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# | {{character infobox | ||
|image=[[File:Marth SSBU.png|250px]] | |||
|first_appearance=''[[fireemblem:Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon and the Blade of Light]]'' (1990, ''Fire Emblem'' series)<br>''[[Super Smash Bros. Melee]]'' ([[List of games by date#2001|2001]], ''Mario''-related media) | |||
|species=[[Human]] | |||
|latest_appearance=''[[dragaliawiki:Dragalia Lost|Dragalia Lost]]'' (Ver 1.7.1) ([[List of games by date#2019|2019]])<br> ''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]], ''Mario''-related media) | |||
|latest_portrayal=[[wikipedia:Yuri Lowenthal|Yuri Lowenthal]] (English, 2015-present)<br>[[wikipedia:Hikaru Midorikawa|Hikaru Midorikawa]] (Japanese, 1996-present) | |||
}} | |||
{{quote|I live to fight again!|Marth|Super Smash Bros. Ultimate}} | |||
'''Marth''' is the main protagonist of ''[[fireemblem:Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon and the Blade of Light]]'' and its sequel, ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. He is the prince of [[fireemblem:Altea|Altea]] and the wielder of the legendary [[fireemblem:Falchion|Falchion]]. He is one of the playable characters from the [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]] to appear in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], along with [[Roy (Fire Emblem)|Roy]], [[Ike]], [[Robin]], [[Lucina]], [[Corrin]], [[Chrom]], and [[Byleth]]. | |||
==History== | |||
===''Super Smash Bros.'' series=== | |||
{{SSB fighter infobox | |||
|color=blue | |||
|emblem=FireEmblem_Emblem.png | |||
|width=200 | |||
|image=Marth SSBU.png | |||
|games=''[[Super Smash Bros. Melee]]'' (unlockable)<br>''[[Super Smash Bros. Brawl]]'' (unlockable)<br>''[[Super Smash Bros. for Nintendo 3DS]]''<br>''[[Super Smash Bros. for Wii U]]''<br>''[[Super Smash Bros. Ultimate]]'' (unlockable) | |||
|standard=[[#Shield Breaker|Shield Breaker]] | |||
|side=[[#Dancing Blade|Dancing Blade]] | |||
|up=[[#Dolphin Slash|Dolphin Slash]] | |||
|down=[[#Counter|Counter]] | |||
|final=[[#Critical Hit|Critical Hit]] | |||
|entrance=Enters the stage via [[fireemblem:Warp (staff)|warp]] magic. | |||
}} | |||
====''Super Smash Bros. Melee''==== | |||
[[File:MeleeMarth.jpg|thumb|left|upright=0.85|Marth in ''Super Smash Bros. Melee'']] | |||
{{main-external|SmashWiki|Marth (SSBM)}} | |||
Marth first appears in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] in ''[[Super Smash Bros. Melee]]'' as an unlockable character. His design in this title is based upon the one used in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. While Marth was a heavily-requested character in Japan, he and his series were unknown to Western audiences before ''Super Smash Bros. Melee''. As such, he and [[Roy (Fire Emblem)|Roy]] were originally planned to be Japan-exclusive characters, but were included in international versions due to insistence from Nintendo of America<ref>[http://guides.ign.com/guides/16387/page_27.html IGN.com] (Accessed on 9-16-08)</ref>, helping to introduce ''Fire Emblem'' to the West. Marth can be unlocked by playing as every default character in a Melee match, clearing or failing Classic with all of the default characters, or by playing 400 Melee matches, and then defeating Marth when he challenges the player. Reflecting the series' Japan-only status at the time, Marth keeps his Japanese voice clips in all versions of the game; Marth is voiced by [[wikipedia:Hikaru Midorikawa|Hikaru Midorikawa]], reprising his role from the Japanese release of the ''[[fireemblem:Fire Emblem: Mystery of the Emblem (anime)|Fire Emblem: Mystery of the Emblem]]'' OVA. | |||
Marth's design in this game is based upon his appearance in the game ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''. Marth is a fast, average power character of below-average weight. However, all of his attacks are stronger when hitting opponents closer to the tip of his sword. His standard special is [[#Shield Breaker|Shield Breaker]], a slash that can be charged to be more powerful that can also instantly break an opponent's shield when charged fully. His side special is [[#Dancing Blade|Dancing Blade]], a series of sword slashes that can be altered depending on the direction inputted on the control stick. His up special is [[#Dolphin Slash|Dolphin Slash]], an upward slash that has Marth leaping into the air. Finally, his down special is [[#Counter|Counter]], in which Marth delivers a counterattack when hit. | |||
====''Super Smash Bros. Brawl''==== | |||
{{main-external|SmashWiki|Marth (SSBB)}} | |||
[[File:Marth Brawl art.png|thumb|left|upright=0.85|Marth's artwork, from ''Super Smash Bros. Brawl'']] | |||
[[File:Marth SSBB.png|thumb|left]] | |||
Marth also appears in ''[[Super Smash Bros. Brawl]]'', alongside fellow ''Fire Emblem'' character [[Ike]]. He is unlocked by either playing 10 Brawl matches, clearing Classic Mode on any difficulty, or by meeting him in [[Super Smash Bros. Brawl#Subspace Emissary|The Subspace Emissary]]. For the first two methods, he will be fought afterwards, and must be defeated to be unlocked. | |||
Although Marth's moveset is unchanged, his Shield Breaker has been changed to a move in which he thrusts his sword. He is also given a [[Final Smash]]: [[#Critical Hit|Critical Hit]], a single powerful hit that deals fatal knockback to whoever it hits. In addition, the sweetspot on his sword has been made smaller, and his grab has a shorter range. | |||
=====The Subspace Emissary===== | |||
[[File:SubspaceIntro-Marth.png|thumb|Marth's snapshot in The Subspace Emissary]] | |||
Marth is seen standing over a castle, looking down at the desert, and sees a [[Subspace Bomb]] exploding in the distance and creating a large hole in space that remains in the middle of the desert. Marth takes out his sword and runs over to it to inspect it, while defeating some [[Primid]]s along the way. As he finally approaches the Subspace Bomb-made hole, [[Meta Knight]] comes out of the sky and attacks Marth, thinking that he is an enemy. The two fight, until they are abruptly beset by a horde of Primids. | |||
The swordsmen begin cutting Primids in half, swiftly realizing that they are fighting for the same causing, and eventually end up back-to-back as they continue to fight off the Primid horde. As they eventually charge and begin beating back the swarm of Primids, [[Ike]] happens upon the scene and manages to stop the [[Ancient Minister]] from dropping another Subspace Bomb. The trio of warriors then pursue him until he manages to get away. | |||
Later, Marth and the others discover a strange tank in the middle of [[The Wilds]]. After a bit of hesitation, Marth follows the others towards the tank, which then reveals itself to be [[Galleom]]. After Galleom's initial defeat, it tries to get away, but ends up falling into [[The Ruined Hall]]. It eventually emerges carrying [[Lucas]] and the [[Pokémon Trainer]] into the sky while the Subspace Bomb in its body counts down to detonation. Lucas manages to free himself and the Pokémon Trainer from Galleom's grasp, and they are rescued from their fall by Meta Knight, tagging along with Marth's team for the duration. | |||
Marth and his companions eventually arrive at the foot of [[the Glacial Peak]], where they find Meta Knight's ship, the [[Halberd]], attacking the [[Great Fox]]. Meta Knight leaves Marth's team to scale the mountain in an attempt to board the Halberd. After a while, the [[Ice Climbers]] fall to where Marth and his team are, and are faced with more Primids until the group of [[Mario]], [[Link]], [[Yoshi]], [[Kirby]], and [[Pit (character)|Pit]] intervene. | |||
Eventually, every character comes together to track down the evil's source in [[Subspace (Super Smash Bros. Brawl)|Subspace]], discovering that [[Tabuu]] is the entity behind the [[Subspace Army]]. Everyone, including Marth, gets hit by Tabuu's Off Waves and turned into trophies. However, [[King Dedede]] had foreseen this happening, and created timed badges that revive whoever was wearing them. Reviving himself along with [[Luigi]] and [[Ness]] using the badges, King Dedede heads off with his companions to rescue a majority of the others, Marth included, before settling the score with Tabuu. | |||
====''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''==== | |||
{{main-external|SmashWiki|Marth (SSB4)}} | |||
[[File:Marth (shadowless) - SSB4.png|thumb|upright=0.85|Marth in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' (no shadow)]] | |||
[[File:Marth Cover.png|thumb|left|Marth's cover art for ''Super Smash Bros. for Nintendo 3DS'']] | |||
Marth is also a playable fighter in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. He is one of the several unlockable characters from ''Super Smash Bros. Brawl'' who was made a starting character for these games, with the others being [[Luigi]], [[Toon Link]], [[Lucario]], [[Sonic the Hedgehog|Sonic]], [[Captain Falcon]], [[Ness]] (Wii U version only), [[Ganondorf]] (Wii U version only), and [[Jigglypuff]] (Wii U version only). Marth's appearance has been updated, incorporating elements from ''[[fireemblem:Fire Emblem: Shadow Dragon|Fire Emblem: Shadow Dragon]]'' and later games. Aside from this, his moveset is unchanged from the previous game, though most of his sword swinging attacks now feature a trail that glows brighter at the end to make the sweetspot more visible. Another ''Fire Emblem'' character, [[Lucina]], shares a similar moveset with Marth. | |||
{{br}} | |||
====''Super Smash Bros. Ultimate''==== | |||
{{main-external|SmashWiki|Marth (SSBU)}} | |||
Marth returns as an unlockable playable character in ''[[Super Smash Bros. Ultimate]]'', as with all previous characters. Unlike his previous ''Super Smash Bros.'' appearances, and for the first time in the series, Marth is fully voiced in English. Yuri Lowenthal voiced Marth in the Nintendo 3DS game ''Code Name: S.T.E.A.M.'' and a few of the dubbed ''Fire Emblem'' games that followed and reprises his role in ''Ultimate'', providing newly recorded voice clips for the overseas release. His voice actor in the previous games, Hikaru Midorikawa, continues voicing Marth exclusively in the Japanese version of the game, with his voice clips also re-recorded, rather than reusing his voice clips from the previous games. Marth benefits from universal changes: he sports faster mobility, his short hop timing is reduced, his aerials have less landing lag, he can use directional air dodges once again, and he can use any ground attack out of a run and any aerial attack on a ladder. | |||
On a side note, as with several other returning fighters, Marth's (as well as Roy and Ike's) victory theme has been sped up compared to the previous installments. | |||
In the World of Light, Marth is seen when the fighters opposes [[Galeem]] for the first time; Marth is the one of fighters who can be unlocked earlier within the mode, alongside [[Mario]], [[Villager]] and [[Sheik]]. A puppet fighter of [[Marth]], alongside one of [[Meta Knight]], is shown battling [[Link]] during [[Hero]]'s reveal trailer. | |||
=====Classic Mode route===== | |||
Marth's Classic Mode route involves him fighting reptilian opponents, representing his final quest to slay an [[fireemblem:Earth Dragon|Earth Dragon]] in ''[[fireemblem:Shadow Dragon and the Blade of Light|Shadow Dragon and the Blade of Light]]''. | |||
{| class="wikitable" style="margin: auto;" | |||
!colspan="5"|A Kingdom of Dragons | |||
|- | |||
!width=20px|Round | |||
!width=150px|Opponent(s) | |||
!width=100px|Rule | |||
!width=100px|Stage | |||
!width=250px|Song | |||
|- | |||
!1 | |||
|Giant [[Charizard]] | |||
| | |||
|[[Castle Siege]] | |||
|Story 5 Meeting | |||
|- | |||
!2 | |||
|[[Yoshi]] ×5 | |||
|Horde Battle | |||
|[[Arena Ferox]] | |||
|Under This Banner | |||
|- | |||
!3 | |||
|Giant [[King K. Rool]] | |||
| | |||
|[[Bridge of Eldin]] | |||
|Fire Emblem: Mystery of the Emblem Medley | |||
|- | |||
!4 | |||
|[[Mii Gunner]] ×4, [[Mii Brawler]], [[Mii Swordfighter]] | |||
|Horde Battle | |||
|Castle Siege | |||
|Advance | |||
|- | |||
!5 | |||
|Giant [[Ridley]] | |||
| | |||
|[[Gerudo Valley]] | |||
|Lords-Showdown | |||
|- | |||
!6 | |||
|[[Corrin]] (male), Corrin (female) | |||
| | |||
|[[Coliseum (stage)|Coliseum]] | |||
|Lost in Thoughts All Alone | |||
|- | |||
!Final | |||
|[[Rathalos]] | |||
| | |||
| | |||
|Roar/Rathalos | |||
|} | |||
====Special moves==== | |||
=====Shield Breaker===== | |||
[[File:Marth-ShieldBreaker-SSBWiiU.jpg|thumb|upright=1.4|Marth's Shield Breaker in ''Super Smash Bros. for Wii U'']] | |||
{{main-external|SmashWiki|Shield Breaker}} | |||
'''Shield Breaker''' is Marth's standard [[List of moves|special move]], based upon the [[fireemblem:Rapier|Rapier]]'s ability to deal extra damage to armored enemies in the [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]. By holding the special button, Marth charges up an attack with his sword that deals high damage and, as the name states, is capable of breaking opponents' shields at full charge. In addition, unlike most charge attacks, Marth automatically unleashes the attack when fully charged, rather than saving the attack for later, and can also be automatically performed by releasing the special button at any point during charging. | |||
In ''[[Super Smash Bros. Melee]]'', the Shield Breaker has Marth holding his sword over his shoulders to charge and releasing it as a vertically arcing slash. As of ''[[Super Smash Bros. Brawl]]'', however, the attack was changed to a forward thrust, decreasing its range, though it is also faster to charge and execute; the move's power was also decreased for ''Super Smash Bros. Brawl'' but was increased again for ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''. Also starting with ''Super Smash Bros. Brawl'', Marth can turn around while charging by tilting the control stick in the opposite direction soon after starting to charge the attack, though unlike most moves this does not increase the move's damage output. | |||
In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', the Shield Breaker's first custom variant is '''Storm Thrust''', which deals less damage than the normal Shield Breaker but creates a gust of wind that blows opponents away, the size of the gust also depending on how much the attack is charged. The second custom variant is '''Dashing Assault''', which like Storm Thrust does not deal as much damage as normal, but Marth charges forward when attacking, allowing him to strike multiple opponents more easily; the distance he moves forward is also determined by how much the attack is charged. | |||
;Names in other languages | |||
{{foreign names | |||
|Jap=シールドブレイカー | |||
|JapR=Shīrudo Bureikā | |||
|JapM=Shield Breaker | |||
}} | |||
<gallery> | |||
Marth-ShieldBreaker-Melee.png|Marth's Shield Breaker in ''Super Smash Bros. Melee'' | |||
Shield_Breaker_Brawl.jpg|Marth's Shield Breaker in ''Super Smash Bros. Brawl'' | |||
</gallery> | |||
=====Dancing Blade===== | |||
[[File:Marth Dancing Blade Wii U.jpg|thumb|left|upright=1.4|Marth's Dancing Blade in ''Super Smash Bros. for Wii U'']] | |||
{{main-external|SmashWiki|Dancing Blade}} | |||
'''Dancing Blade''' is Marth's side special move. When used, Marth deals a sword slash combo that can be executed by pressing the special move button; the full combo consists of four hits. In addition, certain portions of the attack also differ depending on the direction the player tilts on the control stick; the second hit has an up and forward variation, and the third and fourth have up, down, and forward variants. The third and fourth slashes deal higher knockback and damage, and Marth's down third attack acts as a [[meteor smash]]. The move is faster and easier to execute in succession in ''[[Super Smash Bros. Ultimate]]''. | |||
In ''Super Smash Bros. Melee'', Marth's entire body glows a certain color depending on the direction inputted on the analog stick for each part of the attack; in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', however, only the trails of Marth's sword glows. | |||
In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', the Dancing Blade's first custom variant is '''Effortless Blade''', which does not have the directional inputs for each attack and does not deal as much damage, but the input window between each attack has been increased. The second variant, '''Heavy Blade''', increases the duration of each strike as well as giving each one greater attack and launch power, though this makes it harder to combo. | |||
;Names in other languages | |||
{{foreign names | |||
|Jap=マーベラスコンビネーション | |||
|JapR=Māberasu Konbinēshon | |||
|JapM=Marvelous Combination | |||
}} | |||
<gallery> | |||
Marth-DancingBlade-Melee.png|Marth's Dancing Blade in ''Super Smash Bros. Melee'' | |||
Dancing Blade.jpg|Marth's Dancing Blade in ''Super Smash Bros. Brawl'' | |||
</gallery> | |||
=====Dolphin Slash===== | |||
[[File:Marth Dolphin Slash Wii U.jpg|thumb|upright=1.4|Marth's Dolphin Slash in ''Super Smash Bros. for Wii U'']] | |||
{{main-external|SmashWiki|Dolphin Slash}} | |||
'''Dolphin Slash''' is Marth's up special move. Marth quickly leaps up into the air slashing his sword directly up, damaging any nearby opponents. The attack deals the most damage at the beginning. | |||
In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', the Dolphin Slash's first custom variant is '''Crescent Slash''', which gives more horizontal distance at the cost of jump height, and deals the most damage at the midpoint of the attack. The second variant, '''Dolphin Jump''', increases the move's jump height, but does not damage opponents. | |||
;Names in other languages | |||
{{foreign names | |||
|Jap=ドルフィンスラッシュ | |||
|JapR=Dorufin Surasshu | |||
|JapM=Dolphin Slash | |||
}} | |||
<gallery> | |||
Marth'sbupmove.jpg|Marth's Dolphin Slash in ''Super Smash Bros. Melee'' | |||
Marthdolphinslashssbb.jpg|Marth's Dolphin Slash in ''Super Smash Bros. Brawl'' | |||
</gallery> | |||
=====Counter===== | |||
[[File:Marth Counter Wii U.jpg|thumb|left|upright=1.4|Marth's Counter in ''Super Smash Bros. for Wii U'']] | |||
{{main-external|SmashWiki|Counter}} | |||
'''[[fireemblem:Counter|Counter]]''' is the down special move used by Marth as well as [[Roy (Fire Emblem)|Roy]], [[Ike]], [[Lucina]], and [[Chrom]]. The move is based on the combat of the ''Fire Emblem'' series; when one unit attacks another unit, the opposing unit counterattacks afterwards. When used, Marth enters a readied stance and automatically counterattacks whenever attacked, reflecting all damage and knockback back onto the opponent. | |||
In ''Super Smash Bros. Melee'', compared to Roy's [[Roy (Fire Emblem)#Counter|Counter]], Marth's is faster and lasts longer, but only deals a set 7% damage no matter the attack. In ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', however, Marth's Counter deals 1.1 times the damage of the opponent's attack. | |||
In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', the first custom variant for Marth's Counter is '''Easy Counter''', which has a longer window for counterattacking but deals less damage. The second variant is '''Iai Counter''' (known as '''Rush Counter''' in the PAL release), which deals a faster attack that sends the opponent flying behind the player, but does not deal as much damage. | |||
According to Masahiro Sakurai, the counter move was meant to reference the turn-based elements of Marth's home franchise.<ref name=Sakurai>[https://www.youtube.com/watch?v=2aqVlLlKkcg Super Smash Bros. Ultimate – Mr. Sakurai Presents "Byleth"]</ref> | |||
;Names in other languages | |||
{{foreign names | |||
|Jap=カウンター | |||
|JapR=Kauntā | |||
|JapM=Counter | |||
}} | |||
<gallery> | |||
Marth-Counter-Melee.png|Marth's Counter in ''Super Smash Bros. Melee'' | |||
CounterBrawl.jpg|Marth's Counter in ''Super Smash Bros. Brawl'' | |||
</gallery> | |||
====Final Smash==== | |||
=====Critical Hit===== | |||
[[File:Marth Critical Hit Wii U.jpg|thumb|upright=1.4|Marth's Critical Hit in ''Super Smash Bros. for Wii U'']] | |||
{{main-external|SmashWiki|Critical Hit}} | |||
'''[[fireemblem:Critical hit|Critical Hit]]''' is the [[Final Smash]] used by Marth as well as Lucina and Roy, based upon the critical hit mechanic of the ''Fire Emblem'' series. After breaking a [[Smash Ball]] and activating it, Marth charges directly forward, striking any opponents in his path and dealing high damage and knockback. In most cases, it results in a one-hit KO. A health bar in the style of the ''Fire Emblem'' games also appears for each character struck by the attack that completely depletes; in ''Super Smash Bros. Brawl'' it is designed after the ones in ''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]'', while in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', it is based on the health bars in ''[[fireemblem:Fire Emblem: Awakening|Fire Emblem Awakening]]''. When used on the ground, Marth charges to the end of the platform on which he is standing. When used in the air in ''Super Smash Bros. Brawl'', however, Marth does not stop charging unless he hits an opponent, meaning that he can fly off the screen, though in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Marth only moves a certain distance forward before the Final Smash automatically ends. In both games, the player can also press either attack button to execute the sword slash at any point while flying forward, ending the attack then. | |||
;Names in other languages | |||
{{foreign names | |||
|Jap=必殺の一撃 | |||
|JapR=Hissatsu no Ichigeki | |||
|JapM=Sure-Killing Blow | |||
}} | |||
<gallery> | |||
Critical Hit Brawl.png|Marth's Critical Hit in ''Super Smash Bros. Brawl'' | |||
Critical Hit SSB4.JPG|Marth's Critical Hit in ''Super Smash Bros. for Nintendo 3DS'' | |||
</gallery> | |||
===''Super Mario Maker''=== | |||
[[File:Marth.png|frame|left]] | |||
Marth appears as a playable character in ''[[Super Mario Maker]]'', as one of the Mystery Suits that are part of [[Costume Mario]]. He can be unlocked via [[amiibo]], or as a randomly unlocked costume by clearing 100 Mario Challenge on Normal difficulty or higher. Marth's sprite in this game uses the basic structure of the Small Mario sprite while designed after his ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' appearance and uses sound effects taken from the original ''Fire Emblem: Shadow Dragon and the Blade of Light''. | |||
{{br}} | |||
==Profiles and statistics== | |||
===''Super Smash Bros. Melee''=== | |||
====Trophies==== | |||
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" | |||
! width=11% | Type | |||
!Image | |||
!Description | |||
|- | |||
| align=center | '''Classic''' | |||
|[[File:Trophy55.png|100px]] | |||
|''The betrayed prince of the Kingdom of Altea, the blood of the hero Anri flows in Marth's veins. He was forced into exile when the kingdom of Dolua invaded Altea. Then, wielding his divine sword Falchion, he led a revolt and defeated the dark dragon Medeus. Afterwards, Altea was annihilated by King Hardin of Akanea. | |||
|- | |||
| align=center | '''Adventure''' | |||
|[[File:Trophy56.png|100px]] | |||
|''Marth is a magnificent swordsman. While his swordplay is faster than that of Link, he lacks power, and his quickness if offset by a marginal endurance. His Shield Breaker gains power the longer it's held. The Dancing Blade combination uses both the Control Stick and the B Button to produce a series of up to four attacks. | |||
|- | |||
| align=center | '''All-Star''' | |||
|[[File:Trophy57.png|100px]] | |||
|''The tip of Marth's blade causes the most damage, so you should try to create adequate distance between you and your enemy to gracefully strike with that point. Marth's dolphin Slash is fast and powerful, but it leaves him vulnerable upon landing. Marth uses Counter to block a foe's attack and deal a return strike. If you're fighting a Counter-happy Marth, grab him. | |||
|} | |||
===''Super Smash Bros. Brawl''=== | |||
====Trophies==== | |||
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" | |||
! width=11% | Type | |||
!Image | |||
!Description | |||
|- | |||
| align=center | '''Marth''' | |||
|[[File:BrawlTrophy057.png|100px]] | |||
|''The prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia and eventually destroyed. | |||
|} | |||
====Sticker==== | |||
{| border=1 cellpadding=1 cellspacing=0 style="text-align:center" width=100% | |||
|- | |||
! width=120px | Image !! | Game !! | Effect | |||
|- | |||
| [[File:Marth Sticker.png|120px]] | |||
| ''Fire Emblem: Monsho no Nazo'' | |||
| [Weapon] - Attack +19<br>'''Usable by:''' Marth, Ike | |||
|- | |||
|} | |||
====Snake's codec==== | |||
*'''[[Radio conversation characters#Mei Ling|Mei Ling]]''': [[Solid Snake|Snake]], have you heard the saying "Politics makes strange bedfellows"? | |||
*'''Snake''': Don't tell me that's a Chinese proverb. | |||
*'''Mei Ling''': Err, no... It means that when the going gets tough, you might need unexpected partnerships in order to succeed. Marth was a prince whose kingdom was usurped. He didn't even have an army to fight with him. But as he battled his way forward, he found new allies to fight at his side, and in the end, he was able to reunite the war-torn land of Altea. | |||
*'''Snake''': So he built his army from the ranks of his defeated enemies... | |||
*'''Mei Ling''': Marth did his share of fighting, too. Even when he had an army, he was always alongside his men in the thick of battle. Then he was betrayed by one of his most trusted friends. I can't even imagine how that feels... | |||
*'''Snake''': I can. | |||
===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''=== | |||
====Trophy information==== | |||
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;" | |||
|- | |||
!width="10%"|Name | |||
!3DS Image | |||
!Wii U Image | |||
!width="20%"|Appears in | |||
!NTSC-U Description | |||
!PAL Description | |||
|- | |||
!Marth | |||
|align=center|[[File:MarthTrophy3DS.png|100px]] | |||
|align=center|[[File:MarthTrophyWiiU.png|100px]] | |||
|align=center bgcolor="lightblue"|'''Famicom''' ''Fire Emblem: Shadow Dragon and the Blade of Light'' (Japan)<br>'''Super Famicom''' ''Fire Emblem: Mystery of the Emblem'' (Japan) | |||
|''The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.'' | |||
|''Marth, the prince of Altea, is the hero of the first ever Fire Emblem game and its remake, Fire Emblem: Shadow Dragon. In this game, his graceful sword skills are what set him apart. Strike with the tip of his blade to deal extra damage, and use his Counter skill to defend yourself, no matter which directions you're being attacked from.'' | |||
|- | |||
!Marth (Alt.) | |||
|align=center|[[File:MarthTrophy3DS2.png|100px]] | |||
|align=center|[[File:Marth(alt)TrophyWiiU.png|100px]] | |||
|align=center bgcolor="lightblue"|'''Famicom''' ''Fire Emblem: Shadow Dragon and the Blade of Light'' (Japan)<br>'''Super Famicom''' ''Fire Emblem: Mystery of the Emblem'' (Japan) | |||
|''Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.'' | |||
|''Marth's side special, Dancing Blade, is a four-stage attack. Aim and time your strikes carefully! As usual, the tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above, and even to launch nearby enemies off the ground.'' | |||
|} | |||
<small>Blue indicates the trophy or description is exclusive to the Wii U version.</small> | |||
====Palutena's Guidance==== | |||
*'''[[Pit (character)|Pit]]''': Get a load of Mr. Fancy Pants here. | |||
*'''Viridi''': Is that jealousy I detect in your voice, Pit? | |||
*'''Pit''': Why would I be jealous of Marth? | |||
*'''Viridi''': Well, he's a prince, for starters. A handsome prince. And you're just— | |||
*'''[[Palutena]]''': Anyway, Prince Marth's most dangerous attack comes from the tip of his sword. Avoid his blade when you're at midrange. | |||
*'''Pit''': So I should either attack him from a distance, or get up close and personal. | |||
*'''Palutena''': He's got a counter as well, so be on guard when you go hand to hand. If you're attacking from afar, use items to improve your chances. | |||
===amiibo=== | |||
*''The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. He’s known as an exceptional swordfighter, swinging his blade with grace. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus.'' | |||
===''Super Smash Bros. Ultimate'' Super Smash Blog bio=== | |||
"''Marth is an exceptional swordfighter with a long reach. He'll do the most damage with attacks using the tip of his sword, so spacing is an important factor.''" | |||
==Quotes== | |||
===English=== | |||
*''"Keep your eyes open!"'' | |||
*''"This is it!"'' | |||
*''"I won't lose!"'' | |||
*''"The day is mine!"'' | |||
*''"I live to fight again!"'' | |||
*''"I cannot afford to lose!"'' | |||
*''"My turn!"'' | |||
*''"Predictable!"'' | |||
*''"Nice try!"'' | |||
*''"We'll each need to take down about ten."'' (Adventure Mode: World of Light) | |||
===Audio samples=== | |||
{{media table | |||
|file1=Marth voice sample JP.oga | |||
|title1=''Super Smash Bros. Ultimate'' | |||
|description1="Minna, miteite kure! (Everyone, watch over me!)" - Marth's signature taunt. (Hikaru Midorikawa, 2018) | |||
|file2=Marth voice sample EN.oga | |||
|title2=''Super Smash Bros. Ultimate'' | |||
|description2="The day is mine!" - Winning a versus match. (Yuri Lowenthal, 2018) | |||
}} | |||
==Name in other languages== | |||
{{foreign names | |||
|Jap=マルス | |||
|JapR=Marusu | |||
|JapM=Officially "Marth", but alternatively "Mars". ''See: [[fireemblem:Marth#Etymology and other languages|Marth's etymology]]''. | |||
|Spa=Marth | |||
|SpaM=- | |||
|Rus=Марс | |||
|RusR=Mars | |||
|RusM=From the Japanese name. | |||
|Kor=마르스 | |||
|KorR=Mareuseu | |||
|KorM=Mars | |||
|Chi=馬爾斯 (Traditional)<br>马尔斯 (Simplified) | |||
|ChiR=Mǎ'ěrsī | |||
|ChiM=Mars | |||
}} | |||
==Trivia== | |||
*Marth is the only character in ''[[Super Smash Bros. Brawl]]'' whose back is turned at the camera when he faces right and his front faces the camera when he faces left. All other characters do the opposite. | |||
**This is perhaps in reference to how the player characters are oriented in the first eight games of the ''Fire Emblem'' series, with the players on the right side of the screen facing left during the normal fight scenes. | |||
==References== | |||
{{NIWA|FireEmblem=1|SmashWiki=1|DragaliaWiki=1}} | |||
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