Editing Mario & Luigi: Superstar Saga bestiary

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*'''Name:''' The name of the enemy.
*'''Name:''' The name of the enemy.
*'''Location:''' The location(s) where the enemy is found.
*'''Location:''' The location(s) where the enemy is found.
*'''LVL:''' The enemy's level, which measures how strong it is. The player can easily overcome it or flee from it if they match or exceed its level.
*'''LVL:''' The enemy's level. The player can easily overcome it or flee from it if they match or exceed its level.
*'''HP:''' The enemy's (maximum) hit points at the start of the battle. If its health drops to 0, it is defeated.
*'''HP:''' The enemy's (maximum) hit points at the start of the battle.
*'''POW:''' The enemy's attack, or POW. The higher this number, the more damage it deals with its attacks.
*'''POW:''' The enemy's attack, or POW.
*'''DEF:''' The enemy's defense power, or DEF. The higher this number, the less damage it takes.
*'''DEF:''' The enemy's defense power, or DEF.
*'''Speed:''' The enemy's speed. The higher its speed, the sooner it can act in combat.
*'''Speed:''' The enemy's speed.
*'''Jump:''' The enemy's reaction to Jump attacks: Normal, Spiny, and Weak. If Normal, the enemy takes regular damage; if Spiny, the jump attack cancels and the player takes 1 point of damage; if Weak, the enemy takes only 1 point of damage.
*'''Jump:''' The enemy's reaction to Jump attacks: Normal, Spiny, and Weak. If Normal, the enemy takes regular damage; if Spiny, the jump attack cancels and the player takes 1 point of damage; if Weak, the enemy takes only 1 point of damage.
*'''Hammer:''' The enemy's reaction to Hammer attacks: Normal, and Weak. If Normal, the enemy takes regular damage; if Weak, the enemy takes only 1 point of damage.
*'''Hammer:''' The enemy's reaction to Hammer attacks: Normal, and Weak. If Normal, the enemy takes regular damage; if Weak, the enemy takes only 1 point of damage.
*'''Hand:''' The enemy's reaction to solo [[Firebrand]] and [[Thunderhand]] attacks: Normal, and Weak.
*'''Hand:''' The enemy's reaction to solo [[Firebrand]] and [[Thunderhand]] attacks: Normal, and Weak.
*'''Fire:''' The enemy's reaction to fire-based attacks (Mario's solo Firebrand or Fire Bros.). If the enemy absorbs it to heal itself, it will display Heal; if it is weak to it and takes extra damage from it, it will display Critical.
*'''Fire:''' The enemy's reaction to fire-based attacks (Mario's solo Firebrand or Fire Bros.). If the enemy absorbs it to heal itself, it will display Heal; if it is weak to it and inflicts extra damage, it will display Critical.
*'''Thunder:''' The enemy's reaction to thunder-based attacks (Luigi's solo Thunderhand or Thunder Bros.). If the enemy absorbs it to heal itself, it will display Heal; if it is weak to it and takes extra damage from it, it will display Critical.
*'''Thunder:''' The enemy's reaction to thunder-based attacks (Luigi's solo Thunderhand or Thunder Bros.). If the enemy absorbs it to heal itself, it will display Heal; if it is weak to it and inflicts extra damage, it will display Critical.
*'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully.
*'''Status Ailments:''' The chances of the enemy being afflicted with a status effect successfully.
**'''Stun?:''' The chances of the enemy becoming [[Dizzy|dizzy]] from being hit from [[Cyclone Bros.]] or a [[Hammer]] [[First Strike]].
**'''Stun?:''' The chances of the enemy becoming [[Dizzy|dizzy]] from being hit from [[Cyclone Bros.]] or a [[Hammer]] [[First Strike]].
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==Footnotes==
==Notes==
*'''Cheep Cheep:''' If the player defeats a Cheep Cheep in its Puffer-Cheep form, they earn the Puffer-Cheep Exp and Coins.
*'''Cheep Cheep:''' If the player defeats a Cheep Cheep in its Puffer-Cheep form, they earn the Puffer-Cheep Exp and Coins.
*'''Oho Jee:''' Red or blue, they start with 75 HP, but the player can bring them up to 100 HP by healing them with like-colored Hand Attacks.
*'''Oho Jee:''' Red or blue, they start with 75 HP, but the player can bring them up to 100 HP by healing them with like-colored Hand Attacks.

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