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|developer=[[Intelligent Systems]] | |developer=[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Game Boy Advance:'''<br>{{ | |release='''Game Boy Advance:'''<br>{{release|Japan|July 21, 2001|USA|August 27, 2001|Australia|September 7, 2001|Europe|September 14, 2001<ref>[http://themushroomkingdom.net/games/mksc TMK: Release date info], retrieved 9-20-2008</ref>}}'''Virtual Console (3DS) (Ambassador Program):'''<br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br>{{release|USA|November 13, 2014|Europe|April 23, 2015<ref>[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Mario-Kart-Super-Circuit-266980.html ''Mario Kart: Super Circuit'' web page on Nintendo of Europe]</ref>|Australia|April 24, 2015|Japan|July 22, 2015}}'''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}} | ||
|languages={{languages|en_us=y|jp=y}} | |languages={{languages|en_us=y|jp=y}} | ||
|genre=[[Genre#Racing|Racing]] | |genre=[[Genre#Racing|Racing]] | ||
|modes=Single-player, multiplayer | |modes=Single-player, multiplayer | ||
|ratings={{ratings|esrb=E | |ratings={{ratings|esrb=E|pegi=3|cero=A}} | ||
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]] | |platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]] | ||
| | |media={{media|gba=1|3dsdl=1|wiiudl=1|switchdl=1}} | ||
|input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con | |input={{input|gba=1|3ds=1|wiiusideways=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1}} | ||
}} | }} | ||
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third | '''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to enjoy the game through the Game Link Cable, including a multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]]; however, the single Game Pak-based multiplayer has heavy restrictions on the content available. | ||
''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''. | ''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''. | ||
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The objective in this game is to place first in the races, as with most racing games. Each race has eight drivers. As in other ''Mario Kart'' games, players can drive through [[Item Box]]es which contain [[List of items|item]]s, which can aid the players. On the course, [[coin]]s are collected to increase the kart's top speed. Like with ''Super Mario Kart'', if the player has no coins, they spin out if they collide with another racer. The player starts a race with 2 to 5 coins depending on the starting position, and 50 coins are found on each course. Therefore, the player can hold up to 55 coins at once. | The objective in this game is to place first in the races, as with most racing games. Each race has eight drivers. As in other ''Mario Kart'' games, players can drive through [[Item Box]]es which contain [[List of items|item]]s, which can aid the players. On the course, [[coin]]s are collected to increase the kart's top speed. Like with ''Super Mario Kart'', if the player has no coins, they spin out if they collide with another racer. The player starts a race with 2 to 5 coins depending on the starting position, and 50 coins are found on each course. Therefore, the player can hold up to 55 coins at once. | ||
This game has five cups, and each has four new race courses. These cups are the [[Mushroom Cup]], the [[Flower Cup]], the all new [[Lightning Cup]] | This game has five cups, and each has four new race courses. These cups are the [[Mushroom Cup]], the [[Flower Cup]], the all new [[Lightning Cup]], the [[Star Cup]], and the [[Special Cup]]. If players collect 100 coins in each cups after winning Special Cup for the engine class, they unlock the Extra Cup version. These cups contain all of the courses from ''[[Super Mario Kart]]''. If the player manages to collect a gold trophy on all of the ''Super Circuit'' cups, the background for the title screen changes to a sunset. If the player manages to obtain a triple star ranking for all ''Super Circuit'' cups, the title screen's background changes to a night time setting. In addition to the aesthetic changes, the intro's theme also changes. | ||
{{br|left}} | {{br|left}} | ||
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|- | |- | ||
|Steer left or right | |Steer left or right | ||
|{{button|gba| | |{{button|gba|Pad}} | ||
|{{button|3Ds| | |{{button|3Ds|Pad}} | ||
|{{button|wii|CCStickL}} / {{button|wii| | |{{button|wii|CCStickL}} / {{button|wii|Pad}} | ||
|{{button|wii| | |{{button|wii|Pad}} | ||
|{{button|switch|LeftStick}} / {{button|switch| | |{{button|switch|LeftStick}} / {{button|switch|Pad}} | ||
|{{button|switch|Stick}} | |{{button|switch|Stick}} | ||
|- | |- | ||
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|- | |- | ||
|Shoot Item in certain direction | |Shoot Item in certain direction | ||
|{{button|gba|L}} + {{button | |{{button|gba|L}} + {{button|Padupdown}} | ||
|{{button|3Ds|L}} + {{button | |{{button|3Ds|L}} + {{button|Padupdown}} | ||
|{{button|wii|L}} + {{button | |{{button|wii|L}} + {{button|Padupdown}} | ||
|{{button|wii|A}} + {{button | |{{button|wii|A}} + {{button|Padupdown}} | ||
|{{Button|Switch|L}} + {{Button|Switch| | |{{Button|Switch|L}} + {{Button|Switch|Up}} / {{Button|Switch|Down}} | ||
|{{button|switch|SL}} + {{Button|Switch|Stick}} up/down | |{{button|switch|SL}} + {{Button|Switch|Stick}} up/down | ||
|- | |- | ||
|Quick sharp turn left or right | |Quick sharp turn left or right | ||
|{{button|gba|A}} + {{button|gba|B}} + {{button | |{{button|gba|A}} + {{button|gba|B}} + {{button|Padleftright}} | ||
|{{button|3Ds|A}} + {{button|3Ds|B}} + {{button | |{{button|3Ds|A}} + {{button|3Ds|B}} + {{button|Padleftright}} | ||
|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button | |{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|Padleftright}} | ||
|{{button|wii|2}} + {{button|wii|1}} + {{button | |{{button|wii|2}} + {{button|wii|1}} + {{button|Padleftright}} | ||
|{{button|switch|A}} + {{button|switch|B}} + {{button|Switch| | |{{button|switch|A}} + {{button|switch|B}} + {{button|Switch|Left}} / {{Button|Switch|Right}} | ||
|{{Button|Switch|jc-right|}} + {{Button|Switch|jc-bottom}} / {{Button|Switch|Stick}} up/down | |{{Button|Switch|jc-right|}} + {{Button|Switch|jc-bottom}} / {{Button|Switch|Stick}} up/down | ||
|- | |- | ||
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*'''E:''' The player has collected less than 20 points. | *'''E:''' The player has collected less than 20 points. | ||
However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref> | However, during each race, the game also secretly tracks several statistics to calculate a hidden value known internally as <tt>SkillPoints</tt>. These statistics all contribute in different ways to the final <tt>SkillPoints</tt> calculation at the end of each race.<ref>FerneuMKSC (October 15, 2017). "[https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255 Mario Kart: Super Circuit – Rank Calculation Guide]". ''GameFAQs''. Retrieved May 12, 2023. ([https://web.archive.org/web/20230512225015/https://gamefaqs.gamespot.com/gba/371318-mario-kart-super-circuit/faqs/67255 Archived] May 12, 2023, 22:50:15 UTC via Wayback Machine.)</ref> Note that an unmodified copy of ''Mario Kart: Super Circuit'' runs at 60 frames per second. | ||
<br> | <br> | ||
[[File:Mkscgraph.png|thumb|300px|A graph showcasing the various factors that can increase (in red) or decrease (in blue) the <tt>SkillPoints</tt> value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.]] | [[File:Mkscgraph.png|thumb|300px|A graph showcasing the various factors that can increase (in red) or decrease (in blue) the <tt>SkillPoints</tt> value. From top to bottom: Enemy uses lightning, rocket boost, passing through an item box while already holding an item, Mini-Turbo, coin (per piece), using Lightning, using Triple Red Shells, collision with a tree or another player, spinning out, driving offroad (per second), releasing gas (per second), collision with walls and blocks, falling, using a Star, braking (per second), retrying.]] | ||
{| | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
!Variable | !Variable | ||
!Description | !Description | ||
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Although race placement does impact <tt>SkillPoints</tt>, there is no direct relationship. Instead, the player's placement for each race is measured relative to the position the best-placed CPU opponent ends the race with. The calculation that provides this value is known as <tt>PositionPoints</tt>. The below table shows the number of <tt>PositionPoints</tt> added to <tt>SkillPoints</tt> depending on the player's and CPU's placement points. | Although race placement does impact <tt>SkillPoints</tt>, there is no direct relationship. Instead, the player's placement for each race is measured relative to the position the best-placed CPU opponent ends the race with. The calculation that provides this value is known as <tt>PositionPoints</tt>. The below table shows the number of <tt>PositionPoints</tt> added to <tt>SkillPoints</tt> depending on the player's and CPU's placement points. | ||
{| | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
!Player's race placement relative to CPU's placement | !Player's race placement relative to CPU's placement | ||
!1st | !1st | ||
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===VS=== | ===VS=== | ||
[[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]] | [[File:Mksc multiplayer.PNG|thumb|left|Menu for Single Game Pak mode.]] | ||
VS mode is a Quick Run mode with two to four players and cannot be accessed by single players. Players can play with multiple game cartridges (Multi-Pak mode) or just a single cartridge (Single-Pak mode) via Game Boy Link Cable. CPU players are turned off in this mode, and players start with 10 coins. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having Triple Mushrooms as starting items and Item Boxes by pressing {{button|gba|Select}} before accessing this mode, but only if it is played in Multi-Pak mode. In Single-Pak mode, players have more limited choices. Players use a different colored [[Yoshi (species)|Yoshi]] where player 1 is Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Additionally, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]]. The character and item animations and music quality are also simplified compared to the base game to ease the amount of data that has to be transferred, and the music itself consists of arrangements of ''Super Mario Kart'' music: the course selection menu music is an arrangement of the menu music, the racing music is an arrangement of the [[Super Mario Kart (theme)|title theme]], and the result screen music is an arrangement of Mario's results theme. In both multiplayer modes, after all other racers finish a race, Lakitu drops a [[Thwomp]] on the racer in last place, ending the race. | VS mode is a Quick Run mode with two to four players and cannot be accessed by single players. Players can play with multiple game cartridges (Multi-Pak mode) or just a single cartridge (Single-Pak mode) via Game Boy Link Cable. CPU players are turned off in this mode, and players start with 10 coins. The game counts how many times the player won or lost against other players. Players can alter the number of laps, appearance of coins, having Triple Mushrooms as starting items<ref>[https://data.nimages.fr/shroomsb7k.png]</ref> and Item Boxes by pressing {{button|gba|Select}} before accessing this mode, but only if it is played in Multi-Pak mode. In Single-Pak mode, players have more limited choices. Players use a different colored [[Yoshi (species)|Yoshi]] where player 1 is Green, player 2 Red, player 3 Light Blue, and player 4 Yellow. Additionally, the only courses available are four SNES courses: [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Ghost Valley 1|Ghost Valley 1]], and [[Bowser Castle 1]]. The character and item animations and music quality are also simplified compared to the base game to ease the amount of data that has to be transferred, and the music itself consists of arrangements of ''Super Mario Kart'' music: the course selection menu music is an arrangement of the menu music, the racing music is an arrangement of the [[Super Mario Kart (theme)|title theme]], and the result screen music is an arrangement of Mario's results theme. In both multiplayer modes, after all other racers finish a race, Lakitu drops a [[Thwomp]] on the racer in last place, ending the race. | ||
===Battle=== | ===Battle=== | ||
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All playable characters from ''[[Mario Kart 64]]'' return, along with colored [[Yoshi (species)|Yoshis]] appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color. | All playable characters from ''[[Mario Kart 64]]'' return, along with colored [[Yoshi (species)|Yoshis]] appearing only in the multiplayer mode. As in all the previous games, they also race in the same go-karts, but with different sizes and colors that suit each playable character. Also, as in all the previous games, each racer is classified into three categories: lightweight, middleweight, and heavyweight, each class with their own advantages and disadvantages. Additionally, in VS play with a single cartridge, all players use Yoshi, with each being a different color. | ||
Many other characters | Many other characters appear in the game as nonplayable. Some can help out, such as [[Lakitu (Mario Kart referee)|Lakitu]], who can pull characters out of the water, and [[Boo]], who serves as an item. Other characters are mainly there to serve as obstacles to racers, and many hinder the racers by making them spin out. | ||
===Drivers=== | ===Drivers=== | ||
Characters are divided into three classes depending on their weight: light, medium, and heavy. Characters' speed and weight stats are viewable at the player select screen. | Characters are divided into three classes depending on their weight: light, medium, and heavy. Characters' speed and weight stats are viewable at the player select screen. | ||
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'''Heavyweights''' have a very high weight and top speed stat, but suffer from low acceleration. They also skid less than karts of lighter weight. [[Bowser]] offers the most weight and speed in the game, but the worst acceleration and handling, while [[Wario]] and [[Donkey Kong]] have slightly worse weight and speed in exchange for slightly higher handling and acceleration. | '''Heavyweights''' have a very high weight and top speed stat, but suffer from low acceleration. They also skid less than karts of lighter weight. [[Bowser]] offers the most weight and speed in the game, but the worst acceleration and handling, while [[Wario]] and [[Donkey Kong]] have slightly worse weight and speed in exchange for slightly higher handling and acceleration. | ||
The character selection screen offers the option to select a random character if the Item Box icon is selected | The character selection screen offers the option to select a random character if the Item Box icon is selected. | ||
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1" | |||
{|style="text-align:center"class=" | !class=unsortable style="background-color:#FF0000"|Artwork | ||
!Driver | !style="background-color:#FF0000"|Driver | ||
! | !class=unsortable style="background-color:#FF0000"|Stats | ||
!style="background-color:#FF0000"|Weight class | |||
!Weight | !style="background-color:#FF0000"|Hidden stats<ref>[https://blueyoshi57eml.wixsite.com/home/guidepix?pgid=lrbvrfzh-e6dc4417-0b88-41c0-af55-8bdb3647c568]</ref> | ||
! | |||
|- | |- | ||
|[[File:MKSC Mario.jpg|100px]] | |||
| | |[[File:MarioNameMKSC.png|100px|link=Mario]] | ||
| | |[[File:MarioStatsMKSC.png|100px]] | ||
|Middleweight | |||
|Speed: ★★★<br>Braking: ★★★<br>Handling: ★★★<br>Drift: ★★★<br>Off-road: ★★★ | |||
|- | |- | ||
|[[File:Luigi MKSC artwork.jpg|100px]] | |||
| | |[[File:LuigiNameMKSC.png|link=Luigi|100px]] | ||
| | |[[File:MarioStatsMKSC.png|100px]] | ||
|Middleweight | |||
|Speed: ★★★<br>Braking: ★★★★<br>Handling: ★★★★★<br>Drift: ★★★★★<br>Off-road: ★★★ | |||
|- | |- | ||
|[[File:Princess Peach MKSC artwork.jpg|100px]] | |||
| | |[[File:PeachNameMKSC.png|100px|link=Peach]] | ||
| | |[[File:PeachToadStatsMKSC.png|100px]] | ||
|Lightweight | |||
|Speed: ★★<br>Braking: ★★★<br>Handling: ★★★★<br>Drift: ★★<br>Off-road: ★★★★ | |||
|- | |- | ||
|[[File:Toad MKSC artwork.jpg|100px]] | |||
| | |[[File:ToadNameMKSC.png|100px|link=Toad]] | ||
| | |[[File:PeachToadStatsMKSC.png|100px]] | ||
|Lightweight | |||
|Speed: ★★<br>Braking: ★★★★<br>Handling: ★★★<br>Drift: ★★★<br>Off-road: ★★★★ | |||
|- | |- | ||
|[[File:Yoshi MKSC artwork.jpg|100px]] | |||
| | |[[File:YoshiNameMKSC.png|100px|link=Yoshi]] | ||
| | |[[File:YoshiStatsMKSC.png|100px]] | ||
|Lightweight | |||
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★ | |||
|- | |- | ||
|[[File:DK MKSC artwork.jpg|100px]] | |||
| | |[[File:DKNameMKSC.png|100px|link=Donkey Kong]] | ||
| | |[[File:WarioDKStatsMKSC.png|100px]] | ||
|Heavyweight | |||
|Speed: ★★★★<br>Braking: ★★<br>Handling: ★★<br>Drift: ★★★★<br>Off-road: ★★ | |||
|- | |- | ||
|[[File:MKSC Wario Pointing Artwork.jpg|100px]] | |||
| | |[[File:WarioNameMKSC.png|100px|link=Wario]] | ||
| | |[[File:WarioDKStatsMKSC.png|100px]] | ||
|Heavyweight | |||
|Speed: ★★★★<br> Braking: ★★<br>Handling: ★<br>Drift: ★<br>Off-road: ★★ | |||
|- | |- | ||
|[[File:Bowser MKSC artwork.jpg|100px]] | |||
| | |[[File:BowserNameMKSC.png|100px|link=Bowser]] | ||
| | |[[File:BowserStatsMKSC.png|100px]] | ||
|Heavyweight | |||
|Speed: ★★★★★<br>Braking: ★<br>Handling: ★<br>Drift: ★★<br>Off-road: ★ | |||
|} | |} | ||
A few Yoshi color variants are only playable in Single-Pak multiplayer, each by a certain player. | |||
{|style="text-align:center; width:820px; margin: 0 auto; border-collapse: collapse;"border="1"cellspacing="1" | |||
{|style="text-align:center" | !style="background:#FF0000|Sprite | ||
!Driver | !style="background:#FF0000|Driver | ||
! | !style="background:#FF0000|Stats | ||
!style="background:#FF0000|Weight class | |||
!style="background:#FF0000|Hidden stats | |||
|- | |||
|[[File:MKSCRedYoshi.png|50px]] | |||
|'''[[Yoshi (species)|Red Yoshi]]''' (Player 2) | |||
|[[File:YoshiStatsMKSC.png|100px]] | |||
|Lightweight | |||
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★ | |||
|- | |- | ||
|[[File: | |[[File:LightBlueYoshiMKSC.png|50px]] | ||
|'''[[Yoshi (species)|Light Blue Yoshi]]''' (Player 3) | |||
|[[File:YoshiStatsMKSC.png|100px]] | |||
|Lightweight | |||
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★ | |||
|- | |- | ||
|[[File: | |[[File:YellowYoshiMKSC.png|50px]] | ||
|'''[[Yoshi (species)|Yellow Yoshi]]''' (Player 4) | |||
|[[File:YoshiStatsMKSC.png|100px]] | |||
|Lightweight | |||
|Speed: ★<br>Braking: ★★★★★<br>Handling: ★★★★★<br>Drift: ★★★<br>Off-road: ★★★★★ | |||
|} | |} | ||
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|} | |} | ||
==Other characters and elements== | |||
These characters and elements can act as course obstacles, causing a variety of effects when they are driven into, or appear as background scenery for world-building purposes and do not interact with racers. | These characters and elements can act as course obstacles, causing a variety of effects when they are driven into, or appear as background scenery for world-building purposes and do not interact with racers. | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
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|align="center"|[[Bob-omb]] | |align="center"|[[Bob-omb]] | ||
---- | ---- | ||
[[File:MKSC Bob | [[File:MKSC Bob-omb.png]] | ||
|align="center"| | |align="center"|All battle courses and awards ceremony | ||
| | |When a player loses all of their balloons in Battle mode, it turns into a Bob-omb and stays like that for the rest of the game. The Bob-omb can make it more difficult for the other players by either picking up Item Boxes or blasting into their karts. A Bob-omb also appears in the crowd in the game's awards ceremony. | ||
|- | |- | ||
|align="center"|[[Boo]] | |align="center"|[[Boo]] | ||
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===Item probabilities=== | ===Item probabilities=== | ||
The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref> | The following item chart comes from the ''Mario Kart Advance Saisoku Bucchigiri Guide'', released in Japan in 2001.<ref>@Airship804 (January 12th, 2024). [https://twitter.com/Airship804/status/1745790280190812194 ''"Hello and thank you for finding me! Yes, I still have the guidebook and it indeed has a table of the item distribution, although the exact values are not shown. ◎ are the most common items, ○ are moderate, △ are occasional, and × are not obtainable. I hope this helps you! :)"''] ''Twitter''.</ref> The probability to obtain a certain item goes from '''A''' (frequently obtained item) to '''D''' (unobtainable item). | ||
{|class="wikitable center" | {|class="wikitable center" | ||
!Position | !Position | ||
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==Courses== | ==Courses== | ||
The game features 20 new courses, and brings back the original 20 courses of ''[[Super Mario Kart]]'' (though, due to the Grand Prix format, they are organized in five cups instead of four). The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class in first place, and then completing each cup again, while collecting at least 100 coins. | The game features 20 new courses, and brings back the original 20 courses of ''[[Super Mario Kart]]'' (though, due to the Grand Prix format, they are organized in five cups instead of four). The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class' [[Special Cup]] consisting of ''Mario Kart: Super Circuit'' tracks in first place, and then completing each cup again, while collecting at least 100 coins. | ||
''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date. | ''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date. | ||
===Super Circuit tracks=== | ===Super Circuit tracks=== | ||
These racecourses are new and they have three laps, similar to ''[[Mario Kart 64]]'' (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs). | These racecourses are new and they have three laps, similar to ''[[Mario Kart 64]]'' (with Lakitu appearing on the right side of the player, holding the start signal and the lap count signs). | ||
{|style="width:700px;margin:auto;text-align:center"class="wikitable" | |||
|- | |||
!rowspan=3 style="border-bottom:solid 2px black"|[[File:MKSC Mushroom Cup Emblem.png|85px|link=Mushroom Cup]] | |||
!style="background:gray"|[[File:Peach Circuit MKSC icon.png]] | |||
!style="background:gray"|[[File:Shy Guy Beach MKSC icon.png]] | |||
!style="background:gray"|[[File:Riverside Park MKSC icon.png]] | |||
!style="background:gray"|[[File:Bowser's Castle 1 MKSC icon.png]] | |||
|-align=center | |||
!style="background:gray"|[[File:Peach Circuit Map.png]] | |||
!style="background:gray"|[[File:MKSC Shy Guy Beach Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Riverside Park Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Bowser Castle 1 Mini Map.png]] | |||
|-align=center | |||
!style="border-bottom:solid 2px black"|'''[[GBA Peach Circuit|Peach Circuit]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Shy Guy Beach|Shy Guy Beach]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Riverside Park|Riverside Park]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Bowser Castle 1|Bowser Castle 1]]''' | |||
|- | |- | ||
![[File:MKSC | !rowspan=3 style="border-bottom:solid 2px black"|[[File:MKSC-FlowerCup.png|85px|link=Flower Cup]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Mario Circuit MKSC icon.png]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Boo Lake MKSC icon.png]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Cheese Land MKSC icon.png]] | ||
|[[ | !style="background:gray"|[[File:Bowser's Castle 2 MKSC icon.png]] | ||
|-align=center | |||
!style="background:gray"|[[File:MKSC Mario Circuit Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Boo Lake Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Cheese Land Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Bowser Castle 2 Mini Map.png]] | |||
|-align=center | |||
!style="border-bottom:solid 2px black"|'''[[GBA Mario Circuit|Mario Circuit]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Boo Lake|Boo Lake]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Cheese Land|Cheese Land]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Bowser Castle 2|Bowser Castle 2]]''' | |||
|- | |- | ||
![[File:MKSC | !rowspan=3 style="border-bottom:solid 2px black"|[[File:MKSC Lightning Cup Artwork.png|85px|link=Lightning Cup]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Luigi Circuit MKSC icon.png]] | ||
|[[File: | !style="background:gray"|[[File:Sky Garden MKSC icon.png]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Cheep-Cheep Island MKSC icon.png]] | ||
|[[ | !style="background:gray"|[[File:Sunset Wilds MKSC icon.png]] | ||
|-align=center | |||
!style="background:gray"|[[File:MKSC Luigi Circuit Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Sky Garden Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Cheep-Cheep Island Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Sunset Wilds Mini Map.png]] | |||
|-align=center | |||
!style="border-bottom:solid 2px black"|'''[[GBA Luigi Circuit|Luigi Circuit]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Sky Garden|Sky Garden]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Cheep-Cheep Island|Cheep-Cheep Island]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Sunset Wilds|Sunset Wilds]]''' | |||
|- | |- | ||
![[File:MKSC | !rowspan=3 style="border-bottom:solid 2px black"|[[File:MKSC Star Cup Artwork.png|85px|link=Star Cup]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Snow Land MKSC icon.png]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Ribbon Land MKSC icon.png]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Yoshi Desert MKSC icon.png]] | ||
|[[ | !style="background:gray"|[[File:Bowser's Castle 3 MKSC icon.png]] | ||
|-align=center | |||
!style="background:gray"|[[File:MKSC Snow Land Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Ribbon Road Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Yoshi Desert Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Bowser Castle 3 Mini Map.png]] | |||
|-align=center | |||
!style="border-bottom:solid 2px black"|'''[[GBA Snow Land|Snow Land]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Ribbon Road|Ribbon Road]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Yoshi Desert|Yoshi Desert]]''' | |||
!style="border-bottom:solid 2px black"|'''[[GBA Bowser Castle 3|Bowser Castle 3]]''' | |||
|- | |- | ||
![[File:MKSC | !rowspan=3|[[File:MKSC Special Cup Artwork.png|85px|link=Special Cup]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Lakeside Park MKSC icon.png]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Broken Pier MKSC icon.png]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Bowser's Castle 4 MKSC icon.png]] | ||
|[[File:MKSC | !style="background:gray"|[[File:Rainbow Road MKSC icon.png]] | ||
|-align=center | |||
!style="background:gray"|[[File:MKSC Lakeside Park Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Broken Pier Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Bowser Castle 4 Mini Map.png]] | |||
!style="background:gray"|[[File:MKSC Rainbow Road Mini Map.png]] | |||
|-align=center | |||
|'''[[GBA Lakeside Park|Lakeside Park]]''' | |||
|'''[[Broken Pier]]''' | |||
|'''[[GBA Bowser Castle 4|Bowser Castle 4]]''' | |||
|'''[[Rainbow Road (Mario Kart: Super Circuit)|Rainbow Road]]''' | |||
|- | |- | ||
|} | |} | ||
===Extra tracks=== | ===Extra tracks=== | ||
These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from ''Super Mario Kart'' (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins. | These courses were [[Classic course|originally featured]] in ''[[Super Mario Kart]]'', and are reused in ''Mario Kart: Super Circuit''. The player races five laps on these tracks (similar to the first game) in Grand Prix mode. These courses lack most of their obstacles from ''Super Mario Kart'' (besides the breaking blocks in the Ghost Valley and Vanilla Lake courses and the deep water in the Koopa Beaches). Coin locations are also changed so that each track has exactly 50 coins. | ||
{|style="width:700px;margin:auto;text-align:center"class="wikitable" | |||
{|style="width: | |- | ||
!rowspan=2 style="border-bottom:solid 2px black"|Extra Mushroom Cup | |||
|style="background:gray"|[[File:MKSC Mario Circuit 1 Extra Cup Map.png]] | |||
|style="background:gray"|[[File:MKSC SNES Donut Plains 1 Extra Cup Map.png]] | |||
|style="background:gray"|[[File:MKSC Ghost Valley 1 Extra Cup Map.png]] | |||
|style="background:gray"|[[File:MKSC SNES Bowser Castle 1 Extra Cup Map.png]] | |||
|-align=center | |||
!style="border-bottom:solid 2px black"|'''[[SNES Mario Circuit 1|Mario Circuit 1]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Donut Plains 1|Donut Plains 1]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Ghost Valley 1|Ghost Valley 1]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Bowser Castle 1|Bowser Castle 1]]''' | |||
|- | |- | ||
![[File:MKSC Extra | !rowspan=2 style="border-bottom:solid 2px black"|Extra Flower Cup | ||
|[[File:MKSC SNES | |style="background:gray"|[[File:MKSC Mario Circuit 2 Extra Cup Map.png]] | ||
|style="background:gray"|[[File:MKSC Choco Island 1 Extra Cup Map.png]] | |||
|style="background:gray"|[[File:MKSC Ghost Valley 2 Extra Cup Map.png]] | |||
|[[ | |style="background:gray"|[[File:MKSC SNES Donut Plains 2 Extra Cup Map.png]] | ||
|-align=center | |||
!style="border-bottom:solid 2px black"|'''[[SNES Mario Circuit 2|Mario Circuit 2]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Choco Island 1|Choco Island 1]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Ghost Valley 2|Ghost Valley 2]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Donut Plains 2|Donut Plains 2]]''' | |||
|- | |- | ||
![[File:MKSC Extra | !rowspan=2 style="border-bottom:solid 2px black"|Extra Lightning Cup | ||
|[[File:MKSC | |style="background:gray"|[[File:MKSC SNES Bowser Castle 2 Extra Cup Map.png]] | ||
|[[File:MKSC Choco Island | |style="background:gray"|[[File:MKSC Mario Circuit 3 Extra Cup Map.png]] | ||
|[[ | |style="background:gray"|[[File:MKSC Koopa Beach 1 Extra Cup Map.png]] | ||
|[[ | |style="background:gray"|[[File:MKSC Choco Island 2 Extra Cup Map.png]] | ||
|-align=center | |||
!style="border-bottom:solid 2px black"|'''[[Bowser Castle 2]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Mario Circuit 3|Mario Circuit 3]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Koopa Beach 1|Koopa Beach 1]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Choco Island 2|Choco Island 2]]''' | |||
|- | |- | ||
![[File:MKSC Extra | !rowspan=2 style="border-bottom:solid 2px black"|Extra Star Cup | ||
|[[File:MKSC Bowser Castle | |style="background:gray"|[[File:MKSC Vanilla Lake 1 Extra Cup Map.png]] | ||
|[[File:MKSC Mario Circuit | |style="background:gray"|[[File:MKSC SNES Bowser Castle 3 Extra Cup Map.png]] | ||
|[[ | |style="background:gray"|[[File:MKSC Mario Circuit 4 Extra Cup Map.png]] | ||
|[[ | |style="background:gray"|[[File:MKSC SNES Donut Plains 3 Extra Cup Map.png]] | ||
|-align=center | |||
!style="border-bottom:solid 2px black"|'''[[SNES Vanilla Lake 1|Vanilla Lake 1]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Bowser Castle 3|Bowser Castle 3]]''' | |||
!style="border-bottom:solid 2px black"|'''[[Mario Circuit 4]]''' | |||
!style="border-bottom:solid 2px black"|'''[[SNES Donut Plains 3|Donut Plains 3]]''' | |||
|- | |- | ||
![[File:MKSC Extra | !rowspan=2|Extra Special Cup | ||
|[[File:MKSC Vanilla Lake | |style="background:gray"|[[File:MKSC Koopa Beach 2 Extra Cup Map.png]] | ||
|[[File:MKSC | |style="background:gray"|[[File:MKSC Ghost Valley 3 Extra Cup Map.png]] | ||
|[[ | |style="background:gray"|[[File:MKSC Vanilla Lake 2 Extra Cup Map.png]] | ||
|[[ | |style="background:gray"|[[File:MKSC SNES Rainbow Road Extra Cup Map.png]] | ||
|-align=center | |||
|'''[[SNES Koopa Beach 2|Koopa Beach 2]]''' | |||
|'''[[Ghost Valley 3]]''' | |||
|'''[[SNES Vanilla Lake 2|Vanilla Lake 2]]''' | |||
|'''[[SNES Rainbow Road|Rainbow Road]]''' | |||
|- | |- | ||
|} | |} | ||
===Battle courses=== | ===Battle courses=== | ||
Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking | Four new battle courses appear in the game. No battle courses from the previous ''Mario Kart'' games return; however, all four of the courses from ''Super Mario Kart'' exist in the game's code and are playable through hacking. | ||
{|style="width:700px;margin:auto;text-align:center"class="wikitable" | |||
MKSC Battle Course 1 icon.png|[[ | |- | ||
MKSC Battle Course 2 | |style="background:gray"|[[File:MKSC Battle Course 1 icon.png]] | ||
|style="background:gray"|[[File:MKSC Battle Course 2 icon.png]] | |||
|style="background:gray"|[[File:MKSC Battle Course 3 icon.png]] | |||
|style="background:gray"|[[File:MKSC Battle Course 4 icon.png]] | |||
|- | |||
|style="background:gray"|[[File:MKSC Battle Course 1 Mini Map.png]] | |||
|style="background:gray"|[[File:MKSC Battle Course 2 Mini Map.png]] | |||
|style="background:gray"|[[File:MKSC Battle Course 3 Mini Map.png]] | |||
|style="background:gray"|[[File:MKSC Battle Course 4 Mini Map.png]] | |||
|- | |||
![[GBA Battle Course 1|Battle Course 1]] | |||
![[Battle Course 2 (Mario Kart: Super Circuit)|Battle Course 2]] | |||
![[GBA Battle Course 3|Battle Course 3]] | |||
![[Battle Course 4 (Mario Kart: Super Circuit)|Battle Course 4]] | |||
|} | |||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.<ref> | ''Mario Kart: Super Circuit'' received critical acclaim. It scored an average of 91.54% based on 39 reviews in GameRankings and an average of 93 based on 24 reviews in Metacritic.<ref>[https://web.archive.org/web/20160319220816/http://www.gamerankings.com/gba/371318-mario-kart-super-circuit/index.html GameRankings score of ''Mario Kart: Super Circuit''] ''GameRankings''.</ref><ref>[http://www.metacritic.com/game/game-boy-advance/mario-kart-super-circuit Metacritic score of ''Mario Kart: Super Circuit'']. ''Metacritic''.</ref> | ||
Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a [[Game Boy Advance|GBA]] game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref> | Craig Harris of IGN praised nearly all of the game's aspects and noted that the extra development time of the game can make it outstanding. He ended with, "It's a [[Game Boy Advance|GBA]] game with very few flaws -- it's a shame that it didn't quite make the system launch, but the extra wait did the game wonders, and it shouldn't be missed." He gave the game a 9.5 out of 10.<ref>Harris, Craig. (August 29, 2001) [http://www.ign.com/articles/2001/08/29/mario-kart-super-circuit ''Mario Kart: Super Circuit'' review] ''IGN''.</ref> Tom Bramwell of Eurogamer gave the game a 9 out of 10. Though he criticized the lack of backlighting due to the Game Boy Advance system lacking it and the pick-up system of Lakitu, he praised the game for being a vast, improved "conversion" of ''[[Super Mario Kart]]'' onto the Game Boy Advance. He wrote, "It has everything a single player, or indeed a foursome of like-minded console gamers, could ever dream of, and all with the added benefit of extensive replayability. With ''[[Super Mario World: Super Mario Advance 2|Super Mario Advance 2]]'' still a way off, ''Mario Kart Super Circuit'' is the killer app for GameBoy Advance as of now. Buy it."<ref>Bramwell, Tom. (September 27, 2001) [http://www.eurogamer.net/articles/r_mksc_gba ''Mario Kart: Super Circuit'' review]. ''Eurogamer''.</ref> Joao Diniz Sanches of Pocket Gamer UK gave the game a 9 out of 10. He praised the game for being universally and immediately fun.<ref>Sanches, Joao Diniz (October 21, 2005) [http://www.pocketgamer.co.uk/r/GameBoy/Mario+Kart%3A+Super+Circuit/review.asp?c=395 ''Mario Kart: Super Circuit'' review]. ''Pocket Gamer UK''.</ref> | ||
Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref> | Ron DelVillano of Nintendo Life reviewed the ambassador version of ''Mario Kart: Super Circuit'' and gave the game a 7 out of 10. Though he noted the game's aging and that the multiplayer is removed in the 3DS Ambassador version, he called the game fun and worthwhile to play with.<ref>DelVillano, Ron (December 22, 2011) [http://www.nintendolife.com/reviews/2011/12/mario_kart_super_circuit_3dsvc ''Mario Kart: Super Circuit'' review]. ''Nintendo Life''.</ref> | ||
{| class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
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==Glitches== | ==Glitches== | ||
===CPU Glitch=== | ===CPU Glitch=== | ||
To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.<ref> | To perform this glitch, the player must select the Rainbow Road track with any character in 100cc or 150cc. When the race starts, the player must obtain a banana. At the shortcut area, the player must place the banana on the very corner of the curb leading to the shortcut. After that, the player must drive backward until the player is between the shortcut and the other side, then park on the middle of the track. If a CPU hits the player, the CPU may hit the banana and fall off. When the CPU is put back on track, it will drive toward the shortcut but still falling.<ref>[https://www.youtube.com/watch?v=DtHXp-x97sU]</ref> | ||
===Koopa Beach 1 Glitch Shortcut=== | ===Koopa Beach 1 Glitch Shortcut=== | ||
If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.<ref> | If the player spindrifts after the finish line then aims behind it correctly, that player can perform a glitch were it could count as a lap if they shroomed behind the finish line with a hop.<ref>[https://www.youtube.com/watch?v=SfliDVHErIk]</ref> | ||
===Cheese Land Glitch Shortcut=== | ===Cheese Land Glitch Shortcut=== | ||
If the player spindrifts | If the player spindrifts 270 degrees right going behind the starting line, that player could perform a glitch where the player can use a mushroom and a hop onto [[Little Mouser]] to count all three laps if successful. This will work with any character.<ref>[https://www.youtube.com/watch?v=L9b6x17hCu0]</ref> | ||
==Gallery== | ==Gallery== | ||
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*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game. | *''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game. | ||
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''. | *''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''. | ||
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, Riverside Park, and Sunset Wilds are also included among the courses in the | *''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, Riverside Park, and Sunset Wilds are also included among the courses in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe''. | ||
*''[[Mario Kart Tour]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course. | *''[[Mario Kart Tour]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course. | ||
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|JapR=Mario Kāto Adobansu | |JapR=Mario Kāto Adobansu | ||
|JapM=Mario Kart Advance<br>This is the only ''Mario Kart'' game where the English and Japanese titles differ. | |JapM=Mario Kart Advance<br>This is the only ''Mario Kart'' game where the English and Japanese titles differ. | ||
|ChiS=马力欧卡丁车 超级赛道 | |ChiS=马力欧卡丁车 超级赛道<ref>From the unreleased iQue version.</ref> | ||
|ChiSR=Mǎlì'ōu Kǎdīngchē Chāojí Sàidào | |ChiSR=Mǎlì'ōu Kǎdīngchē Chāojí Sàidào | ||
|ChiSM=Mario Kart: Super Circuit | |ChiSM=Mario Kart: Super Circuit | ||
|ChiT=瑪利歐賽車Advance | |ChiT=瑪利歐賽車Advance<ref>[https://www.nintendo.com.hk/switch/mario/history/index.html Official Chinese website for the ''Super Mario Bros.'' 35th Anniversary]. Retrieved October 23, 2020.</ref><br>瑪利歐賽車ADVANCE<ref>[https://www.nintendo.com.hk/topics/article/a_230209_09.html 介紹Nintendo Switch Online的最新資訊!「Nintendo Switch Online」的新成員Game Boy及 「Nintendo Switch Online + 擴充包」的新成員Game Boy Advance現已登場。] ''Nintendo HK''. Retrieved February 9, 2023.</ref><br>''Mǎlì'ōu Sàichē Advance'' | ||
|ChiTM=Mario Kart Advance | |ChiTM=Mario Kart Advance | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*In Japan, it was once possible to challenge other players online by connecting the Game Boy Advance to a compatible mobile phone via the [[Mobile Adapter GB]]. Players could upload personal records, browse national rankings, and participate in Time Trial-based tournaments with real prizes as well.<ref> | *In Japan, it was once possible to challenge other players online by connecting the Game Boy Advance to a compatible mobile phone via the [[Mobile Adapter GB]]. Players could upload personal records, browse national rankings, and participate in Time Trial-based tournaments with real prizes as well.<ref>https://web.archive.org/web/20021215133335/http://www.nintendo.co.jp/n07/contents/mc_amkj/index.html</ref> This service ended in December 2002. | ||
*This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, but the section of the site intended to provide details on the e-Reader cards consisted of only a "Coming Soon" notice.{{ | *This game was going to make use of the [[e-Reader]] at one point according to the European website for the game, but the section of the site intended to provide details on the e-Reader cards consisted of only a "Coming Soon" notice.<ref>[http://microsite.nintendo-europe.com/mariokart/enGB/home.html Mario Kart: Super Circuit - European Gamesite]</ref>{{dead link}} | ||
*This game was planned to release in mainland China by [[iQue]], but was left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from the Chinese government. | *This game was planned to release in mainland China by [[iQue]], but was left unreleased due to the huge scene of piracy in China at that time. The unreleased Chinese prototype received an ISBN, meaning it was approved for distribution despite the ban on video games from the Chinese government. | ||
*In multiplayer, player 4's player color is purple in the menus, but is blue in-game. | *In multiplayer, player 4's player color is purple in the menus, but is blue in-game. | ||
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==External links== | ==External links== | ||
{{NIWA|StrategyWiki=Mario Kart Super Circuit}} | {{NIWA|StrategyWiki=Mario Kart Super Circuit}} | ||
*[https://www.nintendo.co.jp/n08/amkj/index.html Japanese website] | *[https://www.nintendo.co.jp/n08/amkj/index.html Japanese website] | ||
*[https://ms.nintendo-europe.com/mariokart/enGB/home.html European (UK) microsite] | *[https://ms.nintendo-europe.com/mariokart/enGB/home.html European (UK) microsite] | ||
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{{Super Mario games}} | {{Super Mario games}} | ||
{{GBA}} | {{GBA}} | ||
[[de:Mario Kart: Super Circuit]] | [[de:Mario Kart: Super Circuit]] | ||
[[it:Mario Kart: Super Circuit]] | [[it:Mario Kart: Super Circuit]] | ||
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[[Category:Racing games]] | [[Category:Racing games]] | ||
[[Category:2001 games]] | [[Category:2001 games]] | ||
[[Category:2011 games]] | |||
[[Category:3DS Ambassador games]] | [[Category:3DS Ambassador games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] |