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{{ | {{more images|The unique [[Super Star|Starman]] sprite associated with this remake and the [[Super Mario (form)|Super form]] sprites from the Battle mode.}} | ||
| | [[File:M&LSS Mario Bros.png|thumb|A title screen for the minigame in ''[[Mario & Luigi: Superstar Saga]]'']] | ||
'''''Mario Bros.''''' is a [[Game Boy Advance]] remake of the [[Mario Bros. (game)|arcade game of the same name]] included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as ''[[Mario & Luigi: Superstar Saga]]'' (only in the original Game Boy Advance iteration, making it no longer included in the [[Mario & Luigi: Superstar Saga + Bowser's Minions|3DS remake]]). There are very minor differences between each release.<ref>[https://tcrf.net/Mario_Bros._Classic The Cutting Room Floor: Mario Bros. Classic] Retrieved November 11, 2021.</ref> | |||
'''''Mario Bros.''''' is a [[Game Boy Advance]] remake of the [[Mario Bros. (game)|arcade game of the same name]] included in every ''[[Super Mario Advance (series)|Super Mario Advance]]'' game, as well as | |||
==Gameplay== | ==Gameplay== | ||
''Mario Bros.'' enhances the graphics to take advantage of the Game Boy Advance's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent. [[Jump]]ing onto [[floor (Mario Bros.)|floor]]s has been made easier; midair turning is allowed, unlike in the original where [[Mario]] or [[Luigi]] had to stay in one direction during jumping. The [[ | ''Mario Bros.'' enhances the graphics to take advantage of the Game Boy Advance's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent. [[Jump]]ing onto [[floor (Mario Bros.)|floor]]s has been made easier; midair turning is allowed, unlike in the original where [[Mario]] or [[Luigi]] had to stay in one direction during jumping. The [[Charge jump|Power Squat Jump]] from ''[[Super Mario Bros. 2]]'' has been added. The entire stage no longer fits on a single screen so vertical scrolling has been implemented. There are also two [[POW Block]]s in each stage (except in 2 player Battle mode), and they can be picked up much like in ''Super Mario Bros. 2''. Players can also pick each other up and throw them, though a grabbed player can escape another's grasp. | ||
All of the ''Super Mario Advance'' games and the original ''Mario & Luigi: Superstar Saga'' game can connect to each other to play the Classic or Battle mode with up to four players. The remake also uses the Game Boy Advance's Single-Pak multiplayer feature. It can connect and play with other Game Boy Advance systems without the game, although the Battle mode is the only multiplayer mode that can be played in this way. | All of the ''Super Mario Advance'' games and the original ''Mario & Luigi: Superstar Saga'' game can connect to each other to play the Classic or Battle mode with up to four players. The remake also uses the Game Boy Advance's Single-Pak multiplayer feature. It can connect and play with other Game Boy Advance systems without the game, although the Battle mode is the only multiplayer mode that can be played in this way. | ||
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===Battle=== | ===Battle=== | ||
[[File:SMA MB Battle 4P.png|thumb|left|4 player Battle mode]] | |||
The Battle mode is based on the [[Battle Game (Super Mario All-Stars)|Battle Game]] from ''[[Super Mario All-Stars]]'' in which players start off as [[Super Mario (form)|Super Mario]]s and compete against each other to collect five [[coin]]s first after defeating enemies or being the last one standing. The Battle mode has three difficulty options that decide what enemies will appear and what type of floors there will be. The Easy difficulty does not have any slippery floors, while the Hard difficulty is predominantly slippery. There is also the option to turn off [[Fireball (obstacle)|fireballs]] and to give players handicaps by adjusting the number of coins they start off with. There are four different stages that cycle through until one player manages to win five times, after which it resets to the first stage. If there are only two players in the Battle mode, there will be a [[Bin|garbage can]] at the bottom, replacing the lower POW Block. Players can be thrown in the garbage can. A player in the garbage can is stuck there for several seconds, putting them at a disadvantage, but they will come out with an item that may help them fight their rival. | |||
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The Battle mode is based on the [[Battle Game (Super Mario All-Stars)|Battle Game]] from ''[[Super Mario All-Stars]]'' in which players start off as [[Super Mario (form)|Super Mario]]s and compete against each other to collect five [[coin]]s first after defeating enemies or being the last one standing. The Battle mode has three difficulty options that decide what enemies will appear and what type of floors there will be. The Easy difficulty does not have any slippery floors, while the Hard difficulty is predominantly slippery. There is also the option to turn off [[Fireball (obstacle)|fireballs]] and to give players handicaps by adjusting the number of coins they start off with. There are four different stages that cycle through until one player manages to win five times, after which it resets to the first stage. If there are only two players in the Battle mode, there will be a [[ | |||
{{br|left}} | {{br|left}} | ||
==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
{ | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
| | |- | ||
| | !Image | ||
| | !Name | ||
!Information | |||
|- | |||
|align=center|[[File:MB GBA Mario.png]][[File:MB GBA Mario green.png]][[File:ThirdMarioBrotherGBA.png]][[File:FourthMarioBrotherGBA.png]] | |||
|align=center|'''[[Mario]]''' | |||
|The main protagonist. The red one is Player 1, the green one is Player 2, the yellow one is Player 3, and the blue one is Player 4. Prior to the initial release, Player 3 was purple with yellow overalls and Player 4 was orange with red overalls, with the latter resembling [[Fire Mario]] and Fire Luigi's appearance from the original [[Nintendo Entertainment System|NES]] version of ''[[Super Mario Bros. 3]]''.<ref>https://www.superluigibros.com/super-mario-advance-review-gbx-issue-1#</ref> | |||
|} | |||
===Enemies=== | ===Enemies=== | ||
In the Classic mode, target enemies must be defeated to clear the phase, while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Spiny|Spinys]] and [[Sidestepper|Crab]]s appear together only in Phase 6. The last target enemy will always move at its fastest pace unless said enemy is a [[Fighter Fly]]. | In the Classic mode, target enemies must be defeated to clear the phase, while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. [[Spiny|Spinys]] and [[Sidestepper|Crab]]s appear together only in Phase 6. The last target enemy will always move at its fastest pace unless said enemy is a [[Fighter Fly]]. | ||
{|width=fit | |||
{|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | |||
|- | |- | ||
!Image | !Image | ||
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|A fly that jumps up and down and is the hardest to defeat. The player can hit Fighter Flies only while they are on the ground. After the second bonus stage, all subsequent non-bonus phases have one or two of them. | |A fly that jumps up and down and is the hardest to defeat. The player can hit Fighter Flies only while they are on the ground. After the second bonus stage, all subsequent non-bonus phases have one or two of them. | ||
|} | |} | ||
====Other enemies==== | ====Other enemies==== | ||
{|width=fit | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!Image | !Image | ||
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|align=center|[[File:MBGBAFreezie.png]] | |align=center|[[File:MBGBAFreezie.png]] | ||
|align=center|'''[[Freezie|Freezy]]''' | |align=center|'''[[Freezie|Freezy]]''' | ||
|Phase 10 | |Phase 10 | ||
|An ice creature that possesses the ability to "self-destruct" and cover the floor it is on with ice. Ice-covered floors give the Marios less traction. | |An ice creature that possesses the ability to "self-destruct" and cover the floor it is on with ice. Ice-covered floors give the Marios less traction. They are absent from Battle mode. | ||
|- | |- | ||
|align=center|[[File:MBGBA Icicle.png]] | |align=center|[[File:MBGBA Icicle.png]] | ||
|align=center|'''[[Icicle]]''' | |align=center|'''[[Icicle]]''' | ||
|Phase 17 | |Phase 17 | ||
|An object that at first appears as a water droplet, before forming into a sharp icicle. The icicle eventually falls, defeating any Marios underneath. | |An object that at first appears as a water droplet, before forming into a sharp icicle. The icicle eventually falls, defeating any Marios underneath. They are absent from Battle mode. | ||
|- | |- | ||
|align=center|[[File:BowserMB.png]] | |align=center|[[File:BowserMB.png]] | ||
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|} | |} | ||
===Battle mode enemies=== | |||
{| class="wikitable" | |||
{|class="wikitable" | |||
|+ Enemy appearances by difficulty | |+ Enemy appearances by difficulty | ||
|- | |- | ||
!!!Easy!!Normal!!Hard | ! !! Easy !! Normal !! Hard | ||
|- | |- | ||
|Round 1||Spinys||Crabs||Spinys<br>Fighter Flies | | Round 1 || Spinys || Crabs || Spinys<br>Fighter Flies | ||
|- | |- | ||
|Round 2||Spinys<br>Crabs||Crabs<br>Fighter Flies||Crabs<br>Fighter Flies | | Round 2 || Spinys<br>Crabs || Crabs<br>Fighter Flies || Crabs<br>Fighter Flies | ||
|- | |- | ||
|Round 3||Crabs||Fighter Flies||Spinys<br>Crabs<br>Fighter Flies | | Round 3 || Crabs || Fighter Flies || Spinys<br>Crabs<br>Fighter Flies | ||
|- | |- | ||
|Round 4||Bowser<br>Spinys||Bowser<br>Crabs||Bowser<br>Fighter Flies | | Round 4 || Bowser<br>Spinys || Bowser<br>Crabs || Bowser<br>Fighter Flies | ||
|} | |} | ||
==Items and objects== | ==Items and objects== | ||
{ | {|width=fit border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse;" | ||
| | |- | ||
| | !Image | ||
| | !Name | ||
| | !Effect | ||
| | |- | ||
| | |align=center|[[File:MBGBACoin.gif]] | ||
|align=center|'''[[Coin]]''' | |||
= | |A coin appears each time an enemy is defeated, with the exception of the last one defeated. Coins also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. They can also hatch from [[egg]]s in the 2 player Battle mode. In Battle mode, being the first to collect five coins is one of the ways to win a round. | ||
|- | |||
| | |align=center|[[File:POWBlockMarioBrosGBA.png]][[File:POWBlockMarioBrosGBA Battle.png]] | ||
| | |align=center|'''[[POW Block]]''' | ||
| | |POW Blocks always appear in the center of the level and at the very top, except in the 2 player Battle, which replaces the bottom block with a [[bin|garbage can]]. It knocks over all enemies onscreen when a brother hits one of the blocks. They can be used only three times; after the third time, the block disappears and does not reappear until later phases in the Classic mode. In the Battle mode, they are respawned for every round, and in the 2 player version, they can be found in the garbage can. They can be picked up and thrown, but they disappear after a single use. POW Blocks in the Classic mode are blue, and those in the Battle mode are red. | ||
| | |- | ||
| | |align=center|[[File:SMA MB Battle garbage can.png]] | ||
| | |align=center|'''[[Bin|Garbage can]]''' | ||
| | |The garbage can appears only in the two player Battle mode. Players can jump in or be thrown into it when the lid is open. Players can receive a POW Block, [[Yellow Shell|Koopa Shell]], [[Fish Skeleton]], or egg. | ||
| | |- | ||
| | |align=center|[[File:YellowShellMarioBrosGBA.png]] | ||
| | |align=center|'''[[Yellow Shell|Koopa Shell]]''' | ||
| | |Koopa Shells are random weapons that can be picked from the garbage can or spawned from the top pipes in the 2 player Battle mode. They damage players and defeat any enemy except for Bowser. | ||
| | |- | ||
| | |align=center|[[File:MB GBA Fish Skeleton.png]] | ||
| | |align=center|'''[[Fish Skeleton]]''' | ||
| | |Fish Skeletons are joke items found in the garbage can exclusive to the 2 player Battle mode. They are useless. | ||
|- | |||
| | |align=center|[[File:GBA MB cracked egg.png]] | ||
| | |align=center|'''[[Egg]]''' | ||
|Eggs are also found in the 2 player Battle mode's garbage can. Throwing it reveals either a coin, Heart, or Starman. | |||
|- | |||
|align=center|[[File:SMA MB Battle Heart.png]] | |||
|align=center|'''[[Heart (item)|Heart]]''' | |||
|Hearts are items found in eggs that turn [[Small Mario]] into [[Super Mario (form)|Super Mario]]. | |||
|- | |||
|align=center|[[File:Nocoverart.png]] | |||
|align=center|'''[[Super Star|Starman]]''' | |||
|The Starman is another egg item that grants temporary [[Invincible Mario|invincibility]]. | |||
|} | |||
==Gallery== | ==Gallery== | ||
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SMA JP Mario Bros.png|Japanese title screen (''Super Mario Advance'') | SMA JP Mario Bros.png|Japanese title screen (''Super Mario Advance'') | ||
SMA CHN Mario Bros.png|Chinese title screen (''Super Mario Advance'') | SMA CHN Mario Bros.png|Chinese title screen (''Super Mario Advance'') | ||
SMA2 Mario Bros.png|English title screen (''[[Super Mario World: Super Mario Advance 2 | SMA2 Mario Bros.png|English title screen (''[[Super Mario World: Super Mario Advance 2]]'') | ||
SMA4 Mario Bros.png|English title screen (''[[Super Mario Advance 4: Super Mario Bros. 3]]'') | SMA4 Mario Bros.png|English title screen (''[[Super Mario Advance 4: Super Mario Bros. 3]]'') | ||
MB GBA Gameplay.png|Mario in the Classic mode | MB GBA Gameplay.png|Mario in the Classic mode | ||
GBAMarioBrosGameOverAlt.png|[[Game Over]] with one credit left | GBAMarioBrosGameOverAlt.png|[[Game Over]] with one credit left | ||
GBAMarioBrosGameOver.png|Game Over with no credits left | GBAMarioBrosGameOver.png|Game Over with no credits left | ||
SMA MB Battle 2P.png|Two player Battle mode | |||
SMA MB Total 4P.png|Total screen for four Marios in the Battle mode | SMA MB Total 4P.png|Total screen for four Marios in the Battle mode | ||
</gallery> | </gallery> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{MB}} | |||
[[Category:Mario Bros.|*]] | [[Category:Mario Bros.|*]] | ||
[[Category:Mario & Luigi series minigames]] | [[Category:Mario & Luigi series minigames]] | ||
[[Category:Super Mario series minigames]] | [[Category:Super Mario series minigames]] |