Editing Paper Mario bestiary

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|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]], [[Jammin' Jelly]]|run=6|strong=None|weak=None|sleep=10%, -1|dizzy=10%, -1|shock=10%, -1|shrink=10%, 0|stop=10%, -2|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=10 + 0-1|#=88}}}}</onlyinclude>
|type=Ground|items=[[Honey Syrup]], [[Maple Syrup]], [[Jammin' Jelly]]|run=6|strong=None|weak=None|sleep=10%, -1|dizzy=10%, -1|shock=10%, -1|shrink=10%, 0|stop=10%, -2|fright=100%|airlift=85%|hurricane=80%|upandaway=95%|coins=10 + 0-1|#=88}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Spiny}}}|Spiny|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Spiny|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:SpinyPM.png]]}}}|hp=5|atk=4|def=3 (standing), 0 (flipped)|lvl=19|location=[[Flower Fields]], [[Toad Town Tunnels]]|moves=Egg Roll (4), Stand Up|tattle=This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
<onlyinclude>{{#ifeq:{{{transcludesection|Spiny}}}|Spiny|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Spiny|role=Common|align={{{align|right}}}|image={{{image|[[File:SpinyPM.png]]}}}|hp=5|atk=4|def=3 (standing), 0 (flipped)|lvl=19|location=[[Flower Fields]], [[Toad Town Tunnels]]|moves=Egg Roll (4), Stand Up|tattle=This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=None|run=26|strong=None|weak=None|sleep=60%, 0|dizzy=75%, 0|shock=75%, 0|shrink=75%, 0|stop=90%, 0|fright=60%|airlift=75%|hurricane=75%|upandaway=95%|coins=1 + 0-1|#=89}}}}</onlyinclude>
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=None|run=26|strong=None|weak=None|sleep=60%, 0|dizzy=75%, 0|shock=75%, 0|shrink=75%, 0|stop=90%, 0|fright=60%|airlift=75%|hurricane=75%|upandaway=95%|coins=1 + 0-1|#=89}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Lakitu}}}|Lakitu|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lakitu|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMLakitu.png]]}}}|hp=12|atk=3|def=0|lvl=20|location=[[Flower Fields]]|moves=Spiny Flip (3), Summon Spiny (summons Spiny)|tattle=This is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario.
<onlyinclude>{{#ifeq:{{{transcludesection|Lakitu}}}|Lakitu|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Lakitu|role=Common|align={{{align|right}}}|image={{{image|[[File:PMLakitu.png]]}}}|hp=12|atk=3|def=0|lvl=20|location=[[Flower Fields]]|moves=Spiny Flip (3), Summon Spiny (summons Spiny)|tattle=This is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario.
|type=Flying|items=[[Honey Syrup]], [[Stop Watch]], [[Thunder Rage]]|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=100%, 1|shock=50%, -1|shrink=75%, 0|stop=80%, 0|fright=50%|airlift=90%|hurricane=90%|upandaway=95%|coins=2 + 0-2|#=90}}}}</onlyinclude>
|type=Flying|items=[[Honey Syrup]], [[Stop Watch]], [[Thunder Rage]]|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=100%, 1|shock=50%, -1|shrink=75%, 0|stop=80%, 0|fright=50%|airlift=90%|hurricane=90%|upandaway=95%|coins=2 + 0-2|#=90}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Green Magikoopa}}}|Green Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Green Magikoopa|altname=GRN Magikoopa|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PM Flying Green Magikoopa Sprite.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
<onlyinclude>{{#ifeq:{{{transcludesection|Green Magikoopa}}}|Green Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Green Magikoopa|altname=GRN Magikoopa|role=Common|align={{{align|right}}}|image={{{image|[[File:PM Flying Green Magikoopa Sprite.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=91}}}}</onlyinclude>
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=91}}}}</onlyinclude>


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|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1|dizzy=50%, 0|shock=40%, -1|shrink=50%, -1|stop=50%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=92}}}}</onlyinclude>
|type=Flying|items=N/A|run=N/A|strong=None|weak=None|sleep=40%, -1|dizzy=50%, 0|shock=40%, -1|shrink=50%, -1|stop=50%, -1|fright=0%|airlift=0%|hurricane=0%|upandaway=0%|coins=N/A|#=92}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Yellow Magikoopa}}}|Yellow Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Yellow Magikoopa|altname=Y Magikoopa|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMYMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
<onlyinclude>{{#ifeq:{{{transcludesection|Yellow Magikoopa}}}|Yellow Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Yellow Magikoopa|altname=Y Magikoopa|role=Common|align={{{align|right}}}|image={{{image|[[File:PMYMagikoopaFlying.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Flower Fields]], [[Crystal Palace]]|moves=Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=93}}}}</onlyinclude>
|type=Flying or Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=93}}}}</onlyinclude>


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|type=Elevated or Flying|items=[[Volt Mushroom|Volt Shroom]]|run=40|strong=None|weak=None|sleep=60%, 0|dizzy=100%, 1|shock=80%, 0|shrink=75%, 0|stop=85%, 0|fright=70%|airlift=95%|hurricane=95%|upandaway=95%|coins=1 + 0-4|#=111}}}}</onlyinclude>
|type=Elevated or Flying|items=[[Volt Mushroom|Volt Shroom]]|run=40|strong=None|weak=None|sleep=60%, 0|dizzy=100%, 1|shock=80%, 0|shrink=75%, 0|stop=85%, 0|fright=70%|airlift=95%|hurricane=95%|upandaway=95%|coins=1 + 0-4|#=111}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Gray Magikoopa}}}|Gray Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Gray Magikoopa|altname=GRY Magikoopa|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMGMagikoopaGround.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Crystal Palace]]|moves=Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
<onlyinclude>{{#ifeq:{{{transcludesection|Gray Magikoopa}}}|Gray Magikoopa|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Gray Magikoopa|altname=GRY Magikoopa|role=Common|align={{{align|right}}}|image={{{image|[[File:PMGMagikoopaGround.png]]}}}|hp=11|atk=3|def=0|lvl=21|location=[[Crystal Palace]]|moves=Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3), [[Flee]] (Runs from Battle if alone)|tattle=This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
|type=Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=112}}}}</onlyinclude>
|type=Ground|items=N/A|run=36|strong=None|weak=None|sleep=50%, 0|dizzy=75%, 0|shock=75%, 0|shrink=80%, 0|stop=90%, -1|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2|#=112}}}}</onlyinclude>


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|type=Hover, Fiery|items=[[Shooting Star (item)|Shooting Star]]|run=24|strong=Fire, Egg Missile|weak=Ice (+2), Water (+2), Explosion (+1)|sleep=0%, 0|dizzy=100%, 1|shock=0%, 0|shrink=90%, 0|stop=85%, 0|fright=50%|airlift=80%|hurricane=75%|upandaway=95%|coins=1 + 4-6|#=129}}}}</onlyinclude>
|type=Hover, Fiery|items=[[Shooting Star (item)|Shooting Star]]|run=24|strong=Fire, Egg Missile|weak=Ice (+2), Water (+2), Explosion (+1)|sleep=0%, 0|dizzy=100%, 1|shock=0%, 0|shrink=90%, 0|stop=85%, 0|fright=50%|airlift=80%|hurricane=75%|upandaway=95%|coins=1 + 4-6|#=129}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Koopatrol}}}|Koopatrol|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Koopatrol|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMKoopatrol.png]]}}}|hp=8|atk=4|def=3 (standing), 0 (flipped)|lvl=25|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up|tattle=This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
<onlyinclude>{{#ifeq:{{{transcludesection|Koopatrol}}}|Koopatrol|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Koopatrol|role=Common|align={{{align|right}}}|image={{{image|[[File:PMKoopatrol.png]]}}}|hp=8|atk=4|def=3 (standing), 0 (flipped)|lvl=25|location=[[Shy Guy's Toy Box]], [[Bowser's Castle]]|moves=Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up|tattle=This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=[[Super Mushroom|Super Shroom]]|run=36|strong=None|weak=None|sleep=50%, -1 (normal); 0%, 0 (charged)|dizzy=75%, 0 (normal); 0%, 0 (charged)|shock=75%, 0 (normal); 0%, 0 (charged)|shrink=70%, 0 (normal); 0%, 0 (charged)|stop=80%, -1 (normal); 0%, 0 (charged)|fright=60% (standing); 0% (flipped)|airlift=75%|hurricane=65%|upandaway=95%|coins=2 + 0-3|#=130}}}}</onlyinclude>
|type=Ground, Top-Spiky (normal), Ground (flipped)|items=[[Super Mushroom|Super Shroom]]|run=36|strong=None|weak=None|sleep=50%, -1 (normal); 0%, 0 (charged)|dizzy=75%, 0 (normal); 0%, 0 (charged)|shock=75%, 0 (normal); 0%, 0 (charged)|shrink=70%, 0 (normal); 0%, 0 (charged)|stop=80%, -1 (normal); 0%, 0 (charged)|fright=60% (standing); 0% (flipped)|airlift=75%|hurricane=65%|upandaway=95%|coins=2 + 0-3|#=130}}}}</onlyinclude>


Line 814: Line 814:
|type=Ground|items=[[Super Mushroom|Super Shroom]]|run=46|strong=None|weak=None|sleep=50%, -1|dizzy=70%, -1|shock=70%, 0|shrink=70%, 0|stop=80%, -2|fright=40%|airlift=75%|hurricane=60%|upandaway=95%|coins=2 + 0-3|#=131}}}}</onlyinclude>
|type=Ground|items=[[Super Mushroom|Super Shroom]]|run=46|strong=None|weak=None|sleep=50%, -1|dizzy=70%, -1|shock=70%, 0|shrink=70%, 0|stop=80%, -2|fright=40%|airlift=75%|hurricane=60%|upandaway=95%|coins=2 + 0-3|#=131}}}}</onlyinclude>


<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (enemy)}}}|Magikoopa (enemy)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Magikoopa|altname=Magikoopa (Bowser's Castle)|role=Common, boss|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=11|atk=6|def=0|lvl=26|location=[[Bowser's Castle]]|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion, [[Flee]] (Runs from Battle if alone)|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
<onlyinclude>{{#ifeq:{{{transcludesection|Magikoopa (enemy)}}}|Magikoopa (enemy)|{{<noinclude>PM bestiary</noinclude><includeonly>PM enemy</includeonly>|name=Magikoopa|altname=Magikoopa (Bowser's Castle)|role=Common|align={{{align|right}}}|image={{{image|[[File:PMMagikoopaFlying.png]]}}}|hp=11|atk=6|def=0|lvl=26|location=[[Bowser's Castle]]|moves=Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion, [[Flee]] (Runs from Battle if alone)|tattle=This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
|type=Ground or Flying|items=None|run=36|strong=None|weak=None|sleep=40%, -1|dizzy=75%, -1|shock=75%, -1|shrink=60%, -1|stop=80%, -2|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2 + 1-4|#=132}}}}</onlyinclude>
|type=Ground or Flying|items=None|run=36|strong=None|weak=None|sleep=40%, -1|dizzy=75%, -1|shock=75%, -1|shrink=60%, -1|stop=80%, -2|fright=40%|airlift=80%|hurricane=70%|upandaway=95%|coins=2 + 1-4|#=132}}}}</onlyinclude>


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