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{{italic title}}
{{italic title|''Mario vs. Donkey Kong'' (series)}}
{{series infobox
{{Construction}}
|image=[[File:MvsDK NS Logo.png|200px]]
{{Series-infobox
|image=[[File:Mario VS Donkey Kong Wii U.png|200px]]
|title=Mario vs. Donkey Kong
|first=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
|first=''[[Mario vs. Donkey Kong]]'' ([[List of games by date#2004|2004]])
|latest=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'']] ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|latest=''[[Mario vs. Donkey Kong: Tipping Stars]]'' ([[List of games by date#2015|2015]])
|number=8 (7 main, 1 remake)
|number=6
|franchise=''[[Super Mario (franchise)|Super Mario]]'', ''[[Donkey Kong (franchise)|Donkey Kong]]''
|parent=''[[Mario (series)|Mario]]'', ''[[Donkey Kong (series)|Donkey Kong]]''
}}
}}
The '''''Mario vs. Donkey Kong''''' series (known as the '''''Mario and Donkey Kong''''' series in ''[[Mario and Donkey Kong: Minis on the Move]]'') is a series in the ''[[Super Mario (franchise)|Super Mario]]'' and [[Donkey Kong (franchise)|''Donkey Kong'']] franchises. The first game, ''[[Mario vs. Donkey Kong]]'', was heavily inspired by the [[Game Boy]] [[Donkey Kong (Game Boy)|follow-up]] to the original [[Donkey Kong (game)|''Donkey Kong'']] game, and was initially planned as ''[[Mario vs. Donkey Kong#Development|Donkey Kong Plus]]''. This series reintroduced [[Pauline]] and [[Donkey Kong]]'s rivalry with [[Mario]] to the franchise.
'''''Mario vs. Donkey Kong''''' (known as '''''Mario and Donkey Kong''''' in ''[[Mario and Donkey Kong: Minis on the Move]]'') is a sub-series of the ''[[Mario (series)|Mario]]'' series and the ''[[Donkey Kong (series)|Donkey Kong]]'' series. The first game, ''[[Mario vs. Donkey Kong]]'', was heavily inspired by the [[Donkey Kong (Game Boy)|Game Boy follow up]] to the original [[Donkey Kong (game)|''Donkey Kong'' game]], and was initially planned as ''[[Mario vs. Donkey Kong#Development|Donkey Kong Plus]]''. This series features a comeback of [[Pauline]] and [[Donkey Kong]]'s rivalry with [[Mario]].
 
==Gameplay==
The original ''Mario vs. Donkey Kong'' is a puzzle-platformer where [[Mario]] is the sole playable character. Here, he must traverse various courses to obtain a key to unlock the level's door, then collect the [[Mini-Mario]] within the second part of the stage. There are also levels where Mario has to lead all the Mini-Marios he collected to a toy chest, whilst protecting them from obstacles along the way. The final level in each world is a boss battle against [[Donkey Kong]].
 
From ''Mario vs. Donkey Kong 2: March of the Minis'' onwards, the games instead focus solely on guiding the Mini-Marios and other [[Mini]]s, without playing as Mario. The Minis can be set in motion using the touch screen, after which they begin to move on their own, and the player must guide them to the end of the level, usually represented by a door. In these games, various items can be moved around or added from an in-game inventory in order to clear a way or make a path for the Minis.


==Games==
==Games==
===Main series===
{{Rewrite-expand}}
{|align=center width=100% class="wikitable"
{| align=center width=100% border=1
|- style="background-color: whitesmoke;"
!width=15%|Title, original release and system
!width=85%|Synopsis and Ratings
|-
!''Mario vs. Donkey Kong''
----
[[File:Mvd.jpg|145x145px]]
|'''''[[Mario vs. Donkey Kong]]''''' is the first game of the series. The game was created for the [[Game Boy Advance]], as the game brings back [[Mario]] and Donkey Kong's rivalry from the ''[[Mario (series)|Mario]]'' series' first game, ''Donkey Kong''. But instead of fighting over Pauline, they fight over the [[Mini Mario (toy)|Mini Mario]]s instead, at the end of the game, Mario gives Donkey Kong a Mini Mario as a gift.
|- style=font-size:8pt align=center
|{{releasedate|USA|2004}} [[Game Boy Advance]]
|(Ratings unavailable)
|-
!''Mario vs. Donkey Kong 2: March of the Minis''
----
[[File:Mvsdk2motmcoverart.jpg|145x145px]]
|'''''[[Mario vs. Donkey Kong 2: March of the Minis]]''''' is a platform game and sequel to ''Mario vs. Donkey Kong''. The game is for the [[Nintendo DS]]. It was released on September 25, 2006. Instead of the first game's plot of the player using Mario and rescuing the Minis, Mario and the Minis now fight to rescue Pauline, as the player go through stages, guiding the Minis to the end of the level.
|- style=font-size:8pt align=center
|{{releasedate|USA|2006}} [[Nintendo DS]]
|(Ratings unavailable)
|-
|-
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
!''Mario vs. Donkey Kong: Minis March Again!''
----
[[File:MvsDK3_Logo.png|145x145px]]
|'''''[[Mario vs. Donkey Kong: Minis March Again!]]''''' is the third installment in the series. The game is for the [[Nintendo DS#Nintendo DSi|Nintendo DSi]]'s [[DSiWare]]. Similar to the second game in the series, Mario once again sends the Mini Marios to rescue Pauline from Donkey Kong.
|- style=font-size:8pt align=center
|{{releasedate|USA|2009}} [[Nintendo DSi]]
|(Ratings unavailable)
|-
|-
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
!''Mario vs. Donkey Kong: Mini-Land Mayhem!''
!width=85% style="background-color:#e0e0e0;"|Synopsis
----
[[File:MvsDKMLM.jpg|145x145px]]
|'''''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''''' is the fourth installment in the series and the second for the [[Nintendo DS]]. As in the two previous games, Mario and the Minis set out once again to rescue Pauline from Donkey Kong.
|- style=font-size:8pt align=center
|{{releasedate|USA|2010}} [[Nintendo DS]]
|(Ratings unavailable)
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong''
!''Mario and Donkey Kong: Minis on the Move''
----
[[File:M&DKMotM Logo.png|145x145px]]
|'''''[[Mario and Donkey Kong: Minis on the Move]]''''' is a [[Nintendo 3DS]] [[Nintendo eShop]] game, as part of the ''Mario vs. Donkey Kong'' series. In this game, [[Donkey Kong]] and [[Pauline]] join to run a carnival. This is also the first three-dimensional game in the series, but its gameplay is similar to the past games'. In this game, the player must place falling tiles on a field and guide Mario to the goal. Besides the main game, three extra modes and four minigames are available.
|- style=font-size:8pt align=center
|{{releasedate|USA|2013}} [[Nintendo 3DS]]
|(Ratings unavailable)
|-
|-
|style="text-align:center"|[[File:Mvd.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|USA|May 24, 2004}} [[Game Boy Advance]]</span>
!''Mario vs. Donkey Kong: Tipping Stars''
|'''''[[Mario vs. Donkey Kong]]''''' is a 2D puzzle platformer and the only game in the series to star Mario as a playable character, putting the rivalry between him and Donkey Kong in the limelight. After seeing an advertisement for Mini Mario toys on television, Donkey Kong rushes to the toy store to buy one of them. He soon learns that the store is out of stock and decides to steal all Minis from the Mario Toy Company across the street, prompting Mario to chase him through several worlds and retrieve the toys.
----
[[File:Mario-dk-tipping-stars-boxart-eu-wii-u.jpg|145x145px]]<br>[[File:Mario-dk-tipping-stars-boxart-eu-3ds.jpg|145x145px]]
|'''''[[Mario vs. Donkey Kong: Tipping Stars]]''''' is a [[Wii U]] and [[Nintendo 3DS]] game in the ''Mario vs. Donkey Kong'' series. It is based on the ''Mario vs. Donkey Kong demo'' shown at GDC 2014. The gameplay is the same as in ''Mario vs. Donkey Kong: Mini-land Mayhem''. Several new features are added in the game, including [[Mini Luigi]]s and the [[Workshop Store]], where players can buy new parts for the [[Construction Zone|Level Editor]]. Levels can be be shared online and commented on through [[Miiverse]].
|- style=font-size:8pt align=center
|{{releasedate|USA|2015}} [[Nintendo 3DS]]/[[Wii U]]
|(Ratings unavailable)
|-
 
|}
 
 
==Items and Features==
{{Construction}}
===''Mario vs. Donkey Kong''===


As it was originally intended to be a remake of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], ''Mario vs. Donkey Kong'' features many of the mechanics present in that game, including Mario's extended moveset consisting of the handstand, backflip and wire spin. During each level, Mario has to carry a key to the goal door and unlock it in the first part, then reach and free a captured Mini Mario in the second part.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=10% |Item
!About
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong 2: March of the Minis''
|align="center"|[[Image:MvsDK Key.png]]{{br}}[[Key]]
|Keys are found in the first half of every regular level of the game. They must be taken to locked doors in order to open the second half.
|-
|-
|style="text-align:center"|[[File:Mvsdk2motmcoverart.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|USA|September 25, 2006}} [[Nintendo DS]]</span>
|align="center"|[[Image:MarioVsDK MiniMario Sprite.png]]{{br}}[[Mini Mario (Mario vs. Donkey Kong)|Mini Mario]]
|'''''[[Mario vs. Donkey Kong 2: March of the Minis]]''''' is an action puzzle game that continues the rivalry between Mario and Donkey Kong with a new story. The newly-renamed Mini Mario Toy Company expands its Mini collection and opens a theme park, inaugurated by Mario and his friend Pauline. Donkey Kong, also present there, kidnaps her out of jealousy for choosing Mario's toy gift over his, taking her to the roof of the building located many floors above. Mario then employs the help of the Mini toys to rescue Pauline. In the same year the game was released, a promotional browser game appeared on the [[Nintendo Arcade]] website called ''[[Cannon Kaos|Mario vs. DK 2: Cannon Kaos]]''.
|Mini Marios are the objective of the second half of the normal levels, where they must be rescued from orbs. They follow Mario in Mini Mario levels.
 
|-
The game marks the transition of the series to a style of gameplay reminiscent of ''{{wp|Lemmings (video game)|Lemmings}}''. In each level, the player has to guide a number of Mini toys to the exit door. They start moving automatically upon tapping them, although they can be kept under control for the remainder of the level using the touchscreen. They can be swept sideways to change their direction or upward to make them jump, or tapped to bring them to a stop. The levels are scattered with various mechanisms, switches or enemies that can be manipulated by the player or the toys themselves to help them progress. Even though levels can be finished with only one Mini left, bringing as many Minis as possible to the goal increases the player's score with a significant amount, awarding them a star rating which contributes towards unlocking extra levels.
|align="center"|[[Image:MvsDK 1-UP.gif]]{{br}}[[1-Up Mushroom]]
|1-Up Mushrooms give Mario an [[extra life]].
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Minis March Again!''
|align="center"|[[Image:MvsDK Switch.png]]{{br}}Switch
|Switches are found in three versions: red, yellow and blue. As the main effect, the switch that is active makes platforms, blocks and ladders of the same color available to use.
|-
|-
|style="text-align:center"|[[File:MvsDK3_Logo.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|USA|June 8, 2009}} [[Nintendo DSi]] ([[DSiWare]])</span>
|align="center"|[[Image:MvsDK Spring.png]]{{br}}[[Spring]]
|'''''[[Mario vs. Donkey Kong: Minis March Again!]]''''' is a retelling of the game's previous story with a different gameplay. Mario once again sends the Minis to rescue Pauline from Donkey Kong, who has kidnapped her on a whim for being declined a Mini toy after they sold out.
|Springs help Mario to jump higher.
 
The player no longer has control over the Minis after activating them, and can only modify the environment so that the toys are safely escorted to the exit door. Unlike in the previous game, no Mini has to be lost or destroyed on the way to the goal, as this lowers the amount of retries the player has until they reach a game over. A characteristic mechanic of this game, the Pink Block, has been adjusted from the previous game to be individually removed and placed in special slots throughout a stage, acting as walls or platforms for the Minis.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|align="center"|[[Image:MvsDK ConveyorBelt.png]]{{br}}[[Conveyor Belt]]
|Conveyor Belts appear in mass in some levels. They are used to transport keys and to help Mario through narrow areas. Their direction can be changed with a switch.
|-
|-
|style="text-align:center"|[[File:MvsDKMLM.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|USA|November 14, 2010}} Nintendo DS</span>
|align="center"|[[Image:MvsDK DonutLift.png]]{{br}}[[Donut Lift]]
|In '''''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''''', Mario and Pauline open a new amusement park, the Mini-Land, where the public comes for a chance to obtain the brand new Mini Pauline toy. Donkey Kong arrives late and learns that there are no more of these toys, making him kidnap the real Pauline out of spite. As such, Mario and the Minis set out once again to rescue Pauline on the Super Mini Mario Express, a locomotive which they use to commute from one attraction to the other.
|Donut Lifts are platforms that fall down if Mario stays too long on them.
 
The gameplay takes after the predecessor, in that the Minis start marching uncontrollably after being initiated and the player must form a path for them to the exit, avoiding obstacles and collecting optional items. However, the extra life mechanic is ditched. The key mechanic of the game is constructing various platforms and walls to direct the Minis, making use of a limited stockpile of resources to build them. [[Red Girder]]s are introduced to the gameplay and would form a main-stay feature in the following titles.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Mario and Donkey Kong: Minis on the Move''
|align="center"|[[Image:MvsDK Elevator.png]]{{br}}[[Elevator]]
|Elevators are found moving on lines. Their directions can be changed with a switch.
|-
|-
|style="text-align:center"|[[File:M&DKMotM Logo.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|USA|May 9, 2013}} [[Nintendo 3DS]] ([[Nintendo eShop]]-exclusive)</span>
|align="center"|[[Image:MvsDK TrashCanitem.png]]{{br}}[[Bin|Garbage Can]]
|'''''[[Mario and Donkey Kong: Minis on the Move]]''''' pauses the conflict of the series' main characters, as Donkey Kong joins Pauline to run a carnival. Although the objective of guiding the Minis to the goal remains intact, it is now presented in a three-dimensional environment with a gameplay influenced by the ''{{wp|Pipe Mania}}'' video game. In this game, the player must construct a pathway by placing tiles on a field and guide Mini Marios to the goal. Besides the main game, three extra modes and four minigames are available.
|Garbage Cans can be carried and thrown by Mario.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong: Tipping Stars''
|align="center"|[[Image:MvsDK Hammer.png]]{{br}}[[Hammer]]
|Hammers are found floating on platforms. Mario can use them to defeat enemies, such as the [[Oil]]. The can be thrown upwards and grabbed again while in the air.
|-
|-
|style="text-align:center"|[[File:MvsDK Tipping Stars logo alt.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|USA|March 5, 2015}} Nintendo 3DS / [[Wii U]]<br>([[Nintendo eShop]]-exclusive) </span>
|align="center"|[[Image:MvsDK Presents.png]]{{br}}[[Present]]
|'''''[[Mario vs. Donkey Kong: Tipping Stars]]''''' retains many aspects of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', such as the graphics and the construction gimmick. It is based on the ''Mario vs. Donkey Kong demo'' shown at {{wp|Game Developers Conference}} in 2014. The story becomes minimal, with Donkey Kong simply kidnapping Pauline to lure Mario and the Minis to a surprise party. Levels created in the editor could be shared online and commented on through Miiverse before it was discontinued. Along with the online functions, the game allows the concept of rewarding other players for their levels by tipping them stars, which form a collectible entity earned according to their performance in a level or by receiving them from other users. The tipper is in turn rewarded with stamps for offering a certain number of stars. In addition, players can use stars to buy new parts for the level editor in the [[Workshop Store]] and customize more levels based on the unlocked elements.
|Presents are found in red, yellow and blue variations. They are used to a bonus game in the end of a level, as well as opening the Plus Worlds.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Mini Mario & Friends: amiibo Challenge''
|align="center"|[[Image:MvsDK TOY.png]]{{br}}Letter
|The letters T-O-Y are found in Mini Mario levels. They must be collected by Mini Marios to open the [[Toy Box]].
|-
|-
|style="text-align:center"|[[File:MM&FACAmericanLogo.png|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|January 28, 2016}} Wii U / Nintendo 3DS<br>([[Nintendo eShop]]-exclusive) </span>
|align="center"|[[Image:MvsDK ToyChest.png]]{{br}}Toy Box
|'''''[[Mini Mario & Friends: amiibo Challenge]]''''' is a spin-off that presents no story. Players have to use [[amiibo]] in order to play the game, and only certain ''Super Mario'' amiibo unlock Mini toys designed after the scanned amiibo. The game contains a general overworld map with levels that can be explored by any Mini. However, some of these levels conceal special exit doors or bonuses that only specific Minis can gain access to using their abilities. An exit attributed to a Mini directs it to a set of levels with mechanics that rely on the character's abilities. Due to the incorporation of amiibo, levels are only played with one Mini at a time, as opposed to managing multiple toys at once like in the previous games. In the same year as the game's release, a browser game on the [[Play Nintendo]] website emerged titled ''[[Mini Mario & Friends: amiibo Challenge Trivia Quiz]]''.
|Toy Boxes are the goal of the Mini Mario levels. If the letters T-O-Y are collected, it opens and allows Mario to drop off his Mini-Marios.
|}
|}


===Remakes===
===Mario vs. Donkey Kong 2: March of the Minis===
{|align=center width=100% class="wikitable"
{{Construction}}
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=10% |Item
!About
|-
|align="center"|[[Image:MvDK2_Coin.png]]{{br}}[[Coin]]
|Coins are used to raise the score, collecting 100 gets the player a [[M-Token]].
|-
|-
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|align="center"|[[Image:Large_Coin.PNG]]{{br}}[[10 Gold Coin]]
|10 Gold Coins are used to increase the score, but are worth 10 normal coins.
|-
|-
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
|align="center"|[[Image:Mini-Mario_Card.PNG]]{{br}}[[Card]]
!width=85% style="background-color:#e0e0e0;"|Description
|Cards are collectible items with a picture of Mini Mario and a letter on the back of them. There are 9 cards per world.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Mario vs. Donkey Kong''
|align="center"|[[Image:Mini_Door.png]]{{br}}[[Door]]
|Doors are the goal of the levels. If all the Mini Marios make it to the door the level is won.
|-
|-
|style="text-align:center"|[[File:Mario vs. DK Switch Box Art.png|145px]]<span style="font-size:8pt"><br>February 16, 2024<br>[[Nintendo Switch]]</span>
|align="center"|[[Hammer]]
|A full remake of '''''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]''''' for the Nintendo Switch, released on February 16, 2024. It features enhanced graphics and various quality-of-life improvements to the gameplay. In addition to the six worlds featured in the original game, this remake adds two entirely new worlds, [[Merry Mini-Land]] and [[Slippery Summit]], which introduce unique mechanics and level elements. A new Casual Mode is included, which removes the timer from levels and adds checkpoints within them. Cooperative multiplayer is featured for the first time in the series, allowing a second player to join as [[Toad]] and aid in completing the game.
|Hammers are found floating in some levels. Hammers allow the Mini Marios to defeat enemies.
|}
|-
 
|align="center"|[[? Block]]
===Other===
|? Blocks contain items.
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|align="center"|[[Image:FireFlowerSprite.png]]{{br}}[[Fire Flower]]
|A Item that comes out of a ? Block. Turns [[Mini Mario]] into [[Fire Mini Mario]], which allows him to hurl fireballs within a limited time to stun or defeat enemies.
|-
|-
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
|align="center"|[[Image:PinkBlock1.png]][[Image:PinkBlock2.gif]][[Image:PinkBlock3.png]]{{br}}[[Pink Block]]
!width=85% style="background-color:#e0e0e0;"|Description
|Pink Blocks are objects that are used as bridges between the corresponding bracket. Pink Blocks can be collected and placed within a level.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''Mario and Donkey Kong: Minis on the Move + Mario vs. Donkey Kong: Minis March Again!''
|align="center"|[[Image:Yellow_Spring.PNG]]{{br}}[[Yellow Spring]]
|Objects used to fling Mini Marios to higher places.
|-
|-
|style="text-align:center"|[[File:MvDKMMA-MaDKMotM Boxart EU.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Europe|January 16, 2015}} [[Nintendo 3DS]]</span>
|align="center"|[[Blue Spring]]
|'''''[[Mario and Donkey Kong: Minis on the Move + Mario vs. Donkey Kong: Minis March Again!]]''''' is a physical bundle with download codes for ''[[Mario and Donkey Kong: Minis on the Move]]'' and ''[[Mario vs. Donkey Kong: Minis March Again!]]''
|Objects used to fling Mini Marios to higher places, but also flings them forwards at the same time.
|}
 
==Characters==
{|align=center width=100% class="wikitable"
|-
|-
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="3"|Character
|align="center"|[[Conveyor]]
|Conveyers are objects that move in one direction, but can be reversed using a button. Mini Marios can't go the opposite direction because the conveyer belt moves faster than the Mini.
|-
|-
!width=10% style="background-color:#e0e0e0;"|Image
|align="center"|[[Elevator]]
!width=65% style="background-color:#e0e0e0;"|Description
|Elevaters are platforms on poles that move up and down. Once the direction of the elevator is selected it can't be changet untill the elevator reaches a floor. A elevator can hold up to 2 Mini Marios.
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Mario]]
|align="center"|[[Image:Color_Switch1.PNG ]]{{br}}[[Color Switch]]
|Color Switches are switches that open gates with the same color, while closing gates that have different colors. There are 3 colors of Color Switches.
|-
|-
|align="center"|[[File:MvDK NS Mario Holding Key 2.png|145x145px]]
|align="center"|[[Warp Pipe]]
|The series sees Mario running a [[Mario Toy Company|company]] which produces and distributes automated clockwork toys designed after himself and other characters. As the toys prove to be a large success in subsequent games, Mario also opens various theme parks to celebrate them. He is only playable in the first game of the series, where he chases Donkey Kong to retrieve the stolen Mini toys. Here, he exhibits an extensive repertoire of movements including the [[handstand]], [[backflip]] and [[Wire Spin|wire spin]], much like in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. Mario has a supporting role in the following games, transporting the Minis to different areas and helping them defeat Donkey Kong without direct involvement.
|Warp pipes are pipes that warp Mini Marios that enter it to a different part of the level.
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Donkey Kong]]
|align="center"|[[Rotate Pipe]]
|
|-
|-
|align="center"|[[File:MvDK NS DK Bag.png|145x145px]]
|align="center"|[[Water Valve]]
|Donkey Kong is the main antagonist and the character that rises the action in most games. He presents great interest for the Mini toys and goes as far as to steal the entire stock from the [[Mario Toy Company]] in the first game. However, in the following games, his interest is directed to Pauline, whom he impulsively kidnaps out of infatuation. Donkey Kong poses as the boss at the end of each world throughout most of the series, where he often occupies one position from which he sends various attacks at the playable characters. He always comes to terms with Mario and Pauline at the end of each game and even has a protagonistic role in ''[[Mario and Donkey Kong: Minis on the Move]]'', where he participates in the activities of other characters.
|
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Mini]]s
|align="center"|[[Magnetic Block]]
|Magnetic Blocks are blocks that Mini Marios can walk on any direction even upside down. Magnetic Blocks can be collected and placed within a level.\
|-
|-
|align="center"|[[File:MvDK NS Mini Marios.png|145x145px]]
|align="center"|[[Swing Bar]]
|The Minis are the series' principal unique element of gameplay. They are miniature toy versions of ''Super Mario'' characters. As they move automatically, they often need to be guided through a number of obstacles to the exit of each level, which is done by manipulating the environment in various ways. Only [[Mini-Mario]]s appear in the first game, in which they are stolen by Donkey Kong from the Mario Toy Company. The company expands its production in the sequel with other Minis, namely [[Mini Peach]]es and [[Mini Donkey Kong|Mini DK]]s, and subsequent games continue to introduce more Mini characters, although it is unclear whether these are also produced by the Mario Toy Company. Despite their variety, all Minis behave the same in most games. However, in ''[[Mini Mario & Friends: amiibo Challenge]]'', Minis take the leading role and are each distinguished by a special ability, except for the [[Mini Spek]] which acts like a normal Mini from previous games.
|Swing Bars are objects that can be used to cross gaps. Swing bars can also be used to launch Mini Marios upward as well.
 
A list of all Minis in the series can be found [[Mario vs. Donkey Kong (series)#Table of Minis|below]].
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Pauline]]
|align="center"|[[Rotating Magnet Stick]]
|
|-
|-
|align="center"|[[File:Pauline MvsDK2.png|145x145px]]
|align="center"|[[Donut Block]]
|Pauline is a friend of Mario and victim of Donkey Kong's kidnapping in several games. She often accompanies Mario at the grand openings of his theme parks, during which she also gets kidnapped.
|A block that falls after being walked on by Mini Marios.
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Toad]]
|align="center"|[[Moving Platform]]
|
|-
|-
|align="center"|[[File:MPS Toad Artwork.png|145x145px]]
|align="center"|[[Balance Beam]]
|Toad appears as a playable character in the [[Nintendo Switch]] [[Mario vs. Donkey Kong (Nintendo Switch)|remake]] of ''Mario vs. Donkey Kong'', where he can complete levels alongside Mario in the added multiplayer mode. In this game, Toad is able to perform the same expanded list of movements as Mario, and also has a few unique attributes, such as being able to pass through one-block tall gaps and climb ropes quicker than Mario by default.
|
|-
|-
!colspan="3"style="font-size:125%;text-align:left"|[[Toad (species)|Toads]]
|align="center"|[[Image:Red_Block.PNG]]{{br}}[[Fire Block]]
|Fire Blocks are blocks that can burn wood.
|-
|-
|align="center"|[[File:MvsDK Toad.jpg|145x145px]]
|align="center"|[[Image:Black_Block.PNG]]{{br}}[[Bomb Block]]
|Toads of various colors take the role of figurant characters throughout the series. They attend Mario's theme park openings in large numbers and some are also shown to work at the Mario Toy Company. Their only significant role in gameplay is in the first game, where they help Mario bring down Donkey Kong in the [[Donkey Kong (level)|final level]] of the main worlds.
|Bomb Blocks are blocks that can destroy breakable blocks.
|}
|}
 
==Enemies==
==Recurring enemies==
===Mario vs. Donkey Kong===
{|align=center width=100% class="wikitable"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
!width=10% |Enemy
!About
|-
|align="center"|[[Image:MvsDK Bat.png]]{{br}}[[Bat (Donkey Kong)|Bat]]
|Bats are enemies that, once released, fly horizontally through the stage. If they touch Mario, they latch on to him, causing him to fall from the rope he is climbing.
|-
|align="center"|[[Image:MvsDK BlackShyGuy.png]]{{br}}[[Black Shy Guy]]
|Black Shy Guys appear in Twilight City. They attack by throwing wrenches at Mario.
|-
|align="center"|[[Image:MvsDK Blowtorch Guy.png]]{{br}}[[Blowtorch Guy]]
|Blowtorch Guys are found in Fire Mountain. Besides walking from side to side, they also blow fire that can harm Mario.
|-
|align="center"|[[Image:MvsDK Bob-omb.png]]{{br}}[[Bob-omb]]
|Bob-Ombs are dropped by some dispensers. They fuse up when Mario is near and explode moments later.
|-
|-
!width=15% style="background-color:#d9d9d9;font-size:125%;text-align:left"colspan="4"|Enemy
|align="center"|[[Image:MvsDK Boo.png]]{{br}}[[Boo]]
|Boos appear in Spooky House. They chase Mario while he is not looking at them, and cower while being watched.
|-
|-
!width=10% style="background-color:#e0e0e0;"|Image
|align="center"|[[Image:Brickman.PNG]]{{br}}[[Brick Monster]]
!width=65% style="background-color:#e0e0e0;"|Description
|Brick Monsters are placed on platforms. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
!width=65% style="background-color:#e0e0e0;"|First appearance in the series
!width=15% style="background-color:#e0e0e0;"|Relatives in the series
|-
|-
!colspan="4"style="font-size:125%;text-align:left"|[[Shy Guy]]
|align="center"|[[Image:MvsDK Candle.png]]{{br}}[[Candle]]
|Candles appear in Spooky House, where they have the ability float up and down. If Mario touches one, he gets burnt and loses an [[extra life]].
|-
|-
|align="center"|[[File:MiniShyGuy.png|145x145px]]
|align="center"|[[Image:MvsDK Cannon.png]]{{br}}[[Cannon]] and [[Cannonball]]
|Shy Guys are automated toys that simply move from one side to another on the ground. They can generally be defeated by smashing them with [[Hammer]]s. In ''Mario vs. Donkey Kong'', Mario can stand on top of them, then pick them up and toss them at other enemies to defeat them. In both this game and its successor, the playable characters can also mount Shy Guys and ride them to another place. The enemies are immune to spikes and can thus safely pass the characters over these obstacles. Mounting Shy Guys is no longer possible from ''Mario vs. Donkey Kong: Minis March Again!'' onwards, where they become completely harmful.
|Cannons tilt up and down, shooting cannonballs.
|align="center"|''[[Mario vs. Donkey Kong]]''
|
*[[Fire Shy Guy]]
*[[Fly Guy]]
*[[Mummy Guy]]
*[[Polterguy]]
*[[Snifit]]
*[[Spear Guy]]
*[[Spyguy]]
*[[Wrench Shy Guy]]
|-
|-
!colspan="4"style="font-size:125%;text-align:left"|[[Pokey]]
|align="center"|[[Image:MvsDK FallingSpike.png]]{{br}}[[Falling Spike]]
|Falling Spikes fall from ceilings when Mario gets near them. They can also get stuck on the ground, and turn into platforms to the player.
|-
|-
|align="center"|[[File:079-MVDKTSPokey.png|145x145px]]
|align="center"|[[Image:FireMvsDK.png]]{{br}}[[Fire]]
|Pokeys behave just like Shy Guys, gliding from side to side on a platform; however, they are taller. Although completely harmful, they can be defeated by any form of attack, including a Hammer stomp, a [[Slope Slide]] and a [[Cannon]] shot.
|Fires walk from side to side on an area. They burn Mario once they touch him.
|align="center"|''[[Mario vs. Donkey Kong: Minis March Again!]]''
|(N/A)
|-
|-
!colspan="4"style="font-size:125%;text-align:left"|[[Piranha Plant]]
|align="center"|[[File:MvsDK VenusFireTrap.png]]{{br}}[[Fire Piranha Plant]]
|Fire Piranha Plants are found stationary on platforms, usually near ropes. They spit [[fireball]]s to harm Mario.
|-
|-
|align="center"|[[File:MMFaC PiranhaPlant.png]]
|align="center"|[[Image:MvsDK TrashCan.png]]{{br}}[[Bin|Garbage Can]]
|Piranha Plants are among the few enemies in the series not to appear in toy form. They stand on various surfaces and many of them [[Fire Piranha Plant|spit fireballs]], which either bounce off an opposing surface and come back into their mouth, or enter another Piranha Plant's mouth and are passed back shortly after. Piranha Plants are invincible in all appearances within the series up until ''Mario vs. Donkey Kong: Mini-Land Mayhem'', where they can be destroyed by any attack.
|Garbage Cans look exactly like the items of the same name. They reveal themselves if Mario gets near and start walking. Mario can grab and throw them as ordinary Garbage Cans.
 
The first appearance of basic Piranha Plants in the series is ''Mario vs. Donkey Kong 2: March of the Minis''. However, a variation called [[Tane Pakkun]], which shoots seeds that do not bounce back, appeared beforehand in ''Mario vs. Donkey Kong''.
|align="center"|''[[Mario vs. Donkey Kong]]''
|
*[[Tane Pakkun]]
*[[Fire Piranha Plant]]
|-
|-
!colspan="4"style="font-size:125%;text-align:left"|[[Thwomp]]
|align="center"|[[Image:MvsDK MiniNinji.png]]{{br}}[[Mini Ninji]]
|Mini Ninjis jump up and down, similarly to regular [[Ninji]]s. This can help Mario to reach higher areas.
|-
|-
|align="center"|[[File:MvsDK Thwomp.png|145x145px]]
|align="center"|[[Image:MvsDK MiniShyGuy.png]]{{br}}[[Mini Shy Guy]]
|Like Piranha Plants, Thwomps are enemies that do not appear as toys throughout the series. They wait the playable character in one place and attempt to crush them with a plummet. In the first game, Thwomps fall quickly to the ground as Mario moves underneath them. In subsequent games, they shake in place for a few seconds before dropping down, which is a result of the less dynamic gameplay. Thwomps are invincible and harmful to touch from any side.
|Simple enemies that move side to side continuously.
|align="center"|''[[Mario vs. Donkey Kong]]''
|
*[[Thwimp]]
*[[Thwomp Platform]]
|-
|-
!colspan="4"style="font-size:125%;text-align:left"|[[Bird (Mario vs. Donkey Kong series)|Bird]]s
|align="center"|[[Image:MvsDK Moncheesprite.png]]{{br}}[[Monchee]]
|Monchees are mechanical monkeys with long tails that hang below the platforms they are on. Mario can use these tails as ropes without getting harmed. However, he still loses an extra life if he touches a Monchee's body.
|-
|-
|align="center"|[[File:NitpickerMvsDK2.png|145x145px]]
|align="center"|[[Image:MvsDK Nitpicker.png]]{{br}}[[Nitpicker]]
|Birds fly horizontally across the stage, occasionally attempting to drop eggs on the playable character. In ''Mario vs. Donkey Kong'', they descend a bit and change direction when they encounter a side, and also cannot be defeated in any way. However, in ''Mario vs. Donkey Kong 2: March of the Minis'' and ''Mario vs. Donkey Kong: Minis March Again!'', they can be defeated by dropping an object onto them.
|Nitpickers are small birds that float horizontally once they leave their nests. They also drop polka-dotted eggs at Mario.
|align="center"|''[[Mario vs. Donkey Kong]]''
|
*[[Fire bird]]
|-
|-
!colspan="4"style="font-size:125%;text-align:left"|[[Donkey Kong's robot]]s
|align="center"|[[Image:MvsDK OilDrum.png]]{{br}}[[Oil]]
|Oil is found in cans with "OIL" written on their sides and fire coming out of them. They move up and down and burn Mario if he touches them.
|-
|-
|align="center"|[[File:CircusKong MvsDK2.png|145x145px]]
|align="center"|[[Image:MvsDK Podoboo.png]]{{br}}[[Podoboo]]
|These monkey robots are robust toys based on Donkey Kong. Different shapes and types with various capabilities are encountered. Minis can exploit their capabilities to progress through a puzzle or collect bonuses, but the robots can also serve as a hindrance depending on the situation. They are indestructible, but when needed, they can be stunned for a period of time with Hammers or any other sign of attack.
|Podoboos are found jumping out from [[lava]].
|align="center"|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|
This enemy group encompasses the following:
*[[Cannon Kong]]
*[[Capture Kong]]
*[[Catapult Kong]]
*[[Circus Kong]]
*[[Cool Kong]]
*[[Crash Kong]]
*[[Kongā]]
|}
 
==Table of Minis==
The following table constitutes the appearances of [[Mini]] toys throughout the series:
{|class=sortable style="background:#FFDFBF;text-align:center;width:100%;margin:0 auto;border-collapse:collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background:chocolate;"
!width="20%"|<span style="color:white">Character</span>
!width=''8%''|''{{color-link|white|Mario vs. Donkey Kong|MvDK}}
!width=''8%''|''{{color-link|white|Mario vs. Donkey Kong 2: March of the Minis|MvDK2:<br>March of the Minis}}
!width=''8%''|''{{color-link|white|Mario vs. Donkey Kong: Minis March Again!|MvDK:<br>Minis March Again!}}
!width=''8%''|''{{color-link|white|Mario vs. Donkey Kong: Mini-Land Mayhem!|MvDK:<br>Mini-Land Mayhem!}}
!width=''8%''|''{{color-link|white|Mario and Donkey Kong: Minis on the Move|MaDK:<br>Minis on the Move}}
!width=''8%''|''{{color-link|white|Mario vs. Donkey Kong: Tipping Stars|MvDK:<br>Tipping Stars}}
!width=''8%''|''{{color-link|white|Mini Mario & Friends: amiibo Challenge|MM&F:<br>amiibo Challenge}}
|-
|-
![[Mini Mario (toy)|Mini Mario]]s
|align="center"|[[Image:MvsDK ShyGuyGhost.png]]{{br}}[[Polterguy]]
|[[File:Check_mark.svg|17px]]
|Polterguys move from side to side. There are three variations of this species: blue, red and yellow. If a switch of their respective color is pressed, they turn into stationary blocks.
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
![[Mini Donkey Kong|Mini DKs]]
|align="center"|[[Image:MvsDK RamRam.png]]{{br}}[[RamRam]]
|
|RamRams are found in jungle levels. Despite being enemies, they are used as platforms a few times. They can only be defeated by fruit.
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
![[Mini Peach]]es
|align="center"|[[Image:MvsDK SirShovalot.png]]{{br}}[[Sir Shovalot]]
|
|Sir Shovalots are firstly seen walking on platforms. But once they spot Mario, they use their front surfaces to shove him. This can be harmful when Mario touches a wall, but it also helps him to go through narrow places.
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
![[Mini Toad]]s
|align="center"|[[Image:MvsDK SpearGuy.png]]{{br}}[[Sleeping Spear Guy]]
|
|Sleeping Spear Guys are firstly seen sleeping, hence their name. Once Mario gets near them, they wake up and start running after him. The back to sleep if they touch a platform edge.
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
![[Gold Mini Mario]]s
|align="center"|[[Image:MvsDK Snapjaw.png]]{{br}}[[Snapjaw]]
|
|Snapjaws are seen climbing ropes in forest levels. They can be defeated by fruit only.
|[[File:Check_mark.svg|17px]]
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|-
|-
![[Mini Pauline]]s
|align="center"|{{br}}[[Spark]]
|
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|
|
|-
|-
![[Mini Luigi]]s
|align="center"|[[Image:MvsDK Thwimp.png]]{{br}}[[Thwimp]]
|
|Thwimps jump from side to side, trying to crush Mario. They are invincible.
|
|
|
|
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|-
|-
![[Mini Diddy Kong]]
|align="center"|[[Image:MvsDK Thwomp.png]]{{br}}[[Thwomp]]
|
|Thwomps watch the ground and try to crush Mario if he walks under them. Switch-controlled blocks can be used to prevent them from reaching the player. If Mario touches them in any kind, including standing on top of them, he will lose a life.
|
|
|
|
|
|[[File:Check_mark.svg|17px]]
|-
|-
![[Mini Yoshi]]
|align="center"|[[File:MvsDK ThwompBlock.png]]{{br}}[[Thwomp Block]]
|
|Thwomp Blocks fall from the ceiling, just like Thwomps. However, they keep falling even if Mario is not near. They can be used as platforms.
|
|
|
|
|
|[[File:Check_mark.svg|17px]]
|-
|-
![[Mini Bowser]]
|align="center"|[[File:MarioVsDK DonkeyKong Sprite.png]]{{br}}[[Donkey Kong]]
|
|Donkey Kong is the only boss of the game, fought in every world. In each of his fights, he attacks Mario in a different manner.
|
|}
|
===Mario vs. Donkey Kong 2: March of the Minis===
|
{{Construction}}
|
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|
|[[File:Check_mark.svg|17px]]
|-
|-
![[Mini Bowser Jr.]]
!width=10% |Enemy
|
!About
|
|
|
|
|
|[[File:Check_mark.svg|17px]]
|-
|-
![[Mini Rosalina]]
|align="center"|[[Image:BlooperMVDK2.png]]{{br}}[[Blooper]]
|
|Bloopers at first appear to be statonary decorations but if a Mini Mario comes close enough, they will jump and hover for a few seconds allowing the Mini to pass.
|
|
|
|
|
|[[File:Check_mark.svg|17px]]
|}
|}
==Trivia==
*All games in the series were initially released outside Japan, usually in North America before any other regions.
*All of the handheld games can be played on the 3DS, as the first game can be played in the Ambassodor Program, the next two are DS games, the DSi one can be system transferred and bought on the eShop, and the fifth and sixth are eShop exclusives.


==Gallery==
{{BoxTop}}
<gallery>
{{Mariogames}}
Mario VS Donkey Kong Wii U.png|Previous logo of the series
{{DKGames}}
</gallery>
[[Category:Mario vs. Donkey Kong Series| ]]
 
[[Category:Game Series]]
==Trivia==
*All games in the series prior to ''[[Mini Mario & Friends: amiibo Challenge]]'' were initially released outside Japan, usually in North America, before any other regions. This is due to the fact that all games were developed by [[Nintendo Software Technology Corporation]], which is a division of Nintendo located in North America.
*All of the first seven games in the series can be played on the [[Nintendo 3DS]], as the first game can be played in the Ambassador Program, the second and fourth are [[Nintendo DS]] games and thus can also played on the 3DS, the third can be system transferred or bought on the [[Nintendo eShop]], and the fifth, sixth, and seventh are eShop exclusives.
{{Game series}}
{{Super Mario games}}
{{Donkey Kong games}}
[[Category:Mario vs. Donkey Kong series|*]]
[[Category:Game series]]

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