Editing Nintendo 64
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|image=[[File:N64 Console.png|250px]] | |image=[[File:N64 Console.png|250px]] | ||
|generation=Fifth | |generation=Fifth | ||
|release={{ | |release={{release|Japan|June 23, 1996|USA|September 29, 1996|Poland|1997<ref>{{cite|author=Joshua Rogers|date=December 26, 2020|url=https://www.youtube.com/watch?v=q75Re7deJC0|publisher=PAX (via YouTube)|title=World of Nintendo: Exploring Nintendo in (Eastern) Europe|language=English|archive=https://web.archive.org/web/20240605201614/https://www.youtube.com/watch?v=q75Re7deJC0|accessdate=June 5, 2024}}</ref>|Australia|March 1, 1997|Europe|March 1, 1997|South Korea|July 19, 1997<ref>[http://www.hardcoregaming101.net/korea/appendix-consoles.htm Hardcore Gaming 101]</ref>|France|September 1, 1997<ref>{{cite|author=Frantz Durupt|date=September 29, 2015|url=https://www.gamekult.com/actualite/il-y-a-20-ans-la-playstation-sortait-en-france-142269.html|title=Il y a 20 ans, la PlayStation sortait en France|publisher=Gamekult|language=French|archive=https://web.archive.org/web/20210501000217/https://www.gamekult.com/actualite/il-y-a-20-ans-la-playstation-sortait-en-france-142269.html|accessdate=June 5, 2024}}</ref>|Brazil|December 10, 1997|China|November 17, 2003 (iQue Player)}} | ||
|discontinued={{ | |discontinued={{release|Japan|April 30, 2002|Australia|May 11, 2003|Europe|May 16, 2003|USA|November 30, 2003|China|December 31, 2016 (iQue Player)}} | ||
|predecessor=[[Super Nintendo Entertainment System]] | |predecessor=[[Super Nintendo Entertainment System]] | ||
|successor=[[Nintendo GameCube]] | |successor=[[Nintendo GameCube]] | ||
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''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed {{wp|Atari Jaguar}}, which featured multiple coprocessors using 64-bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The console is also Nintendo's first with 16:9 widescreen support (in addition to the traditional 4:3), though only 13 titles supported this feature, with ''[[Donkey Kong 64]]'' being the sole game related to the [[Super Mario (franchise)|''Super Mario'' franchise]] among them. Conversely, the Nintendo 64 is noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Starting with the [[Nintendo GameCube]] and carrying on until the [[Wii U]], Nintendo would shift to using optical disks like its competitors, albeit with proprietary formats instead of industry standard ones. | ''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed {{wp|Atari Jaguar}}, which featured multiple coprocessors using 64-bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The console is also Nintendo's first with 16:9 widescreen support (in addition to the traditional 4:3), though only 13 titles supported this feature, with ''[[Donkey Kong 64]]'' being the sole game related to the [[Super Mario (franchise)|''Super Mario'' franchise]] among them. Conversely, the Nintendo 64 is noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Starting with the [[Nintendo GameCube]] and carrying on until the [[Wii U]], Nintendo would shift to using optical disks like its competitors, albeit with proprietary formats instead of industry standard ones. | ||
The Nintendo 64 is best known for games such as ''Super Mario 64'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''Donkey Kong 64'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}'', ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', and ''[[fzerowiki:F-Zero X|F-Zero X]]''. Production of the Nintendo 64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.<ref>December 31, 2020. [https://www.nintendo.co.jp/ir/en/finance/hard_soft/ Dedicated Video Game Sales Units]. ''Nintendo''. Retrieved March 31, 2021.</ref> | The Nintendo 64 is best known for games such as ''Super Mario 64'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''[[Donkey Kong 64]]'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}'', ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', and ''[[fzerowiki:F-Zero X|F-Zero X]]''. Production of the Nintendo 64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.<ref>December 31, 2020. [https://www.nintendo.co.jp/ir/en/finance/hard_soft/ Dedicated Video Game Sales Units]. ''Nintendo''. Retrieved March 31, 2021.</ref> | ||
In 1999, Nintendo released the [[Nintendo 64DD]]; similarly to the [[Family Computer Disk System]], it was an add-on that enabled support for games on proprietary magnetic disks. The add-on was intended as a cheaper alternative to optical disc-based competitors, but it ultimately became a commercial failure due to its belated and limited release. In total, four games of the ''Super Mario'' franchise were released on the 64DD, all in the ''[[Mario Artist (series)|Mario Artist]]'' series. | In 1999, Nintendo released the [[Nintendo 64DD]]; similarly to the [[Family Computer Disk System]], it was an add-on that enabled support for games on proprietary magnetic disks. The add-on was intended as a cheaper alternative to optical disc-based competitors, but it ultimately became a commercial failure due to its belated and limited release. In total, four games of the ''Super Mario'' franchise were released on the 64DD, all in the ''[[Mario Artist (series)|Mario Artist]]'' series. | ||
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===Controller Pak=== | ===Controller Pak=== | ||
[[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]] | [[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]] | ||
Although this item was not required like for the Nintendo 64's competitor, the {{wp|PlayStation (console)|PlayStation}}, some games utilized external storage by the use of the '''Controller Pak''' | Although this item was not required like for the Nintendo 64's competitor, the {{wp|PlayStation (console)|PlayStation}}, some games utilized external storage by the use of the '''Controller Pak''', such as ''Mario Kart 64'', which can save [[Ghost (Mario Kart series)|ghost]]s for Time Trials. | ||
{{br}} | {{br}} | ||
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{{main|Transfer Pak}} | {{main|Transfer Pak}} | ||
[[File:Gbc transfer pak en.jpg|thumb|Transfer Pak]] | [[File:Gbc transfer pak en.jpg|thumb|Transfer Pak]] | ||
The '''Transfer Pak''' allows [[Game Boy]] and [[Game Boy Color]] games to connect to select Nintendo 64 games. It was bundled with ''[[Bulbapedia:Pokémon Stadium (English)|Pokémon Stadium]]'', although [[Mario Golf (Nintendo 64)|''Mario Golf'' (Nintendo 64)]] and [[Mario Tennis (Nintendo 64)|''Mario Tennis'' (Nintendo 64)]] can connect with [[Mario Golf (Game Boy Color)|''Mario Golf'' (Game Boy Color)]] and [[Mario Tennis (Game Boy Color)|''Mario Tennis'' (Game Boy Color)]], respectively. The [[Game Boy Camera]] is the only Game Boy | The '''Transfer Pak''' allows [[Game Boy]] and [[Game Boy Color]] games to connect to select Nintendo 64 games. It was bundled with ''[[Bulbapedia:Pokémon Stadium (English)|Pokémon Stadium]]'', although [[Mario Golf (Nintendo 64)|''Mario Golf'' (Nintendo 64)]] and [[Mario Tennis (Nintendo 64)|''Mario Tennis'' (Nintendo 64)]] can connect with [[Mario Golf (Game Boy Color)|''Mario Golf'' (Game Boy Color)]] and [[Mario Tennis (Game Boy Color)|''Mario Tennis'' (Game Boy Color)]], respectively. The [[Game Boy Camera]] is the only Game Boy game to connect with a [[Nintendo 64DD]] game: ''[[Mario Artist: Paint Studio]]''. | ||
{{br}} | {{br}} | ||
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[[File:RumblePak64.jpg|thumb|left|Rumble Pak]] | [[File:RumblePak64.jpg|thumb|left|Rumble Pak]] | ||
[[File:MarioRumblePak.png|thumb|Promotional artwork of [[Mario]] to showcase the Nintendo 64 Rumble Pak, and how it is inserted into the controller]] | [[File:MarioRumblePak.png|thumb|Promotional artwork of [[Mario]] to showcase the Nintendo 64 Rumble Pak, and how it is inserted into the controller]] | ||
Bundled with ''[[LylatWiki:Star Fox 64|Star Fox 64]]'', the '''Rumble Pak''' is an accessory inserted into the controller's memory cartridge slot, although this prevents simultaneous use of the Controller Pak. The Rumble Pak made the Nintendo 64 the first home console to utilize {{wp|Haptic technology|force-feedback vibration}} and has since become standard in gaming. | Bundled with ''[[LylatWiki:Star Fox 64|Star Fox 64]]'', the '''Rumble Pak''' is an accessory inserted into the controller's memory cartridge slot, although this prevents simultaneous use of the Controller Pak. The Rumble Pak made the Nintendo 64 the first home console to utilize {{wp|Haptic technology|force-feedback vibration}} and has since become standard in gaming. Almost all ''Super Mario'' games include it as a feature. ''[[Super Mario 64]]'' initially did not have Rumble Pak support, but later a Rumble Pak-supported version named ''Super Mario 64: Shindō Pak Taiō Version'' was released. | ||
{{br}} | {{br}} | ||
===Expansion Pak=== | ===Expansion Pak=== | ||
{{main-wiki|NWiki|Expansion Pak|NintendoWiki}} | {{main-wiki|NWiki|Expansion Pak|NintendoWiki}} | ||
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{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Diddysracing.jpg|''[[Diddy Kong Racing]]'' | |||
N64 donkeykong64.jpg|''[[Donkey Kong 64]]'' | |||
DM64 Cover.jpg|''[[Dr. Mario 64]]'' | |||
Mario Golf 64 box.png|''[[Mario Golf (Nintendo 64)|Mario Golf]]'' | |||
MK64 Cover.png|''[[Mario Kart 64]]'' | MK64 Cover.png|''[[Mario Kart 64]]'' | ||
Mariopictures.jpg|''[[Mario no Photopi]]'' | Mariopictures.jpg|''[[Mario no Photopi]]'' | ||
MP1 Cover.jpg|''[[Mario Party]]'' | MP1 Cover.jpg|''[[Mario Party]]'' | ||
Mario Party 2 box art.jpg|''[[Mario Party 2]]'' | Mario Party 2 box art.jpg|''[[Mario Party 2]]'' | ||
Mario Party 3 box art.jpg|''[[Mario Party 3]]'' | |||
Mario Tennis 64 box art.jpg|''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' | Mario Tennis 64 box art.jpg|''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' | ||
Paper Mario 64 box.png|''[[Paper Mario]]'' | Paper Mario 64 box.png|''[[Paper Mario]]'' | ||
Mario | Super Mario 64 Boxart.png|''[[Super Mario 64]]'' | ||
SM64 Japanese Rumble Pak cover.jpg|''[[Super Mario 64|Super Mario 64: Shindō Pak Taiō Version]]'' | |||
Super Smash Bros N64 box.png|''[[Super Smash Bros.]]'' | |||
Yoshi's Story Box.png|''[[Yoshi's Story]]'' | |||
</gallery> | </gallery> | ||
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==References== | ==References== | ||
{{NIWA|Bulbapedia=1|FZeroWiki=1|LylatWiki=1|MetroidWiki=1|NWiki=1|Nookipedia=1|SmashWiki=1|StrategyWiki=Category:Nintendo 64|WiKirby=1|WikiBound=1|ZeldaWiki=1}} | |||
<references/> | <references/> | ||
{{N64}} | {{N64}} |