Editing Mario Bros. Special
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{{italic title}} | {{italic title}} | ||
{{distinguish|Super Mario Bros. Special}} | {{distinguish|Super Mario Bros. Special}} | ||
{{game infobox | {{game infobox | ||
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|developer=[[Hudson Soft]] | |developer=[[Hudson Soft]] | ||
|publisher=Hudson Soft | |publisher=Hudson Soft | ||
|release='''PC-8801, PC-8001mkII, PC-6001mkII/PC-6601, Sharp X1, Sharp MZ-1500, Sharp MZ-2200, FM-7, Hitachi S1, SMC-777'''<br>{{ | |release='''PC-8801, PC-8001mkII, PC-6001mkII/PC-6601, Sharp X1, Sharp MZ-1500, Sharp MZ-2200, FM-7, Hitachi S1, SMC-777'''<br>{{release|Japan|August 1984}} '''PC-9801''' <br>{{release|Japan|1985<ref>http://nintendoera.com/discussing-hudsons-mario-games-with-native-japanese-speaker-bando/</ref>{{dead link}}}} | ||
|genre=Retro/[[Genre#Platform|Platformer]] | |genre=Retro/[[Genre#Platform|Platformer]] | ||
|modes=Up to two players simultaneously | |modes=Up to two players simultaneously | ||
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For the second stage, Mario must jump on trampolines to stun enemies and kick them off, avoiding a green fireball once it appears. Once all enemies are gone, a platform will appear at the top of the screen, and jumping onto it will complete the stage. | For the second stage, Mario must jump on trampolines to stun enemies and kick them off, avoiding a green fireball once it appears. Once all enemies are gone, a platform will appear at the top of the screen, and jumping onto it will complete the stage. | ||
In the third stage, Mario must take the [[lift]] up to the top [[Conveyor Belt]]s and collect disappearing dollar signs while avoiding enemies, which can be stunned by jumping on the conveyor belts while they | In the third stage, Mario must take the [[lift]] up to the top [[Conveyor Belt]]s and collect disappearing dollar signs while avoiding enemies, which can be stunned by jumping on the conveyor belts while they're on them like the trampolines above. Once six dollar signs have been collected, a ring will appear at the top of the screen, and getting onto the moving platform, from there onto the top middle one, and touching it will complete the stage. | ||
Finally, the fourth screen is a bonus stage with no enemies. If Mario collects all eight dollar signs before the time runs out, a ring will appear at the top for extra bonus points. In later stages, the platforms have moving gaps like the first screen. | Finally, the fourth screen is a bonus stage with no enemies. If Mario collects all eight dollar signs before the time runs out, a ring will appear at the top for extra bonus points. In later stages, the platforms have moving gaps like the first screen. | ||
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The July 1984 issue of ''Micom Basic Magazine'' had screenshots published by Hudson Soft to advertise the then-upcoming game. Since this was prior to release, there are several differences between these screenshots and the final game. The most notable changes were made to the third stage, which was seemingly going to simply be a harder version of the second stage with conveyor belts in place of the trampoline. Interestingly, the early version of the second stage has its trampoline layout reversed, while the conveyor belt layout of the early version of the third stage matches the trampoline layout of the final second stage. | The July 1984 issue of ''Micom Basic Magazine'' had screenshots published by Hudson Soft to advertise the then-upcoming game. Since this was prior to release, there are several differences between these screenshots and the final game. The most notable changes were made to the third stage, which was seemingly going to simply be a harder version of the second stage with conveyor belts in place of the trampoline. Interestingly, the early version of the second stage has its trampoline layout reversed, while the conveyor belt layout of the early version of the third stage matches the trampoline layout of the final second stage. | ||
== | ==Trivia== | ||
*The music on the title screen is the "level complete" theme from the [[Family Computer]] conversion of ''{{wp|Lode Runner}}'' (later used for the title screen music of ''{{wp|Championship Lode Runner}}''), released by Hudson the same year. | *The music on the title screen is the "level complete" theme from the [[Family Computer]] conversion of ''{{wp|Lode Runner}}'' (later used for the title screen music of ''{{wp|Championship Lode Runner}}''), released by Hudson the same year. | ||
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[[Category:Mario Bros. series]] | [[Category:Mario Bros. series]] | ||
[[Category:1984 games]] | [[Category:1984 games]] | ||
[[Category:Japan-only games]] | [[Category:Japan-only games]] | ||
[[Category:Games]] | [[Category:Games]] |