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{{italic title}}
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{{FA}}
{{FA}}
{{About|the [[Nintendo 64]] game|the slot machine|[[Mario Kart 64 (slot machine)]]}}
{{game infobox
{{game infobox
|image=[[File:MK64 Cover.png|300px]]
|image=[[File:MK64 Cover.png|300px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{flag list|Japan|December 14, 1996|USA|February 10, 1997|Mexico|February 10, 1997<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980530123552/http://www.nintendo.com.mx/lanza/mkart/mkart.html|title= Página Oficial de Mario Kart 64|language=es-mx|publisher=Nintendo.com.mx}}</ref>|UK|June 13, 1997<ref>{{cite|title=''Nintendo Official Magazine'' (UK) issue 59|page=5 and 27|date=August 1997}}</ref>|Europe|June 24, 1997|Australia|July/August 1997<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #49|page=41|date=April 1997}}</ref>}} '''[[Player's Choice]]:''' <br>{{flag list|USA|January 26, 1998<ref>{{cite|title=''Electronic Gaming Monthly'' issue 104|page=28|date=March 1998|accessdate=November 19, 2024}}</ref>}} '''iQue Player:'''<br>{{flag list|China|December 25, 2003}} '''Virtual Console (Wii):'''<br>{{flag list|Europe|January 26, 2007|Australia|January 26, 2007|USA|January 29, 2007|Japan|January 30, 2007|South Korea|April 26, 2008}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|January 6, 2016|Europe|January 21, 2016|Australia|January 22, 2016|USA|December 29, 2016}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{flag list|USA|October 25, 2021<ref>{{cite|author=Nintendo of America|date=September 23, 2021|url=youtu.be/dG9fAtmYdlM?t=1260|timestamp=21:00|title=Nintendo Direct - 9.23.2021|publisher=YouTube|accessdate=September 24, 2021|language=en-us}}</ref>|Japan|October 26, 2021<ref>{{cite|author=Nintendo 公式チャンネル|date=September 24, 2021|url=youtu.be/MegZz4gKSPk?t=1142|title=Nintendo Direct 2021.9.24|publisher=YouTube|accessdate=May 23, 2024}}</ref>{{dead link}}|Europe|October 26, 2021<ref>{{cite|author=@NintendoEurope|date=September 23, 2021|url=x.com/NintendoEurope/status/1441166363037364229?s=20|title=Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.|publisher=X|accessdate=September 24, 2021}}</ref>|Australia|October 26, 2021<ref>{{cite|author=@NintendoAUNZ|date=September 24, 2021|url=x.com/NintendoAUNZ/status/1441167178850390018?s=20|title=Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.|publisher=X|accessdate=September 24, 2021}}</ref>|HK|October 26, 2021<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_211015_02.html|title=《集合啦!動物森友會》將於11月5日發布免費更新(Ver.2.0),以及發售付費新增內容《集合啦!動物森友會 快樂家樂園》。|publisher=Nintendo HK|language=zh-hant|accessdate=October 16, 2021}}</ref>|South Korea|October 26, 2021<ref>{{cite|url=www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09|title=「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!|publisher=Nintendo Korea|language=ko|accessdate=October 16, 2021}}</ref>}}
|release='''Nintendo 64:'''<br>{{release|Japan|December 14, 1996|USA|February 10, 1997|Mexico|February 10, 1997<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980530123552/http://www.nintendo.com.mx/lanza/mkart/mkart.html|title= Página Oficial de Mario Kart 64|language=es-mx|publisher=Nintendo.com.mx}}</ref>|UK|June 13, 1997<ref>{{cite|title=''Nintendo Official Magazine'' (UK) issue 59|page=5 and 27|date=August 1997}}</ref>|Europe|June 24, 1997|Australia|July/August 1997<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #49|page=41|date=April 1997}}</ref>}} '''iQue Player:'''<br>{{release|China|December 25, 2003}} '''Virtual Console (Wii):'''<br>{{release|Europe|January 26, 2007|Australia|January 26, 2007|USA|January 29, 2007|Japan|January 30, 2007|South Korea|April 26, 2008}} '''Virtual Console (Wii U):'''<br>{{release|Japan|January 6, 2016|Europe|January 21, 2016|Australia|January 22, 2016|USA|December 29, 2016}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{release|USA|October 25, 2021<ref>{{cite|author=Nintendo of America|date=September 23, 2021|url=youtu.be/dG9fAtmYdlM?t=1260|timestamp=21:00|title=Nintendo Direct - 9.23.2021|publisher=YouTube|accessdate=September 24, 2021|language=en-us}}</ref>|Japan|October 26, 2021<ref>{{cite|author=Nintendo 公式チャンネル|date=September 24, 2021|url=youtu.be/MegZz4gKSPk?t=1142|title=Nintendo Direct 2021.9.24|publisher=YouTube|accessdate=May 23, 2024}}</ref>{{dead link}}|Europe|October 26, 2021<ref>{{cite|author=@NintendoEurope|date=September 23, 2021|url=x.com/NintendoEurope/status/1441166363037364229?s=20|title=Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.|publisher=X|accessdate=September 24, 2021}}</ref>|Australia|October 26, 2021<ref>{{cite|author=@NintendoAUNZ|date=September 24, 2021|url=x.com/NintendoAUNZ/status/1441167178850390018?s=20|title=Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.|publisher=X|accessdate=September 24, 2021}}</ref>|HK|October 26, 2021<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_211015_02.html|title=《集合啦!動物森友會》將於11月5日發布免費更新(Ver.2.0),以及發售付費新增內容《集合啦!動物森友會 快樂家樂園》。|publisher=Nintendo HK|language=zh-hant|accessdate=October 16, 2021}}</ref>|South Korea|October 26, 2021<ref>{{cite|url=www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09|title=「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!|publisher=Nintendo Korea|language=ko|accessdate=October 16, 2021}}</ref>}}
|languages={{languages|en_us=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|jp=y|zh_simp=y}}
|genre=[[Genre#Racing games|Racing]]
|genre=[[Genre#Racing games|Racing]]
|modes=1–4 players simultaneously
|modes=1–4 players simultaneously
|ratings={{ratings|esrb=E|usk=0|pegi=3|cero=a|acb=g|sell=all}}
|ratings={{ratings|esrb=E|usk=0|pegi=3|cero=a|acb=g}}
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|format={{format|n64=1|iqp=1|wiidl=1|wiiudl=1|switchdl=1}}
|format={{format|n64=1|iqp=1|wiidl=1|wiiudl=1|switchdl=1}}
|input={{input|n64=1|iqp=1|iqm=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchn64=1}}
|input={{input|n64=1|iqp=1|iqm=1|classic=1|wiigcn=1|wiiu=1|wiiuclassic=1|wiiupro=1|joy-con=1|switchpro=1|switchn64=1}}
|serials={{flag list|Japan|NUS-NKTJ-JPN}}
}}
}}
{{quote|Welcome to Mario Kart!|[[Mario]] upon the title screen}}
'''''Mario Kart 64''''' is a [[Genre#Racing games|racing]] game that was originally released for the [[Nintendo 64]] in 1996 in Japan and 1997 worldwide. It is the second main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series. Being an upgrade from its predecessor, ''[[Super Mario Kart]]'', it features a similar base to that game in which players select cast members of the [[Super Mario (franchise)|''Super Mario'' franchise]] to drive in [[kart]]s, employing a weapon-based system to benefit the player and hinder opponents, though it has expanded gameplay, such as the introduction of [[Mini-Turbo]] boosts from [[drift]]ing and four-player support. It is the first game of the ''Super Mario'' franchise to let more than two people play simultaneously. It is also the first ''Mario Kart'' game to use three-dimensional graphics for its environment design, such as the addition of elevation, advanced collision physics, expanded camera controls, real walls that can obscure views, and increased aesthetic fidelity; however, the characters, the items, and some track obstacles in-game remain as two-dimensional, pre-rendered sprites, which are rendered for game optimization. Additionally, the game contains unique track designs rather than multiple variants of the same track, and it introduces various track tropes that would later be reused in later ''Mario Kart'' installments, such as [[Luigi Circuit]] being the first track. Other elements would become series mainstays, such as its racer weight classification, the introduction of [[Wario]] and [[Donkey Kong]] as playable characters, and several new items such as the [[Spiny Shell (blue)|Spiny Shell]] and triple variants of [[Green Shell]]s and [[Red Shell]]s.
'''''Mario Kart 64''''' is a [[Genre#Racing games|racing]] game that was originally released for the [[Nintendo 64]] in 1996 in Japan and 1997 worldwide. It is the second main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series. Being an upgrade from its predecessor, ''[[Super Mario Kart]]'', it features a similar base to that game in which players select cast members of the [[Super Mario (franchise)|''Super Mario'' franchise]] to drive in [[kart]]s, employing a weapon-based system to benefit the player and hinder opponents, though it has expanded gameplay, such as the introduction of [[Mini-Turbo]] boosts from [[drift]]ing and four-player support. It is the first game of the ''Super Mario'' franchise to let more than two people play simultaneously. It is also the first ''Mario Kart'' game to use three-dimensional graphics for its environment design, such as the addition of elevation, advanced collision physics, expanded camera controls, real walls that can obscure views, and increased aesthetic fidelity; however, the characters, the items, and some track obstacles in-game remain as two-dimensional, pre-rendered sprites, which are rendered for game optimization. Additionally, the game contains unique track designs rather than multiple variants of the same track, and it introduces various track tropes that would later be reused in later ''Mario Kart'' installments, such as [[Luigi Circuit]] being the first track. Other elements would become series mainstays, such as its racer weight classification, the introduction of [[Wario]] and [[Donkey Kong]] as playable characters, and several new items such as the [[Spiny Shell (blue)|Spiny Shell]] and triple variants of [[Green Shell]]s and [[Red Shell]]s.


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==Gameplay==
==Gameplay==
[[File:D.K.'s Jungle Parkway 3.png|thumb|left|D.K. racing on [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]]]
[[File:D.K.'s Jungle Parkway 3.png|thumb|left|D.K. racing on [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]]]
''Mario Kart 64'' plays similarly to ''Super Mario Kart''. Players accelerate on karts by holding down the {{button|n64|A}} button and use the Nintendo 64 Controller's control stick to steer. The {{button|n64|B}} button is used to brake, and it can put the kart into reverse if the Control Stick is held down. If {{button|n64|A}} and {{button|n64|B}} are held in conjunction, players can perform a [[Spin Turn|Spin-Turn]], with which they can turn sharply at a standstill. The {{button|n64|B}} button can also be used to stop a player from spinning out when they drive into a [[Banana Peel|Banana]] while driving straight; if the player brakes at the right time, a musical note (♪) appears over the character's head and nullifies the effect of the Banana. Similarly, in 150cc and Extra Mode, steering in one direction and then immediately in the opposite results in the kart skidding and then spinning after a short time, and even in this case, braking results in the spinning being avoided with the musical note appearing.
''Mario Kart 64'' plays similarly to ''Super Mario Kart''. Players accelerate on karts by holding down the {{button|n64|A}} button and use the Nintendo 64 Controller's control stick to steer. The {{button|n64|B}} button is used to brake, and it can put the kart into reverse if the Control Stick is held down. If {{button|n64|A}} and {{button|n64|B}} are held in conjunction, players can perform a [[Spin Turn|Spin-Turn]], with which they can turn sharply at a standstill. The {{button|n64|B}} button can also be used to stop a player from spinning out when they drive into a [[Banana]] while driving straight; if the player brakes at the right time, a musical note (♪) appears over the character's head and nullifies the effect of the Banana. Similarly, in 150cc and Extra Mode, steering in one direction and then immediately in the opposite results in the kart skidding and then spinning after a short time, and even in this case, braking results in the spinning being avoided with the musical note appearing.


Players can [[hop (move)|hop]] if they press the {{button|n64|R}} trigger, allowing the kart to turn around tight corners. If they hold the {{button|n64|R}} trigger after a hop, they perform a [[Drift|slide]], which allows them to handle tight corners while losing less speed; the smoke generated first resembles ''V''{{'}}s and then ''E''{{'}}s. Introduced in ''Mario Kart 64'' is the ability to perform a Mini-Turbo. While players are sliding, if they steer in the opposite direction while they are steering and back, the ''E''{{'}}s change into a yellow color, and if the action is done again, the ''E''{{'}}s turn red; releasing the slide causes a small speed boost and the character to exclaim. However, if the Control Stick is held down too long in the opposite direction while sliding, the character spins out and loses the Mini-Turbo charge.
Players can [[hop (move)|hop]] if they press the {{button|n64|R}} trigger, allowing the kart to turn around tight corners. If they hold the {{button|n64|R}} trigger after a hop, they perform a [[Drift|slide]], which allows them to handle tight corners while losing less speed; the smoke generated first resembles ''V''{{'}}s and then ''E''{{'}}s. Introduced in ''Mario Kart 64'' is the ability to perform a Mini-Turbo. While players are sliding, if they steer in the opposite direction while they are steering and back, the ''E''{{'}}s change into a yellow color, and if the action is done again, the ''E''{{'}}s turn red; releasing the slide causes a small speed boost and the character to exclaim. However, if the Control Stick is held down too long in the opposite direction while sliding, the character spins out and loses the Mini-Turbo charge.
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At the beginning of every race, [[Lakitu (Mario Kart referee)|Lakitu]] appears and gives a countdown signal. The positioning of the racers is dependent on their prior positions, though when starting a Grand Prix, players first start out in eighth place. In two-player Grand Prix, Player 1 by default starts out in eighth while Player 2 starts in seventh; in Versus Mode, all players start in the same positions. If players time their acceleration when the signal changes from red to blue, they can start out quicker or even perform a [[Rocket Start]], though if players press too early, they spin out and start slower than average. As opposed to a race in the previous game, a standard race now has three laps rather than five due to the much longer raceways compared to those found in ''Super Mario Kart''. Every time a player crosses the line to begin their second lap, Lakitu signals the player by appearing and holding a green 2nd Lap sign. When a player crosses the line to begin their third lap, a jingle is played, Lakitu appears and holds a blue Final Lap sign, and the background music speeds up as a result; this jingle does not play when succeeding players also cross the line.
At the beginning of every race, [[Lakitu (Mario Kart referee)|Lakitu]] appears and gives a countdown signal. The positioning of the racers is dependent on their prior positions, though when starting a Grand Prix, players first start out in eighth place. In two-player Grand Prix, Player 1 by default starts out in eighth while Player 2 starts in seventh; in Versus Mode, all players start in the same positions. If players time their acceleration when the signal changes from red to blue, they can start out quicker or even perform a [[Rocket Start]], though if players press too early, they spin out and start slower than average. As opposed to a race in the previous game, a standard race now has three laps rather than five due to the much longer raceways compared to those found in ''Super Mario Kart''. Every time a player crosses the line to begin their second lap, Lakitu signals the player by appearing and holding a green 2nd Lap sign. When a player crosses the line to begin their third lap, a jingle is played, Lakitu appears and holds a blue Final Lap sign, and the background music speeds up as a result; this jingle does not play when succeeding players also cross the line.


Integral to the ''Mario Kart'' series is its item-based system. In order to receive items, the character must drive through an [[Item Box]]. Once that happens, an Item Window<ref>{{cite|title=''Mario Kart 64'' instruction manual|page=10 and 13|date=1997|publisher=Nintendo of America|language=en-us}}</ref> with an item roulette appears with medium sound, and when it stops, it "dings." Players can press the {{button|n64|Z}} trigger or {{button|n64|Cdown}} during the roulette to stop the roulette early. Players can use items by pressing the {{button|n64|Z}} trigger or {{button|n64|Cdown}}. Players can hold Bananas, shells, and [[Fake Item Box|Fake Items]] by holding the {{button|n64|Z}} trigger or {{button|n64|Cdown}}, and they can pick up another item while one of those items is currently being deployed; releasing the trigger also releases the item. Items are dependent on the position the player is in, where further behind players are more likely to receive powerful items such as the [[Super Star]], [[Lightning|Thunder Bolt]], and [[Spiny Shell (blue)|Spiny Shell]], while first place generally receives Bananas and Green Shells. Unlike ''Super Mario Kart''{{'}}s [[? Panel|Question Blocks]], Item Boxes respawn very quickly as soon as a player drives through them.
Integral to the ''Mario Kart'' series is its item-based system. In order to receive items, the character must drive through an [[Item Box]]. Once that happens, an Item Window<ref>{{cite|title=''Mario Kart 64'' instruction manual|page=10 and 13|date=1997|publisher=Nintendo of America|author=Nintendo|language=en-us}}</ref> with an item roulette appears with medium sound, and when it stops, it "dings." Players can press the {{button|n64|Z}} trigger or {{button|n64|Cdown}} during the roulette to stop the roulette early. Players can use items by pressing the {{button|n64|Z}} trigger or {{button|n64|Cdown}}. Players can hold Bananas, shells, and [[Fake Item Box|Fake Items]] by holding the {{button|n64|Z}} trigger or {{button|n64|Cdown}}, and they can pick up another item while one of those items is currently being deployed; releasing the trigger also releases the item. Items are dependent on the position the player is in, where further behind players are more likely to receive powerful items such as the [[Super Star]], [[Lightning|Thunder Bolt]], and [[Spiny Shell (blue)|Spiny Shell]], while first place generally receives Bananas and Green Shells. Unlike ''Super Mario Kart''{{'}}s [[? Panel|Question Blocks]], Item Boxes respawn very quickly as soon as a player drives through them.


[[File:MK64 Controller Pak Manager.png|thumb|Controller Pak Manager]]
[[File:MK64 Controller Pak Manager.png|thumb|Controller Pak Manager]]
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|{{button|wii|ccb}} + {{button|wii|CCStickL}}↓
|{{button|wii|ccb}} + {{button|wii|CCStickL}}↓
|{{button|gcn|B}} + {{button|gcn|Stick}}↓
|{{button|gcn|B}} + {{button|gcn|Stick}}↓
|{{button|wiiu|B}} + {{button|wiiu|LeftStick}}↓
|{{button|wiiu|B}} + {{button|wiiu|Stick}}↓
|{{button|switch|B}} + {{button|switch|leftstick}}↓
|{{button|switch|B}} + {{button|switch|leftstick}}↓
|{{button|switch|jc-bottom}} + {{button|switch|Stick}}↓
|{{button|switch|jc-bottom}} + {{button|switch|Stick}}↓
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|{{button|n64|Z}} / {{button|n64|Cdown}}
|{{button|n64|Z}} / {{button|n64|Cdown}}
|{{button|wii|y}} / {{button|wii|x}} / {{button|wii|L}} / {{button|wii|CCStickR}}↓
|{{button|wii|y}} / {{button|wii|x}} / {{button|wii|L}} / {{button|wii|CCStickR}}↓
|{{button|gcn|X}} / {{button|gcn|Y}} / {{button|gcn|L}} /<br>{{button|gcn|C}}↓
|{{button|gcn|X}} / {{button|gcn|Y}} /<br>{{button|gcn|C}}↓
|{{button|wiiu|y}} / {{button|wiiu|x}} / {{button|wiiu|L}} / {{button|wiiu|Rightstick}}↓
|{{button|wiiu|y}} / {{button|wiiu|x}} / {{button|wiiu|L}} / {{button|wiiu|Rightstick}}↓
|{{button|switch|ZL}} / {{button|switch|rightstick}}↓ / {{button|switch|X}} / {{button|switch|ZR}} + {{button|switch|B}}
|{{button|switch|ZL}} / {{button|switch|rightstick}}↓ / {{button|switch|X}} / {{button|switch|ZR}} + {{button|switch|B}}
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|-
|-
|Change option during the menus
|Change option during the menus
|{{button|n64|Stick}} / {{button|n64|DPad}}
|{{button|n64|Stick}} / {{button|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|gcn|Stick}} / {{button|gcn|Pad}}
|{{button|gcn|Stick}} / {{button|gcn|Pad}}
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==Game modes==
==Game modes==
===Mario Grand Prix===
===Grand Prix===
[[File:2player-MK64.png|thumb|[[Luigi]] and [[Wario]] racing each other on [[N64 Luigi Raceway|Luigi Raceway]] in Grand Prix]]
[[File:2player-MK64.png|thumb|[[Luigi]] and [[Wario]] racing each other on [[N64 Luigi Raceway|Luigi Raceway]] in Grand Prix]]
As the main mode of the game that allows up to two players, Grand Prix involves players racing computer-controlled opponents in four [[cup]]s, designated as the [[Mushroom Cup]], [[Flower Cup]], [[Star Cup]], and [[Special Cup]], with four races in each cup. These cups are further divided into three different difficulty settings of increasing engine sizes: 50cc, 100cc, and 150cc. 50cc is the slowest speed available, while 150cc is the fastest. After every race is completed, points are tallied depending on how the player has ranked (the first-place player earns nine points, the second-place player earns six points, the third-place player earns three points, the fourth-place player earns one point, and the fifth-, sixth-, seventh-, and eighth-place players earn zero points). If players score zero points, they must restart the race; when two players are active, only one player is required to place fourth or above to continue the race. Unlike in ''Super Mario Kart'', players can now try again as many times as they wish after they finish in fifth or below. At the end of a Grand Prix, they can receive a [[trophy]] on a podium depending on how well they placed, with bronze, silver, and gold being the worst to best trophies; the trophy model additionally changes with each increase in engine class size. However, if players place fourth or lower at the end of a Grand Prix, a special cutscene plays, in which the player character watches the top three characters place on a podium, then drives away and gets followed and attacked by a [[Mini Bomb Kart]], with the message ''"What a pity! You placed Xth. Maybe next time!"'' popping up, where ''X'' is the player's rank (in the Japanese version, the message is ''"You are in Xth"''). When players earn Gold in all cups in 150cc, Extra (known as Mirror Mode in later installments) is unlocked, allowing players to race on courses in 100cc but flipped horizontally. In addition to players unlocking Extra, the title screen changes.
As the main mode of the game that allows up to two players, Grand Prix involves players racing computer-controlled opponents in four [[cup]]s, designated as the [[Mushroom Cup]], [[Flower Cup]], [[Star Cup]], and [[Special Cup]], with four races in each cup. These cups are further divided into three different difficulty settings of increasing engine sizes: 50cc, 100cc, and 150cc. 50cc is the slowest speed available, while 150cc is the fastest. After every race is completed, points are tallied depending on how the player has ranked. If players score fifth or below, they must restart the race; when two players are active, only one player is required to place fourth or above to continue the race. Unlike in ''Super Mario Kart'', players can now try again as many times as they wish after they finish in fifth or below. At the end of a Grand Prix, they can receive a [[trophy]] on a podium depending on how well they placed, with bronze, silver, and gold being the worst to best trophies; the trophy model additionally changes with each increase in engine class size. However, if players place fourth or lower at the end of a Grand Prix, a special cutscene plays, in which the player character watches the top three characters place on a podium, then drives away and gets followed and attacked by a [[Mini Bomb Kart]], with the message ''"What a pity! You placed Xth. Maybe next time!"'' popping up, where ''X'' is the player's rank (in the Japanese version, the message is ''"You are in Xth"''). When players earn Gold in all cups in 150cc, Extra, known as [[Mirror Mode]] in later installments, allows players to race on courses in 100cc but flipped horizontally. In addition to unlocking Extra, the title screen changes.


The game uses rubberbanding AI, meaning that no matter what weight class, the AI drivers can recover and return to speed faster than the human player. The [[rival]] system in this game is the more common 2 Rival system seen in most similar games, whereupon two randomly selected rivals fight with the player and use the "Handicap" feature to situate themselves on level with the player. They always stay the same, no matter what the championship standings are. On a side note, when the player plays the 150cc mode or Extra, two random CPU racers may receive a huge handicap, and even when hit with an item such as a [[Red Shell]], they recover rapidly. Sometimes there is also one player that receives an even larger handicap, and when the player is ahead, it becomes very challenging for them to stop.
The game uses rubberbanding AI, meaning that no matter what weight class, the AI drivers can recover and return to speed faster than the human player. The [[rival]] system in this game is the more common 2 Rival system seen in most similar games, whereupon two randomly selected rivals fight with the player and use the "Handicap" feature to situate themselves on level with the player. They always stay the same, no matter what the championship standings are. On a side note, when the player plays the 150cc mode or Extra, two random CPU racers may receive a huge handicap, and even when hit with an item such as a [[Red Shell]], they recover rapidly. Sometimes there is also one player that receives an even larger handicap, and when the player is ahead, it becomes very challenging for them to stop.
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In [[Mario Kart (series)#Modes of play|Time Trial]], players must race for the fastest time. After setting a record, players can challenge that record and race against themselves, represented by a [[Ghost (Mario Kart series)|ghost]] of their character-of-choice. The ghost will be saved only if the player does not pause, crash into an obstacle, drive in reverse, or fall off the road during the race.
In [[Mario Kart (series)#Modes of play|Time Trial]], players must race for the fastest time. After setting a record, players can challenge that record and race against themselves, represented by a [[Ghost (Mario Kart series)|ghost]] of their character-of-choice. The ghost will be saved only if the player does not pause, crash into an obstacle, drive in reverse, or fall off the road during the race.


The original release of this game uses 123 pages (7.87 KB) of the [[nwiki:Memory card#Controller Pak|Controller Pak]] to record ghost data, which would occupy all the space in the Controller Pak (one page being a non-standard measurement unit equal to 64 bytes). However, later versions of the game used 121 pages (7.74 KB) on the Controller Pak, leaving only two pages free. Because none of the available controllers on later consoles have a Controller Pak slot, it is impossible to record ghost data on the Wii and Wii U Virtual Console versions of the game, or on the [[Nintendo 64 - Nintendo Switch Online]] app.
The original release of this game uses 123 pages (7.87 KB) of the [[nwiki:Memory card#Controller Pak|Controller Pak]] to record ghost data, which would occupy all the space in the Controller Pak (one page being a non-standard measurement unit equal to 64 bytes). However, later versions of the game used 121 pages (7.74 KB) on the Controller Pak, leaving only two pages free. Because none of the available controllers on later consoles have a Controller Pak slot, it is impossible to record ghost data on the Wii and Wii U Virtual Console versions of the game, or in the [[Nintendo 64 - Nintendo Switch Online]] app.


===Versus===
===Versus===
Versus Mode involves two or more players racing each other on selected racecourses of their choice. After the players finish a selected racecourse, one point is given to the first-place winner as a tally (if three or four players are playing, players in first, second, and third place receive three points, two points, and one point, respectively), and players can race again or select another course. There is no set number of races. When two or more players are racing together, Mini Bomb Karts appear on the courses.
Versus Mode involves two or more players racing each other on selected racecourses of their choice. After the players finish a selected racecourse, a point is given to the first-place winner as a tally, and players can race again or select another course. There is no set number of races, and the points do not signify anything. When two or more players are racing together, Mini Bomb Karts appear on the courses.


===Battle===
===Battle===
Line 172: Line 171:
==Characters==
==Characters==
===Drivers===
===Drivers===
''Mario Kart 64'' has a total of eight racers, the same number as ''Super Mario Kart''. Six characters from ''Super Mario Kart'' return, while [[Koopa Troopa]] and [[Donkey Kong Jr.]] are replaced by [[Wario]] and [[Donkey Kong]] (almost exclusively known by his initials, D.K., in-game aside from an attribution to [[Rare Ltd.|Rare]] in the credits). In addition, characters receive voices for the first time in the ''Mario Kart'' series. Characters also come with their marked color schemes that color their vehicle icons on the map as well as their balloons in Battle Mode.
''Mario Kart 64'' has a total of eight racers, the same number as ''Super Mario Kart''. Six characters from ''Super Mario Kart'' return, while [[Koopa Troopa]] and [[Donkey Kong Jr.]] are replaced by [[Wario]] and [[Donkey Kong|D.K]]. In addition, characters receive voices for the first time in the ''Mario Kart'' series. Characters also come with their marked color schemes that color their vehicle icons on the map as well as their balloons in Battle Mode.


Characters are divided into three classes depending on their weight: light, medium, and heavy. The following numbers are taken from the game's internal data:<ref name="TASVideos Mario Kart 64 Document">{{cite|url=tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes|title=TAS Videos page on ''Mario Kart 64''|publisher=TASVideos.org|accessdate=September 19, 2020}}</ref>
Characters are divided into three classes depending on their weight: light, medium, and heavy. The following numbers are taken from the game's internal data:<ref name="TASVideos Mario Kart 64 Document">{{cite|url=tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes|title=TAS Videos page on ''Mario Kart 64''|publisher=TASVideos.org|accessdate=September 19, 2020}}</ref>


{|style="text-align:center"class="wikitable sortable"
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1300px"
!Driver
!Class
!Top speed (100cc)
!Triple-{{button|N64|A}}-tap acceleration
!Turn speed
!Size
!Weight
|-
|-
|[[File:Mario MK64.png|200x150px]]<br>[[Mario]]
!style="background:red;color:white"|Drivers
|{{color|green|Medium}}
|-style="background:#EAECF0"
|310
 
|2
|style="display:inline-block; background:white" width=320px|
|1.25<br>(±0)
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|5.5
|-
|1.2
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Mario U.png]]<br>[[File:MK64 icon Mario.png]]<br><big>'''{{text outline|{{color-link|red|Mario}}}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Mario MK64.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|-
|[[File:MK64 Luigi.png|200x150px]]<br>[[Luigi]]
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart4.png|x120px]]<br>'''{{color|red|Red}}'''
|{{color|green|Medium}}
|310
|2
|1.25<br>(±0)
|5.5
|1
|-
|-
|[[File:MK64 Peach.png|200x150px]]<br>[[Princess Peach|Peach]]
!width=50% style="background:#EAECF0"|Top speed (100cc):
|{{color|dodgerblue|Light}}
|width=50%|'''310'''
|314
|3
|1.28<br>(-0.002)
|5.5
|0.9
|-
|-
|[[File:MK64 Toad.png|200x150px]]<br>[[Toad]]
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|{{color|dodgerblue|Light}}
|'''2'''
|314
|3
|1.28<br>(-0.002)
|5.5
|0.7
|-
|-
|[[File:MK64 Yoshi.png|200x150px]]<br>[[Yoshi]]
!style="background:#EAECF0"|Turn speed:
|{{color|dodgerblue|Light}}
|'''1.25<br>(±0)'''
|314
|3
|1.28<br>(-0.002)
|5.5
|0.9
|-
|-
|[[File:MK64 DK.png|200x150px]]<br>[[Donkey Kong|D.K.]]<sup>(new)</sup>
!style="background:#EAECF0"|Size:
|{{color|red|Heavy}}
|'''5.5'''
|310
|1.5
|1.15<br>(+0.002)
|5.5
|2
|-
|-
|[[File:MK64 Wario.png|200x150px]]<br>[[Wario]]<sup>(new)</sup>
!style="background:#EAECF0"|Weight:
|{{color|red|Heavy}}
|'''1.2'''
|310
|1.5
|1.15<br>(+0.002)
|6
|1.8
|-
|-
|[[File:MK64 Bowser.png|200x150px]]<br>[[Bowser]]
!style="background:#EAECF0"|Class:
|{{color|red|Heavy}}
|'''{{color|green|Medium}}'''
|310
|3
|1.15<br>(+0.002)
|6
|2.3
|}
|}


Lightweight drivers have the highest acceleration and highest top speed in the game. They receive the most speed from [[Mini-Turbo]]s and lose the least amount of speed when off-road. Additionally, lightweights (and the heavyweight character Bowser) get the greatest benefit from the triple-tap-{{button|n64|A}} acceleration recovery technique (tapping the gas button three times and then holding it to accelerate more quickly after spinning out or otherwise losing speed).<ref name="TASVideos Mario Kart 64 Document"/> A major downside to lightweight characters is that they spin out more easily from contact with heavier characters, which puts them at a disadvantage in Battle Mode. Toad, in particular, spins out when "bumped" by any other character. Another downside is that lightweights have the widest turning radius on or off-road and they lose the most speed from turning without drifting,<ref name="Mario Kart 64 Instruction Booklet, Pg. 6">{{cite|title=''Mario Kart 64'' instruction booklet|page=6|language=en-us|publisher=Nintendo of America|date=1997}}</ref> which gives them the worst handling in the game. As with their weight, however, this disadvantage is negligible outside Battle Mode.
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Luigi U.png]]<br>[[File:MK64 icon Luigi.png]]<br><big>'''{{text outline|{{color-link|green|Luigi}}|white}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Luigi.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart3.png|x120px]]<br>'''{{color|green|Green}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''310'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''2'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.25<br>(±0)'''
|-
!style="background:#EAECF0"|Size:
|'''5.5'''
|-
!style="background:#EAECF0"|Weight:
|'''1'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|green|Medium}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Peach U.png]]<br>[[File:MK64 icon Peach.png]]<br><big>'''{{text outline|{{color-link|deeppink|Princess Peach|Peach}}}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Peach.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart7.png|x120px]]<br>'''{{color|deeppink|Pink}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''314'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''3'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.28<br>(-0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''5.5'''
|-
!style="background:#EAECF0"|Weight:
|'''0.9'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Toad U.png]]<br>[[File:MK64 icon Toad.png]]<br><big>'''{{text outline|{{color-link|mediumblue|Toad}}|white}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Toad.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart2.png|x120px]]<br>'''{{color|mediumblue|Blue}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''314'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''3'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.28<br>(-0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''5.5'''
|-
!style="background:#EAECF0"|Weight:
|'''0.7'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|}


Middleweight drivers are described in the instruction booklet as having no "extreme pros or cons,"<ref name="Mario Kart 64 Instruction Booklet, Pg. 7">{{cite|title=''Mario Kart 64'' instruction booklet|page=7|language=en-us|publisher=Nintendo of America|date=1997}}</ref> but they actually have the slowest acceleration of all the weight classes and have the same top speed as the heavyweights. Their acceleration diminishes at a constant rate as they approach their top speed, unlike for drivers in the other weight classes, whose speeds change more erratically. They also get the same increase in speed from Mini-Turbos as heavyweights. They are faster off-road than heavyweights, however. They can also turn corners better than the other characters without drifting, losing less speed than lightweights while covering the least ground of all weight groups. This can be useful in Battle Mode or Versus Mode on tracks with hairpin turns, and it allows middleweights the best overall handling in the game. Lastly, Mario is slightly heavier than Luigi and will thus win head-on collisions.<ref name="TASVideos Mario Kart 64 Document"/>
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Yoshi U.png]]<br>[[File:MK64 icon Yoshi.png]]<br><big>'''{{text outline|{{color-link|limegreen|Yoshi}}}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Yoshi.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart1.png|x120px]]<br>'''{{color|limegreen|Yellow-green}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''314'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''3'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.28<br>(-0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''5.5'''
|-
!style="background:#EAECF0"|Weight:
|'''0.9'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character D.K. U.png]]<br>[[File:MK64 icon DK.png]]<br><big>'''{{text outline|{{color-link|gold|Donkey Kong|D.K.}}}}'''</big><sup><small>(new)</small></sup>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 DK.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart5.png|x120px]]<br>'''{{color|gold|Yellow}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''310'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''1.5'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.15<br>(+0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''5.5'''
|-
!style="background:#EAECF0"|Weight:
|'''2'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Wario U.png]]<br>[[File:MK64 icon Wario.png]]<br><big>'''{{text outline|{{color-link|indigo|Wario}}|white}}'''</big><sup><small>(new)</small></sup>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Wario.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart6.png|x120px]]<br>'''{{color|indigo|Purple}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''310'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''1.5'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.15<br>(+0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''6'''
|-
!style="background:#EAECF0"|Weight:
|'''1.8'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Bowser U.png]]<br>[[File:MK64 icon Bowser.png]]<br><big>'''{{text outline|{{color-link|orangered|Bowser}}}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Bowser.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart8.png|x120px]]<br>'''{{color|orangered|Orange}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''310'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''3'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.15<br>(+0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''6'''
|-
!style="background:#EAECF0"|Weight:
|'''2.3'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|}
 
|-
 
|style="background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center"|[[File:MK64 Mini Bomb Kart.png]]<br><big>'''{{text outline|{{color-link|darkkhaki|Mini Bomb Kart}}}}'''</big><sup><small>(new)</small></sup>
|-
!style="background:white; height:250px" align="center"|[[File:MK64Battle.jpg|300x250px]]
|-
|The Mini Bomb Kart can be played as only after a player is defeated in Battle Mode. It can be used once to drive into and bomb another player, destroying the Mini Bomb Kart. The Mini Bomb Kart can also get hit by items and fall off the stage to be picked up by Lakitu.
|}
|}
 
Lightweight drivers have the highest acceleration and highest top speed in the game. They receive the most speed from [[Mini-Turbo]]s and lose the least amount of speed when off-road. Additionally, lightweights (and the heavyweight character Bowser) get the greatest benefit from the triple-tap-{{button|n64|A}} acceleration recovery technique (tapping the gas button three times and then holding it to accelerate more quickly after spinning out or otherwise losing speed).<ref name="TASVideos Mario Kart 64 Document"/> A major downside to lightweight characters is that they spin out more easily from contact with heavier characters, which puts them at a disadvantage in Battle Mode. Toad, in particular, spins out when "bumped" by any other character. Another downside is that lightweights have the widest turning radius on or off-road and they lose the most speed from turning without drifting,<ref name="Mario Kart 64 Instruction Booklet, Pg. 6">{{cite|title=''Mario Kart 64'' instruction booklet|page=6|language=en-us|publisher=Nintendo of America|author=Nintendo|date=1997}}</ref> which gives them the worst handling in the game. As with their weight, however, this disadvantage is negligible outside Battle Mode.
 
Middleweight drivers are described in the instruction booklet as having no "extreme pros or cons,"<ref name="Mario Kart 64 Instruction Booklet, Pg. 7">{{cite|title=''Mario Kart 64'' instruction booklet|page=7|language=en-us|publisher=Nintendo of America|author=Nintendo|date=1997}}</ref> but they actually have the slowest acceleration of all the weight classes and have the same top speed as the heavyweights. Their acceleration diminishes at a constant rate as they approach their top speed, unlike for drivers in the other weight classes, whose speeds change more erratically. They also get the same increase in speed from Mini-Turbos as heavyweights. They are faster off-road than heavyweights, however. They can also turn corners better than the other characters without drifting, losing less speed than lightweights while covering the least ground of all weight groups. This can be useful in Battle Mode or Versus Mode on tracks with hairpin turns, and it allows middleweights the best overall handling in the game. Lastly, Mario is slightly heavier than Luigi and will thus win head-on collisions.<ref name="TASVideos Mario Kart 64 Document"/>


Heavyweight drivers have slower acceleration than the lightweights, and initially have lower acceleration than middleweights, but reach their velocity faster than the latter after 2.8 seconds. Their top speed is tied with the middleweights. Heavyweights lose the most speed off-road but lose the least when cornering (even when they are not drifting).<ref name="Mario Kart 64 Instruction Booklet, Pg. 7"/> They also have a tighter turning radius than lightweights. Of the heavyweights, Bowser is the heaviest and largest. As mentioned above, he is also the only non-lightweight that gets a maximum recovery from the triple-tap-{{button|n64|A}} technique, although his rate of acceleration is slightly different. D.K. is the "smallest" but is slightly heavier than Wario. D.K. and Wario receive the least acceleration from the triple-tap-{{button|n64|A}} technique, but they still will reach their top speed faster than Mario or Luigi, albeit in a smaller window.<ref name="TASVideos Mario Kart 64 Document"/>
Heavyweight drivers have slower acceleration than the lightweights, and initially have lower acceleration than middleweights, but reach their velocity faster than the latter after 2.8 seconds. Their top speed is tied with the middleweights. Heavyweights lose the most speed off-road but lose the least when cornering (even when they are not drifting).<ref name="Mario Kart 64 Instruction Booklet, Pg. 7"/> They also have a tighter turning radius than lightweights. Of the heavyweights, Bowser is the heaviest and largest. As mentioned above, he is also the only non-lightweight that gets a maximum recovery from the triple-tap-{{button|n64|A}} technique, although his rate of acceleration is slightly different. D.K. is the "smallest" but is slightly heavier than Wario. D.K. and Wario receive the least acceleration from the triple-tap-{{button|n64|A}} technique, but they still will reach their top speed faster than Mario or Luigi, albeit in a smaller window.<ref name="TASVideos Mario Kart 64 Document"/>


Additionally, a player can drive a [[Mini Bomb Kart]] when all their balloons disappear in Battle Mode. The Mini Bomb Kart can drive around and explode on other players, but it has only one use for exploding before completely disappearing. The Mini Bomb Kart can also get hit by items and fall off the stage to be picked up by Lakitu.
Additionally, a player can drive a [[Mini Bomb Kart]] when all their balloons disappear in Battle Mode. The Mini Bomb Kart can drive around and explode on other players, but it has only one use for exploding before completely disappearing.


===Enemies, obstacles, and species===
===Enemies, obstacles, and species===
Line 325: Line 508:
[[File:MK64 Sherbet Land 2.png|140px]]
[[File:MK64 Sherbet Land 2.png|140px]]
|align="center"|[[N64 Sherbet Land|Sherbet Land]]
|align="center"|[[N64 Sherbet Land|Sherbet Land]]
|Penguins are found slowly walking around icicles. Penguins spin racers out of control if collided with.
|Penguins are found slowly walking around icicles. They spin racers out of control if collided with.
|-
|-
|align="center"|[[Piranha Plant]]
|align="center"|[[Piranha Plant]]
Line 365: Line 548:
|align="center"|[[Tree]]
|align="center"|[[Tree]]
----
----
[[File:Tree mk64.png|100px]]
[[File:nocoverart.png|100px]]
|align="center"|[[N64 Luigi Raceway|Luigi Raceway]], [[N64 Moo Moo Farm|Moo Moo Farm]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], [[N64 Frappe Snowland|Frappe Snowland]], [[N64 Mario Raceway|Mario Raceway]], [[N64 Royal Raceway|Royal Raceway]], [[N64 Bowser's Castle|Bowser's Castle]], [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]], and [[N64 Yoshi Valley|Yoshi Valley]]
|align="center"|[[N64 Luigi Raceway|Luigi Raceway]], [[N64 Moo Moo Farm|Moo Moo Farm]], [[N64 Koopa Troopa Beach|Koopa Troopa Beach]], [[N64 Frappe Snowland|Frappe Snowland]], [[N64 Mario Raceway|Mario Raceway]], [[N64 Royal Raceway|Royal Raceway]], [[N64 Bowser's Castle|Bowser's Castle]], [[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]], and [[N64 Yoshi Valley|Yoshi Valley]]
|Trees appear as stationary obstacles on various courses, with a different design on each.
|Trees appear as stationary obstacles on various courses, with a different design on each.
Line 423: Line 606:
|align="center"|Seagull
|align="center"|Seagull
----
----
[[File:SeagullMK64.png|100px]]
[[File:nocoverart.png|100px]]
|align="center"|[[N64 Koopa Troopa Beach|Koopa Troopa Beach]]
|align="center"|[[N64 Koopa Troopa Beach|Koopa Troopa Beach]]
|Seagulls fly over the track at various points.
|Seagulls fly over the track at various points.
Line 433: Line 616:
Each playable character in the game has a racetrack assigned to them, making this game the only ''Mario Kart'' game where every racer has an assigned racetrack. In addition, this is one of two ''Mario Kart'' games to have the [[Special Cup]] available right from the start, the other being ''[[Mario Kart 8 Deluxe]]''.
Each playable character in the game has a racetrack assigned to them, making this game the only ''Mario Kart'' game where every racer has an assigned racetrack. In addition, this is one of two ''Mario Kart'' games to have the [[Special Cup]] available right from the start, the other being ''[[Mario Kart 8 Deluxe]]''.


{|style="width:700px;margin:auto;text-align:center"class="wikitable"
All the descriptions are from the game's instruction booklet.
![[File:MK64-MushroomCup.png|90px|link=Mushroom Cup]]<br>[[Mushroom Cup]]
 
|[[File:MK64 Luigi Raceway Icon.png]]<br>[[N64 Luigi Raceway|Luigi Raceway]]<br>717 m
<center>
|[[File:MK64 Moo Moo Farm Icon.png]]<br>[[N64 Moo Moo Farm|Moo Moo Farm]]<br>527 m
{|border=1 cellspacing=0 cellpadding=0 style="text-align:center; border:1px solid black; border-collapse:collapse" width=1040px
|[[File:MK64 Koopa Troopa Beach Icon.png]]<br>[[N64 Koopa Troopa Beach|Koopa Troopa Beach]]<br>691 m
 
|[[File:MK64 Kalimari Desert Icon.png]]<br>[[N64 Kalimari Desert|Kalimari Desert]]<br>753 m
|-
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64MushroomCupMenuImage.png]]</div><br><big>'''{{color-link|white|Mushroom Cup}}'''</big>
|-style="background:darkslategray"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Luigi Raceway|Luigi Raceway}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Luigi Raceway U.png]]</div><br>[[File:MK64 icon Luigi Raceway.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Luigi Raceway MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Luigi Raceway minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''Long straightaways and easy corners--the perfect course for beginners to practice their sliding.''
|-
|style="background:lightslategray; color:white" align="center"|'''717 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-Raceways.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Moo Moo Farm|Moo Moo Farm}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Moo Moo Farm U.png]]</div><br>[[File:MK64 icon Moo Moo Farm.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Moo Moo Farm MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Moo Moo Farm minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''A peaceful ranch course with an audience of contented cows. The road surface is a little rough, but not too difficult. Watch out for the mole Chubby who will occasionally pop his head out.''
|-
|style="background:lightslategray; color:white" align="center"|'''527 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-MooMooFarm.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Koopa Troopa Beach|Koopa Troopa Beach}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Koopa Troopa Beach U.png]]</div><br>[[File:MK64 icon Koopa Troopa Beach.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Koopa Troopa Beach MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Kooopa Troopa Beach minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''This course was named for the giant rock that can be seen right after the starting line. There are jumps, a fork in the road, and even a shortcut. There is no best route; it all depends on the situation you find yourself in at the time. Watch out! If you hit one of the crabs right before the goal, you'll crash!''
|-
|style="background:lightslategray; color:white" align="center"|'''691 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-KoopaTroopaBeach.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Kalimari Desert|Kalimari Desert}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Kalimari Desert U.png]]</div><br>[[File:MK64 icon Kalimari Desert.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Kalimari Desert MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Kalimari Desert minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''The trick is to time it so that the steam locomotive that crosses the course won't block you. If the train is crossing in front of you, you should temporarily stop. It's very dangerous to enter the train tunnel, even if it is a shortcut...''
|-
|style="background:lightslategray; color:white" align="center"|'''753 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-KalimariDesert.oga|500px]]
|}
 
|-
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64FlowerCupMenuImage.png]]</div><br><big>'''{{color-link|white|Flower Cup}}'''</big>
|-style="background:darkslategray"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Toad's Turnpike|Toad's Turnpike}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Toad's Turnpike U.png]]</div><br>[[File:MK64 icon Toad's Turnpike.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Toad's Turnpike MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Toad's Turnpike minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''Normally, Karts shouldn't drive on a public road, but for some reason, Toad's Turnpike is one of the courses! Drive in a way so that you won't block the large buses or trucks. Cutting one off or driving too slow can cause accidents.''
|-
|style="background:lightslategray; color:white" align="center"|'''1036 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-Toad'sTurnpike.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Frappe Snowland|Frappe Snowland}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Frappe Snowland U.png]]</div><br>[[File:MK64 icon Frappe Snowland.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Frappe Snowland MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Frappe Snowland minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''A frigid course under constant snowfall. Naturally, the road is slippery. The snowmen you see might look cute, but run into one and you will crash. Don't get too close!''
|-
|style="background:lightslategray; color:white" align="center"|'''734 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-FrappeSnowland.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Choco Mountain|Choco Mountain}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Choco Mountain U.png]]</div><br>[[File:MK64 icon Choco Mountain.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Choco Mountain MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Choco Mountain minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''This mountainous course climbs and descends through extreme altitude differences and has continuous sharp curves. Your skills at sliding can greatly affect your rank or time. Watch for the signs along the way warning where large rocks might fall on you.''
|-
|style="background:lightslategray; color:white" align="center"|'''687 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-ChocoMountain.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Mario Raceway|Mario Raceway}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Mario Raceway U.png]]</div><br>[[File:MK64 icon Mario Raceway.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Mario Raceway MK64.png]]
|-
|-
![[File:MK64-FlowerCup.png|90px|link=Flower Cup]]<br>[[Flower Cup]]
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Mario Raceway minimap.png]]
|[[File:MK64 Toad's Turnpike Icon.png]]<br>[[N64 Toad's Turnpike|Toad's Turnpike]]<br>1036 m
|rowspan=2 style="background:darkslategray; color:white"|''Although the distance of one lap is fairly short, it has complex corners and numerous hairpin curves. The course, named after our mascot, is highly recommended by the game designers as their favorite Time Trials course.''
|[[File:MK64 Frappe Snowland Icon.png]]<br>[[N64 Frappe Snowland|Frappe Snowland]]<br>734 m
|[[File:MK64 Choco Mountain Icon.png]]<br>[[N64 Choco Mountain|Choco Mountain]]<br>687 m
|[[File:MK64 Mario Raceway Icon.png]]<br>[[N64 Mario Raceway|Mario Raceway]]<br>567 m
|-
|-
![[File:MK64 Star Cup Artwork.png|90px|link=Star Cup]]<br>[[Star Cup]]
|style="background:lightslategray; color:white" align="center"|'''567 m'''
|[[File:MK64 Wario Stadium Icon.png]]<br>[[Wario Stadium]]<br>1591 m
|[[File:MK64 Sherbert Land Icon.png]]<br>[[N64 Sherbet Land|Sherbet Land]]<br>756 m
|[[File:MK64 Royal Raceway Icon.png]]<br>[[N64 Royal Raceway|Royal Raceway]]<br>1025 m
|[[File:MK64 Bowser Castle Icon.png]]<br>[[N64 Bowser's Castle|Bowser's Castle]]<br>777 m
|-
|-
![[File:MK64 Special Cup Artwork.png|90px|link=Special Cup]]<br>[[Special Cup]]
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-Raceways.oga|500px]]
|[[File:MK64 DK Jungle Parkway Icon.png]]<br>[[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]<br>893 m
|[[File:MK64 Yoshi Valley Icon.png]]<br>[[N64 Yoshi Valley|Yoshi Valley]]<br>772 m
|[[File:MK64 Banshee Boardwalk Icon.png]]<br>[[N64 Banshee Boardwalk|Banshee Boardwalk]]<br>747 m
|[[File:MK64 Rainbow Road Icon.png]]<br>[[N64 Rainbow Road|Rainbow Road]]<br>2000 m
|}
|}


===Battle courses===
|-
<center><gallery widths="150">
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64StarCupMenuImage.png]]</div><br><big>'''{{color-link|white|Star Cup}}'''</big>
MK64 Big Donut Icon.png|[[N64 Big Donut|Big Donut]]
|-style="background:darkslategray"
MK64 Block Fort Icon.png|[[Block Fort]]
 
MK64 Double Deck Icon.png|[[Double Deck]]
|style="display:inline-block; background:white"|
MK64 Skyscraper Icon.png|[[N64 Skyscraper|Skyscraper]]
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
</gallery></center>
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|Wario Stadium}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Wario Stadium U.png]]</div><br>[[File:MK64 icon Wario Stadium.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Wario Stadium MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Wario Stadium minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''That rascal Wario was in charge of the design and construction of this course. A fan of motocross races, he brought in major amounts of sand to fill this huge stadium in an attempt to build a course more suitable to bikes than Karts. Each lap's distance is extremely long, making it difficult to stay concentrated on the race.''
|-
|style="background:lightslategray; color:white" align="center"|'''1591 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-Raceways.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Sherbet Land|Sherbet Land}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Sherbet Land U.png]]</div><br>[[File:MK64 icon Sherbet Land.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Sherbet Land MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Sherbet Land minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''A very slippery world of ice populated by very playful penguins. With all the penguins, one might think its location is near the South Pole. This is not a course for the faint of heart. You should take care not to slip and fall into the sea, which will result in you being temporarily frozen.''
|-
|style="background:lightslategray; color:white" align="center"|'''756 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-FrappeSnowland.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Royal Raceway|Royal Raceway}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Royal Raceway U.png]]</div><br>[[File:MK64 icon Royal Raceway.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Royal Raceway MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Royal Raceway minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''Of the three speedway-type courses, this one covers the greatest distance. The big jump after the dash zone is very dramatic. Without guardrails along the lake, it can be very easy to overshoot the corner and fall in!''
|-
|style="background:lightslategray; color:white" align="center"|'''1025 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-Raceways.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Bowser's Castle|Bowser's Castle}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Bowser's Castle U.png]]</div><br>[[File:MK64 icon Bowser's Castle.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Bowser's Castle MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Bowser's Castle minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''Surprisingly, Bowser's Castle has been transformed into a race ground! Because it's inside the building, most of the corners are tricky right angles. However, the most difficult part of the course is where the Thwomps are. They will block your path, and if you run into one, you will spin out. Should you be stepped by one, you'll find yourself squished flat as a pancake.''
|-
|style="background:lightslategray; color:white" align="center"|'''777 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-Bowser'sCastle.oga|500px]]
|}
 
|-
!style="background:cadetblue"|<div style="background:darkslategray; display:inline-block">[[File:MK64SpecialCupMenuImage.png]]</div><br><big>'''{{color-link|white|Special Cup}}'''</big>
|-style="background:darkslategray"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 DK's Jungle Parkway|D.K.'s Jungle Parkway}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map D.K.'s Jungle Parkway U.png]]</div><br>[[File:MK64 icon D.K.'s Jungle Parkway.png]]
|style="background:lightslategray" align="center" width=360px|[[File:D.K.'s Jungle Parkway MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 DK's Jungle Parkway minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''The home of Donkey Kong, the Jungle Parkway was developed as a tourist facility and equipped with a racing ground for Karts. Carved out of the jungle, the road is mostly narrow. Be careful—should you leave the course, the restless natives will "voice" their complaints by throwing stones at you.''
|-
|style="background:lightslategray; color:white" align="center"|'''893 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-DK'sJungleParkway.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Yoshi Valley|Yoshi Valley}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Yoshi Valley U.png]]</div><br>[[File:MK64 icon Yoshi Valley.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Yoshi Valley MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Yoshi Valley minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''Steep canyons and a very large egg... Hmm... How does this course relate to Yoshi? To make one lap, you can take any route you like through the complicated maze, but without keeping a careful eye on the course radar, you might drive the wrong way and end up returning to where you started. Of course, leaving the course is forbidden.''
|-
|style="background:lightslategray; color:white" align="center"|'''772 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-MooMooFarm.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Banshee Boardwalk|Banshee Boardwalk}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Banshee Boardwalk U.png]]</div><br>[[File:MK64 icon Banshee Boardwalk.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Banshee Boardwalk MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Banshee Boardwalk minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''A dark and mysterious boardwalk over water is the location for this course. At the corners, some guardrails are missing, making its design quite rough. At the old building that you pass through along the way, try not to run into the large army of bats.''
|-
|style="background:lightslategray; color:white" align="center"|'''747 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-BansheeBoardwalk.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Rainbow Road|Rainbow Road}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Rainbow Road U.png]]</div><br>[[File:MK64 icon Rainbow Road.png]]
|style="background:lightslategray" align="center" width=360px|[[File:Rainbow Road MK64.png]]
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Rainbow Road minimap.png]]
|rowspan=2 style="background:darkslategray; color:white"|''This course can be described in a word—LONG, very long. It is simply the longest of all the courses. As the name indicates, the road is made of rainbow and it has a fantastic view of neon sculptures twinkling in the distance. The final course of the Special Cup, it is definitely worth seeing. It is advisable to slow down to avoid the Chomps that will attack.''
|-
|style="background:lightslategray; color:white" align="center"|'''2000 m'''
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-RainbowRoad.oga|500px]]
|}
 
|-
!colspan=4 style="background:cadetblue"|<big>'''{{color|white|Battle Courses}}'''</big>
|-style="background:darkslategray"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Big Donut|Big Donut}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Big Donut U.png]]</div><br>[[File:MK64 icon Big Donut.png]]
|rowspan=2 style="background:darkslategray; color:white" width=360px|''This map is in the shape of a big donut. Because there is no guardrail along the inside, should you make a mistake, you will dive into the lava. Use the four walls to hide and ambush your opponents.''
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Big Donut minimap.png]]
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-BattleArenas.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|Block Fort}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Block Fort U.png]]</div><br>[[File:MK64 icon Block Fort.png]]
|rowspan=2 style="background:darkslategray; color:white" width=360px|''The map consists of a series of floors, each three levels high. The four blocks are colored red, yellow, green and blue so you can quickly check your opponents' screens to find their locations.''
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Block Fort minimap.png]]
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-ChocoMountain.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|Double Deck}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Double Deck U.png]]</div><br>[[File:MK64 icon Double Deck.png]]
|rowspan=2 style="background:darkslategray; color:white" width=360px|''"Square" shape floors four levels high are connected with ramps allowing you to go back and forth. Because the total area of the floor is wide, you might have lots of trouble trying to find your opponents.''
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Double Deck minimap.png]]
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-ChocoMountain.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!colspan=2 style="background:cadetblue"|<big>'''{{color-link|white|N64 Skyscraper|Skyscraper}}'''</big>
|-
!style="height:32px; background:lightslategray" align="center" width=150px|<div style="background:darkslategray; display:inline-block">[[File:MK64 label map Skyscraper U.png]]</div><br>[[File:MK64 icon Skyscraper.png]]
|rowspan=2 style="background:darkslategray; color:white" width=360px|''It's a wild battle on top of the skyscraper! If you fall off the building, you will lose one balloon. There are no guardrails to keep you from falling, so don't speed too much. A highly effective strategy for attacking your opponents is to crash into them in an attempt to knock them off instead of relying simply on the use of items.''
|-
!style="background:darkslategray; height:96px" align="center"|[[File:MK64 Skyscraper minimap.png]]
|-
|colspan=2 style="background:darkslategray" align="center"|[[File:MK64-Music-BattleArenas.oga|500px]]
|}
 
|}
</center>


===Staff ghosts===
===Staff ghosts===
''Mario Kart 64'' is the first ''Mario Kart'' game to have [[Ghost (Mario Kart series)|staff-provided Time Trial ghost]]s for good times around tracks, though unlike in later games, only three are present. Each is for one of the "raceway" courses with the corresponding character. Despite the other five characters having courses themed after them, these courses do not have staff ghosts.
''Mario Kart 64'' is the first ''Mario Kart'' game to have [[Ghost (Mario Kart series)|staff-provided Time Trial ghost]]s for good times around tracks, though unlike in later games, only three are present. Each is for one of the "raceway" courses with the corresponding character. Despite the other five characters having courses themed after them, these courses do not have staff ghosts.


{|class="wikitable"style="text-align:center"
<center>
!Course
{|border=1 style="display:inline-block; text-align:center"
!Driver
|rowspan=2|[[File:MK64 icon Luigi Raceway.png]]<br>[[N64 Luigi Raceway|Luigi Raceway]]
!Time
|[[File:MK64 icon Luigi.png]]<br>[[Luigi]]
|-
|-
|[[N64 Luigi Raceway|Luigi Raceway]]
|[[Luigi]]
|1:50.54
|1:50.54
|}
{|border=1 style="display:inline-block; text-align:center"
|rowspan=2|[[File:MK64 icon Mario Raceway.png]]<br>[[N64 Mario Raceway|Mario Raceway]]
|[[File:MK64 icon Mario.png]]<br>[[Mario]]
|-
|-
|[[N64 Mario Raceway|Mario Raceway]]
|[[Mario]]
|1:20.44
|1:20.44
|}
{|border=1 style="display:inline-block; text-align:center"
|rowspan=2|[[File:MK64 icon Royal Raceway.png]]<br>[[N64 Royal Raceway|Royal Raceway]]
|[[File:MK64 icon Peach.png]]<br>[[Princess Peach|Peach]]
|-
|-
|[[N64 Royal Raceway|Royal Raceway]]
|[[Princess Peach|Peach]]
|2:39.99
|2:39.99
|}
|}
</center>


==Items==
==Items==
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|-
|-
|[[File:MK64Item-Banana.png|100px]]
|[[File:MK64Item-Banana.png|100px]]
|[[Banana Peel|Banana]]
|[[Banana]]
|Drops a banana peel, making a racer spin out when it is run over. If a Banana is hit while a racer is driving straight, they skid for a while before spinning out.
|Drops a banana peel, making a racer spin out when it is run over. If a Banana is hit while a racer is driving straight, they skid for a while before spinning out.
|-
|-
|[[File:MK64Item-BananaBunch.png|100px]]
|[[File:MK64Item-BananaBunch.png|100px]]
|[[Banana Bunch]]<br>'''New Item'''
|[[Banana Bunch]]<br>'''New Item'''
|Summons five Bananas behind the racer. The player can drop only one banana peel at a time; however, should a racer run into a trail of Bananas at the back of another racer's kart, they all get used up at once as the colliding racer spins out.
|Summons five Bananas behind the racer.
|-
|-
|[[File:MK64Item-GreenShell.png|100px]]
|[[File:MK64Item-GreenShell.png|100px]]
|[[Green Shell]]
|[[Green Shell]]
|A shell that can be thrown in a straight line at another racer. If it hits, the racer flips multiple times. Green Shells can ricochet off walls a number of times until they hit a target or are destroyed.
|A shell that can be thrown in a straight line at another racer. If it hits, the racer flips multiple times.
|-
|-
|[[File:MK64Item-TripleGreenShell.png|100px]]
|[[File:MK64Item-TripleGreenShell.png|100px]]
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|[[File:MK64Item-SpinyShell.png|100px]]
|[[File:MK64Item-SpinyShell.png|100px]]
|[[Spiny Shell (blue)|Spiny Shell]]<br>'''New Item'''
|[[Spiny Shell (blue)|Spiny Shell]]<br>'''New Item'''
|A shell that automatically follows and targets the racer in first place, while also hitting any other racers it makes contact with on the way. If a Spiny Shell hits a wall or the like, the shell gets destroyed.
|A shell that automatically follows and targets the racer in first place. If a Spiny Shell hits a wall or the like, the shell gets destroyed.
|-
|-
|[[File:MK64Item-SuperStar.png|100px]]
|[[File:MK64Item-SuperStar.png|100px]]
|[[Super Star]]
|[[Super Star]]
|Makes racers invincible, rendering them impervious to obstacles, other items, and other racers. If a racer, while using a Super Star, hits a wall or the like in such a way that their character exclaims, the Super Star's effect immediately ends.
|Makes racers invincible, rendering them impervious to obstacles, other items, or other racers. If a racer, while using a Super Star, hits a wall or the like in such a way that their character exclaims, the Super Star's effect immediately ends.
|-
|-
|[[File:MK64Item-ThunderBolt.png|100px]]
|[[File:MK64Item-ThunderBolt.png|100px]]
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*In the VS mode, the [[train (obstacle)|train]]s in [[N64 Kalimari Desert|Kalimari Desert]] have a tender and only one passenger car attached to them, as opposed to a tender and five passenger cars. In Mario GP, they have only the locomotive, no tender or passenger cars.
*In the VS mode, the [[train (obstacle)|train]]s in [[N64 Kalimari Desert|Kalimari Desert]] have a tender and only one passenger car attached to them, as opposed to a tender and five passenger cars. In Mario GP, they have only the locomotive, no tender or passenger cars.
*In [[N64 Frappe Snowland|Frappe Snowland]], it snows only in the background and not on the track itself.
*In [[N64 Frappe Snowland|Frappe Snowland]], it snows only in the background and not on the track itself.
*The music plays at a lower volume.
*The course name and cup name are not shown when players play in Grand Prix.
*The course name and cup name are not shown when players play in Grand Prix.


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==Staff==
==Staff==
{{main|List of Mario Kart 64 staff}}
{{main|List of Mario Kart 64 staff}}
[[File:MK64 Staff.jpg|thumb|Commemorative photo of the development team for ''Mario Kart 64'']]
[[File:MK64 Staff.jpg|thumb|Commemorative photo of the development team for ''Mario Kart 64'']]
''Mario Kart 64'' was developed by a considerably larger team of staff than ''Super Mario Kart''. [[Hideki Konno]] has directed ''Mario Kart 64'', and he served as key staff for most mainline ''Mario Kart'' entries. The game's soundtrack was composed by [[Kenta Nagata]], who would later compose soundtracks for succeeding ''Mario Kart'' installments, ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart 7]]''. As ''Mario Kart 64'' is the first game in the series to introduce character voices, [[Charles Martinet]] reprises his role as [[Mario]] from ''[[Super Mario 64]]'' in all versions of the game, though the other characters (besides [[Bowser]]) have different voice actors between the Japanese and international versions; in the international version, Martinet also voiced [[Luigi]] and [[Wario]], while [[Leslie Swan]] portrayed Peach and [[Isaac Marshall]] provided Toad's voice. [[John Hulaton]], the announcer in the Japanese version, recorded his lines while also recording his ''Wave Race 64'' announcer lines.<ref>{{cite|author=DidYouKnowGaming|date=July 13, 2020|url=youtube.com/watch?v=YVnDDL4-Id0&t=198s|title=Mario Kart 64 - Did You Know Gaming? Feat. Dazz (N64)|timestamp=3:18|publisher=YouTube|accessdate=November 10, 2024}}</ref><ref>{{cite|author=TigerChainsaw|date=March 28, 2022|url=youtube.com/watch?v=0l_VuPaFgaI&t=1219s|title=Wave Race 64 Review and an Interview (The Announcer!) The TigerChainsaw Show: EP 008|timestamp=12:19|publisher=YouTube|accessdate=November 10, 2024}}</ref>
''Mario Kart 64'' was developed by a considerably larger team of staff than ''Super Mario Kart''. [[Hideki Konno]] has directed ''Mario Kart 64'', and he served as key staff for most mainline ''Mario Kart'' entries. The game's soundtrack was composed by [[Kenta Nagata]], who would later compose soundtracks for succeeding ''Mario Kart'' installments, ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart 7]]''. As ''Mario Kart 64'' is the first game in the series to introduce character voices, [[Charles Martinet]] reprises his role as [[Mario]] from ''[[Super Mario 64]]'' in all versions of the game, though the other characters (besides [[Bowser]]) have different voice actors between the Japanese and international versions; in the international version, Martinet also voiced [[Luigi]] and [[Wario]], while [[Leslie Swan]] portrayed Peach and [[Isaac Marshall]] provided Toad's voice.


==Development==
==Development==
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===Yoshi Valley skip===
===Yoshi Valley skip===
This is a glitch that can be performed in any mode with any player on [[N64 Yoshi Valley|Yoshi Valley]], excluding Extra Mode. This glitch can be performed only with a [[Dash Mushroom|Mushroom]] item. Immediately after crossing the finish line, the racer has to make a 90° left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line, and it will be the second lap (Time Trials only), it will be the final lap (if performed on the second lap in any mode), or the race should be finished (if performed on the final lap).
This is a glitch that can be performed in any mode with any player on [[N64 Yoshi Valley|Yoshi Valley]], excluding Extra Mode. This glitch can be performed only with a [[Dash Mushroom|Mushroom]] item. Immediately after crossing the finish line, the racer has to make a 90-degree left turn and use a Mushroom boost to hop the fence. If the racer hits a certain part of the wall across the canyon and then plummets to the bottom, Lakitu should put the racer back on the starting line, and it will be the second lap (Time Trials only), it will be the final lap (if performed on the second lap in any mode), or the race should be finished (if performed on the final lap).
{{br}}
{{br}}


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The lightning effect was changed in the Wii [[Virtual Console]] release to a less intense flash, most likely to prevent seizures.
The lightning effect was changed in the Wii [[Virtual Console]] release to a less intense flash, most likely to prevent seizures.
The [[LodgeNet]] version removed the Option and Data buttons on the Game Select menu<ref>{{Cite|url=https://youtu.be/U2pM4bfxQ3o?t=64|title=Mario Kart 64 (LodgeNet 64 version)|publisher=YouTube @birby100|date=June 13, 2023|accessdate=July 9, 2024}}</ref> while the 2P Game, 3P Game, and 4P Game buttons cannot be hovered onto. Selecting "Time Trial" gives a simple "OK" prompt instead of choosing between "Begin" and "Data." Since LodgeNet hotel installations had a special ROM (known as EEPROM & SRAM Erase Program) to wipe saved data during system resets, unlocking Extra Mode is not possible on on-premises installations. Should an installation not have that ROM installed, Extra Mode and the alternate title screen background can be unlocked and saved normally across turning the console off and on.


==Reception==
==Reception==
Line 1,095: Line 1,559:


==Trivia==
==Trivia==
*In 1996, Maygay released [[Mario Kart 64 (slot machine)|a Europe-only slot machine]] under the Nintendo license based on this game.
*In 1996, Maygay released a Europe-only [[Mario Kart 64 (slot machine)|slot machine]] under the Nintendo license based on this game.


==References==
==References==
{{NIWA|StrategyWiki=1}}
<references/>
<references/>


==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{TCRF}}
*[https://m1.nintendo.net/docvc/NUS/JPN/NKTJ/NKTJ_J.pdf Instruction booklet] (Japan)
*[https://m1.nintendo.net/docvc/NUS/JPN/NKTJ/NKTJ_J.pdf Instruction booklet] (Japan)
*[https://m1.nintendo.net/docvc/NUS/USA/NKTE/NKTE_E.pdf Instruction booklet] (North America)
*[https://m1.nintendo.net/docvc/NUS/USA/NKTE/NKTE_E.pdf Instruction booklet] (North America)
Line 1,120: Line 1,583:
[[Category:1996 games]]
[[Category:1996 games]]
[[Category:1997 games]]
[[Category:1997 games]]
[[Category:2003 games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]

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