Editing Mario Bros. (Game Boy Advance)
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|appears_in=''[[Super Mario Advance]]''<br>''[[Super Mario World: Super Mario Advance 2]]''<br>''[[Yoshi's Island: Super Mario Advance 3]]''<br>''[[Super Mario Advance 4: Super Mario Bros. 3]]''<br>''[[Mario & Luigi: Superstar Saga]]'' | |appears_in=''[[Super Mario Advance]]''<br>''[[Super Mario World: Super Mario Advance 2]]''<br>''[[Yoshi's Island: Super Mario Advance 3]]''<br>''[[Super Mario Advance 4: Super Mario Bros. 3]]''<br>''[[Mario & Luigi: Superstar Saga]]'' | ||
}} | }} | ||
'''''Mario Bros.''''' is a [[Game Boy Advance]] remake of the [[Mario Bros. (game)|arcade game of the same name]] included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as | '''''Mario Bros.''''' is a [[Game Boy Advance]] remake of the [[Mario Bros. (game)|arcade game of the same name]] included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included in the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). There are very minor differences between each release.<ref>{{cite|url=tcrf.net/Mario_Bros._Classic|title=''Mario Bros. Classic''|publisher=The Cutting Room Floor|accessdate=November 11, 2021}}</ref> | ||
==Gameplay== | ==Gameplay== | ||
''Mario Bros.'' enhances the graphics to take advantage of the Game Boy Advance's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent. [[Jump]]ing onto [[floor (Mario Bros.)|floor]]s has been made easier; midair turning is allowed, unlike in the original where [[Mario]] or [[Luigi]] had to stay in one direction during jumping. The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added. The entire stage no longer fits on a single screen, so scrolling has been implemented. There are also two [[POW Block]]s in each stage (except in 2 player Battle mode), and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them, though a grabbed player can escape another's grasp. | ''Mario Bros.'' enhances the graphics to take advantage of the Game Boy Advance's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent. [[Jump]]ing onto [[floor (Mario Bros.)|floor]]s has been made easier; midair turning is allowed, unlike in the original where [[Mario]] or [[Luigi]] had to stay in one direction during jumping. The [[Crouching High Jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added. The entire stage no longer fits on a single screen, so scrolling has been implemented. There are also two [[POW Block]]s in each stage (except in 2 player Battle mode), and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them, though a grabbed player can escape another's grasp. | ||
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|caption2=4 player Battle mode | |caption2=4 player Battle mode | ||
}} | }} | ||
The Battle mode is based on the [[Battle Game (Super Mario All-Stars)|Battle Game]] from ''[[Super Mario All-Stars]]'' in which players start off as [[Super Mario (form)|Super Mario]]s and compete against each other to collect five [[coin]]s first after defeating enemies or being the last one standing. The Battle mode has three difficulty options that decide what enemies will appear and what type of floors there will be. The Easy difficulty does not have any slippery floors, while the Hard difficulty is predominantly slippery. There is also the option to turn off [[Fireball (obstacle)|fireballs]] and to give players handicaps by adjusting the number of coins they start off with. There are four different stages that cycle through until one player manages to win five times, after which it resets to the first stage. If there are only two players in the Battle mode, there will be a [[ | The Battle mode is based on the [[Battle Game (Super Mario All-Stars)|Battle Game]] from ''[[Super Mario All-Stars]]'' in which players start off as [[Super Mario (form)|Super Mario]]s and compete against each other to collect five [[coin]]s first after defeating enemies or being the last one standing. The Battle mode has three difficulty options that decide what enemies will appear and what type of floors there will be. The Easy difficulty does not have any slippery floors, while the Hard difficulty is predominantly slippery. There is also the option to turn off [[Fireball (obstacle)|fireballs]] and to give players handicaps by adjusting the number of coins they start off with. There are four different stages that cycle through until one player manages to win five times, after which it resets to the first stage. If there are only two players in the Battle mode, there will be a [[Bin|garbage can]] at the bottom, replacing the lower POW Block. Players can be thrown in the garbage can. A player in the garbage can is stuck there for several seconds, putting them at a disadvantage, but they will come out with an item that may help them fight their rival. | ||
{{br|left}} | {{br|left}} | ||
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===Playable=== | ===Playable=== | ||
{{content description | {{content description | ||
|image1=[[File:MB GBA Mario.png]][[File:MB GBA Mario green.png]][[File:ThirdMarioBrotherGBA.png]][[File:FourthMarioBrotherGBA.png]] | |image1=[[File:MB GBA Mario.png]][[File:MB GBA Mario green.png]][[File:ThirdMarioBrotherGBA.png]][[File:FourthMarioBrotherGBA.png]][[File:P1.png]][[File:P2.png]][[File:P3.png]][[File:P4.png]] | ||
|name1='''[[Mario]]''' | |name1='''[[Mario]]''' | ||
|description1=The main protagonist. The red one is Player 1, the green one is Player 2 (resembling [[Luigi]]), the yellow one is Player 3, and the blue one is Player 4. Prior to the initial release, Player 3 was purple with yellow overalls and Player 4 was orange with red overalls, with the latter resembling [[Fire Mario]] and Fire Luigi's appearance from the original [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros. 3]]''.<ref>https://www.superluigibros.com/super-mario-advance-review-gbx-issue-1#</ref>{{better source}} | |description1=The main protagonist. The red one is Player 1, the green one is Player 2 (resembling [[Luigi]]), the yellow one is Player 3, and the blue one is Player 4. Prior to the initial release, Player 3 was purple with yellow overalls and Player 4 was orange with red overalls, with the latter resembling [[Fire Mario]] and Fire Luigi's appearance from the original [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros. 3]]''.<ref>https://www.superluigibros.com/super-mario-advance-review-gbx-issue-1#</ref>{{better source}} | ||
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===Enemies=== | ===Enemies=== | ||
In the Classic mode, target enemies must be defeated to clear the phase, while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Spiny|Spinys]] and [[Sidestepper|Crab]]s appear together only in Phase 6. The last target enemy will always move at its fastest pace unless said enemy is a [[Fighter Fly]]. | In the Classic mode, target enemies must be defeated to clear the phase, while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Spiny|Spinys]] and [[Sidestepper|Crab]]s appear together only in Phase 6. The last target enemy will always move at its fastest pace unless said enemy is a [[Fighter Fly]]. | ||
{|width=fit class=wikitable | {|width=fit class=wikitable | ||
|- | |- | ||
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|A fly that jumps up and down and is the hardest to defeat. The player can hit Fighter Flies only while they are on the ground. After the second bonus stage, all subsequent non-bonus phases have one or two of them. | |A fly that jumps up and down and is the hardest to defeat. The player can hit Fighter Flies only while they are on the ground. After the second bonus stage, all subsequent non-bonus phases have one or two of them. | ||
|} | |} | ||
====Other enemies==== | ====Other enemies==== | ||
{|width=fit class=wikitable | {|width=fit class=wikitable | ||
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====Battle mode enemies==== | ====Battle mode enemies==== | ||
In Battle mode, there is no limit to the number of enemies. The top pipes respawn them whenever they are defeated. | In Battle mode, there is no limit to the number of enemies. The top pipes respawn them whenever they are defeated. | ||
{|class="wikitable" | {| class="wikitable" | ||
|+ Enemy appearances by difficulty | |+ Enemy appearances by difficulty | ||
|- | |- | ||
!!!Easy!!Normal!!Hard | ! !! Easy !! Normal !! Hard | ||
|- | |- | ||
|Round 1||Spinys||Crabs||Spinys<br>Fighter Flies | | Round 1 || Spinys || Crabs || Spinys<br>Fighter Flies | ||
|- | |- | ||
|Round 2||Spinys<br>Crabs||Crabs<br>Fighter Flies||Crabs<br>Fighter Flies | | Round 2 || Spinys<br>Crabs || Crabs<br>Fighter Flies || Crabs<br>Fighter Flies | ||
|- | |- | ||
|Round 3||Crabs||Fighter Flies||Spinys<br>Crabs<br>Fighter Flies | | Round 3 || Crabs || Fighter Flies || Spinys<br>Crabs<br>Fighter Flies | ||
|- | |- | ||
|Round 4||Bowser<br>Spinys||Bowser<br>Crabs||Bowser<br>Fighter Flies | | Round 4 || Bowser<br>Spinys || Bowser<br>Crabs || Bowser<br>Fighter Flies | ||
|} | |} | ||
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|name1='''[[Coin]]''' | |name1='''[[Coin]]''' | ||
|description1=A coin appears each time an enemy is defeated, with the exception of the last one defeated. Coins also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. They can also hatch from [[egg]]s in the 2 player Battle mode. In Battle mode, being the first to collect five coins is one of the ways to win a round. | |description1=A coin appears each time an enemy is defeated, with the exception of the last one defeated. Coins also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. They can also hatch from [[egg]]s in the 2 player Battle mode. In Battle mode, being the first to collect five coins is one of the ways to win a round. | ||
|image2=[[File: | |image2=[[File:GBA MB cracked egg.png]] | ||
|name2='''[[ | |name2='''[[Egg]]''' | ||
|description2= | |description2=Eggs are found in the 2 player Battle mode's [[bin|garbage can]]. Throwing it reveals either a coin, [[Heart (item)|Heart]], or [[Super Star|Starman]]. | ||
|image3=[[File:MB GBA Fish Skeleton.png]] | |||
|name3='''[[Fish Skeleton]]''' | |||
|description3=Fish Skeletons are joke items found in the garbage can exclusive to the 2 player Battle mode. They are useless. | |||
|image4=[[File:SMA MB Battle garbage can.png]] | |||
|name4='''[[Bin|Garbage can]]''' | |||
| | |description4=The garbage can appears only in the two player Battle mode. Players can jump in or be thrown into it when the lid is open. Players can receive a [[POW Block]], [[Koopa Shell]], Fish Skeleton, or egg. | ||
| | |image5=[[File:SMA MB Battle Heart.png]] | ||
| | |name5='''[[Heart (item)|Heart]]''' | ||
| | |description5=Hearts are items found in eggs that turn [[Small Mario]] into [[Super Mario (form)|Super Mario]]. | ||
| | |image6=[[File:YellowShellMarioBrosGBA.png]] | ||
| | |name6='''[[Koopa Shell]]''' | ||
| | |description6=Koopa Shells are random weapons that can be picked from the garbage can or spawned from the top pipes in the 2 player Battle mode. They damage players and defeat any enemy except for Bowser. | ||
| | |image7=[[File:POWBlockMarioBrosGBA.png]][[File:POWBlockMarioBrosGBA Battle.png]] | ||
| | |name7='''[[POW Block]]''' | ||
| | |description7=POW Blocks always appear in the center of the level and at the very top, except in the 2 player Battle, which replaces the bottom block with a garbage can. It knocks over all enemies onscreen when a brother hits one of the blocks. They can be used only three times; after the third time, the block disappears and does not reappear until later phases in the Classic mode. In the Battle mode, they are respawned for every round, and in the 2 player version, they can be found in the garbage can. They can be picked up and thrown, but they disappear after a single use. POW Blocks in the Classic mode are blue, and those in the Battle mode are red. | ||
| | |image8=[[File:Starmanbattle.png]] | ||
| | |name8='''[[Super Star|Starman]]''' | ||
| | |description8=The Starman is another egg item that grants temporary [[Invincible Mario|invincibility]]. | ||
| | |||
| | |||
| | |||
}} | }} | ||
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SMA JP Mario Bros.png|Japanese title screen (''Super Mario Advance'') | SMA JP Mario Bros.png|Japanese title screen (''Super Mario Advance'') | ||
SMA CHN Mario Bros.png|Chinese title screen (''Super Mario Advance'') | SMA CHN Mario Bros.png|Chinese title screen (''Super Mario Advance'') | ||
SMA2 Mario Bros.png|English title screen (''[[Super Mario World: Super Mario Advance 2 | SMA2 Mario Bros.png|English title screen (''[[Super Mario World: Super Mario Advance 2]]'') | ||
SMA4 Mario Bros.png|English title screen (''[[Super Mario Advance 4: Super Mario Bros. 3]]'') | SMA4 Mario Bros.png|English title screen (''[[Super Mario Advance 4: Super Mario Bros. 3]]'') | ||
MB GBA Gameplay.png|Mario in the Classic mode | MB GBA Gameplay.png|Mario in the Classic mode | ||
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SMA MB Total 4P.png|Total screen for four Marios in the Battle mode | SMA MB Total 4P.png|Total screen for four Marios in the Battle mode | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*Despite the appearance of a [[Shellcreeper]] and [[Luigi]] on this remake's title screen, Shellcreepers and Luigi are replaced by [[Spiny]]s and other [[Mario]]s. This is because the title screen was originally used for another remake of ''Mario Bros.'' included as a sample in the ''Mario Factory'' software for [[Nintendo]]'s [[nwiki:Game Processor|Game Processor]].<ref>{{cite|author=LuigiBlood|url=luigiblood.neocities.org/gameprocessor|title=GPC Documentation Page|publisher=neocities.org|accessdate=November 8, 2023|archive=web.archive.org/web/20231105030715/https://luigiblood.neocities.org/gameprocessor}}</ref> | *Despite the appearance of a [[Shellcreeper]] and [[Luigi]] on this remake's title screen, Shellcreepers and Luigi are replaced by [[Spiny]]s and other [[Mario]]s. This is because the title screen was originally used for another remake of ''Mario Bros.'' included as a sample in the ''Mario Factory'' software for [[Nintendo]]'s [[nwiki:Game Processor|Game Processor]].<ref>{{cite|author=LuigiBlood|url=luigiblood.neocities.org/gameprocessor|title=GPC Documentation Page|publisher=neocities.org|accessdate=November 8, 2023|archive=web.archive.org/web/20231105030715/https://luigiblood.neocities.org/gameprocessor}}</ref> | ||
==External links== | |||
*[https://www.nintendo.co.jp/n08/mariobros/index.html Japanese website] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{MB}} | |||
[[Category:Mario Bros.|*]] | [[Category:Mario Bros.|*]] | ||
[[Category: | [[Category:Reissues]] | ||
[[Category:Mario & Luigi series minigames]] | [[Category:Mario & Luigi series minigames]] | ||
[[Category:Super Mario series minigames]] | [[Category:Super Mario series minigames]] |