Editing Nintendo Software Planning & Development
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{{company infobox | {{company-infobox | ||
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|founded=2004<ref name="Q3 Investor Meeting">"''In 2004, we established the Software Planning & Development Division to relieve [[Shigeru Miyamoto|Mr. Miyamoto]] from handling the games co-developed with second parties to enable him to concentrate on internal development.''" Iwata, Satoru (February 17, 2015). [http://www.nintendo.co.jp/ir/en/library/events/150217qa/index.html Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015 Q&A]. ''Nintendo''. Retrieved February 24, 2015)</ref> | |founded=2004<ref name="Q3 Investor Meeting">"''In 2004, we established the Software Planning & Development Division to relieve [[Shigeru Miyamoto|Mr. Miyamoto]] from handling the games co-developed with second parties to enable him to concentrate on internal development.''" Iwata, Satoru (February 17, 2015). [http://www.nintendo.co.jp/ir/en/library/events/150217qa/index.html Third Quarter Financial Results Briefing for Fiscal Year Ending March 2015 Q&A]. ''Nintendo''. Retrieved February 24, 2015)</ref> | ||
|defunct=September 16, 2015 | |defunct=September 16, 2015 | ||
| | |firstgame=''[[Mario vs. Donkey Kong]]'' | ||
| | |lastgame=''[[Rhythm Heaven Megamix]]'' | ||
}} | }} | ||
'''Nintendo Software Planning & Development''', often shortened to '''Nintendo SPD''', was a division of [[Nintendo]] that | '''Nintendo Software Planning & Development''', often shortened to '''Nintendo SPD''', was a division of [[Nintendo]] that focuses on research, planning, and development. Shinya Takahashi was the deputy general manager of Nintendo SPD. The division itself was divided into four groups, labeled Group No.1, Group No.2, Group No.3, and Group No.4. Nintendo SPD was created shortly after Nintendo dissolved two of its other teams, [[Nintendo Research & Development 1|Nintendo R&D1]] and Nintendo R&D2. Several former staff members from R&D1, R&D2, and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] made up a large amount of the division's members, though there were many newcomers to the group. Nintendo SPD performed many tasks; it either worked independently on small, oftentimes unique, games, helped the development of a game alongside another team, or managed the production of first-party franchises. The division was primarily created to focus on co-productions and thus allow EAD's management to focus on internal projects<ref name="Q3 Investor Meeting"></ref>. | ||
On September 14, 2015, Nintendo announced plans to merge the game development arm of SPD and Nintendo EAD into a new division known as [[Nintendo Entertainment Planning and Development]], effective September 16, 2015.<ref>Rad, Chloi, and Otero, Jose. [http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans Nintendo Reveals Restructuring Plans] (September 14, 2015), ''IGN''. Retrieved September 14, 2015</ref> | On September 14, 2015, Nintendo announced plans to merge the game development arm of SPD and [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] into a new division known as [[Nintendo Entertainment Planning and Development]], effective September 16, 2015.<ref>Rad, Chloi, and Otero, Jose. [http://ca.ign.com/articles/2015/09/14/nintendo-reveals-restructuring-plans Nintendo Reveals Restructuring Plans] (September 14, 2015), ''IGN''. Retrieved September 14, 2015</ref> | ||
=='' | ==''Mario'' games made by Nintendo SPD== | ||
===Group No.1=== | ===Group No. 1=== | ||
Led by [[Yoshio Sakamoto]] and [[Katsuya Yamano]], Group No.1 was responsible for developing most of the titles for the ''[[WarioWare (series)|WarioWare]]'' series and all of the titles for the '' | Led by [[Yoshio Sakamoto]] and [[Katsuya Yamano]], Group No. 1 was responsible for developing most of the titles for the ''[[WarioWare (series)|WarioWare]]'' series and all of the titles for the ''{{wp|Rhythm Heaven}}'' series. Members of the team also created the [[Mii]] editor for the [[Wii]].<ref>[http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-4/Page-4-203815.html Yoshio's Sakamoto GDC '10 Keynote]</ref><ref>[http://www.computerandvideogames.com/458425/previews/tomodachi-life-can-nintendos-maddest-game-make-waves-in-the-west/ CVG: Tomodachi Life: Can Nintendo's maddest game make waves in the west?]</ref><ref>Official Miitomo website (June 30, 2016), [https://miitomo.com/en/talk/ Miitomo's Potential]. ''Nintendo''</ref> | ||
{|class=sortable style="background:silver;border:1px solid;text-align:center" | {|class=sortable style="background:silver;border:1px solid;text-align:center" | ||
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|[[WiiWare]] | |[[WiiWare]] | ||
|2009 | |2009 | ||
|- | |- | ||
|-bgcolor=white | |-bgcolor=white | ||
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|- | |- | ||
|-bgcolor=white | |-bgcolor=white | ||
|''[[Rhythm Heaven Megamix]]''<ref | |''[[Rhythm Heaven Megamix]]''<ref>Co-produced with TNX Music Recordings</ref> | ||
|[[Nintendo 3DS]] | |[[Nintendo 3DS]] | ||
|2015 | |2015 | ||
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*[[Ryutaro Takahashi]] | *[[Ryutaro Takahashi]] | ||
===Group No.2=== | ===Group No. 2=== | ||
Managed by [[Hitoshi Yamagami]], Group No.2 worked on some of the titles in the ''{{wp|Brain Age (series)|Brain Age}}'' series | Managed by [[Hitoshi Yamagami]], Group No.2 worked on some of the titles in the ''{{wp|Brain Age (series)|Brain Age}}'' series, ''[[Dr. Mario (series)|Dr. Mario]]'' series as well as other standalone titles, mostly for handheld systems. | ||
{|class=sortable style="background:silver;border:1px solid;text-align:center" | {|class=sortable style="background:silver;border:1px solid;text-align:center" | ||
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*[[Takao Nakano]] | *[[Takao Nakano]] | ||
===Group No.3=== | ===Group No. 3=== | ||
Managed by [[Kensuke Tanabe]], Group No.3 has developed quite a few of the '' | Managed by [[Kensuke Tanabe]], Group No.3 has developed quite a few of the ''Mario'' spin-off series, including the ''[[Mario Strikers (series)|Mario Strikers]]'', the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'', and the ''[[Paper Mario (series)|Paper Mario]]'' series. Its main purpose is to assist the development of coproductions with western developers. | ||
{|class=sortable style="background:silver;border:1px solid;text-align:center" | {|class=sortable style="background:silver;border:1px solid;text-align:center" | ||
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*[[Ryuichi Nakada]] | *[[Ryuichi Nakada]] | ||
===Group No.4=== | ===Group No. 4=== | ||
Led by [[Hiroshi Sato]], Group No.4 worked on some of the later games in certain '' | Led by [[Hiroshi Sato]], Group No. 4 worked on some of the later games in certain ''Mario'' franchises, including ''[[Mario Party (series)|Mario Party]]'', ''[[DK (series)|DK]]'', ''[[Mario & Luigi (series)|Mario & Luigi]]'', and most ''Mario'' sports-themed games. The group has another development team, led by [[Toshiharu Izuno]]. | ||
{| class=sortable style="background:silver;border:1px solid;text-align:center" | {| class=sortable style="background:silver;border:1px solid;text-align:center" | ||
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|- | |- | ||
|-bgcolor=white | |-bgcolor=white | ||
|''[[Mario Party 9]]''<ref name=" | |''[[Mario Party 9]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref> | ||
|Wii | |Wii | ||
|2012 | |2012 | ||
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|- | |- | ||
|-bgcolor=white | |-bgcolor=white | ||
|''[[Mario Party: Island Tour]]''<ref name=" | |''[[Mario Party: Island Tour]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref> | ||
|Nintendo 3DS | |Nintendo 3DS | ||
|2013 | |2013 | ||
|- | |- | ||
|-bgcolor=white | |-bgcolor=white | ||
|''[[Mario Party 10]]''<ref name=" | |''[[Mario Party 10]]''<ref name="Nd Cube">Co-produced with [[Nd Cube]]</ref> | ||
|Wii U | |Wii U | ||
|2015 | |2015 | ||
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==References== | ==References== | ||
{{NIWA | {{NIWA|StrategyWiki=1}} | ||
<references/> | <references/> | ||