Editing Mario Artist: Polygon Studio
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==References to other games== | ==References to other games== | ||
*''[[Mario Paint]]'': The "baby face" from this game can be seen floating in the background of the model creation menu, and will make its signature noise when clicked on. As with all other ''Mario Artist'' titles, a dog's head serves as the "Undo" icon, a reference to [[Undodog]]. When starting up the game, there | *''[[Mario Paint]]'': The "baby face" from this game can be seen floating in the background of the model creation menu, and will make its signature noise when clicked on. As with all other ''Mario Artist'' titles, a dog's head serves as the "Undo" icon, a reference to [[Undodog]]. When starting up the game, there's a chance that a scene of two figures doing aerobics will play, just like in this game. The [[Baker (Mario Paint)|Baker]] brothers leaving behind messages for the player in the Experimental World are eventually revealed to be these same two figures, and they can both be collected and used as blocks by the player. | ||
*''[[Super Mario 64]]'': Untextured versions of [[Mario]] and [[Yoshi|Yoshi's]] models from this game can be loaded in the Polygon Editor. A part called the [[Power Star]] can be found in the Experimental World mode, which makes all Power Block parts perform like their most superior counterparts. | *''[[Super Mario 64]]'': Untextured versions of [[Mario]] and [[Yoshi|Yoshi's]] models from this game can be loaded in the Polygon Editor. A part called the [[Power Star]] can be found in the Experimental World mode, which makes all Power Block parts perform like their most superior counterparts. | ||
*''[[wikirby:Kirby 64: The Crystal Shards|Kirby 64: The Crystal Shards]]'': An untextured version of [[wikirby:Kirby|Kirby]]'s model from this game can be found in the Polygon Editor. | *''[[wikirby:Kirby 64: The Crystal Shards|Kirby 64: The Crystal Shards]]'': An untextured version of [[wikirby:Kirby|Kirby]]'s model from this game can be found in the Polygon Editor. |