Editing Nintendo 64DD
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|successor=[[Nintendo GameCube]] | |successor=[[Nintendo GameCube]] | ||
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{{ | {{quote2|The 64DD sat under your [[Nintendo 64|N64]]. Well, not yours — you didn't have a 64DD.|''{{wp|Official Nintendo Magazine}}''}} | ||
[[File:64DD Logo.png|left|thumb]] | [[File:64DD Logo.png|left|thumb]] | ||
The '''{{wp|64DD|Nintendo 64DD}}''' (short for "'''64 Dynamic Drive'''")<ref>{{cite|author=Schneider, Peer|date=February 9, 2001|url=www.ign.com/articles/2001/02/10/everything-about-the-64dd|title="Everything About the 64DD"|publisher=IGN|accessdate=May 25, 2024}}</ref> is a disk drive unit that, like the [[Family Computer Disk System]], attaches to a [[Nintendo 64]] and can play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it. The system was released only in Japan in December 1999, following numerous developmental delays,{{ref needed}} and it was scheduled for release in North America in 2000, but it ended up being a commercial failure both due to its belated Japanese release and due to the way it was sold (mainly through subscription to the Randnet online service, with little to no retail units in stores); consequently, the planned American release was canceled, leaving the add-on exclusive to Japan. | The '''{{wp|64DD|Nintendo 64DD}}''' (short for "'''64 Dynamic Drive'''")<ref>{{cite|author=Schneider, Peer|date=February 9, 2001|url=www.ign.com/articles/2001/02/10/everything-about-the-64dd|title="Everything About the 64DD"|publisher=IGN|accessdate=May 25, 2024}}</ref> is a disk drive unit that, like the [[Family Computer Disk System]], attaches to a [[Nintendo 64]] and can play games in a magnetic disk format, with the disks containing their own internal memory written through the N64 instead of the disk itself. There were also several peripherals used for it. The system was released only in Japan in December 1999, following numerous developmental delays,{{ref needed}} and it was scheduled for release in North America in 2000, but it ended up being a commercial failure both due to its belated Japanese release and due to the way it was sold (mainly through subscription to the Randnet online service, with little to no retail units in stores); consequently, the planned American release was canceled, leaving the add-on exclusive to Japan. |