of the enemy falling asleep with [[Mamar]]'s [[Lullaby]], [[Sleepy Sheep]] or [[Sleepy Stomp|Sleep Stomp]].
**'''Dizzy?:''' The chances of the enemy becoming dizzy with the [[Dizzy Dial]], [[Dizzy Stomp]] or Kooper's [[Dizzy Shell]].
**'''Shock?:''' The chances of the enemy becoming paralyzed with [[Watt]]'s [[Power Shock|Power]] and [[Mega Shock]] attacks.
**'''Shrink?:''' The chances of the enemy becoming shrunk with [[Shrink Stomp]] or Shrink Smash (unused).
**'''Stop?:''' The chances of the enemy becoming immobilized with [[Stop Watch]] or [[Klevar]]'s [[Time Out]]. Time Out will immobilize enemies for an additional turn.
*'''Fright?:''' The chances of the enemy running away with the [[Fright Mask|Fright Jar]].
*'''Air Lift?:''' The chances of the enemy being carried away from the battlefield with [[Parakarry]]'s [[Air Lift]]. If the type of enemy is Top-Spiky, Spiky or Fiery, it will not work.
*'''Hurricane?:''' The chances of the enemy being blown away from the battlefield with [[Lakilester]]'s [[Hurricane (move)|Hurricane]]. If the player fills the bar to 100%, any enemies not immune to Hurricane are guaranteed to blow away.
**[[Bow]]'s [[Spook (move)|Spook]] shares the same values with Hurricane -- any enemies immune to Hurricane will also be immune to Spook.
*'''Coins:''' The amount of coins dropped from the enemy in battle plus extra coins that may be dropped in the field. Enemies that were defeated in the field without a fight only drop field coins.
*'''Items:''' Items (rarely) dropped from the enemy. The list may not be complete.
**Only enemies on the field will drop items; the player can use the [[First Attack|First]], [[Spin Attack (Badge)|Spin]] and [[Bump Attack]] Badges to automatically defeat them and still get items from them.
**If the enemy only appears in special battles that cannot yield coins or items (such as bosses), or it is never present outside of battle, then this category will be listed as "N/A". If the enemy doesn't give items, but still appears in battles that can yield coins, then "None" will be listed.
*'''Run:''' The number of button presses required with {{button|n64|A}} to get a guaranteed [[Flee|run]] from the enemy.
**If an enemy is asleep, dizzy, paralyzed or immobilized, the player does not need to press {{button|n64|A}} and will always flee from them successfully.
**With multiple enemies on the field, the amount of button presses for a guaranteed flee is the average of all enemies' run rates.
'''Note:''' Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. For convenience, these variations are listed as separate enemies.<br>


==Enemy stats==
==Tattle Log==
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (1)}}}|Bowser (1)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>
Enemy names in '''bold text''' are main-story Bosses. Mini-bosses are defined by ''italics'', while optional bosses are defined by '''''both'''''. All enemies are listed in alphabetical order, unless they are fought in a battle or as a grouped-enemy. In those cases, they are listed as individual enemies, starting with the "leader" or title of the group.
|name=Bowser
|altname=Bowser (1)
|role=Boss, training
|align={{{align|right}}}|image={{{image|[[File:PMBowser.png]]}}}
|hp=10
|atk=1
|def=0
|lvl=0
|location=[[Peach's Castle]]
|moves=Claw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)
|tattle=N/A
|type=Ground
|items=N/A
|run=N/A
|strong=None
|weak=None
|sleep=0%, 0
|dizzy=0%, 0
|shock=0%, 0
|shrink=0%, 0
|stop=0%, 0
|fright=0%
|airlift=0%
|hurricane=0%
|upandaway=0%
|coins=N/A
|#=1
}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (1)}}}|Jr. Troopa (1)|
{| class=sortable style="text-align: center; font-family:Arial; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="2"
{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>
|-
|name=Jr. Troopa
!width=1%|#
|altname=Jr. Troopa (1)
!width=1%|Image
|role=Boss, training
!width=1%|Name
|align={{{align|right}}}|image={{{image|[[File:JrTroopaPM.png]]}}}
!width=1%|HP
|hp=5
!width=1%|ATK
|atk=1
!width=1%|DEF
|def=0
!width=1%|Location
|lvl=41
!width=93%|Tattle
|location=[[Goomba Village (location)|Goomba Village]]
|-
|moves=Hop (1), Power Hop (2; HP = 1)
|1
|tattle=N/A
![[File:AlbinoDino_PM.png]]
|type=Ground
|[[Albino Dino]]<ref>Removed from the game's final draft, but is present in its coding.</ref>
|items=N/A
|8
|run=N/A
|4
|strong=None
|4
|weak=None
|[[Crystal Palace]]
|sleep=100%, -1
|''This is an Albino Dino. Albino Dinos are the guards of this frosty place. Fire attacks won't work. Their defense power is huge, so let's reduce their [[Heart Point|HP]] steadily using our strongest damage-dealing attacks.''
|dizzy=50%, -1
|-
|shock=100%, -1
|2
|shrink=100%, -1
![[File:Amazy_dayzee.png]]
|stop=100%, -2
|'''''[[Amazy Dayzee]]'''''
|fright=0%
|20
|airlift=0%
|20
|hurricane=0%
|1
|upandaway=0%
|[[Flower Fields]]
|coins=N/A
|''This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!''
|#=2
|-
}}}}</onlyinclude>
|3
 
![[File:Anti Guy2.png]]
<onlyinclude>{{#ifeq:{{{transcludesection|Goomba}}}|Goomba|
|'''''[[Anti Guy]]'''''
{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>
|50
|name=Goomba
|10–12
|role=Common, training
|0
|align={{{align|right}}}|image={{{image|[[File:PaperMarioGoomba.png]]}}}
|[[Shy Guy's Toybox]]<br>[[Bowser's Castle]]
|hp=2
|''This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.''
|atk=1
|-
|def=0
|4
|lvl=5
![[File:PMBombshellblaster.png]]
|location=[[Goomba Village (location)|Goomba Village]], [[Goomba Road]], [[Pleasant Path]], [[Shy Guy's Toy Box]]
|[[Bombshell Bill Blaster|B. Bill Blaster]]
|moves=Headbonk (1)
|10
|tattle=This is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! Max HP: 2, Attack Power: 1 Defense Power: 0 You can jump on them or whack 'em with the Hammer. These guys are
|0
|4
|[[Bowser's Castle]]
|''This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of [[Bombshell Bills]]. They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.''
|-
|5
![[File:BanditRed_PM.png]]
|[[Bandit]]
|5
|2
|0
|[[Dry Dry Desert]]
|''This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 [[coin]]s. They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!''
|-
|6
![[File:Big Lantern Ghost.png|x140px]]
|''[[Big Lantern Ghost]]''
|40
|5
|0
|[[Shy Guy's Toy Box]]
|''This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Max HP: 40, Attack Power: 5, Defense Power: 0 Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head!''
|-
|7
![[File:PMBillBlaster.gif]]
|[[Bill Blaster]]
|4
|0
|1
|[[Koopa Bros. Fortress]]
|''This is a Bill Blaster. Bill Blasters are the cannons that shoot out [[Bullet Bill]]s. They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.''
|-
|8
![[File:PMblooper.gif]]
|'''''[[Blooper]]'''''
|30
|3
|0
|[[Toad Town Tunnels]]<br>[[Lavalava Island]]
|''This is a Blooper. Bloopers lurk in the dank pools of [[Toad Town Tunnels]]. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that....''
|-
|9
![[File:BlooperBaby_PM.png]]
|'''[[Blooper Baby]]'''
|6
|2
|0
|[[Toad Town Tunnels]]
|''This is a Blooper Baby. [[Super Blooper (boss)|Super Blooper]] spits 'em out and they come to drain you. We need to beat 'em quickly so they can't drain us dry. They're so cute, though!''
|-
|10
![[File:PmBobomb.PNG]]
|[


<onlyinclude>{{#ifeq:{{{transcludesection|Bulb}}}|Bulb|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Bulb|role=Support|align={{{align|right}}}|image={{{image|[[File:PMGeneralGuyBulb.png]]}}}|hp=8|atk=0|def=1|lvl=1|location=[[Shy Guy's Toy Box]]|moves=N/A|tattle=N/A
==Notes==
|type=Elevated|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=63}}}}</onlyinclude>
<references/>


<onlyinclude>{{#ifeq:{{{transcludesection|Fuzzipede}}}|Fuzzipede|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Fuzzipede|role=Boss|align={{{align|right}}}|image={{{image|[[File:Fuzzipede PM.png]]}}}|hp=20|atk=3|def=0|lvl=43|location=[[Toad Town]] ([[Whale (character)|Whale]])|moves=Headbonk (3), Headbutt (3, Command Loss), Heal (4 HP; HP ≤ 7)|tattle=N/A
{{BoxTop}}
|type=Elevated, Ground or Ceiling|items=N/A|run=N/A|strong=None|weak=None|sleep=50%, -1|dizzy=50%, -1|shock=75%, 0|shrink=50%, 0|stop=75%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=95%|coins=N/A|#=64}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Jungle Fuzzy}}}|Jungle Fuzzy|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Jungle Fuzzy|role=Common|align={{{align|right}}}|image={{{image|[[File:PMJungleFuzzy.png]]}}}|hp=7|atk=2|def=0|lvl=16|location=[[Jade Jungle]]|moves=Kissy-Kissy (2x5, recovers health according to damage), Create Friend (creates Jungle Fuzzy)|tattle=This is a Jungle Fuzzy. Jungle Fuzzies are very similar to other Fuzzies, but they live in the jungle, so... ...that's their name. Max HP: 7, Attack Power: 2, Defense Power: 0 They cling to you, suck out your HP and add it to their own. What a sleazy move! They won't stop clinging to you unless you tear 'em off with the action command. They also occasionally divide, so let's beat 'em before they get the chance.
|type=Ground|items=[[Dizzy Dial]], [[Volt Mushroom|Volt Shroom]]|run=40|strong=None|weak=None|sleep=95%, -1|dizzy=90%, 0|shock=75%, 0|shrink=75%, 0|stop=90%, 0|fright=75%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 0-3|#=65}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Spear Guy}}}|Spear Guy|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Spear Guy|role=Common|align={{{align|right}}}|image={{{image|[[File:Jungle Guy.png]]}}}|hp=7|atk=3|def=0|lvl=16|location=[[Jade Jungle]]|moves=Spear Stab (3), Spear Throw (3, turns into Shy Guy), Summon Friend (summons Spear Guy)|tattle=This is a Spear Guy. Spear Guys are relatives of Shy Guys. They live in the jungle. Max HP: 7, Attack Power: 3, Defense Power: 0 You'll get hurt if you attack with the Hammer while they're pointing the spear at you. You'll also get hurt if you try to jump on 'em when the spear's pointing upward. Pay attention to the position of their spears when we attack. Oh yeah, they also sometimes call in reinforcements. After they throw their spears, they become ordinary Shy Guys.
|type=Ground, sometimes Top-Spiky|items=[[Sleepy Sheep]]|run=32|strong=None|weak=None|sleep=70%, 0|dizzy=90%, 0|shock=90%, 1|shrink=75%, 0|stop=80%, 0|fright=70%|airlift=85%|hurricane=80%|upandaway=95%|coins=2 + 0-3|#=66}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Hurt Plant}}}|Hurt Plant|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Hurt Plant|role=Common|align={{{align|right}}}|image={{{image|[[File:Hurt Plant.png]]}}}|hp=8|atk=2|def=0|lvl=16|location=[[Jade Jungle]]|moves=Chomp (2), Poison Chomp (2, Poison - Good, 3)|tattle=This is a Hurt Plant. Hurt Plants pretend to be Heart Plants, which give you a Heart when you touch them. Max HP: 8, Attack Power: 2, Defense Power: 0 If a Hurt Plant bites you, you'll be poisoned. Then your HP will slowly fall with each turn. We'd better beat 'em as quickly as possible. Unless you can frequently restore your HP, you'll find yourself in trouble pretty fast.
|type=Ground|items=[[Fresh Juice|Super Soda]], [[Tasty Tonic]]|run=18|strong=None|weak=None|sleep=95%, 0|dizzy=50%, -1|shock=90%, 0|shrink=75%, 0|stop=90%, 0|fright=70%|airlift=20%|hurricane=20%|upandaway=95%|coins=1 + 0-2|#=67}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|M. Bush}}}|M. Bush|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=M. Bush|role=Common|align={{{align|right}}}|image={{{image|[[File:PMMBush.png]]}}}|hp=8|atk=3|def=0|lvl=16|location=[[Jade Jungle]]|moves=Poison Bite (3, Poison - Poor, 2)|tattle=This is an M. Bush. M. Bushes pretend to be bushes and wait for unwary prey. Max HP: 8, Attack Power: 3, Defense Power: 0 Their bites are sometimes poisonous, so be careful. If you get poisoned, your HP will gradually fall. Your situation could become critical unless you restore your HP as soon as possible. Let's clear 'em out quickly, OK? Use your most powerful attack, why don't you?
|type=Ground|items=[[Tasty Tonic]]|run=18|strong=None|weak=None|sleep=95%, 1|dizzy=50%, -1|shock=90%, 0|shrink=75%, 0|stop=90%, 0|fright=60%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 0-2|#=68}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Putrid Piranha}}}|Putrid Piranha|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Putrid Piranha|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:Putrid Piranha Paper Mario.png]]}}}|hp=12|atk=3|def=0|lvl=17|location=[[Jade Jungle]], [[Mt. Lavalava]]|moves=Bite (3), Poison Breath (2, Poison - Good, 3)|tattle=This is a Putrid Piranha. Max HP: 12, Attack Power: 3, Defense Power: 0 Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get poisoned. You should try to recover as quickly as possible if you get poisoned.
|type=Ground|items=[[Fire Flower]], [[Super Mushroom|Super Shroom]]|run=24|strong=None|weak=None|sleep=95%, 1|dizzy=50%, 0|shock=90%, 0|shrink=75%, 0|stop=85%, 0|fright=30%|airlift=20%|hurricane=20%|upandaway=95%|coins=1 + 1-3|#=69}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|White Magikoopa}}}|White Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=White Magikoopa|altname=W Magikoopa|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMWMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Jade Jungle]], [[Mt. Lavalava]], [[Flower Fields]], [[Crystal Palace]]|moves=Single Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=70}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Lava Bubble}}}|Lava Bubble|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lava Bubble|role=Common|align={{{align|right}}}|image={{{image|[[File:PMLavaBubbleField.png]]}}}|hp=9|atk=4|def=0|lvl=17|location=[[Mt. Lavalava]]|moves=Fire Hop (4), Fireball Barrage (2, Partner)|tattle=This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. Max HP: 9, Attack Power: 4, Defense Power: 0 They are obviously pretty hot, so you'll get hurt if you try to jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water.
|type=Hover, Fiery|items=[[Super Mushroom|Super Shroom]]|run=30|strong=Fire, Egg Missile|weak=Explosion (+1), Ice (+2), Water (+2)|sleep=50%, -1|dizzy=100%, 1|shock=50%, 0|shrink=75%, 0|stop=85%, 0|fright=50%|airlift=90%|hurricane=85%|upandaway=95%|coins=1 + 0-3|#=71}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Spike Top}}}|Spike Top|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Spike Top|role=Common|align={{{align|right}}}|image={{{image|[[File:SpikeTop PM.png]]}}}|hp=4|atk=3|def=4 (standing), 0 (flipped)|lvl=17|location=[[Mt. Lavalava]], [[Toad Town Tunnels]]|moves=Shell Toss (3), Stand Up|tattle=This is Spike Top. Spike Tops have spikes on top. Duh! Max HP: 4, Attack Power: 3, Defense Power: 4 They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over.
|type=Ground, Top-Spiky (standing), Ground (flipped)|items=[[Fresh Juice|Super Soda]]|run=18|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=60%, -1|dizzy=75%, 1|shock=75%, 0|shrink=75%, 0|stop=90%, 0|fright=60% (standing); 0% (flipped)|airlift=70%|hurricane=65%|upandaway=95%|coins=1 + 2-3|#=72}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Red Magikoopa}}}|Red Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Red Magikoopa|altname=R Magikoopa|role=Common|align={{{align|right}}}|image={{{image|[[File:PMRMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Mt. Lavalava]], [[Flower Fields]], [[Crystal Palace]]|moves=Attack Boost (AT +1 to other), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the attack power of others. Take care of him before he can pump up his companions!
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=73}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Lava Piranha (1)}}}|Lava Piranha (1)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lava Piranha|role=Boss|altname=Lava Piranha (1)|align={{{align|right}}}|image={{{image|[[File:PMLavaPiranha1.png]]}}}|hp=40|atk=5|def=0|lvl=45|location=[[Mt. Lavalava]]|moves=Flame Spew (5)|tattle=This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 They blow out huge balls of fire to attack. That is one big flower! Wow!
|type=Elevated|items=N/A|run=N/A|strong=Fire|weak=Ice (+2), Water (+2)|sleep=25%, -1|dizzy=25%, -1|shock=40%, -1|shrink=0%, -1|stop=40%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=74}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Lava Bud (1)}}}|Lava Bud (1)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lava Bud|role=Support|altname=Lava Bud (1)|align={{{align|right}}}|image={{{image|[[File:PMLavaBud1.png]]}}}|hp=8|atk=4|def=0|lvl=1|location=[[Mt. Lavalava]]|moves=Petit Spit (4)|tattle=This is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow small seeds or other projectiles to attack. The small Lava Buds' attack power is 4.
|type=Elevated|items=N/A|run=N/A|strong=Fire|weak=Ice (KO), Water (KO)|sleep=75%, -1|dizzy=30%, -1|shock=75%, -1|shrink=0%, -1|stop=60%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=75}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Lava Piranha (2)}}}|Lava Piranha (2)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lava Piranha|role=Boss|altname=Lava Piranha (2)|align={{{align|right}}}|image={{{image|[[File:PMLavaPiranha2.png]]}}}|hp=40|atk=7|def=0|lvl=45|location=[[Mt. Lavalava]]|moves=Fire Stream (7), Ignite (becomes fiery again)|tattle=This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 Since their bodies are on fire, you'll take damage if you step on 'em. Don't worry if you're fireproof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them.
|type=Elevated, Fiery|items=N/A|run=N/A|strong=Fire, Egg Missile|weak=Ice (+2), Water (+2)|sleep=25%, -1|dizzy=25%, -1|shock=40%, -1|shrink=0%, -1|stop=40%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=76}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Lava Bud (2)}}}|Lava Bud (2)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lava Bud|role=Support|altname=Lava Bud (2)|align={{{align|right}}}|image={{{image|[[File:PMLavaBud2.png]]}}}|hp=8|atk=0|def=0|lvl=1|location=[[Mt. Lavalava]]|moves=Piranha Spit (creates Petit Piranha), Ignite (revives at full HP)|tattle=This is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow out Petit Piranhas. The Lava Buds' stems themselves won't attack you.
|type=Elevated, Fiery|items=N/A|run=N/A|strong=Fire, Egg Missile|weak=Ice (KO), Water (KO)|sleep=75%, -1|dizzy=30%, -1|shock=75%, -1|shrink=0%, -1|stop=60%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=77}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Petit Piranha}}}|Petit Piranha|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Petit Piranha|role=Support|align={{{align|right}}}|image={{{image|[[File:PMPetitPiranha.png]]}}}|hp=1|atk=6|def=0|lvl=1|location=[[Mt. Lavalava]]|moves=Firecracker (6, defeats Petit Piranha)|tattle=This is a Petit Piranha. Petit Piranhas spew from Lava Buds. Max HP: 1, Attack Power: 6, Defense Power: 0 These things can do some serious damage, so watch it!
|type=Flying or Hover, Fiery|items=N/A|run=N/A|strong=Fire|weak=Ice (KO), Water (KO)|sleep=100%, 0|dizzy=100%, 1|shock=100%, 0|shrink=0%, 0|stop=80%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=78}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (4)}}}|Jr. Troopa (4)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Jr. Troopa|role=Boss|altname=Jr. Troopa (4)|align={{{align|right}}}|image={{{image|[[File:PM Jr Troopa 4th Form.png]]}}}|hp=40 (starts with 20)|atk=6|def=1|lvl=59|location=[[Toad Town]] Harbor|moves=Swoop Attack (6)|tattle=It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! Max HP: 40, Attack Power: 6, Defense Power: 1 He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something, rather than attacking him directly.
|type=Flying, Top-Spiky|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1|dizzy=90%, 0|shock=45%, -1|shrink=60%, -1|stop=70%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=79}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Kent C. Koopa}}}|Kent C. Koopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Kent C. Koopa|role=Boss|align={{{align|right}}}|image={{{image|[[File:PMKentCKoopa.png]]}}}|hp=70|atk=10|def=6 (standing), 3 (flipped, shell), 0 (flipped, tail)|lvl=55|location=[[Pleasant Path]]|moves=Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)|tattle=This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=80%, 1|dizzy=30%, -1|shock=30%, -1|shrink=40%, -1|stop=50%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=80}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Blooper}}}|Blooper|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Blooper|role=Boss|align={{{align|right}}}|image={{{image|[[File:PaperMarioBlooper.png|75px]]}}}|hp=30|atk=3|def=0|lvl=44|location=[[Toad Town Tunnels]]|moves=Spin Drop (3), Ink Blast (3)|tattle=This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that...
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=70%, 0|dizzy=80%, 1|shock=90%, -1|shrink=90%, -1|stop=100%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=81}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Electro Blooper}}}|Electro Blooper|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Electro Blooper|role=Boss|align={{{align|right}}}|image={{{image|[[File:PaperMarioBlooper.png|125px]]}}}|hp=50|atk=4|def=0|lvl=50|location=[[Toad Town Tunnels]]|moves=Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6)|tattle=This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say?
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=50%, -1 (normal); 25%, -1 (electrified)|dizzy=60%, 0 (normal); 30%, 0 (electrified)|shock=50%, -1 (normal); 0%, -1 (electrified)|shrink=80%, -1 (normal); 70%, -1 (electrified)|stop=80%, -1 (normal); 0%, -1 (electrified)|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=82}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Super Blooper (boss)}}}|Super Blooper (boss)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Super Blooper (boss)|altname=Super Blooper|role=Boss|align={{{align|right}}}|image={{{image|[[File:PaperMarioBlooper.png|200px]]}}}|hp=70|atk=5|def=0|lvl=65|location=[[Toad Town Tunnels]]|moves=Spin Drop (5), Ink Blast (5), Get Enraged, Enraged Drops (10 x 2), Make Babies (creates Blooper Babies)|tattle=This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Max HP: 70, Attack Power: 5, Defense Power: 0 Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight!
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1 (normal); 0%, -1 (mad)|dizzy=60%, 0 (normal); 0%, 0 (mad)|shock=50%, -1 (normal); 0%, -1 (mad)|shrink=70%, -1 (normal); 0%, -1 (mad)|stop=60%, -2 (normal); 0%, -2 (mad)|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=83}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Blooper Baby}}}|Blooper Baby|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Blooper Baby|role=Support|align={{{align|right}}}|image={{{image|[[File:BlooperBaby PM.png]]}}}|hp=6|atk=2|def=0|lvl=1|location=[[Toad Town Tunnels]]|moves=Kissy-Kissy (2x5, recovers health according to damage)|tattle=This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. Max HP: 6, Attack Power: 2, Defense Power: 0 We need to beat 'em quickly so they can't drain us dry. They're so cute, though!
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=100%, -1|dizzy=100%, 0|shock=100%, -1|shrink=0%, -1|stop=100%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=84}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Crazee Dayzee}}}|Crazee Dayzee|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Crazee Dayzee|role=Common|align={{{align|right}}}|image={{{image|[[File:CrazeeDayzee PM.png]]}}}|hp=8|atk=4|def=0|lvl=19|location=[[Flower Fields]]|moves=Painful Song (4, Sleep - Poor, 3), [[Flee]] (Runs from Battle at low HP)|tattle=This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! Max HP: 8, Attack Power: 4, Defense Power: 0 They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee.
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]]|run=32|strong=None|weak=None|sleep=95%, 0|dizzy=30%, 0|shock=30%, 1|shrink=30%, 0|stop=30%, 0|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=1 + 1-4|#=85}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Monty Mole (Flower Fields)}}}|Monty Mole (Flower Fields)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Monty Mole (Flower Fields)|role=Common|align={{{align|right}}}|image={{{image|[[File:PMFlowerMontyMole.png]]}}}|hp=12|atk=3|def=0|lvl=19|location=[[Flower Fields]]|moves=Rock Toss (3)|tattle=This is a Monty Mole. You remember Monty Moles from Mt. Rugged, don't you? Max HP: 12, Attack Power: 3, Defense Power: 0 They're vicious rock-throwers. They may look intimidating but they're not very strong.
|type=Ground|items=None|run=30|strong=None|weak=Hammer Throw (+3)|sleep=60%, 0|dizzy=90%, -1|shock=90%, 1|shrink=75%, 0|stop=90%, 0|fright=50%|airlift=55%|hurricane=40%|upandaway=95%|coins=1|#=86}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Ruff Puff}}}|Ruff Puff|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Ruff Puff|role=Common|align={{{align|right}}}|image={{{image|[[File:RuffPuffPM.png]]}}}|hp=10|atk=4|def=0|lvl=19|location=[[Flower Fields]]|moves=Inverted Thump (4)|tattle=This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Max HP: 10, Attack Power: 4, Defense Power: 0 Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario.
|type=Flying|items=[[Thunder Rage]]|run=30|strong=Electric|weak=None|sleep=50%, 0|dizzy=100%, 0|shock=40%, 0|shrink=75%, 0|stop=80%, -1|fright=40%|airlift=90%|hurricane=90%|upandaway=95%|coins=2 + 0-2|#=87}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Amazy Dayzee}}}|Amazy Dayzee|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Amazy Dayzee|role=Common|align={{{align|right}}}|image={{{image|[[File:Amazy dayzee.png]]}}}|hp=20|atk=20|def=1|lvl=100|location=[[Flower Fields]]|moves=Painful Song (20, Sleep - Poor, 3), [[Flee]] (Runs from Battle)|tattle=This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]], [[Jammin' Jelly]]|run=6|strong=None|weak=None|sleep=10%, -1|dizzy=10%, -1|shock=10%, -1|shrink=10%, 0|stop=10%, -2|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=10 + 0-1|#=88}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Spiny}}}|Spiny|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Spiny|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:SpinyPM.png]]}}}|hp=5|atk=4|def=3 (standing), 0 (flipped)|lvl=19|location=[[Flower Fields]], [[Toad Town Tunnels]]|moves=Egg Roll (4), Stand Up|tattle=This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=None|run=26|strong=None|weak=None|sleep=60%, 0|dizzy=75%, 0|shock=75%, 0|shrink=75%, 0|stop=90%, 0|fright=60%|airlift=75%|hurricane=75%|upandaway=95%|coins=1 + 0-1|#=89}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Lakitu}}}|Lakitu|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lakitu|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMLakitu.png]]}}}|hp=12|atk=3|def=0|lvl=20|location=[[Flower Fields]]|moves=Spiny Flip (3), Summon Spiny (summons Spiny)|tattle=This is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario.
|type=Flying|items=[[Honey Syrup]], [[Stop Watch]], [[Thunder Rage]]|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=100%, 1|shock=50%, -1|shrink=75%, 0|stop=80%, 0|fright=50%|airlift=90%|hurricane=90%|upandaway=95%|coins=2 + 0-2|#=90}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Green Magikoopa}}}|Green Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Green Magikoopa|altname=GRN Magikoopa|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PM Flying Green Magikoopa Sprite.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=91}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Spike?}}}|Spike?|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lakilester|role=Boss|altname=Spike?|align={{{align|right}}}|image={{{image|[[File:Lakilester Sprite.png]]}}}|hp=50|atk=4|def=0|lvl=40|location=[[Flower Fields]]|moves=Spiny Flip (4)|tattle=He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Max HP: 50, Attack Power: 4, Defense Power: 0 He throws Spiny Eggs. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is...
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1|dizzy=50%, 0|shock=40%, -1|shrink=50%, -1|stop=50%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=92}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Yellow Magikoopa}}}|Yellow Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Yellow Magikoopa|altname=Y Magikoopa|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMYMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=93}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Huff N. Puff}}}|Huff N. Puff|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Huff N. Puff|role=Boss|align={{{align|right}}}|image={{{image|[[File:PMHuffNPuff.png|160px]]}}}|hp=60|atk=5|def=0|lvl=80|location=[[Cloudy Climb]]|moves=Body Slam (5), Wind Breath (7-2), Ground Slam (5 + 2 for each Tuff Puff; HP < 5), Electric Charge, Ground Lightning (12), Direct Lightning (10), Puff Inhale (absorbs Tuff Puffs - 1 HP, small; 2 HP large)|tattle=This is Huff N. Puff. He's a giant cloud monster. Max HP: 60, Attack Power: 5, Defense Power: 0 His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.
|type=Flying|items=N/A|run=N/A|strong=Electric|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=94}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Tuff Puff}}}|Tuff Puff|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Tuff Puff|role=Support|align={{{align|right}}}|image={{{image|[[File:Tuff Puffs.png]]}}}|hp=1|atk=2|def=0|lvl=1|location=[[Cloudy Climb]]|moves=Puff Squeeze (2 x ∞)|tattle=These are the Tuff Puffs that break off when you damage Huff N. Puff. Max HP: 1, Attack Power: 2, Defense Power: 0 Tuff Puffs will fly over and attack you directly. You have to shake them off you using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies.
|type=Flying|items=N/A|run=N/A|strong=Electric|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=95}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (5)}}}|Jr. Troopa (5)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Jr. Troopa|role=Boss|altname=Jr. Troopa (5)|align={{{align|right}}}|image={{{image|[[File:PM Jr Troopa 5th and 6th Form.png]]}}}|hp=50|atk=8|def=1|lvl=65|location=[[Shiver Snowfield]]|moves=Magic Blast (8)|tattle=It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! Max HP: 50, Attack Power: 8, Defense Power: 1 He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with.
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=35%, -2|dizzy=45%, -1|shock=45%, -1|shrink=60%, -1|stop=60%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=96}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Frost Piranha}}}|Frost Piranha|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Frost Piranha|role=Common|align={{{align|right}}}|image={{{image|[[File:FrostPiranhaPM.png]]}}}|hp=10|atk=4|def=0|lvl=22|location=[[Shiver Snowfield]], [[Shiver Mountain]]|moves=Bite (4), Icy Breath (Freeze - Good, 2)|tattle=This is a Frost Piranha. Frost Piranhas are frozen Piranha Plants. Max HP: 10, Attack Power: 4, Defense Power: 0 They'll try to freeze you with their icy breath. You'll be at their mercy if they freeze you, so you'd better try to immobilize them right away. Ice attacks won't work--they love ice! Fire attacks, though...
|type=Ground|items=[[Fire Flower]]|run=18|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=95%, 1|dizzy=50%, 0|shock=90%, 0|shrink=75%, 0|stop=85%, 0|fright=20%|airlift=20%|hurricane=20%|upandaway=95%|coins=1 + 1-4|#=97}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Gulpit}}}|Gulpit|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Gulpit|role=Common|align={{{align|right}}}|image={{{image|[[File:PMGulpit.png]]}}}|hp=12|atk=2|def=0|lvl=22|location=[[Shiver Snowfield]], [[Shiver Mountain]]|moves=Large Rock Spit (7), Small Rock Spit (5), Lick (2)|tattle=This is a Gulpit. Whoa! Gulpits look pretty burly, don't they? Max HP: 12, Attack Power: 2, Defense Power: 0 Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first.
|type=Ground|items=[[Pebble]], [[Super Mushroom|Super Shroom]]|run=24|strong=None|weak=None|sleep=60%, 0|dizzy=90%, 0|shock=80%, 1|shrink=75%, 0|stop=85%, 0|fright=70%|airlift=50%|hurricane=50%|upandaway=95%|coins=1 + 1-4|#=98}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Gulpits' Rocks}}}|Gulpits' Rocks|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Gulpits' Rocks|role=Support|align={{{align|right}}}|image={{{image|[[File:Gulpits rocks.png]] [[File:PM Big Gulpit Rock Sprite.png]]}}}|hp=1|atk=0|def=0|lvl=1|location=[[Shiver Snowfield]], [[Shiver Mountain]]|moves=N/A|tattle=These are Gulpits' Rocks. Gulpits gulp them and then spit 'em at people. There are two sizes of rocks. The big rocks do more damage than the small rocks do. ...Big surprise, huh?
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=100%|hurricane=0%|upandaway=95%|coins=N/A|#=99}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Monstar}}}|Monstar|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Monstar|role=Boss|align={{{align|right}}}|image={{{image|[[File:Monstar.png|160px]]}}}|hp=20|atk=1|def=0|lvl=45|location=[[Shiver Snowfield]]|moves=Magic Storm (1)|tattle=This monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... Max HP: 20, Defense Power: 0 I don't know its attack power, but it must be very powerful, judging by its looks.
|type=Flying|items=N/A|run=N/A|strong=Star|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=100}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Duplighost}}}|Duplighost|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Duplighost|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:Duplighost PM.png]]}}}|hp=15|atk=4|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Headbutt (4), Copy (copies current partner)|tattle=This is a Duplighost. Duplighosts disguise themselves as members of our party. Max HP: 15, Attack Power: 4, Defense Power: 0 They love to attack in disguise. It seems like they're generally stronger fighters when they're not disguised, though.
|type=Ground|items=[[Mystery Box (item)|Mystery?]]|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 1|shrink=75%, 0|stop=80%, -1|fright=50%|airlift=80%|hurricane=70%|upandaway=95%|coins=1 + 2-6|#=101}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Goombario??? (Duplighost)}}}|Goombario??? (Duplighost)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Duplighost|altname=Goombario??? (Duplighost)|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:Goombario Sprite.png]]}}}|hp=15|atk=1/2/3|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's a Duplighost disguised as me. Max HP: 15 It'll do Headbonk and Tattle. That looks nothing like me. Does it? No! Seriously, though, does it? Mario? Hello? Look, I've been working out like crazy trying to get in shape for adventuring. There's just no way I'm that pudgy!
|type=Ground|items=N/A|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=75%, 0|stop=80%, -1|fright=50%|airlift=80%|hurricane=70%|upandaway=95%|coins=1|#=102}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Kooper??? (Duplighost)}}}|Kooper??? (Duplighost)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Duplighost|altname=Kooper??? (Duplighost)|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:Kooper Sprite.png]]}}}|hp=15|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Shell Toss (2/3/5), Stand Up|tattle=It's a Duplighost disguised as Kooper. Max HP: 15 This imposter almost looks better than the original! Ha! Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. It's probably not very difficult for this Duplighost to disguise itself as Kooper. After all, our pal is pretty unusual looking. It'll attack us with its shell, just like the regular Kooper. You'll have the best luck beating it if you flip it.
|type=Ground|items=N/A|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=75%, 0|stop=80%, -1|fright=50%|airlift=80%|hurricane=70%|upandaway=95%|coins=1|#=103}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Bombette??? (Duplighost)}}}|Bombette??? (Duplighost)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Duplighost|altname=Bombette??? (Duplighost)|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:Bombette Sprite.png]]}}}|hp=15|atk=2/3/5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Body Slam (2/3/5)|tattle=It's a Duplighost disguised as Bombette. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bombette's. You should be careful even though she looks cute.
|type=Ground|items=N/A|run=32|strong=None|weak=Fire (KO), Explosion (KO), Electric (KO), Shock (KO)|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=75%, 0|stop=80%, -1|fright=50%|airlift=80%|hurricane=70%|upandaway=95%|coins=1|#=104}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Parakarry??? (Duplighost)}}}|Parakarry??? (Duplighost)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Duplighost|altname=Parakarry??? (Duplighost)|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:Parakarry Sprite.png]]}}}|hp=15|atk=2/3/5|def=1|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Sky Dive (2/3/5)|tattle=It's a Duplighost disguised as Parakarry. Max HP: 15 He looks even more intelligent as an enemy. Its disguise is pretty much perfect. Its attack power is exactly the same as Parakarry's. Don't underestimate him, Mario. He looks pretty serious.
|type=Flying|items=N/A|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=75%, 0|stop=80%, -1|fright=50%|airlift=80%|hurricane=70%|upandaway=95%|coins=1|#=105}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Bow??? (Duplighost)}}}|Bow??? (Duplighost)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Duplighost|altname=Bow??? (Duplighost)|align={{{align|right}}}|role=Common, boss|image={{{image|[[File:Lady Bow Sprite.png]]}}}|hp=15|atk=1|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Smack (1 x 4/5/6)|tattle=It's a Duplighost disguised as Bow. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bow's. Look, you've seen her in action. Do you really want to know what a Smack attack feels like?
|type=Flying|items=N/A|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=75%, 0|stop=80%, -1|fright=50%|airlift=80%|hurricane=70%|upandaway=95%|coins=1|#=106}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Watt??? (Duplighost)}}}|Watt??? (Duplighost)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Duplighost|altname=Watt??? (Duplighost)|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PM Watt Sprite.png]]}}}|hp=15|atk=3/4/5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Electro Dash (3/4/5)|tattle=It's a Duplighost disguised as Watt. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. You know how Watt is shocking? Same goes for this Duplighost.
|type=Flying|items=N/A|run=32|strong=Electric|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=75%, 0|stop=80%, -1|fright=50%|airlift=80%|hurricane=70%|upandaway=95%|coins=1|#=107}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Sushie??? (Duplighost)}}}|Sushie??? (Duplighost)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Duplighost|altname=Sushie??? (Duplighost)|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PM Sushie Sprite.png]]}}}|hp=15|atk=3/4/5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Belly Flop (3/4/5)|tattle=It's a Duplighost disguised as Sushie. Max HP: 15 Its face looks even grouchier than the real thing! Its disguise is pretty much perfect. Its attack power is exactly the same as Sushie's. I'm glad we have Sushie on our side. She's intimidating! I wonder if this imposter is meddlesome as well...
|type=Ground|items=N/A|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=75%, 0|stop=80%, -1|fright=50%|airlift=80%|hurricane=70%|upandaway=95%|coins=1|#=108}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Lakilester??? (Duplighost)}}}|Lakilester??? (Duplighost)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Duplighost|altname=Lakilester??? (Duplighost)|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:Lakilester Sprite.png]]}}}|hp=15|atk=3/4/5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]], [[Bowser's Castle]]|moves=Spiny Flip (3/4/5)|tattle=It's a Duplighost disguised as Lakilester. Max HP: 15 It's hard to take him seriously. Its disguise is pretty much perfect. Its attack power is exactly the same as Lakilester's. It's tough to dodge his Spiny Flip, so pay attention.
|type=Flying|items=N/A|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=75%, 0|stop=80%, -1|fright=50%|airlift=80%|hurricane=70%|upandaway=95%|coins=1|#=109}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|White Clubba}}}|White Clubba|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=White Clubba|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:WhiteClubbaPM.png]]}}}|hp=12|atk=5|def=0|lvl=23|location=[[Shiver Mountain]], [[Crystal Palace]]|moves=Heavy Club (5), Swift Club (2 x 3)|tattle=This is a White Clubba. They live in cold climates. Who knows why they moved here... Max HP: 12, Attack Power: 5, Defense Power: 0 They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it.
|type=Ground|items=None|run=32|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=80%, 0|dizzy=75%, 0|shock=75%, 1|shrink=75%, 0|stop=80%, -1|fright=50%|airlift=50%|hurricane=60%|upandaway=95%|coins=1 + 3-6|#=110}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Swoopula}}}|Swoopula|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Swoopula|role=Common|align={{{align|right}}}|image={{{image|[[File:Swoopula PM.png]]}}}|hp=8|atk=2|def=0|lvl=22|location=[[Crystal Palace]]|moves=Kissy-Kiss (2 x 5, recovers health according to damage)|tattle=This is a Swoopula. Swoopulas attack from the air and cling to you to suck your HP. Max HP: 8, Attack Power: 2, Defense Power: 0 Hit {{button|n64|A}} repeatedly to fight it off or else it'll keep sucking your HP. You can't jump high enough to attack them while they're hanging from the ceiling. An earthquake attack ought to work, though. Flying party members, like Bow or Parakarry, can also attack them with ease. If they fall and begin to flap around, you can attack them by jumping as well.
|type=Elevated or Flying|items=[[Volt Mushroom|Volt Shroom]]|run=40|strong=None|weak=None|sleep=60%, 0|dizzy=100%, 1|shock=80%, 0|shrink=75%, 0|stop=85%, 0|fright=70%|airlift=95%|hurricane=95%|upandaway=95%|coins=1 + 0-4|#=111}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Gray Magikoopa}}}|Gray Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Gray Magikoopa|altname=GRY Magikoopa|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMGMagikoopaGround.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Crystal Palace]]|moves=Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
|type=Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=112}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Crystal King}}}|Crystal King|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Crystal King|role=Boss|align={{{align|right}}}|image={{{image|[[File:PMCrystalKing.png]]}}}|hp=70|atk=6|def=2|lvl=85|location=[[Crystal Palace]]|moves=Bit Spit (4 x 1-3), Ice Bolt (6, Freeze - Good, 2), Icy Breath (8), Summon Bits (creates Crystal Bits), Make Illusions, Make Parallusions, Recover (20 HP; HP < 38; twice only)|tattle=This is the Crystal King. He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... Max HP: 70, Attack Power: 6, Defense Power: 2 He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP gets low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
|type=Ground or Flying|items=N/A|run=N/A|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=30%, -1|dizzy=40%, -1|shock=40%, -1|shrink=0%, -1|stop=50%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=114}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Crystal Bit}}}|Crystal Bit|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Crystal Bit|role=Support|align={{{align|right}}}|image={{{image|[[File:Crystal Bits.png]]}}}|hp=1|atk=0|def=0|lvl=1|location=[[Crystal Palace]]|moves=N/A|tattle=This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King.
|type=Flying|items=N/A|run=N/A|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=115}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Crystal King (copy)}}}|Crystal King (copy)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Crystal King|altname=Crystal King (copy)|role=Support|Crystal King (copy)|align={{{align|right}}}|image={{{image|[[File:PMCrystalKing.png]]}}}|hp=70|atk=5|def=0|lvl=1|location=[[Crystal Palace]]|moves=N/A|tattle=I think this is a deceptive duplicate of the Crystal King. Since it's just an illusion, all of your attacks will just go through it. Max HP: 70, Attack Power: 5, Defense Power: 0 Just a reminder, Mario... You must damage the real one.
|type=Ground or Flying|items=N/A|run=N/A|strong=Ice|weak=Fire (+2), Egg Missile (+2)|sleep=30%, -1|dizzy=40%, -1|shock=40%, -1|shrink=0%, -1|stop=50%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=116}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Chan}}}|
Chan|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Chan|role=Common (single battle)|align={{{align|right}}}|image={{{image|[[File:Chan PM.png]]}}}|hp=15|atk=2|def=2|lvl=1|location=[[Toad Town]] Dojo|moves=Shell Shot (2) Get Up (Stops being flipped)|tattle=This is Chan, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 15, Attack Power: 2, Defense Power: 2 Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario!
|type=Ground|items=N/A|run=0|strong=Fire, Explosion (standing), None (flipped)|weak=None|sleep=30%, 0|dizzy=50%, 0|shock=50%, 0|shrink=50%, 0|stop=100%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=116}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Lee}}}|
Lee|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lee|role=Common (single battle)|align={{{align|right}}}|image={{{image|[[File:Lee PM.png]]}}}|hp=20|atk=5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbutt (5), Copy (copies current partner)|tattle=This is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, -1|shrink=75%, -1|stop=75%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=117}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Goombario??? (Lee)}}}|Goombario??? (Lee)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lee|altname=Goombario??? (Lee)|role=Common (single battle)|align={{{align|right}}}|image={{{image|[[File:Goombario Sprite.png]]}}}|hp=20|atk=1/2/3|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Headbonk (1/2/3 x 2), Tattle (no effect)|tattle=It's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=118}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Kooper??? (Lee)}}}|Kooper??? (Lee)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lee|altname=Kooper??? (Lee)|role=Common (single battle)|align={{{align|right}}}|image={{{image|[[File:Kooper Sprite.png]]}}}|hp=20|atk=2/3/5|def=1 (standing), 0 (flipped)|lvl=1|location=[[Toad Town]] Dojo|moves=Shell Toss (2/3/5), Stand Up|tattle=This is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=119}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Bombette??? (Lee)}}}|Bombette??? (Lee)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lee|altname=Bombette??? (Lee)|role=Common (single battle)|align={{{align|right}}}|image={{{image|[[File:Bombette Sprite.png]]}}}|hp=20|atk=2/3/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Body Slam (2/3/5)|tattle=This is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=120}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Parakarry??? (Lee)}}}|Parakarry??? (Lee)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lee (single battle)|altname=Parakarry??? (Lee)|role=Common (single battle)|align={{{align|right}}}|image={{{image|[[File:Parakarry Sprite.png]]}}}|hp=20|atk=2/3/5|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Sky Dive (2/3/5)|tattle=This is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=121}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Bow??? (Lee)}}}|Bow??? (Lee)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lee|altname=Bow??? (Lee)|role=Common (single battle)|align={{{align|right}}}|image={{{image|[[File:Lady Bow Sprite.png]]}}}|hp=20|atk=1|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Smack (1 x 4/5/6)|tattle=This is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=122}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Watt??? (Lee)}}}|Watt??? (Lee)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lee|altname=Watt??? (Lee)|role=Common (single battle)|align={{{align|right}}}|image={{{image|[[File:PM Watt Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Electro Dash (3/4/5)|tattle=This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
|type=Flying|items=N/A|run=0|strong=Electric|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=123}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Sushie??? (Lee)}}}|Sushie??? (Lee)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lee|altname=Sushie??? (Lee)|role=Common (single battle)|align={{{align|right}}}|image={{{image|[[File:PM Sushie Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Belly Flop (3/4/5)|tattle=This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=124}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Lakilester??? (Lee)}}}|Lakilester??? (Lee)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lee|altname=Lakilester??? (Lee)|role=Common (single battle)|align={{{align|right}}}|image={{{image|[[File:Lakilester Sprite.png]]}}}|hp=20|atk=3/4/5|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Spiny Flip (3/4/5)|tattle=This is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
|type=Flying|items=N/A|run=0|strong=None|weak=None|sleep=60%, -1|dizzy=75%, -1|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=125}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|The Master (1)}}}|The Master (1)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=The Master|role=Boss|altname=The Master (1)|align={{{align|right}}}|image={{{image|[[File:TheMasterFirst PM.png]]}}}|hp=50|atk=6|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Focus Punch (6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 50, Attack Power: 6, Defense Power: 0 If he's the best in the Dojo, he must be pretty tough!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=40%, -1|dizzy=40%, -1|shock=50%, -1|shrink=60%, -1|stop=70%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=126}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|The Master (2)}}}|The Master (2)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=The Master|role=Boss|altname=The Master (2)|align={{{align|right}}}|image={{{image|[[File:The Master Second.png]]}}}|hp=75|atk=8|def=0|lvl=1|location=[[Toad Town]] Dojo|moves=Slide Kick (8), Double Combo (5 + 6)|tattle=This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 75, Attack Power: 8, Defense Power: 0 He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all!
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=30%, -2|dizzy=30%, -1|shock=30%, -1|shrink=40%, -1|stop=50%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=127}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|The Master (3)}}}|The Master (3)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=The Master|role=Boss|altname=The Master (3)|align={{{align|right}}}|image={{{image|[[File:The Master Second.png]]}}}|hp=99|atk=10|def=1|lvl=1|location=[[Toad Town]] Dojo|moves=Slide Kick (10), Double Combo (5 + 6), Triple Combo (5 + 6 + 7)|tattle=He is The Master. He owns the Dojo--and he's the strongest member. Max HP: 99, Attack Power: 10, Defense Power: 1 He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him.
|type=Ground|items=N/A|run=0|strong=None|weak=None|sleep=20%, -2|dizzy=20%, -2|shock=20%, -1|shrink=20%, -1|stop=30%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=128}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Ember}}}|Ember|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Ember|role=Common|align={{{align|right}}}|image={{{image|[[File:PMEmberField.png]]}}}|hp=10|atk=4|def=0|lvl=24|location=[[Star Way]]|moves=Fire Hop (4), Fireball Barrage (3, Partner)|tattle=This is an Ember. Embers are fiery monsters forged from uncanny blue fire. Max HP: 10, Attack Power: 4, Defense Power: 0 They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.
|type=Hover, Fiery|items=[[Shooting Star (item)|Shooting Star]]|run=24|strong=Fire, Egg Missile|weak=Ice (+2), Water (+2), Explosion (+1)|sleep=0%, 0|dizzy=100%, 1|shock=0%, 0|shrink=90%, 0|stop=85%, 0|fright=50%|airlift=80%|hurricane=75%|upandaway=95%|coins=1 + 4-6|#=129}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Koopatrol}}}|Koopatrol|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Koopatrol|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMKoopatrol.png]]}}}|hp=8|atk=4|def=3 (standing), 0 (flipped)|lvl=25|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up|tattle=This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=[[Super Mushroom|Super Shroom]]|run=36|strong=None|weak=None|sleep=50%, -1 (normal); 0%, 0 (charged)|dizzy=75%, 0 (normal); 0%, 0 (charged)|shock=75%, 0 (normal); 0%, 0 (charged)|shrink=70%, 0 (normal); 0%, 0 (charged)|stop=80%, -1 (normal); 0%, 0 (charged)|fright=60% (standing); 0% (flipped)|airlift=75%|hurricane=65%|upandaway=95%|coins=2 + 0-3|#=130}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Hammer Bro}}}|Hammer Bro|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Hammer Bro|altname=Hammer Bros.|role=Common|align={{{align|right}}}|image={{{image|[[File:HammerBroPM.png]]}}}|hp=12|atk=5|def=1|lvl=27|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Hammer Throw (5, Shrink - Good, 2), Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)|tattle=These are the Hammer Bros. You've seen these punks before, haven't you? Max HP: 12, Attack Power: 5, Defense Power: 1 Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated.
|type=Ground|items=[[Super Mushroom|Super Shroom]]|run=46|strong=None|weak=None|sleep=50%, -1|dizzy=70%, -1|shock=70%, 0|shrink=70%, 0|stop=80%, -2|fright=40%|airlift=75%|hurricane=60%|upandaway=95%|coins=2 + 0-3|#=131}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (enemy)}}}|Magikoopa (enemy)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Magikoopa|altname=Magikoopa (Bowser's Castle)|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=11|atk=6|def=0|lvl=26|location=[[Bowser's Castle]]|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion, [[Flee]] (Runs from Battle if alone)|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
|type=Ground or Flying|items=None|run=36|strong=None|weak=None|sleep=40%, -1|dizzy=75%, -1|shock=75%, -1|shrink=60%, -1|stop=80%, -2|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2 + 1-4|#=132}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (copy)}}}|Magikoopa (copy)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Magikoopa|altname=Magikoopa (copy)|role=Common|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=N/A|atk=N/A|def=N/A|lvl=1|location=[[Bowser's Castle]]|moves=N/A|tattle=This is a deceptive duplicate of a Magikoopa. There's no use attacking 'em. The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0
|type=Ground or Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=133}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Bony Beetle}}}|Bony Beetle|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Bony Beetle|role=Common|align={{{align|right}}}|image={{{image|[[File:BonyBeetlePM.png]]}}}|hp=8|atk=3|def=4 (standing), 0 (flipped)|lvl=25|location=[[Bowser's Castle]]|moves=Shell Toss (3), Spike Bounce (5), Stand Up|tattle=It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze.
|type=Ground, Top-Spiky (standing, spikes), Ground (flipped or standing, spikeless)|items=[[Super Mushroom|Super Shroom]]|run=32|strong=None|weak=None|sleep=60%, -1|dizzy=75%, 0|shock=75%, -1|shrink=75%, 0|stop=85%, -1|fright=60% (standing); 0% (flipped)|airlift=70%|hurricane=60%|upandaway=95%|coins=2 + 2-5|#=134}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Bombshell Bill}}}|Bombshell Bill|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Bombshell Bill|role=Common|align={{{align|right}}}|image={{{image|[[File:BombshellBill PM.png]]}}}|hp=3|atk=6|def=0|lvl=24|location=[[Bowser's Castle]]|moves=Sacrifice Slam (6, defeats Bombshell Bill)|tattle=This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Max HP: 3, Attack Power: 6, Defense Power: 0 Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us!
|type=Hover|items=[[Super Mushroom|Super Shroom]]|run=39|strong=None|weak=Fire (KO), Explosion (KO)|sleep=0%, -1|dizzy=100%, 0|shock=0%, -1|shrink=100%, 0|stop=0%, -2|fright=0%|airlift=100%|hurricane=95%|upandaway=95%|coins=0 + 0-3|#=135}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|B. Bill Blaster}}}|B. Bill Blaster|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Bombshell Bill Blaster|altname=B. Bill Blaster|role=Common|align={{{align|right}}}|image={{{image|[[File:PMBombshellblaster.png]]}}}|hp=10|atk=0|def=4|lvl=27|location=[[Bowser's Castle]]|moves=Bullet Shot (creates Bombshell Bill)|tattle=This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.
|type=Ground|items=None|run=60|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=50%, 0|stop=0%, -1|fright=0%|airlift=15%|hurricane=10%|upandaway=95%|coins=4 + 0-4|#=136}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Dry Bones}}}|Dry Bones|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Dry Bones|role=Common|align={{{align|right}}}|image={{{image|[[File:PMDryBones.png]]}}}|hp=8|atk=4|def=2|lvl=30|location=[[Bowser's Castle]]|moves=Bone Throw (4), Shake, Reassemble|tattle=This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover.
|type=Ground|items=[[Super Mushroom|Super Shroom]]|run=36|strong=None|weak=Fire (+10), Explosion (+10)|sleep=0%, 0|dizzy=0%, 0|shock=50%, 0 (normal); 0%, 0 (down)|shrink=60%, 0 (normal); 0%, 0 (down)|stop=85%, -1 (normal); 0%, 0 (down)|fright=10%|airlift=75%|hurricane=70%|upandaway=95%|coins=0 + 0-5|#=137}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Jr. Troopa (6)}}}|Jr. Troopa (6)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Jr. Troopa|role=Boss|altname=Jr. Troopa (6)|align={{{align|right}}}|image={{{image|[[File:JrTroopaPM.png]]}}}|hp=60|atk=8|def=2|lvl=74|location=[[Bowser's Castle]]|moves=Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)|tattle=It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?
|type=Ground (normal/magic), Flying, Top-Spiky (flying)|items=N/A|run=N/A|strong=None|weak=None|sleep=30%, -2|dizzy=40%, -2 (magic/normal); 90%, -1 (flying)|shock=40%, -1|shrink=60%, -1 (magic); 50%, -1 (normal/flying)|stop=60%, -2 (magic); 50%, -2 (normal/flying)|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=138}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (2)}}}|Bowser (2)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Bowser|role=Boss|altname=Bowser (2)|align={{{align|right}}}|image={{{image|[[File:PMBowser.png]]}}}|hp=50|atk=6|def=1 (normal), 4 (boosted)|lvl=0|location=[[Peach's Castle]]|moves=Claw Swipe (6/12, Poison - Good, 3), Heavy Jump (6/12, Command Loss), Flame Breath (8/16), Shockwave Drain (4, Mario; 3 Partner; boost loss), Power Up, Recover (20 HP)|tattle=It's the Evil King Bowser! Finally, after all this time! Max HP: 50, Defense Power: 1 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario!
|type=Ground|items=N/A|run=N/A|strong=None (normal), Piercing (boosted), Shielded (6, boosted)|weak=None|sleep=30%, -1 (normal); 0%, -1 (star rod)|dizzy=30%, -1 (normal); 0%, -1 (star rod)|shock=30%, -1 (normal); 0%, -1 (star rod)|shrink=50%, -1 (normal); 0%, -1 (star rod)|stop=30%, -2 (normal); 0%, -2 (star rod)|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=139}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (3)}}}|Bowser (3)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Bowser|role=Boss|altname=Bowser (3)|align={{{align|right}}}|image={{{image|[[File:PMBowser.png|170px]]}}}|hp=99|atk=8|def=2 (normal), ? (boosted)|lvl=0|location=[[Peach's Castle]]|moves=Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)|tattle=It's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign... Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that?
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, -1|dizzy=0%, -1|shock=0%, -1|shrink=0%, -1|stop=0%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=140}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Kammy Koopa}}}|Kammy Koopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Kammy Koopa|role=Boss|align={{{align|right}}}|image={{{image|[[File:PMKammyKoopa.png]]}}}|hp=10|atk=4|def=0|lvl=99|location=[[Peach's Castle]]|moves=Block Crush (4, Twink)|tattle=N/A
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, 0|dizzy=0%, 0|shock=0%, 0|shrink=0%, 0|stop=0%, 0|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=141}}}}</onlyinclude>
 
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser (4)}}}|Bowser (4)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Bowser|role=Boss|altname=Bowser (4)|align={{{align|right}}}|image={{{image|[[File:PMBowser.png|170px]]}}}|hp=99|atk=8|def=2 (normal), ? (boosted)|lvl=0|location=[[Peach's Castle]]|moves=Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)|tattle=It's the Evil King Bowser! No more messing around! Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess!
|type=Ground|items=N/A|run=N/A|strong=None|weak=None|sleep=0%, -1|dizzy=0%, -1|shock=0%, -1|shrink=0%, -1|stop=0%, -2|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=142}}}}</onlyinclude>
|}
{{Bestiaries}}
{{Bestiaries}}
{{PM}}
{{PM}}
[[Category:Bestiaries]]
[[Category:Bestiaries]]
[[Category:Paper Mario|*]]
[[Category:Paper Mario]]

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