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{{about|sections of gameplay in 3D ''Super Mario'' games|tasks in ''Super Mario Run''|''[[Super Mario Run]]''}}
{{about|sections of gameplay in 3D ''Super Mario'' games|tasks in ''Super Mario Run''|''[[Super Mario Run]]''}}
[[File:SM64DS mission select.png|thumb|right|200px|The mission-selection screen for [[Snowman's Land]] in ''[[Super Mario 64 DS]]'']]
[[File:SM64DS mission select.png|thumb|right|200px|The mission select screen for Snowman's Land in ''Super Mario 64 DS'']]
'''Missions''', also known as '''episodes''' in ''[[Super Mario Sunshine]]'' and '''objectives''' in ''[[Super Mario Odyssey]]'', appear as scenarios or instances that take place in various [[level]]s in many of the 3D games in the ''[[Super Mario (series)|Super Mario]]'' series. Missions often change the placement of objects in the level they apply to, and lead the player toward a certain [[Power Star]], [[Shine Sprite]], or [[Power Moon]] in the level. In most of their appearances, missions are selected from a dedicated menu that appears upon the player entering a level.
A '''mission''', also known as an '''episode''' in ''[[Super Mario Sunshine]]'' and an '''objective''' in ''[[Super Mario Odyssey]]'', is a scenario or instance that takes place in various [[level]]s in many of the 3D games in the ''[[Super Mario (series)|Super Mario]]'' series. Missions often change the placement of objects in the level they apply to, and lead the player toward a certain [[Power Star]], [[Shine Sprite]], or [[Power Moon]] in the level. In most of their appearances, missions are selected from a dedicated menu that appears upon entering a level.


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:Bob-omb Battlefield mission select.png|thumb|right|200px|The mission-selection screen for the Bob-omb Battlefield in ''Super Mario 64'']]
[[File:Bob-omb Battlefield mission select.png|thumb|right|200px|The mission select screen for Bob-omb Battlefield in ''Super Mario 64'']]
Missions first appear in ''[[Super Mario 64]]''. There are six missions in each of the game's 15 main courses, which can be selected from when [[Mario]] enters one of the courses. Incomplete missions are represented by translucent blue Power Stars, while completed ones are represented by regular Power Stars. Mario can select only the first mission in each course when he enters it for the first time. Individual missions only rarely contain differences in level design in this game, mostly limited to the appearance of mission-relevant characters or bosses, such as the [[King Bob-omb|Big Bob-omb]] appearing only when [[Big Bob-omb on the Summit]] is selected on the [[Bob-omb Battlefield]], though there are occasionally more subtle differences as well, such as there being three [[Metal ball|iron ball]]s rolling around in a ditch on the Bob-omb Battlefield during [[Footrace with Koopa the Quick]] as opposed to two in every other mission. Since the level design changes little between missions, Power Stars belonging to missions other than the one selected can be obtained the majority of the time. Collecting a Power Star from a later mission causes only that mission to become unlocked prematurely.
Missions first appear in ''[[Super Mario 64]]''. There are six missions in each of the game's 15 main courses, which can be selected from when [[Mario]] enters one of the courses. Incomplete missions are represented by translucent blue Power Stars, while completed ones are represented by regular Power Stars. Mario can only select the first mission in each course when he enters it for the first time. Individual missions only rarely contain differences in level design in this game, mostly limited to the appearance of mission-relevant characters or bosses, such as the [[King Bob-omb|Big Bob-omb]] only appearing when [[Big Bob-omb on the Summit]] is selected in [[Bob-omb Battlefield]], though there are occasionally more subtle differences as well, such as there being three [[Metal ball|iron ball]]s rolling around in a ditch in Bob-omb Battlefield during [[Footrace with Koopa the Quick]] as opposed to two in every other mission. Since the level design changes little between missions, Power Stars belonging to missions other than the one selected can be obtained the majority of the time. Collecting a Power Star from a later mission causes that mission and only that mission to become unlocked prematurely.


Each of the main courses also contains an additional Power Star that appears regardless of the selected mission once Mario collects 100 [[coin]]s in a single visit to that level. These Power Stars are not themselves part of any mission, and they are listed separately in mission selection menus.
Each of the main courses also contains an additional Power Star that appears regardless of the selected mission once Mario collects 100 [[coin]]s in a single visit to that level. These Power Stars are not themselves part of any mission, and are listed separately in mission selection menus.


In ''Super Mario 64''{{'}}s remake, ''[[Super Mario 64 DS]]'', missions function largely the same, though there are now seven missions in each main course instead of six. While Power Stars from other missions can still be obtained the majority of the time, there are a slightly greater number of level design changes between missions than in the [[Nintendo 64]] version. For example, the newly introduced [[Silver Star]]s appear only when the missions they are relevant to are selected.
In ''Super Mario 64''{{'}}s remake, ''[[Super Mario 64 DS]]'', missions function largely the same, though there are now seven missions in each main course instead of six. While Power Stars from other missions can still be obtained the majority of the time, there are a slightly greater number of level design changes between missions than in the [[Nintendo 64]] version — for example, the newly-introduced [[Silver Star]]s only appear when the missions they are relevant to are selected.


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
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Completing the seventh episode of each main level is mandatory to finish the game, as doing so unlocks the entrance to [[Corona Mountain]] in [[Delfino Plaza]]. Each of these seventh episodes involves chasing [[Shadow Mario]] through the level and defeating him.
Completing the seventh episode of each main level is mandatory to finish the game, as doing so unlocks the entrance to [[Corona Mountain]] in [[Delfino Plaza]]. Each of these seventh episodes involves chasing [[Shadow Mario]] through the level and defeating him.


The ''Super Mario Sunshine'' Player's Guide also refers to the two hidden Shine Sprites in each level as being collected as part of ninth and tenth episodes of their respective levels.<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|title=''Super Mario Sunshine'' Player's Guide|page=41|publisher=Nintendo of America|language=en-us|date=2002|isbn=1-930206-23-2}}</ref> However, these episodes are not selectable from the episode selection menu even after being completed, instead being displayed in the margin of the menu next to text reading "???" These hidden Shine Sprites are obtainable by selecting certain episodes and then somehow exploring off of the main path. Some of these hidden Shine Sprites are obtainable in multiple episodes, while others are limited to a single one. For example, [[Pianta Village]]'s [[Soak the Sun]] Shine Sprite can be obtained by selecting Episode 8, [[Fluff Festival Coin Hunt]], then spraying a hidden Shine Sprite painting at Pianta Village's highest point instead of collecting the eight [[Red Coin|red coin]]s.
The ''Super Mario Sunshine'' Player's Guide also refers to the two hidden Shine Sprites in each level as being collected as part of ninth and tenth episodes of their respective levels.<ref>{{cite|author=Averill, Alan, and Jennifer Villarreal|title=''Super Mario Sunshine'' Player's Guide|page=41|publisher=Nintendo of America|language=en-us|date=2002|isbn=1-930206-23-2}}</ref> However, these episodes are not selectable from the episode selection menu even after being completed, instead being displayed in the margin of the menu next to text reading "???". These hidden Shine Sprites are obtainable by selecting certain episodes and then somehow exploring off of the main path. Some of these hidden Shine Sprites are obtainable in multiple episodes, while others are limited to a single one. For example, [[Pianta Village]]'s [[Soak the Sun]] Shine Sprite can be obtained by selecting Episode 8, [[Fluff Festival Coin Hunt]], then spraying a hidden Shine Sprite painting at Pianta Village's highest point instead of collecting the eight [[Red Coin|red coin]]s.


Like in ''Super Mario 64'', each main level, as well as [[Delfino Plaza]], the game's hub area, contains an additional Shine Sprite not part of any episode that appears in any episode once Mario collects one hundred coins. These Shine Sprites are once again not considered to be part of any particular episode, and are listed separately when selecting an episode.
Like in ''Super Mario 64'', each main level, as well as [[Delfino Plaza]], the game's hub area, contains an additional Shine Sprite not part of any episode that appears in any episode once Mario collects one hundred coins. These Shine Sprites are once again not considered to be part of any particular episode, and are listed separately when selecting an episode.
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Missions in ''[[Super Mario Galaxy 2]]'' function largely the same as those in ''Super Mario Galaxy'', with each of the game's 242 unique Power Stars being designated as a named mission. In this game, galaxies contain only one or two regular missions, and one or two additional missions beyond that (for a total of two to three), which can once again be hidden missions, Prankster Comet missions, or letter missions (which are received from a variety of different characters in place of Luigi, such as a [[Gearmo]] in the [[Space Storm Galaxy]] and [[The Chimp]] in various other galaxies throughout the game). In addition to the two or three normal Power Star missions in each galaxy, there are an equal number of Green Star Prankster Comet missions in each galaxy except for the [[Grandmaster Galaxy]], which are only unlocked once Mario and Luigi collect all 120 initially available Power Stars and complete the first mission of [[Bowser's Galaxy Generator]], [[Bowser's Fortified Fortress]]. Unlike most missions which are named descriptively, Green Star missions are named Green Star 1, Green Star 2, and (if the galaxy has three Green Stars) Green Star 3 in every galaxy they appear in, and they are all unlocked at once. Green Star missions send Mario or Luigi to one of the galaxy's regular missions when selected, as the Green Stars occupy hidden locations in the galaxies in which they are found. As a result of the Green Stars' inclusion, each galaxy other than the Grandmaster Galaxy has a total of either four or six missions.
Missions in ''[[Super Mario Galaxy 2]]'' function largely the same as those in ''Super Mario Galaxy'', with each of the game's 242 unique Power Stars being designated as a named mission. In this game, galaxies contain only one or two regular missions, and one or two additional missions beyond that (for a total of two to three), which can once again be hidden missions, Prankster Comet missions, or letter missions (which are received from a variety of different characters in place of Luigi, such as a [[Gearmo]] in the [[Space Storm Galaxy]] and [[The Chimp]] in various other galaxies throughout the game). In addition to the two or three normal Power Star missions in each galaxy, there are an equal number of Green Star Prankster Comet missions in each galaxy except for the [[Grandmaster Galaxy]], which are only unlocked once Mario and Luigi collect all 120 initially available Power Stars and complete the first mission of [[Bowser's Galaxy Generator]], [[Bowser's Fortified Fortress]]. Unlike most missions which are named descriptively, Green Star missions are named Green Star 1, Green Star 2, and (if the galaxy has three Green Stars) Green Star 3 in every galaxy they appear in, and they are all unlocked at once. Green Star missions send Mario or Luigi to one of the galaxy's regular missions when selected, as the Green Stars occupy hidden locations in the galaxies in which they are found. As a result of the Green Stars' inclusion, each galaxy other than the Grandmaster Galaxy has a total of either four or six missions.


Like in ''Super Mario Galaxy'', regular missions considerably vary from one another in terms of level design and object placement, usually leading Mario and Luigi to completely different planets in each mission. This is also the case for Prankster Comet missions to a greater degree than in ''Super Mario Galaxy'', though many of them still reuse level design from the missions that they are based on. Additionally, while some letter missions, such as [[Boulder Bowl Galaxy]]'s [[C'mere, Goomba]], still take place in the scenario of one of the galaxy's regular missions, others, such as [[Fluffy Bluff Galaxy]]'s [[The Chimp's Stomp Challenge]], use unique, altered versions of a regular mission's scenario and are listed separately on the mission select screen before being completed, more closely resembling Prankster Comet missions.
Like in ''Super Mario Galaxy'', regular missions considerably vary from one another in terms of level design and object placement, usually leading Mario and Luigi to completely different planets in each mission. This is also the case for Prankster Comet missions to a greater degree than in ''Super Mario Galaxy'', though many of them still reuse level design from the missions that they are based on.


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====

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