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{{italic title}}
{{italic title}}
{{game infobox
{{infobox
|title=Mario + Rabbids Kingdom Battle
|title=Mario + Rabbids Kingdom Battle
|image=[[File:MarioRabbidsCover.jpg|250px]]
|image=[[File:MarioRabbidsCover.jpg|250px]]
|developer={{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Paris}}<br>{{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Milan|Ubisoft Milan}}
|developer=Ubisoft Paris<br>Ubisoft Milan
|publisher=[[Ubisoft]] (NA, EU, OC)<br>[[Nintendo]] (JP, SK, HK, TW)
|publisher=[[Ubisoft]] (NA, EU, OC)<br>[[Nintendo]] (JP, SK, TW)
|release={{flag list|USA|August 29, 2017<ref name="YouTube">Ubisoft US (June 12, 2017). [https://www.youtube.com/watch?v=3bvUwoBXOyc Mario + Rabbids Kingdom Battle: E3 2017 Announcement Trailer]. ''YouTube''. Retrieved June 12, 2017.</ref>|Mexico|August 29, 2017<ref>https://www.nintendo.com/es_LA/games/detail/mario-plus-rabbids-kingdom-battle-switch/</ref>|Europe|August 29, 2017|Australia|August 29, 2017<ref>[http://www.nintendo.com.au/the-nintendo-switch-journey-comes-to-e3-to-reveal-new-worlds-for-marios-odyssey The Nintendo Switch journey comes to E3 to reveal new worlds for Mario's Odyssey]. ''Nintendo.com.au''. Retrieved June 16, 2017.</ref>|Mexico|November 16, 2017 (Gold Edition)<ref>https://www.nintendo.com/es_LA/games/detail/mario-plus-rabbids-kingdom-battle-gold-edition-switch/</ref>|USA|November 17, 2017 (Gold Edition)|Japan|January 18, 2018<ref>[https://topics.nintendo.co.jp/c/article/0d0578ff-4b3d-11e7-8f53-063b7ac45a6d.html]</ref>|South Korea|January 18, 2018<ref>[http://www.nintendo.co.kr/PR/press_list.php?cPage1=1&cPage2=1&idx=274&press_div=P Official Nintendo website (Korea)]. Retrieved September 19, 2017.</ref>|HK|January 18, 2018<ref>http://www.nintendo.com.hk/software/switch/</ref>|ROC|January 18, 2018<ref>[http://www.nintendo.tw/pressrelease/switch_20170920.html Official Nintendo website (Taiwan)]. Retrieved September 19, 2017.</ref>|China|February 15, 2022<ref>[https://www.nintendoswitch.com.cn/software/70010000039538 Official Nintendo website (China)]. Retrieved February 13, 2022.</ref>}}
|released={{released|USA|August 29, 2017<ref name="YouTube">Ubisoft US (June 12, 2017). [https://www.youtube.com/watch?v=3bvUwoBXOyc Mario + Rabbids Kingdom Battle: E3 2017 Announcement Trailer]. ''YouTube''. Retrieved June 12, 2017.</ref>|Europe|August 29, 2017|Australia|August 29, 2017<ref>[http://www.nintendo.com.au/the-nintendo-switch-journey-comes-to-e3-to-reveal-new-worlds-for-marios-odyssey The Nintendo Switch journey comes to E3 to reveal new worlds for Mario's Odyssey]. ''Nintendo.com.au''. Retrieved June 16, 2017.</ref>|HK|August 29, 2017<ref>http://www.nintendo.com.hk/software/switch/</ref>|Japan|January 18, 2018<ref>[https://topics.nintendo.co.jp/c/article/0d0578ff-4b3d-11e7-8f53-063b7ac45a6d.html]</ref>|South Korea|January 18, 2018<ref>[http://www.nintendo.co.kr/PR/press_list.php?cPage1=1&cPage2=1&idx=274&press_div=P Official Nintendo website (Korea)]. Retrieved September 19, 2017.</ref>|ROC|January 18, 2018<ref>[http://www.nintendo.tw/pressrelease/switch_20170920.html Official Nintendo website (Taiwan)]. Retrieved September 19, 2017.</ref>}}
|languages={{languages|en_us=y|fr_fr=y|es_es=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y}}
|genre=Turn-based tactics
|genre=[[Genre#Turn-based tactics|Turn-based tactics]]
|ratings={{ratings|esrb=E10+|pegi=7|acb=G|usk=6}}
|ratings={{ratings|cero=A|esrb=E10+|pegi=7|acb=G|grac=All|cadpa=8+|usk=6|classind=L|smeccv=B|rars=6+|gsrr=P|fpb=PG|gcam=7}}
|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
|format={{format|switch=1|switchdl=1}}
|media={{media|ns=1|nsdl=1}}
|input={{input|joy-con=1|switchpro=1|switchgcn=1}}
|input={{input|joy-con=2|nspro=2}}
|serials={{flag list|USA|HAC-BAANA-USA}}
}}
}}
'''''Mario + Rabbids Kingdom Battle''''' is a [[Genre#Turn-based tactics|turn-based tactical]] title for the [[Nintendo Switch]] and a cross-over between the ''[[Super Mario (franchise)|Super Mario]]'' franchise and [[Ubisoft]]{{'}}s ''[[raywiki:Rabbids (series)|Rabbids]]'' series, being the first in the [[Mario + Rabbids (series)|''Mario + Rabbids'' series]] of games. It is the first tactics game in the ''Super Mario'' franchise, and it also incorporates some [[Genre#Role-playing|role-playing]] elements. The game sees [[Mario]] and his friends trying to restore order in the [[Mushroom Kingdom]] after [[Rabbid]]s invade and fuse it with their own world using a powerful merging device. In overworld sections, the player takes control of [[Beep-0]], a robotic assistant who guides characters in tow and can perform various actions to solve puzzles and find secrets. Throughout their journey, the heroes frequently engage in turn-based battles with enemy Rabbids during which they must complete objectives such as defeating a number of enemies or escorting a supporting character to a certain spot. Each character's abilities in battle can be customized and upgraded via a skill tree.


The game presents a single-player story mode, which involves the above, and a local co-operative mode with separate stages in which multiple human players can face off against enemy Rabbids. A Versus mode was added through an update, enabling players to battle each other locally. The game also offers paid add-on content with new weapons, challenges, and a [[Donkey Kong Adventure|story expansion]] focusing on [[Donkey Kong]].
'''''Mario + Rabbids Kingdom Battle''''' is a [[Genre#Role-playing|role-playing]] crossover title between the ''[[Mario (franchise)|Mario]]'' franchise and [[Ubisoft]]'s ''[[Wikipedia:Raving Rabbids|Raving Rabbids]]'' titles released for the [[Nintendo Switch]], as well as being the first and only turn-based tactics game in the ''Mario'' franchise. Ubisoft released the game in North America, Europe, Oceania, and Hong Kong on August 29, 2017, and is set to be released in Japan, South Korea, and Taiwan on January 18, 2018, published by Nintendo themselves.


Ubisoft published the game for most territories (the Americas, EMEA, Oceania, Southeast Asia) in August 2017, whilst Nintendo themselves published the game for Japan, South Korea, Hong Kong, and Taiwan in January 2018, although Ubisoft would later re-publish the game digitally for Hong Kong in June 2018. Ubisoft's Chinese partner, Bihan Internet Technology, would eventually publish the game for mainland China in February 2022.
A sequel, ''[[Mario + Rabbids Sparks of Hope]]'', was released on October 20, 2022 in most territories.
==Story==
==Story==
{{multiple image
[[File:M+R KB - Baddies art.jpg|thumb|left|Artwork of [[Bowser Jr.]] with [[Spawny]] and some antagonistic [[Rabbid]]s, including [[Rabbid Kong]] and [[Pirabbid Plant]].]]
|align=left
The [[Rabbids]] end up with their [[Time Washing Machine]] in the laboratory of a [[Genius Girl|''Mario'' fan]] who is perfecting, along with her robot assistant [[Beep-0]], a visor able to fuse two objects into one, called the [[SupaMerge]]. One Rabbid finds said visor and uses it to create [[Rabbid Peach]], [[Rabbid Mario]], and other Rabbids fused with objects. It also causes the Time Washing Machine to malfunction, sending Beep-0 and the Rabbids to the [[Mushroom Kingdom]].
|direction=vertical
|width=200
|footer=Mario is sent into the vortex.
|image1=MarioRabbids story01.png
|caption1=The Rabbids getting sucked back into the Time Washing Machine.
|image2=MarioRabbids story02.png
}}
The [[Rabbid]]s end up with their [[Time Washing Machine]] in the laboratory of a [[Genius Girl|''Super Mario'' fan]] who is perfecting, along with her robot assistant [[Beep-0]], a visor able to fuse two objects into one, called the [[SupaMerge]]. [[Spawny|One Rabbid]] finds said visor and uses it to create [[Rabbid Peach]], [[Rabbid Mario]], and other Rabbids fused with objects. It also causes the Time Washing Machine to malfunction, sending Beep-0 and the Rabbids to the [[Mushroom Kingdom]].


Meanwhile, [[Mario]], [[Luigi]], [[Yoshi]], [[Toad]], and [[Princess Peach]] are inaugurating a new statue of Peach while an audience of [[Toad (species)|Toad]]s (including [[Toadette]]) watches. Suddenly, a vortex is formed and sucks Mario and the others in.
Meanwhile, [[Mario]], [[Luigi]], [[Yoshi]], [[Toadette]], [[Toad]], and [[Princess Peach]] are inaugurating a new Princess Peach statue with an audience of [[Toad (species)|Toad]]s. Suddenly, a vortex is formed and sucks Mario and the others in.


In midair over the [[Ancient Gardens]], Beep-0 gains rabbit ears and the outline of two rabbit's teeth on the front. The Rabbid with the SupaMerge fuses with the headset, causing it to be stuck to him. Mario later saves Beep-0 from being crushed by the Time Washing Machine. Upon landing, they soon encounter Rabbid Peach and [[Rabbid Luigi]], who join Mario's team and help them fight off various [[Ziggy|Garden Ziggies]], thanks to weapons attached to a message sent by a mysterious ''F.B.'' As they travel, they get a glimpse of the vortex, later referred to as the [[Megabug]].
In midair over the [[Ancient Gardens]], Beep-0 gains rabbit ears and the outline of two rabbit's teeth on the front. The Rabbid with the SupaMerge fuses with the headset, causing it to be stuck to him. Mario later saves Beep-0 from being crushed by the Time Washing Machine. Upon landing, they soon encounter Rabbid Peach and [[Rabbid Luigi]], who join Mario's team and help them fight off various [[Ziggy|Ziggies]], thanks to weapons attached to a message sent by a mysterious ''F.B.''.<ref>https://www.youtube.com/watch?v=t4aV06BFrg4</ref> As they travel, they get a glimpse of the vortex, later referred to as the [[Megabug]].


Soon after, Mario's group find Luigi and the Rabbid with the SupaMerge headset. Luigi and the SupaMerge Rabbid are both scared by a [[Piranha Plant]] with which a Rabbid is playing. Due to the fear, the SupaMerge Rabbid ends up fusing the other Rabbid with the Piranha Plant, creating the [[Pirabbid Plant]]. Mario's team successfully defeats the Plant and restore both the Piranha Plant and the Rabbid that was fused with it to their original selves. Seeing this, Luigi joins their team. Meanwhile, Beep-0 notices that the Megabug has grown in size.
Soon after, they meet Luigi and the Rabbid with the SupaMerge headset. They are both scared by a [[Piranha Plant]] with which a white Rabbid is playing. Due to the fear, the SupaMerge Rabbid ends up fusing the white Rabbid with the Piranha Plant, creating the [[Pirabbid Plant]]. Mario's team successfully defeats the Plant and restore both the Piranha Plant and the white Rabbid to their original selves. Seeing this, Luigi joins their team. Meanwhile, Beep-0 notices that the Megabug has grown in size.


[[Bowser Jr.]] has observed what happened with the Pirabbid Plant and, when Mario's team find the SupaMerge Rabbid and scare him, takes the chance to befriend him, naming him [[Spawny]]. With the intent of using Spawny's powers to take over the Mushroom Kingdom while [[Bowser|his father]] is on vacation, Junior flies away with Spawny on his [[Junior Clown Car]], while Mario's team must face a giant, ape-like Rabbid resembling [[Donkey Kong]], named [[Rabbid Kong]]. They defeat Rabbid Kong, causing him to fall off of the platform they are standing on.
[[Bowser Jr.]] has observed what happened with the Pirabbid Plant and, when Mario's team meet the Rabbid with the headset and scares him, takes the chance to befriend him, naming him [[Spawny]]. With the intent of using Spawny's powers to take over the Mushroom Kingdom while [[Bowser|his father]] is on vacation, Junior flies away with him on his [[Junior Clown Car]], while Mario's team must face [[Rabbid Kong]].<ref>[https://www.youtube.com/watch?v=BRQsbhMLFq8 Mario + Rabbids Kingdom Battle: Fighting Rabbid Kong - E3 2017]</ref> They defeat Rabbid Kong, causing it to fall off of the platform they are standing on.<ref>https://www.youtube.com/watch?v=ipivIKhXQbE</ref>


Mario's team then venture to [[Sherbet Desert]], where thanks to a message from F.B. they discover that the Megabug is growing with every enemy Rabbid defeated. They also find Rabbid Mario frozen in an ice cube. They take him with them, and place the cube in a door in the hopes of freeing him. Said door opens, and they soon encounter Bowser Jr. with Spawny again. Bowser Jr. has Spawny look at Mario's team, which agitates the Rabbid, activating the SupaMerge's powers. Just before it activates, Bowser Jr. turns Spawny away, causing him to create [[Blizzy]] and [[Sandy]], who proceed to attack Mario's team. Mario's team defeat both of them and save Rabbid Mario, who joins them. At the end of the desert, Mario's team face off against the [[Icicle Golem]] which Spawny accidentally created by falling inside a giant freezer. the Icicle Golem proceeds to freeze Mario and friends. However, Princess Peach appears and saves them, joining Mario's team in their fight against the monster. They eventually prevail.
Mario's team then venture to [[Sherbet Desert]], where thanks to a message from F.B. they discover that the Megabug is growing with every enemy Rabbid defeated. They also find Rabbid Mario frozen in an ice cube. They take him with them, and place the cube in a door in the hopes of freeing him. Said door opens, and they soon encounter Bowser Jr. with Spawny again. Bowser Jr. has Spawny look at Mario's team, which agitates the Rabbid, activating the SupaMerge's powers. Just before it activates, Bowser Jr. turns Spawny away, causing him to create [[Blizzy]] and [[Sandy]], who proceed to attack Mario's team. Mario's team defeat both of them and save Rabbid Mario, who joins them.<ref>https://www.youtube.com/watch?v=33WHiDfUV_A</ref> At the end of the desert, Mario's team face off against the [[Icicle Golem]], who freezes them. However, Princess Peach appears and saves them, joining Mario's team in their fight against the monster. They eventually prevail.<ref>https://www.youtube.com/watch?v=Ond5Mfffd6E</ref>


Mario's team then go to [[Spooky Trails]]. They are directed to find two Relics of Goodness, a gramophone and a Boo-shaped balloon, under the instruction of a mysterious third party who wants them to wake up a being named "Tom Phan" who they claim has the power to defeat Bowser Jr. After finding the relics, they discover through a message from the mysterious helper that they need a full moon. While finding a way to bring the full moon back, they come across [[Calavera]], who is holding [[Rabbid Yoshi]] hostage. Mario's team defeat Calavera and are subsequently joined by Rabbid Yoshi. They then find a clock tower and manipulate the clock to get the full moon back. The helper gives them an invitation to cross the now opened Moon Gate. They later find out that it is actually Bowser Jr. himself, who confronts them in a theater. Bowser Jr. puts his bandana over his mouth and scares Spawny, causing him to fuse a Rabbid with the Relics of Goodness to create the [[Phantom (character)|Phantom]]. The Phantom sings [[The Phantom of the Bwahpera|a song]] and battles Mario's group, but is defeated.
Mario's team then go to [[Spooky Trails]]. They are directed to find two Relics of Goodness, a gramophone and a Boo-shaped balloon, under the instruction of a mysterious third party who wants them to wake up a being named "Tom Phan" who they claim has the power to defeat Bowser Jr.. After finding the relics, they discover through a message from the mysterious helper that they need a full moon. While finding a way to bring the full moon back, they come across [[Calavera]], who is holding [[Rabbid Yoshi]] hostage. Mario's team defeat Calavera and are subsequently joined by Rabbid Yoshi. They then find a clock tower, by manipulating the clock they manage to get the full moon back and they get an invite to cross the now opened Moon Gate from the helper. They later find out that it is actually Bowser Jr. himself, who confronts them in a theater. Bowser Jr. scares Spawny, causing him to fuse a Rabbid with the Relics of Goodness to create the [[Phantom (boss)|Phantom]].<ref>https://www.youtube.com/watch?v=p7ScSXi_UvE</ref> The Phantom sings a pre-battle song and is eventually defeated.


[[File:MarioRabbids story03.png|thumb|left|upright=1.1|Bowser fusing with the Megabug.]]
Later, they go to the [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], a volcano which has been transformed into a factory by Bowser Jr.. Here, they battle Junior in his [[Mecha Jr.]]. After this battle, Spawny seemingly falls to his doom as Bowser Jr. escapes. However, he is saved by Yoshi, who subsequently joins Mario's team. It is only after this battle that Spawny seems regretful for all the trouble he has caused.<ref>https://www.youtube.com/watch?v=v4kiUDpOVh0</ref> After returning Spawny to safety, Mario's team attempt to leave via a crystal mine. However, Spawny is attracted to the Megabug which has grown strong enough to obtain a physical, phoenix-like form. The Megabug absorbs Spawny before heading in the direction of [[Bowser's Castle]]. Bowser Jr. returns to tell off Mario's team for allowing Spawny to get kidnapped and the Megabug to escape, noting that at least his father is still away. However, he gets a text message from his father who has decided to return home early. Realizing that his father is in danger, Bowser Jr. flies off to Bowser's Castle while Mario's team chases after. On the way, they encounter two villainous Rabbids resembling [[Wario]] and [[Waluigi]], named [[Bwario]] and [[Bwaluigi]] respectively. They are defeated by Mario's group. Upon their arrival to Bowser's Castle, Bowser Jr. requests them to help [[Bowser]] return to his normal self, as he is barely conscious and near the Megabug. The latter fuses with Bowser, creating [[MegaDragonBowser]]. In this form, Bowser is defeated, freeing the Megabug that tries to attack Mario's team. Said team attacks the Megabug, destroying it and seemingly closing the rift while also freeing Spawny. Bowser Jr. takes Spawny back to the team and thanks them for what they have done, while also promising to be somewhat better. Fearing being chastised by his father, he tries to convince them to speak to Bowser on his behalf, but Mario's team return to [[Princess Peach's Castle]] to tell that the threat is no more, while also inaugurating a new statue of Rabbid Peach. Rabbid Peach then takes a [[wikipedia:Selfie|selfie]] with the group. After this, Beep-0 sends a letter to his past self with weapons through the Time Washing Machine, revealing that F.B. is actually ''Future Beep-0''.<ref>https://www.youtube.com/watch?v=2l3RqLQrcCY</ref>
[[File:MarioRabbids story04.png|thumb|upright=1.1|The Megabug flies towards the heroes.]]
Later, they go to the [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], a volcano which has been transformed into a factory by Bowser Jr.. Here, they battle Junior in his [[Mecha Jr.]] After this battle, Spawny seemingly falls to his doom as Bowser Jr. escapes. However, Spawny is saved by Yoshi, who subsequently joins Mario's team. It is only after this battle that Spawny seems regretful for all the trouble he has caused. After returning Spawny to safety, Mario's team attempt to leave via a crystal mine. However, Spawny is attracted to the Megabug which has grown strong enough to obtain a physical, phoenix-like form. The Megabug absorbs Spawny before heading in the direction of [[Bowser's Castle]]. Bowser Jr. returns to tell off Mario's team for allowing Spawny to get kidnapped and the Megabug to escape, noting that at least his father is still away. However, he gets a text message from his father, who has decided to return home early. Realizing that his father is in danger, Bowser Jr. flies off to Bowser's Castle while Mario's team chases after. On the way, they encounter two villainous Rabbids resembling [[Wario]] and [[Waluigi]], named [[Bwario]] and [[Bwaluigi]] respectively. They, as well as another villainous Rabbid called the [[Lava Queen]], battle and are defeated by Mario's group. Upon their arrival at Bowser's Castle, Bowser Jr. requests them to help [[Bowser]] return to his normal self, as he is barely conscious and near the Megabug. The latter fuses with Bowser, creating [[MegaDragonBowser]]. In this form, Bowser is defeated, freeing the Megabug that tries to attack Mario's team. Said team attacks the Megabug, destroying it and seemingly closing the rift while also freeing Spawny. Bowser Jr. takes Spawny back to the team and thanks them for what they have done, while also promising to be somewhat better. Fearing being chastised by his father, he tries to convince them to speak to Bowser on his behalf, but Mario's team return to [[Peach's Castle]] to tell that the threat is no more, while also inaugurating a new statue of Rabbid Peach. A delighted Rabbid Peach then takes a {{wp|selfie}} with the group. After this, Beep-0 sends a letter to his past self with weapons through the Time Washing Machine, revealing that F.B. is actually ''Future Beep-0''.
{{br}}
{{br}}


==Gameplay==
==Gameplay==
{{rewrite-expand|section=yes|Explain the basics of the turn-based combat and overworld exploration}}
{{rewrite-expand|section=yes}}
The game is estimated to be composed of 30% exploration elements and 70% turn-based combat.<ref>[https://www.youtube.com/watch?v=WKFOuFaZz4Q&t=303s Mario + Rabbids Kingdom Battle Interview with Davide Soliani. Retrieved April 9, 2024]</ref> There is also multiplayer, local co-op mode. The combat is weapon-based, with the weapons primarily resembling guns (notably the Blaster, Boomshot, Rumblebang, and Precision class-weapons), though they also resemble warhammers (Melee-class), rocket launchers (Rocket-class), rubber ducks (Grenaduck-class), yo-yos (Bworb-class), and deployable shuttles (Sentry-class).
The game is estimated to be composed of 35% exploration elements and 65% turn-based combat.<ref name="New Details About Mario + Rabbids: Kingom Battle Confirmed for Switch"> Ronaghan, Neal (May 23, 2017). [http://www.nintendoworldreport.com/news/44682/new-details-about-mario--rabbids-kingom-battle-confirmed-for-switch New Details About Mario + Rabbids: Kingom Battle Confirmed for Switch]. ''Nintendo World Report''. Retrieved May 23, 2017.</ref> There is also multiplayer, local co-op mode. The combat is weapon-based, with the weapons resembling guns.  


The exploration aspect of the game is controlled by [[Beep-0]], a new character which serves as a helpful character which gives out tips and help. There are seven enemy archetypes, and one mid-boss and boss per world and four world environments. Some of the open world exploring involves puzzles.
The exploration aspect of the game is controlled by [[Beep-0]], a new character.<ref name="Mario + Rabbids Kingdom Battle images and information leaked"> Burch, Jennifer (May 23, 2017). [https://nintendowire.com/news/2017/05/23/mario-rabbids-kingdom-battle-images-information-leaked/ Mario + Rabbids Kingdom Battle images and information leaked]. ''Nintendo Wire''. Retrieved May 23, 2017.</ref> There are seven enemy archetypes, and one mid-boss and boss per world and four world environments.
 
===Controls===
The following descriptions are found in the ''Mario + Rabbids Kingdom Battle'' [https://rabbids.ubisoft.com/portal/en-gb/games/mario-rabbids-kingdom-battle-manual.aspx online manual].
{|class="wikitable"
!Button
!In-game description
|-
!colspan=2|Exploration
|-
|style="text-align:center"|[[File:MRKB Leftstick Button.png|48px]]
|''Moves Beep-0 and your Heroes''
|-
|style="text-align:center"|[[File:MRKB Rightstick Button.png|48px]]
|''Moves the camera''
|-
|style="text-align:center"|[[File:MRKB A Button.png|32px]]
|''Interacts with an object, skips past dialogue screens (if you absolutely MUST) or confirms a selection''
|-
|style="text-align:center"|[[File:MRKB B Button.png|32px]]
|''Cancel''
|-
|style="text-align:center"|[[File:MRKB X Button.png|32px]]
|''Go to Battle HQ''
|-
|style="text-align:center"|[[File:MRKB Plus Button.png|32px]]
|''Pauses the game''
|-
!colspan=2|Combat
|-
|style="text-align:center"|[[File:MRKB Leftstick Button.png|48px]]
|''Moves Beep-0 or selects a target''
|-
|style="text-align:center"|[[File:MRKB Rightstick Button.png|48px]]
|''Moves the camera''
|-
|style="text-align:center"|[[File:MRKB A Button.png|32px]]
|''Select''
|-
|style="text-align:center"|[[File:MRKB B Button.png|32px]]
|''Cancels your current action''
|-
|style="text-align:center"|[[File:MRKB X Button.png|32px]]
|''Switches to the Tactical Camera''
|-
|style="text-align:center"|[[File:MRKB Y Button.png|32px]]
|''Ends your turn''
|-
|style="text-align:center"|[[File:MRKB L Button.png|32px]][[File:MRKB R Button.png|32px]]
|''Switches Heroes''
|-
|style="text-align:center"|[[File:MRKB ZL Button.png|32px]][[File:MRKB ZR Button.png|32px]]
|''Cycles through different actions''
|-
|style="text-align:center"|[[File:MRKB D-pad Button.png|32px]]
|''Cycles through different actions''
|-
|style="text-align:center"|[[File:MRKB Plus Button.png|32px]]
|''Pauses the game''
|}


==Heroes==
==Heroes==
===Main Heroes===
===Main Heroes===
The player may use a total of three characters on a team, with [[Mario]] and at least one [[Rabbid]] always required. These restrictions were made for balancing, as the development team felt some combinations of characters were too powerful.<ref>[https://twitter.com/DavideSoliani/status/909168995038896128 Davide Soliani on twitter]. Retrieved October 2, 2017</ref>
{{construction|section=yes}}
 
These are the main characters that are playable. They can attack enemies. Mario is the team leader and must be in the player's team. Also, the player's team must have at least one [[Rabbid]] in it. These restrictions were made for balancing, as the development team felt some combination of characters were too powerful<ref>[https://twitter.com/DavideSoliani/status/909168995038896128 Davide Soliani on twitter]. Retrieved October 2, 2017</ref>.
Each character uses two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down in-between turns, as well as two Techniques. One of the techniques is either a line-of-sight technique that allows the user to fire at targets while they move for the ''Super Mario'' characters or a shield with different properties for the Rabbids. The other technique gives a unique effect exclusive to each of the eight characters.
====Main Game====
{|class="wikitable"style="text-align:center;margin:auto"
!style="background:DEEPSKYBLUE"colspan="3"|{{color-link|white|Mario}}
!style="background:HOTPINK"colspan="3"|{{color-link|white|Peach}}
!style="background:LIMEGREEN"colspan="3"|{{color-link|white|Luigi}}
!style="background:ORANGE"colspan="3"|{{color-link|white|Yoshi}}
|-
|style="background:LIGHTSKYBLUE"colspan="3"|[[File:MRKB Mario Stats.png|200px]]
|style="background:PINK"colspan="3"|[[File:MRKB Peach Stats.png|200px]]
|style="background:LIGHTGREEN"colspan="3"|[[File:MRKB Luigi Stats.png|200px]]
|style="background:NAVAJOWHITE"colspan="3"|[[File:MRKB Yoshi Stats.png|200px]]
|-
|style="background:LIGHTSKYBLUE"colspan="3"|''Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility.''
|style="background:PINK"colspan="3"|''In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility.''
|style="background:LIGHTGREEN"colspan="3"|''A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility.''
|style="background:NAVAJOWHITE"colspan="3"|''Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit.''
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Team Fighter'''
|style="background:PINK"colspan="3"|'''Paladin'''
|style="background:LIGHTGREEN"colspan="3"|'''Scout'''
|style="background:NAVAJOWHITE"colspan="3"|'''Eggsploder'''
|-
|style="background:LIGHTSKYBLUE"|<small>Offense ★★★★★</small>
|style="background:LIGHTSKYBLUE"|<small>Defense ★★☆☆☆</small>
|style="background:LIGHTSKYBLUE"|<small>Mobility ★★★☆☆</small>
|style="background:PINK"|<small>Offense ★★★☆☆</small>
|style="background:PINK"|<small>Defense ★★★☆☆</small>
|style="background:PINK"|<small>Mobility ★★★★☆</small>
|style="background:LIGHTGREEN"|<small>Offense ★★★★☆</small>
|style="background:LIGHTGREEN"|<small>Defense ★☆☆☆☆</small>
|style="background:LIGHTGREEN"|<small>Mobility ★★★★★</small>
|style="background:NAVAJOWHITE"|<small>Offense ★★★★★</small>
|style="background:NAVAJOWHITE"|<small>Defense ★★☆☆☆</small>
|style="background:NAVAJOWHITE"|<small>Mobility ★★★☆☆</small>
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Health Points'''<br>220
|style="background:PINK"colspan="3"|'''Starting Health Points'''<br>340
|style="background:LIGHTGREEN"colspan="3"|'''Starting Health Points'''<br>130
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Health Points'''<br>420
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Health Points'''<br>590
|style="background:PINK"colspan="3"|'''Maximum Health Points'''<br>755
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Health Points'''<br>335
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Health Points'''<br>635
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:PINK"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Area of Movement'''<br>7 Cells
|style="background:PINK"colspan="3"|'''Maximum Area of Movement'''<br>7 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Area of Movement'''<br>9 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Area of Movement'''<br>8 Cells
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:PINK"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Pipe Exit Range'''<br>4 Cells
|style="background:PINK"colspan="3"|'''Maximum Pipe Exit Range'''<br>4 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Pipe Exit Range'''<br>6 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Pipe Exit Range'''<br>5 Cells
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Dash'''<br>20 Damage
|style="background:PINK"colspan="3"|'''Dash'''<br>20 Damage
|style="background:LIGHTGREEN"colspan="3"|'''Dash'''<br>20 Damage
|style="background:NAVAJOWHITE"colspan="3"|'''Dash'''<br>20 Damage
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Stomp Jump'''<br>6 Cells
|-
|<small><hr>An attack at an enemy's head following a '''TEAM JUMP'''. Afterwards Mario lands on a nearby cell.<hr>'''''Technique Range'''''<br>''6 Cells''<br>'''''Stomp Range'''''<br>''3 Cells''<br>'''''Damage'''''<br>''30''</small>
|}
|style="background:PINK;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Healing Jump'''<br>6 Cells
|-
|<small><hr>A '''TEAM JUMP''' that allows Peach to heal nearby teammates after landing.<hr>'''''Technique Range'''''<br>''6 Cells''<br>'''''Healing Range'''''<br>''2 Cells''<br>'''''HP Bonus'''''<br>''5%''</small>
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Double Jump'''<br>6 Cells
|-
|<small><hr>Allows Luigi to perform a '''TEAM JUMP''' with two successive Heroes.<hr>'''''Technique Range'''''<br>''6''
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Ground Pound'''<br>6 Cells
|-
|<small><hr>A ground strike following a '''TEAM JUMP''' that deals damage to everyone in range.<hr>'''''Technique Range'''''<br>''6 Cells''<br>'''''Ground Pound Range'''''<br>''3 Cells''<br>'''''Damage'''''<br>''30''</small>
|}
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed" cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Blaster
|-
|<small><hr>A short to mid-range weapon that fires one round at a time at a single target.<hr>''<u>Lightning Shark</u>''<br>'''''Hit Damage'''''<br>''25-35''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Melee
|-
|<small><hr>Close-range weapon that can hit multiple targets at once.<hr>''<u>Button Masher</u>''<br>'''''Hit Damage'''''<br>''55-65''<br>'''''Close Range'''''<br>''1 Cell''<br>'''''Cover Damage'''''<br>''NONE''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|}
|style="background:PINK;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Boomshot
|-
|<small><hr>Short-range weapon capable of hitting multiple targets at once without cooldown.<hr>''<u>Blue Flame</u>''<br>'''''Hit Damage'''''<br>''90-100''<br>'''''Short Range'''''<br>''7 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Grenaduck
|-
|<small><hr>Tossed overhead at a target for an area attack affecting all enemies within range.<hr>''<u>The Duckess</u>''<br>'''''Hit Damage'''''<br>''65-75''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Precision
|-
|<small><hr>A long range weapon that fires one round at a single target.<hr>''<u>Suction Destruction</u>''<br>'''''Hit Damage'''''<br>''35-45''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Sentry
|-
|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Top Gear</u>''<br>'''''Hit Damage'''''<br>''45-55''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''150''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Rumblebang
|-
|<small><hr>Mid-range weapon that fires multiple rounds at once at a single target.<hr>''<u>Egg Creamer</u>''<br>'''''Hit Damage'''''<br>''125-255''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Rocket
|-
|<small><hr>Area attack affecting all enemies within range.<hr>''<u>Supa Bwahzooka</u>''<br>'''''Hit Damage'''''<br>''120-130''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''3 Cells''</small>
|}
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Hero Sight
|-
|<small><hr>This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Mario's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''80%''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>M-Power
|-
|<small><hr>Increases Mario's weapon damage along with the damage caused by any Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''DMG Increase'''''<br>''20%''</small>
|}
|style="background:PINK;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Royal Gaze
|-
|<small><hr>This bonus attack is a short reaction shot dealt to the first enemy to move within Peach's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''80%''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Protection
|-
|<small><hr>Damage taken by Heroes within range is partially absorbed by Peach.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''DMG Reduction'''''<br>''30%''</small>
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Steely Stare
|-
|<small><hr>This bonus attack is a long range reaction shot dealt to the first enemy to move within Luigi's line of sight.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''50%''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Itchy Feet
|-
|<small><hr>Area of Movement is increased for all Heroes in range.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''Extra Cells'''''<br>''1 Cell''</small>
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Egg Beater
|-
|<small><hr>Bonus attack - a mid-range reaction shot dealt to enemies within Yoshi's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''100%''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Super Chance
|-
|<small><hr>Gives Yoshi and Heroes around him a sure-fire Super Effect attack.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''4 Cells''</small>
|}
|-
!style="background:DEEPSKYBLUE"colspan="3"|{{color-link|white|Rabbid Mario}}
!style="background:HOTPINK"colspan="3"|{{color-link|white|Rabbid Peach}}
!style="background:LIMEGREEN"colspan="3"|{{color-link|white|Rabbid Luigi}}
!style="background:ORANGE"colspan="3"|{{color-link|white|Rabbid Yoshi}}
|-
|style="background:LIGHTSKYBLUE"colspan="3"|[[File:MRKB Rabbid Mario Stats.png|200px]]
|style="background:PINK"colspan="3"|[[File:MRKB Rabbid Peach Stats.png|200px]]
|style="background:LIGHTGREEN"colspan="3"|[[File:MRKB Rabbid Luigi Stats.png|190px]]
|style="background:NAVAJOWHITE"colspan="3"|[[File:MRKB Rabbid Yoshi Stats.png|200px]]
|-
|style="background:LIGHTSKYBLUE"colspan="3"|''A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome.''
|style="background:PINK"colspan="3"|''A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario.''
|style="background:LIGHTGREEN"colspan="3"|''Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect.''
|style="background:NAVAJOWHITE"colspan="3"|''Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance.''
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Brawler'''
|style="background:PINK"colspan="3"|'''Healer'''
|style="background:LIGHTGREEN"colspan="3"|'''Wizard'''
|style="background:NAVAJOWHITE"colspan="3"|'''Boomboomer'''
|-
|style="background:LIGHTSKYBLUE"| <small>Offense ★★★★☆</small>
|style="background:LIGHTSKYBLUE"| <small>Defense ★★☆☆☆</small>
|style="background:LIGHTSKYBLUE"| <small>Mobility ★★★★☆</small>
|style="background:PINK"|<small>Offense ★★☆☆☆</small>
|style="background:PINK"|<small>Defense ★★★★★</small>
|style="background:PINK"|<small>Mobility ★★★☆☆</small>
|style="background:LIGHTGREEN"|<small>Offense ★★★☆☆</small>
|style="background:LIGHTGREEN"|<small>Defense ★★★★☆</small>
|style="background:LIGHTGREEN"|<small>Mobility ★★★☆☆</small>
|style="background:NAVAJOWHITE"|<small>Offense ★★★★☆</small>
|style="background:NAVAJOWHITE"|<small>Defense ★★★★☆</small>
|style="background:NAVAJOWHITE"|<small>Mobility ★★★☆☆</small>
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Health Points'''<br>265
|style="background:PINK"colspan="3"|'''Starting Health Points'''<br>220
|style="background:LIGHTGREEN"colspan="3"|'''Starting Health Points'''<br>200
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Health Points'''<br>290
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Health Points'''<br>590
|style="background:PINK"colspan="3"|'''Maximum Health Points'''<br>530
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Health Points'''<br>500
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Health Points'''<br>550
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:PINK"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Area of Movement'''<br>6 Cells
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Area of Movement'''<br>9 Cells
|style="background:PINK"colspan="3"|'''Maximum Area of Movement'''<br>8 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Area of Movement'''<br>8 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Area of Movement'''<br>9 Cells
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:PINK"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Starting Pipe Exit Range'''<br>3 Cells
|-
|style="background:LIGHTSKYBLUE"colspan="3"|'''Maximum Pipe Exit Range'''<br>6 Cells
|style="background:PINK"colspan="3"|'''Maximum Pipe Exit Range'''<br>5 Cells
|style="background:LIGHTGREEN"colspan="3"|'''Maximum Pipe Exit Range'''<br>5 Cells
|style="background:NAVAJOWHITE"colspan="3"|'''Maximum Pipe Exit Range'''<br>6 Cells
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Boom Dash'''<br>20 Damage
|-
|<hr><small>An explosive area attack Rabbid Mario performs with a '''DASH'''.<hr>'''''Damage'''''<br>''20''<br>'''''Technique Range'''''<br>''2 Cells''</small>
|}
|style="background:PINK;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Stylish Dash'''<br>20 Damage
|-
|<hr><small>Allows Rabbid Peach to '''DASH''' more than one enemy while on the move.<hr>'''''Damage'''''<br>''20''</small>
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Vamp Dash'''<br>30 Damage
|-
|<hr><small>Allows Rabbid Luigi to drain enemy Health Points with a '''DASH'''.<hr>'''''Damage'''''<br>''30''<br>'''''Life Drain'''''<br>''30%''
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Ultra Dash'''<br>20 Damage
|-
|<hr><small>Allows Rabbid Yoshi to '''DASH''' several enemies while on the move.<hr>'''''Damage'''''<br>''20''</small>
|}
|-
|style="background:LIGHTSKYBLUE" colspan="3"|'''Team Jump'''<br>6 Cells
|style="background:PINK" colspan="3"|'''Team Jump'''<br>6 Cells
|style="background:LIGHTGREEN" colspan="3"|'''Team Jump'''<br>6 Cells
|style="background:NAVAJOWHITE" colspan="3"|'''Team Jump'''<br>6 Cells
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Boomshot
|-
|<small><hr>Short-range weapon capable of hitting multiple targets at once without cooldown.<hr>''<u>Red Lightning</u>''<br>'''''Hit Damage'''''<br>''90-100''<br>'''''Short Range'''''<br>''7 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Melee
|-
|<small><hr>Close-range weapon that can hit multiple targets at once.<hr>''<u>Big Blue Bopper</u>''<br>'''''Hit Damage'''''<br>''105-115''<br>'''''Close Range'''''<br>''1 Cell''<br>'''''Cover Damage'''''<br>''NONE''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|}
|style="background:PINK;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Blaster
|-
|<small><hr>A short to mid-range weapon that fires one round at a time at a single target.<hr>''<u>Fuchsia Fury</u>''<br>'''''Hit Damage'''''<br>''25-35''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Sentry
|-
|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Excavator</u>''<br>'''''Hit Damage'''''<br>''45-55''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''150''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Bworb
|-
|<small><hr>Fires one round at a single target with lots of side effects.<hr>''<u>Dwarf Star</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Rocket
|-
|<small><hr>Area attack affecting all enemies within range.<hr>''<u>Pipe Dream</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Weapon'''<br>Rumblebang
|-
|<small><hr>Mid-range weapon that fires multiple rounds at once at a single target.<hr>''<u>Egg Fry</u>''<br>'''''Hit Damage'''''<br>''70-180''<br>'''''Medium Range'''''<br>''11 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>Grenaduck
|-
|<small><hr>Tossed overhead at a target for an area attack affecting all enemies within range.<hr>''<u>Yoshimite</u>''<br>'''''Hit Damage'''''<br>''70-180''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''3 Cells''</small>
|}
|-
|style="background:LIGHTSKYBLUE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Bodyguard
|-
|<small><hr>Limits damage dealt from movement-based attacks like Dash.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''0%''<br>'''''Movement DMG Reduction'''''<br>''80%''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Magnet Dance
|-
|<small><hr>Enemies within range are drawn to Rabbid Mario.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''6 Cells''</small>
|}
|style="background:PINK;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Shield
|-
|<small><hr>Limits damage taken by Rabbid Peach from enemy weapons.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''40%''<br>'''''Movement DMG Reduction'''''<br>''20%''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Heal
|-
|<small><hr>Restores health points to all Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''4 Cells''<br>'''''HP Bonus'''''<br>''20%''</small>
|}
|style="background:LIGHTGREEN;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Super Barrier
|-
|<small><hr>Grants Rabbid Luigi immunity to Super Effects and reduces regular damage.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''20%''<br>'''''Movement DMG Reduction'''''<br>''20%''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Weaken
|-
|<small><hr>Weakens enemy weapons near Rabbid Luigi.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Technique Range'''''<br>''6 Cells''<br>'''''DMG Reduction'''''<br>''20%''</small>
|}
|style="background:NAVAJOWHITE;vertical-align:top"colspan="3"|
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Outer Shell
|-
|<small><hr>Damage taken by Rabbid Yoshi from an enemy's first successful attack is reduced to less than half.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''Weapon DMG Reduction'''''<br>''80%''<br>'''''Movement DMG Reduction'''''<br>''80%''<br>'''''Attacks Absorbed'''''<br>''1''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Scaredy Rabbid
|-
|<small><hr>Enemies within range are sent running.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''6 Cells''</small>
|}
|}


====Donkey Kong Adventure DLC====
In the [[Donkey Kong Adventure]] mode, only Donkey Kong, Rabbid Peach, and Rabbid Cranky are playable.
{|class="wikitable" style="text-align:center; margin:auto"
{|class="wikitable" style="text-align:center; margin:auto"
!style="background:CRIMSON" colspan="3"|{{color-link|white|Donkey Kong}}
!style="background:#ff5959" colspan="3"|[[Mario]]
!style="background:HOTPINK" colspan="3"|{{color-link|white|Rabbid Peach}}
!style="background:#90ff59" colspan="3"|[[Luigi]]
!style="background:CRIMSON" colspan="3"|{{color-link|white|Rabbid Cranky}}
!style="background:#ffbb59" colspan="3"|[[Yoshi]]
!style="background:#ff8095" colspan="3"|[[Princess Peach]]
|-
|-
|style="background:LIGHTSALMON" colspan="3"|[[File:MRKB Donkey Kong Stats.png|200px]]
|style="background:#ff9797" colspan="3"|[[File:MRKB Mario Stats.png|200px]]
|style="background:PINK" colspan="3"|[[File:RabbidPeachSentry.png|200px]]
|style="background:#BBFF99" colspan="3"|[[File:MRKB Luigi Stats.png|200px]]
|style="background:LIGHTSALMON" colspan="3"|[[File:MRKB Rabbid Cranky Stats.png|200px]]
|style="background:#ffd496" colspan="3"|[[File:MRKB Yoshi Stats.png|200px]]
|style="background:pink" colspan="3"|[[File:MRKB Peach Stats.png|200px]]
|-
|-
|style="background:LIGHTSALMON" colspan="3"|''He's the Ziggy crushin', high jumpin', cover point luggin', king of the ground-pondin' apes who never backs down when his friends (or his banana supply) are endangered.''
|style="background:#ff9797" colspan="3"|''Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility.''
|style="background:PINK" colspan="3"|''A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario.''
|style="background:#BBFF99" colspan="3"|''A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility.''
|style="background:LIGHTSALMON" colspan="3"|''The irascible Rabbid Cranky may not be as fast as he used to be, but he doesn't need to be when he has a Boombow and short-ranged Barrel Bolts as explosive as his temper.''
|style="background:#ffd496" colspan="3"|''Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit.''
|style="background:pink" colspan="3"|''In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility.''
|-
|-
|style="background:LIGHTSALMON" colspan="3"|'''Health Points'''<br>280
|style="background:#ff9797" colspan="3"|'''Team Fighter'''
|style="background:PINK" colspan="3"|'''Health Points'''<br>220
|style="background:#BBFF99" colspan="3"|'''Scout'''
|style="background:LIGHTSALMON" colspan="3"|'''Health Points'''<br>200
|style="background:#ffd496" colspan="3"|'''Eggsploder'''
|style="background:pink" colspan="3"|'''Paladin'''
|-
|-
|style="background:LIGHTSALMON" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:#ff9797"|<small>Offense ★★★★★</small>
|style="background:PINK" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:#ff9797"|<small>Defense ★★☆☆☆</small>
|style="background:LIGHTSALMON" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:#ff9797"|<small>Mobility ★★★☆☆</small>
|style="background:#BBFF99"|<small>Offense ★★★★☆</small>
|style="background:#BBFF99"|<small>Defense ★☆☆☆☆</small>
|style="background:#BBFF99"|<small>Mobility ★★★★★</small>
|style="background:#ffd496"|<small>Offense ★★★★★</small>
|style="background:#ffd496"|<small>Defense ★★☆☆☆</small>
|style="background:#ffd496"|<small>Mobility ★★★☆☆</small>
|style="background:pink"|<small>Offense ★★★☆☆</small>
|style="background:pink"|<small>Defense ★★★☆☆</small>
|style="background:pink"|<small>Mobility ★★★★☆</small>
|-
|-
|style="background:LIGHTSALMON" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:#ff9797" colspan="3"|'''Health Points'''<br>220
|style="background:PINK" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:#BBFF99" colspan="3"|'''Health Points'''<br>130
|style="background:LIGHTSALMON" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:#ffd496" colspan="3"|'''Health Points'''<br>
|style="background:pink" colspan="3"|'''Health Points'''<br>
|-
|-
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:#ff9797" colspan="3"|'''Area of Movement'''<br>6 Cells
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:#BBFF99" colspan="3"|'''Area of Movement'''<br>6 Cells
|'''Grab & Launch'''<br>20 Damage
|style="background:#ffd496" colspan="3"|'''Area of Movement'''<br>
|style="background:pink" colspan="3"|'''Area of Movement'''<br>
|-
|-
|<hr><small>Allows Donkey Kong to pick up allies, enemies, Cover Blocks or Sentries, move to another cell and launch them. Cleanses an ally overcome by a Super Effect.<hr>'''''Damage'''''<br>''20''</small>
|style="background:#ff9797" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|}
|style="background:#BBFF99" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:#ffd496" colspan="3"|'''Pipe Exit Range'''<br>
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:pink" colspan="3"|'''Pipe Exit Range'''<br>
|'''Stylish Dash'''<br>30 Damage
|-
|-
|<hr><small>Allows Rabbid Peach to '''DASH''' more than one enemy while on the move.<hr>'''''Damage'''''<br>''30''</small>
|style="background:#ff9797" colspan="3"|'''Dash'''<br>''Dash''<br>20 Damage
|}
|style="background:#BBFF99" colspan="3"|'''Dash'''<br>''Dash''<br>20 Damage
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:#ffd496" colspan="3"|'''Dash'''<br>
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:pink" colspan="3"|'''Dash'''<br>
|'''Dash'''<br>20 Damage
|-
|-
|<hr><small>Allows Rabbid Cranky to damage an enemy while on the move.<hr>'''''Damage'''''<br>''20''</small>
|style="background:#ff9797" colspan="3"|'''Team Jump'''<br>''Cleansing Stomp''<br>6 Cells
|}
|style="background:#BBFF99" colspan="3"|'''Team Jump'''<br>''Double Cleansing Jump''<br> 6 Cells (two times)
|style="background:#ffd496" colspan="3"|'''Team Jump'''<br>''Ground Pound''
|style="background:pink" colspan="3"|'''Team Jump'''<br>''Healing Jump''
|-
|-
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:#ff9797" colspan="3"|'''Weapons'''<br>'''''Primary'''''<br>''Blaster''<br>'''''Secondary'''''<br>''Melee''
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:#BBFF99" colspan="3"|'''Weapons'''<br>'''''Primary'''''<br>''Precision''<br>'''''Secondary'''''<br>''Sentry''
|'''Throw Range'''<br>6 Cells
|style="background:#ffd496" colspan="3"|'''Weapons'''<br>'''''Primary'''''<br>''Rumblebang''<br>'''''Secondary'''''<br>''Rocket''
|style="background:pink" colspan="3"|'''Weapons'''<br>'''''Primary'''''<br>''Boomshot''<br>'''''Secondary'''''<br>''Grenaduck''
|-
|-
|<small><hr>The distance Donkey Kong can throw. Ah! Those bulging biceps!<hr>'''''Technique Range'''''<br>''6 Cells''</small>
|style="background:#ff9797" colspan="3"|'''Techniques'''<br>'''''Primary'''''<br>''Hero Sight''<br>When triggered: 20-28 weapon DMG<br>3 turns<br>'''''Secondary'''''<br>''M-Power''
|}
|style="background:#BBFF99" colspan="3"|'''Techniques'''<br>'''''Primary'''''<br>''Steely Stare''<br>'''''Secondary'''''<br>''Itchy Feet''
|style="background:PINK" colspan="3"|'''Team Jump'''<br>6 Cells
|style="background:#ffd496" colspan="3"|'''Techniques'''<br>'''''Primary'''''<br>''Egg Beater''<br>'''''Secondary'''''<br>''Super Chance''
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:pink" colspan="3"|'''Techniques'''<br>'''''Primary'''''<br>''Royal Gaze''<br>'''''Secondary'''''<br>''Protection''
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Grump Jump'''<br>6 Cells
|-
|-
|<small><hr>While performing a TEAM JUMP, Rabbid Cranky strikes the landing area dealing damage to everyone in range.<hr>'''''Team Jump Range'''''<br>''6 Cells''<br>'''''Grump Jump Range'''''<br>''2 Cells''<br>'''''Damage'''''<br>''30''</small>
!style="background:#ff5959" colspan="3"|[[Rabbid Mario]]
|}
!style="background:#90ff59" colspan="3"|[[Rabbid Luigi]]
!style="background:#ffbb59" colspan="3"|[[Rabbid Yoshi]]
!style="background:#ff8095" colspan="3"|[[Rabbid Peach]]
|-
|-
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:#ff9797" colspan="3"|[[File:MRKB Rabbid Mario Stats.png|200px]]
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:#BBFF99" colspan="3"|[[File:MRKB Rabbid Luigi Stats.png|190px]]
|'''Primary Weapon'''<br>Bwananarang
|style="background:#ffd496" colspan="3"|[[File:MRKB Rabbid Yoshi Stats.png|200px]]
|-
|style="background:pink" colspan="3"|[[File:MRKB Rabbid Peach Stats.png|200px]]
|<small><hr>Mid-range weapon capable of hitting multiple targets in a row without cooldown.<hr>''<u>Potassium Pulverizer</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Bounce Damage'''''<br>''39''<br>'''''Bounce Chance'''''<br>''30%''<br>'''''Medium Range'''''<br>''7 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Ricochets'''''<br>''3''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Weapon'''<br>DK Ground Pound
|-
|-
|<small><hr>Targeted attack affecting all enemies within a cylindrical area, regardless of cover.<hr>''<u>The Classic</u>''<br>'''''Hit Damage'''''<br>''45-55''<br>'''''Bounce Damage'''''<br>''72''<br>'''''Bounce Chance'''''<br>''30%''<br>'''''Short Range'''''<br>''2 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''2 Cells''</small>
|style="background:#ff9797" colspan="3"|''A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome.''
|}
|style="background:#BBFF99" colspan="3"|''Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect.''
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:#ffd496" colspan="3"|''Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance.''
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:pink" colspan="3"|''A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario.''
|'''Primary Weapon'''<br>Blaster
|-
|-
|<small><hr>A short to mid-range weapon that fires one round at a time at a single target.<hr>''<u>Megalodon</u>''<br>'''''Hit Damage'''''<br>''20-30''<br>'''''Honey Damage'''''<br>''39''<br>'''''Honey Chance'''''<br>''30%''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|style="background:#ff9797" colspan="3"|'''Brawler'''
|}
|style="background:#BBFF99" colspan="3"|'''Wizard'''
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:#ffd496" colspan="3"|'''Team Leader / Fighter'''
|'''Secondary Weapon'''<br>Sentry
|style="background:pink" colspan="3"|'''Healer'''
|-
|-
|<small><hr>Never stops chasing its target, it will detonate when it gets close. Can be destroyed.<hr>''<u>Panoramic Pillager</u>''<br>'''''Hit Damage'''''<br>''30-40''<br>'''''Honey Damage'''''<br>''52''<br>'''''Honey Chance'''''<br>''30%''<br>'''''Long Range'''''<br>''15 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''<br>'''''Sentry Health Points'''''<br>''60''<br>'''''Sentry Move Range'''''<br>''6 Cells''</small>
|style="background:#ff9797"| <small>Offense ★★★★☆</small>
|}
|style="background:#ff9797"| <small>Defense ★★☆☆☆</small>
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:#ff9797"| <small>Mobility ★★★★☆</small>
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:#BBFF99"|<small>Offense ★★★☆☆</small>
|'''Primary Weapon'''<br>Boombow
|style="background:#BBFF99"|<small>Defense ★★★★☆</small>
|style="background:#BBFF99"|<small>Mobility ★★★☆☆</small>
|style="background:#ffd496"|<small>Offense ★★★☆☆</small>
|style="background:#ffd496"|<small>Defense ★★★★☆</small>
|style="background:#ffd496"|<small>Mobility ★★★☆☆</small>
|style="background:pink"|<small>Offense ★★☆☆☆</small>
|style="background:pink"|<small>Defense ★★★★★</small>
|style="background:pink"|<small>Mobility ★★★☆☆</small>
|-
|-
|<small><hr>Delivers a scattershot attack affecting enemies out in the open.<hr>''<u>Wood Shop Walloper</u>''<br>'''''Hit Damage'''''<br>''40-50''<br>'''''Vamp Damage'''''<br>''65''<br>'''''Vamp Chance'''''<br>''30%''<br>'''''Medium Range'''''<br>''10 Cells''<br>'''''Cover Damage'''''<br>''LOW''</small>
|style="background:#ff9797" colspan="3"|'''Health Points'''<br>
|}
|style="background:#BBFF99" colspan="3"|'''Health Points'''<br>200
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:#ffd496" colspan="3"|'''Health Points'''<br>
|'''Secondary Weapon'''<br>Barrel Bolt
|style="background:pink" colspan="3"|'''Health Points'''<br>220
|-
|-
|<small><hr>Explosive Boombow ammo with a high arc, short range and damage unhindered by cover.<hr>''<u>Barrel of Fun</u>''<br>'''''Hit Damage'''''<br>''30-40''<br>'''''Vamp Damage'''''<br>''52''<br>'''''Vamp Chance'''''<br>''30%''<br>'''''Medium Range'''''<br>''8 Cells''<br>'''''Cover Damage'''''<br>''LOW''<br>'''''Cooldown'''''<br>''1 Turn''<br>'''''Area of Damage'''''<br>''1 Cell''</small>
|style="background:#ff9797" colspan="3"|'''Area of Movement'''<br>
|}
|style="background:#BBFF99" colspan="3"|'''Area of Movement'''<br>6 Cells
|style="background:#ffd496" colspan="3"|'''Area of Movement'''<br>
|style="background:pink" colspan="3"|'''Area of Movement'''<br>6 Cells
|-
|-
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:#ff9797" colspan="3"|'''Pipe Exit Range'''<br>
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:#BBFF99" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|'''Primary Technique'''<br>Hairy Eye
|style="background:#ffd496" colspan="3"|'''Pipe Exit Range'''<br>
|style="background:pink" colspan="3"|'''Pipe Exit Range'''<br>3 Cells
|-
|-
|<small><hr>This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Donkey Kong's line of sight.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''100%''</small>
|style="background:#ff9797" colspan="3"|'''Dash'''<br>''Boom Dash''
|}
|style="background:#BBFF99" colspan="3"|'''Dash'''<br>''Vamp Dash''<br>30 Damage
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:#ffd496" colspan="3"|'''Dash'''<br>''Triple Dash''
|'''Secondary Technique'''<br>Magnet Groove
|style="background:pink" colspan="3"|'''Dash'''<br>''Stylish Dash''<br>20 Damage (two times)
|-
|-
|<small><hr>Enemies within range will be drawn to Donkey Kong's irresistable jungle beats when he busts out the bongos and
|style="background:#ff9797" colspan="3"|'''Team Jump'''<br>
takes them for a ride to beat town!<hr>'''''Cooldown'''''<br>''4 Turns''<br>'''''Technique Range'''''<br>''6 Cells''</small>
|style="background:#BBFF99" colspan="3"|'''Team Jump'''<br>''Team Jump''<br>6 Cells
|}
|style="background:#ffd496" colspan="3"|'''Team Jump'''<br>
|style="background:PINK;vertical-align:top"colspan="3"|
|style="background:pink" colspan="3"|'''Team Jump'''<br>''Team Jump''<br>6 Cells
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Primary Technique'''<br>Shield
|-
|-
|<small><hr>Limits damage taken by Rabbid Peach from any enemy attack.<hr>'''''Cooldown'''''<br>''2 Turns''<br>'''''DMG Reduction'''''<br>''30%''</small>
|style="background:#ff9797" colspan="3"|'''Weapons'''<br>'''''Primary'''''<br>''Boomshot''<br>'''''Secondary'''''<br>''Melee''
|}
|style="background:#BBFF99" colspan="3"|'''Weapons'''<br>'''''Primary'''''<br>''Bworb''<br>'''''Secondary'''''<br>''Rocket''
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:#ffd496" colspan="3"|'''Weapons'''<br>'''''Primary'''''<br>''Rumblebang''<br>'''''Secondary'''''<br>''Grenaduck''
|'''Secondary Technique'''<br>Heal
|style="background:pink" colspan="3"|'''Weapons'''<br>'''''Primary'''''<br>''Blaster''<br>'''''Secondary'''''<br>''Sentry''
|-
|-
|<small><hr>Restores health points to all Heroes in range.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''6 Cells''<br>'''''HP Bonus'''''<br>''30%''</small>
|style="background:#ff9797" colspan="3"|'''Techniques'''<br>'''''Primary'''''<br>''Bodyguard''<br>'''''Secondary'''''<br>''Magnet Dance''
|}
|style="background:#BBFF99" colspan="3"|'''Techniques'''<br>'''''Primary'''''<br>''Super Barrier''<br>Immunity to Super Effects<br>2 turns<br>'''''Secondary'''''<br>''Weaken''
|style="background:LIGHTSALMON;vertical-align:top"colspan="3"|
|style="background:#ffd496" colspan="3"|'''Techniques'''<br>'''''Primary'''''<br>''Outer Shell''<br>'''''Secondary'''''<br>''Scaredy Rabbid''
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|style="background:pink" colspan="3"|'''Techniques'''<br>'''''Primary'''''<br>''Shield''<br>Weapon DMG reduction: 40%<br>2 turns<br>'''''Secondary'''''<br>''Heal''
|'''Primary Technique'''<br>Stink Eye
|-
|<small><hr>This bonus attack is a mid-range reaction shot dealt to the first enemy to move within Rabbid Cranky's disapproving gaze.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Reaction Shots'''''<br>''1''<br>'''''Reaction Shot DMG'''''<br>''70%''</small>
|}
{|class="mw-collapsible mw-collapsed"cellspacing=0 cellpadding=4 style=width:100%
|'''Secondary Technique'''<br>Long Story
|-
|<small><hr>Puts enemies within range to sleep, sparing them Rabbid Cranky's latest rant or complaints about the post
office.<hr>'''''Cooldown'''''<br>''3 Turns''<br>'''''Technique Range'''''<br>''6 Cells''</small>
|}
|}
|}
====Skill Trees====
:''To read the full list of skills and upgrades that can be purchased in the Skill Trees, see [[List of Skill Trees in Mario + Rabbids Kingdom Battle]].''
After gaining Power Orbs throughout the game it is possible to spend them to purchase various skill and upgrades for each character. The skills and upgrades are classified in four categories: <span style="color:orange">'''Movement'''</span>, <span style="color:red">'''Attack'''</span>, <span style="color:green">'''Technique'''</span> and <span style="color:blue">'''Other'''</span>. The upgrades and skills of each category can only be bought after a specific mandatory skill in said category has been bought, and the skills and upgrades in the <span style="color:blue">'''Other'''</span> category can only be bought after the three mandatory skills of the other categories have been bought, creating a tree-like structure of requirements and categorization known as ''Skill Tree''.


===Secondary Heroes===
===Secondary Heroes===
These characters are playable in escort levels. They cannot attack enemies.
These characters are playable in escort levels. They cannot attack enemies.
<gallery>
<gallery>
MRKB Toad Portrait.png|[[Toad]]
File:MRKB Toad Portrait.png|[[Toad]]
MRKB Toadette Portrait.png|[[Toadette]]
File:MRKB Toadette Portrait.png|[[Toadette]]
MRKB Spawny Portrait.png|[[Spawny]]
File:MRKB Spawny Portrait.png|[[Spawny]]
</gallery>
</gallery>


==Enemies==
==Enemies==
{{main|Mario + Rabbids Kingdom Battle bestiary}}
Enemies marked with an asterisk (*) are Midbosses, enemies marked with two are Bosses, and [[MegaDragonBowser]], marked with three, is the Final Boss.
===Ancient Gardens===
===Ancient Gardens===
<gallery>
<gallery>
Line 640: Line 197:
MRKB Garden Hopper Portrait.png|[[Hopper|Garden Hopper]]
MRKB Garden Hopper Portrait.png|[[Hopper|Garden Hopper]]
MRKB Garden Smasher Portrait.png|[[Smasher|Garden Smasher]]
MRKB Garden Smasher Portrait.png|[[Smasher|Garden Smasher]]
MRKB Pirabbid Plant Portrait.png|[[Pirabbid Plant]]*
MRKB Pirabbid Plant Portrait.png|[[Pirabbid Plant]]
MRKB Rabbid Kong Portrait.png|[[Rabbid Kong]]**
MRKB Rabbid Kong Portrait.png|[[Rabbid Kong]]
</gallery>
</gallery>
===Sherbet Desert===
===Sherbet Desert===
<gallery>
<gallery>
Line 650: Line 206:
MRKB Sherbet Smasher Portrait.png|Sherbet Smasher
MRKB Sherbet Smasher Portrait.png|Sherbet Smasher
MRKB Sherbet Supporter Portrait.png|[[Supporter|Sherbet Supporter]]
MRKB Sherbet Supporter Portrait.png|[[Supporter|Sherbet Supporter]]
MRKB Blizzy Portrait.png|[[Blizzy]]*
MRKB Blizzy Portrait.png|[[Blizzy]]
MRKB Sandy Portrait.png|[[Sandy]]*
MRKB Sandy Portrait.png|[[Sandy]]
MRKB Sherbet Buckler Portrait.png|[[Buckler|Sherbet Buckler]]
MRKB Sherbet Buckler Portrait.png|[[Buckler|Sherbet Buckler]]
MRKB Icicle Golem Portrait.png|[[Icicle Golem]]**
MRKB Icicle Golem Portrait.png|[[Icicle Golem]]
</gallery>
</gallery>
===Spooky Trails===
===Spooky Trails===
<gallery>
<gallery>
Line 663: Line 218:
MRKB Spooky Hopper Portrait.png|Spooky Hopper
MRKB Spooky Hopper Portrait.png|Spooky Hopper
MRKB Spooky Smasher Portrait.png|Spooky Smasher
MRKB Spooky Smasher Portrait.png|Spooky Smasher
MRKB Calavera Portrait.png|[[Calavera]]*
MRKB Calavera Portrait.png|[[Calavera]]
MRKB Spooky Valkyrie Portrait.png|[[Valkyrie|Spooky Valkyrie]]
MRKB Spooky Valkyrie Portrait.png|[[Valkyrie|Spooky Valkyrie]]
MRKB Spooky Buckler Portrait.png|Spooky Buckler
MRKB Spooky Buckler Portrait.png|Spooky Buckler
MRKB Phantom Portrait.png|[[Phantom (boss)|Phantom]]**
MRKB Phantom Portrait.png|[[Phantom (boss)|Phantom]]
</gallery>
</gallery>


Line 678: Line 233:
MRKB Lava Peek-A-Boo Portrait.png|Lava Peek-a-Boo
MRKB Lava Peek-A-Boo Portrait.png|Lava Peek-a-Boo
MRKB Lava Supporter Portrait.png|Lava Supporter
MRKB Lava Supporter Portrait.png|Lava Supporter
MRKB Mecha Jr. Portrait.png|[[Mecha Jr.]]*
MRKB Mecha Jr. Portrait.png|[[Mecha Jr.]]
MRKB Bwario Portrait.png|[[Bwario]]
MRKB Bwario Portrait.png|[[Bwario]]
MRKB Bwaluigi Portrait.png|[[Bwaluigi]]
MRKB Bwaluigi Portrait.png|[[Bwaluigi]]
MRKB Lava Queen Portrait.png|[[Lava Queen]]
MRKB Lava Queen Portrait.png|[[Lava Queen]]
MRKB MegaDragonBowser Portrait.png|[[MegaDragonBowser]]***
MRKB MegaDragonBowser Portrait.png|[[MegaDragonBowser]]
</gallery>
</gallery>


Line 689: Line 244:
*[[Boo]]s
*[[Boo]]s
*[[Blooper]]s
*[[Blooper]]s
*[[Bomber Bill|Banzai Bill]]
*[[Banzai Bill]]
*[[Bowser]]
*[[Bowser]]
*[[Bowser Jr.]]
*[[Chain Chomp]]s
*[[Goomba]]s
*[[Goomba]]s
*[[Madame Bwahstrella]]
*[[Madame Bwahstrella (character)|Madame Bwahstrella]]
*[[Piranha Plant]]
*[[Rabbid]]s
*[[Rabbid]]s
*[[Rabbid Challenger]]s
*[[Rabbid Challenger]]s
Line 704: Line 256:
*[[Brick Block]]s
*[[Brick Block]]s
*[[Coin]]s
*[[Coin]]s
*[[Mega Block]]s
*[[Giant Brick Block]]s
*[[Red Coin]]s
*[[Red Coin]]s
*[[Red Ring]]s
*[[Red Ring]]s
*Rabbid Warp Pipes
*Warp Pipes with Rabbid ears and teeth which function similarly to [[Clear Pipe]]s.
 
===Weapons===
===Weapons===
{{main|List of weapons in Mario + Rabbids Kingdom Battle}}
{{main|List of weapons in Mario + Rabbids Kingdom Battle}}
There are various weapons in the game, organized in thirteen categories: Blaster, Melee, Precision, Sentry, Rumblebang, Rocket, Boomshot, Grenaduck, Bworb, Boombow, Bwananarang, DK Ground Pound, and Barrel Bolt. Each character can equip both a primary and secondary weapon, both of which pertain to specific classes. The last four weapon classes are exclusive to the Donkey Kong Adventure DLC, and function similarly to Melee, Boomshot, and Grenaduck weapons; however, only the Bwananarang is a completely unique weapon.
There are various weapons in the game, organized in nine categories: Blaster, Melee, Precision, Sentry, Rumblebang, Rocket, Boomshot, Grenaduck and Bworb. Each character can equip both a primary and secondary weapon, both of which pertain to specific classes.


==Worlds==
==Worlds==
{|class="wikitable"
{| class="wikitable"
|-
|-
![[Ancient Gardens]]
! [[Ancient Gardens]]
![[Sherbet Desert]]
! [[Sherbet Desert]]
![[Spooky Trails]]
! [[Spooky Trails]]
![[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]]
! [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]]
|-
|-
|[[Unlikely Heroes]]
|[[Unlikely Heroes]]
|[[Cold Hands, Warm Heart]]
|[[Cold Hands, Warm Heart]]
|[[Looking for Mr. Tom Phan]]
|[[Looking For Mr. Tom Phan]]
|[[If It Rains It Pours Lava]]
|[[If It Rains It Pours Lava]]
|-
|-
Line 763: Line 316:
|[[It Came From the Freezer]]
|[[It Came From the Freezer]]
|[[Opening Night!]]
|[[Opening Night!]]
|[[Bowser's Castle (Mario + Rabbids Kingdom Battle)|Bowser's Castle]]
|[[Bowser's Castle (level)|Bowser's Castle]]
|-
|-
|[[The Hidden Bridge]]
|[[The Hidden Bridge]]
Line 775: Line 328:


==Add-on content==
==Add-on content==
[[File:Mario-Rabbids-Season-Pass.jpg|thumb|upright=1.66|Image detailing the add-on content.]]
[[File:Mario-Rabbids-Season-Pass.jpg|thumb|300px|Image detailing the add-on content.]]
===Pixel Pack===
===Pixel Pack===
A "pixel pack" of eight primary weapons is available via download code for those who preordered ''Mario + Rabbids Kingdom Battle''. Otherwise, it can be downloaded as paid add-on content via [[Nintendo eShop]]. The weapons included are as follows:
A "pixel pack" of eight unique weapons is available via download code for those who preordered ''Mario + Rabbids Kingdom Battle''. Otherwise, it can be downloaded as paid add-on content via [[Nintendo eShop]].
*[[The Fragmenter]] for [[Mario]]
*[[ASCII Eradicator]] for [[Rabbid Luigi]]
*[[Retro Deflator]] for [[Rabbid Peach]]
*[[Boom Broom]] for [[Luigi]]
*[[Cartridge Commander]] for [[Rabbid Mario]]
*[[Bait N' Switch Bruiser]] for [[Princess Peach|Peach]]
*[[Raster Blaster]] for [[Rabbid Yoshi]]
*[[Hostile Voxel]] for [[Yoshi]]


===Season Pass===
===Season Pass===
A season pass of paid add-on content is released in ''Mario + Rabbids Kingdom Battle''. This content, alongside the base game, is included in ''Mario + Rabbids Kingdom Battle Gold Edition''. The content was released in three packs, which contain the following:
A season pass of paid add-on content has been announced for ''Mario + Rabbids Kingdom Battle''. The content is set to be released in three packs, which contain the following:<ref>http://www.eurogamer.net/articles/2017-08-23-mario-rabbids-kingdom-battle-reveals-season-pass</ref>
====Steampunk Pack====
The Steampunk Pack was made available at launch. It adds a set of eight "steampunk"-themed secondary weapons with unique statistics. They are as follows:
*[[Cranial Abogator]] for Mario
*[[Effectual Atomizer]] for Rabbid Luigi
*[[Calamitous Coupe]] for Rabbid Peach
*[[Jeopardous Jalopy]] for Luigi
*[[Baleful Bad-Ender]] for Rabbid Mario
*[[Defalcating Dandy]] for Peach
*[[Exalted Entropic Eggs]] for Rabbid Yoshi
*[[Direly Dulcet Doomsayer]] for Yoshi


====Ultra Challenge Pack====
*Pack 1 (available at launch): A set of eight "steampunk"-themed weapons with unique statistics.
The Ultra Challenge Pack was released on October 17, 2017 and is available as a standalone purchase via the Nintendo eShop. It adds eight solo and five co-op challenge levels. They are as follows:
*Pack 2 (released on October 17, 2017<ref name="DLC">[https://gonintendo.com/stories/292994-mario-rabbids-kingdom-battle-dlc-pack-1-2-release-dates Mario + Rabbids: Kingdom Battle DLC release dates]</ref>): Additional solo and co-op challenge levels.
*Solo:
*Pack 3 (releases January 16, 2018<ref name=DLC/>): A story expansion.
**[[Hurry-Up Offense]]
**[[The Toad Less Traveled]]
**[[Super Effect Free-for-All]]
**[[Phalanx Fracas]]
**[[A Sticky Situation]]
**[[Go Ahead and Take Ten]]
**[[Last Bounce of Courage]]
**[[Bowser Jr.'s Big Payback]]
*Co-op:
**[[High Ground Hijinx]]
**[[Chomping at the Bit]]
**[[Toadnado Alley]]
**[[The Bwahshank Redemption]]
**[[Forecast calls for... Danger!]]
 
====Donkey Kong Adventure====
[[File:M+R KB Donkey Kong Adventure logo.jpg|thumb]]
{{main|Donkey Kong Adventure}}
The Donkey Kong Adventure expansion pack was released on June 26, 2018 and is available as a standalone purchase via the Nintendo eShop. As its name suggests, it features [[Donkey Kong]]. This expansion sees [[Rabbid Peach]] and [[Beep-0]] becoming separated from the others and landing on [[Donkey Kong Island]], where [[Rabbid Kong]], who seeks revenge for his defeat in the main game, has formed an army. A [[Megabug]] has also appeared on the island, contaminating [[banana]]s and increasing Rabbid Kong's power. Rabbid Peach and Beep-0 work with [[Donkey Kong]] and [[Rabbid Cranky]] to get Rabbid Kong's army and the Megabug off the island, as well as decontaminate the bananas.
 
===Versus===
[[File:RabbidsKingdomBattle SelectionvsMode.jpg|thumb|left|upright=1.4|The character selection]]
[[File:RabbidsKingdomBattle Vsmode.jpg|thumb|upright=1.4|Pipe Up! gameplay]]
 
Added through a free update released on December 8th, 2017, Versus allows two players to pit their team of characters against each other. Players pick a team of three characters and assign them weapons. Each player is limited to three actions per turn, which are split between the three characters (for example, all three characters can perform one action or one character can perform three actions). The characters players can choose from not based on those used in the main campaign, however each character has [[List of Versus Mode sets in Mario + Rabbids Kingdom Battle|three distinct sets]] based off of their ingame abilities.
 
Included are four maps:
*[[Pipe Up!]]
*[[Trampoline Alley]]
*[[Nowhere to Hide]]
*[[Make Haste Slowly]]
{{br}}
{{br}}
==Nintendo Switch Online game trial==
For a period of time in July 2022, subscribers to the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] service could download and play the entire game for free. The save data resulted from playing this trial can be used with a purchased copy of the game.<ref name="NSO Game Trial NA">July 5, 2022. [https://www.nintendo.com/whatsnew/try-the-latest-game-trial-mario-rabbids-kingdom-battle/ Try the latest Game Trial, Mario + Rabbids Kingdom Battle!] ''nintendo.com''. Retrieved July 19, 2022. ([https://web.archive.org/web/20220719162151/https://www.nintendo.com/whatsnew/try-the-latest-game-trial-mario-rabbids-kingdom-battle/ Archived] July 19, 2022, 16:21:51 UTC via Wayback Machine.)</ref> The trial was playable from July 6, 2022, 10:00 a.m. PT to July 12, 2022, 11:59 p.m. PT in North America<ref name="NSO Game Trial NA"/> and from July 4, 2022 to July 10, 2022 in Europe and Oceania.<ref>NintendoEurope (June 29, 2022). [https://twitter.com/NintendoEurope/status/1542055295182053376?s=20&t=0dsIn5380Y7SZ46dEYaD4A #NintendoSwitchOnline members can get a taste of the Mario + Rabbids experience with the upcoming Mario + Rabbids Kingdom Battle Game Trial! Download the game now so you're ready to start on 04/07:]. ''Twitter''. Retrieved July 19, 2022. ([https://web.archive.org/web/20220719163200/https://twitter.com/NintendoEurope/status/1542055295182053376 Archived] July 19, 2022, 16:32:00 UTC via Wayback Machine.)</ref>


==Development==
==Development==
[[File:Mario rabbids prototype board.jpg|thumb|left|The first prototype]]
After the Japanese release of ''{{wp|Just Dance}}'' in 2011, [[Nintendo]] and [[Ubisoft]] began experimenting a concept featuring a "new genre" with Mario and the Rabbids<ref>Eurogamer. (June 15, 2017). [http://www.eurogamer.net/articles/2017-06-15-the-big-interview-shigeru-miyamoto-and-yves-guillemot The big interview: Shigeru Miyamoto and Ubisoft's Yves Guillemot]. ''eurogamer.net''. Retrieved August 30, 2017.</ref>, in part due to the over 20 year relationship between the companies. According to producer Xavier Manzanare, Ubisoft's Rabbids developers were not going to make another Rabbids party game due to poor sales of later entries and "internal fatigue", but felt that the Rabbids character could bring something unique to other genres of games<ref name="GameInformer">Ben Reeves (August 1, 2017). [http://www.gameinformer.com/games/mario__rabbids_kingdom_battle/b/switch/archive/2017/08/01/mario-rabbids-devs-on-raymans-absence-and-mario-karts-influence.aspx Mario + Rabbids Kingdom Battle: On Rayman’s Absence And Mario Kart’s Influence]. ''Game Informer''. Retrieved September 19, 2017</ref>. Creative Director [[Davide Soliani]] and the development team (being "tactical fans") proposed creating a turn-based game, but wanted to "stay true to the ''Mario'' universe" and developed it with "tactical combat phases with adventure phases" while creating the enemies and tone.<ref>Nintendo Everything. (June 12, 2017). [http://nintendoeverything.com/ubisoft-on-mario-rabbids-kingdom-battle-origins-working-with-miyamoto-and-nintendo-grant-kirkhope/ Ubisoft on Mario + Rabbids Kingdom Battle – origins]. ''nintendoeverything.com''. Retrieved August 30, 2017.</ref> Three weeks after an internal pitch meeting, the development team created a playable prototype, featuring Mario and Luigi recreated from scratch in order to "bring the essence of those two characters", and presented it to Nintendo and [[Shigeru Miyamoto]] in Kyoto, Japan. Miyamoto was reportedly impressed<ref>Nintendo UK. (June 21, 2017) [https://www.nintendo.co.uk/News/2017/June/Interview-Taking-Mario-Rabbids-Kingdom-Battle-from-prototype-to-teary-E3-reveal-1237292.html Interview: Taking Mario + Rabbids Kingdom Battle from prototype to teary E3 reveal]. ''nintendo.co.uk''. Retrieved August 30, 2017.</ref>, telling the development team he wanted a type of ''Mario'' game that was never done before and challenged them to make a ''Mario'' game with no jumping<ref name="Gamasutra">Stefanie Fogel(August 29, 2017) [https://www.gamasutra.com/view/news/304601/Blending_two_game_worlds_in_MarioRabbids_Kingdom_Battle.php Blending two game worlds in Mario+Rabbids Kingdom Battle]. ''Gamasutra''. Retrieved September 19, 2017</ref>.
 
After the Japanese release of ''{{wp|Just Dance}}'' in 2011, [[Nintendo]] and [[Ubisoft]] began experimenting a concept featuring a "new genre" with Mario and the Rabbids<ref>Eurogamer. (June 15, 2017). [http://www.eurogamer.net/articles/2017-06-15-the-big-interview-shigeru-miyamoto-and-yves-guillemot The big interview: Shigeru Miyamoto and Ubisoft's Yves Guillemot]. ''eurogamer.net''. Retrieved August 30, 2017.</ref>, in part due to the over 20 year relationship between the companies. According to producer Xavier Manzanare, Ubisoft's ''Rabbids'' developers were not going to make another ''Rabbids'' party game due to poor sales of later entries and "internal fatigue", but felt that the Rabbids characters could bring something unique to other genres of games.<ref name="GameInformer">Ben Reeves (August 1, 2017)[http://www.gameinformer.com/games/mario__rabbids_kingdom_battle/b/switch/archive/2017/08/01/mario-rabbids-devs-on-raymans-absence-and-mario-karts-influence.aspx Mario + Rabbids Kingdom Battle: On Rayman’s Absence And Mario Kart’s Influence]. ''Game Informer''. Retrieved September 19, 2017</ref> Creative Director [[Davide Soliani]] and the development team (being "tactical fans") proposed creating a turn-based game, but wanted to "stay true to the ''Super Mario'' universe" and developed it with "tactical combat phases with adventure phases" while creating the enemies and tone.<ref>Nintendo Everything. (June 12, 2017). [http://nintendoeverything.com/ubisoft-on-mario-rabbids-kingdom-battle-origins-working-with-miyamoto-and-nintendo-grant-kirkhope/ Ubisoft on Mario + Rabbids Kingdom Battle – origins]. ''nintendoeverything.com''. Retrieved August 30, 2017.</ref> Three weeks after an internal pitch meeting, the development team created a playable prototype, featuring Mario and Luigi recreated from scratch in order to "bring the essence of those two characters", and presented it to Nintendo and [[Shigeru Miyamoto]] in Kyoto, Japan. Miyamoto was reportedly impressed<ref>Nintendo UK. (June 21, 2017) [https://www.nintendo.co.uk/News/2017/June/Interview-Taking-Mario-Rabbids-Kingdom-Battle-from-prototype-to-teary-E3-reveal-1237292.html Interview: Taking Mario + Rabbids Kingdom Battle from prototype to teary E3 reveal]. ''nintendo.co.uk''. Retrieved August 30, 2017.</ref>, telling the development team he wanted a type of ''Super Mario'' game that was never done before and challenged them to make a ''Super Mario'' game with no jumping.<ref name="Gamasutra">Stefanie Fogel(August 29, 2017) [https://www.gamasutra.com/view/news/304601/Blending_two_game_worlds_in_MarioRabbids_Kingdom_Battle.php Blending two game worlds in Mario+Rabbids Kingdom Battle]. ''Gamasutra''. Retrieved September 19, 2017</ref>  


Although pre-release impressions often compared ''Mario + Rabbids Kingdom Battle'' to the long-running ''{{wp|X-COM}}'' series of turn-based tactics games (and indeed, ''X-COM'''s creator {{wp|Julian Gollop}} had been invited to work on the game<ref>Julian Benson (September 22, 2017). [https://www.pcgamesn.com/x-com-ufo-defense/mario-rabbids-kingdom-battle-xcom-julian-gollop X-Com creator Julian Gollop was asked to work on Mario + Rabbids Kingdom Battle]. ''PCGamer.com''. Retrieved October 21, 2017</ref>), Davide Soliani cited ''[[Mario Kart (series)|Mario Kart]]'' as a key inspiration for the design of the game, stating the goal was to make a turn-based tactics game that was not only quick and accessible, but also spectator friendly.<ref name="Gamasutra"></ref> Handling the crossover aspect was a challenge: Soliani stated that early on, the team was conscious about "having a balance" between the ''Super Mario'' and ''Rabbids'' universes, but were encouraged by Nintendo to "not worry about it"<ref name="Gamasutra"></ref> and Miyamoto, who said "''Show me your colors. Show me your Rabbids' humor even more. Show me how crazy you can be''".<ref name="GameInformer></ref> The developers were also apprehensive about the idea of featuring guns as the primary weapon in a ''Super Mario'' game, but Nintendo approved it the first time it was presented.<ref name="Kotaku">[https://kotaku.com/heres-how-ubisoft-convinced-nintendo-to-let-mario-use-g-1798713773 Here's How Ubisoft Convinced Nintendo To Let Mario Use Guns]. ''Kotaku''. Retrieved September 19, 2017</ref> Soliani characterized Nintendo as open-minded, stating "''Every time you are proposing something crazy to Nintendo, they are quite open-minded. But you need a good justification and a good logic to create something in the Mario universe''.<ref name="Kotaku"></ref>
Although pre-release impressions most often compared ''Mario + Rabbids'' to the long-running ''{{wp|X-COM}}'' series of turn-based tactics games, Davide Soliani cited ''[[Mario Kart (series)|Mario Kart]]'' as a key inspiration for the design of the game, stating the goal was to make a turn-based tactics game that was not only quick and accessible, but also spectator friendly<ref name="Gamasutra"></ref>. Handling the crossover aspect was a challenge: Soliani stated that early on, the team was conscious about "having a balance" between the ''Mario'' and ''Rabbids'' universes, but were encouraged by Nintendo to "not worry about it"<ref name="Gamasutra"></ref> and Miyamoto, who said "''Show me your colors. Show me your Rabbids' humor even more. Show me how crazy you can be''"<ref name="GameInformer></ref>. The developers were also apprehensive about the idea of featuring guns as the primary weapon in a ''Mario'' game, but Nintendo approved it the first time it was presented<ref name="Kotaku">[https://kotaku.com/heres-how-ubisoft-convinced-nintendo-to-let-mario-use-g-1798713773 Here's How Ubisoft Convinced Nintendo To Let Mario Use Guns]. ''Kotaku''. Retrieved September 19, 2017</ref>. Soliani characterized Nintendo as open-minded, stating "''Every time you are proposing something crazy to Nintendo, they are quite open-minded. But you need a good justification and a good logic to create something in the ''Mario'' universe''<ref name="Kotaku"></ref>.


The game was officially announced at E3 2017 during Ubisoft's press conference, although images of it were leaked prior. The "leak" caused grief to the development team due to the largely negative reaction, although their fears were assuaged after the game's E3 unveiling was met with a positive response. Upon release, the game garnered positive reception (detailed below).
The game was officially announced at E3 2017 during Ubisoft's press conference, although images of it were leaked prior.<ref name="Mario + Rabbids Kingdom Battle Confirmed, Key Art"> Robertson, Liam (May 23, 2017). [http://comicbook.com/gaming/2017/05/23/mario-rabbids-kingdom-battle-confirmed-key-art/ Mario + Rabbids Kingdom Battle Confirmed, Key Art]. ''WWG.com''. Retrieved May 23, 2017.</ref> The "leak" caused grief to the development team due to the largely negative reaction <ref name="GameInformer></ref>, although their fears were assuaged after the game's E3 unveiling was met with a positive response<ref name="GameInformer></ref>. Upon release, the game garnered positive reception (detailed below).


==Pre-release and unused content==
==Pre-release and unused content==
===Early ideas===
===Early ideas===
Davide Soliani mentioned a few scrapped ideas during an Ask Me Anything session set on {{wp|Reddit}}'s Nintendo subreddit<ref>Davide Soliani (October 06, 2017). [https://www.reddit.com/r/nintendo/comments/74oinv/hi_i_am_davide_soliani_creative_director_of/ Hi, I am Davide Soliani, Creative Director of Mario+Rabbids: Kingdom Battle! AMA!]". ''Reddit''. Retrieved October 07, 2017. ([http://web.archive.org/web/20201122223709/https://www.reddit.com/r/nintendo/comments/74oinv/hi_i_am_davide_soliani_creative_director_of/ Archived] November 22, 2020, 22:37:09 UTC via Internet Archive: Wayback Machine.)</ref>.
Davide Soliani mentioned a few scrapped ideas during an Ask Me Anything session set on {{wp|Reddit}}'s Nintendo subreddit<ref>Davide Soliani (October 06, 2017). [https://www.reddit.com/r/nintendo/comments/74oinv/hi_i_am_davide_soliani_creative_director_of/ Hi, I am Davide Soliani, Creative Director of Mario+Rabbids: Kingdom Battle! AMA!]". ''Reddit''. Retrieved October 07, 2017</ref>.
 
*A Rabbid [[Whomp]] character.
*A Rabbid [[Whomp]] character.
*A mechanic called "Fumble", described as "Some weapons were supposed to be truly powerful, but with a high risk of exploding".
*A mechanic called "Fumble", described as "Some weapons were supposed to be truly powerful, but with a high risk of exploding".
*A parody of the ''{{wp|Sailor Moon}}'' transformation sequence featuring Rabbid Peach. The animation had previously been posted on Soliani's {{wp|Twitter}} account.<ref>DavideSoliani (September 18, 2017). [https://twitter.com/DavideSoliani/status/909828559291678721 When you have to create 1000 animations per character just for the Combat Phase, animators started to go crazy. This was 2 years ago...😂] ''Twitter''. Retrieved October 7, 2017. ([http://web.archive.org/web/20201122223933/https://twitter.com/DavideSoliani/status/909828559291678721 Archived] November 22, 2020, 22:39:33 UTC via Internet Archive: Wayback Machine.)</ref>
*A parody of the ''{{wp|Sailor Moon}}'' transformation sequence starring Rabbid Peach. The animation had previously been posted on Soliani's {{wp|Twitter}} account<ref>https://twitter.com/DavideSoliani/status/909828559291678721</ref>.
*The Phantom's song was originally meant to have three different styles of music for its three phases, with one phase being an opera song, one being a rap song, and one being a metal song respectively. <ref>Grant Kirkhope (January 29, 2018). [https://gamingreinvented.com/interview/lets-interview-banjo-kazooie-and-mario-rabbids-composer-grant-kirkhope/ Let's Interview: Banjo-Kazooie and Mario + Rabbids Composer Grant Kirkhope]. ''Gaming Reinvented''. Retrieved January 31, 2018. ([http://web.archive.org/web/20201109040638/https://gamingreinvented.com/interview/lets-interview-banjo-kazooie-and-mario-rabbids-composer-grant-kirkhope/ Archived] November 9, 2020, 04:06:38 UTC via Internet Archive: Wayback Machine.)</ref>
 
==Glitches==
{{main|List of Mario + Rabbids Kingdom Battle glitches}}
===Random flickering object placement glitch===
Sometimes in [[Spooky Trails]] and [[Lava Pit (Mario + Rabbids Kingdom Battle)|Lava Pit]], random background objects will randomly flicker around to places they do not belong. Normally, this is a simple glitch the game will fix quickly, but in other cases, the glitch will persist and start affecting things around the player, potentially causing coins on moving platforms to become stuck in the ground and similar effects. Occasionally, a piece will start to blink over [[Beep-0]], eventually leading to an exception that crashes the game.


==Staff==
==Staff==
Line 865: Line 359:


==Critical reception==
==Critical reception==
''Mario + Rabbids Kingdom Battle'' has received generally positive reviews from professional critics. It received a score of 8 out of 10 from Russ Frushtick of Polygon. He said that the game "offer[s] up a legitimately challenging squad tactics experience without alienating the family-friendly ''Super Mario'' audience", but also stated that "it doesn't quite have the full layer of spit and polish of a [Nintendo developed] title".<ref>https://www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft</ref> Dan Stapleton of IGN gave the game a 7.7 out of 10 (a "Good" rating). He praised the game's difficulty, animation, and "enemy variety", but criticized the rewards for completing puzzles and "the progression system".<ref>http://au.ign.com/articles/2017/08/28/mario-rabbids-kingdom-battle-review</ref> The game currently averages 85% on Metacritic based on 91 reviews.<ref>http://www.metacritic.com/game/switch/mario-+-rabbids-kingdom-battle</ref>
''Mario + Rabbids Kingdom Battle'' has received generally positive reviews from professional critics. It received a score of 8 out of 10 from Russ Frushtick of Polygon. He said that the game "offer[s] up a legitimately challenging squad tactics experience without alienating the family-friendly ''Mario'' audience", but also stated that "it doesn’t quite have the full layer of spit and polish of a [Nintendo developed] title".<ref>https://www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft</ref> Dan Stapleton of IGN gave the game a 7.7 out of 10 (a "Good" rating). He praised the game's difficulty, animation, and "enemy variety", but criticized the rewards for completing puzzles and "the progression system".<ref>http://au.ign.com/articles/2017/08/28/mario-rabbids-kingdom-battle-review</ref> The game currently averages 85% on Metacritic based on 91 reviews.<ref>http://www.metacritic.com/game/switch/mario-+-rabbids-kingdom-battle</ref>
 
''Mario + Rabbids'' has been credited by Ubisoft Milan staff as a "game changer" for the studio as, following the game's critical and commercial success, the studio started receiving ten time more job applications than it had at any point of its history<ref>Matthew Handrahan (September 29, 107. [http://www.gamesindustry.biz/articles/2017-09-29-ubisoft-milan-i-see-a-really-brilliant-future-in-front-of-us Ubisoft Milan: "I see a really brilliant future in front of us"]. ''Gameindutrybiz''. Retrieved September 29, 2017</ref>.


The game has been credited by {{wp|List of Ubisoft subsidiaries#Ubisoft Paris|Ubisoft Milan|Ubisoft Milan}} staff as a "game changer" for the studio as, following the game's critical and commercial success, the studio started receiving ten times more job applications than it had at any point of its history.<ref>Matthew Handrahan (September 29, 2017). [http://www.gamesindustry.biz/articles/2017-09-29-ubisoft-milan-i-see-a-really-brilliant-future-in-front-of-us Ubisoft Milan: "I see a really brilliant future in front of us"]. ''Gameindutrybiz''. Retrieved September 29, 2017.</ref>
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo Switch]]
|Jeff Gerstmann,<br>[https://www.giantbomb.com/reviews/mario-rabbids-kingdom-battle-review/1900-776/ Giant Bomb]
|3/5
|''The out-of-combat drudgery and late-game enemy design are probably the only negative things about Mario + Rabbids, but they end up casting a large shadow over the experience as a whole. That's not to say that the game should have just been some friendly cakewalk from start to finish--the game's got difficulty options that ensure that anyone should be able to get through the fights with enough persistence--but the way the game changes things up near the end makes the combat feel like a chore on any setting. It's an unfortunate shift that mars the final product quite a bit. This is still a wild ride with a handful of amazing moments, but the gameplay part of it needs more variety than it has, so the whole thing ends up coming back down to earth and feeling a little disappointing by the end.''
|-
|Nintendo Switch
|Edmond Tran,<br>[https://www.gamespot.com/reviews/mario-rabbids-kingdom-battle-review/1900-6416743/ GameSpot]
|9/10
|''Mario + Rabbids: Kingdom Battle exudes off-beat optimism that never dissolves. It's a consistent delight, no matter how challenging the road becomes, because Kingdom Battle's unique turn-based tactics system is in every way a pleasure to engage with. Coupled with the annoyingly infectious allure of Rabbids, and the always delightful, colorful world of the Mushroom Kingdom, Mario + Rabbids: Kingdom Battle is an implausibly engrossing formula that is positively challenging and endlessly charming.''
|-
|Nintendo Switch
|Russ Frushtick,<br>[https://www.polygon.com/2017/8/28/16213294/mario-rabbids-kingdom-battle-review-nintendo-switch-ubisoft Polygon]
|8/10
|''Mario + Rabbids manages to walk a narrow road, offering up a legitimately challenging squad tactics experience without alienating the family-friendly Mario audience. While it doesn't quite have the full layer of spit and polish of an in-house title, Ubisoft’s game comes damn close to capturing that Nintendo magic.''
|-
|Nintendo Switch
|Dan Stapleton,<br>[https://www.ign.com/articles/2017/08/28/mario-rabbids-kingdom-battle-review IGN]
|7.7/10
|''Based on its colorful world, beautiful animation, and source material you might expect Mario + Rabbids: Kingdom Battle to be "My first turn-based tactics game." But you're in for a surprise: even for XCOM vets some of its battles are challenging puzzles. Some of its tougher levels do devolve into a trial-and-error slog, but a good mix of enemies, objectives, and character abilities keep things interesting.''
|-
|Nintendo Switch
|Chris Carter,<br>[https://www.destructoid.com/review-mario-rabbids-kingdom-battle-455578.phtml Destructoid]
|7.5/10
|''Mario + Rabbids Kingdom Battle's guts are impressive, but its main event feels like a [good] expansion for a fleshed-out strategy RPG that has more to offer than a great combat system. By the time it opens up halfway in and you really start to delve into the skill tree, it begs to be played. But until then both exploration and some battles feel like going through the motions in a "kinda sorta" tutorial way.''
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/switch/mario-+-rabbids-kingdom-battle 85]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/switch/211325-mario-rabbids-kingdom-battle/index.html 84.63%]
|}
===Sales===
===Sales===
As of September 21 2017, ''Mario + Rabbids Kingdom Battle'' is the best-selling third party game on the Nintendo Switch, and was noted to have outsold at least one first-party game, although no specific numbers were disclosed.<ref>Tom Philips (September 21, 2017). "[http://www.eurogamer.net/articles/2017-09-21-mario-rabbids-kingdom-battle-is-switchs-best-selling-non-nintendo-game Mario + Rabbids: Kingdom Battle is Switch's best-selling non-Nintendo game]". ''Eurogamer''. Retrieved September 21, 2017</ref> According to {{wp|NPD Group}} data, ''Mario + Rabbids Kingdom Battle'' was the 7th best-selling individual game for September 2017.<ref>Business Wire (October 19, 2017) [http://www.businesswire.com/news/home/20171019005513/en/ Nintendo News: Nintendo Systems Claim Two-Thirds of September Video Game Hardware Sales]. Retrieved October 20, 2017</ref> In France, the game sold over 150,000 copies in 2017.<ref>''Le Numérique'' (January 11, 2018). [https://www.lesnumeriques.com/loisirs/switch-retrogaming-super-mario-zelda-l-incroyable-come-back-nintendo-a3491.html Switch, Super Mario, Zelda, retrogaming... L'incroyable retour de Nintendo Entretien avec Philippe Lavoué, directeur général]. Retrieved January 11, 2018</ref>


===Awards and acknowledgements===
As of September 21 2017, ''Mario + Rabbids'' is the best-selling third party game on the Nintendo Switch and was noted to have outsold at least one first-party game, although no specific numbers were disclosed<ref>Tom Philips (September 21, 2017). "[http://www.eurogamer.net/articles/2017-09-21-mario-rabbids-kingdom-battle-is-switchs-best-selling-non-nintendo-game Mario + Rabbids: Kingdom Battle is Switch's best-selling non-Nintendo game]". ''Eurogamer''. Retrieved September 21, 2017</ref>.
''Mario + Rabbids Kingdom Battle'' was nominated for two awards at The Game Awards 2017, winning one, in the following categories:
*"Best Strategy Game" '''(Won)'''. Other nominees were ''{{wp|XCOM 2: War of the Chosen}}'', ''{{wp|Tooth and Tail}}'', ''{{wp|Total War: Warhammer II}}'', and ''{{wp|Halo Wars 2}}''.<ref name="The Game Awards">[http://thegameawards.com/awards/ Awards - The Game Awards 2017]. ''The Game Awards''. Retrieved December 9, 2017.</ref>  
*"Best Family Game" '''(Nominated)'''. Lost to ''[[Super Mario Odyssey]]''.<ref name="The Game Awards" />
 
==Community Competition==
{{main|Community Competition}}
[[File:MRKB Community Competition S1 roadmap.jpg|thumb|300px|Initial roadmap of the Community Competition]]
From 2018 through 2019, Ubisoft sponsored an event in which participants had to complete certain in-game battles under new conditions for a chance to enter a [[#Versus|Versus]] tournament at one of Ubisoft's studios. The competition spanned three seasons, each ending with a studio tournament, followed by a number of final rounds at {{wp|Gamescom|Gamescom 2019}} which saw the best players from these studio tournaments competing for the championship. Ubisoft announced the latest developments of the Community Competition via their website and social media channels. The official "Mario + Rabbids" {{wp|Discord}} channel hosted periodic Q&A sessions where users could discuss the competition with Ubisoft staff.
{{br}}


==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': The [[Phantom (boss)|Phantom]] mentions this game in [[The Phantom of the Bwahpera|his song]], which references the fact that it is Mario's first appearance. In the Donkey Kong Adventure DLC, this game's title theme can be heard in the mid-boss theme and the pre-battle theme. Also, a stone structure resembling the [[25m]] stage can been seen, where a [[Rabbid]] is found jumping over barrels that another Rabbid is throwing while imitating Donkey Kong's movements and the 25m theme plays in the background. [[Beep-0]] remarks that the Rabbid would be lucky to get to 125 meters unless he finds a [[Hammer]].
*''[[Donkey Kong (game)|Donkey Kong]]'': The [[Phantom (boss)|Phantom]] mentions this game in his song.
*''[[Mario Bros. (game)|Mario Bros.]]'': On the title screen for the game's battle mode, there is an arcade machine with artwork that heavily parodies ''Mario Bros.'' with [[Rabbid Mario]] and [[Rabbid Luigi]] replacing their respective counterparts, [[small bird]]s replacing the [[Shellcreeper]]s, [[Bee]]s (as seen in-game) replacing the [[Fighter Fly|Fighter Flies]], and mice replacing the [[Sidestepper]]s.
*''[[Super Mario Bros.]]'': The wallpaper in the laboratory in the introductory cutscene is a scene from this game. When clearing all battles in a level, a remix of the [[Goal Pole]] fanfare plays. The Phantom says "your princess is in another castle" in his song, which is derived from a quote from this game. [[Rabbid Mario]]'s [[The Splatformer]] weapon has a design based on a scene from this game. Also, the description for said weapon mentions [[Minus World]].
*''[[Super Mario Bros.]]'': The wallpaper in the laboratory in the introductory cutscene is a scene from this game. When clearing all battles in a level, a cover of the fanfare that plays after [[Mario]]/[[Luigi]] grabs the [[Goal Pole]] is played. A cover of the Game Over theme plays when the player loses a battle. The Phantom says "your princess is in another castle" in his song, which is derived from a quote from this game. [[Rabbid Mario]]'s The Splatformer weapon has a design based on a scene from this game. Also, the description for said weapon mentions the [[Minus World]].
*''[[Super Mario Bros. 3]]'': When the Rabbids' Time Washing Machine malfunctions in the introductory cutscene, sprites of [[Super Mushroom]]s, [[? Block]]s, and [[Mario]] taken from this game can be seen on the number displays.<ref>https://youtu.be/TGL-LHKSWTA?t=2m42s</ref>
*''[[Super Mario Bros. 3]]'': When the Rabbids' Time Washing Machine malfunctions in the introductory cutscene, sprites of [[Super Mushroom]]s, [[? Block]]s, and Mario taken from this game can be seen on the number displays.
*''[[Super Mario Land]]'': In bonus levels, the [[Blue Coin]]s make the same sounds as the coins in this game when collected.
*''[[Super Mario Land]]'': In bonus levels, the [[Blue Coin]]s make the same sounds as the coins in this game when collected.
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: [[DK Barrel]]s can be seen floating in the ocean as part of the background of World 1-7. The sound effect that plays when a [[Banana|banana bunch]] is collected in the original ''[[Donkey Kong Country]]'' can be heard as several bananas fall in front of [[Rabbid Kong]] at the beginning of his battle. Also, the bonus room theme from the first game, also known as  "Bonus Room Blitz", is remixed in the Donkey Kong Adventure DLC. This arrangement plays in bonus rooms. Weapons modeled after [[Rambi the Rhino|Rambi]], [[Enguarde the Swordfish|Enguarde]], [[Expresso the Ostrich|Expresso]], [[Winky the Frog|Winky]], and [[Squawks the Parrot|Squawks]] appear in the same DLC, and the description for the Winky-based weapon mentions [[Monkey Mines]].
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: [[DK Barrel]]s can be seen floating in the ocean as part of the background of World 1-7.<ref>https://www.youtube.com/watch?v=qNcV2X4o9O8</ref> The sound effect that plays when a [[Banana|banana bunch]] is collected in the original ''[[Donkey Kong Country]]'' can be heard as several bananas fall in front of [[Rabbid Kong]] at the beginning of his battle.
*[[Mario Kart (series)|''Mario Kart'' series]]: During the Phantom's song, he mentions this series and describes a scenario in which Mario is in first place and doing well until he gets hit by a [[Spiny Shell (blue)|Spiny Shell]].
*[[Mario Kart (series)|''Mario Kart'' series]]: During the Phantom's song he makes a mention toward this series about Mario doing well until he gets hit by a [[Spiny Shell (Mario Kart)|Spiny Shell]].<ref>https://www.youtube.com/watch?v=HzGMkvNvwTY</ref>
*[[Yoshi's Island (series)|''Yoshi's Island'' series]]: Beep-0 asks [[Yoshi]] if it is true that the latter has his [[Yoshi's Island (location)|own island]].
*[[Yoshi's Island (series)|''Yoshi's Island'' series]]: [[Beep-0]] asks [[Yoshi]] if it is true that the latter has his [[Yoshi's Island (place)|own island]].
*''[[Super Mario 64]]'': The music that plays in the hub world is a rearrangement of the [[Peach's Castle]] theme from this game. Also, several of Mario's voice clips from this game are reused.
*''[[Super Mario 64]]'': The music that plays in the hub world is a rearrangement of the [[Peach's Castle]] theme from this game. Also, several of Mario's voice clips from this game are reused.<ref>https://youtu.be/RIU-S48OWxg?t=32s</ref>
*''[[Donkey Kong 64]]'': [[Rabbid Kong]]'s battle theme is a rearrangement of [[Jungle Japes]]'s music from this game. Jungle Japes is also rearranged as one of the battle themes in the Donkey Kong Adventure DLC. A cover of [[Donkey Kong Island]] is also played in the overworld of the Donkey Kong Adventure world.
*''[[Donkey Kong 64]]'': [[Rabbid Kong]]'s battle theme is a rearrangement of the [[Jungle Japes]] music from this game.
*''[[Luigi's Mansion]]'': Luigi's primary weapons are all shaped like vacuum cleaners as a reference to the [[Poltergust 3000]]. Also, several of Luigi's voice clips from this game are reused.
*''[[Luigi's Mansion]]'': Luigi's primary weapons are all shaped like vacuum cleaners as a reference to the [[Poltergust 3000]]. Also, several of Luigi's voice clips from this game are reused.<ref>https://youtu.be/kFVVUqUNHjI</ref>
*''[[New Super Mario Bros.]]'': A poster featuring artwork from this game appears in the introductory cutscene.
*''[[New Super Mario Bros.]]'': A poster featuring artwork from this game appears in the introductory cutscene.
*''[[Super Mario Galaxy]]'': A tube of honey with a [[Bee Mushroom]] design on it appears in World 1-1 and near Peach's castle. A weapon called the "Matter Splatter" shares its name and color scheme with [[Matter Splatter Galaxy|a galaxy]] from this game. The voice clip of Peach calling for Mario from this game is reused.
*''[[Super Mario Galaxy]]'': A tube of honey with a [[Bee Mushroom]] design on it appears in World 1-1 and near Peach's castle. A weapon called the "Matter Splatter" shares its name with [[Matter Splatter Galaxy|a galaxy]] from this game. The voice clip of Peach calling for Mario from this game is reused.<ref>https://youtu.be/bVeqvkrTt00?t=69</ref>
*''[[Super Smash Bros. Brawl]]'': One of Mario's voice clips is recycled in one of the cutscenes.
*''[[New Super Mario Bros. Wii]]'': Several of Mario and Luigi's voice clips from this game are recycled.
*''[[Super Mario Galaxy 2]]'': A weapon modeled after [[Gobblegut]] appears.
*''[[Super Mario Galaxy 2]]'': A weapon modeled after [[Gobblegut]] appears.
*[[Mario Party (series)|''Mario Party'' series]]: The jingle that is heard after activating a switch was previously used in ''[[Mario Party 9]]'' and ''[[Mario Party 10]]'' for landing on a [[Bowser Jr. Space]]. Some of Luigi's animations from ''Mario Party 10'' are reused. A poster featuring artwork from ''[[Mario Party: Star Rush]]'' appears in the introductory cutscene.
*[[Mario Party (series)|''Mario Party'']] series: The jingle that is heard after activating a switch was previously used in ''[[Mario Party 9]]'' and ''[[Mario Party 10]]'' for landing on a [[Bowser Jr. Space]]. Some of [[Luigi]]'s animations from ''Mario Party 10'' are reused. A poster featuring artwork from ''[[Mario Party: Star Rush]]'' appears in the introductory cutscene.
 
*''[[Skylanders: SuperChargers]]'': [[Rabbid Peach]]'s weapon, the Barrel Blaster, has the same name as Donkey Kong's vehicle from this game.
==References in later games==
*''[[Super Smash Bros. Ultimate]]'': Rabbid Peach, Rabbid Mario, and Rabbid Kong (using his [[Mega Rabbid Kong]] artwork) appear in this game as [[Spirit (Super Smash Bros. Ultimate)|Spirits]].
*''[[Mario + Rabbids Sparks of Hope]]'': Weapon skins based on Megabug are available as part of the Megabug Collection pre-order bonus. This game's arrangement of "Inside the Castle Walls" returns and plays during the prologue, albeit synthesized instead of live recorded. The likeliness of the Block Tower from Ancient Gardens is used for the bonus rooms, along with reusing the same music. MegaDragonBowser makes a cameo in the "The Story So Far" Memory profile, and is referenced at the start of the battle against Darkmess Bowser, when Beep-0 states how they beat him in front of Bowser Jr.. Numerous background objects from the game appear as props in the Repository of Rayman and the Phantom Show, including the clock tower from Spooky Trails and a submarine outfitted with a drill from Lava Pit. At the start of the battle with Swingin' Phantom, Beep-0 directly quotes his dialogue from the beginning of the fight against the Phantom in this game.


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery widths=160px>
<gallery widths=160px>
Rabbid n Mario - RabbidsKingdomBattle.png|[[Mario]] and [[Rabbid Mario]]
MarioRabbidsArt.jpg|Artwork
Rabbid n Peach - RabbidsKingdomBattle.png|[[Princess Peach|Peach]] and [[Rabbid Peach]]
MarioRabbidsCharacters.jpg|Playable characters roster
Luigi n Rabbid - RabbidsKingdomBattle.png|[[Luigi]] and [[Rabbid Luigi]]
MarioRabbidsKingdomBattle illustration.png|
Mario n Rabbids - Yoshi Art.png|[[Yoshi]] and [[Rabbid Yoshi]]
SpawnyRabbid.png|[[Spawny]]
Mario n Rabbids - Bowser Jr Artwork.png|[[Bowser Jr.]]
RabbidKong.png|[[Rabbid Kong]]
</gallery>
</gallery>


==Media==
==Media==
{{main|Mario + Rabbids Kingdom Battle Original Game Soundtrack}}
{{more media|section=yes}}
{{media table
{{media table
|file1=OGS Ancient Gardens.oga
|type1=audio
|title1=[[Ancient Gardens]]
|name1=Phantom of the Bwahpera Act 1
|file2=OGS Two Worlds Collide.oga
|pipe1=[[Phantom of the Bwahpera]] Act 1
|title2=Two Worlds Collide
|type2=audio
|file3=OGS The Phantom of the Bwahpera, Act 1.oga
|name2=Phantom of the Bwahpera Act 2
|title3=[[The Phantom of the Bwahpera]] Act 1
|pipe2=Phantom of the Bwahpera Act 2
|file4=M+RKB Game Over Theme.oga
|type3=audio
|title4={{conjectural|Game Over}}
|name3=Phantom of the Bwahpera Act 3
|pipe3=Phantom of the Bwahpera Act 3
}}
}}


Line 979: Line 411:
|JapR=Mario + Rabittsu Kingudamu Batoru
|JapR=Mario + Rabittsu Kingudamu Batoru
|JapM=Mario + Rabbids Kingdom Battle
|JapM=Mario + Rabbids Kingdom Battle
|Fre=Mario + The Lapins Crétins Kingdom Battle
|Fra=Mario + The Lapins Crétins Kingdom Battle
|FreM=Mario + Rabbids Kingdom Battle
|FraM=Mario + Rabbids Kingdom Battle
|Rus=Mario + Rabbids: Битва За Королевство
|Rus=Mario + Rabbids: Битва За Королевство
|RusR=Mario + Rabbids: Bitva Za Korolevstvo
|RusR=Mario + Rabbids: Bitva Za Korolevstvo
|RusM=Mario + Rabbids: Battle For The Kingdom
|RusM=Mario + Rabbids: Battle For The Kingdom
|Kor=마리오 + 래비드 킹덤 배틀
|Chi=马力欧+疯狂兔子:王国之战(Simplified)<ref>http://www.ubisoft.com.cn/games?game=82:rkb</ref><br>瑪利歐+瘋狂兔子  王國之戰(Traditional)<ref> https://rabbids.ubisoft.com/portal/zh-tw/news/detail.aspx?c=tcm:268-300289-16&ct=tcm:268-76770-32</ref>
|KorR=Mario + Raebideu Kingdeom Baeteul
|ChiR=Mǎlìōu + Fēngkuángtùzi: Wánggúo Zhīzhàn
|KorM=Mario + Rabbid Kingdom Battle
|ChiM=Mario + Rabbids: Battle of the Kingdom
|ChiS=马力欧+疯狂兔子:王国之战<ref>http://www.ubisoft.com.cn/games?game=82:rkb</ref>
|ChiSR=Mǎlìōu + Fēngkuángtùzi: Wánggúo Zhīzhàn
|ChiSM=Mario + Rabbids: Battle of the Kingdom
|ChiT=瑪利歐+瘋狂兔子  王國之戰<ref> https://rabbids.ubisoft.com/portal/zh-tw/news/detail.aspx?c=tcm:268-300289-16&ct=tcm:268-76770-32</ref>
|ChiTR=Mǎlìōu + Fēngkuángtùzi: Wánggúo Zhīzhàn
|ChiTM=Mario + Rabbids: Battle of the Kingdom
}}
}}


==Trivia==
==External links==
*''Mario + Rabbids Kingdom Battle'' was not the first attempt by Ubisoft to crossover Mario with the Rabbids: in 2010, Ubisoft Paris had pitched a [[List of unreleased media#Super Mario/Rabbids crossover adventure game|Mario/Rabbids crossover adventure game]] for the [[Wii]], which ended up being rejected by Nintendo.<ref>Liam Robertson (June 12, 2017). [https://www.youtube.com/watch?v=21oZewbY0j4 Mario + Rabbids: The Lost Adventure Game Concept]. ''YouTube''. Retrieved February 14, 2018</ref>
* [https://rabbids.ubisoft.com/portal/en-GB/games/mario-rabbids-kingdom-battle.aspx Official site]
*In the opening sequence, [[Genius Girl]] opens a magazine, which shows herself in a posture referencing Pagan Min, the main antagonist of Ubisoft's ''{{wp|Far Cry 4}}'', which is taken from that game's box art.
*This is the first ''Super Mario'' game that has been mainly developed by an Italian company.
*The song that was used for the game's E3 trailers is "[https://www.youtube.com/watch?v=Q0q9a5QS6WQ It's All for Rock N' Roll]" by {{wp|Airbourne (band)|Airbourne}}.
*Many enemy portraits in [[Tacticam]] are inaccurate to their in-game models.


==References==
==References==
<references/>
<references/>
==External links==
{{TCRF}}
*[https://rabbids.ubisoft.com/portal/en-us/games/mario-rabbids-kingdom-battle.aspx Official site]
*[https://www.nintendo.com/games/detail/mario-plus-rabbids-kingdom-battle-switch Nintendo of America site]
*[https://www.nintendo.com/games/detail/mario-plus-rabbids-kingdom-battle-gold-edition-switch Nintendo of America site (Gold Edition)]
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Mario-Rabbids-Kingdom-Battle-1233954.html Nintendo UK site]
*[https://www.nintendo.co.jp/switch/ac2ga/pc/ Official Japanese site]
*[https://ec.nintendo.com/JP/ja/titles/70010000002608 Japan eShop page]
*[https://www.nintendo.co.kr/software/switch/ac2ga/pc/index.html Official Korean site]
*[https://www.ubisoft.com.cn/mrkb/ Official mainland Chinese site]
*[[raywiki:Mario + Rabbids Kingdom Battle|Article on RayWiki]]
{{M+RKB}}
{{M+RKB}}
{{Super Mario games}}
{{MarioGames}}
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[[Category:Crossover Games]]
[[Category:2022 games]]
[[Category:RPGs]]
[[Category:Crossover games]]
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[[it:Mario + Rabbids Kingdom Battle]]
[[it:Mario + Rabbids Kingdom Battle]]

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