Editing Mario Kart 64

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{flag list|Japan|December 14, 1996|USA|February 10, 1997|Mexico|February 10, 1997<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980530123552/http://www.nintendo.com.mx/lanza/mkart/mkart.html|title= Página Oficial de Mario Kart 64|language=es-mx|publisher=Nintendo.com.mx}}</ref>|UK|June 13, 1997<ref>{{cite|title=''Nintendo Official Magazine'' (UK) issue 59|page=5 and 27|date=August 1997}}</ref>|Europe|June 24, 1997|Australia|July/August 1997<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #49|page=41|date=April 1997}}</ref>}} '''[[Player's Choice]]:''' <br>{{flag list|USA|January 26, 1998<ref>{{cite|title=''Electronic Gaming Monthly'' issue 104|page=28|date=March 1998|accessdate=November 19, 2024}}</ref>}} '''iQue Player:'''<br>{{flag list|China|December 25, 2003}} '''Virtual Console (Wii):'''<br>{{flag list|Europe|January 26, 2007|Australia|January 26, 2007|USA|January 29, 2007|Japan|January 30, 2007|South Korea|April 26, 2008}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|January 6, 2016|Europe|January 21, 2016|Australia|January 22, 2016|USA|December 29, 2016}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{flag list|USA|October 25, 2021<ref>{{cite|author=Nintendo of America|date=September 23, 2021|url=youtu.be/dG9fAtmYdlM?t=1260|timestamp=21:00|title=Nintendo Direct - 9.23.2021|publisher=YouTube|accessdate=September 24, 2021|language=en-us}}</ref>|Japan|October 26, 2021<ref>{{cite|author=Nintendo 公式チャンネル|date=September 24, 2021|url=youtu.be/MegZz4gKSPk?t=1142|title=Nintendo Direct 2021.9.24|publisher=YouTube|accessdate=May 23, 2024}}</ref>{{dead link}}|Europe|October 26, 2021<ref>{{cite|author=@NintendoEurope|date=September 23, 2021|url=x.com/NintendoEurope/status/1441166363037364229?s=20|title=Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.|publisher=X|accessdate=September 24, 2021}}</ref>|Australia|October 26, 2021<ref>{{cite|author=@NintendoAUNZ|date=September 24, 2021|url=x.com/NintendoAUNZ/status/1441167178850390018?s=20|title=Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.|publisher=X|accessdate=September 24, 2021}}</ref>|HK|October 26, 2021<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_211015_02.html|title=《集合啦!動物森友會》將於11月5日發布免費更新(Ver.2.0),以及發售付費新增內容《集合啦!動物森友會 快樂家樂園》。|publisher=Nintendo HK|language=zh-hant|accessdate=October 16, 2021}}</ref>|South Korea|October 26, 2021<ref>{{cite|url=www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09|title=「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!|publisher=Nintendo Korea|language=ko|accessdate=October 16, 2021}}</ref>}}
|release='''Nintendo 64:'''<br>{{flag list|Japan|December 14, 1996|USA|February 10, 1997|Mexico|February 10, 1997<ref>{{cite|deadlink=y|archive=web.archive.org/web/19980530123552/http://www.nintendo.com.mx/lanza/mkart/mkart.html|title= Página Oficial de Mario Kart 64|language=es-mx|publisher=Nintendo.com.mx}}</ref>|UK|June 13, 1997<ref>{{cite|title=''Nintendo Official Magazine'' (UK) issue 59|page=5 and 27|date=August 1997}}</ref>|Europe|June 24, 1997|Australia|July/August 1997<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #49|page=41|date=April 1997}}</ref>}} '''iQue Player:'''<br>{{flag list|China|December 25, 2003}} '''Virtual Console (Wii):'''<br>{{flag list|Europe|January 26, 2007|Australia|January 26, 2007|USA|January 29, 2007|Japan|January 30, 2007|South Korea|April 26, 2008}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|January 6, 2016|Europe|January 21, 2016|Australia|January 22, 2016|USA|December 29, 2016}} '''Nintendo 64 - Nintendo Switch Online:'''<br>{{flag list|USA|October 25, 2021<ref>{{cite|author=Nintendo of America|date=September 23, 2021|url=youtu.be/dG9fAtmYdlM?t=1260|timestamp=21:00|title=Nintendo Direct - 9.23.2021|publisher=YouTube|accessdate=September 24, 2021|language=en-us}}</ref>|Japan|October 26, 2021<ref>{{cite|author=Nintendo 公式チャンネル|date=September 24, 2021|url=youtu.be/MegZz4gKSPk?t=1142|title=Nintendo Direct 2021.9.24|publisher=YouTube|accessdate=May 23, 2024}}</ref>{{dead link}}|Europe|October 26, 2021<ref>{{cite|author=@NintendoEurope|date=September 23, 2021|url=x.com/NintendoEurope/status/1441166363037364229?s=20|title=Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.|publisher=X|accessdate=September 24, 2021}}</ref>|Australia|October 26, 2021<ref>{{cite|author=@NintendoAUNZ|date=September 24, 2021|url=x.com/NintendoAUNZ/status/1441167178850390018?s=20|title=Play a growing library of Nintendo 64 and SEGA Mega Drive games anytime, anywhere with #NintendoSwitchOnline + Expansion Pack, a new membership launching in late October.|publisher=X|accessdate=September 24, 2021}}</ref>|HK|October 26, 2021<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_211015_02.html|title=《集合啦!動物森友會》將於11月5日發布免費更新(Ver.2.0),以及發售付費新增內容《集合啦!動物森友會 快樂家樂園》。|publisher=Nintendo HK|language=zh-hant|accessdate=October 16, 2021}}</ref>|South Korea|October 26, 2021<ref>{{cite|url=www.nintendo.co.kr/news/view.php?no=Q0tKRlVXa25aZkFlY2RCaENKYWZOZz09|title=「Nintendo Switch Online + 추가 팩」이 10월 26일(화)부터 시작!|publisher=Nintendo Korea|language=ko|accessdate=October 16, 2021}}</ref>}}
|languages={{languages|en_us=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|jp=y|zh_simp=y}}
|genre=[[Genre#Racing games|Racing]]
|genre=[[Genre#Racing games|Racing]]
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|serials={{flag list|Japan|NUS-NKTJ-JPN}}
|serials={{flag list|Japan|NUS-NKTJ-JPN}}
}}
}}
{{quote|Welcome to Mario Kart!|[[Mario]] on the title screen}}
'''''Mario Kart 64''''' is a [[Genre#Racing games|racing]] game that was originally released for the [[Nintendo 64]] in 1996 in Japan and 1997 worldwide. It is the second main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series. Being an upgrade from its predecessor, ''[[Super Mario Kart]]'', it features a similar base to that game in which players select cast members of the [[Super Mario (franchise)|''Super Mario'' franchise]] to drive in [[kart]]s, employing a weapon-based system to benefit the player and hinder opponents, though it has expanded gameplay, such as the introduction of [[Mini-Turbo]] boosts from [[drift]]ing and four-player support. It is the first game of the ''Super Mario'' franchise to let more than two people play simultaneously. It is also the first ''Mario Kart'' game to use three-dimensional graphics for its environment design, such as the addition of elevation, advanced collision physics, expanded camera controls, real walls that can obscure views, and increased aesthetic fidelity; however, the characters, the items, and some track obstacles in-game remain as two-dimensional, pre-rendered sprites, which are rendered for game optimization. Additionally, the game contains unique track designs rather than multiple variants of the same track, and it introduces various track tropes that would later be reused in later ''Mario Kart'' installments, such as [[Luigi Circuit]] being the first track. Other elements would become series mainstays, such as its racer weight classification, the introduction of [[Wario]] and [[Donkey Kong]] as playable characters, and several new items such as the [[Spiny Shell (blue)|Spiny Shell]] and triple variants of [[Green Shell]]s and [[Red Shell]]s.
'''''Mario Kart 64''''' is a [[Genre#Racing games|racing]] game that was originally released for the [[Nintendo 64]] in 1996 in Japan and 1997 worldwide. It is the second main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series. Being an upgrade from its predecessor, ''[[Super Mario Kart]]'', it features a similar base to that game in which players select cast members of the [[Super Mario (franchise)|''Super Mario'' franchise]] to drive in [[kart]]s, employing a weapon-based system to benefit the player and hinder opponents, though it has expanded gameplay, such as the introduction of [[Mini-Turbo]] boosts from [[drift]]ing and four-player support. It is the first game of the ''Super Mario'' franchise to let more than two people play simultaneously. It is also the first ''Mario Kart'' game to use three-dimensional graphics for its environment design, such as the addition of elevation, advanced collision physics, expanded camera controls, real walls that can obscure views, and increased aesthetic fidelity; however, the characters, the items, and some track obstacles in-game remain as two-dimensional, pre-rendered sprites, which are rendered for game optimization. Additionally, the game contains unique track designs rather than multiple variants of the same track, and it introduces various track tropes that would later be reused in later ''Mario Kart'' installments, such as [[Luigi Circuit]] being the first track. Other elements would become series mainstays, such as its racer weight classification, the introduction of [[Wario]] and [[Donkey Kong]] as playable characters, and several new items such as the [[Spiny Shell (blue)|Spiny Shell]] and triple variants of [[Green Shell]]s and [[Red Shell]]s.


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Characters are divided into three classes depending on their weight: light, medium, and heavy. The following numbers are taken from the game's internal data:<ref name="TASVideos Mario Kart 64 Document">{{cite|url=tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes|title=TAS Videos page on ''Mario Kart 64''|publisher=TASVideos.org|accessdate=September 19, 2020}}</ref>
Characters are divided into three classes depending on their weight: light, medium, and heavy. The following numbers are taken from the game's internal data:<ref name="TASVideos Mario Kart 64 Document">{{cite|url=tasvideos.org/GameResources/N64/MarioKart64.html#DriverAttributes|title=TAS Videos page on ''Mario Kart 64''|publisher=TASVideos.org|accessdate=September 19, 2020}}</ref>


{|style="text-align:center"class="wikitable sortable"
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1314px"
!Driver
!Class
!Top speed (100cc)
!Triple-{{button|N64|A}}-tap acceleration
!Turn speed
!Size
!Weight
|-
|-
|[[File:Mario MK64.png|200x150px]]<br>[[Mario]]
!style="background:red;color:white"|Drivers
|{{color|green|Medium}}
|-style="background:#EAECF0"
|310
 
|2
|style="display:inline-block; background:white" width=320px|
|1.25<br>(±0)
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|5.5
|-
|1.2
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Mario U.png]]<br>[[File:MK64 icon Mario.png]]<br><big>'''{{text outline|{{color-link|red|Mario}}}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:Mario MK64.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart4.png|x120px]]<br>'''{{color|red|Red}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''310'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''2'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.25<br>(±0)'''
|-
!style="background:#EAECF0"|Size:
|'''5.5'''
|-
!style="background:#EAECF0"|Weight:
|'''1.2'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|green|Medium}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Luigi U.png]]<br>[[File:MK64 icon Luigi.png]]<br><big>'''{{text outline|{{color-link|green|Luigi}}|white}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Luigi.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart3.png|x120px]]<br>'''{{color|green|Green}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''310'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''2'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.25<br>(±0)'''
|-
!style="background:#EAECF0"|Size:
|'''5.5'''
|-
!style="background:#EAECF0"|Weight:
|'''1'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|green|Medium}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Peach U.png]]<br>[[File:MK64 icon Peach.png]]<br><big>'''{{text outline|{{color-link|deeppink|Princess Peach|Peach}}}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Peach.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart7.png|x120px]]<br>'''{{color|deeppink|Pink}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''314'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''3'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.28<br>(-0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''5.5'''
|-
!style="background:#EAECF0"|Weight:
|'''0.9'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Toad U.png]]<br>[[File:MK64 icon Toad.png]]<br><big>'''{{text outline|{{color-link|mediumblue|Toad}}|white}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Toad.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart2.png|x120px]]<br>'''{{color|mediumblue|Blue}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''314'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''3'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.28<br>(-0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''5.5'''
|-
!style="background:#EAECF0"|Weight:
|'''0.7'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Yoshi U.png]]<br>[[File:MK64 icon Yoshi.png]]<br><big>'''{{text outline|{{color-link|limegreen|Yoshi}}}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Yoshi.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|-
|[[File:MK64 Luigi.png|200x150px]]<br>[[Luigi]]
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart1.png|x120px]]<br>'''{{color|limegreen|Yellow-green}}'''
|{{color|green|Medium}}
|310
|2
|1.25<br>(±0)
|5.5
|1
|-
|-
|[[File:MK64 Peach.png|200x150px]]<br>[[Princess Peach|Peach]]
!width=50% style="background:#EAECF0"|Top speed (100cc):
|{{color|dodgerblue|Light}}
|width=50%|'''314'''
|314
|3
|1.28<br>(-0.002)
|5.5
|0.9
|-
|-
|[[File:MK64 Toad.png|200x150px]]<br>[[Toad]]
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|{{color|dodgerblue|Light}}
|'''3'''
|314
|3
|1.28<br>(-0.002)
|5.5
|0.7
|-
|-
|[[File:MK64 Yoshi.png|200x150px]]<br>[[Yoshi]]
!style="background:#EAECF0"|Turn speed:
|{{color|dodgerblue|Light}}
|'''1.28<br>(-0.002)'''
|314
|3
|1.28<br>(-0.002)
|5.5
|0.9
|-
|-
|[[File:MK64 DK.png|200x150px]]<br>[[Donkey Kong|D.K.]]<sup>(new)</sup>
!style="background:#EAECF0"|Size:
|{{color|red|Heavy}}
|'''5.5'''
|310
|1.5
|1.15<br>(+0.002)
|5.5
|2
|-
|-
|[[File:MK64 Wario.png|200x150px]]<br>[[Wario]]<sup>(new)</sup>
!style="background:#EAECF0"|Weight:
|{{color|red|Heavy}}
|'''0.9'''
|310
|1.5
|1.15<br>(+0.002)
|6
|1.8
|-
|-
|[[File:MK64 Bowser.png|200x150px]]<br>[[Bowser]]
!style="background:#EAECF0"|Class:
|{{color|red|Heavy}}
|'''{{color|dodgerblue|Light}}'''
|310
|}
|3
 
|1.15<br>(+0.002)
|style="display:inline-block; background:white" width=320px|
|6
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|2.3
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character D.K. U.png]]<br>[[File:MK64 icon DK.png]]<br><big>'''{{text outline|{{color-link|gold|Donkey Kong|D.K.}}}}'''</big><sup><small>(new)</small></sup>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 DK.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart5.png|x120px]]<br>'''{{color|gold|Yellow}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''310'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''1.5'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.15<br>(+0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''5.5'''
|-
!style="background:#EAECF0"|Weight:
|'''2'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Wario U.png]]<br>[[File:MK64 icon Wario.png]]<br><big>'''{{text outline|{{color-link|indigo|Wario}}|white}}'''</big><sup><small>(new)</small></sup>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Wario.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart6.png|x120px]]<br>'''{{color|indigo|Purple}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''310'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''1.5'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.15<br>(+0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''6'''
|-
!style="background:#EAECF0"|Weight:
|'''1.8'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center" colspan=2|[[File:MK64 label character Bowser U.png]]<br>[[File:MK64 icon Bowser.png]]<br><big>'''{{text outline|{{color-link|orangered|Bowser}}}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MK64 Bowser.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Color:
|-
|colspan=2 style="background:white; height:120px"|[[File:MK64Kart8.png|x120px]]<br>'''{{color|orangered|Orange}}'''
|-
!width=50% style="background:#EAECF0"|Top speed (100cc):
|width=50%|'''310'''
|-
!style="background:#EAECF0"|Triple-{{button|N64|A}}-tap acceleration:
|'''3'''
|-
!style="background:#EAECF0"|Turn speed:
|'''1.15<br>(+0.002)'''
|-
!style="background:#EAECF0"|Size:
|'''6'''
|-
!style="background:#EAECF0"|Weight:
|'''2.3'''
|-
!style="background:#EAECF0"|Class:
|'''{{color|red|Heavy}}'''
|}
 
|-
 
|style="background:white"|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:32px" align="center"|[[File:MK64 Mini Bomb Kart.png]]<br><big>'''{{text outline|{{color-link|darkkhaki|Mini Bomb Kart}}}}'''</big><sup><small>(new)</small></sup>
|-
!style="background:white; height:250px" align="center"|[[File:MK64Battle.jpg|300x250px]]
|-
|The Mini Bomb Kart can be played as only after a player is defeated in Battle Mode. It can be used once to drive into and bomb another player, destroying the Mini Bomb Kart. The Mini Bomb Kart can also get hit by items and fall off the stage to be picked up by Lakitu.
|}
|}
|}


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Heavyweight drivers have slower acceleration than the lightweights, and initially have lower acceleration than middleweights, but reach their velocity faster than the latter after 2.8 seconds. Their top speed is tied with the middleweights. Heavyweights lose the most speed off-road but lose the least when cornering (even when they are not drifting).<ref name="Mario Kart 64 Instruction Booklet, Pg. 7"/> They also have a tighter turning radius than lightweights. Of the heavyweights, Bowser is the heaviest and largest. As mentioned above, he is also the only non-lightweight that gets a maximum recovery from the triple-tap-{{button|n64|A}} technique, although his rate of acceleration is slightly different. D.K. is the "smallest" but is slightly heavier than Wario. D.K. and Wario receive the least acceleration from the triple-tap-{{button|n64|A}} technique, but they still will reach their top speed faster than Mario or Luigi, albeit in a smaller window.<ref name="TASVideos Mario Kart 64 Document"/>
Heavyweight drivers have slower acceleration than the lightweights, and initially have lower acceleration than middleweights, but reach their velocity faster than the latter after 2.8 seconds. Their top speed is tied with the middleweights. Heavyweights lose the most speed off-road but lose the least when cornering (even when they are not drifting).<ref name="Mario Kart 64 Instruction Booklet, Pg. 7"/> They also have a tighter turning radius than lightweights. Of the heavyweights, Bowser is the heaviest and largest. As mentioned above, he is also the only non-lightweight that gets a maximum recovery from the triple-tap-{{button|n64|A}} technique, although his rate of acceleration is slightly different. D.K. is the "smallest" but is slightly heavier than Wario. D.K. and Wario receive the least acceleration from the triple-tap-{{button|n64|A}} technique, but they still will reach their top speed faster than Mario or Luigi, albeit in a smaller window.<ref name="TASVideos Mario Kart 64 Document"/>


Additionally, a player can drive a [[Mini Bomb Kart]] when all their balloons disappear in Battle Mode. The Mini Bomb Kart can drive around and explode on other players, but it has only one use for exploding before completely disappearing. The Mini Bomb Kart can also get hit by items and fall off the stage to be picked up by Lakitu.
Additionally, a player can drive a [[Mini Bomb Kart]] when all their balloons disappear in Battle Mode. The Mini Bomb Kart can drive around and explode on other players, but it has only one use for exploding before completely disappearing.


===Enemies, obstacles, and species===
===Enemies, obstacles, and species===
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Each playable character in the game has a racetrack assigned to them, making this game the only ''Mario Kart'' game where every racer has an assigned racetrack. In addition, this is one of two ''Mario Kart'' games to have the [[Special Cup]] available right from the start, the other being ''[[Mario Kart 8 Deluxe]]''.
Each playable character in the game has a racetrack assigned to them, making this game the only ''Mario Kart'' game where every racer has an assigned racetrack. In addition, this is one of two ''Mario Kart'' games to have the [[Special Cup]] available right from the start, the other being ''[[Mario Kart 8 Deluxe]]''.


{|style="width:700px;margin:auto;text-align:center"class="wikitable"
All the descriptions are from the game's instruction booklet.
![[File:MK64-MushroomCup.png|90px|link=Mushroom Cup]]<br>[[Mushroom Cup]]
 
|[[File:MK64 Luigi Raceway Icon.png]]<br>[[N64 Luigi Raceway|Luigi Raceway]]<br>717 m
{|border=1 cellspacing=0 cellpadding=0 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1042px; width=100%"
|[[File:MK64 Moo Moo Farm Icon.png]]<br>[[N64 Moo Moo Farm|Moo Moo Farm]]<br>527 m
 
|[[File:MK64 Koopa Troopa Beach Icon.png]]<br>[[N64 Koopa Troopa Beach|Koopa Troopa Beach]]<br>691 m
|-
|[[File:MK64 Kalimari Desert Icon.png]]<br>[[N64 Kalimari Desert|Kalimari Desert]]<br>753 m
!style="background:lightgray"|<div style="background:dimgray; display:inline-block">[[File:MK64MushroomCupMenuImage.png]]</div><br><big>'''{{text outline|{{color-link|white|Mushroom Cup}}}}'''</big>
|-style="background:dimgray"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Luigi Raceway|Luigi Raceway}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Luigi Raceway U.png]]</div><br>[[File:MK64 icon Luigi Raceway.png]]
|style="background:darkgray" align="center" width=360px|[[File:Luigi Raceway MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Luigi Raceway minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''Long straightaways and easy corners--the perfect course for beginners to practice their sliding.''
|-
|style="background:darkgray; color:white" align="center"|'''717 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-Raceways.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Moo Moo Farm|Moo Moo Farm}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Moo Moo Farm U.png]]</div><br>[[File:MK64 icon Moo Moo Farm.png]]
|style="background:darkgray" align="center" width=360px|[[File:Moo Moo Farm MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Moo Moo Farm minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''A peaceful ranch course with an audience of contented cows. The road surface is a little rough, but not too difficult. Watch out for the mole Chubby who will occasionally pop his head out.''
|-
|style="background:darkgray; color:white" align="center"|'''527 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-MooMooFarm.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Koopa Troopa Beach|Koopa Troopa Beach}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Koopa Troopa Beach U.png]]</div><br>[[File:MK64 icon Koopa Troopa Beach.png]]
|style="background:darkgray" align="center" width=360px|[[File:Koopa Troopa Beach MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Kooopa Troopa Beach minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''This course was named for the giant rock that can be seen right after the starting line. There are jumps, a fork in the road, and even a shortcut. There is no best route; it all depends on the situation you find yourself in at the time. Watch out! If you hit one of the crabs right before the goal, you'll crash!''
|-
|style="background:darkgray; color:white" align="center"|'''691 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-KoopaTroopaBeach.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Kalimari Desert|Kalimari Desert}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Kalimari Desert U.png]]</div><br>[[File:MK64 icon Kalimari Desert.png]]
|style="background:darkgray" align="center" width=360px|[[File:Kalimari Desert MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Kalimari Desert minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''The trick is to time it so that the steam locomotive that crosses the course won't block you. If the train is crossing in front of you, you should temporarily stop. It's very dangerous to enter the train tunnel, even if it is a shortcut...''
|-
|style="background:darkgray; color:white" align="center"|'''753 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-KalimariDesert.oga|500px]]
|}
 
|-
!style="background:lightgray"|<div style="background:dimgray; display:inline-block">[[File:MK64FlowerCupMenuImage.png]]</div><br><big>'''{{text outline|{{color-link|white|Flower Cup}}}}'''</big>
|-style="background:dimgray"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Toad's Turnpike|Toad's Turnpike}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Toad's Turnpike U.png]]</div><br>[[File:MK64 icon Toad's Turnpike.png]]
|style="background:darkgray" align="center" width=360px|[[File:Toad's Turnpike MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Toad's Turnpike minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''Normally, Karts shouldn't drive on a public road, but for some reason, Toad's Turnpike is one of the courses! Drive in a way so that you won't block the large buses or trucks. Cutting one off or driving too slow can cause accidents.''
|-
|style="background:darkgray; color:white" align="center"|'''1036 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-Toad'sTurnpike.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Frappe Snowland|Frappe Snowland}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Frappe Snowland U.png]]</div><br>[[File:MK64 icon Frappe Snowland.png]]
|style="background:darkgray" align="center" width=360px|[[File:Frappe Snowland MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Frappe Snowland minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''A frigid course under constant snowfall. Naturally, the road is slippery. The snowmen you see might look cute, but run into one and you will crash. Don't get too close!''
|-
|style="background:darkgray; color:white" align="center"|'''734 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-FrappeSnowland.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Choco Mountain|Choco Mountain}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Choco Mountain U.png]]</div><br>[[File:MK64 icon Choco Mountain.png]]
|style="background:darkgray" align="center" width=360px|[[File:Choco Mountain MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Choco Mountain minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''This mountainous course climbs and descends through extreme altitude differences and has continuous sharp curves. Your skills at sliding can greatly affect your rank or time. Watch for the signs along the way warning where large rocks might fall on you.''
|-
|style="background:darkgray; color:white" align="center"|'''687 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-ChocoMountain.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Mario Raceway|Mario Raceway}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Mario Raceway U.png]]</div><br>[[File:MK64 icon Mario Raceway.png]]
|style="background:darkgray" align="center" width=360px|[[File:Mario Raceway MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Mario Raceway minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''Although the distance of one lap is fairly short, it has complex corners and numerous hairpin curves. The course, named after our mascot, is highly recommended by the game designers as their favorite Time Trials course.''
|-
|style="background:darkgray; color:white" align="center"|'''567 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-Raceways.oga|500px]]
|}
 
|-
!style="background:lightgray"|<div style="background:dimgray; display:inline-block">[[File:MK64StarCupMenuImage.png]]</div><br><big>'''{{text outline|{{color-link|white|Star Cup}}}}'''</big>
|-style="background:dimgray"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|Wario Stadium}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Wario Stadium U.png]]</div><br>[[File:MK64 icon Wario Stadium.png]]
|style="background:darkgray" align="center" width=360px|[[File:Wario Stadium MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Wario Stadium minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''That rascal Wario was in charge of the design and construction of this course. A fan of motocross races, he brought in major amounts of sand to fill this huge stadium in an attempt to build a course more suitable to bikes than Karts. Each lap's distance is extremely long, making it difficult to stay concentrated on the race.''
|-
|style="background:darkgray; color:white" align="center"|'''1591 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-Raceways.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Sherbet Land|Sherbet Land}}}}'''</big>
|-
|-
![[File:MK64-FlowerCup.png|90px|link=Flower Cup]]<br>[[Flower Cup]]
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Sherbet Land U.png]]</div><br>[[File:MK64 icon Sherbet Land.png]]
|[[File:MK64 Toad's Turnpike Icon.png]]<br>[[N64 Toad's Turnpike|Toad's Turnpike]]<br>1036 m
|style="background:darkgray" align="center" width=360px|[[File:Sherbet Land MK64.png]]
|[[File:MK64 Frappe Snowland Icon.png]]<br>[[N64 Frappe Snowland|Frappe Snowland]]<br>734 m
|[[File:MK64 Choco Mountain Icon.png]]<br>[[N64 Choco Mountain|Choco Mountain]]<br>687 m
|[[File:MK64 Mario Raceway Icon.png]]<br>[[N64 Mario Raceway|Mario Raceway]]<br>567 m
|-
|-
![[File:MK64 Star Cup Artwork.png|90px|link=Star Cup]]<br>[[Star Cup]]
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Sherbet Land minimap.png]]
|[[File:MK64 Wario Stadium Icon.png]]<br>[[Wario Stadium]]<br>1591 m
|rowspan=2 style="background:dimgray; color:white"|''A very slippery world of ice populated by very playful penguins. With all the penguins, one might think its location is near the South Pole. This is not a course for the faint of heart. You should take care not to slip and fall into the sea, which will result in you being temporarily frozen.''
|[[File:MK64 Sherbert Land Icon.png]]<br>[[N64 Sherbet Land|Sherbet Land]]<br>756 m
|[[File:MK64 Royal Raceway Icon.png]]<br>[[N64 Royal Raceway|Royal Raceway]]<br>1025 m
|[[File:MK64 Bowser Castle Icon.png]]<br>[[N64 Bowser's Castle|Bowser's Castle]]<br>777 m
|-
|-
![[File:MK64 Special Cup Artwork.png|90px|link=Special Cup]]<br>[[Special Cup]]
|style="background:darkgray; color:white" align="center"|'''756 m'''
|[[File:MK64 DK Jungle Parkway Icon.png]]<br>[[N64 DK's Jungle Parkway|D.K.'s Jungle Parkway]]<br>893 m
|-
|[[File:MK64 Yoshi Valley Icon.png]]<br>[[N64 Yoshi Valley|Yoshi Valley]]<br>772 m
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-FrappeSnowland.oga|500px]]
|[[File:MK64 Banshee Boardwalk Icon.png]]<br>[[N64 Banshee Boardwalk|Banshee Boardwalk]]<br>747 m
|[[File:MK64 Rainbow Road Icon.png]]<br>[[N64 Rainbow Road|Rainbow Road]]<br>2000 m
|}
|}


===Battle courses===
|style="display:inline-block; background:white"|
<center><gallery widths="150">
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
MK64 Big Donut Icon.png|[[N64 Big Donut|Big Donut]]
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Royal Raceway|Royal Raceway}}}}'''</big>
MK64 Block Fort Icon.png|[[Block Fort]]
|-
MK64 Double Deck Icon.png|[[Double Deck]]
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Royal Raceway U.png]]</div><br>[[File:MK64 icon Royal Raceway.png]]
MK64 Skyscraper Icon.png|[[N64 Skyscraper|Skyscraper]]
|style="background:darkgray" align="center" width=360px|[[File:Royal Raceway MK64.png]]
</gallery></center>
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Royal Raceway minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''Of the three speedway-type courses, this one covers the greatest distance. The big jump after the dash zone is very dramatic. Without guardrails along the lake, it can be very easy to overshoot the corner and fall in!''
|-
|style="background:darkgray; color:white" align="center"|'''1025 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-Raceways.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Bowser's Castle|Bowser's Castle}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Bowser's Castle U.png]]</div><br>[[File:MK64 icon Bowser's Castle.png]]
|style="background:darkgray" align="center" width=360px|[[File:Bowser's Castle MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Bowser's Castle minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''Surprisingly, Bowser's Castle has been transformed into a race ground! Because it's inside the building, most of the corners are tricky right angles. However, the most difficult part of the course is where the Thwomps are. They will block your path, and if you run into one, you will spin out. Should you be stepped by one, you'll find yourself squished flat as a pancake.''
|-
|style="background:darkgray; color:white" align="center"|'''777 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-Bowser'sCastle.oga|500px]]
|}
 
|-
!style="background:lightgray"|<div style="background:dimgray; display:inline-block">[[File:MK64SpecialCupMenuImage.png]]</div><br><big>'''{{text outline|{{color-link|white|Special Cup}}}}'''</big>
|-style="background:dimgray"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 DK's Jungle Parkway|D.K.'s Jungle Parkway}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map D.K.'s Jungle Parkway U.png]]</div><br>[[File:MK64 icon D.K.'s Jungle Parkway.png]]
|style="background:darkgray" align="center" width=360px|[[File:D.K.'s Jungle Parkway MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 DK's Jungle Parkway minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''The home of Donkey Kong, the Jungle Parkway was developed as a tourist facility and equipped with a racing ground for Karts. Carved out of the jungle, the road is mostly narrow. Be careful—should you leave the course, the restless natives will "voice" their complaints by throwing stones at you.''
|-
|style="background:darkgray; color:white" align="center"|'''893 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-DK'sJungleParkway.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Yoshi Valley|Yoshi Valley}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Yoshi Valley U.png]]</div><br>[[File:MK64 icon Yoshi Valley.png]]
|style="background:darkgray" align="center" width=360px|[[File:Yoshi Valley MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Yoshi Valley minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''Steep canyons and a very large egg... Hmm... How does this course relate to Yoshi? To make one lap, you can take any route you like through the complicated maze, but without keeping a careful eye on the course radar, you might drive the wrong way and end up returning to where you started. Of course, leaving the course is forbidden.''
|-
|style="background:darkgray; color:white" align="center"|'''772 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-MooMooFarm.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Banshee Boardwalk|Banshee Boardwalk}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Banshee Boardwalk U.png]]</div><br>[[File:MK64 icon Banshee Boardwalk.png]]
|style="background:darkgray" align="center" width=360px|[[File:Banshee Boardwalk MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Banshee Boardwalk minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''A dark and mysterious boardwalk over water is the location for this course. At the corners, some guardrails are missing, making its design quite rough. At the old building that you pass through along the way, try not to run into the large army of bats.''
|-
|style="background:darkgray; color:white" align="center"|'''747 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-BansheeBoardwalk.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Rainbow Road|Rainbow Road}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Rainbow Road U.png]]</div><br>[[File:MK64 icon Rainbow Road.png]]
|style="background:darkgray" align="center" width=360px|[[File:Rainbow Road MK64.png]]
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Rainbow Road minimap.png]]
|rowspan=2 style="background:dimgray; color:white"|''This course can be described in a word—LONG, very long. It is simply the longest of all the courses. As the name indicates, the road is made of rainbow and it has a fantastic view of neon sculptures twinkling in the distance. The final course of the Special Cup, it is definitely worth seeing. It is advisable to slow down to avoid the Chomps that will attack.''
|-
|style="background:darkgray; color:white" align="center"|'''2000 m'''
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-RainbowRoad.oga|500px]]
|}
 
|-
!colspan=4 style="background:lightgray"|<big>'''{{text outline|{{color|white|Battle Courses}}}}'''</big>
|-style="background:dimgray"
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Big Donut|Big Donut}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Big Donut U.png]]</div><br>[[File:MK64 icon Big Donut.png]]
|rowspan=2 style="background:dimgray; color:white" width=360px|''This map is in the shape of a big donut. Because there is no guardrail along the inside, should you make a mistake, you will dive into the lava. Use the four walls to hide and ambush your opponents.''
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Big Donut minimap.png]]
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-BattleArenas.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|Block Fort}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Block Fort U.png]]</div><br>[[File:MK64 icon Block Fort.png]]
|rowspan=2 style="background:dimgray; color:white" width=360px|''The map consists of a series of floors, each three levels high. The four blocks are colored red, yellow, green and blue so you can quickly check your opponents' screens to find their locations.''
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Block Fort minimap.png]]
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-ChocoMountain.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|Double Deck}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Double Deck U.png]]</div><br>[[File:MK64 icon Double Deck.png]]
|rowspan=2 style="background:dimgray; color:white" width=360px|''"Square" shape floors four levels high are connected with ramps allowing you to go back and forth. Because the total area of the floor is wide, you might have lots of trouble trying to find your opponents.''
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Double Deck minimap.png]]
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-ChocoMountain.oga|500px]]
|}
 
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:510px" width=100%
!colspan=2 style="background:lightgray"|<big>'''{{text outline|{{color-link|white|N64 Skyscraper|Skyscraper}}}}'''</big>
|-
!style="height:32px; background:darkgray" align="center" width=150px|<div style="background:dimgray; display:inline-block">[[File:MK64 label map Skyscraper U.png]]</div><br>[[File:MK64 icon Skyscraper.png]]
|rowspan=2 style="background:dimgray; color:white" width=360px|''It's a wild battle on top of the skyscraper! If you fall off the building, you will lose one balloon. There are no guardrails to keep you from falling, so don't speed too much. A highly effective strategy for attacking your opponents is to crash into them in an attempt to knock them off instead of relying simply on the use of items.''
|-
!style="background:dimgray; height:96px" align="center"|[[File:MK64 Skyscraper minimap.png]]
|-
|colspan=2 style="background:dimgray" align="center"|[[File:MK64-Music-BattleArenas.oga|500px]]
|}
 
|}


===Staff ghosts===
===Staff ghosts===
''Mario Kart 64'' is the first ''Mario Kart'' game to have [[Ghost (Mario Kart series)|staff-provided Time Trial ghost]]s for good times around tracks, though unlike in later games, only three are present. Each is for one of the "raceway" courses with the corresponding character. Despite the other five characters having courses themed after them, these courses do not have staff ghosts.
''Mario Kart 64'' is the first ''Mario Kart'' game to have [[Ghost (Mario Kart series)|staff-provided Time Trial ghost]]s for good times around tracks, though unlike in later games, only three are present. Each is for one of the "raceway" courses with the corresponding character. Despite the other five characters having courses themed after them, these courses do not have staff ghosts.


{|class="wikitable"style="text-align:center"
{|border=1 style="background:#008400; border:1px solid #006300; border-radius:3px; display:inline-block; text-align:center"
!Course
|rowspan=2 style="background:white; border:1px solid #006300"|[[File:MK64 icon Luigi Raceway.png]]<br>[[N64 Luigi Raceway|Luigi Raceway]]
!Driver
|style="background:white; border:1px solid #006300"|[[File:MK64 icon Luigi.png]]<br>[[Luigi]]
!Time
|-
|-
|[[N64 Luigi Raceway|Luigi Raceway]]
|style="background:white"|1:50.54
|[[Luigi]]
|}
|1:50.54
{|border=1 style="background:#FF0000; border:1px solid #C60000; border-radius:3px; display:inline-block; text-align:center"
|rowspan=2 style="background:white; border:1px solid #C60000"|[[File:MK64 icon Mario Raceway.png]]<br>[[N64 Mario Raceway|Mario Raceway]]
|style="background:white"|[[File:MK64 icon Mario.png]]<br>[[Mario]]
|-
|-
|[[N64 Mario Raceway|Mario Raceway]]
|style="background:white; border:1px solid #C60000"|1:20.44
|[[Mario]]
|}
|1:20.44
{|border=1 style="background:#FF107B; border:1px solid #DE0063; border-radius:3px; display:inline-block; text-align:center"
|rowspan=2 style="background:white"|[[File:MK64 icon Royal Raceway.png]]<br>[[N64 Royal Raceway|Royal Raceway]]
|style="background:white; border:1px solid #DE0063"|[[File:MK64 icon Peach.png]]<br>[[Princess Peach|Peach]]
|-
|-
|[[N64 Royal Raceway|Royal Raceway]]
|style="background:white; border:1px solid #DE0063"|2:39.99
|[[Princess Peach|Peach]]
|2:39.99
|}
|}


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