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[[File:HiddenChest01.png|frame|right|A missable [[Hidden Treasure|hidden treasure]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that can only be reached at the beginning of the game.]]
[[File:HiddenChest01.png|frame|right|A missable [[Hidden Treasure|hidden treasure]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that can only be reached at the beginning of the game.]]
'''Missable content''' refers to items, equipment or other details that can be obtained or experienced at one point in the game, but can be missed permanently if the player does not do so before reaching a certain point in the game, or before its location [[unrevisitable area|cannot be revisited]].
'''Missable content''' refers to items, equipment or other details that can be obtained or experienced at one point in the game, but can be missed permanently if the player does not do so before reaching a certain point in the game, or before its location [[Unrevisitable area|cannot be revisited]].


In ''Super Mario'' role-playing games, rare items and accessories are often more difficult to obtain past a certain point, and in some cases, missable content is rare to begin with (such as being rare drops from bosses), but not all rare items are missable.
In ''Super Mario'' role-playing games, rare items and accessories are often more difficult to obtain past a certain point, and in some cases, missable content is rare to begin with (such as being rare drops from bosses), but not all rare items are missable.
==''Super Mario'' series==
==''Super Mario'' series==
===''Super Mario Bros.: The Lost Levels''===
===''Super Mario Bros.: The Lost Levels''===
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==''[[Super Mario RPG: Legend of the Seven Stars]]''==
==''[[Super Mario RPG: Legend of the Seven Stars]]''==
In the original [[Super Nintendo Entertainment System|SNES]] version, the player has only one attempt to collect the [[Frog Coin]] inside a [[Hidden Treasure|hidden treasure]] when [[Mario]] and [[Toad]] enter the [[Mushroom Castle (Super Mario RPG)|Mushroom Castle]]'s foyer for the first time, by jumping on Toad's head and climbing up to the hidden treasure at the end of the room. If the hidden treasure was not obtained, leaving through the entrance before entering the throne room and then returning will reset Toad's position and allow the player to try again if they fail to reach the alcove. In the [[Super Mario RPG (Nintendo Switch)|remake]], the player can collect the Hidden Treasure in the Mushroom Castle hallway at any time.
In the original [[Super Nintendo Entertainment System|SNES]] version, the player has only one attempt to collect the [[Frog Coin]] inside a [[Hidden Treasure|hidden treasure]] when [[Mario]] and [[Toad]] enter the [[Peach's Castle|Mushroom Castle]]'s foyer for the first time, by jumping on Toad's head and climbing up to the hidden treasure at the end of the room. If the hidden treasure was not obtained, leaving through the entrance before entering the throne room and then returning will reset Toad's position and allow the player to try again if they fail to reach the alcove. In the [[Super Mario RPG (Nintendo Switch)|remake]], the player can collect the Hidden Treasure in the Mushroom Kingdom hallway at any time.


The player has two opportunities to collect the items in the vault of the Mushroom Castle: 10 coins, a [[Flower (Super Mario RPG)|Flower]], and a [[Mushroom]]. The two times these can be collected are right after meeting the [[Chancellor]], and during the [[Shymore]] invasion. Even if these items were collected the first time, they reappear in the second time. Once [[Claymorton]] has been defeated, the vault is sealed, preventing these items from being obtained.
The player has two opportunities to collect the items in the vault of the Mushroom Castle: 10 coins, a flower, and a mushroom. The two times these can be collected are right after meeting the [[Chancellor]], and during the [[Shymore|Shyster]] invasion. Even if these items were collected the first time, they reappear in the second time. Once [[Claymorton|Mack]] has been defeated, the vault is sealed, preventing these items from being obtained.


In the SNES version, if the player fails to evade [[Booster]] and his [[Snifster|Snifit]]s three times in the curtain minigame in [[Booster Tower]], they will be forced to fight them and will not be able to obtain the [[Booster's Charm|Amulet]] accessory. In the remake, Booster's Charm is a guaranteed item drop for winning the Engine 023 Booster battle if the curtain minigame was failed, so this item is no longer missable.
In the SNES version, if the player fails to evade [[Booster]] and his [[Snifster|Snifit]]s three times in the curtain minigame in [[Booster Tower]], they will be forced to fight them and will not be able to obtain the [[Booster's Charm|Amulet]] accessory. In the remake, Booster's Charm is a guaranteed item drop for winning the Engine 023 Booster battle if the curtain minigame was failed, so this item is no longer missable.


When Mario frees the inhabitants of [[Seaside Town]] after defeating [[Speardovich]], the [[Elder]] will reward Mario a gift inversely proportional to how many times he was tortured by a disguised Speardovich and his clones from Mario refusing to hand over the [[Star Piece (Super Mario RPG)|Star Piece]] he collected at [[Sunken Ship]] to Speardovich. If Mario does so immediately after returning to Seaside Town, he will receive a [[Flower Box]] from the Elder. However, if Mario does not surrender the Star Piece, Speardovich will send his clones to torture the Elder as many times as necessary until Mario gives in, which will devalue what Mario receives from the Elder to a [[Flower Jar]], a [[Flower Tab]], and 1 [[coin]].
If the player fails to evade [[Dodo]]'s pecking three times while Mario poses as a golden statue in [[Nimbus Land|Nimbus Castle]], they are forced to fight him and miss their chance to obtain the [[Feather (accessory)|Feather]] accessory. In the remake, they can still obtain it as the Toad shopkeeper in Moleville sells one. In that case, the player can collect both if they win the minigame.
 
If the player fails to evade [[Dodo]]'s pecking three times while Mario poses as a golden statue in [[Nimbus Castle]], they are forced to fight him and miss their chance to obtain the [[Feather (accessory)|Feather]] accessory. In the remake, they can still obtain it as the [[Moleville Toad]] sells one. In that case, the player can collect both if they win the minigame.
 
If the post-[[Valentina]] event is triggered where [[Croco]] escapes from a [[Nimbus Land]] house, the [[Signal Ring]] will no longer be available if the player leaves without picking it up.


In the remake, if the player misses an opportunity to analyze an enemy with [[Thought Peek]] for their [[Super Mario RPG (Nintendo Switch) bestiary|Monster List]], they can still obtain their entry by purchasing it from the Monster List Agent in Booster Pass for three Frog Coins each. After clearing the game, enemies the player missed that the NPC was unable to get a write-up for beforehand (such as [[Bill Blaster|Blaster]]) are made available for the player.
In the remake, if the player misses an opportunity to analyze an enemy with [[Thought Peek]] for their [[Monster List]], they can still obtain their entry by purchasing it from the Monster List Agent in Booster Pass for three Frog Coins each. After clearing the game, enemies the player missed that the NPC was unable to get a write-up for beforehand (such as [[Bill Blaster|Blaster]]) are made available for the player.


Also in the remake, unique weapons, items, or accessories can no longer be lost entirely as they cannot be sold whatsoever.
Also in the remake, unique weapons, items, or accessories can no longer be lost entirely as they cannot be sold whatsoever.
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During [[Princess Peach]]'s segments, there are a few chances to use the [[Mysterious Treasure Chest]] to deposit items and Badges, the last opportunity being the segment just after Chapter 6. Once the segment after Chapter 6 is done, all items and badges she has collected (but not deposited into the chest) become unobtainable.
During [[Princess Peach]]'s segments, there are a few chances to use the [[Mysterious Treasure Chest]] to deposit items and Badges, the last opportunity being the segment just after Chapter 6. Once the segment after Chapter 6 is done, all items and badges she has collected (but not deposited into the chest) become unobtainable.


The player can miss out on an opportunity to fight the [[Anti Guy|Anti Guys Unit]] in Bowser's Castle should they correctly answer five questions from the second [[Guard Door]]. The fight, however, does not contain any exclusive items as its purpose is for earning extra [[Star Point]]s.
The player can miss out on an opportunity to fight the [[Anti Guy|Anti Guys Unit]] in Bowser's Castle should they correctly answer five questions from the second [[Guard Door]]. The fight however does not contain any exclusive items and its purpose is for earning extra [[Star Point]]s.


===''[[Paper Mario: The Thousand-Year Door]]''===
===''[[Paper Mario: The Thousand-Year Door]]''===
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Prior to version 1.0.1, it was possible to miss a Toad turned into a surfboard in Shroom City should Mario leave the area after shutting off the water without rescuing the Toad, which in turn would also prevent Mario from getting a +10 HP [[MAX UP Heart]] that the Toad rewards him with.
Prior to version 1.0.1, it was possible to miss a Toad turned into a surfboard in Shroom City should Mario leave the area after shutting off the water without rescuing the Toad, which in turn would also prevent Mario from getting a +10 HP [[MAX UP Heart]] that the Toad rewards him with.


Inside the foyer of [[Bowser's Castle]], where [[Bowser's Minions]] are fighting the [[Folded Soldiers]], Mario can optionally fight the Folded Soldiers and earn 1,000-coin sacks from the minions only after defeating the Folded Soldiers in actual battles without placing any unfolded minions in his range of attack. However, this is only possible before [[Olivia]] is snatched by [[Handaconda]], as the [[Scissors (boss)|Scissors]] cuts up the minions later on.
Inside the foyer of [[Bowser's Castle]], where [[Koopa Troop]] members are fighting the [[Folded Soldiers]], Mario can optionally fight the Folded Soldiers and earn 1,000-coin sacks from the minions only after defeating the Folded Soldiers in actual battles without placing any unfolded minions in his range of attack. However, this is only possible before [[Olivia]] is snatched by [[Handaconda]], as the [[Scissors (boss)|Scissors]] cuts up the minions later on.


In [[Hotfoot Crater]], there are two coins and a 1,000-coin sack on a platform south of the [[airship]] remains, and a breakable [[crate]] sitting on the remains containing another 1,000-coin sack inside. If the player exits the remains to the eastern platform without collecting any of them, they will become inaccessible, as the [[Paper Macho Goomba]]s block up the airship remains.
In [[Hotfoot Crater]], there are two coins and a 1,000-coin sack on a platform south of the [[airship]] remains, and a breakable [[crate]] sitting on the remains containing another 1,000-coin sack inside. If the player exits the remains to the eastern platform without collecting any of them, they will become inaccessible, as the [[Paper Macho Goomba]]s block up the airship remains.
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*[[Morton]]: Has a 39.22% chance of dropping the '''Bowser Fist''' accessory when using Advanced Swing Bros. in the American, European, and Australian versions. In the Japanese version, [[Lemmy]] drops it instead. Using the Game Boy Horror SP guarantees the drop.
*[[Morton]]: Has a 39.22% chance of dropping the '''Bowser Fist''' accessory when using Advanced Swing Bros. in the American, European, and Australian versions. In the Japanese version, [[Lemmy]] drops it instead. Using the Game Boy Horror SP guarantees the drop.
*[[Roy]]: Has a 39.22% chance of dropping the '''Bowser Fang''' accessory when using Advanced Swing Bros. in the American, European, and Australian versions. Using the Game Boy Horror SP will guarantee the drop.
*[[Roy]]: Has a 39.22% chance of dropping the '''Bowser Fang''' accessory when using Advanced Swing Bros. in the American, European, and Australian versions. Using the Game Boy Horror SP will guarantee the drop.
*[[Fawful]] ([[Bowser's Castle]]): Normally drops a rare [[Golden Mushroom]]; one of the five normally accessible in-game. However, with the Game Boy Horror SP equipped, he will instead drop a much more common [[1-Up Super]].
The remake ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' retains the missable content from the original version. While some item and badge drops have changed, bosses that carry any items now only have one and are guaranteed to drop it. As a result of this, only two of the bosses in this game drop potentially missable equipment:
The remake ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' retains the missable content from the original version. While some item and badge drops have changed, bosses that carry any items now only have one and are guaranteed to drop it. As a result of this, only two of the bosses in this game drop potentially missable equipment:
*Popple: The player can miss their chance to obtain '''Popple Badge A''' if Popple flees after the Mario Bros. defeat [[Rookie]] first in their second battle at [[Woohoo Hooniversity]]. In Popple's fourth battle, in [[Teehee Valley]], the player can miss their chance to obtain '''Popple Badge AA''' if he flees when [[Birdo]] is defeated first.  
*Popple: The player can miss their chance to obtain '''Popple Badge A''' if Popple flees after the Mario Bros. defeat [[Rookie]] first in battle at [[Woohoo Hooniversity]]. In Popple's fourth battle, in [[Teehee Valley]], the player can miss their chance to obtain '''Popple Badge AA''' if he flees when [[Birdo]] is defeated first.  
*[[Jojora]]: The player can miss the '''Revenge Jeans''' if Jojora flees when [[Jojora's friends|her friend]] is defeated first.
*[[Jojora]]: The player can miss the '''Revenge Jeans''' if Jojora flees when [[Jojora's friends|her friend]] is defeated first.
In Guffawha Ruins, the '''Mari-Lui Badge''' can be found at the dead-end east of the fourth area, in the ? Block on the right. [[Elite Chuck Guy]]s and [[Limbo Bro]]s now carry items that can only be obtained if Luigi defeats them while equipped with the Game Boy Horror SP: the '''Elite Chuck Guy Badge''' from Elite Chuck Guys and the '''Defense Pants''' from Limbo Bros. Since the amount of beans required to make all seven blends from Starbeans Cafe in this game has been halved from the original version, the player can obtain the Game Boy Horror SP much earlier and have Luigi equipped with it at that point. Because the interior of the Guffawha Ruins becomes inaccessible after [[Bowletta]] kidnaps [[Princess Peach|Peach]], the player has only one chance to obtain these three items.
In Guffawha Ruins, the '''Mari-Lui Badge''' can be found at the dead-end east of the fourth area, in the ? Block on the right. [[Elite Chuck Guy]]s and [[Limbo Bro]]s now carry items that can only be obtained if Luigi defeats them while equipped with the Game Boy Horror SP: the '''Elite Chuck Guy Badge''' from Elite Chuck Guys and the '''Defense Pants''' from Limbo Bros. Since the amount of beans required to make all seven blends from Starbeans Cafe in this game has been halved from the original version, the player can obtain the Game Boy Horror SP much earlier and have Luigi equipped with it at that point. Because the interior of the Guffawha Ruins becomes inaccessible after [[Bowletta]] kidnaps [[Princess Peach|Peach]], the player has only one chance to obtain these three items.
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If [[King Bob-omb]] explodes during his battle and any brother survives the explosion, no experience and coins are given and the '''Ironclad Wear''' is not obtained.
If [[King Bob-omb]] explodes during his battle and any brother survives the explosion, no experience and coins are given and the '''Ironclad Wear''' is not obtained.


===''[[Mario & Luigi: Brothership]]''===
===''Mario & Luigi: Brothership''===
When Mario and Luigi find [[Billdit]] and [[Maykit]] in the early stages of the game, whoever is found first runs the workshop on Shipshape Island for the rest of the game. They both craft different kinds of exclusive gear, and the gear made by the sibling who is found second will be unobtainable.
In ''[[Mario & Luigi: Brothership]]'', some side quests can be completed only before a certain point in the game's story, while some have to be completed in a limited time, otherwise the player will not be able to complete them.<ref>https://youtu.be/iiwHRAXkU_c</ref><ref>''"Some side quests have to be completed in a limited time. Also, some side quests become unavailable after a certain point in the story. Completionists, beware."'' ‐ Side Quests tip, ''Mario & Luigi: Brothership''</ref>
 
Some [[List of Mario & Luigi: Brothership side quests|side quests]] can be completed only before a certain point in the game's story, while some have to be completed in a limited time.<ref>''"Some side quests have to be completed in a limited time. Also, some side quests become unavailable after a certain point in the story. Completionists, beware."'' ‐ Side Quests tip, ''Mario & Luigi: Brothership''</ref> Expiring side quests are indicated with a red-colored thought bubble icon. Most of the game's side quests will become unavailable after revisiting [[Fortress Zokket]], with the last few late-game ones eventually becoming unavailable after reaching the game's epilogue.
 
In [[Raynforst Island]], all collectibles in the area located to the left of the flower gate are missable once all three Toads are reunited in the upper area, as [[Luigi Logic]] is unusable on the handle to access the rest of the area afterward.
 
In the [[Lushgreen Sea, Great Lighthouse Island|Lushgreen Sea Great Lighthouse]] and [[Color-Full Sea, Great Lighthouse Island|Color-Full Sea Great Lighthouse]], all collectibles inside the passageways are missable after the player inserts both plugs into the sockets in front of the big gate. Even if one of the plugs is inserted, it can still be removed from a socket and be placed elsewhere, but both cannot be removed once they are inserted. The missable objects include:
;Lushgreen Sea Great Lighthouse
*Two ? Blocks
*Two hidden blocks
;Color-Full Sea Great Lighthouse
*Four ? Blocks
*One hidden block
 
In the second visit of [[Heatfreeze Island]], the player has the opportunity to fight against the Goom Battalion, the Koopa Troopa Paratroopa Joint Task Force, and the Bro. Brigade in the cave area. Once the island is relinked, this battle cannot be fought.
 
The player can fight hordes of Zok Troopers in [[Shrimpee Islet]] and [[Mykroh Islet]] after getting the Technikki or Adaphne Engine. Once [[Burnadette]] and [[Chilliam]]'s bond is collected, they both cannot be fought as the IDLE members end up stranded on both islands with different Glohm enemies instead.


All collectibles in the main area of [[Bowser's Castle]] on [[Wayaway Island]], [[Fortress Zokket]], and the illusory [[Mushroom Kingdom]] in the [[Soli-Tree]] are missable, as these areas cannot be accessed again.
In the [[Great Lighthouse]]s, the player can lose access to any passageways, and any collectibles therein, if the player inserts both plugs into the sockets in front of the big gate. Even if one plug is inserted, it can still be removed from a socket and be placed elsewhere, otherwise the player is unable to remove them once both are inserted.


Any rare gear drops from regular enemies are missable after defeating [[Zokket]], as the [[Glohm]] versions of enemies that replace them drop DX versions of these items instead. The following is a list of missable rare gear:
All collectibles in [[Fortress Zokket]] and the fake [[Mushroom Kingdom]] in the [[Soli-Tree]] are missable after both areas cannot be accessible again.
*Knockout Hammer from [[Drillby]]
*Accel Boots from [[Snaptor]]
*Blocky Hammer Wear from [[Shower Fish]]
*En Guard Boots from [[Curlup]]
*Liberation Wear from [[Palooka]]
*Gamble Hammer from [[Millton]]


==''[[Mario + Rabbids Sparks of Hope]]''==
==''[[Mario + Rabbids Sparks of Hope]]''==

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