Editing Paper Mario bestiary
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*'''Moves:''' The enemy's attacks -- listed by attack power -- and other techniques. | *'''Moves:''' The enemy's attacks -- listed by attack power -- and other techniques. | ||
*'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns. | *'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully, with the duration modifier in turns. For example, if a move inflicted Sleep for 3 turns and the enemy had a duration modifier of 1, the enemy would be put asleep for 4 turns. | ||
**'''Sleep?:''' The chances of the enemy falling asleep with [[Mamar]]'s [[Lullaby]], [[Sleepy Sheep]] or [[ | **'''Sleep?:''' The chances of the enemy falling asleep with [[Mamar]]'s [[Lullaby]], [[Sleepy Sheep]] or [[Sleep Stomp]]. | ||
**'''Dizzy?:''' The chances of the enemy becoming dizzy with the [[Dizzy Dial]], [[Dizzy Stomp]] or Kooper's [[Dizzy Shell]]. | **'''Dizzy?:''' The chances of the enemy becoming dizzy with the [[Dizzy Dial]], [[Dizzy Stomp]] or Kooper's [[Dizzy Shell]]. | ||
**'''Shock?:''' The chances of the enemy becoming paralyzed with [[Watt]]'s [[Power Shock|Power]] and [[Mega Shock]] attacks. | **'''Shock?:''' The chances of the enemy becoming paralyzed with [[Watt]]'s [[Power Shock|Power]] and [[Mega Shock]] attacks. |