Editing Mario Artist: Paint Studio
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*3D World, where players can explore various worlds and interact with it. The player can explore three worlds: Mars, Underwater and Dinosaur Land. The player can travel through these environments and take pictures of the creatures who inhabit it. This feature is similar to ''[[bulbapedia:Pokémon Snap|Pokémon Snap]]''. In addition, players can edit the environment's textures, adding their own drawings and creations to surfaces. Once a photo is taken of a creature, the player is also given the ability to edit their textures. | *3D World, where players can explore various worlds and interact with it. The player can explore three worlds: Mars, Underwater and Dinosaur Land. The player can travel through these environments and take pictures of the creatures who inhabit it. This feature is similar to ''[[bulbapedia:Pokémon Snap|Pokémon Snap]]''. In addition, players can edit the environment's textures, adding their own drawings and creations to surfaces. Once a photo is taken of a creature, the player is also given the ability to edit their textures. | ||
*Gallery, acts as a sort of slideshow. The player can create a slideshow of their images with music. | *Gallery, acts as a sort of slideshow. The player can create a slideshow of their images with music. | ||
''Mario Artist: Paint Studio'' is also | ''Mario Artist: Paint Studio'' is also the only Nintendo 64DD game to use the [[Transfer Pak]]. | ||
==Development== | ==Development== | ||
Software Creations was commissioned by Nintendo in 1995 to create a sequel to ''Mario Paint'' in 3D for the [[Nintendo 64]]. It was initially pitched as a 3D "living playground" called ''Creator'' where the user edits the attributes of premade models such as dinosaurs—playing with sizes, behaviors, aggression, speed, and texture design. It was then re-named ''Mario Paint 64''<ref>{{cite|author=IGN Staff|date=July 30, 1997|url=www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|publisher=IGN|accessdate=May 17, 2024}}</ref> and later to ''Picture Maker'' (shown at Nintendo's Space World 1997 trade show in November 1997), with the last working title being ''Mario Artist & Camera''. Nintendo's Japanese departments eventually took control of the project, rejecting many of Software Creations' and Nintendo of America's ideas, before finally releasing the game in December 1999. | Software Creations was commissioned by Nintendo in 1995 to create a sequel to ''Mario Paint'' in 3D for the [[Nintendo 64]]. It was initially pitched as a 3D "living playground" called ''Creator'' where the user edits the attributes of premade models such as dinosaurs—playing with sizes, behaviors, aggression, speed, and texture design. It was then re-named ''Mario Paint 64''<ref>{{cite|author=IGN Staff|date=July 30, 1997|url=www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|publisher=IGN|accessdate=May 17, 2024}}</ref> and later to ''Picture Maker'' (shown at Nintendo's Space World 1997 trade show in November 1997), with the last working title being ''Mario Artist & Camera''. Nintendo's Japanese departments eventually took control of the project, rejecting many of Software Creations' and Nintendo of America's ideas, before finally releasing the game in December 1999. | ||
According to an image shared by Nintendo of America's Twitter account on [[ | According to an image shared by Nintendo of America's Twitter account on [[Mario Day|Mar10 Day]] 2023, the [[Mario's face|Mario face]] in ''[[Super Mario 64]]'' was taken from the prototype of what eventually became ''Mario Artist: Paint Studio'',<ref>{{cite|author=Nintendo of America|url=x.com/NintendoAmerica/status/1634252793795039232|title=Happy #MAR10DAY! With a #NintendoSwitchOnline + Expansion Pack membership, you can celebrate it the Mario way – with some classic, cap-raising adventures! Experience several of Mario’s fantastic firsts across the NES, Super NES, Game Boy, Game Boy Advance, and Nintendo 64 today!|publisher=X|language=en-us|accessdate=March 10, 2023}}</ref> previously referred to by [[Shigeru Miyamoto]] as ''Mario Paint 3D''.<ref>{{cite|url=shmuplations.com/mario64|title=Super Mario 64 – 1996 Developer Interviews|publisher=shmuplations|accessdate=January 27, 2022}}</ref> | ||
===Prototype "''Gnat Attack''"=== | ===Prototype "''Gnat Attack''"=== | ||
[[File:Mario-artist-gnat-attack.png|thumb|left|200px]] | [[File:Mario-artist-gnat-attack.png|thumb|left|200px]] |