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{{italic title}}
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{{game infobox
{{Infobox
|image=[[File:MP7 - Box NA.jpg|250px]]<br>North American box art
|image=[[File:MP7 - Box NA.jpg|250px]]<br>North American box art
|developer=[[Hudson Soft]]<br> [[CAProduction]]<br>[[Nintendo Software Planning & Development|Nintendo SPD Group No.4]]
|developer=[[Hudson Soft]]<br> [[CAProduction]]<br>[[Nintendo Software Planning & Development|Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{flag list|USA|November 7, 2005|Japan|November 10, 2005|Europe|January 27, 2006|Australia|June 8, 2006}}
|released={{released|USA|November 7, 2005|Japan|November 10, 2005|UK|January 27, 2006|Europe|February 10, 2006|Australia|June 8, 2006}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|genre=[[Genre#Party|Party]]
|genre=[[Genre#Party|Party]]
|modes=1-8 players
|modes=1-8 players
|ratings={{ratings|acb=pg|cero=a|esrb=e|pegi=3|usk=0}}
|ratings={{ratings|acb=pg|cero=a|esrb=e|pegi=3}}
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|format={{format|gcn=1}}
|media={{media|gcn=1}}
|input={{input|gcn=1|gcnmicrophone=1}}
|input={{input|gamecube=1|gcnmicrophone=1}}
|serials={{flag list|Japan|DOL-GP7J-JPN|USA|DOL-GP7E-USA|Europe|DOL-GP7P-EUR}}
}}
}}
'''''Mario Party 7''''' is a [[Genre#Party|party]] game from the [[Mario Party (series)|''Mario Party'' series]], released for the [[Nintendo GameCube]] console. It is the seventh ''Mario Party'' home console installment (and the twelfth installment in the overall ''Mario Party'' series), and the fourth and final ''Mario Party'' installment for the Nintendo GameCube. It was first released in North America and Japan in November 2005, before being released in Europe, Australia, and the United Kingdom in early to mid-2006. This was the last ''[[Super Mario (franchise)|Super Mario]]'' game released for the Nintendo GameCube in Europe and Australia; in Japan and North America, ''[[Super Mario Strikers]]'' holds this distinction.
'''''Mario Party 7''''' is a [[Genre#Party|party]] game from the [[Mario Party (series)|''Mario Party'' series]], released for the [[Nintendo GameCube]] console. It is the seventh ''Mario Party'' home console installment (and the twelfth installment in the overall ''Mario Party'' series), and the fourth and final ''Mario Party'' installment for the Nintendo GameCube. It was first released in North America and Japan in late 2005, before being released in Europe, Australia, and the United Kingdom in early to mid-2006. This was the last ''[[Mario (franchise)|Mario]]'' game released for the Nintendo GameCube in Europe and Australia; in Japan and North America, ''[[Super Mario Strikers]]'' holds this distinction.


Like the previous ''Mario Party'' installments, the game is laid out as an interactive board game, where players use [[Dice Block]]s to advance in the board, while also playing various minigames. In this game, [[Mario]] and the gang, using the [[MSS Sea Star]], go vacationing to locations based on landmarks on [[Earth]]. However, [[Bowser]] is not invited on the cruise and decides to cause trouble for Mario and his friends.
Like the previous ''Mario Party'' installments, the game is laid out as an interactive board game, where players use [[Dice Block]]s to advance in the board, while also playing various minigames. In this game, [[Mario]] and the gang, using the [[MSS Sea Star]], go vacationing to locations based on landmarks on [[Earth]]. However, [[Bowser]] is not invited on the cruise and decides to cause trouble for Mario and his friends.


Up to four players can enjoy the most of the game's modes; however, a special mode that this game introduces to the ''Mario Party'' series allows up to eight players to participate in a party. Players are required to share their controllers, and thus, controls are simplified in such modes. ''Mario Party 7'' also makes greater use of the [[Nintendo GameCube#Nintendo GameCube Microphone|microphone]], first introduced in the game's predecessor, ''[[Mario Party 6]]''; being used in certain modes and minigames. ''Mario Party 7'' requires 6 blocks on the Memory Card to save the game, and up to three game files can be saved.
Up to four players can enjoy the most of the game's modes; however, a special mode that this game introduces to the ''Mario Party'' series allows up to eight players to participate in a party. Players are required to share their controllers, and thus, controls are simplified in such modes. The [[Nintendo GameCube#Nintendo GameCube Microphone|microphone]], first introduced in this game's predecessor, ''[[Mario Party 6]]'', can also be used in certain modes. ''Mario Party 7'' requires 6 blocks on the Memory Card to save the game, and up to three game files can be saved.


==Story==
==Story==
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[[File:Mario-party-7-setsail.png|thumb|left|The playable characters about to embark on their cruise]]
[[File:Mario-party-7-setsail.png|thumb|left|The playable characters about to embark on their cruise]]
One morning, Mario is taking his morning walk when he meets [[Toadsworth]], who invites Mario and all his friends to go on a luxury cruise around the world. However, Toadsworth ends up excluding [[Bowser]] from the invitation. Furious due to being omitted, Bowser vows revenge. When the cruise ship, the [[MSS Sea Star]], arrives at its first destination, the passengers discover that Bowser has turned their vacation paradise into a stress-filled place of pandemonium.
One morning, Mario is walking through a plain when he meets [[Toadsworth]], who invites Mario and all his friends to go on a luxury cruise around the world. However, Toadsworth invites every character except for one: [[Bowser]]. Furious due to being omitted, the Koopa King vows revenge. When the cruise ship [[MSS Sea Star]] arrives at its first destination, the passengers discover that Bowser has turned their vacation paradise into a stress-filled madhouse.


After conquering the boards, the player enters Bowser's Castle for their final showdown against Bowser, in which they eventually are able to use the power of the Stars they gathered to send Bowser and the Koopa Kid crashing down. The epilogue sees the two landing on a tiny island with a tree and feeling dizzy afterwards until they catch sight of the player, who is waving at the duo from aboard the MSS Sea Star as Bowser says that he will not forget this.
After conquering the boards, the player enters Bowser's Castle for their final showdown against Bowser, in which they eventually are able to use the power of the Stars they gathered to send Bowser and the Koopa Kid crashing down. The epilogue sees the duo landing on a tiny island with a tree and feeling dizzy afterwards until they catch sight of the player, who is waving at the duo from aboard the MSS Sea Star as Bowser says that he won't forget this.
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{{br|left}}


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''Mario Party 7'' features game boards on which players and CPU characters move around on spaces similar to a board game. Players roll the [[Dice Block]] with numbers from one to ten to advance on the board. At the beginning of the game, players can hear an explanation of the board's objective, as well as various other quirks the board may have. The turn order is then determined by a Dice Block roll, with the higher numbers going sooner. Each player starts off with ten [[coin]]s, and the number of coins is affected by the spaces that the player lands on after their turn, as well as multiple other factors. For example, landing on a [[Blue Space]] gives a player three coins, while landing on a [[Red Space]] takes three coins away. The boards feature a variety of spaces that have different effects, and players can collect items known as [[Orb]]s (a feature returning from ''Mario Party 6'') from [[Orb Space]]s, buying them at [[Orb Hut]]s, or winning them from [[Event Space|Green Space]]s. The items can be used to have different effects, which help players or hinder an opponent's progress.
''Mario Party 7'' features game boards on which players and CPU characters move around on spaces similar to a board game. Players roll the [[Dice Block]] with numbers from one to ten to advance on the board. At the beginning of the game, players can hear an explanation of the board's objective, as well as various other quirks the board may have. The turn order is then determined by a Dice Block roll, with the higher numbers going sooner. Each player starts off with ten [[coin]]s, and the number of coins is affected by the spaces that the player lands on after their turn, as well as multiple other factors. For example, landing on a [[Blue Space]] gives a player three coins, while landing on a [[Red Space]] takes three coins away. The boards feature a variety of spaces that have different effects, and players can collect items known as [[Orb]]s (a feature returning from ''Mario Party 6'') from [[Orb Space]]s, buying them at [[Orb Hut]]s, or winning them from [[Event Space|Green Space]]s. The items can be used to have different effects, which help players or hinder an opponent's progress.


After each player has completed their turn, a minigame is played. The type of the minigame is determined by the colors of the spaces that the players ended their turn on. When all colors match, a 4-Player minigame is played, otherwise there is a 1-Vs-3 or a 2-Vs-2 minigame. In ''Mario Party 7'', minigames may involve clearing action courses, solving puzzles faster than the other players, or fighting against each other, but all rules and controls vary between minigames. Several minigames use the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] that is shipped with the game and plugs into Memory Card Slot B. Players can play microphone minigames without the device by adjusting the game settings. Winning players earn ten coins; however, some minigames are dependent on their category, such as the special Bonus minigames (which are mixed in with the normal minigame categories; they are marked by a yellow name), Battle minigames, Duel minigames, DK minigames, and Bowser minigames. Various minigames have specific conditions to play in them: Battle minigames occur at random, rare intervals where players have their coins put at stake and the reward is dependent on how well the player has done. Duel minigames are triggered by [[Duel Space]]s, where players can win Duel minigames for a prize picked by a roulette, a change from the two preceding installments, ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', where players are required to put coins and Stars at stake to play. DK and Bowser minigames occur when players land on their respective places; a new feature exclusive to ''Mario Party 7'' is that single-player DK and Bowser minigames are thrown into the mix of multiplayer DK and Bowser minigames. Once a minigame after every turn is completed, the game is saved and players resume their turns on the board.
After each player has completed their turn, a minigame is played. The type of the minigame is determined by the colors of the spaces that the players ended their turn on. When all colors match, a 4-Player minigame is played, otherwise there is a 1-Vs-3 or a 2-Vs-2 minigame. In ''Mario Party 7'', minigames might involve clearing action courses, solving puzzles faster than the other players, or fighting against each other, but all rules and controls vary between minigames. Several minigames use the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] that is shipped with the game and plugs into Memory Card Slot B. Players can play microphone minigames without the device by adjusting the game settings. Winning players earn ten coins; however, some minigames are dependent on their category, such as the special Bonus minigames (which are mixed in with the normal minigame categories; they are marked by a yellow name), Battle minigames, Duel minigames, DK minigames, and Bowser minigames. Various minigames have specific conditions to play in them: Battle minigames occur at random, rare intervals where players have their coins put at stake and the reward is dependent on how well the player has done. Duel minigames are triggered by [[Duel Space]]s, where players can win Duel minigames for a prize picked by a roulette, a change from the two preceding installments, ''[[Mario Party 5]]'' and ''[[Mario Party 6]]'', where players are required to put coins and Stars at stake to play. DK and Bowser minigames occur when players land on their respective places; a new feature exclusive to ''Mario Party 7'' is that single-player DK and Bowser minigames are thrown into the mix of multiplayer DK and Bowser minigames. Once a minigame after every turn is completed, the game is saved and players resume their turns on the board.
[[File:BowserConfrontingTheLosingTeam.png|thumb|left|The Last Four Turns Event, where the losing player or team are invited to spin the roulette wheel.]]
[[File:BowserConfrontingTheLosingTeam.png|thumb|left|The Last Four Turns Event, where the losing player or team are invited to spin the roulette wheel.]]
At the last four turns, the [[Last Five Turns Event|Last Four Turns Event]] occurs. Bowser appears to give Koopa Kid the current standings, while also inviting the last player or team to spin the bonus wheel. Some of the effects can help or hinder the players on the board, where one of them triples coins earned on Blue and Red Spaces while others involve Bowser Spaces being placed on all Red Spaces.
At the last four turns, the [[Last Five Turns Event|Last Four Turns Event]] occurs. Bowser appears to give Koopa Kid the current standings, while also inviting the last player or team to spin the bonus wheel. Some of the effects can help or hinder the players on the board, where one of them triples coins earned on Blue and Red Spaces while others involve Bowser Spaces being placed on all Red Spaces.
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The main objective of any ''Mario Party'' game is to gain [[Star (Mario Party series)|Stars]] that are located at a special location in the board. In ''Mario Party 7'', each board offers its unique way to obtain stars, unlike most preceding games in the ''Mario Party'' series where there is only one way to obtain stars. At the end of every game, Toadsworth announces the game's current Star count and final coin count. After that, there will be three [[Bonus Star]]s for the players who did the best during the course of the game. The player with the most Stars overall wins the game. If there is a tie for Stars, then the winner will be decided with coins (Dice Blocks if the final coin count is the same).
The main objective of any ''Mario Party'' game is to gain [[Star (Mario Party series)|Stars]] that are located at a special location in the board. In ''Mario Party 7'', each board offers its unique way to obtain stars, unlike most preceding games in the ''Mario Party'' series where there is only one way to obtain stars. At the end of every game, Toadsworth announces the game's current Star count and final coin count. After that, there will be three [[Bonus Star]]s for the players who did the best during the course of the game. The player with the most Stars overall wins the game. If there is a tie for Stars, then the winner will be decided with coins (Dice Blocks if the final coin count is the same).


A new addition to the board gameplay is [[Bowser Time]]. After each turn, a special gauge representing Bowser's head appears on the screen to tell the player when that time comes; the meter fills up every turn. When the gauge is filled, Bowser Time is initiated. During this special event, [[Bowser]] comes to the board and causes trouble in various ways; some are general while others are specific to the board being played on. This special event happens every five turns; in the Last Four Turns event, the gauge stops appearing after every turn.
A new addition to the board gameplay is [[Bowser Time]]. After each turn, a special gauge representing Bowser's head appears on the screen to tell the player when that time comes; the meter fills up every turn. When the gauge is filled, Bowser Time is initiated. During this special event, [[Bowser]] comes to the board and causes trouble in various ways, some are general while others are specific to the board being played on. This special event happens every five turns; in the Last Four Turns event, the gauge stops appearing after every turn.


After every session, whether on board gameplay in Party Cruise or playing minigames in Minigame Cruise, [[Cruise Mileage Point]]s are earned. These are used to spend on various items at the Duty-Free Shop.
After every session, whether on board gameplay in Party Cruise or playing minigames in Minigame Cruise, [[Cruise Mileage Point]]s are earned. These are used to spend on various items at the Duty-Free Shop.
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===Game modes===
===Game modes===
[[File:Main Menu MP7.png|thumb|left|The main menu selection screen]]
Toadsworth is the host of ''Mario Party 7'', and he guides players through the various modes of the game. At the main menu selection screen, players can get a small description for each of the six game modes and navigate different ways to play through this screen. The game modes are themed after pleasure voyages on a ship and a ship's various locations.
Toadsworth is the host of ''Mario Party 7'', and he guides players through the various modes of the game. At the main menu selection screen, players can get a small description for each of the six game modes and navigate different ways to play through this screen. The game modes are themed after pleasure voyages on a ship and a ship's various locations.


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Players can access the pause menu by pressing {{button|gcn|start}}. Here, players can view how many turns they have left, how full the Bowser Time gauge is, and toggle more settings. These are the following settings available:
Players can access the pause menu by pressing {{button|gcn|start}}. Here, players can view how many turns they have left, how full the Bowser Time gauge is, and toggle more settings. These are the following settings available:
*'''Player Control:''' Players can switch between a character being human- or CPU-controlled and the CPU difficulty through this menu. Unlike previous ''Mario Party'' games, at least one character must be human-controlled.
*'''Player Control:''' Players can switch the control type of the characters. Players can become CPU players, or turn their characters into CPU players. Players can also adjust CPU difficulty through this menu.
*'''Minigame Instructions:''' Players can choose to view or skip minigame instructions.
*'''Minigame Instructions:''' Players can choose to view or skip minigame instructions.
*'''CPU Minigames:''' Players can choose to view or skip minigames and board events only involving CPU players.
*'''CPU Minigames:''' Players can choose to view or skip minigames between CPU players. This also skips events on the board.
*'''Minigame Sets:''' Players can change the current minigame set to All, Easy, Action, Skill, or Weird games.
*'''Minigame Sets:''' Players can change the current minigame set to All, Easy, Action, Skill, or Weird games.
*'''Rumble Feature:''' Players can toggle controller rumbling on or off.
*'''Rumble Feature:''' Players can toggle controller rumbling on or off.
*'''Message Speed:''' This setting can change the speed messages are displayed. The speeds are slow, normal, and fast.
*'''Message Speed:''' This setting can change the speed messages are displayed. The speeds are slow, normal, and fast.
*'''Mic:''' Players can turn the mic on (to play Mic minigames using an actual mic), set it as controller (to play Mic minigames using {{button|gcn|R}} to bring up a menu) or turn it off (to turn off Mic minigames).
*'''Mic:''' Players can set the mic on or off. If the mic is on, Mic minigames can be played.
*'''Quit:''' This quits the game and returned to the mode selection screen. Players can choose to leave off where the game was last saved.
*'''Quit:''' This quits the game and returned to the mode selection screen. Players can choose to leave off where the game was last saved.


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Solo Cruise is the single player mode of this game, though up to two players can participate. The gameplay is very similar to Party Cruise save for several key differences. All games pit one player against another player, either controlled by the CPU or a human player, though players need to play against the CPU player in order to progress through this mode. When players first start the mode out, they are required to register a character and name as player data. Players can also create their own pregame and victory messages.
Solo Cruise is the single player mode of this game, though up to two players can participate. The gameplay is very similar to Party Cruise save for several key differences. All games pit one player against another player, either controlled by the CPU or a human player, though players need to play against the CPU player in order to progress through this mode. When players first start the mode out, they are required to register a character and name as player data. Players can also create their own pregame and victory messages.


Once everything is set up, players can pick a board; these boards are shorter than Party Cruise and offer different objectives than Party Cruise's objectives. For example, in order to win in [[Pyramid Park]], a player needs to retrieve the stolen Star and give it back to the [[Bowser Sphinx]]. The spaces also give a slightly different coin amount to a player upon landing on one in this mode. [[Blue Space]]s give 5 coins, [[Red Space]]s take 5 coins, and [[Character Space]]s give 10 coins. If 30 turns have passed and no player has cleared the objective yet, the game will end in a tie. Bowser only steals half of the player's coins if they lose a Bowser minigame. Bowser Time does not appear in this mode, and Bowser does not scatter three Koopa Kid Orbs across the board.
Once everything is set up, players can pick a board; these boards are shorter than Party Cruise and offer different objectives than Party Cruise's objectives. For example, in order to win in [[Pyramid Park]], a player needs to retrieve the stolen Star and give it back to the Bowser Sphinx. The spaces also give a slightly different coin amount to a player upon landing on one in this mode. [[Blue Space]]s give 5 coins, [[Red Space]]s take 5 coins, and [[Character Space]]s give 10 coins. If 30 turns have passed and no player has cleared the objective yet, the game will end in a tie. Bowser only steals half of the player's coins if they lose a Bowser minigame. Bowser Time does not appear in this mode, and Bowser does not scatter three Koopa Kid Orbs across the board.


Players need to clear all boards against the CPU player before they can unlock Bowser's board, [[Bowser's Enchanted Inferno!]]. If they win Bowser's minigame, [[Bowser's Lovely Lift!]], against the CPU, they unlock the board, become the Solo Cruise champion and can leave their name and comment on the ranking board.
Players need to clear all boards against the CPU player before they can unlock Bowser's board, [[Bowser's Enchanted Inferno!]]. If they win Bowser's minigame, [[Bowser's Lovely Lift!]], against the CPU, they unlock the board, become the Solo Cruise champion and can leave their name and comment on the ranking board.


====Deluxe Cruise====
====Deluxe Cruise====
[[File:Deluxe Cruise Welcoming.png|thumb|Toadsworth introducing players to Deluxe Cruise]]
[[File:Chop Chop Helicopter.png|thumb|Toadsworth introducing players to Deluxe Cruise]]
Deluxe Cruise is a mode specifically created for 8 player support in ''Mario Party 7''. In this mode, players need to share their controllers with another person; one player controls {{button|gcn|L}} and {{button|gcn|stick}} while the other player controls {{button|gcn|R}} and {{button|gcn|C}}. Players can then choose the number of human or CPU players playing, up to 8 different characters, and then choose from two of the available game modes.
Deluxe Cruise is a mode specifically created for 8 player support in ''Mario Party 7''. In this mode, players need to share their controllers with another person; one player controls {{button|gcn|L}} and {{button|gcn|stick}} while the other player controls {{button|gcn|R}} and {{button|gcn|C}}. Players can then choose the number of human or CPU players playing, up to 8 different characters, and then choose from two of the available game modes.
*'''8-Player Free Play:''' Players can freely choose one of the 12 available 8-player minigames to play. Unlike the Free-Play Sub in Minigame Cruise, all 12 minigames are available from the start.
*'''8-Player Free Play:''' Players can freely choose one of the 12 available 8-player minigames to play. Unlike the Free-Play Sub in Minigame Cruise, all 12 minigames are available from the start.
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Players can play with the minigames they have unlocked in Party Cruise or Solo Cruise. Up to four players can participate playing one of the six modes specifically designed around minigames.
Players can play with the minigames they have unlocked in Party Cruise or Solo Cruise. Up to four players can participate playing one of the six modes specifically designed around minigames.
*'''[[Free Play Sub]]''' - Players are able to play any unlocked minigame they choose. They may also obtain 2 Rare minigames by purchasing them in the [[Duty-Free Shop]], which can be played only in the Free Play Sub.
*'''[[Free Play Sub]]''' - Players are able to play any unlocked minigame they choose. They may also obtain 2 Rare minigames by purchasing them in the [[Duty-Free Shop]], which can be played only in the Free Play Sub.
*'''Volcano Peril''' - As the name suggests, this mode takes place in a volcano. After picking the number of victories (3, 5, 7) and the type of minigames (4-Player, 2-Vs.-2, 1-Vs.-3), the four characters race from some bolts. After each game, the character(s) who won rise one level. There is no penalty for losing. The first character (or team) to beat the required amount of games wins. They escape(s) from the volcano while the others get trapped in the skeleton of a dinosaur. In the sky, a [[Shy Guy]] on an airplane flies back and forth, spewing stars made out of smoke from the back. To play this game, players need to unlock at least one 4-Player, 1-Vs.-3, and 2-Vs.-2 minigame.
*'''Volcano Peril''' - As the name suggests, this mode takes place in a volcano. After picking the number of victories (3, 5, 7) and the type of minigames (4-Player, 2-Vs.-2, 1-Vs.-3), the four characters race from some bolts. After each game, the character(s) who won rise one level. There is no penalty for losing. The first character (or team) to beat the required amount of games wins. They escape(s) from the volcano while the others get trapped in the skeleton of a dinosaur. In the sky, a [[Shy Guy]] on an airplane flies back and forth, spewing stars made out of smoke from the back. To play this game, players need to unlock at least one 4-Player, 1-Vs.-3, or 2-Vs.-2 minigame, Duel minigames and Mic minigames excluded.
*'''Waterfall Battle''' - In order to win, a player must beat every other player in a Duel minigame. Players that lost a minigame have a chance for a comeback victory, if the person they lost against gets beaten. The game is won when there are no other players left to battle. In order to play this mode, at least one Duel minigame has to be unlocked.
*'''Waterfall Battle''' - The player must beat every other player in a Duel minigame. Players that lost a minigame have a chance for a comeback victory. The game is won when there are no other players left to battle. In order to play this mode, at least one Duel minigame has to be unlocked.
*'''Pearl Hunt''' - Four characters are placed in a capsule underwater while seashells are placed around them. After beating a minigame, whoever won can select a shell. If it is a pearl with the winner's face on it, that player collects it. However, if it is not the winner's face, the shell closes. The player can find [[Mushroom]]s or [[Super Mushroom]]s to choose additional shells in a turn, a [[Bob-omb]] that briefly opens surrounding shells, or whirlpools that shuffles the order of the shells. The first one to collect three pearls that have their image on it wins the game, then appears in a giant shell, while the others are chased around by a shark. To play Pearl Hunt, players need to unlock at least one 4-Player minigame. If more than one person wins or it is a tie, nobody gets to open a shell.
*'''Pearl Hunt''' - Four characters are placed in a capsule underwater while seashells are placed around them. After beating a minigame, whoever won can select a shell. If it is a pearl with the winner's face on it, that player collects it. However, if it is not the winner's face, the shell closes. The player can find [[Mushroom]]s or [[Super Mushroom]]s to choose additional shells in a turn, a [[Bob-omb]] that briefly opens surrounding shells, or whirlpools that shuffles the order of the shells. The first one to collect three pearls that have their image on it wins the game, then appears in a giant shell, while the others are chased around by a shark. To play Pearl Hunt, players need to unlock at least one 4-Player minigame. If more than one person wins or it is a tie, nobody gets to open a shell.
*'''Decathlon Castle''' - Players play from a set of ten minigames to earn the most points, dependent on how well they performed in the minigame. The game can be played in two ways: players can either play from the standard ten minigames or from five randomly selected minigames. Since each minigame gives up to a maximum of 1000 points, top scores are only saved when the standard ten minigames ruleset is played. Players can view their top scores in the Duty-Free Shop. The following minigames must be unlocked to play this game: [[Track & Yield]], [[Fun Run]], [[Snow Ride]], [[Target Tag]], [[Pokey Pummel]], [[Take Me Ohm]], [[Kart Wheeled]], [[Helipopper]], [[Monty's Revenge]], and [[Air Farce]].
*'''Decathlon Castle''' - Players play ten selected minigames to earn the most points, dependent on how well they performed in the minigame. The game can be played in two ways: players can either play from the standard ten minigames or from five randomly selected minigames, though the top score is saved only when the standard ten minigames ruleset is played. Players can view their top scores in the Duty-Free Shop. The following minigames must be unlocked to play this game: [[Track & Yield]], [[Fun Run]], [[Snow Ride]], [[Target Tag]], [[Pokey Pummel]], [[Take Me Ohm]], [[Kart Wheeled]], [[Helipopper]], [[Monty's Revenge]], and [[Air Farce]].
*'''King of the River''' (unlockable) - This mode is a game for one player only. Single players play a set of minigames with a limited supply of lives. Each time the player fails to win a minigame, one life is lost; if all lives are lost, the game ends. Koopa Kid shows up between 6-10 minigames, 16-20 minigames, and 26-30 minigames with a multiplayer Bowser minigame. On every five minigames, players can save their progress. It is also possible to recover any lives that are lost, but players cannot hold more than three lives. As the player plays through this game mode, they can advance to higher difficulty levels. For each difficulty level cleared, the player receives a souvenir, which will then be placed in the Duty-Free Shop. The prize received on hard difficulty is a star statue, and when it is accessed in the Duty Free Shop, the surprise action is the end credits.
*'''King of the River''' (unlockable) - This mode is a game for one player only. Single players play a set of minigames with a limited supply of lives. Each time the player fails to win a minigame, one life is lost; if all lives are lost, the game ends. Koopa Kid shows up between 6-10 minigames, 16-20 minigames, and 26-30 minigames with a multiplayer Bowser minigame. On every five minigames, players can save their progress. It is also possible to recover any lives that are lost, but players cannot hold more than three lives. As the player plays through this game mode, they can advance to higher difficulty levels. For each difficulty level cleared, the player receives a souvenir, which will then be placed in the Duty-Free Shop. Winning King of the River on all the skill levels effectively wins the game. The prize received is a star statue, and when it is accessed in the Duty Free Shop, the surprise action is the end credits.


====Duty-Free Shop====
====Duty-Free Shop====
Line 123: Line 120:


==Playable characters==
==Playable characters==
''Mario Party 7'' has twelve playable characters. All playable characters from ''[[Mario Party 6]]'' return except [[Koopa Kid]], who has returned to having a non-playable role. The newcomers, as well as the unlockable characters, are Birdo and Dry Bones. In order to unlock them, the player has to spend 1,000 Cruise Mileage Points for each of them at the [[Duty-Free Shop]].
[[File:Mario Party 7 Char Select.png|thumb|The character select screen showing all characters available.]]
<gallery widths=124 heights=112 perrow=4>
All playable characters from ''[[Mario Party 6]]'' except [[Koopa Kid]] (who instead hosts the [[Koopa Kid Space]]s) return. The newcomers, as well as the unlockable characters, are [[Birdo]] and [[Dry Bones]]. In order to unlock them, the player has to spend 1,000 Cruise Mileage Points each at the [[Duty-Free Shop]].
Mario Face 7.png|[[Mario]]
{{br}}
Luigi Face 7.png|[[Luigi]]
<gallery perrow=4>
Peach Face 7.png|[[Princess Peach|Peach]]
Mario Face 7.png|{{color-link|Mario|blue}}
Yoshi Face 7.png|[[Yoshi]]
Luigi Face 7.png|{{color-link|Luigi|darkgreen}}
Wario Face 7.png|[[Wario]]
Peach Face 7.png|{{color-link|Princess Peach|deeppink}}
Daisy Face 7.png|[[Princess Daisy|Daisy]]
Yoshi Face 7.png|{{color-link|Yoshi|limegreen}}
Waluigi Face 7.png|[[Waluigi]]
Wario Face 7.png|{{color-link|Wario|gold}}
Toad Face 7.png|[[Toad]]
Daisy Face 7.png|{{color-link|Princess Daisy|orange}}
Boo MP 7.png|[[Boo]]
Waluigi Face 7.png|{{color-link|Waluigi|darkviolet}}
Toadette Face 7.png|[[Toadette]]
Toad Face 7.png|{{color-link|Toad|red}}
Birdo Face 7.png|[[Birdo]] (new)
Boo MP 7.png|{{color-link|Boo|lightblue}}
Dry Bones Face 7.png|[[Dry Bones]] (new)
Toadette Face 7.png|{{color-link|Toadette|hotpink}}
Birdo Face 7.png|{{color-link|Birdo|magenta}} (new)
Dry Bones Face 7.png|{{color-link|Dry Bones|teal}} (new)
</gallery>
</gallery>


===Default partners===
===Default partners===
[[File:Mario Party 7 Char Select.png|thumb|The character select screen showing all characters available.]]
Each pair of partners have their own special orbs. If two unpaired characters are on the same team, they can both receive their special Orbs, but the special Orbs can be obtained and used only by the designated players. For example, if Mario and Peach are on the same team, Peach can share her special [[Flower Orb]] with Mario, but only she can obtain it and use it.
Each pair of partners have their own special Orbs. If two non-default characters are on the same team, they can both receive their special Orbs, but the special Orbs can be obtained and used only by the designated players. For example, if Mario and Peach are on the same team, Peach can share her special [[Flower Orb]] with Mario, but only she can obtain it and use it.
*Mario and Luigi
*Mario and Luigi
*Peach and Daisy
*Princess Peach and Princess Daisy
*Wario and Waluigi
*Wario and Waluigi
*Toad and Toadette
*Toad and Toadette
Line 150: Line 148:


===Team names===
===Team names===
[[File:Team Pictures 7.png|thumb]]
[[File:Team Pictures 7.png|thumb|right]]
Special team names for each pair do not return in this ''Mario Party'' installment, unlike its predecessors ''[[Mario Party 5]]'' and ''[[Mario Party 6|6]]''. Rather, they are represented by various marine animals by team order:
Special team names for each pair do not return in this ''Mario Party'' installment, unlike its predecessors ''[[Mario Party 5]]'' and ''[[Mario Party 6|6]]''. Rather, they are represented by various marine animals by team order:
*'''{{color|gold|Team Dolphin}}''' (Japanese: イルカチーム): The first team in Tag Battle and 4-Team Battle.
*'''{{color|Team Dolphin|red}}''' (Japanese: イルカチーム): The first team in Tag Battle and 4-Team Battle.
*'''{{color|green|Team Seagull}}''' (Japanese: カモメチーム): The second team in Tag Battle and 4-Team Battle.
*'''{{color|Team Seagull|blue}}''' (Japanese: カモメチーム): The second team in Tag Battle and 4-Team Battle.
*'''{{color|blue|Team Tuna}}''' (Japanese: おさかなチーム): The third team in 4-Team Battle.
*'''{{color|Team Tuna|yellow}}''' (Japanese: おさかなチーム): The third team in 4-Team Battle.
*'''{{color|red|Team Mollusk}}''' (Japanese: かいがらチーム): The fourth team in 4-Team Battle.
*'''{{color|Team Mollusk|green}}''' (Japanese: かいがらチーム): The fourth team in 4-Team Battle.
{{br}}
{{br}}


==Boards==
==Boards==
{{content description
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|name1={{sort|Grand Canal|[[File:MP7 Grand Canal Logo.png|link=Grand Canal|200px]]}}
|-
|image1=[[File:Gcanal.jpg|200px]]
!width=35% colspan=2|Image
|description1=[[Grand Canal]] is a board based on Venice, Italy. In Party Cruise, players can buy Stars at random, set locations for 20 coins. Once a star has been purchased, the Star Space travels to a different location on the board. In Solo Cruise, the first player to collect two Stars wins.
!width=15%|Board Name
|name2={{sort|Pagoda Peak|[[File:Pagoda Peak Logo.png|link=Pagoda Peak|200px]]}}
!width=50%|Description
|image2=[[File:Pagoda Peak - Mario Party 7.png|200px]]
|-
|description2=[[Pagoda Peak]] is a Chinese-themed board. An old Koopa, named the [[Koopa Master]], lives at the top of the mountain. In Party Cruise, he sells a character who reaches the peak of the mountain a Star for the number of coins shown above his house (10, 20, 30, or 40). Each time someone buys a Star from him, the price of each additional Star goes up by ten coins (to a maximum of 40 coins; after that, it restarts to 10). In Solo Cruise, the first player to obtain 100 coins and reach Koopa Master at the peak to trade for the Star wins the game.
![[File:MP7 Grand Canal Logo.png|200px]]
|name3={{sort|Pyramid Park|[[File:MP7 Pyramid Park Logo.png|link=Pyramid Park|200px]]}}
![[File:Gcanal.jpg|200px]]
|image3=[[File:Ppark.jpg|200px]]
|[[Grand Canal]]
|description3=[[Pyramid Park]] is an Egyptian-themed board. In Party Cruise, the objective of the board is similar to [[Snowflake Lake]] of ''[[Mario Party 6]]'': players need to pay to ride on Chain Chomps to steal Stars from their opponents. There are three [[Chain Chomp]]s on the right side of the board that let players ride on it for a price of ten coins for one Dice Block (or 20 for two), and a big [[Red Chomp]] on the left side located at the top that lets players use three Dice Blocks for ten coins. In Solo Cruise, the player who retrieves the stolen Star and gives it back to the [[Bowser Sphinx]] wins the game.
|align=left|Grand Canal is a board based on Venice, Italy. In Party Cruise, players can buy Stars at random, set locations for 20 coins. Once a star has been purchased, the Star Space travels to a different location on the board. In Solo Cruise, the first player to collect two Stars wins.
|name4={{sort|Neon Heights|[[File:MP7 Neon Heights Logo.png|link=Neon Heights|200px]]}}
|-
|image4=[[File:Neon Heights - Mario Party 7.png|200px]]
![[File:MP7 Pagoda Peak Logo.png|200px]]
|description4=[[Neon Heights]] is a board based on the United States. On this board, there are three Treasure Chests, which appear in random spots. If a player reaches a chest, Koopa Kid offers to open it for 10 coins. One chest contains a Star, another 20 [[coin]]s, and the other one contains a [[Bob-omb]], which blasts the player back to Start. Once the Star has been purchased, three new chests appear. In Solo Cruise, the first player to obtain three Stars wins the game.
![[File:Pagoda Peak - Mario Party 7.png|200px]]
|name5={{sort|Windmillville|[[File:MP7 Windmillville Logo.png|link=Windmillville|200px]]}}
|[[Pagoda Peak]]
|image5=[[File:Windmillville - Mario Party 7.png|200px]]
|align=left|Pagoda Peak is a Chinese-themed board. An old Koopa, named [[Koopa Master]], lives at the top of the mountain. In Party Cruise, he sells a character who reaches the peak of the mountain a Star for the number of coins shown above his house (10, 20, 30, or 40). Each time someone buys a Star from him, the price of each additional Star goes up by ten coins (to a maximum of 40 coins; after that, it restarts to 10). In Solo Cruise, the first player to obtain 100 coins and reach Koopa Master at the peak to trade for the Star wins the game.
|description5=[[Windmillville]] is a Dutch-themed board. The goal of this board in Party Cruise is to buy as many windmills as possible, for each one contains a number of Stars. The red windmills are worth one Star, the larger green windmills located at both corners of the stage have two, and the largest yellow windmill located in the center of the board has three. Players have to deposit coins to own a windmill and its Stars, but opponents can buy them off by depositing more coins than the previous owner. In Solo Cruise, players need to get stars by depositing coins into broken windmills to fix them. The first player to repair three windmills and get three stars (one for each windmill) wins the game.
|-
|name6={{sort|Bowser's Enchanted Inferno!|[[File:MP7 Bowser's Enchanted Inferno! Logo.png|link=Bowser's Enchanted Inferno!|200px]]}}
![[File:MP7 Pyramid Park Logo.png|200px]]
|image6=[[File:MP7 Bowser'sEnchantedInferno!.jpg|200px]]
![[File:Ppark.jpg|200px]]
|description6=[[Bowser's Enchanted Inferno!]] is an unlockable, Bowser-themed board. In Party Cruise, players need to find a Star for 20 coins each, the same rules as Grand Canal. In Solo Mode, players have to beat their opponent by getting a Star with the same rules as Party Cruise, then travel back to the start. Bowser then appears to take players to his castle to play the minigame [[Bowser's Lovely Lift!]]. Winning that wins the game, and unlocks Bowser's board to be played in Party Cruise.
|[[Pyramid Park]]
}}
|align=left|Pyramid Park is an Egyptian-themed board. In Party Cruise, the objective of the board is similar to [[Snowflake Lake]] of ''[[Mario Party 6]]'': players need to pay to ride on Chain Chomps to steal Stars from their opponents. There are three [[Chain Chomp]]s on the right side of the board that let players ride on it for a price of ten coins for one Dice Block (or 20 for two), and a big [[Red Chomp]] on the left side located at the top that lets players use three Dice Blocks for ten coins. In Solo Cruise, the player who retrieves the stolen Star and gives it back to the Bowser Sphinx wins the game.
|-
![[File:MP7 Neon Heights Logo.png|200px]]
![[File:Neon Heights - Mario Party 7.png|200px]]
|[[Neon Heights]]
|align=left|Neon Heights is a USA-themed board. On this board there are three Treasure Chests, which appear in random spots. If a player reaches a chest, Koopa Kid offers to open it for 10 coins. One chest contains a Star, another 20 [[coin]]s, and the other one contains a [[Bob-omb]], which blasts the player back to Start. Once the Star has been purchased, three new chests appear. In Solo Cruise, the first player to obtain three Stars wins the game.
|-
![[File:MP7 Windmillville Logo.png|200px]]
![[File:Windmillville - Mario Party 7.png|200px]]
|[[Windmillville]]
|align=left|Windmillville is a Dutch-themed board. The goal of this board in Party Cruise is to buy as many windmills as possible, for each one contains a number of Stars. The red windmills are worth one Star, the larger green windmills located at both corners of the stage have two, and the largest yellow windmill located in the center of the board has three. Players have to deposit coins to own a windmill and its Stars, but opponents can buy them off by depositing more coins than the previous owner. In Solo Cruise, players need to get stars by depositing coins into broken windmills to fix them. The first player to repair three windmills and get three stars (one for each windmill) wins the game.
|-
![[File:MP7 Bowser's Enchanted Inferno! Logo.png|200px]]
![[File:MP7 Bowser'sEnchantedInferno!.jpg|200px]]
|[[Bowser's Enchanted Inferno!]] (unlockable)
|align=left|Bowser's Enchanted Inferno! is an unlockable, Bowser-themed board. In Party Cruise, players need to find a Star for 20 coins each, the same rules as Grand Canal. In Solo Mode, players have to beat their opponent by getting a Star with the same rules as Party Cruise, then travel back to the start. Bowser then appears to take players to his castle to play the minigame [[Bowser's Lovely Lift!]]. Winning that wins the game, and unlocks Bowser's board to be played in Party Cruise.
|}


==Spaces==
==Spaces==
{{content description
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|image1=[[File:SpaceBlue7.png]]
|-
|name1=[[Blue Space]]
!width=15%|
|description1=When players land on this space, they receive three coins (five coins in Solo Cruise). On the last four turns event, the coins players receive may be tripled.
!width=17%|Space
|image2=[[File:SpaceRed7.png]]
!width=68%|Description
|name2=[[Red Space]]
|-
|description2=When players land on this space, they lose three coins (five coins in Solo Cruise). On the last four turns event, the coins players lose may be tripled.
![[File:SpaceBlue7.png]]
|image3=[[File:SpaceHappening7.png]]
|[[Blue Space]]
|name3=[[Event Space|Green Space]]
|When players land on this space, they receive three coins (five coins in Solo Cruise). On the last four turns event, the coins players receive gets tripled if the losing player stops the roulette wheel on this event.
|description3=When the player lands on this space, an event happens. The event varies on location and board. The event may help or hinder the player or everyone.
|-
|image4=[[File:SpaceMic.png]]
![[File:SpaceRed7.png]]
|name4=[[Mic Space]]
|[[Red Space]]
|description4=Toadsworth appears and starts a Mic minigame, where the player can bet coins and win double the amount back. If the Mic is turned off, the player cannot play the Mic minigame.  
|When players land on this space, they lose three coins (five coins in Solo Cruise). On the last four turns event, the coins players lose gets tripled if the losing player stops the roulette wheel on this event.
|image5=[[File:SpaceDuel7.png]]
|-
|name5=[[Duel Space]]
![[File:SpaceHappening7.png]]
|description5=When the player lands on this space, the player chooses who to duel with. After the opponent has been chosen, a Duel minigame starts and if the player wins, the loser gives away something to the winner, the prize given is decided by a dice block roll. There is a chance, however, that the dice block will show a red X, which means the losing player does not give anything to the winner.
|[[Event Space]]
|image6=[[File:SpaceDonkey7.png]]
|When the player lands on this space, an event happens. The event varies on location and board. The event may help or hinder the player or everyone.
|name6=[[Donkey Kong Space]]
|-
|description6=When the player lands on this space, [[Donkey Kong]] appears and starts one of two minigame types. In a Single-Player DK minigame, the player who landed on his space gets a chance to win 20 coins, 30 coins, or even a Star, if the player can beat Donkey Kong in the minigame. In a Multiplayer DK minigame, everyone can collect bananas for coins. The events may help the player or everyone. In Solo Cruise, the chance to win a Star in a Single Player DK minigame is replaced by 10 coins.  
![[File:SpaceMic.png]]
|image7=[[File:Space KoopaKid MP7.png]]
|[[Mic Space]]
|name7=[[Koopa Kid Space]]
|Toadsworth will appear and start a Mic minigame, where the player can bet coins and win double the amount back. If the Mic is turned off, the player will not be able to play the Mic minigame.  
|description7=Whenever someone lands on a Koopa Kid Space, Koopa Kid appears and do things such as a Bowser Revolution or Bowser Shuffle. These spaces can be removed by tossing a Roadblock or Thrown Orb at them, or by using the [[Egg Orb]]. On the last four turns event, ten additional Koopa Kid Spaces may be placed on the board.   
|-
|image8=[[File:SpaceBowser7.png]]
![[File:SpaceDuel7.png]]
|name8=[[Bowser Space]]
|[[Duel Space]]
|description8=When the player lands on this space, [[Bowser]] appears and starts one of two types of Bowser minigames that can usually hinder the player who lands on this space or everyone. In a Single Player Bowser minigame, the player needs to finish a minigame before time runs out. If the player wins, Bowser will not steal anything from the player. If the player loses, Bowser will either steal half of the player's coins, all of them, or a Star. In a Multiplayer Bowser minigame, everyone needs to get to the finish line in order to clear the minigame. Any losing players will have to forfeit half of their coins, all of them or a Star. In Team Battle, only one member of a team is required to reach the finish line in a Multiplayer Bowser minigame. Additionally, if a player lands on this space and does not have any coins, Bowser will give the player ten coins, and will not start a Bowser minigame.   
|When the player lands on this space, the player chooses who to duel with. After the opponent has been chosen, a Duel minigame starts and if the player wins, the loser gives away something to the winner, the prize given is decided by a dice block roll. There is a chance, however, that the dice block will show a red X, which means the losing player doesn't give something to the winner.
|image9=[[File:Space Mario MP7.png]]
|-
|name9=[[Character Space]]
![[File:SpaceDonkey7.png]]
|description9=This space is created when players toss Thrown or Roadblock Orbs onto Blue or Red spaces. The effect of the space is dependent on the Orb tossed. Owners who land on their space with a Thrown Orb receive 5 coins (10 in Solo Cruise); Roadblock Orbs do not give owners any coins. Other players can overlap Character Spaces with their own Orbs. The character or team emblem represents the owner or owners of the space.
|[[Donkey Kong Space]]
|image10=[[File:CoinBlockArea.png|64px]]
|When the player lands on this space, [[Donkey Kong]] appears and starts one of two minigame types. In a Single-Player DK minigame, the player who landed on his space gets a chance to win 20 coins, 30 coins, or even a Star, if the player beats Donkey Kong. In a Multiplayer DK minigame, everyone can collect bananas for coins. The events may help the player or everyone. In Solo Cruise, the chance to win a Star in a Single Player DK minigame is replaced by 10 coins.  
|name10=[[Coin Block Area]]
|-
|description10=Appearing only in Solo Cruise, this space gives players coins. It does not count towards the total dice roll. The coin amount given is either 5, 10 or 20 coins.
![[File:Space KoopaKid MP7.png]]
}}
|[[Koopa Kid Space]]
|Whenever someone lands on a Koopa Kid Space, Koopa Kid will appear and do things such as a Bowser Revolution or Bowser Shuffle. These spaces can be removed by tossing a Roadblock or Thrown Orb at them, or by using the [[Egg Orb]]. On the last four turns event, ten additional Koopa Kid Spaces are put down on the board if the roulette wheel stops on this event.   
|-
![[File:SpaceBowser7.png]]
|[[Bowser Space]]
|When the player lands on this space, [[Bowser]] appears and starts one of two types of Bowser minigames that can usually hinder the player who lands on this space or everyone. In a Single Player Bowser minigame, the player needs to finish a minigame before time runs out. If the player wins, Bowser will not steal anything from the player. If the player loses, Bowser will either steal half of the player's coins, all of them, or a Star. In a Multiplayer Bowser minigame, everyone needs to get to the finish line in order to clear the minigame. Any losing players will have to forfeit half of their coins, all of them or a Star. In Team Battle, only one member of a team is required to reach the finish line in a Multiplayer Bowser minigame. Additionally, if a player lands on this space and does not have any coins, Bowser will give the player ten coins, and will not start a Bowser minigame.   
|-
![[File:Space Mario MP7.png]]
|[[Character Space]]
|This space is created when players toss Thrown or Roadblock Orbs onto Blue or Red spaces. The effect of the space is dependent on the Orb tossed. Owners who land on their space with a Thrown Orb receive 5 coins (10 in Solo Cruise); Roadblock Orbs do not give owners any coins. Other players can overlap Character Spaces with their own Orbs. The character or team emblem represents the owner or owners of the space.
|-
![[File:CoinBlockArea.png|64px]]
|[[Coin Block Area]]
|Appearing only in Solo Cruise, this space gives players coins. It does not count towards the total dice roll. The coin amount given is either 5, 10 or 20 coins.
|}


==Orbs==
==Orbs==
Orbs make a return from ''[[Mario Party 6]]'', all of their mechanics intact, with the introduction of two new categories of Orbs. As in ''Mario Party 6'', Orbs can be obtained by buying them through [[Orb Shop]]s, passing through [[Orb Space]]s, or winning them through [[Event Space|Green Space]]s. Orbs are used to help assist a player's progress or to hinder opponents. There are five types of Orbs in the game, each with their own distinct category based on their mechanics. Two types of Orbs can be set up as traps: Thrown and Roadblock Orbs. They can be set only in Blue, Red, Character (barring Roadblock Character spaces), or Koopa Kid spaces.
Orbs make a return from ''[[Mario Party 6]]'', all of their mechanics intact, with the introduction of two new categories of Orbs. As in ''Mario Party 6'', Orbs can be obtained by buying them through [[Orb Shop]]s, passing through [[Orb Space]]s, or winning them through [[Green Space|Event Space]]s. Orbs are used to help assist a player's progress or to hinder opponents. There are five types of orbs in the game, each with their own distinct category based on their mechanics. Two types of Orbs can be set up as traps: Thrown and Roadblock Orbs. They can be set only in Blue, Red, Character (barring Roadblock Character spaces), or Koopa Kid spaces.


===Self Orbs===
===Self Orbs===
Self Orbs have a green shell and are used on the player.
Self Orbs have a green shell and are used on the player.
{{content description
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|image1=[[File:Mushroom Orb.jpg]]
|-
|name1=[[Mushroom Orb]]
!width=15%|
|description1="''Move with two Dice Blocks.''"
!width=17%|Orb
|image2=[[File:Goldshroomorb.jpg|100px]]
!width=68%|Description
|name2=[[Super 'Shroom Orb]]
|-
|description2="''Move with three Dice Blocks.''"
![[File:Mushroom Orb.jpg]]
|image3=[[File:Sluggish 'Shroom Orb.jpg]]
|[[Mushroom Orb]]
|name3=[[Slow 'Shroom Orb]]
|"''Move with two Dice Blocks.''"
|description3="''The Dice Block will move slowly.''"
|-
|image4=[[File:Metal Mushroom Orb.jpg]]
![[File:Goldshroomorb.jpg|100px]]
|name4=[[Metal Mushroom Orb]]
|[[Super 'Shroom Orb]]
|description4="''Encase yourself in metal and move without being harmed by rivals' traps.''"
|"''Move with three Dice Blocks.''"
|image5=[[File:Flutter Orb.jpg|100px]]
|-
|name5=[[Flutter Orb]]
![[File:Sluggish 'Shroom Orb.jpg]]
|description5="''Flutter will appear and fly you straight to where the Star is!''" (Grand Canal and Bowser's Enchanted Inferno! only)
|[[Slow 'Shroom Orb]]
|image6=[[File:Cannon Orb.jpg|100px]]
|"''The Dice Block will move slowly.''"
|name6=[[Cannon Orb]]
|-
|description6="''It'll send you flying to the upper part of the board.''" (Pagoda Peak only)
![[File:Metal Mushroom Orb.jpg]]
|image7=[[File:Lakitu Orb.jpg|100px]]
|[[Metal Mushroom Orb]]
|name7=[[Lakitu Orb]]
|"''Encase yourself in metal and move without being harmed by rivals' traps.''"
|description7="''Lakitu will bring you a treasure chest!''" (Neon Heights only)
|-
|image8=[[File:Snack Orb2.jpg|100px]]
![[File:Flutter Orb.jpg|100px]]
|name8=[[Snack Orb]]
|[[Flutter Orb]]
|description8="''Prevents a Chain-Chomp from stealing you once. Lasts for three turns.''" (Pyramid Park only)
|"''Flutter will appear and fly you straight to where the Star is!''"
}}
|-
![[File:Cannon Orb.jpg|100px]]
|[[Cannon Orb]]
|"''It'll send you flying to the upper part of the board.''" (Pagoda Peak only)
|-
![[File:Lakitu Orb.jpg|100px]]
|[[Lakitu Orb]]
|"''Lakitu will bring you a treasure chest!''" (Neon Heights only)
|-
![[File:Snack Orb2.jpg|100px]]
|[[Snack Orb]]
|"''Prevents a Chain-Chomp from stealing you once. Lasts for three turns.''" (Pyramid Park only)
|}


===Thrown Orbs===
===Thrown Orbs===
Thrown Orbs are traps that can be throw on a space. If an opponent lands on the space, various effects occur. The Thrown Orbs' shell color is yellow. These orbs have an effect on a player who lands on the space. If the owner lands on the space, they will receive five coins. During the last four turns event, they may receive 15 coins if the ×3 coins is chosen on the roulette. The orb stays on the board as long as no one replaces the orb or the Star space does not overlap it.
Thrown Orbs are traps that can be throw on a space. If an opponent lands on the space, various effects occur. The Thrown Orbs' shell color is yellow. These orbs have an effect on a player who lands on the space. If the owner lands on the space, they will receive five coins. During the last four turns event, they may receive 15 coins if the ×3 coins is chosen on the roulette. The orb stays on the board as long as no one replaces the orb or the Star space does not overlap it.
 
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{{content description
|-
|image1=[[File:Hammer Bro. Orb.jpg|100px]]
!width=15%|
|name1=[[Hammer Bro Orb]]
!width=17%|Orb
|description1="''Take 10 coins from any opponent who lands on it.''"
!width=68%|Description
|image2=[[File:Piranha Plant Orb2.jpg|100px]]
|-
|name2=[[Piranha Plant Orb]]
![[File:Hammer Bro. Orb.jpg|100px]]
|description2="''Any opponent who lands on it must give you half of their coins.''"
|[[Hammer Bro Orb]]
|image3=[[File:Spear Guy Orb.jpg|100px]]
|"''Take 10 coins from any opponent who lands on it.''"
|name3=[[Spear Guy Orb]]
|-
|description3="''Any opponent who lands on it must give you coins equal to a Dice Block roll.''"
![[File:Piranha Plant Orb2.jpg]]
|image4=[[File:Kamek Orb.jpg|100px]]
|[[Piranha Plant Orb]]
|name4=[[Kamek Orb]]
|"''Any opponent who lands on it must give you half of their coins.''"
|description4="''If an opponent lands on it, you can take over up to three of his or her character spaces.''"
|-
|image5=[[File:Toady Orb.jpg|100px]]
![[File:Spear Guy Orb.jpg|100px]]
|name5=[[Toady Orb]]
|[[Spear Guy Orb]]
|description5="''Take an orb from an opponent who lands on it.''"
|"''Any opponent who lands on it must give you coins equal to a Dice Block roll.''"
|image6=[[File:Mr. Blizzard Orb2.jpg|100px]]
|-
|name6=[[Mr. Blizzard Orb]]
![[File:Kamek Orb.jpg|100px]]
|description6="''If an opponent lands on it, he or she will lose every Orb.''"
|[[Kamek Orb]]
|image7=[[File:Bandit Orb.jpg|100px]]
|"''If an opponent lands on it, you can take over up to three of his or her character spaces.''"
|name7=[[Bandit Orb]]
|-
|description7="''Whoever lands on it will lose coins from a windmill.''" (Windmillville only)
![[File:Toady Orb.jpg|100px]]
|image8=[[File:Pink Boo Orb.jpg|100px]]
|[[Toady Orb]]
|name8=[[Pink Boo Orb]]
|"''Take an orb from an opponent who lands on it.''"
|description8="''A foe who lands here will lose a Star. If the foe doesn't have any stars when they land here, they lose 20 coins.''"
|-
}}
![[File:Mr. Blizzard Orb2.jpg|100px]]
|[[Mr. Blizzard Orb]]
|"''If an opponent lands on it, he or she will lose every Orb.''"
|-
![[File:Bandit Orb.jpg|100px]]
|[[Bandit Orb]]
|"''Whoever lands on it will lose coins from a windmill.''" (Windmillville only)
|-
![[File:Pink Boo Orb.jpg|100px]]
|[[Pink Boo Orb]]
|"''A foe who lands here will lose a Star. If the foe doesn't have any stars when they land here, they lose 20 coins.''"
|}


===Roadblock Orbs===
===Roadblock Orbs===
Roadblock Orbs are orbs with red shells and can be thrown on spaces. They are triggered when an opponent passes them and disappear once triggered.
Roadblock Orbs are orbs with red shells and can be thrown on spaces. They are triggered when an opponent passes them and disappear once triggered.
 
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{{content description
|-
|image1=[[File:Spiny Orb2.jpg|100px]]
!width=15%|
|name1=[[Spiny Orb]]
!width=17%|Orb
|description1="''Any opponent who passes it will lose 10 coins.''"
!width=68%|Description
|image2=[[File:Zap Orb2.jpg|100px]]
|-
|name2=[[Zap Orb]]
![[File:Spiny Orb2.jpg|100px]]
|description2="''Any foe who passes it loses three coins for every space he moves past it.''"
|[[Spiny Orb]]
|image3=[[File:Tweester Orb.jpg|100px]]
|"''Any opponent who passes it will lose 10 coins.''"
|name3=[[Tweester Orb]]
|-
|description3="''Any opponent who passes it will be blown to another space.''"
![[File:Zap Orb2.jpg|100px]]
|image4=[[File:Thwomp Orb2.jpg|100px]]
|[[Zap Orb]]
|name4=[[Thwomp Orb]]
|"''Any foe who passes it loses three coins for every space he moves past it.''"
|description4="''Any opponent who passes it will get Thwomped and must stop moving.''"
|-
|image5=[[File:MP7 Warp Pipe Orb.jpg|100px]]
![[File:Tweester Orb.jpg|100px]]
|name5=[[Warp Pipe Orb]]
|[[Tweester Orb]]
|description5="''Any opponent who passes it will be warped to the space where they started their movement.''"
|"''Any opponent who passes it will be blown to another space.''"
|image6=[[File:BobombOrb.png|100px]]
|-
|name6=[[Bob-omb Orb]]
![[File:Thwomp Orb2.jpg|100px]]
|description6="''Any opponent caught in the explosion will get thrown for a loop!''" (Pagoda Peak only)
|[[Thwomp Orb]]
}}
|"''Any opponent who passes it will get Thwomped and must stop moving.''"
|-
![[File:MP7 Warp Pipe Orb.jpg|100px]]
|[[Warp Pipe Orb]]
|"''Any opponent who passes it will be warped to the space where they started their movement.''"
|-
![[File:BobombOrb.png|100px]]
|[[Bob-omb Orb]]
|"''Any opponent caught in the explosion will get thrown for a loop!''" (Pagoda Peak only)
|}


===Character Orbs===
===Character Orbs===
Character Orbs are orbs that only can be used by a specific pair of characters. Their shells are blue and always cost 15 coins at the shop.
Character Orbs are orbs that only can be used by a specific pair of characters. Their shells are blue and always cost 15 coins at the shop.
{|class="wikitable sortable" width=100% style="text-align:center"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
|-
|-
!class=unsortable width=15%|Image
!width=15%|
!width=17%|Orb
!width=17%|Orb
!width=15%|Used by
!width=15%|Exclusively Used By
!class=unsortable width=68%|Description
!width=53%|Description
|-
|-
|[[File:Fireball Orb.jpg|100px]]
![[File:Fireball Orb.jpg|100px]]
|[[Fireball Orb]]
|[[Fireball Orb]]
|Mario and Luigi
|Mario and Luigi
|align=left|"''Hit an opponent in front of you to steal his or her coins.''"
|"''Hit an opponent in front of you to steal his or her coins.''"
|-
|-
|[[File:Flower Orb.jpg|100px]]
![[File:Flower Orb.jpg|100px]]
|[[Flower Orb]]
|[[Flower Orb]]
|Princess Peach and Princess Daisy
|Princess Peach and Princess Daisy
|align=left|"''Spaces ahead of you will change to flower spaces, letting you ignore traps. You get 3 coins for every space you move.''"
|"''Spaces ahead of you will change to flower spaces, letting you ignore traps. You get 3 coins for every space you move.''"
|-
|-
|[[File:Egg Orb.jpg|100px]]
![[File:Egg Orb.jpg|100px]]
|[[Egg Orb]]
|[[Egg Orb]]
|Yoshi and Birdo
|Yoshi and Birdo
|align=left|"''Eat character spaces and symbols in your path and turn them into eggs. Eggs will become orbs after moving.''"
|"''Eat character spaces and symbols in your path and turn them into eggs. Eggs will become orbs after moving.''"
|-
|-
|[[File:Vacuum Orb.jpg|100px]]
![[File:Vacuum Orb.jpg|100px]]
|[[Vacuum Orb]]
|[[Vacuum Orb]]
|Wario and Waluigi
|Wario and Waluigi
|align=left|"''Spin the wheel and take away whatever number you end up with from your opponents.''"
|"''Spin the wheel and take away whatever number you end up with from your opponents.''"
|-
|-
|[[File:Magic Orb.png|100px]]
![[File:Magic Orb.png|100px]]
|[[Magic Orb]]
|[[Magic Orb]]
|Boo and Dry Bones
|Boo and Dry Bones
|align=left|"''Use powerful magic to turn invisible and double your Dice Block rolls for 2 turns.''"
|"''Use powerful magic to turn invisible and double your Dice Block rolls for 2 turns.''"
|-
|-
|[[File:Normal ball-mushroom.jpg|100px]]
![[File:Normal ball-mushroom.jpg|100px]]
|[[Triple 'Shroom Orb]]
|[[Triple 'Shroom Orb]]
|Toad and Toadette
|Toad and Toadette
|align=left|"''Use the power of 3 mushrooms to double your Dice Blocks for 3 turns.''"
|"''Use the power of 3 mushrooms to double your Dice Blocks for 3 turns.''"
|}
|}


===Other Orbs===
===Other Orbs===
Other Orbs are orbs that are automatically thrown when somebody receives them. They are colored violet and cannot be found in Orb Shops, nor can they be won in Green Spaces.
Other Orbs are orbs that are automatically thrown when somebody receives them. They are colored violet and cannot be found in Orb Shops, nor can they be won in Green Spaces.
 
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
{{content description
|-
|image1=[[File:Koopa Kid Orb.jpg|100px]]
!width=15%|
|name1=[[Koopa Kid Orb]]
!width=17%|Orb
|description1="''If you get this, Koopa Kid will show up and make a Koopa Kid space. How annoying!''"
!width=68%|Description
}}
|-
![[File:Koopa Kid Orb.jpg|100px]]
|[[Koopa Kid Orb]]
|"''If you get this, Koopa Kid will show up and make a Koopa Kid space. How annoying!''"
|}


==Minigames==
==Minigames==
{{main|List of Mario Party 7 minigames}}
{{main|List of Mario Party 7 minigames}}
[[File:FruitSmoothie.png|thumb|[[Real Smoothie]], an 8-Player minigame]]
[[File:FruitSmoothie.png|thumb|[[Real Smoothie]], an 8-Player minigame.]]
''Mario Party 7'' has 88 minigames, the most of any numbered ''Mario Party'' game. These include the traditional 4-player minigames, 1-vs.-3 minigames, 2-vs.-2 minigames, duel minigames, and battle minigames. Similarly to its [[Mario Party 6|predecessor]], it employs the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] for several 4-player and 1-vs.-3 minigames. Unique to this game are 8-player minigames. This game also includes DK minigames and Bowser minigames, both of which have three single-player and four-player minigames. Finally, there are two rare minigames and one boss minigame, the latter of which is categorized as a Bowser minigame.
''Mario Party 7'' has 88 minigames, the most of any numbered ''Mario Party'' game and third most in the series overall after ''[[Mario Party Superstars]]'' and ''[[Mario Party: The Top 100]]''. These include the traditional 4-player minigames, 1-vs.-3 minigames, 2-vs.-2 minigames, duel minigames, and battle minigames. Similarly to its [[Mario Party 6|predecessor]], it employs the [[Nintendo GameCube#Nintendo GameCube Microphone|Nintendo GameCube Microphone]] for several 4-player and 1-vs.-3 minigames. Unique to this game are 8-player minigames. This game also includes DK minigames and Bowser minigames, both of which have three single-player and four-player minigames. Finally, there are two rare minigames and one boss minigame, which is categorized as a Bowser minigame.
{{br}}
{{br}}


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{{main|Bowser's Lair Hockey}}
{{main|Bowser's Lair Hockey}}
To promote the release of ''Mario Party 7'', a browser game called ''Mario Party 7 -- Bowser's Lair Hockey'' was playable on the ''Mario Party 7'' official site and the [[Nintendo Arcade]].  It is an air hockey game where the player, labeled "NICE", is Toad, and the computer, labeled "MEAN", is Bowser.  The game is sixty seconds long, and the player with the most points at the end wins.
To promote the release of ''Mario Party 7'', a browser game called ''Mario Party 7 -- Bowser's Lair Hockey'' was playable on the ''Mario Party 7'' official site and the [[Nintendo Arcade]].  It is an air hockey game where the player, labeled "NICE", is Toad, and the computer, labeled "MEAN", is Bowser.  The game is sixty seconds long, and the player with the most points at the end wins.
While both the ''Mario Party 7'' official site and the Nintendo Arcade have since been taken down, the game is still playable via the Internet Archive.<ref>[https://web.archive.org/web/20070911004647/http://www.nintendo.com/arcade]</ref>


==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Mario Party 7'' has received mixed to positive reviews, with aggregate review sites Metacritic scoring it a 64 based on 25 reviews<ref>{{cite|url=www.metacritic.com/game/gamecube/mario-party-7|title=Metacritic score of ''Mario Party 7''|publisher=Metacritic|accessdate=August 27, 2016}}</ref> and GameRankings giving the game a score of 65.39% based on 28 reviews.<ref>{{cite|url=www.gamerankings.com/gamecube/928284-mario-party-7/index.html|title=GameRankings score of ''Mario Party 7''|publisher=GameRankings|accessdate=August 27, 2016}}</ref> Critics generally cite how similar the game plays to the rest of the ''[[Mario Party (series)|Mario Party]]'' games, where they recommend it to seasoned ''Mario Party'' players or players who want a minigame collection to play with family or friends, but cannot draw in people who do not like the earlier entries of the ''Mario Party'' series.
''Mario Party 7'' has received mixed to positive reviews, with aggregate review sites Metacritic scoring it a 64 based on 25 reviews<ref>[http://www.metacritic.com/game/gamecube/mario-party-7 Metacritic score of ''Mario Party 7''.] ''Metacritic''. Retrieved August 27, 2016.</ref> and GameRankings giving the game a score of 65.39% based on 28 reviews.<ref>[http://www.gamerankings.com/gamecube/928284-mario-party-7/index.html GameRankings score of ''Mario Party 7''.] ''GameRankings''. Retrieved August 27, 2016.</ref> Critics generally cite how similar the game plays to the rest of the ''[[Mario Party (series)|Mario Party]]'' games, where they recommend it to seasoned ''Mario Party'' players or players who want a minigame collection to play with family or friends, but cannot draw in people who do not like the earlier entries of the ''Mario Party'' series.


Ryan Davis of GameSpot gave the game a 6.5/10, saying that the game was a huge improvement.<ref>{{cite|author=Davis, Ryan|url=www.gamespot.com/reviews/mario-party-7-review/1900-6139696|title=Review of ''Mario Party 7''|date=November 11, 2005|publisher=GameSpot|accessdate=August 27, 2016}}</ref> He praised the controls, the challenging Bowser minigames and more usage of the mic, and mentioned that ''Mario Party 7'' is an actual party because of the use of 8-player modes and that the game really gets the whole family to join in the fun. However, Davis notes how the game is short on the originality department, where he states that 8-Player minigames are the only innovation ''Mario Party 7'' has going for it. Matt Casamassina of IGN gave the game a 7/10, noting the fun multiplayer experience, the 8-Player minigames, and the huge number of minigames, but also notes how the franchise is aging and that the single player experience is disappointing.<ref>{{cite|author=Casamassina, Matt|url=www.ign.com/articles/2005/11/07/mario-party-7|title=Review of ''Mario Party 7''|date=November 7, 2005|publisher=IGN|accessdate=August 27, 2016}}</ref> He ended with "''Mario Party 7'' is still entertaining, but I'd be a liar if I wrote that I'm not growing bored with new iterations of the same old formula. To its credit, the title delivers some fun new boards and mini-games, and the multiplayer experience is as robust and enjoyable as ever. But it in contrast dishes out a worthless single-player mode marred by tediously slow computer-controlled character interactions. And the overall presentation of the story, cut-scenes and real-time achievements is only passable."
Ryan Davis of GameSpot gave the game a 6.5/10, saying that the game was a huge improvement.<ref>Davis, Ryan. [http://www.gamespot.com/reviews/mario-party-7-review/1900-6139696/ Review of ''Mario Party 7''.] (November 11, 2005). ''GameSpot''. Retrieved August 27, 2016.</ref> He praised the controls, the challenging Bowser minigames and more usage of the mic, and mentioned that ''Mario Party 7'' is an actual party because of the use of 8-player modes and that the game really gets the whole family to join in the fun. However, Davis notes how the game is short on the originality department, where he states that 8-Player minigames are the only innovation ''Mario Party 7'' has going for it. Matt Casamassina of IGN gave the game a 7/10, noting the fun multiplayer experience, the 8-Player minigames, and the huge number of minigames, but also notes how the franchise is aging and that the single player experience is disappointing.<ref>Casamassina, Matt. [http://www.ign.com/articles/2005/11/07/mario-party-7 Review of ''Mario Party 7''.] (November 7, 2005). ''IGN''. Retrieved August 27, 2016.</ref> He ended with "''Mario Party 7'' is still entertaining, but I'd be a liar if I wrote that I'm not growing bored with new iterations of the same old formula. To its credit, the title delivers some fun new boards and mini-games, and the multiplayer experience is as robust and enjoyable as ever. But it in contrast dishes out a worthless single-player mode marred by tediously slow computer-controlled character interactions. And the overall presentation of the story, cut-scenes and real-time achievements is only passable."


Ellie Gibson of Eurogamer gave the game a scathing review, criticizing the unoriginality and sheer tedium of the game, despite noting how some of the minigames are fun, giving the game a final verdict of 3/10.<ref>{{cite|author=Gibson, Ellie|url=www.eurogamer.net/articles/r_marioparty7_gc|title=Review of ''Mario Party 7''|date=January 2, 2006|publisher=Eurogamer|accessdate=August 27, 2016}}</ref> On the other end, Dave 'Fargo' Kosak gave the game a 4 out of 5 Stars, while noting the similar feel it has to other ''Mario Party'' games and that it is running out of gimmicks, but has commented that it is slightly better than the last ''Mario Party'' game and that no other game franchise does the party formula as good as ''Mario Party'' has done.<ref>{{cite|author=Kosak, Dave|url=cube.gamespy.com/gamecube/mario-party-7/672431p1.html|title=Review of ''Mario Party 7''|date=November 29, 2005|publisher=GameSpy|accessdate=August 27, 2016}}</ref>
Ellie Gibson of Eurogamer gave the game a scathing review, criticizing the unoriginality and sheer tedium of the game, despite noting how some of the minigames are fun, giving the game a final verdict of 3/10.<ref>Gibson, Ellie. [http://www.eurogamer.net/articles/r_marioparty7_gc Review of ''Mario Party 7''.] (January 2, 2006). ''Eurogamer''. Retrieved August 27, 2016.</ref> On the other end, Dave 'Fargo' Kosak gave the game a 4 out of 5 Stars, while noting the similar feel it has to other ''Mario Party'' games and that it is running out of gimmicks, but has commented that it is slightly better than the last ''Mario Party'' game and that no other game franchise does the party formula as good as ''Mario Party'' has done.<ref>Kosak, Dave. [http://cube.gamespy.com/gamecube/mario-party-7/672431p1.html Review of ''Mario Party 7''.] (November 29, 2005). ''GameSpy''. Retrieved August 27, 2016.</ref>
{| class="wikitable reviews"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
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*"''Training is like a road on the horizon with no beginning and no end. Keep training hard, young one.''" -[[Koopa Master]]
*"''Training is like a road on the horizon with no beginning and no end. Keep training hard, young one.''" -[[Koopa Master]]
*"''Well, what would you like to do? Make a choice, I say!''" -[[Toadsworth]]
*"''Well, what would you like to do? Make a choice, I say!''" -[[Toadsworth]]
==Differences from other ''Mario Party'' games==
*This is the first ''Mario Party'' game to not show/use a separate "Battle Results" screen after a battle minigame is finished during Party Cruise; instead, the coins are doled out to the players on the normal results screen.
*This is the first ''Mario Party'' game to not directly show the placement of the characters (besides from 1st place) during the award ceremony before the final winner(s) are declared.


==Pre-release and unused content==
==Pre-release and unused content==
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Wario and Waluigi Artwork - Mario Party 7.png|[[Wario]] and [[Waluigi]]
Wario and Waluigi Artwork - Mario Party 7.png|[[Wario]] and [[Waluigi]]
Toad and Toadette - Mario Party 7.png|[[Toad]] and [[Toadette]]
Toad and Toadette - Mario Party 7.png|[[Toad]] and [[Toadette]]
Dry Bones and Boo Artwork - Mario Party 7.png|[[Boo]] and [[Dry Bones]]
Dry Bones and Boo Artwork - Mario Party 7.png|[[Dry Bones]] and [[Boo]]
</gallery>
</gallery>


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*''[[Donkey Kong (game)|Donkey Kong]]'': The minigame [[Jump, Man]] is based on the ''Donkey Kong'' arcade game, especially because the objective is for player characters to reach the top while avoiding barrels. In the minigame's rules, Toadsworth even states that the minigame looks familiar.
*''[[Donkey Kong (game)|Donkey Kong]]'': The minigame [[Jump, Man]] is based on the ''Donkey Kong'' arcade game, especially because the objective is for player characters to reach the top while avoiding barrels. In the minigame's rules, Toadsworth even states that the minigame looks familiar.
*''[[Super Mario All-Stars]]'': In the minigame [[StratosFEAR!]], the [[Brick Block]]s and [[? Block]]s in the background use their designs from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]''.
*''[[Super Mario All-Stars]]'': In the minigame [[StratosFEAR!]], the [[Brick Block]]s and [[? Block]]s in the background use their designs from ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]''.
*''[[Super Mario Sunshine]]'': [[Toadsworth]] reappears from this game as the host, and his voice clips are recycled from this game as well. Also, [[Mecha-Bowser]] makes a cameo in [[Bowser's Enchanted Inferno!]]
*''[[Super Mario Sunshine]]'': [[Toadsworth]] reappears from this game as the host, and his voice clips are recycled from this game as well. Also, [[Mecha-Bowser]] makes a cameo in [[Bowser's Enchanted Inferno!]].
*''[[Mario Party 4]]'': A picture of [[Peach's Castle]] as it appeared in this game can be seen in the [[Duty-Free Shop]]. The Japanese version of ''Mario Party 7'' reuses the announcer originally from this game. Most animations are reused.
*''[[Mario Party 4]]'': A picture of [[Peach's Castle]] as it appeared in this game can be seen in the [[Duty-Free Shop]].
*''[[Mario Party 6]]'': A portion of ''Mario Party 7''{{'}}s songs are cover versions of songs in this game. For example, the song that plays on the main menu is a cover version of the [[Castaway Bay]] theme; the song that plays when a player lands on a Mic space is a cover version of the [[Speak Up]] theme; the song that plays in King of the River is a cover version of the song that plays in [[Endurance Alley]] (which, in turn, is a cover version of the ''[[Super Mario Bros.]]'' underground theme); the song that plays when the player loses King of the River is a cover version of the song that plays when the player loses Endurance Alley or Solo Mode (which itself is a cover version of the theme that plays when the player loses in Story Mode in ''[[Mario Party 5]]''). The music when winning a minigame is also a more upbeat version of ''Mario Party 6''<nowiki>'</nowiki>s winning theme, and the minigame instructions theme contains a cover of ''Mario Party 6''{{'}}s rendition in it. Pyramid Park also takes the idea of using [[Chain Chomp]]s to steal Stars from [[Snowflake Lake]] in this game. [[Red Boo|Pink Boos]] act the same here as they did on [[Towering Treetop]] and [[Castaway Bay]], but they now appear when an opponent lands on a Character Space created by a [[Pink Boo Orb]]. Also, all voice clips and the announcer are reused.
*''[[Mario Party 6]]'': A portion of ''Mario Party 7'''s songs are cover versions of songs in this game. For example, the song that plays on the main menu is a cover version of the [[Castaway Bay]] theme; the song that plays when a player lands on a Mic space is a cover version of the [[Speak Up]] theme; the song that plays in King of the River is a cover version of the song that plays in [[Endurance Alley]] (which, in turn, is a cover version of the ''[[Super Mario Bros.]]'' underground theme); the song that plays when the player loses King of the River is a cover version of the song that plays when the player loses Endurance Alley or Solo Mode (which itself is a cover version of the theme that plays when the player loses in Story Mode in ''[[Mario Party 5]]''). The music when winning a minigame is also a more upbeat version of ''Mario Party 6''<nowiki>'</nowiki>s winning theme, and the minigame instructions theme contains a cover of ''Mario Party 6''{{'}}s rendition in it. Pyramid Park also takes the idea of using [[Chain Chomp]]s to steal Stars from [[Snowflake Lake]] in this game. [[Red Boo|Pink Boos]] act the same here as they did on [[Towering Treetop]] and [[Castaway Bay]], but they now appear when an opponent lands on a Character Space created by a [[Pink Boo Orb]]. Also, several voice clips are reused in this game.
*''[[Super Mario 64 DS]]'': This is the first ''Mario Party'' game to use the more modern appearance of some enemies, such as [[Mr. Blizzard]]s and [[Thwomp]]s, from this game onwards.
*''[[Super Mario 64 DS]]'': This is the first ''Mario Party'' game to use the more modern appearance of some enemies, such as [[Mr. Blizzard]]s and [[Thwomp]]s, from this game onwards.


==References in later games==
==References in later games==
*''[[Mario Kart Wii]]'': On [[Bowser's Castle (Wii)|Bowser's Castle]], the artwork of Boo and Dry Bones from this game can be seen on the Showtime! billboard. Toadette's artwork is reused, with her kart added to it. Some of Birdo's voice clips are reused.  
*''[[Mario Kart Wii]]'': On [[Bowser's Castle (Wii)|Bowser's Castle]], the artwork of Boo and Dry Bones from this game can be seen on the Showtime! billboard.
*''[[Super Smash Bros. Brawl]]'': The solo artworks of Dry Bones and Toad, as well as the team artworks of Peach and Daisy, and Toad and Toadette, appear as [[Sticker (Super Smash Bros. Brawl)|stickers]].
*''[[Super Smash Bros. Brawl]]'': The solo artworks of Dry Bones and Toad, as well as the team artworks of Peach and Daisy, and Toad and Toadette, appear as [[Sticker (Super Smash Bros. Brawl)|stickers]].
*''[[New Super Mario Bros. Wii]]'': Luigi's artwork is used on the back cover of the Japanese game box.
*''[[New Super Mario Bros. Wii]]'': Luigi's artwork is used on the back cover of the Japanese game box.
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{{foreign names
{{foreign names
|Jap=マリオパーティ7
|Jap=マリオパーティ7
|JapR=Mario Pāti 7
|JapR=Mario Pātī 7
|JapM=Mario Party 7
|JapM=Mario Party 7
|SpaE=''Mario Party 7''
|SpaE=''Mario Party 7''
|ChiT=瑪利歐派對7<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|language=zh-hant|accessdate=June 25, 2024}}</ref>
|SpaEM=-
|ChiT=瑪利歐派對7<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref>
|ChiTR=Mǎlì'ōu Pàiduì 7
|ChiTR=Mǎlì'ōu Pàiduì 7
|ChiTM=Mario Party 7
|ChiTM=Mario Party 7
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==Trivia==
==Trivia==
*''Mario Party 7'' contains text that is considered inappropriate in the United Kingdom. In [[Grand Canal]], if the player chooses to hear advice about the board from Toadsworth, he says the following: "The Star will move to another location when someone gets one. What a crafty [[wiktionary:bugger|bugger]]!" Despite this, the game was not recalled or edited and it did not affect the PEGI 3+ rating, unlike other games (such as ''[[Super Mario RPG: Legend of the Seven Stars]]'') that contain this word.
*''Mario Party 7'' contains text that is considered inappropriate in the United Kingdom. In [[Grand Canal]], if the player chooses to hear advice about the board from Toadsworth, he says the following: "The Star will move to another location when someone gets one. What a crafty [[wiktionary:bugger|bugger]]!" Despite this, the game was not recalled or edited and it did not affect the PEGI 3+ rating, unlike other games (such as ''[[Super Mario RPG: Legend of the Seven Stars]]'') that contain this word.
*This is the last ''Mario Party'' game to use a female announcer in the Japanese version until ''[[Super Mario Party]]''.
*This is the first game in the series to completely eschew character-specific color coding in mini-games (Mario uses red, Peach uses pink, etc.), in favor of coloring based on the player slot (i.e. Player 1 is always red, P2 is blue, P3 is green, and P4 is yellow).
*In 2005, [[Tomy]] released finger puppets to celebrate the launch of the game, depicting [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Yoshi]], [[Wario]], [[Princess Daisy|Daisy]], [[Waluigi]], [[Toad]], [[Boo]], [[Bowser]], and [[Donkey Kong]].
*In the Japanese version, this is the last ''Mario Party'' game to use a female announcer (which is the same as the other versions of ''[[Mario Party 5]]'') until ''[[Super Mario Party]]''; ''Mario Party 5'' is the last such game for the international versions.


==References==
==References==
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==External links==
==External links==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://www.nintendo.co.jp/ngc/gp7j/index.html Official Japanese ''Mario Party 7'' website]
*[https://www.nintendo.co.jp/ngc/gp7j/index.html Official Japanese ''Mario Party 7'' website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-7-268313.html Official Nintendo UK ''Mario Party 7'' website]
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Party-7-268313.html Official Nintendo UK ''Mario Party 7'' website]
{{MP7}}
{{MP7}}
{{Super Mario games}}
{{MarioGames}}
{{GCN}}
{{GC}}
[[Category:Mario Party 7|*]]
[[Category:Mario Party 7|*]]
[[Category:Games]]
[[Category:Games]]

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