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{{italic title}}
{{italic title}}
{{about|the GameCube tech demo|other uses of "Peach's Castle"|[[Peach's Castle (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:PC Entrance.png|250px]]
|image=[[File:PC Entrance.png|250px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release=2001
|release=N/A
|genre=[[Genre#Platform games|Platformer]]
|genre=[[Genre#Platform games|Platformer]]
|modes=Single player
|modes=Single player
|ratings=Not rated
|ratings=Not rated
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|format={{format|gcn=1}}
|media={{media|gcn=1}}
|input={{input|gcn=1}}
|input={{input|gcn=1}}
}}
}}
'''''NDDEMO'''''<ref>{{cite|url=imgur.com/a/QJ9HMUR|title=Nintendo GameCube SDK documentation}}</ref> (short for "'''''Nintendo Developer Demo'''''"; referred to in-game as '''''Welcome to GameCube World!!''''') is a 2001 interactive [[tech demo]]<ref>{{cite|language=en|author=monokoma|date=March 1, 2009|url=www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo|title= Peach’s Castle (GameCube – Tech Demo)|publisher=Unseen64|accessdate=June 5, 2024}}</ref> included in the software development kit for the [[Nintendo GameCube]], created to show developers the system's graphical capabilities. In the demo, the player controls a red arrow that can navigate various rooms in [[Peach's Castle]] from ''[[Super Mario 64]]'', with each room demonstrating a different graphical effect, such as bump mapping, anti-aliasing, or environment mapping.
'''''NDDEMO'''''<ref>[https://imgur.com/a/QJ9HMUR Nintendo GameCube SDK documentation]</ref> (known informally as '''''Peach's Castle''''', and referred to in-game as '''''Welcome to GameCube World!!''''') is a 2001 interactive [[tech demo]]<ref>[http://www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo/ Unseen64 Peach's Castle Demo Information]</ref> included in the software development kit for the [[Nintendo GameCube]], created to show developers the system's graphical capabilities.  
 
In the demo, the player controls a red arrow that can navigate various rooms in [[Peach's Castle]] from ''[[Super Mario 64]]'', with each room demonstrating a different graphical effect, such as bump mapping, anti-aliasing, or environment mapping.


==Rooms==
==Rooms==
===#0 Peach Castel - ENTRANCE===
===#0 Peach Castel - ENTRANCE===
This is the main hub area featuring six doors, five of which lead to other rooms. This room features several animated objects throughout, as well as a map of the Castle at the center of the bottom floor.
The main hub area featuring 6 doors, 5 of which lead to other rooms. This room features several animated objects throughout, as well as a map of the Castle at the center of the bottom floor.


===#1 Huge Texture - DOME===
===#1 Huge Texture - DOME===
This is a small room with floral and mountain-themed murals on the walls. The floor has a [[Super Star]] with a flower in the background, which is revealed to be made of a small repeating texture of three stars when looked at closely.  
A small room with a floral and mountain-themed murals on the walls. The floor has a [[Super Star]] with a flower in the background, which is revealed to be made of a small, repeating texture of three stars when looked at closely.  


This room demonstrates the GameCube's support for large, high-resolution textures, as well as {{wp|Mipmap|mipmapping}}.
This room demonstrates the GameCube's support for large, high-resolution textures, as well as {{wp|Mipmap|mipmapping}}.


===#2 Bump & Shadow - SPIRAL STAIRCASE===
===#2 Bump & Shadow - SPIRAL STAIRCASE===
This is a dimly lit area with a colored stone pillar and spiral staircase in the center. Once the player reaches the stairs, the red arrow begins bouncing, and the player can lead it to the bottom of the room, where a door leading to the Hangar can be found.  
A dimly-lit area with a colored stone pillar and spiral staircase in the center. Once the player reaches the stairs, the red arrow begins bouncing, and the player can lead it to the bottom of the room, where a door leading to the Hangar can be found.  


This room features {{wp|Bump mapping|bump mapping}}, a method of simulating bumps and wrinkles on an object's surface.
This room features {{wp|Bump mapping|bump mapping}}, a method of simulating bumps and wrinkles on an object's surface.


===#3 Antialiasing - HANGAR===
===#3 Antialiasing - HANGAR===
This is an indoor hangar with a biplane. Next to it, the player can find a metal [[Warp Pipe]], which leads to the Cave. This room demonstrates the GameCube's {{wp|Anti-aliasing filter|anti-aliasing}} functionality, most prominently with the wire-mesh fences.
An indoor hangar with a biplane. Next to it, the player can find a metal [[Warp Pipe]] which leads to the Cave. This room demonstrates the GameCube's {{wp|Anti-aliasing filter|anti-aliasing}} functionality, most prominently with the wire-mesh fences.


===#4 Local Lighting - CAVE===
===#4 Local Lighting - CAVE===
This is a cave featuring a wooden bridge that leads to a [[Goomba]] statue, with some bulbs and colored projector lights illuminating the path. This room demonstrates the GameCube's real-time lighting capabilities, with lights and casted shadows updating to reflect their source's position.  
A cave featuring a wooden bridge which leads to a [[Goomba]] statue, with some bulbs and colored projector lights illuminating the path. This room demonstrates the GameCube's real-time lighting capabilities, with lights and casted shadows updating to reflect their source's position.  


Entering the green Warp Pipe at the beginning of the area takes the player to the top floor of the Entrance.
Entering the green Warp Pipe at the beginning of the area takes the player to the top floor of the Entrance.


===#5 Projection Texture - CINEMA THEATER===
===#5 Projection Texture - CINEMA THEATER===
This is a small screening room where a short looping video (featuring prototype GameCube consoles of various colors), along with a blue star and pink heart, is projected and moved around the room.  
A small screening room where a short looping video (featuring prototype GameCube consoles of various colors), along with a blue star and pink heart, are projected and moved around the room.  


This area demonstrates {{wp|Projective texture mapping|projected textures}}, which can be animated, overlayed on top of each other, and projected over many objects in real-time.
This area demonstrates {{wp|Projective texture mapping|projected textures}}, which can be animated, overlayed on top of each other, and projected over many objects in real-time.


===#6 Environment Mapping - METAL MARIO !!===
===#6 Environment Mapping - METAL MARIO !!===
This is a small room featuring a large [[Metal Mario]] statue that reflects its surroundings, meant to demonstrate {{wp|Reflection mapping|environment mapping}}.
A small room featuring a large [[Metal Mario]] statue that reflects its surroundings, meant to demonstrate {{wp|Reflection mapping|environment mapping}}.


===#7 Maximum POLYGONS - How Many COINS?===
===#7 Maximum POLYGONS - How Many COINS?===
This is a white room with a [[? Block]] at the center. Pressing {{button|gcn|A}} while underneath releases a large number of differently colored [[Coin]]s and stars. This room demonstrates the large number of polygons, models, and objects that the GameCube can process and display at once.
A white room with a [[? Block]] at the center. Pressing {{button|gcn|A}} while underneath will release a large amount of differently-colored [[Coin|Coins]] and stars. This room demonstrates the large amount of polygons, models, and objects that the GameCube can process and display at once.


The player can use {{button|gcn|Pad}} to adjust how many Coins appear when the ? Block is hit, up to 1,024 at once; {{button|gcn|Padup}} and {{button|gcn|Paddown}} increase and decrease the number by 20, while {{button|gcn|Padright}} and {{button|gcn|Padleft}} increase and decrease the number by one. The exact number can be viewed by enabling "System Info" in the pause menu.
The player can use {{button|gcn|Pad}} to adjust how many coins appear when the ? Block is hit, up to 1024 at once; {{button|wii|Padup}} and {{button|wii|Paddown}} increase and decrease the amount by 20, while {{button|wii|Padright}} and {{button|wii|Padleft}} increase and decrease by 1. The exact amount can be viewed by enabling "System Info" in the pause menu.


Pressing {{button|gcn|B}} exits the room; as such, camera control mode is activated by pressing {{button|gcn|X}} instead.
Pressing {{button|gcn|B}} exits the room; as such, camera control mode is activated by pressing {{button|gcn|X}} instead.
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==Features==
==Features==
===Camera Control Mode===
===Camera Control Mode===
By pressing {{button|gcn|B}}, the player can freely control the camera's angle and position. {{button|gcn|Stick}} adjusts the camera's position, and {{button|gcn|C}} controls its angle; pressing {{button|gcn|L}} or {{button|gcn|R}} raises and lowers it, respectively. Pressing {{button|gcn|B}} again returns to the arrow.
By pressing {{button|gcn|B}}, the player can freely control the camera's angle and position. {{button|gcn|Stick}} adjusts the camera's position, and {{button|gcn|C}} controls its angle; pressing {{button|gcn|L}} or {{button|gcn|R}} raises and lowers it respectively. Pressing {{button|gcn|B}} again returns to the arrow.


===Wireframe Mode===
===Wireframe Mode===
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===Doors===
===Doors===
When the player reaches a door, the arrow "knocks" on the door until the corresponding room is finished loading. To reduce load times, the room the player is meant to enter next is loaded ahead of time, indicated by the star on the door being yellow instead of stone-gray.
When the player reaches a door, the arrow will "knock" on the door until the corresponding room is finished loading. To reduce load times, the room the player is meant to enter next is loaded ahead of time, indicated by the star on the door being yellow instead of stone-gray.


==Controls==
==Controls==
*{{button|gcn|A}} Jump in How Many Coins?, pause/resume in Auto Demo
*{{button|gcn|A}} - Jump in How Many Coins?, pause/resume in Auto Demo
*{{button|gcn|B}} Enter camera control mode, exit room in How Many Coins?
*{{button|gcn|B}} - Enter camera control mode, exit room in How Many Coins?
*{{button|gcn|X}} Enter camera control mode in How Many Coins?, slowly advance scene when paused in Auto Demo
*{{button|gcn|X}} - Enter camera control mode in How Many Coins?, slowly advance scene when paused in Auto Demo
*{{button|gcn|Y}} Enter wireframe mode, slowly rewind scene when paused in Auto Demo
*{{button|gcn|Y}} - Enter wireframe mode, slowly rewind scene when paused in Auto Demo
*{{button|gcn|L}} Raise the camera in camera control mode, rewind in Auto Demo
*{{button|gcn|L}} - Raise the camera in camera control mode, rewind in Auto Demo
*{{button|gcn|R}} Reset the camera behind the player, lower the camera in camera control mode, fast-forward in Auto Demo
*{{button|gcn|R}} - Reset the camera behind the player, lower the camera in camera control mode, fast-forward in Auto Demo
*{{button|gcn|Start}} Enter pause menu
*{{button|gcn|Start}} - Enter pause menu
*{{button|gcn|Stick}} Move the arrow, adjust the camera's position in camera control mode
*{{button|gcn|Stick}} - Move the arrow, adjust the camera's position in camera control mode
*{{button|gcn|C}} Rotate the camera around the player, adjust the camera's angle in camera control mode
*{{button|gcn|C}} - Rotate the camera around the player, adjust the camera's angle in camera control mode
*{{button|gcn|Pad}} Adjust how many Coins appear when the ? Block is hit in How Many Coins?
*{{button|gcn|Pad}} - Adjust how many coins appear when the ? Block is hit in How Many Coins?


==Gallery==
==Gallery==
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</gallery>
</gallery>


===Sprites and models===
===Sprites and Models===
<gallery>
<gallery>
PCTDStarsModel.png|[[Star]]s
PCTDStarsModel.png|[[Star]]s
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{{media table
{{media table
|file1=PC Entrance.oga
|file1=PC Entrance.oga
|title1=''NDDEMO''
|title1=''Peach's Castle''
|description1=Entrance theme
|description1=Entrance theme
|length1=0:30
|length1=0:30
|file2=PC Dome.oga
|file2=PC Dome.oga
|title2=''NDDEMO''
|title2=''Peach's Castle''
|description2=Dome theme
|description2=Dome theme
|length2=0:30
|length2=0:30
|file3=PC Spiralstaircase.oga
|file3=PC Spiralstaircase.oga
|title3=''NDDEMO''
|title3=''Peach's Castle''
|description3=Spiral Staircase theme
|description3=Spiral Staircase theme
|length3=0:30
|length3=0:30
|file4=PC Hangar.oga
|file4=PC Hangar.oga
|title4=''NDDEMO''
|title4=''Peach's Castle''
|description4=Hangar theme
|description4=Hangar theme
|length4=0:30
|length4=0:30
|file5=PC Cave.oga
|file5=PC Cave.oga
|title5=''NDDEMO''
|title5=''Peach's Castle''
|description5=Cave theme
|description5=Cave theme
|length5=0:30
|length5=0:30
|file6=PC Cinematheater.oga
|file6=PC Cinematheater.oga
|title6=''NDDEMO''
|title6=''Peach's Castle''
|description6=Cinema Theater theme
|description6=Cinema Theater theme
|length6=0:30
|length6=0:30
|file7=PC Metalmario.oga
|file7=PC Metalmario.oga
|title7=''NDDEMO''
|title7=''Peach's Castle''
|description7=Metal Mario theme
|description7=Metal Mario theme
|length7=0:30
|length7=0:30
|file8=PC Howmanycoins.oga
|file8=PC Howmanycoins.oga
|title8=''NDDEMO''
|title8=''Peach's Castle''
|description8=How Many Coins? theme
|description8=How Many Coins? theme
|length8=0:30
|length8=0:30
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==External links==
==External links==
*[https://www.youtube.com/watch?v=nQLauxlFYwg Gameplay footage]
*[https://www.youtube.com/watch?v=jE85lOieDnw Gameplay footage]


{{unreleased media}}
{{unreleased media}}

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