Editing Missable content

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[[File:HiddenChest01.png|frame|right|A missable [[Hidden Treasure|hidden treasure]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that can only be reached at the beginning of the game.]]
[[File:HiddenChest01.png|frame|right|A missable [[Hidden Treasure|hidden treasure]] in ''[[Super Mario RPG: Legend of the Seven Stars]]'' that can only be reached at the beginning of the game.]]
'''Missable content''' refers to items, equipment or other details that can be obtained or experienced at one point in the game, but can be missed permanently if the player does not do so before reaching a certain point in the game, or before its location [[unrevisitable area|cannot be revisited]].
'''Missable content''' refers to items, equipment or other details that can be obtained or experienced at one point in the game, but can be missed permanently if the player does not do so before reaching a certain point in the game, or before its location [[Unrevisitable area|cannot be revisited]].


In ''Super Mario'' role-playing games, rare items and accessories are often more difficult to obtain past a certain point, and in some cases, missable content is rare to begin with (such as being rare drops from bosses), but not all rare items are missable.
In ''Super Mario'' role-playing games, rare items and accessories are often more difficult to obtain past a certain point, and in some cases, missable content is rare to begin with (such as being rare drops from bosses), but not all rare items are missable.
==''Super Mario'' series==
==''Super Mario'' series==
===''Super Mario Bros.: The Lost Levels''===
===''Super Mario Bros.: The Lost Levels''===
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==''[[Super Mario RPG: Legend of the Seven Stars]]''==
==''[[Super Mario RPG: Legend of the Seven Stars]]''==
In the original [[Super Nintendo Entertainment System|SNES]] version, the player has only one attempt to collect the [[Frog Coin]] inside a [[Hidden Treasure|hidden treasure]] when [[Mario]] and [[Toad]] enter the [[Mushroom Castle (Super Mario RPG)|Mushroom Castle]]'s foyer for the first time, by jumping on Toad's head and climbing up to the hidden treasure at the end of the room. If the hidden treasure was not obtained, leaving through the entrance before entering the throne room and then returning will reset Toad's position and allow the player to try again if they fail to reach the alcove. In the [[Super Mario RPG (Nintendo Switch)|remake]], the player can collect the Hidden Treasure in the Mushroom Castle hallway at any time.
In the original [[Super Nintendo Entertainment System|SNES]] version, the player has only one attempt to collect the [[Frog Coin]] inside a [[Hidden Treasure|hidden treasure]] when [[Mario]] and [[Toad]] enter the [[Peach's Castle|Mushroom Castle]]'s foyer for the first time, by jumping on Toad's head and climbing up to the hidden treasure at the end of the room. If the hidden treasure was not obtained, leaving through the entrance before entering the throne room and then returning will reset Toad's position and allow the player to try again if they fail to reach the alcove. In the [[Super Mario RPG (Nintendo Switch)|remake]], the player can collect the Hidden Treasure in the Mushroom Kingdom hallway at any time.


The player has two opportunities to collect the items in the vault of the Mushroom Castle: 10 coins, a [[Flower (Super Mario RPG)|Flower]], and a [[Mushroom]]. The two times these can be collected are right after meeting the [[Chancellor]], and during the [[Shymore]] invasion. Even if these items were collected the first time, they reappear in the second time. Once [[Claymorton]] has been defeated, the vault is sealed, preventing these items from being obtained.
The player has two opportunities to collect the items in the vault of the Mushroom Castle: 10 coins, a flower, and a mushroom. The two times these can be collected are right after meeting the [[Chancellor]], and during the [[Shymore|Shyster]] invasion. Even if these items were collected the first time, they reappear in the second time. Once [[Claymorton|Mack]] has been defeated, the vault is sealed, preventing these items from being obtained.


In the SNES version, if the player fails to evade [[Booster]] and his [[Snifster|Snifit]]s three times in the curtain minigame in [[Booster Tower]], they will be forced to fight them and will not be able to obtain the [[Booster's Charm|Amulet]] accessory. In the remake, Booster's Charm is a guaranteed item drop for winning the Engine 023 Booster battle if the curtain minigame was failed, so this item is no longer missable.
In the SNES version, if the player fails to evade [[Booster]] and his [[Snifster|Snifit]]s three times in the curtain minigame in [[Booster Tower]], they will be forced to fight them and will not be able to obtain the [[Booster's Charm|Amulet]] accessory. In the remake, Booster's Charm is a guaranteed item drop for winning the Engine 023 Booster battle if the curtain minigame was failed, so this item is no longer missable.


If the player fails to evade [[Dodo]]'s pecking three times while Mario poses as a golden statue in [[Nimbus Land|Nimbus Castle]], they are forced to fight him and miss their chance to obtain the [[Feather (accessory)|Feather]] accessory. In the remake, they can still obtain it as the [[Moleville Toad]] sells one. In that case, the player can collect both if they win the minigame.
If the player fails to evade [[Dodo]]'s pecking three times while Mario poses as a golden statue in [[Nimbus Land|Nimbus Castle]], they are forced to fight him and miss their chance to obtain the [[Feather (accessory)|Feather]] accessory. In the remake, they can still obtain it as the Toad shopkeeper in Moleville sells one. In that case, the player can collect both if they win the minigame.


In the remake, if the player misses an opportunity to analyze an enemy with [[Thought Peek]] for their [[Super Mario RPG (Nintendo Switch) bestiary|Monster List]], they can still obtain their entry by purchasing it from the Monster List Agent in Booster Pass for three Frog Coins each. After clearing the game, enemies the player missed that the NPC was unable to get a write-up for beforehand (such as [[Bill Blaster|Blaster]]) are made available for the player.
In the remake, if the player misses an opportunity to analyze an enemy with [[Thought Peek]] for their [[Super Mario RPG (Nintendo Switch) bestiary|Monster List]], they can still obtain their entry by purchasing it from the Monster List Agent in Booster Pass for three Frog Coins each. After clearing the game, enemies the player missed that the NPC was unable to get a write-up for beforehand (such as [[Bill Blaster|Blaster]]) are made available for the player.
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In the [[Lushgreen Sea, Great Lighthouse Island|Lushgreen Sea Great Lighthouse]], all collectibles inside the passageways are missable after the player inserts both plugs into the sockets in front of the big gate. Even if one of the plugs is inserted, it can still be removed from a socket and be placed elsewhere, but both cannot be removed once they are inserted. The missable objects include:
In the [[Lushgreen Sea, Great Lighthouse Island|Lushgreen Sea Great Lighthouse]], all collectibles inside the passageways are missable after the player inserts both plugs into the sockets in front of the big gate. Even if one of the plugs is inserted, it can still be removed from a socket and be placed elsewhere, but both cannot be removed once they are inserted. The missable objects include:
;Lushgreen Sea Great Lighthouse
;Lushgreen Sea Great Lighthouse
*Two ? Blocks
*Two ? Blocks
*Two hidden blocks
*Two hidden blocks
In the second visit of [[Heatfreeze Island]], the player has the opportunity to fight against a horde of Bowser's minions in the cave area. Once the island is relinked, this battle cannot be fought.
In the second visit of [[Heatfreeze Island]], the player has the opportunity to fight against a horde of Bowser's minions in the cave area. Once the island is relinked, this battle cannot be fought.


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Any rare gear drops from regular enemies are missable after defeating [[Zokket]], as the [[Glohm]] versions of enemies that replace them drop DX versions of these items instead. The following is a list of missable rare gear:
Any rare gear drops from regular enemies are missable after defeating [[Zokket]], as the [[Glohm]] versions of enemies that replace them drop DX versions of these items instead. The following is a list of missable rare gear:
*Knockout Hammer from [[Drillby]]
*Knockout Hammer from [[Drillby]]
*Accel Boots from [[Snaptor]]
*Accel Boots from [[Snaptor]]

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