Editing Mondo

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Mondo consists of one long area, a short screen with the [[Giant Gate]], and an optional area down a blue [[Warp Pipe]]. This level has five [[Dragon Coin]]s, and it allows the player 300 seconds on the [[Time Limit|timer]] to complete. Although [[Koopa Troopa]]s and [[Jumping Piranha Plant]]s can be seen in Mondo, the most common enemies here are [[Cheep Cheep]]s. Without [[water]], these fish flop around erratically, but when the level is flooded, they swim as they usually do.
Mondo consists of one long area, a short screen with the [[Giant Gate]], and an optional area down a blue [[Warp Pipe]]. This level has five [[Dragon Coin]]s, and it allows the player 300 seconds on the [[Time Limit|timer]] to complete. Although [[Koopa Troopa]]s and [[Jumping Piranha Plant]]s can be seen in Mondo, the most common enemies here are [[Cheep Cheep]]s. Without [[water]], these fish flop around erratically, but when the level is flooded, they swim as they usually do.


===Normal exit===
The player must be very careful, as the way of crossing the level depends on whether there is water or not. For instance, there are two ways to reach the top of a high pipe; the player can either use the [[Flying Platform]] of an [[Amazing Flyin' Hammer Brother]] as a lift or [[swim]] over the pipe when the level is flooded. A [[Cape Feather]] can be found in the first [[? Block|Prize Block]] if [[Mario]] or [[Luigi]] is big, or a [[Super Mushroom]] if he is [[Small Mario|small]]. [[Yoshi]] can be found in a Prize Block as well. The end part of the level contains a bunch of Prize Blocks, which mostly contain [[coin]]s. The player is given the option to save after this level. Using a Cape Feather, if Mario or Luigi waits long enough at the beginning of the level for the water tide to drop below the ground, he has enough [[dash|running]] space to take off and [[fly]] over the level to the Warp Pipe leading to the Giant Gate. This requires steady timing, however, as the player has to press Left on {{button|snes|Pad}} almost rhythmically to keep above the Amazing Flyin' Hammer Brothers, as the second top half of the level constantly stays offscreen.
The player must be very careful, as the way of crossing the level depends on whether there is water or not. For instance, there are two ways to reach the top of a high pipe; the player can either use the [[Flying Platform]] of an [[Amazing Flyin' Hammer Brother]] as a lift or [[swim]] over the pipe when the level is flooded. A [[Cape Feather]] can be found in the first [[? Block|Prize Block]] if [[Mario]] or [[Luigi]] is big, or a [[Super Mushroom]] if he is [[Small Mario|small]]. [[Yoshi]] can be found in a Prize Block as well. The end part of the level contains a bunch of Prize Blocks, which mostly contain [[coin]]s. The player is given the option to save after this level. Using a Cape Feather, if Mario or Luigi waits long enough at the beginning of the level for the water tide to drop below the ground, he has enough [[dash|running]] space to take off and [[fly]] over the level to the Warp Pipe leading to the Giant Gate. This requires steady timing, however, as the player has to press Left on {{button|snes|Pad}} almost rhythmically to keep above the Amazing Flyin' Hammer Brothers, as the second top half of the level constantly stays offscreen.


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