Editing Mario & Luigi: Brothership bestiary
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*'''DEF:''' The enemy's [[Defense|defense]] power, or DEF. A higher defense means the enemy takes less damage. | *'''DEF:''' The enemy's [[Defense|defense]] power, or DEF. A higher defense means the enemy takes less damage. | ||
*'''SPEED:''' The enemy's [[Speed|speed]]. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example, a [[Guardarm]] has a speed of 22 starting from when [[Gorumbla]] does his first rampage, so if it somehow was accompanied by the Conductor Island [[Seedle]], which has a speed of 10, it would go before the Seedle in each combat round.) | *'''SPEED:''' The enemy's [[Speed|speed]]. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example, a [[Guardarm]] has a speed of 22 starting from when [[Gorumbla]] does his first rampage, so if it somehow was accompanied by the Conductor Island [[Seedle]], which has a speed of 10, it would go before the Seedle in each combat round.) | ||
*'''Type:''' Specialist [[Battle Plug]]s the enemy takes critical damage from | *'''Type:''' Specialist [[Battle Plug]]s the enemy takes critical damage from. | ||
**'''Normal:''' The enemy is not affected by any specialist Battle Plugs (e.g. [[Seedle]], [[Soreboar]]). | **'''Normal:''' The enemy is not affected by any specialist Battle Plugs (e.g. [[Seedle]], [[Soreboar]]). | ||
**'''Spiked:''' If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined [[Hammer]] attack to trigger the Battle Plug; examples include [[Millton]], [[Spikely]], and [[Icead]]. The enemy does not necessarily need spikes; it just needs something dangerous on top of its head or above its body which would make jumping on it dangerous for the attacker, like the [[Magmad]], which has fire instead of conventional spikes, and the [[Drillby]], which has a drill.) The corresponding Specialist plug is Anti-Spike. | **'''Spiked:''' If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined [[Hammer]] attack to trigger the Battle Plug; examples include [[Millton]], [[Spikely]], and [[Icead]]. The enemy does not necessarily need spikes; it just needs something dangerous on top of its head or above its body which would make jumping on it dangerous for the attacker, like the [[Magmad]], which has fire instead of conventional spikes, and the [[Drillby]], which has a drill.) The corresponding Specialist plug is Anti-Spike. |