Editing Mario & Luigi: Superstar Saga bestiary
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*'''Name:''' The name of the enemy. | *'''Name:''' The name of the enemy. | ||
*'''Location:''' The location(s) where the enemy is found. | *'''Location:''' The location(s) where the enemy is found. | ||
*'''LVL:''' The enemy's level | *'''LVL:''' The enemy's level. The player can easily overcome it or flee from it if they match or exceed its level. | ||
*'''HP:''' The enemy's (maximum) hit points at the start of the battle | *'''HP:''' The enemy's (maximum) hit points at the start of the battle. | ||
*'''POW:''' The enemy's attack, or POW | *'''POW:''' The enemy's attack, or POW. | ||
*'''DEF:''' The enemy's defense power, or DEF | *'''DEF:''' The enemy's defense power, or DEF. | ||
*'''Speed:''' The enemy's speed | *'''Speed:''' The enemy's speed. | ||
*'''Jump:''' The enemy's reaction to Jump attacks: Normal, Spiny, and Weak. If Normal, the enemy takes regular damage; if Spiny, the jump attack cancels and the player takes 1 point of damage; if Weak, the enemy takes only 1 point of damage. | *'''Jump:''' The enemy's reaction to Jump attacks: Normal, Spiny, and Weak. If Normal, the enemy takes regular damage; if Spiny, the jump attack cancels and the player takes 1 point of damage; if Weak, the enemy takes only 1 point of damage. | ||
*'''Hammer:''' The enemy's reaction to Hammer attacks: Normal, and Weak. If Normal, the enemy takes regular damage; if Weak, the enemy takes only 1 point of damage. | *'''Hammer:''' The enemy's reaction to Hammer attacks: Normal, and Weak. If Normal, the enemy takes regular damage; if Weak, the enemy takes only 1 point of damage. | ||
*'''Hand:''' The enemy's reaction to solo [[Firebrand]] and [[Thunderhand]] attacks: Normal, and Weak. | *'''Hand:''' The enemy's reaction to solo [[Firebrand]] and [[Thunderhand]] attacks: Normal, and Weak. | ||
*'''Fire:''' The enemy's reaction to fire-based attacks (Mario's solo Firebrand or Fire Bros.). If the enemy absorbs it to heal itself, it will display Heal; if it is weak to it and | *'''Fire:''' The enemy's reaction to fire-based attacks (Mario's solo Firebrand or Fire Bros.). If the enemy absorbs it to heal itself, it will display Heal; if it is weak to it and inflicts extra damage, it will display Critical. | ||
*'''Thunder:''' The enemy's reaction to thunder-based attacks (Luigi's solo Thunderhand or Thunder Bros.). If the enemy absorbs it to heal itself, it will display Heal; if it is weak to it and | *'''Thunder:''' The enemy's reaction to thunder-based attacks (Luigi's solo Thunderhand or Thunder Bros.). If the enemy absorbs it to heal itself, it will display Heal; if it is weak to it and inflicts extra damage, it will display Critical. | ||
*'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully. | *'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully. | ||
**'''Stun?:''' The chances of the enemy becoming [[Dizzy|dizzy]] from being hit from [[Cyclone Bros.]] or a [[Hammer]] [[First Strike]]. | **'''Stun?:''' The chances of the enemy becoming [[Dizzy|dizzy]] from being hit from [[Cyclone Bros.]] or a [[Hammer]] [[First Strike]]. | ||
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== | ==Notes== | ||
*'''Cheep Cheep:''' If the player defeats a Cheep Cheep in its Puffer-Cheep form, they earn the Puffer-Cheep Exp and Coins. | *'''Cheep Cheep:''' If the player defeats a Cheep Cheep in its Puffer-Cheep form, they earn the Puffer-Cheep Exp and Coins. | ||
*'''Oho Jee:''' Red or blue, they start with 75 HP, but the player can bring them up to 100 HP by healing them with like-colored Hand Attacks. | *'''Oho Jee:''' Red or blue, they start with 75 HP, but the player can bring them up to 100 HP by healing them with like-colored Hand Attacks. |