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| {{multiple image
| | [[Image:Nubbin.PNG|thumb|Mario hammering a '''Nubbin'''.]] |
| |align=right | | A '''Nubbin''' is a pimple like protrusion that is found throughout [[Bowser's body]]. In order for it to activate, [[Mario]] must [[hammer]] this object in order to make something good happen, like opening blocked areas, fire cannons, make platforms appear, etc. They seem to be mostly red to match the tone of the flesh inside of [[Bowser]], but sometimes a different color scheme (for example: purple) will appear, which can cause a different effect from the regular Nubbins (like powering up Bowser). |
| |direction=horizontal | | {{Stub}} |
| |width=185
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| |footer=Mario hammering a nubbin in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''.
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| |image1=Mario hammers a Nubbin.png
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| |image2=MLBISDX HammeringNubbin.png
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| }}
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| A '''nubbin''' is an inflammation-like protrusion that is found throughout various locations inside [[Bowser]][[Bowser's body|'s body]] in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. In order for it to activate, [[Mario]] must [[hammer]] this object in order to make something beneficial happen, like opening blocked areas, firing [[cannon]]s, making platforms appear, etc. They seem to be mostly red to match the tone of the flesh inside of Bowser, but sometimes a different color scheme (i.e. purple, in the [[Nerve Cluster]]) will appear, which can cause a different effect from the regular nubbins (like powering up Bowser, giving him new abilities like the [[sliding haymaker]]). There is also a nubbin in the [[Funny Bone]]; however, this one is large and yellow, and it will awaken Bowser from his knocked-out state early in the game. | |
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| {{M&LBIS}}
| | [[Category:Bowser's Body]] |
| [[Category:Bowser's body]] | | [[Category:Mario & Luigi: Bowser's Inside Story]] |
| [[Category:Switches]]
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| [[Category:Mario & Luigi: Bowser's Inside Story objects]] | |