Editing Mario Kart 8 Deluxe in-game statistics

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{{italic title|''Mario Kart 8 Deluxe'' in-game statistics}}
{{italic title|''Mario Kart 8 Deluxe'' in-game statistics}}


The following tables include all statistics for both the drivers and the vehicle parts of ''[[Mario Kart 8 Deluxe]]'' in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.
The following tables include all statistics for the both the drivers and vehicles part of ''[[Mario Kart 8 Deluxe]]'' in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.


==Statistics in in-game format==
==Statistics in in-game format==
Just like ''[[Mario Kart 7 in-game statistics#Statistics in in-game format|Mario Kart 7]]'' and ''[[Mario Kart 8 in-game statistics#Statistics in in-game format|Mario Kart 8]]'', the game stores statistics for drivers and parts in points.<ref name="MK8DXdata">[https://docs.google.com/spreadsheets/d/e/2PACX-1vS9BcLbnPgSgAftxuLx3xyOLf-GSAEnH8rkBNDWqO3vnbV5kRQAj4HaFBvbF0DUrSZ9j419PKJSNGXi/pubhtml# A transcription of Mario Kart 8 Deluxe in-game statistics].</ref> In each statistics, the sum of the points for the driver, body, tires, and glider is a number potentially ranging from 0 to 20, called Level (''Lv'') in ''Mario Kart 7'', that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:
Just like ''[[Mario Kart 7 in-game statistics#Statistics in in-game format|Mario Kart 7]]'' and ''[[Mario Kart 8 in-game statistics#Statistics in in-game format|Mario Kart 8]]'', the game stores statistics for drivers and parts in points.<ref name="MK8DXdata">[https://docs.google.com/spreadsheets/d/e/2PACX-1vS9BcLbnPgSgAftxuLx3xyOLf-GSAEnH8rkBNDWqO3vnbV5kRQAj4HaFBvbF0DUrSZ9j419PKJSNGXi/pubhtml# A transcription of Mario Kart 8 Deluxe in-game statistics].</ref> In each statistics, the sum of the points for the driver, body, tires and glider is a number potentially ranging from 0 to 20, called Level (''Lv'') in ''Mario Kart 7'', that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:


* '''WG''': Weight
* '''WG''': Weight
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===Drivers' statistics (DV)===
===Drivers' statistics (DV)===
Note: Statistics shown below are as of version 3.0.0.
{|class="wikitable sortable"
{|class="wikitable sortable"
!colspan="15"|
!colspan="15"|
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| 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6
| 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6
|-
|-
![[File:MK8 Larry Icon.png|64px]]<br>[[Larry]]<br>''Lry''
![[File:MK8 Larry Icon.png|64px]]<br>[[Larry Koopa|Larry]]<br>''Lry''
| 3 || 4 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 7 || 7 || 7 || 7 || 3
| 3 || 4 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 7 || 7 || 7 || 7 || 3
|-
|-
![[File:MK8 Lemmy Icon.png|64px]]<br>[[Lemmy]]<br>''Lmy''
![[File:MK8 Lemmy Icon.png|64px]]<br>[[Lemmy Koopa|Lemmy]]<br>''Lmy''
| 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6
| 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6
|-
|-
![[File:MK8 Wendy Icon.png|64px]]<br>[[Wendy]]<br>''Wdy''
![[File:MK8 Wendy Icon.png|64px]]<br>[[Wendy O. Koopa|Wendy]]<br>''Wdy''
| 2 || 5 || 4 || 2 || 4 || 3 || 3 || 3 || 3 || 7 || 7 || 7 || 7 || 3
| 2 || 5 || 4 || 2 || 4 || 3 || 3 || 3 || 3 || 7 || 7 || 7 || 7 || 3
|-
|-
![[File:MK8 Ludwig Icon.png|64px]]<br>[[Ludwig]]<br>''Ldw''
![[File:MK8 Ludwig Icon.png|64px]]<br>[[Ludwig von Koopa|Ludwig]]<br>''Ldw''
| 6 || 2 || 4 || 2 || 3 || 7 || 7 || 7 || 7 || 4 || 4 || 4 || 4 || 3
| 6 || 2 || 4 || 2 || 3 || 7 || 7 || 7 || 7 || 4 || 4 || 4 || 4 || 3
|-
|-
![[File:MK8 Iggy Icon.png|64px]]<br>[[Iggy]]<br>''Igy''
![[File:MK8 Iggy Icon.png|64px]]<br>[[Iggy Koopa|Iggy]]<br>''Igy''
| 6 || 2 || 5 || 1 || 3 || 7 || 7 || 7 || 7 || 5 || 5 || 5 || 5 || 3
| 6 || 2 || 5 || 1 || 3 || 7 || 7 || 7 || 7 || 5 || 5 || 5 || 5 || 3
|-
|-
![[File:MK8 Roy Icon.png|64px]]<br>[[Roy]]<br>''Roy''
![[File:MK8 Roy Icon.png|64px]]<br>[[Roy Koopa|Roy]]<br>''Roy''
| 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4
| 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4
|-
|-
![[File:MK8 Morton Icon.png|64px]]<br>[[Morton]]<br>''Mtn''
![[File:MK8 Morton Icon.png|64px]]<br>[[Morton Koopa Jr.|Morton]]<br>''Mtn''
| 10 || 0 || 6 || 0 || 0 || 10 || 10 || 10 || 10 || 0 || 0 || 0 || 0 || 6
| 10 || 0 || 6 || 0 || 0 || 10 || 10 || 10 || 10 || 0 || 0 || 0 || 0 || 6
|-
|-
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![[File:MK8DX Funky Kong Icon.png|64px]]<br>[[Funky Kong]]
![[File:MK8DX Funky Kong Icon.png|64px]]<br>[[Funky Kong]]
| 9 || 0 || 5 || 1 || 0 || 10 || 10 || 10 || 10 || 1 || 1 || 1 || 1 || 5
| 9 || 0 || 5 || 1 || 0 || 10 || 10 || 10 || 10 || 1 || 1 || 1 || 1 || 5
|-
![[File:MK8DX Pauline Icon.png|64px]]<br>[[Pauline]]
| 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4
|-
|-
![[File:MK8DX Peachette Icon.png|64px]]<br>[[Peachette]]
![[File:MK8DX Peachette Icon.png|64px]]<br>[[Peachette]]
| 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1
| 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1
|-
![[File:MK8DX Pauline Icon.png|64px]]<br>[[Pauline]]
| 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4
|-
|-
!colspan="15"|<small>{{footnote|note|1}}: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them.<br>{{footnote|note|2}}: Small-sized Miis are programmed to have the same statistics as Baby Mario.<br>{{footnote|note|3}}: Large-sized Miis are programmed to have the same statistics as Dry Bowser.</small>
!colspan="15"|<small>{{footnote|note|1}}: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them.<br>{{footnote|note|2}}: Small-sized Miis are programmed to have the same statistics as Baby Mario.<br>{{footnote|note|3}}: Large-sized Miis are programmed to have the same statistics as Dry Bowser.</small>
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|-
|-
![[File:StandardTiresMK8.png|100px]]<br>[[Standard (tire)|Standard]]<br>Normal
![[File:StandardTiresMK8.png|100px]]<br>[[Standard (tire)|Standard]]<br>Normal
| 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 4
| 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 3
|-
|-
![[File:MonsterTiresMK8.png|100px]]<br>[[Monster (tire)|Monster]]
![[File:MonsterTiresMK8.png|100px]]<br>[[Monster (tire)|Monster]]
| 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 6
| 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 5
|-
|-
![[File:RollerTiresMK8.png|100px]]<br>[[Roller]]
![[File:RollerTiresMK8.png|100px]]<br>[[Roller]]
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|-
|-
![[File:SlimTiresMK8.png|100px]]<br>[[Slim (tire)|Slim]]
![[File:SlimTiresMK8.png|100px]]<br>[[Slim (tire)|Slim]]
| 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 5
| 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 4
|-
|-
![[File:SlickTiresMK8.png|100px]]<br>[[Slick]]
![[File:SlickTiresMK8.png|100px]]<br>[[Slick]]
| 3 || 1 || 4 || 0 || 2 || 4 || 0 || 4 || 0 || 2 || 0 || 2 || 1 || 5
| 3 || 1 || 4 || 0 || 2 || 4 || 0 || 4 || 0 || 2 || 0 || 2 || 1 || 4
|-
|-
![[File:MetalTiresMK8.png|100px]]<br>[[Metal]]
![[File:MetalTiresMK8.png|100px]]<br>[[Metal]]
| 4 || 0 || 1 || 2 || 2 || 4 || 3 || 1 || 2 || 2 || 2 || 1 || 0 || 6
| 4 || 0 || 1 || 2 || 2 || 4 || 3 || 1 || 2 || 2 || 2 || 1 || 0 || 5
|-
|-
![[File:ButtonTiresMK8.png|100px]]<br>[[Button (tire)|Button]]
![[File:ButtonTiresMK8.png|100px]]<br>[[Button (tire)|Button]]
| 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 || 3
| 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 || 2
|-
|-
![[File:Off-Road.png|100px]]<br>[[Off-Road]]
![[File:Off-Road.png|100px]]<br>[[Off-Road]]
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|-
|-
![[File:SpongeTiresMK8.png|100px]]<br>[[Sponge]]
![[File:SpongeTiresMK8.png|100px]]<br>[[Sponge]]
| 1 || 4 || 2 || 6 || 5 || 1 || 1 || 1 || 4 || 2 || 1 || 2 || 3 || 4
| 1 || 4 || 2 || 6 || 5 || 1 || 1 || 1 || 4 || 2 || 1 || 2 || 3 || 3
|-
|-
![[File:WoodTiresMK8.png|100px]]<br>[[Wood]]<br>Wooden
![[File:WoodTiresMK8.png|100px]]<br>[[Wood]]<br>Wooden
| 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 5
| 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 4
|-
|-
![[File:CushionTiresMK8.png|100px]]<br>[[Cushion]]
![[File:CushionTiresMK8.png|100px]]<br>[[Cushion]]
| 1 || 4 || 2 || 6 || 5 || 1 || 1 || 1 || 4 || 2 || 1 || 2 || 3 || 6
| 1 || 4 || 2 || 6 || 5 || 1 || 1 || 1 || 4 || 2 || 1 || 2 || 3 || 5
|-
|-
![[File:Blue_Standard.png|100px]]<br>[[Blue Standard]]<br>Normal Blue
![[File:Blue_Standard.png|100px]]<br>[[Blue Standard]]<br>Normal Blue
| 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 4
| 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 3
|-
|-
![[File:HotMonsterTiresMK8.png|100px]]<br>[[Hot Monster]]<br>Funky Monster
![[File:HotMonsterTiresMK8.png|100px]]<br>[[Hot Monster]]<br>Funky Monster
| 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 6
| 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 5
|-
|-
![[File:AzureRollerTiresMK8.png|100px]]<br>[[Azure Roller]]
![[File:AzureRollerTiresMK8.png|100px]]<br>[[Azure Roller]]
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|-
|-
![[File:CrimsonSlimTiresMK8.png|100px]]<br>[[Crimson Slim]]
![[File:CrimsonSlimTiresMK8.png|100px]]<br>[[Crimson Slim]]
| 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 5
| 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 4
|-
|-
![[File:CyberSlickTiresMK8.png|100px]]<br>[[Cyber Slick]]
![[File:CyberSlickTiresMK8.png|100px]]<br>[[Cyber Slick]]
| 3 || 1 || 4 || 0 || 2 || 4 || 0 || 4 || 0 || 2 || 0 || 2 || 1 || 5
| 3 || 1 || 4 || 0 || 2 || 4 || 0 || 4 || 0 || 2 || 0 || 2 || 1 || 4
|-
|-
![[File:Retro_Off-Road.png|100px]]<br>[[Retro Off-Road]]
![[File:Retro_Off-Road.png|100px]]<br>[[Retro Off-Road]]
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|-
|-
![[File:Gold_Tires_MK8.png|100px]]<br>[[Gold Tires]]<br>Gold Wheels
![[File:Gold_Tires_MK8.png|100px]]<br>[[Gold Tires]]<br>Gold Wheels
| 4 || 0 || 1 || 2 || 2 || 4 || 3 || 1 || 2 || 2 || 2 || 1 || 0 || 5
| 4 || 0 || 1 || 2 || 2 || 4 || 3 || 1 || 2 || 2 || 2 || 1 || 0 || 4
|-
|-
![[File:GLATires-MK8.png|100px]]<br>[[GLA Tires]]<br>GLA Wheels
![[File:GLATires-MK8.png|100px]]<br>[[GLA Tires]]<br>GLA Wheels
| 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 5
| 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 4
|-
|-
![[File:MK8-TriforceTires.png|100px]]<br>[[Triforce Tires]]<br>Triforce Tyres
![[File:MK8-TriforceTires.png|100px]]<br>[[Triforce Tires]]<br>Triforce Tyres
| 3 || 3 || 3 || 6 || 3 || 3 || 4 || 2 || 1 || 1 || 1 || 2 || 2 || 5
| 3 || 3 || 3 || 6 || 3 || 3 || 4 || 2 || 1 || 1 || 1 || 2 || 2 || 5
|-
|-
![[File:Leaf Tires MK8.png|100px]]<br>[[Leaf Tires]]<br>Leaf Tyres
![[File:Leaf Tires MK8.png|100px]]<br/>[[Leaf Tires]]<br>Leaf Tyres
| 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 || 3
| 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 || 5
|-
|-
![[File:MK8D Ancient Tires.png|100px]]<br>[[Ancient Tires]]<br>Ancient Tyres
![[File:MK8D Ancient Tires.png|100px]]<br>[[Ancient Tires]]<br>Ancient Tyres
| 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 5
| 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 1
|}
|}


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| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 || 1
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 || 1
|-
|-
![[File:PaperGliderIcon-MK8.png|100px]]<br>[[Paper Glider]]
![[File:PaperGliderIcon-MK8.png|100px]]<br/>[[Paper Glider]]
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0
|-
|-
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==Statistics translation tables==
==Statistics translation tables==
The following tables are used by the game to convert the points of each statistics into actual in-game stats.<ref name="MK8DXdata"/> Even though potentially 21 levels can be obtained per stats, only 20 levels and the ''Default'' level are found in the statistics translation tables. A comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the Mini-Turbo values used in ''Mario Kart Tour'']] revealed that the data about level 0 is missing.
The following tables are used by the game to convert the points of each statistics into actual in-game stats.<ref name="MK8DXdata"/>. Even though potentially 21 levels can be obtained per each stats, only 20 levels and the ''Default'' level are found in the statistics translation tables. A comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the Mini-Turbo values used in ''Mario Kart Tour'']] revealed that the data about level 0 is missing.


'''Note:''' As with [[Mario Kart 8 in-game statistics#Statistics translation tables|the list of statistics for ''Mario Kart 8'']], since these statistics are directly derived from ''[[Mario Kart 7 in-game statistics#Statistics translation tables|Mario Kart 7]]'', the following tables borrow headers for the columns and rows from that game's statistics list, denoted in ''italics''. In the case of statistics that are still directly derived from pre-existing ''Mario Kart 7'' statistics, only the common part of the headers will be used, still denoted in ''italics''.
'''Important notice:''' since Mario Kart 8 Deluxe in-game statistics, just like [[Mario Kart 8 in-game statistics#Statistics translation tables|the ones of ''Mario Kart 8'']], are directly derived from ''[[Mario Kart 7 in-game statistics#Statistics translation tables|Mario Kart 7]]'' and since in that game the statistics' tables included headers for columns and rows, that have not been included in the tables of ''Mario Kart 8 Deluxe'', the names of such headers will be used here as well, denoted in ''italics''. In the case of statistics that are still directly derived from preexisitng ''Mario Kart 7'' statistics, only the common part of the headers will be used, still denoted in ''italics''.


===Weight (WG)===
===Weight (WG)===
Prior to the release of software version 2.1.0, the table was the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to Weight, known in ''Mario Kart 7'' as ''KartBound_MassL'', ''KartBound_MassH'', and ''KartBound_MassD''.<br>
Prior to the release of software version 2.1.0, the table was the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to weight, known in ''Mario Kart 7'' as ''KartBound_MassL'', ''KartBound_MassH'', and ''KartBound_MassD''. ''KartBound_MassL'' is used when the vehicle on a standstill is bumped by other vehicles using a boost given by a [[Dash Mushroom]],<ref>yamaninmk1, [https://cdn.discordapp.com/attachments/188430490254966784/188439849320185858/weights.zip investigation on weight while being bumped by an opponent] using [https://www.youtube.com/watch?v=1NGBZNU_4qg an experiment to compare weights]. Retrieved June 5, 2016.</ref> ''KartBound_MassH'' is used when bumping other vehicles using a boost given by a Dash Mushroom,<ref>yamaninmk1, [https://cdn.discordapp.com/attachments/158582146469068801/169228932250468353/2.50vs1.003.jpg first result], [https://cdn.discordapp.com/attachments/158582146469068801/169228944472670210/2.25vs1.003.jpg second result], [https://cdn.discordapp.com/attachments/158582146469068801/169228957013508096/2.50vs1.002.jpg third result] and [https://cdn.discordapp.com/attachments/158582146469068801/169229067525029890/2.75vs1.002.jpg fourth result] of an investigation on weight while bumping an opponent, using a variant of [https://www.youtube.com/watch?v=1NGBZNU_4qg an experiment to compare weights]. Retrieved June 5, 2016.</ref> and it is unknown in which conditions ''KartBound_MassD'' is used.
''KartBound_MassL'' is used when the vehicle is on a standstill (0% speed), while ''KartBound_MassH'' is used when the vehicle is going at its maximum speed without boosts (100% speed). An appropriate value between ''KartBound_MassL'' and ''KartBound_MassH'' is used depending on the relative speed (example: if the vehicle is going at 50% of its maximum speed, it will use exactly the average value between said parameters)<ref>This [https://w.atwiki.jp/mk-7/pages/18.html Japanese Mario Kart 7 guide] already knew about the purpose of weight parameters.</ref>.<br>
 
''KartBound_MassD'' is used when the vehicle is under a boost<ref>[https://ibb.co/9g6zZ4n Result] of a simulated dash bump between the two meta combos: Yoshi Scooty (KartBound_MassD=30, represented by King Boo) VS Yoshi Teddy (KartBound_MassD=45, represented by Rosalina). Used modded vehicles in order to get a fair visual representation of the effects of the weight stat. Test by ItzManu001.</ref> given by a [https://www.mariowiki.com/Dash_Mushroom|Dash Mushroom], a [https://www.mariowiki.com/Dash_Panel|Dash Panel] or a [https://www.mariowiki.com/Mini-Turbo Mini-Turbo]<ref>Tests from Bayzer investigating on mini-turbo bumps: [https://cdn.discordapp.com/attachments/750103711971409920/1316941812593725490/4W_VS_2.5W_With_Turbo.mov?ex=675ce123&is=675b8fa3&hm=a9b5715ec4629e5ea97ea6082650a1ee96b32439afdfe47736af38ecc44340b8& Mini-Turbo] VS [https://cdn.discordapp.com/attachments/750103711971409920/1316941813235322941/4W_VS_2.5W_No_Turbo.mov?ex=675ce123&is=675b8fa3&hm=321c7f07551fdce01a269753ac9adf89c935e7e33711a872459b39e420489f53& No Mini-Turbo].</ref>. It's currently not known whether other types of boosts count. Unlike the other two parameters, ''KartBound_MassD'' increases only every four levels of weight, meanining that every integer in-game value of Weight is a milestone<ref>[https://www.reddit.com/r/MarioKart8Deluxe/comments/1hao6hp/the_weight_stat_is_not_useless_here_is_how_it/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Short documentary] about KartBound_MassD and weight milestones with an example clip by ItzManu001 on Reddit.</ref> for this parameter.<br>
The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions.
Unlike most stats, weight can reach level 0 (0.75 points), which is not coded in the game. In this case level 1 values are used.<br>
The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions. Weight milestones are highlighted in blue.
{|
{|
|'''Version 2.1.0'''
|'''Version 2.1.0'''
{|class="wikitable"
{|class="wikitable"
!colspan="5"|
!colspan="4"|
<big><big>'''In-game weight statistics (WG)'''</big></big>
<big><big>'''In-game weight statistics (WG)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || In-game value || Minimum Mass <br>''KartBound_MassL'' || Maximum Mass <br>''KartBound_MassH'' || Dash Mass <br>''KartBound_MassD''
!''Level'' || ''KartBound_MassL'' || ''KartBound_MassH'' || ''KartBound_MassD''
|- style="color:gray;"
! 0
! 0.75
| 6 || 10 || 30
|-
|-
! 1
! 1
! 1.00
| 6 || 10 || 30
| 6 || 10 || 30
|-
|-
! 2
! 2
! 1.25
| 7 || 12 || 30
| 7 || 12 || 30
|-
|-
! 3
! 3
! 1.50
| 8 || 14 || 30
| 8 || 14 || 30
|-
|-
! 4
! 4
! 1.75
| 9 || 16 || 30
| 9 || 16 || 30
|-
|-
! <b style="color:blue;">5</b>
! 5
! <b style="color:blue;">2.00</b>
| 10 || 18 || 45
| 10 || 18 || <b style="color:blue;">45</b>
|-
|-
! 6
! 6
! 2.25
| 11 || 20 || 45
| 11 || 20 || 45
|-
|-
! 7
! 7
! 2.50
| 12 || 22 || 45
| 12 || 22 || 45
|-
|-
! 8
! 8
! 2.75
| 13 || 24 || 45
| 13 || 24 || 45
|-
|-
! <b style="color:blue;">9</b>
! 9
! <b style="color:blue;">3.00</b>
| 14 || 26 || 60
| 14 || 26 || <b style="color:blue;">60</b>
|-
|-
! 10
! 10
! 3.25
| 16 || 29 || 60
| 16 || 29 || 60
|-
|-
! 11
! 11
! 3.50
| 18 || 32 || 60
| 18 || 32 || 60
|-
|-
! 12
! 12
! 3.75
| 20 || 35 || 60
| 20 || 35 || 60
|-
|-
! <b style="color:blue;">13</b>
! 13
! <b style="color:blue;">4.00</b>
| 22 || 38 || 70
| 22 || 38 || <b style="color:blue;">70</b>
|-
|-
! 14
! 14
! 4.25
| 25 || 42 || 70
| 25 || 42 || 70
|-
|-
! 15
! 15
! 4.50
| 28 || 46 || 70
| 28 || 46 || 70
|-
|-
! 16
! 16
! 4.75
| 31 || 50 || 70
| 31 || 50 || 70
|-
|-
! <b style="color:blue;">17</b>
! 17
! <b style="color:blue;">5.00</b>
| 34 || 68 || 80
| 34 || 68 || <b style="color:blue;">80</b>
|-
|-
! 18
! 18
! 5.25
| 36 || 72 || 80
| 36 || 72 || 80
|-
|-
! 19
! 19
! 5.50
| 38 || 76 || 80
| 38 || 76 || 80
|-
|-
! 20
! 20
! 5.75
| 40 || 80 || 80
| 40 || 80 || 80
|-
|-
!colspan="2"|''Default''
!''Default''
| 8 || 11 || 40
| 8 || 11 || 40
|}
|}
|'''Version 2.0.0 and below'''
|'''Version 2.0.0 and below'''
{|class="wikitable"
{|class="wikitable"
!colspan="5"|
!colspan="4"|
<big><big>'''In-game weight statistics (WG)'''</big></big>
<big><big>'''In-game weight statistics (WG)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || In-game value || Minimum Mass <br>''KartBound_MassL'' || Maximum Mass <br>''KartBound_MassH'' || Dash Mass <br>''KartBound_MassD''
!''Level'' || ''KartBound_MassL'' || ''KartBound_MassH'' || ''KartBound_MassD''
|- style="color:gray;"
! 0
! 0.75
| 5 || 5 || 20
|-
|-
! 1
! 1
! 1.00
| 5 || 5 || 20
| 5 || 5 || 20
|-
|-
! 2
! 2
! 1.25
| 5 || 5.5 || 20
| 5 || 5.5 || 20
|-
|-
! 3
! 3
! 1.50
| 6 || 6 || 20
| 6 || 6 || 20
|-
|-
! 4
! 4
! 1.75
| 6 || 6.5 || 20
| 6 || 6.5 || 20
|-
|-
! <b style="color:blue;">5</b>
! 5
! <b style="color:blue;">2.00</b>
| 8 || 10 || 40
| 8 || 10 || <b style="color:blue;">40</b>
|-
|-
! 6
! 6
! 2.25
| 8 || 11 || 40
| 8 || 11 || 40
|-
|-
! 7
! 7
! 2.50
| 9 || 12 || 40
| 9 || 12 || 40
|-
|-
! 8
! 8
! 2.75
| 9 || 13 || 40
| 9 || 13 || 45
|-
|-
! <b style="color:blue;">9</b>
! 9
! <b style="color:blue;">3.00</b>
| 12 || 22 || 60
| 12 || 22 || <b style="color:blue;">60</b>
|-
|-
! 10
! 10
! 3.25
| 13 || 23 || 60
| 13 || 23 || 60
|-
|-
! 11
! 11
! 3.50
| 14 || 24 || 60
| 14 || 24 || 60
|-
|-
! 12
! 12
! 3.75
| 16 || 25 || 60
| 16 || 25 || 60
|-
|-
! <b style="color:blue;">13</b>
! 13
! <b style="color:blue;">4.00</b>
| 22 || 44 || 80
| 22 || 44 || <b style="color:blue;">80</b>
|-
|-
! 14
! 14
! 4.25
| 23 || 46 || 80
| 23 || 46 || 80
|-
|-
! 15
! 15
! 4.50
| 24 || 48 || 80
| 24 || 48 || 80
|-
|-
! 16
! 16
! 4.75
| 25 || 50 || 80
| 25 || 50 || 80
|-
|-
! <b style="color:blue;">17</b>
! 17
! <b style="color:blue;">5.00</b>
| 44 || 88 || 100
| 44 || 88 || <b style="color:blue;">100</b>
|-
|-
! 18
! 18
! 5.25
| 46 || 92 || 100
| 46 || 92 || 100
|-
|-
! 19
! 19
! 5.50
| 48 || 96 || 100
| 48 || 96 || 100
|-
|-
! 20
! 20
! 5.75
| 50 || 100 || 100
| 50 || 100 || 100
|-
|-
!colspan="2"|''Default''
!''Default''
| 8 || 11 || 40
| 8 || 11 || 40
|}
|}
Line 649: Line 598:


===Acceleration (AC)===
===Acceleration (AC)===
While the in-game statistics are the same as the ones found in ''Mario Kart 8'', their values have been changed so that now acceleration always increases each level. Acceleration is determined by two parameters, whose names in ''Mario Kart 7'' are ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''.<br>
While the in-game statistics are the same as the ones found in ''Mario Kart 8'', their values have been changed so that now acceleration always increase when increasing the Acceleration statistics. Acceleration is determined by two factors, whose names in ''Mario Kart 7'' are ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''. ''Drive_SpdKfFwd'' actually determines how fast the vehicles accelerates, while ''Drive_AccLmtFwd'' works as a limiter, fixing the maximum amount of speed increase per frame. It is important to note that, while ''Drive_SpdKfFwd'' determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, ''Drive_AccLmtFwd'' determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.
''Drive_SpdKfFwd'' actually determines how fast the vehicle accelerates relatively to its maximum speed, i.e. how much the fraction of current speed to maximum speed increases over time.<br>
 
''Drive_AccLmtFwd'' works as limiter, fixing the absbolute maximum amount of speed increase per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.
{|class="wikitable"
{|class="wikitable"
!colspan="4"|
!colspan="3"|
<big><big>'''In-game acceleration statistics (AC)'''</big></big>
<big><big>'''In-game acceleration statistics (AC)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || In-game value || Acceleration Limiter <br>''Drive_AccLmtFwd'' || Relative Acceleration <br>''Drive_SpdKfFwd''
!''Level'' || ''Drive_AccLmtFwd'' || ''Drive_SpdKfFwd''
|-
|-
! 1
! 1
! 1.00
| 0.035 || 0.0055
| 0.035 || 0.0055
|-
|-
! 2
! 2
! 1.25
| 0.04 || 0.006
| 0.04 || 0.006
|-
|-
! 3
! 3
! 1.50
| 0.045 || 0.0065
| 0.045 || 0.0065
|-
|-
! 4
! 4
! 1.75
| 0.05 || 0.007
| 0.05 || 0.007
|-
|-
! 5
! 5
! 2.00
| 0.055 || 0.0075
| 0.055 || 0.0075
|-
|-
! 6
! 6
! 2.25
| 0.06 || 0.008
| 0.06 || 0.008
|-
|-
! 7
! 7
! 2.50
| 0.065 || 0.0085
| 0.065 || 0.0085
|-
|-
! 8
! 8
! 2.75
| 0.07 || 0.009
| 0.07 || 0.009
|-
|-
! 9
! 9
! 3.00
| 0.075 || 0.0095
| 0.075 || 0.0095
|-
|-
! 10
! 10
! 3.25
| 0.08 || 0.01
| 0.08 || 0.01
|-
|-
! 11
! 11
! 3.50
| 0.085 || 0.0105
| 0.085 || 0.0105
|-
|-
! 12
! 12
! 3.75
| 0.09 || 0.011
| 0.09 || 0.011
|-
|-
! 13
! 13
! 4.00
| 0.095 || 0.0115
| 0.095 || 0.0115
|-
|-
! 14
! 14
! 4.25
| 0.1 || 0.012
| 0.1 || 0.012
|-
|-
! 15
! 15
! 4.50
| 0.105 || 0.0125
| 0.105 || 0.0125
|-
|-
! 16
! 16
! 4.75
| 0.11 || 0.013
| 0.11 || 0.013
|-
|-
! 17
! 17
! 5.00
| 0.115 || 0.0135
| 0.115 || 0.0135
|-
|-
! 18
! 18
! 5.25
| 0.12 || 0.014
| 0.12 || 0.014
|-
|-
! 19
! 19
! 5.50
| 0.125 || 0.015
| 0.125 || 0.015
|-
|-
! 20
! 20
! 5.75
| 0.13 || 0.016
| 0.13 || 0.016
|-
|-
! colspan="2"|''Default''
! Default
| 0.08 || 0.01
| 0.08 || 0.01
|}
|}


===On-Road Traction (ON) [Unused Statistics]===
===On-Road Traction (ON)===
This table is the same as the one found in ''Mario Kart 8'' and, as a result, like in that game this statistics is unaffected by the level.<br>
This table is the same as the one found in ''Mario Kart 8'' and, as a result, like in that game this statistics is unaffected by the Level. The related in-game statistics in ''Mario Kart 7'' have ''SlipRt'' in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.
The related in-game statistics in ''Mario Kart 7'' have ''SlipRt'' in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.<br>
This statistics affects hops as well, and it appears to have a very unexpected and buggy behavior for ''SlipRt'' values lower than 0.75.<ref>[https://drive.google.com/file/d/1nbSdmPKAh8FYHTh1LGvqHdQUdJMX7eau/view?usp=sharing Clip] by ItzManu001 reveals what happens if you change the values of ''SlipRt'' using mods.</ref>


{|class="wikitable"
{|class="wikitable"
Line 751: Line 677:
<big><big>'''In-game on-road traction statistics (ON)'''</big></big>
<big><big>'''In-game on-road traction statistics (ON)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || On-Road Slip <br>''SlipRt''
!''Level'' || ''SlipRt''
|-
|-
! 1
! 1
Line 813: Line 739:
| 0.75
| 0.75
|-
|-
! ''Default''
! Default
| 0.75
| 0.75
|}
|}


===(Off-Road) Traction (OF)===
===(Off-Road) Traction (OF)===
This table is the same as the one found in ''Mario Kart 8''. There are two in-game statistics related to Traction, named ''BrakeRt'' and ''SlipRt'' in ''Mario Kart 7'', that are applied to three types of off-road and slippery terrains (named ''DIRT'', ''SAND'' and ''ICE'' in ''Mario Kart 7''), each one of which has three degrees (indicated with ''L'', ''M'', ''H'' in ''Mario Kart 7''). ''DIRT'' is used for off-road terrains, while ''SAND'' and ''ICE'' are used for for slippery terrains.<br>
This table is the same as the one found in ''Mario Kart 8''. There are 2 in-game statistics related to Traction, named ''BrakeRt'' and ''SlipRt'' in ''Mario Kart 7'', that are applied to three types of off-road terrains (named ''DIRT'', ''SAND'' and ''ICE'' in ''Mario Kart 7''), each one of which has three degree (indicated with ''L'', ''M'', ''H'' in ''Mario Kart 7''). ''BrakeRt'' is the relative maximum speed while in off-road terrains, while ''SlipRt'' determines how much the vehicle slips in said terrains.
''BrakeRt'' is the relative maximum speed while in off-road and slippery terrains, while ''SlipRt'' determines how much the vehicle slips in said terrains.<br>
Like in ''Mario Kart 8'', the ''DIRT'' parameters are not affected by the level, meaning that, despite the name, Off-Road Traction doesn't actually work on off-road terrains. Also note that the same degrees of different slippery terrain types share the same ''BrakeRt'' scaling, while different degrees of the same type share the same ''SlipRt'' scaling.<br>
Unlike most stats, Traction can reach level 0 (0.75 points), which is not coded in the game. In this case level 1 values are used.<br>


{|class="wikitable"  
{|class="wikitable"
!colspan="11"|
!colspan="10"|
<big><big>'''In-game off-road traction statistics (OF)'''</big></big>
<big><big>'''In-game off-road traction statistics (OF)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
|-
!''Level'' || ''BrakeRt_DIRT_L'' || ''BrakeRt_DIRT_M'' || ''BrakeRt_DIRT_H'' || ''BrakeRt_SAND_L'' || ''BrakeRt_SAND_M'' || ''BrakeRt_SAND_H'' || ''BrakeRt_ICE_L'' || ''BrakeRt_ICE_M'' || ''BrakeRt_ICE_H''
!colspan="11"| <big>Relative Speed</big>
|-
!rowspan="2"| ''Level''
!rowspan="2"| In-game value
!colspan="3"| Off-Road Terrain
!colspan="3"| Slippery Terrain - ''SAND''
!colspan="3"| Slippery Terrain - ''ICE''
|-
! ''BrakeRt_DIRT_L'' || ''BrakeRt_DIRT_M'' || ''BrakeRt_DIRT_H'' || ''BrakeRt_SAND_L'' || ''BrakeRt_SAND_M'' || ''BrakeRt_SAND_H'' || ''BrakeRt_ICE_L'' || ''BrakeRt_ICE_M'' || ''BrakeRt_ICE_H''
|- style="color:gray;"
! 0
! 0.75
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971
|-
|-
! 1
! 1
! 1.00
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971
|-
|-
! 2
! 2
! 1.25
| 0.7 || 0.5 || 0.3 || 0.982 || 0.982 || 0.982 || 0.972 || 0.972 || 0.972
| 0.7 || 0.5 || 0.3 || 0.982 || 0.982 || 0.982 || 0.972 || 0.972 || 0.972
|-
|-
! 3
! 3
! 1.50
| 0.7 || 0.5 || 0.3 || 0.983 || 0.983 || 0.983 || 0.973 || 0.973 || 0.973
| 0.7 || 0.5 || 0.3 || 0.983 || 0.983 || 0.983 || 0.973 || 0.973 || 0.973
|-
|-
! 4
! 4
! 1.75
| 0.7 || 0.5 || 0.3 || 0.984 || 0.984 || 0.984 || 0.974 || 0.974 || 0.974
| 0.7 || 0.5 || 0.3 || 0.984 || 0.984 || 0.984 || 0.974 || 0.974 || 0.974
|-
|-
! 5
! 5
! 2.00
| 0.7 || 0.5 || 0.3 || 0.985 || 0.985 || 0.985 || 0.975 || 0.975 || 0.975
| 0.7 || 0.5 || 0.3 || 0.985 || 0.985 || 0.985 || 0.975 || 0.975 || 0.975
|-
|-
! 6
! 6
! 2.25
| 0.7 || 0.5 || 0.3 || 0.986 || 0.986 || 0.986 || 0.976 || 0.976 || 0.976
| 0.7 || 0.5 || 0.3 || 0.986 || 0.986 || 0.986 || 0.976 || 0.976 || 0.976
|-
|-
! 7
! 7
! 2.50
| 0.7 || 0.5 || 0.3 || 0.987 || 0.987 || 0.987 || 0.977 || 0.977 || 0.977
| 0.7 || 0.5 || 0.3 || 0.987 || 0.987 || 0.987 || 0.977 || 0.977 || 0.977
|-
|-
! 8
! 8
! 2.75
| 0.7 || 0.5 || 0.3 || 0.988 || 0.988 || 0.988 || 0.978 || 0.978 || 0.978
| 0.7 || 0.5 || 0.3 || 0.988 || 0.988 || 0.988 || 0.978 || 0.978 || 0.978
|-
|-
! 9
! 9
! 3.00
| 0.7 || 0.5 || 0.3 || 0.989 || 0.989 || 0.989 || 0.979 || 0.979 || 0.979
| 0.7 || 0.5 || 0.3 || 0.989 || 0.989 || 0.989 || 0.979 || 0.979 || 0.979
|-
|-
! 10
! 10
! 3.25
| 0.7 || 0.5 || 0.3 || 0.99 || 0.99 || 0.99 || 0.98 || 0.98 || 0.98
| 0.7 || 0.5 || 0.3 || 0.99 || 0.99 || 0.99 || 0.98 || 0.98 || 0.98
|-
|-
! 11
! 11
! 3.50
| 0.7 || 0.5 || 0.3 || 0.991 || 0.991 || 0.991 || 0.981 || 0.981 || 0.981
| 0.7 || 0.5 || 0.3 || 0.991 || 0.991 || 0.991 || 0.981 || 0.981 || 0.981
|-
|-
! 12
! 12
! 3.75
| 0.7 || 0.5 || 0.3 || 0.992 || 0.992 || 0.992 || 0.982 || 0.982 || 0.982
| 0.7 || 0.5 || 0.3 || 0.992 || 0.992 || 0.992 || 0.982 || 0.982 || 0.982
|-
|-
! 13
! 13
! 4.00
| 0.7 || 0.5 || 0.3 || 0.993 || 0.993 || 0.993 || 0.983 || 0.983 || 0.983
| 0.7 || 0.5 || 0.3 || 0.993 || 0.993 || 0.993 || 0.983 || 0.983 || 0.983
|-
|-
! 14
! 14
! 4.25
| 0.7 || 0.5 || 0.3 || 0.994 || 0.994 || 0.994 || 0.984 || 0.984 || 0.984
| 0.7 || 0.5 || 0.3 || 0.994 || 0.994 || 0.994 || 0.984 || 0.984 || 0.984
|-
|-
! 15
! 15
! 4.50
| 0.7 || 0.5 || 0.3 || 0.995 || 0.995 || 0.995 || 0.985 || 0.985 || 0.985
| 0.7 || 0.5 || 0.3 || 0.995 || 0.995 || 0.995 || 0.985 || 0.985 || 0.985
|-
|-
! 16
! 16
! 4.75
| 0.7 || 0.5 || 0.3 || 0.996 || 0.996 || 0.996 || 0.986 || 0.986 || 0.986
| 0.7 || 0.5 || 0.3 || 0.996 || 0.996 || 0.996 || 0.986 || 0.986 || 0.986
|-
|-
! 17
! 17
! 5.00
| 0.7 || 0.5 || 0.3 || 0.997 || 0.997 || 0.997 || 0.987 || 0.987 || 0.987
| 0.7 || 0.5 || 0.3 || 0.997 || 0.997 || 0.997 || 0.987 || 0.987 || 0.987
|-
|-
! 18
! 18
! 5.25
| 0.7 || 0.5 || 0.3 || 0.998 || 0.998 || 0.998 || 0.988 || 0.988 || 0.988
| 0.7 || 0.5 || 0.3 || 0.998 || 0.998 || 0.998 || 0.988 || 0.988 || 0.988
|-
|-
! 19
! 19
! 5.50
| 0.7 || 0.5 || 0.3 || 0.999 || 0.999 || 0.999 || 0.989 || 0.989 || 0.989
| 0.7 || 0.5 || 0.3 || 0.999 || 0.999 || 0.999 || 0.989 || 0.989 || 0.989
|-
|-
! 20
! 20
! 5.75
| 0.7 || 0.5 || 0.3 || 1 || 1 || 1 || 0.99 || 0.99 || 0.99
| 0.7 || 0.5 || 0.3 || 1 || 1 || 1 || 0.99 || 0.99 || 0.99
|-
|-
! colspan="2"| ''Default''
! Default
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981
|- style="word-break: break-all;"
|- style="word-break: break-all;"
|-
!''Level'' || ''SlipRt_DIRT_L'' || ''SlipRt_DIRT_M'' || ''SlipRt_DIRT_H'' || ''SlipRt_SAND_L'' || ''SlipRt_SAND_M'' || ''SlipRt_SAND_H'' || ''SlipRt_ICE_L'' || ''SlipRt_ICE_M'' || ''SlipRt_ICE_H''
!colspan="11"| <big>Slip</big>
|-
!rowspan="2"| ''Level''
!rowspan="2"| In-game value
!colspan="3"| Off-Road Terrain
!colspan="3"| Slippery Terrain - ''SAND''
!colspan="3"| Slippery Terrain - ''ICE''
|-
! ''SlipRt_DIRT_L'' || ''SlipRt_DIRT_M'' || ''SlipRt_DIRT_H'' || ''SlipRt_SAND_L'' || ''SlipRt_SAND_M'' || ''SlipRt_SAND_H'' || ''SlipRt_ICE_L'' || ''SlipRt_ICE_M'' || ''SlipRt_ICE_H''
|- style="color:gray;"
! 0
! 0.75
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935
|-
|-
! 1
! 1
! 1.00
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935
|-
|-
! 2
! 2
! 1.25
| 0.95 || 0.95 || 0.95 || 0.914 || 0.924 || 0.934 || 0.914 || 0.924 || 0.934
| 0.95 || 0.95 || 0.95 || 0.914 || 0.924 || 0.934 || 0.914 || 0.924 || 0.934
|-
|-
! 3
! 3
! 1.50
| 0.95 || 0.95 || 0.95 || 0.913 || 0.923 || 0.933 || 0.913 || 0.923 || 0.933
| 0.95 || 0.95 || 0.95 || 0.913 || 0.923 || 0.933 || 0.913 || 0.923 || 0.933
|-
|-
! 4
! 4
! 1.75
| 0.95 || 0.95 || 0.95 || 0.912 || 0.922 || 0.932 || 0.912 || 0.922 || 0.932
| 0.95 || 0.95 || 0.95 || 0.912 || 0.922 || 0.932 || 0.912 || 0.922 || 0.932
|-
|-
! 5
! 5
! 2.00
| 0.95 || 0.95 || 0.95 || 0.911 || 0.921 || 0.931 || 0.911 || 0.921 || 0.931
| 0.95 || 0.95 || 0.95 || 0.911 || 0.921 || 0.931 || 0.911 || 0.921 || 0.931
|-
|-
! 6
! 6
! 2.25
| 0.95 || 0.95 || 0.95 || 0.91 || 0.92 || 0.93 || 0.91 || 0.92 || 0.93
| 0.95 || 0.95 || 0.95 || 0.91 || 0.92 || 0.93 || 0.91 || 0.92 || 0.93
|-
|-
! 7
! 7
! 2.50
| 0.95 || 0.95 || 0.95 || 0.909 || 0.919 || 0.929 || 0.909 || 0.919 || 0.929
| 0.95 || 0.95 || 0.95 || 0.909 || 0.919 || 0.929 || 0.909 || 0.919 || 0.929
|-
|-
! 8
! 8
! 2.75
| 0.95 || 0.95 || 0.95 || 0.908 || 0.918 || 0.928 || 0.908 || 0.918 || 0.928
| 0.95 || 0.95 || 0.95 || 0.908 || 0.918 || 0.928 || 0.908 || 0.918 || 0.928
|-
|-
! 9
! 9
! 3.00
| 0.95 || 0.95 || 0.95 || 0.907 || 0.917 || 0.927 || 0.907 || 0.917 || 0.927
| 0.95 || 0.95 || 0.95 || 0.907 || 0.917 || 0.927 || 0.907 || 0.917 || 0.927
|-
|-
! 10
! 10
! 3.25
| 0.95 || 0.95 || 0.95 || 0.906 || 0.916 || 0.926 || 0.906 || 0.916 || 0.926
| 0.95 || 0.95 || 0.95 || 0.906 || 0.916 || 0.926 || 0.906 || 0.916 || 0.926
|-
|-
! 11
! 11
! 3.50
| 0.95 || 0.95 || 0.95 || 0.905 || 0.915 || 0.925 || 0.905 || 0.915 || 0.925
| 0.95 || 0.95 || 0.95 || 0.905 || 0.915 || 0.925 || 0.905 || 0.915 || 0.925
|-
|-
! 12
! 12
! 3.75
| 0.95 || 0.95 || 0.95 || 0.903 || 0.913 || 0.923 || 0.903 || 0.913 || 0.923
| 0.95 || 0.95 || 0.95 || 0.903 || 0.913 || 0.923 || 0.903 || 0.913 || 0.923
|-
|-
! 13
! 13
! 4.00
| 0.95 || 0.95 || 0.95 || 0.901 || 0.911 || 0.921 || 0.901 || 0.911 || 0.921
| 0.95 || 0.95 || 0.95 || 0.901 || 0.911 || 0.921 || 0.901 || 0.911 || 0.921
|-
|-
! 14
! 14
! 4.25
| 0.95 || 0.95 || 0.95 || 0.899 || 0.909 || 0.919 || 0.899 || 0.909 || 0.919
| 0.95 || 0.95 || 0.95 || 0.899 || 0.909 || 0.919 || 0.899 || 0.909 || 0.919
|-
|-
! 15
! 15
! 4.50
| 0.95 || 0.95 || 0.95 || 0.897 || 0.907 || 0.917 || 0.897 || 0.907 || 0.917
| 0.95 || 0.95 || 0.95 || 0.897 || 0.907 || 0.917 || 0.897 || 0.907 || 0.917
|-
|-
! 16
! 16
! 4.75
| 0.95 || 0.95 || 0.95 || 0.895 || 0.905 || 0.915 || 0.895 || 0.905 || 0.915
| 0.95 || 0.95 || 0.95 || 0.895 || 0.905 || 0.915 || 0.895 || 0.905 || 0.915
|-
|-
! 17
! 17
! 5.00
| 0.95 || 0.95 || 0.95 || 0.885 || 0.895 || 0.905 || 0.885 || 0.895 || 0.905
| 0.95 || 0.95 || 0.95 || 0.885 || 0.895 || 0.905 || 0.885 || 0.895 || 0.905
|-
|-
! 18
! 18
! 5.25
| 0.95 || 0.95 || 0.95 || 0.875 || 0.885 || 0.895 || 0.875 || 0.885 || 0.895
| 0.95 || 0.95 || 0.95 || 0.875 || 0.885 || 0.895 || 0.875 || 0.885 || 0.895
|-
|-
! 19
! 19
! 5.50
| 0.95 || 0.95 || 0.95 || 0.865 || 0.875 || 0.885 || 0.865 || 0.875 || 0.885
| 0.95 || 0.95 || 0.95 || 0.865 || 0.875 || 0.885 || 0.865 || 0.875 || 0.885
|-
|-
! 20
! 20
! 5.75
| 0.95 || 0.95 || 0.95 || 0.855 || 0.865 || 0.875 || 0.855 || 0.865 || 0.875
| 0.95 || 0.95 || 0.95 || 0.855 || 0.865 || 0.875 || 0.855 || 0.865 || 0.875
|-
|-
! colspan="2" | ''Default''
! Default
| 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75
| 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75
|}
The following table shows under which type (''SAND'', ''ICE'') and degree (''L'', ''M'', ''H'') each slippery terrain is coded, and in which tracks they are found. The names given to the terrains are mostly based on how they appear in the game (i.e. their texture), not what they are actually called in the game files.<br>
Note that Dirt and Gravel aren't always slippery terrains: the table shows only the tracks where said terrains are actually slippery. The main path of Ice Ice Outpost is slippery only on the ground section, while it's a normal surface on the anti-gravity section despite having the same texture (Black Ice).
{| class="wikitable"
|-
! Terrain !! Type !! Location
|-
! Light Sand
| ''SAND_L'' || {{course icon|MK8|DS Cheep Cheep Beach}}
|-
! Red Sand
| ''SAND_L'' || {{course icon|MK8|Bone-Dry Dunes}} {{course icon|MK8D|GBA Sunset Wilds}}
|-
! Light Snow
| ''SAND_L'' || {{course icon|MK8|Mount Wario}} {{course icon|MK8|GCN Sherbet Land}}
|-
! Mud
| ''SAND_L'' || {{course icon|MK8D|GCN Waluigi Stadium}}
|-
! Cheese
| ''SAND_L'' || {{course icon|MK8|GBA Cheese Land}}
|-
! Dirt/Gravel<br>(Slippery)
| ''SAND_M'' || {{course icon|MK8D|Ninja Hideaway}} {{course icon|MK8D|Tour New York Minute}} {{course icon|MK8D|Tour London Loop}} {{course icon|MK8D|Yoshi's Island}}
|-
! Wet Dirt/Gravel
| ''SAND_M'' || {{course icon|MK8|Shy Guy Falls}} {{course icon|MK8|SNES Donut Plains 3}} {{course icon|MK8D|Wii Koopa Cape}}
|-
! Sand
| ''SAND_M'' || {{course icon|MK8|Dolphin Shoals}} {{course icon|MK8|GCN Dry Dry Desert}} {{course icon|MK8|SNES Donut Plains 3}} {{course icon|MK8|Animal Crossing}} {{course icon|MK8D|Tour Amsterdam Drift}} {{course icon|MK8D|Yoshi's Island}} {{course icon|MK8D|Tour Los Angeles Laps}} {{course icon|MK8D|Piranha Plant Cove}}
|-
! Snow
| ''SAND_M'' || {{course icon|MK8D|Merry Mountain}} {{course icon|MK8D|Wii DK Summit}}
|-
! Ice-Cream
| ''SAND_M'' || {{course icon|MK8D|Sky-High Sundae}}
|-
! Snowy Sand
| ''SAND_H'' || {{course icon|MK8|Animal Crossing}}
|-
! Wet Asphalt<br>(Special)
| ''ICE_L'' || {{course icon|MK8|3DS Neo Bowser City}}
|-
! Ice
| ''ICE_L'' || {{course icon|MK8|Mount Wario}} {{course icon|MK8|Ice Ice Outpost}} {{course icon|MK8D|3DS Rosalina's Ice World}}
|-
! Black Ice<br>(No Anti-Gravity)
| ''ICE_L'' || {{course icon|MK8|Ice Ice Outpost}}
|-
! Wet Asphalt
| ''ICE_M'' || {{course icon|MK8D|Tour New York Minute}} {{course icon|MK8D|Tour Vancouver Velocity}}
|-
! Synthetic Ice
| ''ICE_M'' || {{course icon|MK8D|Tour Vancouver Velocity}}
|-
! Snowy Dirt
| ''ICE_H'' || {{course icon|MK8|Animal Crossing}}
|-
! Packed Ice
| ''ICE_H'' || {{course icon|MK8|GCN Sherbet Land}}
|}
|}


===Mini-Turbo (MT)===
===Mini-Turbo (MT)===
This table is significantly different from the one seen in ''Mario Kart 8''. There are now 12 in-game statistics related to Mini-Turbo. However, due to lack of specific testing, their purpose is not confirmed, but only guessed from the results of tests performed on various aspects of Mini-Turbo boosts.<ref name="LF2">Luigi_Fan2. [https://docs.google.com/spreadsheets/d/1g7A-38tn9UAIbB2B3sZI-MpILsS3ZS870UTVMRRxh4Q/edit#gid=0 Luigi_Fan2's Mario Kart 8 Deluxe Stat Chart]. The measurement on the Mini-Turbo statistics can be found below the statistics tables.</ref> There are two in-game statistics related to Mini-Turbo that were already present in ''Mario Kart 8'', which were called ''Dash_FrmMiniT_Lv1'' and ''Dash_FrmMiniT_Lv2'' in ''Mario Kart 7''. The first is the length of the Mini-Turbo boost in frames, and the second is the length of the Super Mini-Turbo boost in frames. '''The other statistics do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones'''. There is now an additional in-game statistic, ''Dash_Frm''JumpB, that determines the duration of the Jump Boost in frames. Three statistics, here called '''MT Threshold''', '''SMT Threshold''' and '''UMT Threshold''', indicate how many units of Boost Counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases per frame range from 1 unit to 5 units when drifting.<ref name="LF2"/> Three values, here called ''MT Speed'', ''SMT Speed'' and ''JB Speed'', determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting. Finally, the purpose of three other values related to the boosts are still unknown, but their values in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour'' are consistent with the relative speed loss when the boost ends.  
This table is significantly different from the one seen in ''Mario Kart 8''. There are now 12 in-game statstics related to Mini-Turbo. However, due to lack of specific testing, their purpose is not confirmed, but only guessed from the results of tests performed on various aspects of Mini-Turbo boosts.<ref name="LF2">Luigi_Fan2. [https://docs.google.com/spreadsheets/d/1g7A-38tn9UAIbB2B3sZI-MpILsS3ZS870UTVMRRxh4Q/edit#gid=0 Luigi_Fan2's Mario Kart 8 Deluxe Stat Chart]. The measurement on the Mini-Turbo statistics can be found below the statistics tables.</ref> There are two in-game statistics related to Mini-Turbo that were already present in ''Mario Kart 8'', which were called ''Dash_FrmMiniT_Lv1'' and ''Dash_FrmMiniT_Lv2'' in ''Mario Kart 7''. The first is the length of the Mini-Turbo boost in frames, and the second is the length of the Super Mini-Turbo boost in frames. '''The other statistics do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones'''. There is now an additional in-game statistic, ''Dash_Frm''JumpB, that determines the duration of the Jump Boost in frames. Three statistics, here called '''MT Threshold''', '''SMT Threshold''' and '''UMT Threshold''', indicate how many units of Boost Counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases per frame range from 1 unit to 5 units when drifting.<ref name="LF2"/> Three values, here called ''MT Speed'', ''SMT Speed'' and ''JB Speed'', determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting. Finally, the purpose of three other values related to the boosts are still unknown, but their values in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour'' are consistent with the relative speed loss when the boost ends.  


The parameters of Ultra Mini-Turbos except for the boost counter threshold values are not coded in this table, but a comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the table of ''Mario Kart Tour'']] revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level, relative speed ranging from 1.05 for level 0 to 1.15 for level 20, with steps of 0.005 per level, unknown value ranging from 0.013 for level 0 to 0.012 for level 20, with steps of 0.0005 per level.
The parameters of Ultra Mini-Turbos except for the boost counter threshold values are not coded in this table, but a comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the table of ''Mario Kart Tour'']] revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level, relative speed ranging from 1.05 for level 0 to 1.15 for level 20, with steps of 0.005 per level, unknown value ranging from 0.013 for level 0 to 0.012 for level 20, with steps of 0.0005 per level.
Line 1,161: Line 956:


===Speed (SL, SW, SA and SG)===
===Speed (SL, SW, SA and SG)===
The in-game statistics are the same as the found in ''Mario Kart 8'', but their values have been changed. There are two in-game statistics related to speed, named ''SpdMaxFwd_L'' and ''SpdMaxFwd_H'' in ''Mario Kart 7'': the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called ''Wing_SpdMaxFwd_N'' in ''Mario Kart 7'' and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.<br>
The in-game statistics are the same as the found in ''Mario Kart 8'', but their values have been changed. There are two in-game statistics related to speed, named ''SpdMaxFwd_L'' and ''SpdMaxFwd_H'' in ''Mario Kart 7'': the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called ''Wing_SpdMaxFwd_N'' in ''Mario Kart 7'' and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.<br />
The values found in the table are those of the 150cc engine class.
The values found in the table are those of the 150cc engine class.


Line 1,247: Line 1,042:


===Handling (TL, TW, TA and TG)===
===Handling (TL, TW, TA and TG)===
This table is the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to handling, known as ''Drive_DirRotH'', ''Drift_DirRotH'' and ''AutoDrift_ChargeRt'' in ''Mario Kart 7''. The first is proportional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is greater than a specific percentage of its top speed, when such treshold is passed, the smoke coming out of the exhaust pipes suddenly disappear. Air handling has only two in-game statistics, named ''Wing_StickLR_Roll'' and ''Wing_StickLR_Move'' in ''Mario Kart 7'', that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide.
This table is the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to handling, known as ''Drive_DirRotH'', ''Drift_DirRotH'' and ''AutoDrift_ChargeRt'' in ''Mario Kart 7''. The first is proprotional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is greater than a specific percentage of its top speed, when such treshold is passed, the smoke coming out of the exhaust pipes suddenly disappear. Air handling has only two in-game statistics, named ''Wing_StickLR_Roll'' and ''Wing_StickLR_Move'' in ''Mario Kart 7'', that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide.


{|class="wikitable"
{|class="wikitable"
Line 1,531: Line 1,326:
==References==
==References==
<references/>
<references/>
{{MK8}}
 
[[Category:Mario Kart 8 Deluxe|*]]
[[Category:Mario Kart 8 Deluxe|*]]

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