Editing Missile shell
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|image=[[File:Shell Missile.png|100px]]<br>Artwork of a missile shell from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' | |image=[[File:Shell Missile.png|100px]]<br>Artwork of a missile shell from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' | ||
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]]) | |first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]]) | ||
|latest_appearance=''[[Donkey Kong Country 3 | |latest_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!#Differences in the Game Boy Advance version|Donkey Kong Country 3]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]]) | ||
}} | }} | ||
'''Missile shells'''<ref>{{cite|quote=Barbos will retreat downward, to a lower cavern and will launch homing missile shells at you.|author=Owsen, Dan, Terry Munson, and Paul Shinoda|language=en-us|publisher=Nintendo of America|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide|page=92}}</ref><ref>{{cite|quote=Here, lure the missile shells so that they’re facing Barbos then, as soon as the shells start flashing, swim out of the way.|title=''Nintendo Official Magazine'' (UK) Issue 54|page=49|date=March 1997}}</ref> are enemies appearing only in [[Barbos's Barrier]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Missile shells have purple cone-shaped shells covering their tentacle-based bodies, and display two beady eyes. Missile shells are shot by [[Barbos]], after which they begin chasing the player. A while afterwards, they stop in place to home into the character, then shoot straight towards him before hitting a wall or a [[Lurchin]]. [[Enguarde]] cannot attack the missile shells, as he will get hurt if he tries to do so. Enguarde must lure them at the Lurchins that protect Barbos, leaving Barbos open to direct attacks from Enguarde. In the [[Donkey Kong Country 3 (Game Boy Advance)|remake]], missile shells are defeated only if they hit a Lurchin, as they can swim through the area's walls. | '''Missile shells'''<ref>{{cite|quote=Barbos will retreat downward, to a lower cavern and will launch homing missile shells at you.|author=Owsen, Dan, Terry Munson, and Paul Shinoda|language=en-us|publisher=Nintendo of America|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide|page=92}}</ref><ref>{{cite|quote=Here, lure the missile shells so that they’re facing Barbos then, as soon as the shells start flashing, swim out of the way.|title=''Nintendo Official Magazine'' (UK) Issue 54|page=49|date=March 1997}}</ref> are enemies appearing only in [[Barbos's Barrier]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Missile shells have purple cone-shaped shells covering their tentacle-based bodies, and display two beady eyes. Missile shells are shot by [[Barbos]], after which they begin chasing the player. A while afterwards, they stop in place to home into the character, then shoot straight towards him before hitting a wall or a [[Lurchin]]. [[Enguarde]] cannot attack the missile shells, as he will get hurt if he tries to do so. Enguarde must lure them at the Lurchins that protect Barbos, leaving Barbos open to direct attacks from Enguarde. In the [[Donkey Kong Country 3 (Game Boy Advance)|remake]], missile shells are defeated only if they hit a Lurchin, as they can swim through the area's walls. |