Editing Nintendo Software Planning & Development

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{company infobox
{{company-infobox
|logo=
|logo=
|width=200px
|width=200px
|founded=2004<ref name="Q3 Investor Meeting">"''In 2004, we established the Software Planning & Development Division to relieve [[Shigeru Miyamoto|Mr. Miyamoto]] from handling the games co-developed with second parties to enable him to concentrate on internal development.''" Iwata, Satoru (February 17, 2015). [http://www.nintendo.co.jp/ir/en/library/events/150217qa/index.html Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015  Q&A]. ''Nintendo''. Retrieved February 24, 2015)</ref>
|founded=2004<ref name="Q3 Investor Meeting">"''In 2004, we established the Software Planning & Development Division to relieve [[Shigeru Miyamoto|Mr. Miyamoto]] from handling the games co-developed with second parties to enable him to concentrate on internal development.''" Iwata, Satoru (February 17, 2015). [http://www.nintendo.co.jp/ir/en/library/events/150217qa/index.html Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015  Q&A]. ''Nintendo''. Retrieved February 24, 2015)</ref>
|defunct=September 16, 2015
|defunct=September 16, 2015
|first_release=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
|firstgame=''[[Mario vs. Donkey Kong]]''
|latest_release=''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|Donkey Kong Country: Tropical Freeze]]'' ([[Nintendo Switch]]) ([[List of games by date#2018|2018]])
|lastgame=''[[Rhythm Heaven Megamix]]''
}}
}}
'''Nintendo Software Planning & Development''', often shortened to '''Nintendo SPD''', was a division of [[Nintendo]] that focused on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo dissolved two of its other teams, [[Nintendo Research & Development 1|Nintendo R&D1]] and [[Nintendo Research & Development 2|Nintendo R&D2]]. Several former staff members from R&D1, R&D2, and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performed many tasks; it either worked independently on small, oftentimes unique, games, helped the development of a game alongside another team, or managed the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects.<ref name="Q3 Investor Meeting"></ref>
'''Nintendo Software Planning & Development''', often shortened to '''Nintendo SPD''', was a division of [[Nintendo]] that focuses on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo dissolved two of its other teams, [[Nintendo Research & Development 1|Nintendo R&D1]] and Nintendo R&D2. Several former staff members from R&D1, R&D2, and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performed many tasks; it either worked independently on small, oftentimes unique, games, helped the development of a game alongside another team, or managed the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects<ref name="Q3 Investor Meeting"></ref>.


On September 14, 2015, Nintendo announced plans to merge the game development arm of SPD and Nintendo EAD into a new division known as [[Nintendo Entertainment Planning and Development]], effective September 16, 2015.<ref>Rad, Chloi, and Otero, Jose. [http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans Nintendo Reveals Restructuring Plans] (September 14, 2015), ''IGN''. Retrieved September 14, 2015</ref>
On September 14, 2015, Nintendo announced plans to merge the game development arm of SPD and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] into a new division known as [[Nintendo Entertainment Planning and Development]], effective September 16, 2015.<ref>Rad, Chloi, and Otero, Jose. [http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans Nintendo Reveals Restructuring Plans] (September 14, 2015), ''IGN''. Retrieved September 14, 2015</ref>


==''Super Mario'' games made by Nintendo SPD==
==''Mario'' games made by Nintendo SPD==
===Group No.1===
===Group No. 1===
Led by [[Yoshio Sakamoto]] and [[Katsuya Yamano]], Group No.1 was responsible for developing most of the titles for the ''[[WarioWare (series)|WarioWare]]'' series and all of the titles for the ''[[rhythmheaven:Rhythm Heaven (series)|Rhythm Heaven]]'' series. Members of the team also created the [[Mii]] editor for the [[Wii]].<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-4/Page-4-203815.html Yoshio's Sakamoto GDC '10 Keynote]</ref><ref>[http://www.computerandvideogames.com/458425/previews/tomodachi-life-can-nintendos-maddest-game-make-waves-in-the-west/ CVG: Tomodachi Life: Can Nintendo's maddest game make waves in the west?]</ref><ref>Official Miitomo website (June 30, 2016), [https://miitomo.com/en/talk/ Miitomo's Potential]. ''Nintendo''</ref>
Led by [[Yoshio Sakamoto]] and [[Katsuya Yamano]], Group No. 1 was responsible for developing most of the titles for the ''[[WarioWare (series)|WarioWare]]'' series and all of the titles for the ''{{wp|Rhythm Heaven}}'' series. Members of the team also created the [[Mii]] editor for the [[Wii]].<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-4/Page-4-203815.html Yoshio's Sakamoto GDC '10 Keynote]</ref><ref>[http://www.computerandvideogames.com/458425/previews/tomodachi-life-can-nintendos-maddest-game-make-waves-in-the-west/ CVG: Tomodachi Life: Can Nintendo's maddest game make waves in the west?]</ref><ref>Official Miitomo website (June 30, 2016), [https://miitomo.com/en/talk/ Miitomo's Potential]. ''Nintendo''</ref>


{|class=sortable style="background:silver;border:1px solid;text-align:center"
{|class=sortable style="background:silver;border:1px solid;text-align:center"
Line 59: Line 59:
|[[WiiWare]]
|[[WiiWare]]
|2009
|2009
|-
|-bgcolor=white
|''[[Rhythm Heaven Fever]]''<ref name="TNX Music Recordings">Co-produced with TNX Music Recordings</ref>
|Wii
|2011
|-
|-
|-bgcolor=white
|-bgcolor=white
Line 71: Line 66:
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Rhythm Heaven Megamix]]''<ref name="TNX Music Recordings"></ref>
|''[[Rhythm Heaven Megamix]]''<ref>Co-produced with TNX Music Recordings</ref>
|[[Nintendo 3DS]]
|[[Nintendo 3DS]]
|2015
|2015
Line 83: Line 78:
*[[Ryutaro Takahashi]]
*[[Ryutaro Takahashi]]


===Group No.2===
===Group No. 2===
Managed by [[Hitoshi Yamagami]], Group No.2 worked on some of the titles in the ''{{wp|Brain Age (series)|Brain Age}}'' series and ''[[Dr. Mario (series)|Dr. Mario]]'' series, as well as other standalone titles, mostly for handheld systems.
Managed by [[Hitoshi Yamagami]], Group No.2 worked on some of the titles in the ''{{wp|Brain Age (series)|Brain Age}}'' series, ''[[Dr. Mario (series)|Dr. Mario]]'' series as well as other standalone titles, mostly for handheld systems.


{|class=sortable style="background:silver;border:1px solid;text-align:center"
{|class=sortable style="background:silver;border:1px solid;text-align:center"
Line 137: Line 132:
*[[Takao Nakano]]
*[[Takao Nakano]]


===Group No.3===
===Group No. 3===
Managed by [[Kensuke Tanabe]], Group No.3 has developed quite a few of the ''[[Super Mario (franchise)|Super Mario]]'' spinoff series, including the ''[[Mario Strikers (series)|Mario Strikers]]'', the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'', and the ''[[Paper Mario (series)|Paper Mario]]'' series. Its main purpose is to assist the development of coproductions with western developers.
Managed by [[Kensuke Tanabe]], Group No.3 has developed quite a few of the ''Mario'' spin-off series, including the ''[[Mario Strikers (series)|Mario Strikers]]'', the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'', and the ''[[Paper Mario (series)|Paper Mario]]'' series. Its main purpose is to assist the development of coproductions with western developers.


{|class=sortable style="background:silver;border:1px solid;text-align:center"
{|class=sortable style="background:silver;border:1px solid;text-align:center"
Line 221: Line 216:
*[[Ryuichi Nakada]]
*[[Ryuichi Nakada]]


===Group No.4===
===Group No. 4===
Led by [[Hiroshi Sato]], Group No.4 worked on some of the later games in certain ''Super Mario'' franchises, including ''[[Mario Party (series)|Mario Party]]'', ''[[DK (series)|DK]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'', and most ''Super Mario'' sports-themed games. The group has another development team, led by [[Toshiharu Izuno]].
Led by [[Hiroshi Sato]], Group No. 4 worked on some of the later games in certain ''Mario'' franchises, including ''[[Mario Party (series)|Mario Party]]'', ''[[DK (series)|DK]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'', and most ''Mario'' sports-themed games. The group has another development team, led by [[Toshiharu Izuno]].


{| class=sortable style="background:silver;border:1px solid;text-align:center"
{| class=sortable style="background:silver;border:1px solid;text-align:center"
Line 292: Line 287:
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario Party 9]]''<ref name="NDcube">Co-produced with [[Nintendo Cube|NDcube]]</ref>
|''[[Mario Party 9]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref>
|Wii
|Wii
|2012
|2012
Line 302: Line 297:
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario Party: Island Tour]]''<ref name="NDcube">Co-produced with [[Nintendo Cube|NDcube]]</ref>
|''[[Mario Party: Island Tour]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref>
|Nintendo 3DS
|Nintendo 3DS
|2013
|2013
|-
|-
|-bgcolor=white
|-bgcolor=white
|''[[Mario Party 10]]''<ref name="NDcube">Co-produced with [[Nintendo Cube|NDcube]]</ref>
|''[[Mario Party 10]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref>
|Wii U
|Wii U
|2015
|2015
Line 377: Line 372:


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{Wikipedia}}
<references/>
<references/>


Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)