Editing Nintendo 64DD
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|image=[[File:64DD Console.png|250px]] | |image=[[File:64DD Console.png|250px]] | ||
|generation=Fifth | |generation=Fifth | ||
|release={{ | |release={{release|Japan|December 1, 1999}} {{release|USA|Planned for 2000 (Canceled)}} | ||
|discontinued=February 28, 2001<ref> | |discontinued=February 28, 2001<ref>https://web.archive.org/web/20010413234643/http://www.randnetdd.co.jp</ref> | ||
|predecessor=[[Nintendo 64]] | |predecessor=[[Nintendo 64]] | ||
|successor=[[Nintendo GameCube]] | |successor=[[Nintendo GameCube]] | ||
}} | }} | ||
{{ | {{quote2|The 64DD sat under your [[Nintendo 64|N64]]. Well, not yours — you didn't have a 64DD.|British Official Nintendo Magazine}} | ||
[[File:64DD Logo.png|left|thumb]] | [[File:64DD Logo.png|left|thumb]] | ||
The ''' | The '''Nintendo 64DD''' (short for '''64 Dynamic Drive''')<ref>Schneider, Peer (February 9, 2001). [http://www.ign.com/articles/2001/02/10/everything-about-the-64dd "Everything About the 64DD"]. IGN. Retrieved June 12, 2014.</ref> was a disk drive unit that, like the [[Family Computer Disk System]], attached to a [[Nintendo 64]] and could play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it. | ||
There were four | While originally planned to release concurrently with the base Nintendo 64, the system was ultimately released in Japan in December 1999, following numerous developmental delays. It was scheduled for release in North America in 2000, but it ended up being a commercial failure both due to its belated Japanese release and due to the way it was sold (mainly through subscription to the Randnet online service, with little to no retail units in stores); consequently, the planned American release was cancelled, leaving the add-on exclusive to Japan. A remnant of this eventually resurfaced on July 15, 2016, when YouTuber MetalJesusRocks (Jason Lindsey) posted a video showcasing a then-recently-discovered prototype for an American 64DD with an included developer's disk, both of which were verified as legitimate by former Nintendo of America employee {{wp|Mark DeLoura}}.<ref>https://www.youtube.com/watch?v=b64Bx0WKh7M</ref> On September 2, 2016, MetalJesusRocks did a follow up on his American 64DD with YouTuber Hard4Games (Tony Visintainer).<ref>https://www.youtube.com/watch?v=Pe-fs1COgr0</ref><ref>https://www.youtube.com/watch?v=FgwM_Zg1U8k</ref> | ||
There were four [[Mario (franchise)|''Mario'' games]] released on this console, all in the [[Mario Artist (series)|''Mario Artist'' series]]; there were also several canceled ''Mario'' titles. Overall, there were only nine games released on the Nintendo 64DD, although other games planned for the console were released on the original Nintendo 64, the {{wp|PlayStation (console)|Sony PlayStation}}, the {{wp|Dreamcast|Sega Dreamcast}}, the next-generation [[Nintendo GameCube]], or canceled altogether. | |||
{{br|left}} | {{br|left}} | ||
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===Mouse=== | ===Mouse=== | ||
[[File:MAPaintStudio2.jpg|thumb|left|''Mario Artist: Paint Studio'' bundle]] | [[File:MAPaintStudio2.jpg|thumb|left|''Mario Artist: Paint Studio'' bundle]] | ||
'''NUS-017''', this replaced analog stick input to allow more precise cursor movements in games that supported it, such as the ''Mario Artist'' series. | '''NUS-017''', this replaced analog stick input to allow more precise cursor movements in games that supported it, such as the ''[[Mario Artist (series)|Mario Artist]]'' series. | ||
===Modem Cartridge=== | ===Modem Cartridge=== | ||
'''NUS-029''', this allowed the Nintendo 64 connect to Randnet. '' | '''NUS-029''', this allowed the Nintendo 64 connect to Randnet. ''Mario Artist: Communication Kit'' made use of this accessory directly. | ||
===AV-In Cartridge=== | ===AV-In Cartridge=== | ||
[[File:MATalentStudio2.jpg|thumb|''Mario Artist: Talent Studio'' bundle]] | [[File:MATalentStudio2.jpg|thumb|right|''Mario Artist: Talent Studio'' bundle]] | ||
'''NUS-028''', this allowed the Nintendo 64 to take in RCA and microphone as input. '' | '''NUS-028''', this allowed the Nintendo 64 to take in RCA and microphone as input. ''Mario Artist: Talent Studio'' made use of this accessory. | ||
{{stub|section=yes}} | {{stub|section=yes}} | ||
{{br}} | {{br}} | ||
=='' | ==''Mario'' franchise games== | ||
===Released=== | ====Released==== | ||
*''[[Mario Artist: Paint Studio]]'' | *''[[Mario Artist: Paint Studio]]'' | ||
*''[[Mario Artist: Talent Studio]]'' | *''[[Mario Artist: Talent Studio]]'' | ||
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====Canceled==== | ====Canceled==== | ||
*'' | *''Mario Artist: Game Maker | ||
*''Mario Artist: Graphical Message Maker | |||
*''Mario Artist: Sound Maker | |||
*''Mario Artist: Video Jockey Maker | |||
*''[[Mario Party]]'' | *''[[Mario Party]]'' | ||
*''[[Mario Party 2]]'' | *''[[Mario Party 2]]'' | ||
*''[[Super Mario 64 2]]'' | *''[[Super Mario 64 2]]'' | ||
*''[[ | *''[[Super Mario 64]]'' (disk version)<ref>Bodamin, Kadu. [http://www.reinodocogumelo.com/2014/06/super-mario-64-disk-version-existe-fa.html Super Mario 64 Disk Version existe? Fã mostra em vídeo esta curiosa versão do game rodando em Nintendo 64 japonês] Reino do Cogumelo. June 25, 2014.</ref><ref>http://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref> | ||
*''[[List of Paper Mario pre-release and unused content|Super Mario RPG 2]]'' (released on the Nintendo 64 as ''[[Paper Mario]]'') | *''[[List of Paper Mario pre-release and unused content|Super Mario RPG 2]]'' (released on the Nintendo 64 as ''[[Paper Mario]]'') | ||
*''[[List of Donkey Kong 64 pre-release and unused content|Donkey Kong World]]'', also known as ''Ultra Donkey Kong'' and ''Donkey Kong Universe'' (reworked into ''[[Donkey Kong 64]]'' for the Nintendo 64) | |||
==Game gallery== | ==Game gallery== | ||
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==Media== | ==Media== | ||
{{media | {{more media|Boot tune|section=yes}} | ||
{{media table | {{media table | ||
|mediafor=Nintendo 64DD | |mediafor=Nintendo 64DD | ||
|file1=Nintendo 64DD start up.oga | |file1=Nintendo 64DD start up.oga | ||
|title1=Boot | |title1=Boot up sound. | ||
|description1=A recording or | |description1=A recording, or recreation of an early Nintendo 64DD boot up sound. | ||
|length1=0:05 | |length1=0:05 | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
[[File:64DD Boot Screen.png|thumb|200px|Boot screen]] | [[File:64DD Boot Screen.png|thumb|right|200px|Boot screen]] | ||
*If there is no game inserted | *If there is no game inserted into the system, the start-up appears as usual, but Mario then appears and plays around with the Nintendo 64 logo. The N shape changes when Mario interacts with it.<ref>http://www.youtube.com/watch?v=b6tECCX3B4g</ref> | ||
*''[[Mario Party]]'' originally [[List of Mario Party pre-release and unused content|was supposed]] to be compatible with the Nintendo 64DD, suggesting that ''[[Mario Party 2]]'' was originally [[List of Mario Party 2 pre-release and unused content|supposed to serve as]] an expansion disk to it.<ref> | *''[[Mario Party]]'' originally [[List of Mario Party pre-release and unused content|was supposed]] to be compatible with the Nintendo 64DD, suggesting that ''[[Mario Party 2]]'' was originally [[List of Mario Party 2 pre-release and unused content|supposed to serve as]] an expansion disk to it.<ref>https://www.youtube.com/watch?v=yKu5lABxR2Q</ref> | ||
{{br}} | {{br}} | ||
==References== | ==References== | ||
{{NIWA|Bulbapedia=1|FZeroWiki=Nintendo 64|FireEmblem=Fire Emblem 64|NWiki=1|StrategyWiki=Category:Nintendo 64DD|WiKirby=Kirby 64: The Crystal Shards|WikiBound=Nintendo 64|ZeldaWiki=Nintendo 64}} | {{NIWA|Bulbapedia=1|DragonQuest=Dragon Quest VII: Fragments of the Forgotten Past#Development|FZeroWiki=Nintendo 64|FireEmblem=Fire Emblem 64|NWiki=1|StrategyWiki=Category:Nintendo 64DD|WiKirby=Kirby 64: The Crystal Shards|WikiBound=Nintendo 64|ZeldaWiki=Nintendo 64}} | ||
{{Wikipedia}} | |||
<references/> | <references/> | ||
{{ | {{Consoles}} | ||
[[Category:Japan-only systems]] | [[Category:Japan-only systems]] | ||
[[Category:Systems]] | [[Category:Systems]] |