Editing Mario & Luigi: Brothership bestiary
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
*'''DEF:''' The enemy's [[Defense|defense]] power, or DEF. A higher defense means the enemy takes less damage. | *'''DEF:''' The enemy's [[Defense|defense]] power, or DEF. A higher defense means the enemy takes less damage. | ||
*'''SPEED:''' The enemy's [[Speed|speed]]. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example, a [[Guardarm]] has a speed of 22 starting from when [[Gorumbla]] does his first rampage, so if it somehow was accompanied by the Conductor Island [[Seedle]], which has a speed of 10, it would go before the Seedle in each combat round.) | *'''SPEED:''' The enemy's [[Speed|speed]]. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example, a [[Guardarm]] has a speed of 22 starting from when [[Gorumbla]] does his first rampage, so if it somehow was accompanied by the Conductor Island [[Seedle]], which has a speed of 10, it would go before the Seedle in each combat round.) | ||
*'''Type:''' Specialist [[Battle Plug]]s the enemy takes critical damage from | *'''Type:''' Specialist [[Battle Plug]]s the enemy takes critical damage from. | ||
**'''Normal:''' The enemy is not affected by any specialist Battle Plugs (e.g. [[Seedle]], [[Soreboar]]). | **'''Normal:''' The enemy is not affected by any specialist Battle Plugs (e.g. [[Seedle]], [[Soreboar]]). | ||
**'''Spiked:''' If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined [[Hammer]] attack to trigger the Battle Plug; examples include [[Millton]], [[Spikely]], and [[Icead]]. The enemy does not necessarily need spikes; it just needs something dangerous on top of its head or above its body which would make jumping on it dangerous for the attacker, like the [[Magmad]], which has fire instead of conventional spikes, and the [[Drillby]], which has a drill.) | **'''Spiked:''' If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined [[Hammer]] attack to trigger the Battle Plug; examples include [[Millton]], [[Spikely]], and [[Icead]]. The enemy does not necessarily need spikes; it just needs something dangerous on top of its head or above its body which would make jumping on it dangerous for the attacker, like the [[Magmad]], which has fire instead of conventional spikes, and the [[Drillby]], which has a drill.) | ||
**'''Flying:''' If the enemy is flying, it will dodge any Hammer attacks (aside from [[Counterattack|counters]] in certain cases). (This requires a solo or combined [[Jump]] attack to trigger the Battle Plug; examples include [[Parashoot]], [[Bumbleshoot]], [[Foopfly]], and [[Reclusiff]].) | **'''Flying:''' If the enemy is flying, it will dodge any Hammer attacks (aside from [[Counterattack|counters]] in certain cases). (This requires a solo or combined [[Jump]] attack to trigger the Battle Plug; examples include [[Parashoot]], [[Bumbleshoot]], [[Foopfly]], and [[Reclusiff]].) | ||
**'''Zok Troop:''' Applies to [[Zokket]], his minions (Zok Troopers), and the [[Extension Corps]] | **'''Zok Troop:''' Applies to [[Zokket]], his minions (Zok Troopers), and the [[Extension Corps]]. | ||
**'''Bowser's army:''' Applies to [[Bowser]] and his [[Bowser's Minions|minions]] (e.g. [[Koopa Troopa]], [[Goomba]]) | **'''Bowser's army:''' Applies to [[Bowser]] and his [[Bowser's Minions|minions]] (e.g. [[Koopa Troopa]], [[Goomba]]). | ||
**'''Glohm:''' Enemies infected with Glohm (e.g. [[Glohm Seedle]], [[Glohm Bowser]]) | **'''Glohm:''' Enemies infected with Glohm (e.g. [[Glohm Seedle]], [[Glohm Bowser]]). | ||
*'''Experience:''' The number of experience points earned from defeating the enemy. With the permanent Quick Leveling bonus, a 20% increase is added to the enemy's EXP amount, rounded to the nearest whole number (Ex: Glohm Seedle's EXP: 794 + 20% increase (158.8) = 952.8 = 953). | *'''Experience:''' The number of experience points earned from defeating the enemy. With the permanent Quick Leveling bonus, a 20% increase is added to the enemy's EXP amount, rounded to the nearest whole number (Ex: Glohm Seedle's EXP: 794 + 20% increase (158.8) = 952.8 = 953). | ||
*'''Coins:''' The number of coins dropped from the enemy. | *'''Coins:''' The number of coins dropped from the enemy. | ||
Line 1,846: | Line 1,846: | ||
|speed=152 | |speed=152 | ||
|type=Glohm, Zok Troop | |type=Glohm, Zok Troop | ||
|exp=0 | |exp=0 | ||
|coins=0 | |coins=0 | ||
Line 2,425: | Line 2,389: | ||
|items=None | |items=None | ||
|notes=This enemy is encountered only if the player touches it while chasing Reclusa.<br>Taller Doom Blooms are affected by the Anti-Flying Specialist Battle Plug. | |notes=This enemy is encountered only if the player touches it while chasing Reclusa.<br>Taller Doom Blooms are affected by the Anti-Flying Specialist Battle Plug. | ||
}}}}</onlyinclude> | }}}}</onlyinclude> | ||
<onlyinclude>{{#ifeq:{{{transcludesection|Weeping Reclusa}}}|Weeping Reclusa| | <onlyinclude>{{#ifeq:{{{transcludesection|Weeping Reclusa}}}|Weeping Reclusa| |