Editing Mario Teaches Typing
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The third menu, "Lessons," has six options, all of which alter the keys that appear during gameplay. This especially occurs in the first mode, Outdoor World. The options include "Home Row Only," "Add Top Row," "Add Bottom Row," "Add Numbers," "Add Symbols," and "All Keyboard." The latter most option adds the largest variety of keys during gameplay. | The third menu, "Lessons," has six options, all of which alter the keys that appear during gameplay. This especially occurs in the first mode, Outdoor World. The options include "Home Row Only," "Add Top Row," "Add Bottom Row," "Add Numbers," "Add Symbols," and "All Keyboard." The latter most option adds the largest variety of keys during gameplay. | ||
The main menu has five playable modes, each represented by an icon on the right side. To access a mode, the player can either click on the icon or type in the corresponding number displayed on it. The second and third mode are only playable if the player either has a high WPM goal or reaches it. The fifth mode simply provides information of the player's in-game performance. | The main menu has five playable modes, each represented by an icon on the right side. To access a mode, the player can either click on the icon or type in the corresponding number displayed on it. The second and third mode are only playable if the player either has a high {{wp|words per minute|WPM}} goal or reaches it. The fifth mode simply provides information of the player's in-game performance. | ||
The first four modes have a dashboard on the bottom screen (except the fourth mode, Practice, which displays it on the top). It calculates the time, average WPM, incorrectly pressed keys, and the total of keys typed. The information on the fifth option's report card is based on the player's most recent performance per mode. In the first three modes, the player's character (Mario, Luigi, or Peach) cannot advance unless they hit the correct key. Each mode has a time limit which, when reached, redirects the user to a screen displaying their results. The screen shows Mario in a scholar outfit pointing a stick to the results on the chalkboard. | The first four modes have a dashboard on the bottom screen (except the fourth mode, Practice, which displays it on the top). It calculates the time, average WPM, incorrectly pressed keys, and the total of keys typed. The information on the fifth option's report card is based on the player's most recent performance per mode. In the first three modes, the player's character (Mario, Luigi, or Peach) cannot advance unless they hit the correct key. Each mode has a time limit which, when reached, redirects the user to a screen displaying their results. The screen shows Mario in a scholar outfit pointing a stick to the results on the chalkboard. |