Editing Mario Teaches Typing

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:
The third menu, "Lessons," has six options, all of which alter the keys that appear during gameplay. This especially occurs in the first mode, Outdoor World. The options include "Home Row Only," "Add Top Row," "Add Bottom Row," "Add Numbers," "Add Symbols," and "All Keyboard." The latter most option adds the largest variety of keys during gameplay.
The third menu, "Lessons," has six options, all of which alter the keys that appear during gameplay. This especially occurs in the first mode, Outdoor World. The options include "Home Row Only," "Add Top Row," "Add Bottom Row," "Add Numbers," "Add Symbols," and "All Keyboard." The latter most option adds the largest variety of keys during gameplay.


The main menu has five playable modes, each represented by an icon on the right side. To access a mode, the player can either click on the icon or type in the corresponding number displayed on it. The second and third mode are only playable if the player either has a high WPM goal or reaches it. The fifth mode simply provides information of the player's in-game performance.
The main menu has five playable modes, each represented by an icon on the right side. To access a mode, the player can either click on the icon or type in the corresponding number displayed on it. The second and third mode are only playable if the player either has a high {{wp|words per minute|WPM}} goal or reaches it. The fifth mode simply provides information of the player's in-game performance.


The first four modes have a dashboard on the bottom screen (except the fourth mode, Practice, which displays it on the top). It calculates the time, average WPM, incorrectly pressed keys, and the total of keys typed. The information on the fifth option's report card is based on the player's most recent performance per mode. In the first three modes, the player's character (Mario, Luigi, or Peach) cannot advance unless they hit the correct key. Each mode has a time limit which, when reached, redirects the user to a screen displaying their results. The screen shows Mario in a scholar outfit pointing a stick to the results on the chalkboard.
The first four modes have a dashboard on the bottom screen (except the fourth mode, Practice, which displays it on the top). It calculates the time, average WPM, incorrectly pressed keys, and the total of keys typed. The information on the fifth option's report card is based on the player's most recent performance per mode. In the first three modes, the player's character (Mario, Luigi, or Peach) cannot advance unless they hit the correct key. Each mode has a time limit which, when reached, redirects the user to a screen displaying their results. The screen shows Mario in a scholar outfit pointing a stick to the results on the chalkboard.

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)