Editing New Super Mario Bros. Wii

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!colspan=2 width=34% style="background:#FF7733"|Levels
!colspan=2 width=34% style="background:#FF7733"|Levels
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 1 Map.png|300x300px]]
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW world 1 overworld.png|200x200px]]
|width=17%|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}
|width=17%|{{world-link|1|peachcastle|Peach's Castle#New Super Mario Bros. Wii}}
|width=17%|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
|width=17%|[[World 1-1 (New Super Mario Bros. Wii)|World 1-1]]
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!colspan=2 style="background:#FF7733"|Levels
!colspan=2 style="background:#FF7733"|Levels
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 3 Map.png|300x300px]]
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 3 Map.png|250x250px]]
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[World 3-1 (New Super Mario Bros. Wii)|World 3-1]]
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|[[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
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!colspan=2 style="background:#FF7733"|Levels
!colspan=2 style="background:#FF7733"|Levels
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 5 Map.png|300x300px]]
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 5 Map.png|250x250px]]
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]
|[[World 5-1 (New Super Mario Bros. Wii)|World 5-1]]
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
|[[World 5-2 (New Super Mario Bros. Wii)|World 5-2]]
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!colspan=2 style="background:#FF7733"|Levels
!colspan=2 style="background:#FF7733"|Levels
|-
|-
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 7 Map.png|300x300px]]
|rowspan=5 align=center style="background:#FFFFFF"|[[File:NSMBW World 7 Map.png|250x250px]]
|[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]]
|[[World 7-1 (New Super Mario Bros. Wii)|World 7-1]]
|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]]
|[[World 7-2 (New Super Mario Bros. Wii)|World 7-2]]
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|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower. The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts.
|align=left|Magikoopa appears as a secondary antagonist in this game. He mainly assists the villains in the beginning of their fights by using his magic wand to either transform the arena, or to enlarge obstacles and enemies. He is the boss of [[World 8 (New Super Mario Bros. Wii)|World 8]]'s tower. The player needs to jump on Magikoopa three times while dodging many enemies and magic blasts.
|colspan=2|{{world-link|8|tower|World 8-Tower (New Super Mario Bros. Wii)}}
|colspan=2|{{world-link|8|airship|World 8-Tower (New Super Mario Bros. Wii)}}
|-
|-
|style="background:white"|[[File:NSMBW Bowser Artwork.png|100x100px]]<br>[[Bowser]]
|style="background:white"|[[File:NSMBW Bowser Artwork.png|100x100px]]<br>[[Bowser]]
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|align=left|A switch with effects that vary between levels. These effects are either permanent or temporary. They may be found hidden in blocks.
|align=left|A switch with effects that vary between levels. These effects are either permanent or temporary. They may be found hidden in blocks.
|-
|-
|style="background:white"|[[File:! Switch NSMBW.png|100x100px]]<br>[[! Switch|Large ! Switch]]
|style="background:white"|[[File:! Switch NSMBW.png|100x100px]]<br>[[large ! Switch|Large ! Switch]]<ref>Bueno, p. 171</ref>
|align=left|The second ! Switch in Bowser's Castle is much larger and causes [[Giant Bowser|Super Bowser]] to drop into a pit while draining the [[lava]] he is standing in.
|align=left|The second ! Switch in Bowser's Castle is much larger and causes [[Giant Bowser|Super Bowser]] to drop into a pit while draining the [[lava]] he is standing in.
|-
|-
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!colspan=3 style="background:#FF7733"|Pipes
!colspan=3 style="background:#FF7733"|Pipes
|-
|-
|style="background:white"|[[File:NSMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe|Bubble-jet pipe]]
|style="background:white"|[[File:NSMBW Screenshot Jet Pipe.png|100x100px]]<br>[[Jet Pipe|Bubble-jet pipe]]<ref>Bueno, p. 28, 29, 75</ref>
|align=left|These underwater pipes expel strong currents that push the player character.
|align=left|These underwater pipes expel strong currents that push the player character.
|-
|-
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|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
!colspan=3 style="background:#FF7733"|Climbable objects
|-
|style="background:white"|[[File:NSMBW Asset Sprite Ledge.png|100x100px]]<br>[[Cliff]]
|align=left|Narrow ledges that Mario can either sidestep or cling to. Normal movement is restricted on cliffs.
|-
|-
|style="background:white"|[[File:NSMBW Asset Sprite Chain-Link.png|100x100px]]<br>[[Chain-Link|Fence]]
|style="background:white"|[[File:NSMBW Asset Sprite Chain-Link.png|100x100px]]<br>[[Chain-Link|Fence]]
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|style="background:white"|[[File:NSMBW Asset Model Vine.png|100x100px]]<br>Hanging vine
|style="background:white"|[[File:NSMBW Asset Model Vine.png|100x100px]]<br>Hanging vine
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like rope swings.
|align=left|Hanging vines of varying lengths in forest-themed levels. They function like rope swings.
|-
|style="background:white"|[[File:NSMBW Asset Sprite Ledge.png|100x100px]]<br>[[Ledge]]
|align=left|Narrow cliffs that Mario can either sidestep or cling to. Normal movement is restricted on ledges.
|-
|-
|style="background:white"|[[File:NSMBW Asset Sprite Pole.png|100x100px]]<br>[[Pole]]
|style="background:white"|[[File:NSMBW Asset Sprite Pole.png|100x100px]]<br>[[Pole]]
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|align=left|A huge mass of water that floats in the air. Acts as if Mario and co. are in water. They are found only in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]], along with [[Chain Chomp]]s.
|align=left|A huge mass of water that floats in the air. Acts as if Mario and co. are in water. They are found only in [[World 7-2 (New Super Mario Bros. Wii)|World 7-2]], along with [[Chain Chomp]]s.
|-
|-
|style="background:white"|[[File:NSMBW Asset Model Yellow Walkway.png|100x100px]]<br>[[Yellow ledge]]
|style="background:white"|[[File:NSMBW Asset Model Yellow Walkway.png|100x100px]]<br>[[Yellow walkway]]<ref>Bueno, p. 77</ref>
|align=left|Ledges similar to Donut Blocks. They fall if the player character stands on them too quickly.
|align=left|Ledges similar to Donut Blocks. They fall if the player character stands on them too quickly.
|-
|-
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|style="background:white"|[[File:NSMBW Asset Model Ceiling.png|100x100px]]<br>[[Ceiling]]<ref>Bueno, p. 126</ref>
|style="background:white"|[[File:NSMBW Asset Model Ceiling.png|100x100px]]<br>[[Ceiling]]<ref>Bueno, p. 126</ref>
|align=left|Block-like objects in the ceiling that are pushed down by rolling spiked balls. They move back into place once the spiked ball rolls off.
|align=left|Block-like objects in the ceiling that are pushed down by rolling spiked balls. They move back into place once the spiked ball rolls off.
|-
|style="background:white"|[[File:NSMBW Screenshot Mist.png|100x100px]]<br>[[Cloud (cover)|Cloud]]
|align=left|Dense clouds that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in clouds.
|-
|-
|style="background:white"|[[File:DoorNSMBW.png|100x100px]]<br>[[Warp Door|Door]]
|style="background:white"|[[File:DoorNSMBW.png|100x100px]]<br>[[Warp Door|Door]]
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|style="background:white"|[[File:MidwayFlag.png|100x100px]]<br>[[Checkpoint Flag|Midway point]]
|style="background:white"|[[File:MidwayFlag.png|100x100px]]<br>[[Checkpoint Flag|Midway point]]
|align=left|A flag that acts like a checkpoint and appears near the middle of most levels outside of [[World 9 (New Super Mario Bros. Wii)|World 9]]. It has Bowser's insignia, but if a player touches it, the insignia is replaced by the player's symbol. If that player character is in their [[Small Mario|Small form]], they transform into their [[Super Mario (form)|Super form]].
|align=left|A flag that acts like a checkpoint and appears near the middle of most levels outside of [[World 9 (New Super Mario Bros. Wii)|World 9]]. It has Bowser's insignia, but if a player touches it, the insignia is replaced by the player's symbol. If that player character is in their [[Small Mario|Small form]], they transform into their [[Super Mario (form)|Super form]].
|-
|style="background:white"|[[File:NSMBW Screenshot Mist.png|100x100px]]<br>Mist
|align=left|Dense mist that obscures the player's view and conceals objects. They can temporarily be blown away through various means, such as [[Spin Jump]]ing. Enemies sometimes are concealed in mist.
|-
|-
|style="background:white"|[[File:NSMBW Flagpole Artwork.png|100x100px]]<br>[[Goal Pole|Pole (goal)]]
|style="background:white"|[[File:NSMBW Flagpole Artwork.png|100x100px]]<br>[[Goal Pole|Pole (goal)]]
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*''[[The Super Mario Bros. Movie]]'':  The hills and [[Mushroom Platform]]s surrounding Peach's Castle resemble those from ''New Super Mario Bros. Wii''. Three [[Bramball]]s appear in the scene where Mario meets Toad for the first time. Kamek dresses as Princess Peach during Bowser's practice of his proposal to her. [[Ice Mario|Ice Peach]] also makes an appearance. The Ghost House theme is arranged in "The Darklands". A portion of the tower theme can be heard in the tracks "Imprisoned", "An Indecent Proposal", and "Grapple in the Big Apple". A portion of the title theme is arranged in "Welcome to the Mushroom Kingdom".
*''[[The Super Mario Bros. Movie]]'':  The hills and [[Mushroom Platform]]s surrounding Peach's Castle resemble those from ''New Super Mario Bros. Wii''. Three [[Bramball]]s appear in the scene where Mario meets Toad for the first time. Kamek dresses as Princess Peach during Bowser's practice of his proposal to her. [[Ice Mario|Ice Peach]] also makes an appearance. The Ghost House theme is arranged in "The Darklands". A portion of the tower theme can be heard in the tracks "Imprisoned", "An Indecent Proposal", and "Grapple in the Big Apple". A portion of the title theme is arranged in "Welcome to the Mushroom Kingdom".
*''[[Super Mario Bros. Wonder]]'': The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] resembles the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[Super Mario Bros. Wonder]]'': The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] resembles the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]].
*''[[Mario & Luigi: Brothership]]'': The sound effect for obtaining a power-up is reused from this game when Mario and Luigi activate the [[Fire & Ice]] ability. Additionally, the sound effects for throwing fireballs as Fire Mario and iceballs as Ice Luigi are also reused from this game.
*''[[Mario & Luigi: Brothership]]'': The sound effect for obtaining a power-up is reused from this game when Mario and Luigi activate the Fire & Ice ability. Additionally, the sound effects for throwing fireballs as Fire Mario and iceballs as Ice Luigi are also reused from this game.


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