Editing Mario's Time Machine (Super Nintendo Entertainment System)
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|title=Mario's Time Machine | |title=Mario's Time Machine | ||
|image=[[File:Mario's Time Machine Box Art.jpg|250px]] | |image=[[File:Mario's Time Machine Box Art.jpg|250px]] | ||
|developer=[[The Software Toolworks]] | |developer=[[The Software Toolworks]] | ||
|publisher=The Software Toolworks | |publisher=The Software Toolworks | ||
|release={{flag list|USA|December 1993|Europe|March 1994<ref>{{cite|date=February 1994|title=''Total!'' issue 26|publisher=Future Publishing|language=en-GB|url=https://archive.org/details/total-26/page/44|page=44-45}}</ref>}} | |release={{flag list|USA|December 1993|Europe|March 1994<ref>{{cite|date=February 1994|title=''Total!'' issue 26|publisher=Future Publishing|language=en-GB|url=https://archive.org/details/total-26/page/44|page=44-45}}</ref>}} | ||
|languages={{languages|en_us=y|de=y}} | |languages={{languages|en_us=y|de=y}} | ||
|genre=[[Genre# | |genre=[[Genre#Edutainment|Educational]] | ||
|modes=Single player | |modes=Single-player | ||
|ratings={{ratings|esrb=K-A}} | |ratings={{ratings|esrb=K-A}} | ||
|platforms=[[Super Nintendo Entertainment System|SNES]] | |platforms=[[Super Nintendo Entertainment System|SNES]] | ||
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|serials={{flag list|USA|SNS-8M-USA|UK|SNSP-8M-UKV|Germany|SNSP-8M-NOE/SFRG}} | |serials={{flag list|USA|SNS-8M-USA|UK|SNSP-8M-UKV|Germany|SNSP-8M-NOE/SFRG}} | ||
}} | }} | ||
'''''Mario's Time Machine''''' is | '''''Mario's Time Machine''''' is an [[Genre#Educational|educational]] game developed by [[The Software Toolworks]] that was released for the [[Super Nintendo Entertainment System|SNES]] in 1993. It is the successor to ''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' It is intended to teach younger players basic world history and was the last game in the [[Mario Discovery (series)|''Mario Discovery'']] series. This game is mostly based on ''[[Super Mario World]]'', which was a common theme of the ''[[Mario Discovery (series)|Mario Discovery]]'' series and ''Super Mario'' educational games. | ||
==Story== | ==Story== | ||
In the year 1993, [[Bowser]] uses a time machine called a "[[Timulator]]," traveling backwards to different points in [[Earth|human history]] and stealing significant artifacts to place in his personal [[Bowser's Museum|museum]] inside his [[Bowser's Castle|castle]]. With his collection nearly completed, Bowser gloats that not even Mario can stop him now. Mario realizes that history will change forever if he does nothing, so it is up to Mario to use Bowser's own device against him by returning the artifacts to their proper places in time. | In the year 1993, [[Bowser]] uses a time machine called a "[[Timulator]]," traveling backwards to different points in [[Earth|human history]] and stealing significant artifacts to place in his personal [[Bowser's Museum|museum]] inside his [[Bowser's Castle|castle]]. With his collection nearly completed, Bowser gloats that not even Mario can stop him now. Mario realizes that history will change forever if he does nothing, so it is up to Mario to use Bowser's own device against him by returning the artifacts to their proper places in time. | ||
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==Gameplay== | ==Gameplay== | ||
Being a port of the PC release, this version has a few changes to the original game. There is less content overall, so Mario travels to fewer time periods, and there are some graphical changes such as the design of the time machine. During the sequence on time's waves, Mario can move in all directions rather than just forward due to the use of Mode 7 on the water, and he must go in a [[whirlpool]] after collecting ten mushrooms. The true ending is similar to the DOS version, only Bowser's puddle remains on the ground throughout the entire credits, and in addition, Bowser only gapes upon noticing the | [[File:Mario in Mario's Time Machine.png|frame|left]] | ||
Being a port of the PC release, this version has a few changes to the original game. There is less content overall, so Mario travels to fewer time periods, and there are some graphical changes such as the design of the time machine. During the sequence on time's waves, Mario can move in all directions rather than just forward due to the use of Mode 7 on the water, and he must go in a [[whirlpool]] after collecting ten mushrooms. The true ending is similar to the DOS version, only Bowser's puddle remains on the ground throughout the entire credits, and in addition, Bowser only gapes upon noticing the T-Rex foot coming down on him. | |||
{{br|left}} | |||
==Time periods== | ==Time periods== | ||
Here is a chart of the location and artifact in chronological order. | Here is a chart of the location and artifact in chronological order. | ||
*369 BC — [[Athens]] ([[Plato]]'s ''[[Republic]]'') | *369 BC — [[Athens]] ([[Plato]]'s ''[[Republic]]'') | ||
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{{br}} | {{br}} | ||
==Development== | |||
According to programmer Carlos Justiniano, ''Mario's Time Machine'' was behind schedule when he began working on it, and the team developed it over the course of several weeks.<ref>{{cite|url=carlosjustiniano.com/work.html|title=Carlos Justiniano's personal website|accessdate=September 11, 2017}}</ref> Lead artist Maude Church, who worked primarily on adding animations to ''Mario's Time Machine Deluxe'', also said that [[Nintendo]] did not interfere with the game's development; they were mostly concerned with how Mario looked.<ref name="Maude Interview">{{cite|author=Time Turner|title=[[mb:posts/1969551|Interview with Maude Church]]|date=2017|publisher=Super Mario Boards|accessdate=October 7, 2017}}</ref> The team was also focused on being historically accurate - though for the final level that featured the game's developers within the game itself, it was simply a "little personal moment with a laugh".<ref name="Maude Interview"/> | |||
==References to other games== | ==References to other games== | ||
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[[Category:1993 games]] | [[Category:1993 games]] | ||
[[Category:1994 games]] | [[Category:1994 games]] | ||