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[[File:MARIOFUN WinIcon.png|thumb|Game icon|right]] | [[File:MARIOFUN WinIcon.png|thumb|Game icon|right]] | ||
'''''Mario's FUNdamentals''''', originally released as '''''Mario's Game Gallery''''', is a compilation game in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, published by [[Interplay|Interplay Entertainment]] and developed by Presage Software Inc. for {{wp|personal computer|PCs}} running {{wp|Microsoft Windows}}. Exclusive to the {{wp|United States}}, it was originally released in 1995, and later reissued and retitled in 1998, with {{wp|Mindscape}} publishing this re-release; a version for {{wp||Macintosh}} computers was published by Stepping Stone. | '''''Mario's FUNdamentals''''', originally released as '''''Mario's Game Gallery''''', is a compilation game in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, published by [[Interplay|Interplay Entertainment]] and developed by Presage Software Inc. for {{wp|personal computer|PCs}} running {{wp|Microsoft Windows}}. Exclusive to the {{wp|United States}}, it was originally released in 1995, and later reissued and retitled in 1998, with {{wp|Mindscape}} publishing this re-release; a version for {{wp||Macintosh}} computers was published by Stepping Stone. | ||
Five traditional games are included: {{wp|checkers}}, {{wp|Go Fish}}, {{wp|dominoes}}, {{wp|backgammon}}, and {{wp|Yacht (dice game)|Yacht}} (an early version of {{wp|Yahtzee}}). Gameplay for all the games is similar to their real-world counterparts, though pieces are altered to be themed after the ''Super Mario'' universe. | |||
Both versions of the game have received mixed reception. Upon its initial release, various publications found it to be a good educational game; ''{{wp|The State (newspaper)|The State}}'' and ''{{wp|The Miami Herald}}'' praised it for "providing fun for the whole family", and the ''{{wp|Los Angeles Times}}'' said that it would appeal to younger gamers. Much later, the game was negatively received by authors David Wesley and Gloria Barczak, who labeled it and the other ''Super Mario'' games manufactured by third-party publishers in the 1990s, which were made without the supervision of [[Nintendo]], as "a flood of ill-conceived ''Mario'' spin-offs" that almost destroyed the ''Super Mario'' brand.<ref>{{cite|author=Wesley, David; Barczak, Gloria|date=2010|title=''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap''|publisher=Gower Publishing Ltd|isbn=978-0-566-09167-4|language=en}}</ref> | |||
==Gameplay== | ==Gameplay== | ||
===Checkers=== | ===Checkers=== | ||
Checkers is played on an 8-by-8 board with alternating red and black squares. Game pieces only occupy the black squares. The player can choose to play as [[Baby Yoshi|Yoshi]]s or [[Koopa Troopa|Koopa]]s. Each player starts with 12 pieces on the closest 3 rows of the board. Players take turns moving a piece each. Pieces can only move diagonally forward to empty squares. If there is an enemy piece in the way but the square beyond it is empty, the enemy piece can be captured by jumping over it. Koopas turn Yoshis into bubbles and pop them, while Yoshis swallow the Koopas. A player must take the opportunity to jump if such move is available, continuing to jump as long as there are enemy pieces to capture. A piece that reaches the furthest row on the board becomes a king ([[Yoshi|Big Yoshi]] or [[Bowser]] wearing a crown). Kings can move and capture backwards in addition to forwards. The game is over when the current player is unable to move, either due to having no pieces or all of them being blocked. | Checkers is played on an 8-by-8 board with alternating red and black squares. Game pieces only occupy the black squares. The player can choose to play as [[Baby Yoshi|Yoshi]]s or [[Koopa Troopa|Koopa]]s. Each player starts with 12 pieces on the closest 3 rows of the board. Players take turns moving a piece each. Pieces can only move diagonally forward to empty squares. If there is an enemy piece in the way but the square beyond it is empty, the enemy piece can be captured by jumping over it. Koopas turn Yoshis into bubbles and pop them, while Yoshis swallow the Koopas. A player must take the opportunity to jump if such move is available, continuing to jump as long as there are enemy pieces to capture. A piece that reaches the furthest row on the board becomes a king ([[Yoshi|Big Yoshi]] or [[Bowser]] wearing a crown). Kings can move and capture backwards in addition to forwards. The game is over when the current player is unable to move, either due to having no pieces or all of them being blocked. | ||
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*Deuces: The sum of the dice showing 2. | *Deuces: The sum of the dice showing 2. | ||
*Aces: The sum of the dice showing 1. | *Aces: The sum of the dice showing 1. | ||
==Gallery== | ==Gallery== |