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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD Tokyo]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released='''Original release:'''<br>{{released|Japan|December 11, 2008<ref name="Wii Folder">[http://wiifolder.com/?p=145 WiiFolder » Blog Archive » Video Demo - Donkey Kong Jungle Beat], accessed 2009-01-12</ref>|USA|May 4, 2009|Europe|June 5, 2009<ref>[http://www.wiitower.de/?page=News&show_news=10304 Nintendo of Europe veröffentlicht Releaseliste für das 2. Quartal - News - Wiitower.de] (German)</ref>|Australia|June 18, 2009}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{released|USA|June 10, 2012|Europe|June 22, 2012}} '''Wii U (digital download):'''<br>{{released|USA|November 3, 2016<ref>[http://www.nintendo.com/games/detail/donkey-kong-jungle-beat-wii-u Donkey Kong Jungle Beat for Wii U]. ''Nintendo.com''. Retrieved November 2, 2016.</ref>|Europe|December 1, 2016<ref>[https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Donkey-Kong-Jungle-Beat-282321.html Donkey Kong Jungle Beat for Wii U]. ''Nintendo.co.uk''. Retrieved November 29, 2016.</ref>|Australia|December 2, 2016|Japan|June 21, 2017<ref>[https://www.nintendo.co.jp/titles/20010000025567 Wii U download Japanese software page]</ref>}} | ||
|genre=Platform | |genre=Platform | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|esrb=E10+|pegi=7|cero=A | |ratings={{ratings|esrb=E10+|pegi=7|cero=A}} | ||
|platforms=[[Wii]], [[Wii U]] | |platforms=[[Wii]], [[Wii U]] | ||
|input={{input|nunchuk=1}} | |input={{input|nunchuk=1}} | ||
| | |media={{media|wii=1|wiiudl=1}} | ||
}} | }} | ||
'''''New Play Control! Donkey Kong Jungle Beat''''' is a [[wikipedia:2.5D|2.5D]] platform game and a [[Reissue#Ports|port]] of ''[[Donkey Kong Jungle Beat]]'' released on the [[Wii]] as part of the | '''''New Play Control! Donkey Kong Jungle Beat''''' is a [[wikipedia:2.5D|2.5D]] platform game and a [[Reissue#Ports|port]] of the [[Nintendo GameCube]] game ''[[Donkey Kong Jungle Beat]]'' released on the [[Wii]] as part of the [[New Play Control!]] series, a line of enhanced ports of Nintendo GameCube games remade to take advantage of the Wii's motion controls. However, ''New Play Control! Donkey Kong Jungle Beat'' is the only game to feature exclusive content, having new and redesigned levels and gameplay modifications to fit the new method of control. | ||
==Story== | ==Story== | ||
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Join forces with your jungle buddies to face an array of powerful enemies and restore peace to the jungle!</blockquote> | Join forces with your jungle buddies to face an array of powerful enemies and restore peace to the jungle!</blockquote> | ||
'''Story from American website:''' | '''Story from American website:''' | ||
<blockquote>Donkey Kong sets out to prove he's king of the jungle and beyond. He rampages through lava caves, savage seas and crazy locales like a ninja-chimp fortress. Only when Donkey Kong defeats all the kings of his world – by boxing with apes, rabid warthogs, ballistic elephants and giant birds – can he call himself king.</blockquote> | <blockquote>Donkey Kong sets out to prove he's king of the jungle and beyond. He rampages through lava caves, savage seas and crazy locales like a ninja-chimp fortress. Only when Donkey Kong defeats all the kings of his world – by boxing with apes, rabid warthogs, ballistic elephants and giant birds – can he call himself king.</blockquote> | ||
'''Story from European website | |||
'''Story from European website''' | |||
<blockquote>When an army of invaders infiltrate Donkey Kong’s jungle home and help themselves to every banana they can get their hands on, you know there’s going to be trouble. With a rumbling stomach and the support of some fellow banana-starved buddies, the agitated ape sets out to reclaim what’s rightfully his and liberate the kingdoms he passes through in the process.</blockquote> | <blockquote>When an army of invaders infiltrate Donkey Kong’s jungle home and help themselves to every banana they can get their hands on, you know there’s going to be trouble. With a rumbling stomach and the support of some fellow banana-starved buddies, the agitated ape sets out to reclaim what’s rightfully his and liberate the kingdoms he passes through in the process.</blockquote> | ||
During the events of the game, the jungle and various fruit kingdoms are overrun by the various minions of the Ghastly King. The bananas from the jungle are also all stolen, scattered throughout the various kingdoms. Donkey Kong decides to help by facing and defeating the kings of each kingdom to both liberate the kingdoms and reclaim the bananas. | During the events of the game, the jungle and various fruit kingdoms are overrun by the various minions of the Ghastly King. The bananas from the jungle are also all stolen, scattered throughout the various kingdoms. Donkey Kong decides to help by facing and defeating the kings of each kingdom to both liberate the kingdoms and reclaim the bananas. | ||
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==Gameplay changes== | ==Gameplay changes== | ||
[[File:DkHawg1.jpg|200px|thumb|left|Donkey Kong on a [[Sleep Pig Poppo]], | [[File:DkHawg1.jpg|200px|thumb|left|Donkey Kong on a [[Sleep Pig Poppo]], showing how to attack an enemy with the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nuchuk]].]] | ||
''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] | ''New Play Control! Donkey Kong Jungle Beat'' is played using the [[Wii#Wii Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]]<ref name="Wii Folder"/>. Donkey Kong is controlled with the analog stick of the Nunchuk, and to clap the player must flick the Wii Remote. Unlike the original game, Donkey Kong's [[Sound Wave Attack]]s are directional rather than based on a radius<ref name="Wii Folder"/>. In addition, while the Clap Grab is still available, the player can no longer Clap Grab while in the air or underwater. Punching enemies is accomplished by shaking the Wii Remote and Nunchuck repeatedly. The Jungle Buddies are also all controlled using the analog stick. Donkey Kong is also able to duck by holding down on the analog stick; this action was not in the original game at all. | ||
Rather than use beats as health throughout the kingdom, beats only serve as health in boss battles. In standard levels, the player is given three hearts as health, as well as a life counter, which can be increased by collecting 1-up tokens. These can be found through various circumstances and by collecting specific numbers of beats (200, 500, 1000, 1500, etc.). If the player loses all of their hearts, they lose a life rather than automatically getting a game over; because of this, checkpoints have been implemented into the levels. | |||
The crest system has also been revised; there are no longer different crests, but a number of crests the player can still obtain by earning a certain number of bananas<ref name="Wii Folder"/>. The player can earn up to three crests from each kingdom; 200 beats earns the player one crest, 500 two, and 1000 and above three. Collecting all of the crests in one barrel results in the player unlocking the fourth kingdom in that barrel. The other Kingdoms are unlocked after the previous one has been completed, as opposed to gathering a certain number of crests. | |||
===Kingdom and boss changes=== | ===Kingdom and boss changes=== | ||
[[File:DKJBwii selectiontitle.png|thumb|200px|The new menu selection.]] | [[File:DKJBwii selectiontitle.png|thumb|200px|The new menu selection.]] | ||
In the New Play Control! version, there are three kingdoms per barrel, as well as a fourth one that is unlocked by obtaining all nine crests in the first three. The kingdoms in this version are unlocked in a sequential order, the next kingdom being unlocked by clearing the previous one rather than having to have a certain number of crests. The unlockable kingdoms are the kingdoms that were in the B Barrel in the original version. Two new kingdoms have also been added to the game, and some of the bosses and stages have been swapped compared to the original. | In the New Play Control! version, there are three kingdoms per barrel, as well as a fourth one that is unlocked by obtaining all nine crests in the first three. The kingdoms in this version are unlocked in a sequential order, the next kingdom being unlocked by clearing the previous one rather than having to have a certain number of crests. The unlockable kingdoms are the kingdoms that were in the B Barrel in the original version. Two new kingdoms have also been added to the game, and some of the bosses and stages have been swapped compared to the original. The order they appear in is as follows: | ||
{|class="wikitable | |||
{| class="wikitable" style="text-align:center; margin:0 auto" | |||
!colspan="1"|Barrel | !colspan="1"|Barrel | ||
!Kingdom | !Kingdom | ||
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!Boss | !Boss | ||
|- | |- | ||
|rowspan="8"|D Barrel | |||
|rowspan=" | |rowspan="2"|[[Banana Kingdom]] | ||
|[[Dawn Savanna]] | |[[Dawn Savanna]] | ||
|rowspan=" | |rowspan="2"|[[Dread Kong]] | ||
|- | |- | ||
|[[Jungle Deeps]] | |[[Jungle Deeps]] | ||
|- | |- | ||
|rowspan="2"|[[Orange Kingdom]] | |||
|rowspan=" | |||
|[[Silver Snow Peak]] | |[[Silver Snow Peak]] | ||
|rowspan=" | |rowspan="2"|[[Scruff Roc]] | ||
|- | |- | ||
|[[ | |[[Sky Garden (level)|Sky Garden]] | ||
|- | |- | ||
|rowspan=" | |rowspan="2"|[[Watermelon Kingdom]] | ||
|[[Monkey Fest]] | |[[Monkey Fest]] | ||
|rowspan=" | |rowspan="2"|[[Rogue-Hog]] | ||
|- | |- | ||
|[[Desert Oasis (level)|Desert Oasis]] | |[[Desert Oasis (level)|Desert Oasis]] | ||
|- | |- | ||
|rowspan="2"|[[Pear Kingdom]]* | |||
|[[Helibird Dash]]{{footnote|main|4}} | |||
|rowspan=" | |rowspan="2"|[[Gloat-Hog]] | ||
|[[Helibird Dash]]{{footnote|main| | |||
|rowspan=" | |||
|- | |- | ||
|[[Clock Tower]] | |[[Clock Tower]] | ||
|- | |- | ||
| | |rowspan="8"|K Barrel | ||
|rowspan="2"|[[Apple Kingdom]] | |||
|rowspan=" | |||
|[[Massive Canyon]] | |[[Massive Canyon]] | ||
|rowspan=" | |rowspan="2"|[[Turret Tusk]] | ||
|- | |- | ||
|[[Ice Warren]] | |[[Ice Warren]] | ||
|- | |- | ||
|rowspan="2"|[[Strawberry Kingdom]] | |||
|rowspan=" | |||
|[[Helibird Nest]] | |[[Helibird Nest]] | ||
|rowspan=" | |rowspan="2"|[[Fleet Roc]]{{footnote|main|1}} | ||
|- | |- | ||
|[[Spirit Tree]] | |[[Spirit Tree]] | ||
|- | |- | ||
|rowspan="2"|[[Pineapple Kingdom]] | |||
|rowspan=" | |||
|[[Rumble Falls]] | |[[Rumble Falls]] | ||
|rowspan=" | |rowspan="2"|[[Karate Kong]] | ||
|- | |- | ||
|[[Pristine Sea]] | |[[Pristine Sea]] | ||
|- | |- | ||
|rowspan="2"|[[Lychee Kingdom]]* | |||
|[[Deep Sea Sprint]]{{footnote|main|4}} | |||
|rowspan=" | |rowspan="2"|[[Double Tusk]]{{footnote|main|5}} | ||
|[[Deep Sea Sprint]]{{footnote|main| | |||
|rowspan=" | |||
|- | |- | ||
|[[Lava Cavern]] | |[[Lava Cavern]] | ||
|- | |- | ||
| | |rowspan="8"|J Barrel | ||
|rowspan="2"|[[Lemon Kingdom]] | |||
|rowspan=" | |||
|[[Chopperbird Race]] | |[[Chopperbird Race]] | ||
|rowspan=" | |rowspan="2"|[[Mo-Hog]]{{footnote|main|1}} | ||
|- | |- | ||
|[[Cactus Mine]] | |[[Cactus Mine]] | ||
|- | |- | ||
|rowspan="2"|[[Grape Kingdom]] | |||
|rowspan=" | |||
|[[Sweet Paradise]] | |[[Sweet Paradise]] | ||
|rowspan=" | |rowspan="2"|[[Hard Roc]]{{footnote|main|2}} | ||
|- | |- | ||
|[[Primeval Ruins]] | |[[Primeval Ruins]] | ||
|- | |- | ||
|rowspan="2"|[[Cherry Kingdom]] | |||
|rowspan=" | |||
|[[Aurora Glacier]] | |[[Aurora Glacier]] | ||
|rowspan=" | |rowspan="2"|[[Grave Tusk]]{{footnote|main|2}} | ||
|- | |- | ||
|[[Grim Volcano]] | |[[Grim Volcano]] | ||
|- | |- | ||
|rowspan="2"|[[Chili Pepper Kingdom]]* | |||
|rowspan=" | |||
|[[Cloudy Heights]] | |[[Cloudy Heights]] | ||
|rowspan=" | |rowspan="2"|[[Thunder Roc]]{{footnote|main|5}} | ||
|- | |- | ||
|[[Magma Coliseum]] | |[[Magma Coliseum]] | ||
|- | |- | ||
| | |rowspan="8"|B Barrel | ||
|rowspan="2"|[[Peach Kingdom]] | |||
|rowspan=" | |||
|[[Arctic Plunge]] | |[[Arctic Plunge]] | ||
|rowspan=" | |rowspan="2"|[[Bloat-Hog]]{{footnote|main|3}} | ||
|- | |- | ||
|[[Ancient Foundry]] | |[[Ancient Foundry]] | ||
|- | |- | ||
|rowspan="2"|[[Melon Kingdom]] | |||
|rowspan=" | |||
|[[Iguanagon's Realm]] | |[[Iguanagon's Realm]] | ||
|rowspan=" | |rowspan="2"|[[Torch Tusk]]{{footnote|main|3}} | ||
|- | |- | ||
|[[Banshee Swamp]] | |[[Banshee Swamp]] | ||
|- | |- | ||
|rowspan="2"|[[Durian Kingdom]] | |||
|rowspan=" | |||
|[[Battle for Storm Hill]] | |[[Battle for Storm Hill]] | ||
|rowspan=" | |rowspan="2"|[[Ninja Kong]] | ||
|- | |- | ||
|[[Aerie Fortress]] | |[[Aerie Fortress]] | ||
|- | |- | ||
|rowspan="2"|[[Star Fruit Kingdom]]* | |||
|rowspan=" | |||
|[[Ninjape Rally]] | |[[Ninjape Rally]] | ||
|rowspan=" | |rowspan="2"|[[Sumo Kong]] | ||
|- | |- | ||
|[[Asteroid Belt]] | |[[Asteroid Belt]] | ||
|- | |- | ||
| | |rowspan="4"|Moon Barrel | ||
|colspan=2|[[VS. Cactus King]] | |colspan=2|[[VS. Cactus King]] | ||
|[[ | |[[Cactus King]] | ||
|- | |- | ||
|colspan=2|[[VS. Ghastly King]] | |colspan=2|[[VS. Ghastly King]] | ||
|[[Ghastly King]] | |[[Ghastly King]] | ||
|- | |- | ||
|[[Kong of the Mountain]]** | |||
|colspan=2|VS Dread Kong<br>VS Karate Kong<br>VS Ninja Kong<br>VS Sumo Kong<br>VS Ghastly King | |||
|- | |- | ||
|colspan=2|[[Banana Banquet]] | |colspan=2|[[Banana Banquet]]** | ||
| | |N/A | ||
|} | |} | ||
*<nowiki>*</nowiki> - <small>Unlockable stages.</small> | |||
*<nowiki>**</nowiki> - <small>Only in the New Play Control! version.</small> | |||
*{{footnote|note|1}}{{footnote|note|2}}{{footnote|note|3}}{{footnote|note|4}}{{footnote|note|5|Indicates swapped from original.}} | |||
{{footnote|note| | |||
{{footnote|note| | |||
{{footnote|note| | |||
{{footnote|note| | |||
{{footnote|note| | |||
===Other changes=== | ===Other changes=== | ||
*The game now supports 16:9 widescreen display. | *The game now supports 16:9 widescreen display.<ref>[http://www.gametrailers.com/player/40719.html Gametrailers.com - Donkey Kong Jungle Beat - Japanese Debut Trailer *No Sound*], trailer of the Wii version</ref> | ||
*The camera is in general more zoomed in. | *The camera is in general more zoomed in. | ||
*Six different save files are available, unlike the original, which has only one per memory card. | *Six different save files are available, unlike the original, which has only one per memory card. | ||
*Beats are called | *Beats are simply called bananas. | ||
*Bananas have been added at various points. | *Bananas have been added at various points. | ||
*[[Opening Ceremony]] can no longer be selected once the player has completed it. | *[[Opening Ceremony]] can no longer be selected once the player has completed it. | ||
*During Opening Ceremony, Donkey Kong may also save various Helper Monkeys trapped inside bubbles by using the Sound Wave Attack. | *During Opening Ceremony, Donkey Kong may also save various Helper Monkeys trapped inside bubbles by using the Sound Wave Attack. | ||
*[[Mini Panda]] is now a blue bear. | *[[Mini Panda]] is now a blue bear. | ||
*The ice balls thrown by [[Coco Pig]]s at [[Aurora Glacier]] are now spiked instead of spherical, likely to better show they are dangerous. | *The ice balls thrown by [[Coco Pig]]s at [[Aurora Glacier]] are now spiked instead of spherical, likely to better show they are dangerous. | ||
*[[Helper Monkey]]s are scattered around various points of kingdoms to give the player advice. | *[[Helper Monkey]]s are scattered around various points of kingdoms to give the player advice. | ||
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*The spiky white ice crystals found in various ice stages are now bright orange, likely for better visibility. | *The spiky white ice crystals found in various ice stages are now bright orange, likely for better visibility. | ||
*Enemy arrangement has been slightly altered. Notably, [[Kamikami]] have been completely removed and replaced by the similar [[Karikari]]. | *Enemy arrangement has been slightly altered. Notably, [[Kamikami]] have been completely removed and replaced by the similar [[Karikari]]. | ||
**Many small enemies, such as Karikari, [[Mini Pig Poppo]]s, and [[Mini | **Many small enemies, such as Karikari, [[Mini Pig Poppo]]s, and [[Mini Iga]] are made slightly larger. | ||
*Various new obstacles have been added, such as stacks of [[cactus|cacti]], skull-marked blocks | *Various new obstacles have been added, such as stacks of [[cactus|cacti]], skull-marked blocks that act similar to [[Thwomp]]s, and [[Wire Trap]]s. | ||
*[[Barrel Cannon]]s are used in the place of [[ | *[[Barrel Cannon]]s are used in the place of the [[Bane Hana]] from the original. | ||
*Donkey Kong now wears a crown after defeating a boss. The crown can also be worn during gameplay after the player completes the game with all crests and crowns. | *Donkey Kong now wears a crown after defeating a boss. The crown can also be worn during gameplay after the player completes the game with all crests and crowns. | ||
*There are now 60 crests instead of 72. | *There are now 60 crests instead of 72. | ||
*The Karate Kong battle is shown from a different camera angle while Donkey Kong is punching. | *The Karate Kong battle is shown from a different camera angle while Donkey Kong is punching. | ||
*Due to closer camera angles, a zoomed-in image of Donkey Kong is no longer shown at the bottom left-hand corner of the screen at any point. | *Due to closer camera angles, a zoomed-in image of Donkey Kong is no longer shown at the bottom left-hand corner of the screen at any point. | ||
*Stacks of logs | *Stacks of logs have been added to various parts of levels. | ||
*Blooms give the player an extra life for collecting one hundred of them instead of giving one hundred bananas. | *Blooms give the player an extra life for collecting one hundred of them instead of giving one hundred beats/bananas. | ||
*The color of the interior of [[Roc]] eggs is glowing purple rather than red, with purple smoke rather than black. It also now glows purple. | *The color of the interior of [[Roc]] eggs is glowing purple rather than red, with purple smoke rather than black. It also now glows purple. | ||
==Reception== | ==Reception== | ||
Critical reception for the ''New Play Control!'' version of ''Donkey Kong Jungle Beat'' game was positive, though not as much as the original. The game still received praise for its graphics, and while the new style of gameplay received some praise for retaining, it was also criticized for lacking the ingenuity and feel of the bongo controls. Like the original, this release also received criticism for its short length and lack of replay value. | Critical reception for the ''New Play Control!'' version of ''Donkey Kong Jungle Beat'' game was positive, though not as much as the original. The game still received praise for its graphics, and while the new style of gameplay received some praise for retaining, it was also criticized for lacking the ingenuity and feel of the bongo controls. Like the original, this release also received criticism for its short length and lack of replay value. | ||
{| class="wikitable | |||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | {|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Reviewer, Publication | |Reviewer, Publication | ||
Line 263: | Line 206: | ||
|Comment | |Comment | ||
|- | |- | ||
|Matt Casamassina, [ | |Matt Casamassina, [http://www.ign.com/articles/2009/05/06/new-play-control-dk-jungle-beat-review IGN] | ||
|8.4/10 | |8.4/10 | ||
| | |''"I'd be lying if I indicated I didn't miss bongo support for this once- wholly-unique 3D platformer. I do. I've still got my bongos so it's downright disappointing that I can't plug them in and play with them. But that said, the 'new play controls' work very well and, besides, they do sometimes add welcomed precision and responsiveness. The amazing graphical presentation -- great for four years ago and still great by Wii standards today -- holds up beautifully. And best of all, the engaging level designs will still suck you in and the combo system will keep you coming back for more. With it's reduced price tag -- less than $29.99 online -- DK Jungle Beat is a fantastic platformer that discerning Nintendo fans shouldn't be without."'' | ||
|- | |- | ||
|Stuart Reddick, [ | |Stuart Reddick, [http://www.nintendolife.com/reviews/wii/new_play_control_donkey_kong_jungle_beat Nintendo Life] | ||
|9/10 | |9/10 | ||
| | |''"New Play Control! Donkey Kong Jungle Beat is the third title in Nintendo’s new line of 'Wiimakes' and boy, is it good. Everything there was to love about the original can be found here, including a handful of new content. The game excels in practically every department, and while it may only take a couple of hours to complete, it's filled with replay value. The lack of DK Bongo support is unfortunate, but not a deal-breaker. If you missed out on the Gamecube version, you owe it to yourself to pick up this must-play platformer."'' | ||
|- | |- | ||
|Dan Pearson, [ | |Dan Pearson, [http://www.eurogamer.net/articles/new-play-control-donkey-kong-jungle-beat-review Eurogamer] | ||
|8/10 | |8/10 | ||
| | |''"If you never caught the original, then this is almost a must-have. It's stuffed with charm and clever ideas like the score-maxing hint sections displayed upon level-completion. In fact, this is classic platforming with the added bonus of individuality and innovation. If, like a hippy with particularly adhesive locks, you were dreadfully attached to your bongo set, you may take time to adjust. I can only implore you to try."'' | ||
|- | |- | ||
|Adam Riley, [http://www.cubed3.com/review/720/1/new-play-control-donkey-kong-jungle-beat-nintendo-wii.html Cubed3] | |Adam Riley, [http://www.cubed3.com/review/720/1/new-play-control-donkey-kong-jungle-beat-nintendo-wii.html Cubed3] | ||
|8/10 | |8/10 | ||
| | |''"Donkey Kong: Jungle Beat was an instant classic when it arrived on the GameCube and now, complete with its impressive new control scheme and welcomed extras, it shines bright amongst a plethora of average Wii titles. If you missed out the first time, make sure the same does not happen again..."'' | ||
|- | |- | ||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
|[ | |[http://www.metacritic.com/game/wii/new-play-control!-donkey-kong-jungle-beat 78] | ||
|- | |- | ||
|colspan=2|GameRankings | |colspan=2|GameRankings | ||
|[http://www.gamerankings.com/wii/954379-new-play-control-donkey-kong-jungle-beat/index.html 81] | |[http://www.gamerankings.com/wii/954379-new-play-control-donkey-kong-jungle-beat/index.html 81] | ||
|} | |} | ||
{{br}} | |||
==Gallery== | ==Gallery== | ||
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DKJB NPC logo.png|[[New Play Control!]] logo | DKJB NPC logo.png|[[New Play Control!]] logo | ||
DKDKJB1.png|[[Donkey Kong]] | DKDKJB1.png|[[Donkey Kong]] | ||
HelperMonkey-DKJB.png|Helper Monkey | HelperMonkey-DKJB.png|[[Helper Monkey]] | ||
JungleDeeps.png|Jungle Deeps | JungleDeeps.png|Jungle Deeps | ||
</gallery> | </gallery> | ||
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==Quotes== | ==Quotes== | ||
{{main|List of New Play Control! Donkey Kong Jungle Beat quotes}} | {{main|List of New Play Control! Donkey Kong Jungle Beat quotes}} | ||
* | *''"Oh! My aching head... Hey, [[Donkey Kong|DK]]! The other kingdoms have taken all our [[banana]]s away! Please help us! Go show those nasty kings who's boss! Oh! I almost forgot... If you swipe {{button|wii|Wiimote}} while tilting {{button|wii|Stick}}, you'll send a sound wave in the direction you're focusing!"'' - Helper Monkey | ||
* | *''"You're not far from the king now! Are you grabbing every banana you can? You need every banana you can find for the coming battle!"'' - Helper Monkey | ||
* | *''"THE WORLD IS MINE! ALL MINE!"'' - Ghastly King/Cactus King | ||
==Staff== | ==Staff== | ||
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{{foreign names | {{foreign names | ||
|Jap=Wiiであそぶ ドンキーコングジャングルビート | |Jap=Wiiであそぶ ドンキーコングジャングルビート | ||
|JapR=Wii de Asobu | |JapR=Wii de Asobu Donkīkongu Janguru Bīto | ||
|JapM=Play with Wii Donkey Kong Jungle Beat | |JapM=Play with Wii Donkey Kong Jungle Beat | ||
| | |Chi=Wii來玩 大金剛森林節拍<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref> | ||
|ChiR=Wii Láiwán Dàjīngāng Sēnlín Jiépāi | |||
|ChiM=Play with Wii Donkey Kong Jungle Beat | |||
| | |||
| | |||
}} | }} | ||
==External links== | |||
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/new_play_control_donkey_kong_jungle_beat_12465.html European English site] | |||
*[http://www.nintendo.com/games/detail/goWAHJxawo5A6IEqQsXfakSPpKsT8puA ''New Play Control! Donkey Kong Jungle Beat'' at Nintendo] | |||
*[http://www.nintendo.co.jp/wii/r49j/index.html Japanese Site] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DKJB}} | {{DKJB}} | ||
{{ | {{DKGames}} | ||
{{Wii}} | {{Wii}} | ||
[[Category:New Play Control! Donkey Kong Jungle Beat|*]] | [[Category:New Play Control! Donkey Kong Jungle Beat|*]] | ||
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[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:2008 games]] | [[Category:2008 games]] | ||
[[Category:2009 games]] | [[Category:2009 games]] | ||
[[it:New Play Control! Donkey Kong Jungle Beat]] | [[it:New Play Control! Donkey Kong Jungle Beat]] |