Editing List of unreleased media
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{{distinguish|[[tech demo]]s, which are rarely intended to be turned into commercial products, or [[pre-release and unused content]], elements from a game that are removed or altered before release}} | {{distinguish|[[tech demo]]s, which are rarely intended to be turned into commercial products, or [[pre-release and unused content]], elements from a game that are removed or altered before release}} | ||
Due to various reasons (ranging from being of poor quality, developing a game for a failed or soon-to-be-discontinued system, or the company facing financial or legal woes), a project can end up being '''canceled''' and cease production. Despite their status, concepts present in canceled games and other media can be reused in commercial releases, and some canceled games are repurposed into different projects. | Due to various reasons (ranging from being of poor quality, developing a game for a failed or soon-to-be-discontinued system, or the company facing financial or legal woes), a project can end up being '''canceled''' and cease production. Despite their status, concepts present in canceled games and other media can be reused in commercial releases, and some canceled games are repurposed into different projects. | ||
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| align=center | ''[[Donkey Kong | | align=center | ''[[Return of Donkey Kong]]'' | ||
| align=center | [[ | | align=center | [[Nintendo Entertainment System]] | ||
| A | | A follow-up to ''[[Donkey Kong (game)|Donkey Kong]]'', canceled for unknown reasons. | ||
|- | |- | ||
! 2 | ! 2 | ||
| align=center | ''[[ | | align=center | ''[[Donkey Kong no Ongaku Asobi]]'' | ||
| align=center | [[Nintendo Entertainment System]] | | align=center | [[Nintendo Entertainment System]] | ||
| A | | A music-based spin-off of ''Donkey Kong'', canceled mainly due to copyright issues with the featured songs. | ||
|- | |- | ||
! 3 | ! 3 | ||
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! 8 | ! 8 | ||
| align=center | ''[[List of Donkey Kong 64 pre-release and unused content|Ultra Donkey Kong]]'' | |||
| align=center | [[Nintendo 64DD]] | |||
| At one point, the game was planned as a Nintendo 64DD exclusive,<ref>{{cite|author=IGN Staff|date=July 25, 1997|title=Donkey Kong Swings to 64DD|url=www.ign.com/articles/1997/07/26/donkey-kong-swings-to-64dd|publisher=IGN}}</ref> but it was released exclusively as a standard [[Nintendo 64]] title under the name of ''[[Donkey Kong 64]]''. | |||
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! 9 | |||
| align=center | ''[[List of Paper Mario pre-release and unused content|Super Mario RPG 2]]'' | | align=center | ''[[List of Paper Mario pre-release and unused content|Super Mario RPG 2]]'' | ||
| align=center | [[Nintendo 64DD]] | | align=center | [[Nintendo 64DD]] | ||
| A sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'', otherwise known as ''Mario RPG 2''<ref>{{cite|author=IGN Staff|date=July 29, 1997|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|url=www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64|publisher=IGN|accessdate=May 18, 2015}}</ref> and ''Mario RPG 64''<ref>{{cite|title=Paper Mario: Sticker Star: "Going All Out with Stickers"|url=iwataasks.nintendo.com/interviews/3ds/papermario/0/1/|publisher=Iwata Asks}}</ref> while in development. Due to complications involving [[Square Enix|Square]], it was reworked into ''[[Paper Mario]]'' and was released as a standard [[Nintendo 64]] title. | | A sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'', otherwise known as ''Mario RPG 2''<ref>{{cite|author=IGN Staff|date=July 29, 1997|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|url=www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64|publisher=IGN|accessdate=May 18, 2015}}</ref> and ''Mario RPG 64''<ref>{{cite|title=Paper Mario: Sticker Star: "Going All Out with Stickers"|url=iwataasks.nintendo.com/interviews/3ds/papermario/0/1/|publisher=Iwata Asks}}</ref> while in development. Due to complications involving [[Square Enix|Square]], it was reworked into ''[[Paper Mario]]'' and was released as a standard [[Nintendo 64]] title. | ||
|- | |- | ||
! | ! 10 | ||
| align=center | ''[[Diddy Kong Pilot]]'' | | align=center | ''[[Diddy Kong Pilot]]'' | ||
| align=center | [[Game Boy Advance]] | | align=center | [[Game Boy Advance]] | ||
| A follow-up to ''[[Diddy Kong Racing]]'', featuring planes as the only vehicle. The [[Diddy Kong Pilot (2001)|first iteration]] was shown at E3 2001 and planned for March 4, 2002,<ref>{{cite|author=Metts, Jonathan|date=October 9, 2001|title=Nintendo's New Release Dates|url=www.nintendoworldreport.com/news/6577/|publisher=Nintendo World Report}}</ref> but it was unpublished by the time [[Rare]] was bought by {{wp|Microsoft}} in 2002. The [[Diddy Kong Pilot (2003)|second iteration]] in 2003 was reworked into ''{{wp|Banjo-Pilot}}'' and | | A follow-up to ''[[Diddy Kong Racing]]'', featuring planes as the only vehicle. The [[Diddy Kong Pilot (2001)|first iteration]] was shown at E3 2001 and planned for March 4, 2002,<ref>{{cite|author=Metts, Jonathan|date=October 9, 2001|title=Nintendo's New Release Dates|url=www.nintendoworldreport.com/news/6577/|publisher=Nintendo World Report}}</ref> but it was unpublished by the time [[Rare Ltd.|Rare]] was bought by {{wp|Microsoft}} in 2002. The [[Diddy Kong Pilot (2003)|second iteration]] in 2003 was reworked into ''{{wp|Banjo-Pilot}}'' and released for the Game Boy Advance.<ref>{{cite|author=U64 Staff & Contributors|date=April 7, 2008|title=Diddy Kong Pilot [GBA – Beta / Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
|- | |- | ||
! | ! 11 | ||
| align=center | ''[[Donkey Kong Coconut Crackers]]'' | | align=center | ''[[Donkey Kong Coconut Crackers]]'' | ||
| align=center | [[Game Boy Advance]] | | align=center | [[Game Boy Advance]] | ||
| A puzzle game starring [[Donkey Kong]] that was planned for December 7, 2001<ref>{{cite|date=October 2001|title=Game Boy Xtreme #4|url=archive.org/details/GBX-Magazine-Print-Collection/04%20GBX%20October%202001/page/10/mode/2up|publisher=Thin Ice Media|page=10}}</ref> before being unpublished before Microsoft purchased Rare. It was reworked into ''{{wp|It's Mr. Pants}}'' | | A puzzle game starring [[Donkey Kong]] that was planned for December 7, 2001<ref>{{cite|date=October 2001|title=Game Boy Xtreme #4|url=archive.org/details/GBX-Magazine-Print-Collection/04%20GBX%20October%202001/page/10/mode/2up|publisher=Thin Ice Media|page=10}}</ref> before being unpublished before Microsoft purchased Rare. It was reworked into ''{{wp|It's Mr. Pants}}'', also released for Game Boy Advance.<ref>{{cite|author=U64 Staff & Contributors|date=April 7, 2008|title=Donkey Kong Coconut Crackers [GBA – Canceled<nowiki>] (It’s Mr. Pants [GBA – Beta]</nowiki>)|url=www.unseen64.net/2008/04/07/its-mr-pants-donkey-kong-coconut-crackers-gba-beta/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
|- | |- | ||
! | ! 12 | ||
| align=center | ''[[Mario vs. Donkey Kong#Development|Donkey Kong Plus]]'' | | align=center | ''[[Mario vs. Donkey Kong#Development|Donkey Kong Plus]]'' | ||
| align=center | [[Game Boy Advance]] / [[Nintendo GameCube]] | | align=center | [[Game Boy Advance]] / [[Nintendo GameCube]] | ||
| A remake of the [[Donkey Kong (Game Boy)|Game Boy version of ''Donkey Kong'']], presumably canned in favor of ''[[Mario vs. Donkey Kong]]'', an original game based on the classic ''Donkey Kong'' gameplay. Although the game was shown at E3 2002 as a proof-of-concept for connectivity between Game Boy Advance and Nintendo GameCube systems, its intended system is unclear.<ref>{{cite|author=U64 Staff & Contributors|date=April 8, 2008|title=Donkey Kong Plus [GBA – Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/08/donkey-kong-plus-gba-beta/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | | A remake of the [[Donkey Kong (Game Boy)|Game Boy version of ''Donkey Kong'']], presumably canned in favor of ''[[Mario vs. Donkey Kong]]'', an original game based on the classic ''Donkey Kong'' gameplay. Although the game was shown at E3 2002 as a proof-of-concept for connectivity between Game Boy Advance and Nintendo GameCube systems, its intended system is unclear.<ref> {{cite|author=U64 Staff & Contributors|date=April 8, 2008|title=Donkey Kong Plus [GBA – Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/08/donkey-kong-plus-gba-beta/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
|- | |- | ||
! | ! 13 | ||
| align=center | ''[[Donkey Kong Racing]]'' | | align=center | ''[[Donkey Kong Racing]]'' | ||
| align=center | [[Nintendo GameCube]] | | align=center | [[Nintendo GameCube]] | ||
| Another follow-up to ''Diddy Kong Racing'' that was unfinished before Rare was bought by Microsoft. Following its cancelation in favor of ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'', it was being reworked into ''{{wp|Sabreman|Sabreman Stampede}}'' for the {{wp|Xbox 360}}, but this iteration of the title was canceled due to a lack of focus and Rare's unfamiliarity with the hardware; however, a ''Donkey Kong''-themed racing game, ''[[Donkey Kong Barrel Blast]]'', would eventually be released for the [[Wii]] in 2007.<ref>{{cite|author=U64 Staff & Contributors|date=April 8, 2008|title=Donkey Kong Racing [GameCube – Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/08/donkey-kong-racing-gc-cancelled/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | | Another follow-up to ''Diddy Kong Racing'' that was unfinished before Rare was bought by Microsoft. Following its cancelation in favor of ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'', it was being reworked into ''{{wp|Sabreman|Sabreman Stampede}}'' for the {{wp|Xbox 360}}, but this iteration of the title was canceled due to a lack of focus and Rare's unfamiliarity with the hardware; however, a ''Donkey Kong''-themed racing game, ''[[Donkey Kong Barrel Blast]]'', would eventually be released for the [[Wii]] in 2007.<ref>{{cite|author=U64 Staff & Contributors|date=April 8, 2008|title=Donkey Kong Racing [GameCube – Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/08/donkey-kong-racing-gc-cancelled/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
|- | |- | ||
! | ! 14 | ||
| align=center | ''[[Yoshi Touch & Go#Development|Yoshi Touch & Go]]'' | | align=center | ''[[Yoshi Touch & Go#Development|Yoshi Touch & Go]]'' | ||
| align=center | [[Nintendo GameCube]] | | align=center | [[Nintendo GameCube]] | ||
| Was later reworked into a [[Nintendo DS]] title with the same name. | | Was later reworked into a [[Nintendo DS]] title with the same name. | ||
|- | |- | ||
! | ! 15 | ||
| align=center | ''[[List of Donkey Kong Barrel Blast pre-release and unused content|DK Bongo Blast]]'' | | align=center | ''[[List of Donkey Kong Barrel Blast pre-release and unused content|DK Bongo Blast]]'' | ||
| align=center | [[Nintendo GameCube]] | | align=center | [[Nintendo GameCube]] | ||
| A ''Donkey Kong'' racing game that would have used the [[ | | A ''Donkey Kong'' racing game that would have used the [[DK Bongos]]. Was reworked for the Wii as ''Donkey Kong Barrel Blast'', replacing the bongo controls with motion controls. <ref> {{cite|author=U64 Staff & Contributors|date=April 9, 2008|title=Donkey Kong Bongo Blast [GC – Unreleased<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/09/donkey-kong-bongo-blast-gc-unreleased/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
|- | |- | ||
! | ! 16 | ||
| align=center | ''[[List of Super Paper Mario pre-release and unused content#Early iteration|Super Paper Mario]]'' | | align=center | ''[[List of Super Paper Mario pre-release and unused content#Early iteration|Super Paper Mario]]'' | ||
| align=center | [[Nintendo GameCube]] | | align=center | [[Nintendo GameCube]] | ||
| At one point, the game was considered for a 2006 release on both the Nintendo GameCube and the Wii,<ref>{{cite|date=January 5, 2007|title=Wii Preview: Super Paper Mario|url=web.archive.org/web/20091209140126/http://www.computerandvideogames.com/article.php?id=153491&site=ngm|publisher=NGamer Magazine|accessdate=July 17, 2016|archive=www.computerandvideogames.com/article.php?id=153491&site=ngm|deadlink=|archivedate=December 9, 2009|archiver=Wayback Machine}}</ref> but it was ultimately pushed back to 2007 exclusively for the Wii.<ref>{{cite|author=U64 Staff & Contributors|date=April 9, 2008|title=Super Paper Mario [GC – Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/09/super-paper-mario-gc-cancelled/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | | At one point, the game was considered for a 2006 release on both the Nintendo GameCube and the Wii,<ref>{{cite|date=January 5, 2007|title=Wii Preview: Super Paper Mario|url=web.archive.org/web/20091209140126/http://www.computerandvideogames.com/article.php?id=153491&site=ngm|publisher=NGamer Magazine|accessdate=July 17, 2016|archive=www.computerandvideogames.com/article.php?id=153491&site=ngm|deadlink=|archivedate=December 9, 2009|archiver=Wayback Machine}}</ref> but it was ultimately pushed back to 2007 exclusively for the Wii.<ref>{{cite|author=U64 Staff & Contributors|date=April 9, 2008|title=Super Paper Mario [GC – Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/09/super-paper-mario-gc-cancelled/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
|- | |- | ||
! | ! 17 | ||
| align=center | ''[[Super Mario Spikers]]'' | | align=center | ''[[Super Mario Spikers]]'' | ||
| align=center | [[Wii]] | | align=center | [[Wii]] | ||
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===''Donkey Kong'' Arcade1UP products=== | ===''Donkey Kong'' Arcade1UP products=== | ||
In 2018, a picture from the factory that produces Arcade1UP machines was leaked. This picture showed many previously unannounced models, one of which was ''[[Donkey Kong (game)|Donkey Kong]]''. This was likely a mock-up machine pitched to Nintendo, which ended up being rejected.<ref>[https://i.ytimg.com/vi/L1flEbriteE/maxresdefault.jpg | In 2018, a picture from the factory that produces Arcade1UP machines was leaked. This picture showed many previously unannounced models, one of which was ''[[Donkey Kong (game)|Donkey Kong]]''. This was likely a mock-up machine pitched to Nintendo, which ended up being rejected.<ref>Picture showing the Donkey Kong machine (5th from the right): [https://i.ytimg.com/vi/L1flEbriteE/maxresdefault.jpg]</ref> | ||
At CES 2020, Arcade1UP demonstrated a miniature ColecoVision console, featuring a small "television set" as its screen. The console showed ''Donkey Kong'' running on its screen; oddly, it appeared to be playing the Famicom/NES version rather than the real ColecoVision port.<ref>{{cite | At CES 2020, Arcade1UP demonstrated a miniature ColecoVision console, featuring a small "television set" as its screen. The console showed ''Donkey Kong'' running on its screen; oddly, it appeared to be playing the Famicom/NES version rather than the real ColecoVision port.<ref>{{cite|url=youtu.be/EcHsMsey2KM?t=1396|timestamp=23:16|author=Retro Ralph|publisher=YouTube|accessdate=May 27, 2024|date=January 7, 2020|language=en}}</ref> The console was never released, and is unclear if the product was ever officially approved; as many products at the booth were labeled as "pending licensor approval". | ||
===''Donkey Kong'' for TRS-80=== | ===''Donkey Kong'' for TRS-80=== | ||
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===''Donkey Kong 3'' for Mini Classics=== | ===''Donkey Kong 3'' for Mini Classics=== | ||
A planned [[Mini Classics]] version of ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'' was in the works, but never got released. In a stock image, it is mislabeled as ''Donkey Kong Junior''.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200806101145/https://www.forevergeek.com/get_nintendo_classic_games_on_your_keyring|title=Get Nintendo classic games on your keyring|date=August 5, 2009|author=Andy|publisher=Forever Geek|accessdate=May 27, 2024}}</ref> | A planned [[Mini Classics]] version of ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'' was in the works, but never got released. In a stock image, it is mislabeled as ''Donkey Kong Junior''.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200806101145/https://www.forevergeek.com/get_nintendo_classic_games_on_your_keyring|title=Get Nintendo classic games on your keyring|date=August 5, 2009|author=Andy|publisher=Forever Geek|accessdate=May 27, 2024}}</ref> | ||
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===''Donkey Kong Jr.'' Coleco Tabletop (early version)=== | ===''Donkey Kong Jr.'' Coleco Tabletop (early version)=== | ||
The tabletop arcade version of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' by {{wp|Coleco}}, released in 1983, was a rebranded version of the [[Donkey Kong Jr. (Game & Watch)|Game & Watch Tabletop]] version. However, early promotional images show a machine more in line with Coleco's other tabletops, with a completely different port than the released model (which looks closer to the original arcade game).<ref>Pre-release image showing the early machine w/ screenshot: [https://www.picclickimg.com/d/w1600/pict/123630864158_/Coleco-Perma-Power-Adapter-Sealed-w-Donkey-Kong.jpg]</ref> A mock-up machine has been found, but it contained the original ''Donkey Kong'' inside.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100123192155/http://www.geekvintage.com/coleco-tabletop-donkey-kong-jr-hardware.php|title=Donkey Kong Jr Coleco Tabletop Arcade - Model 2398X|publisher=Geek Vintage|accessdate=May 27, 2024}}</ref> | |||
The tabletop arcade version of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' by | |||
===''Donkey Kong Jr.'' for BBC Micro=== | ===''Donkey Kong Jr.'' for BBC Micro=== | ||
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According to [https://www.digitpress.com/faq/atarisoft.htm The Atarisoft FAQ], the following ports were also planned: | According to [https://www.digitpress.com/faq/atarisoft.htm The Atarisoft FAQ], the following ports were also planned: | ||
*''Donkey Kong'' for the BBC Micro and {{wp|IBM PCjr}}. | *''Donkey Kong'' for the BBC Micro and {{wp|IBM PCjr}}. | ||
*''Donkey Kong Jr.'' for the {{wp | *''Donkey Kong Jr.'' for the {{wp|Commodore VIC-20}} and {{wp|ZX Spectrum}} | ||
*''Mario Bros.'' for the Commodore VIC-20 | *''Mario Bros.'' for the Commodore VIC-20 | ||
Several of these have also been confirmed by other sources.<ref>{{cite|quote=That Just leaves ''Donkey Kong Jr.'' swinging onto the Spectrum 48K at €14.99.|url=archive.org/details/04-big-k-magazine/page/n5|title=''Big-K-Magazine'' Issue 04|date=July 1984|publisher=IPC Magazines Ltd.|language=en-gb|accessdate=May 27, 2024}}</ref><ref>{{cite|url=www.guv1.com/atariblogs/2014/8/22/donkey-kong|date=August 22, 2014|title=Donkey Kong|publisher=Guv1.com|language=en|accessdate=May 27, 2024}}</ref> | Several of these have also been confirmed by other sources.<ref>{{cite|quote=That Just leaves ''Donkey Kong Jr.'' swinging onto the Spectrum 48K at €14.99.|url=archive.org/details/04-big-k-magazine/page/n5|title=''Big-K-Magazine'' Issue 04|date=July 1984|publisher=IPC Magazines Ltd.|language=en-gb|accessdate=May 27, 2024}}</ref><ref>{{cite|url=www.guv1.com/atariblogs/2014/8/22/donkey-kong|date=August 22, 2014|title=Donkey Kong|publisher=Guv1.com|language=en|accessdate=May 27, 2024}}</ref> | ||
===Super Game Module ''Donkey Kong'' games=== | ===Super Game Module ''Donkey Kong'' games=== | ||
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===''Super Mario Bros.'' Firebird pitch=== | ===''Super Mario Bros.'' Firebird pitch=== | ||
In | In the 80s, a company called Firebird pitched an idea to Nintendo to port ''Super Mario Bros.'' to the Commodore 64 and got the rights, but production never got finished.<ref>https://www.youtube.com/watch?v=k3f2bNBFv3w</ref>{{dead link}} | ||
===''Super Mario Bros.'' Orpheus Software pitch=== | ===''Super Mario Bros.'' Orpheus Software pitch=== | ||
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===''Super Mario Bros. 3'' id Software pitch=== | ===''Super Mario Bros. 3'' id Software pitch=== | ||
In 1990, in its infancy, video game company {{wp|id Software}} developed a demo for the {{wp|IBM Personal Computer|IBM PC}} titled ''Dangerous Dave in Copyright Infringement'', which was a recreation of the first level of ''[[Super Mario Bros. 3]]''.<ref>{{cite|url=www.youtube.com/watch?v=cj4HJkeQSg0|title= Dangerous Dave In Copyright Infringement ⭐ Unreleased Prototype|author=CuteFloor|publisher=YouTube|date=January 12, 2008|accessdate=May 27, 2024}}</ref> It was then decided to rework the demo into an actual port of ''Super Mario Bros. 3'' for PC; the game was then pitched to Nintendo, which they ended up rejecting. The ''Super Mario Bros. 3'' demo was later extensively modified and turned into ''Commander Keen in Invasion of the Vorticons'', which was released on December 14, 1990.<ref>{{cite|url=www.polygon.com/2015/12/14/10123754/john-romero-super-mario-bros-3-pc-demo|author=Frank, Allegra|date=December 14, 2015|language=en|title=Doom dev shares rare Super Mario Bros. 3 PC demo (update)|publisher=Polygon|accessdate=May 27, 2024}}</ref><ref>{{cite|url=www.youtube.com/watch?v=1YWD6Y9FUuw|title=Super Mario Bros 3 PC Prototype from id Software|author=usgamernet|date=December 14, 2015|publisher=YouTube|accessdate=May 27, 2024}}</ref> | |||
In 1990, in its infancy, video game company {{wp | |||
In July 2021, a copy of the id Software pitch was donated to {{wp|the Strong National Museum of Play}}, and is currently held in the museum's archives.<ref>{{cite|url=arstechnica.com/gaming/2021/07/museum-obtains-rare-demo-of-id-softwares-super-mario-bros-3-pc-port|title=Museum obtains rare demo of id Software’s Super Mario Bros. 3 PC port|author=Orland, Kyle|publisher=ArsTechnica|date=July 13, 2021|accessdate=May 27, 2024|language=en}}</ref> | In July 2021, a copy of the id Software pitch was donated to {{wp|the Strong National Museum of Play}}, and is currently held in the museum's archives.<ref>{{cite|url=arstechnica.com/gaming/2021/07/museum-obtains-rare-demo-of-id-softwares-super-mario-bros-3-pc-port|title=Museum obtains rare demo of id Software’s Super Mario Bros. 3 PC port|author=Orland, Kyle|publisher=ArsTechnica|date=July 13, 2021|accessdate=May 27, 2024|language=en}}</ref> | ||
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===Games=== | ===Games=== | ||
====Boss Game Studios' ''Super Mario'' game pitch==== | ====Boss Game Studios' ''Super Mario'' game pitch==== | ||
[[File:Boss game studios concept art.jpg|thumb|left|150px|The concept art]] | [[File:Boss game studios concept art.jpg|thumb|left|150px|The concept art]] | ||
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====''DDR MARIO 2''==== | ====''DDR MARIO 2''==== | ||
According to a leaked internal Nintendo spreadsheet, a game labeled as '''''DDR MARIO 2''''' - presumably an abbreviation for '''''Dance Dance Revolution Mario 2''''' - was planned to be released on the Wii. The game was to be developed by | According to a leaked internal Nintendo spreadsheet, a game labeled as '''''DDR MARIO 2''''' - presumably an abbreviation for '''''Dance Dance Revolution Mario 2''''' - was planned to be released on the Wii. The game was to be developed by Konami. However, the document mentions that development had not started yet; it may have never gotten past the concept stages.<ref>{{cite|url=www.resetera.com/threads/update-super-mario-64-and-oot-source-leaked-massive-nintendo-data-leak-source-code-to-yoshis-island-a-link-to-the-past-f-zero-and-more.254724/page-79?post=69882678#post-69882678|title=UPDATE: Super Mario 64 and OoT Source Leaked, Massive Nintendo Data Leak...Source Code to Yoshi's Island, A Link to the Past, F-Zero and more|publisher=ResetEra|accessdate=May 27, 2024}}</ref>{{better source}} | ||
====''Diddy Kong Racing Adventure''==== | ====''Diddy Kong Racing Adventure''==== | ||
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====''Freedom''==== | ====''Freedom''==== | ||
After the release of ''[[Skylanders: SuperChargers]]'' in 2015, {{wp|Blizzard Albany|Vicarious Visions}} started development on a pitch for a [[Nintendo Switch]] game directed by founders Guha and Karthik Bala.<ref name=Freedom>{{cite|author=DidYouKnowGaming|date=May 4, 2024|url=www.youtube.com/watch?v=KJlu9g8UEAI|title=Donkey Kong's Lost 3D Platformer & The Decay of Activision Blizzard|publisher=YouTube|accessdate=May 4, 2024}}</ref> The pitch, codenamed '''''Freedom''''', was a prototype for a ''Donkey Kong'' platformer set in an open island and focused on movement and flow featuring wall climbing and vine swinging, as well as a new grinding mechanic on sloped vines using banana peels inspired by the studio's past work on the ''{{wp|Tony Hawk's}}'' series and ''{{wp|Jet Grind Radio (Game Boy Advance video game)|Jet Grind Radio}}'' for the Game Boy Advance.<ref name=Freedom /> | After the release of ''[[Skylanders: SuperChargers]]'' in 2015, {{wp|Blizzard Albany|Vicarious Visions}} started development on a pitch for a [[Nintendo Switch]] game directed by founders Guha and Karthik Bala.<ref name=Freedom>{{cite|author=DidYouKnowGaming|date=May 4, 2024|url=www.youtube.com/watch?v=KJlu9g8UEAI|title=Donkey Kong's Lost 3D Platformer & The Decay of Activision Blizzard|publisher=YouTube|accessdate=May 4, 2024}}</ref> The pitch, codenamed '''''Freedom''''', was a prototype for a ''Donkey Kong'' platformer set in an open island and focused on movement and flow featuring wall climbing and vine swinging, as well as a new grinding mechanic on sloped vines using banana peels inspired by the studio's past work on the ''{{wp|Tony Hawk's}}'' series and ''{{wp|Jet Grind Radio (Game Boy Advance video game)|Jet Grind Radio}}'' for the Game Boy Advance.<ref name=Freedom /> | ||
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Despite receiving interest from Nintendo, Vicarious Visions' parent company {{wp|Activision}} canceled the game in spring 2016 to receive additional development for their major franchises.<ref name=Freedom /> The game's cancelation would be one of the reasons for the Bala brothers' departure from the company and founding of [[Velan Studios]],<ref name=Freedom /> which would later collaborate with Nintendo to develop ''[[Mario Kart Live: Home Circuit]]''. | Despite receiving interest from Nintendo, Vicarious Visions' parent company {{wp|Activision}} canceled the game in spring 2016 to receive additional development for their major franchises.<ref name=Freedom /> The game's cancelation would be one of the reasons for the Bala brothers' departure from the company and founding of [[Velan Studios]],<ref name=Freedom /> which would later collaborate with Nintendo to develop ''[[Mario Kart Live: Home Circuit]]''. | ||
====''Mario Factory''==== | ====''Mario Factory''==== | ||
[[File:Mario Factory.jpg|thumb]] | [[File:Mario Factory.jpg|thumb]] | ||
In 1994, a Nintendo patent was created for a device that could create basic games for the SNES, likely intended for use in schools.<ref>{{cite|url=patents.google.com/patent/US6115036?oq=inassignee:"Nintendo+Co+Ltd"|title= Video game/videographics program editing apparatus with program halt and data transfer features|publisher=Google Patents|accessdate=May 27, 2024}}</ref> The program for creating said games was titled '''''Mario Factory''''', and featured loose adaptions of the ''Super Mario'' characters.<ref>{{cite|url=patentimages.storage.googleapis.com/4b/1a/bf/29a5fe6c45bf11/US6115036-drawings-page-9.png|title=''Mario Factory'' image|publisher=Google Patents|accessdate=May 27, 2024}}</ref> It is known that the patented machine itself had been released in Japan at some point, being used with the "Game Processor RAM Cassette".<ref>{{cite|url=x.com/luigiblood/status/1109479153747804160|title=Do you guys remember the Mario Factory patent? <nowiki>https://</nowiki>patents.google.com/patent/US6115036A/en Well thanks to the recent Satellaview uploads: We know it exists in some shape or form, it was called the "Game Processor". It makes games for the SNES.|date=March 23, 2019|publisher=X|accessdate=May 27, 2024}}</ref> It has | In 1994, a Nintendo patent was created for a device that could create basic games for the SNES, likely intended for use in schools.<ref>{{cite|url=patents.google.com/patent/US6115036?oq=inassignee:"Nintendo+Co+Ltd"|title= Video game/videographics program editing apparatus with program halt and data transfer features|publisher=Google Patents|accessdate=May 27, 2024}}</ref> The program for creating said games was titled '''''Mario Factory''''', and featured loose adaptions of the ''Super Mario'' characters.<ref>{{cite|url=patentimages.storage.googleapis.com/4b/1a/bf/29a5fe6c45bf11/US6115036-drawings-page-9.png|title=''Mario Factory'' image|publisher=Google Patents|accessdate=May 27, 2024}}</ref> It is known that the patented machine itself had been released in Japan at some point, being used with the "Game Processor RAM Cassette".<ref>{{cite|url=x.com/luigiblood/status/1109479153747804160|title=Do you guys remember the Mario Factory patent? <nowiki>https://</nowiki>patents.google.com/patent/US6115036A/en Well thanks to the recent Satellaview uploads: We know it exists in some shape or form, it was called the "Game Processor". It makes games for the SNES.|date=March 23, 2019|publisher=X|accessdate=May 27, 2024}}</ref> It is possible that ''Mario Factory'' was actually completed and used for this machine, but nothing has ever proved this, and it may have been a non-''Super Mario''-branded software in the final product. This is unrelated to the Mario Factory arcade center in Japan. | ||
====''Mario Motors''==== | ====''Mario Motors''==== | ||
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'''''Mario Motors''''' was a pitch made by game designer {{wp|Yoot Saito}} for a [[Nintendo DS]] game. The game had players "''shaving and sculpting out of a chunk of metal to make a cylinder [which then] decides the ability of your engines.''". Saito also considered having the player blow in the DS's microphone to "''learn how acceleration works''" but scrapped it because the mechanic could have been too demanding for children. Despite initial interest from both [[Satoru Iwata]] and [[Shigeru Miyamoto]], the project never got off the ground with Saito stating, "''I can’t tell you why, but please guess.''"<ref>{{cite|author=Devore, Jordan|date=April 21, 2018|url=www.destructoid.com/yoot-saito-worked-on-mario-motors-a-canceled-ds-game-about-building-engines|title=Yoot Saito worked on Mario Motors, a canceled DS game about building engines|publisher=Destructoid|accessdate=May 27, 2024}}</ref> | '''''Mario Motors''''' was a pitch made by game designer {{wp|Yoot Saito}} for a [[Nintendo DS]] game. The game had players "''shaving and sculpting out of a chunk of metal to make a cylinder [which then] decides the ability of your engines.''". Saito also considered having the player blow in the DS's microphone to "''learn how acceleration works''" but scrapped it because the mechanic could have been too demanding for children. Despite initial interest from both [[Satoru Iwata]] and [[Shigeru Miyamoto]], the project never got off the ground with Saito stating, "''I can’t tell you why, but please guess.''"<ref>{{cite|author=Devore, Jordan|date=April 21, 2018|url=www.destructoid.com/yoot-saito-worked-on-mario-motors-a-canceled-ds-game-about-building-engines|title=Yoot Saito worked on Mario Motors, a canceled DS game about building engines|publisher=Destructoid|accessdate=May 27, 2024}}</ref> | ||
{{br}} | {{br}} | ||
====''Mario's Castle''==== | ====''Mario's Castle''==== | ||
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In 2010, [[Ubisoft]] Paris had explored proposing a crossover between the ''Super Mario'' franchise and its own ''{{wp|Raving Rabbids|Rabbids}}'' franchise.<ref>{{cite|author=Robertson, Liam|date=June 12, 2017|url=www.youtube.com/watch?v=21oZewbY0j4|title=Mario + Rabbids: The Lost Adventure Game Concept|publisher=YouTube|accessdate=May 27, 2024}}</ref> The game was conceptualized as a "subversive, self-aware take" on the ''Super Mario'' franchise and concept art was produced depicting [[Rabbid]]s kidnapping [[Bowser]] as [[Mario]] chases them. According to an anonymous Ubisoft employee, the pitch was possibly rejected by Nintendo before it was formally shown. According to Ubisoft employee Davide Soliani, this rejected pitch is unrelated to the released ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series.<ref>{{cite|url=x.com/DavideSoliani/status/890940460587462656|title=Not at all 😂 (in response to Super Mario Wiki)|author=Soliani, Davide|publisher=X|accessdate=May 27, 2024}}</ref> | In 2010, [[Ubisoft]] Paris had explored proposing a crossover between the ''Super Mario'' franchise and its own ''{{wp|Raving Rabbids|Rabbids}}'' franchise.<ref>{{cite|author=Robertson, Liam|date=June 12, 2017|url=www.youtube.com/watch?v=21oZewbY0j4|title=Mario + Rabbids: The Lost Adventure Game Concept|publisher=YouTube|accessdate=May 27, 2024}}</ref> The game was conceptualized as a "subversive, self-aware take" on the ''Super Mario'' franchise and concept art was produced depicting [[Rabbid]]s kidnapping [[Bowser]] as [[Mario]] chases them. According to an anonymous Ubisoft employee, the pitch was possibly rejected by Nintendo before it was formally shown. According to Ubisoft employee Davide Soliani, this rejected pitch is unrelated to the released ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series.<ref>{{cite|url=x.com/DavideSoliani/status/890940460587462656|title=Not at all 😂 (in response to Super Mario Wiki)|author=Soliani, Davide|publisher=X|accessdate=May 27, 2024}}</ref> | ||
{{br}} | {{br}} | ||
====''Super Mario'' American football game==== | ====''Super Mario'' American football game==== | ||
During the early years of [[Retro Studios]], plans were underway for an American football game featuring Mario for the GameCube. At the request of Nintendo, the project was reworked early on to turn it into a generic, realistic football game (known as both ''NFL Retro Football'' and ''Retro Studios Football''). Its Mario-less incarnation was ultimately canceled as well, reportedly due to the release of ''{{wp|Madden NFL 2002}}'' on the GameCube.<ref name=RetroStudios /><ref>{{cite|url=www.unseen64.net/2008/04/08/football-retro-studios-gc-tech-demo|title=Retro Studios Football|date=April 8, 2008|author=Robertson, Liam|publisher=Unseen64|accessdate=May 27, 2024}}</ref> | During the early years of [[Retro Studios]], plans were underway for an American football game featuring Mario for the GameCube. At the request of Nintendo, the project was reworked early on to turn it into a generic, realistic football game (known as both ''NFL Retro Football'' and ''Retro Studios Football''). Its Mario-less incarnation was ultimately canceled as well, reportedly due to the release of ''{{wp|Madden NFL 2002}}'' on the GameCube.<ref name=RetroStudios /><ref>{{cite|url=www.unseen64.net/2008/04/08/football-retro-studios-gc-tech-demo|title=Retro Studios Football|date=April 8, 2008|author=Robertson, Liam|publisher=Unseen64|accessdate=May 27, 2024}}</ref> | ||
===={{wp|Tesla}} ''Mario Kart'' game==== | ===={{wp|Tesla}} ''Mario Kart'' game==== | ||
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====''Wario Pool''==== | ====''Wario Pool''==== | ||
[[File:Scrapped wariopool intro.gif|thumb | [[File:Scrapped wariopool intro.gif|thumb|The mockup]] | ||
'''''Wario Pool''''' is a canceled rework of the 2001 Game Boy Color billiards game ''{{wp|3D Pocket Pool}}''. Developer {{wp|Nick Pelling}} wanted to rework the game into a ''[[Wario (franchise)|Wario]]'' game during development after it was not receiving any attention despite his efforts, so he decided to reach out to [[Nintendo]] to rework the game with [[Wario]] as the main character. The pitch was ultimately rejected, so ''3D Pocket Pool'' released as originally planned.<ref>{{cite|author=Nick Pelling|title=''Retro Gamer'' issue #26|page=84}}</ref> Pelling later posted the mock-up introduction to the game on his website.<ref>[https://www.nickpelling.com/wariopool.gif''Wario Pool'' intro]</ref> | '''''Wario Pool''''' is a canceled rework of the 2001 Game Boy Color billiards game ''{{wp|3D Pocket Pool}}''. Developer {{wp|Nick Pelling}} wanted to rework the game into a ''[[Wario (franchise)|Wario]]'' game during development after it was not receiving any attention despite his efforts, so he decided to reach out to [[Nintendo]] to rework the game with [[Wario]] as the main character. The pitch was ultimately rejected, so ''3D Pocket Pool'' released as originally planned.<ref>{{cite|author=Nick Pelling|title=''Retro Gamer'' issue #26|page=84}}</ref> Pelling later posted the mock-up introduction to the game on his website.<ref>[https://www.nickpelling.com/wariopool.gif''Wario Pool'' intro]</ref> | ||
The introduction begins with Wario sitting in his castle watching sports news. Suddenly, he receives a phone call asking him whether he will compete in the big pool competition the next day. Wario responds by saying that he would not, as he does not need any more worthless victories. He then looks at the television and sees sharks that have swum into his town and become competitors in the tournament, who then brag about how they will win and taunt Wario. Wario becomes mad and tells the man on the phone he does actually need one more trophy for his collection before preparing to "shoot some pool." | The introduction begins with Wario sitting in his castle watching sports news. Suddenly, he receives a phone call asking him whether he will compete in the big pool competition the next day. Wario responds by saying that he would not, as he does not need any more worthless victories. He then looks at the television and sees sharks that have swum into his town and become competitors in the tournament, who then brag about how they will win and taunt Wario. Wario becomes mad and tells the man on the phone he does actually need one more trophy for his collection before preparing to "shoot some pool." | ||
====''Yoshi Racing''==== | ====''Yoshi Racing''==== | ||
'''''Yoshi Racing''''', or '''''Yoshi Racers''''',<ref name=DYKGRumors /> was a rejected pitch for a 3D game in the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The game was revealed in an article by ''{{wp|Eurogamer}}'' detailing | '''''Yoshi Racing''''', or '''''Yoshi Racers''''',<ref name=DYKGRumors /> was a rejected pitch for a 3D game in the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The game was revealed in an article by ''{{wp|Eurogamer}}'' detailing {{wp|Argonaut Games}}' involvement in the development of ''[[lylatwiki:Star Fox (game)|Star Fox]]''<ref name="Eurogamer">{{cite|url=www.eurogamer.net/born-slippy-the-making-of-star-fox|date=June 22, 2014|title=Born slippy: the making of Star Fox|publisher=Eurogamer|language=en|author=McFarren, Damien|accessdate=May 27, 2024}}</ref> where the game was described as a 3D platformer and left unnamed, while a message board post by an Argonaut employee named the game "''Yoshi Racing''" and described it as a character racing game.<ref name="NeoGaf">{{cite|author=inpHilltr8r|date=December 29, 2016|url=www.neogaf.com/threads/larry-bundy-jr-4-times-shigeru-miyamoto-was-an-asshole.1328992/page-8#post-227362239|Post on NeoGAF|publisher=NeoGAF}}</ref> | ||
According to Argonaut Games employee Nic Cusworth in an interview from the book ''The Minds Behind Adventure Games'', during the end of ''{{wp|Creature Shock}}''{{'}}s development in 1994, an animator created two test animations on PC featuring colored Yoshis racing in an obstacle course.<ref name=DYKGRumors /> Following this, Argonaut's Jez San went to [[Nintendo]] to pitch the idea,<ref name=DYKGRumors /> but they did not follow on the offer, with San speculating this was because the company did not want to let third-parties use its characters.<ref name="Yoshi">{{cite|author=San, Jez|quote=The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world's first 3D platform game and was obviously a big risk - Nintendo had never let an outside company use their characters before, and weren't about to, either. This is the moment the deal fell apart.}}</ref> After this setback, Argonaut decided to retool the pitch into an original IP, ''{{wp|Croc: Legend of the Gobbos}}''. | According to Argonaut Games employee Nic Cusworth in an interview from the book ''The Minds Behind Adventure Games'', during the end of ''{{wp|Creature Shock}}''{{'}}s development in 1994, an animator created two test animations on PC featuring colored Yoshis racing in an obstacle course.<ref name=DYKGRumors /> Following this, Argonaut's Jez San went to [[Nintendo]] to pitch the idea,<ref name=DYKGRumors /> but they did not follow on the offer, with San speculating this was because the company did not want to let third-parties use its characters.<ref name="Yoshi">{{cite|author=San, Jez|quote=The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world's first 3D platform game and was obviously a big risk - Nintendo had never let an outside company use their characters before, and weren't about to, either. This is the moment the deal fell apart.}}</ref> After this setback, Argonaut decided to retool the pitch into an original IP, ''{{wp|Croc: Legend of the Gobbos}}''. | ||
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====Yoshi version of ''Kirby Tilt 'n' Tumble''==== | ====Yoshi version of ''Kirby Tilt 'n' Tumble''==== | ||
In an interview regarding the development of ''[[wikirby:Kirby Tilt 'n' Tumble|Kirby Tilt 'n' Tumble]]'', a developer on the game stated that the team had experimented with various main characters before settling on Kirby, including a version of the game starring Yoshi.<ref>{{cite|author=Hobonichi'|date=November 4, 2000|url=https://www.1101.com/nintendo/nin15/index.htm|language=JPInterview on Hobonichi's website|publisher=1101.com}}</ref> | |||
===Film=== | |||
====Film adaptation of ''[[Super Paper Mario]]''==== | ====Film adaptation of ''[[Super Paper Mario]]''==== | ||
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====Sony Pictures ''Super Mario'' film==== | ====Sony Pictures ''Super Mario'' film==== | ||
Internal emails leaked to the public by proxy of the 2014 {{wp|Sony Pictures hack}} detailed negotiations between {{wp|Avi Arad}} and Nintendo to have {{wp|Sony Pictures}} produce a ''Super Mario'' movie. The email exchange between Avi Arad and Sony Pictures executive {{wp|Amy Pascal}} showed photos of Arad meeting with [[Shigeru Miyamoto]] and [[Satoru Iwata]]; Pascal would later forward one of the emails to another executive with the comment "Avi closed Mario brothers" (Arad would later state to the press the deal had in fact not been closed after the emails were made public by the hack).<ref>{{cite|auhtor=Vary, Adam B.|date=December 11, 2014|url=www.buzzfeednews.com/article/adambvary/sony-nintendo-mario-bros-movie|title=Movie Rights From Nintendo, Leaked Emails Show|publisher=Buzzfeed|accessdate=May 27, 2024}}</ref> Although no information beyond what is found in the leaked emails was made public, it seems the talks for ''Super Mario'' broke down, as Nintendo would officially announce in 2018 that [[The Super Mario Bros. Movie|a ''Super Mario'' film]] would be produced by [[Illumination]], an animation company owned by Sony Pictures' rival | Internal emails leaked to the public by proxy of the 2014 {{wp|Sony Pictures hack}} detailed negotiations between {{wp|Avi Arad}} and Nintendo to have {{wp|Sony Pictures}} produce a ''Super Mario'' movie. The email exchange between Avi Arad and Sony Pictures executive {{wp|Amy Pascal}} showed photos of Arad meeting with [[Shigeru Miyamoto]] and [[Satoru Iwata]]; Pascal would later forward one of the emails to another executive with the comment "Avi closed Mario brothers" (Arad would later state to the press the deal had in fact not been closed after the emails were made public by the hack).<ref>{{cite|auhtor=Vary, Adam B.|date=December 11, 2014|url=www.buzzfeednews.com/article/adambvary/sony-nintendo-mario-bros-movie|title=Movie Rights From Nintendo, Leaked Emails Show|publisher=Buzzfeed|accessdate=May 27, 2024}}</ref> Although no information beyond what is found in the leaked emails was made public, it seems the talks for ''Super Mario'' broke down, as Nintendo would officially announce in 2018 that [[The Super Mario Bros. Movie|a ''Super Mario'' film]] would be produced by [[Illumination]], an animation company owned by Sony Pictures' rival {{wp|Universal Pictures}} best known for the ''{{wp|Despicable Me (franchise)|Despicable Me}}'' franchise. However, it was eventually announced on November 7th, 2023 that Nintendo would collaborate with Avi Arad and Sony Pictures on adapting ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' as [[zeldawiki:The Legend of Zelda Live-Action Film|a live-action film]], indicating that neither party dropped the idea of collaborating entirely.<ref>{{cite|author=Nintendo Co., Ltd., Arad Productions Inc., Sony Pictures Entertainment Inc.|date=November 8, 2023|url=www.nintendo.co.jp/corporate/release/en/2023/231108.html|title=Development of a Live-Action Film of The Legend of Zelda to Start|publisher=nintendo.co.jp|accessdate=November 7, 2023|archive=web.archive.org/web/20231107220615/https://www.nintendo.co.jp/corporate/release/en/2023/231108.html}}</ref> | ||
===Print media=== | ===Print media=== | ||
====Archie Comics ''Super Mario'' comic pitch==== | ====Archie Comics ''Super Mario'' comic pitch==== | ||
[[File:Archie Mario comic - cover (color).jpg|thumb|100px|Tentative cover art for the pitch]] | [[File:Archie Mario comic - cover (color).jpg|thumb|100px|Tentative cover art for the pitch]] | ||
{{main|Super Mario | {{main|Archie Comics Super Mario comic}} | ||
Comic book publisher {{wp|Archie Comics}} (which has published other comics based on famous video game properties including ''{{wp|Sonic the Hedgehog (comic series)|Sonic the Hedgehog}}'' and ''{{wp|Mega Man (Archie Comics)|Mega Man}}'') pitched a ''Super Mario'' comic book series to [[Nintendo]], but it was rejected, as confirmed by writer {{wp|Ian Flynn}}.<ref>{{cite|author=rawmeatcowboy|date=November 2, 2015|url=www.gonintendo.com/stories/245998-archie-pitched-nintendo-a-super-mario-comic-but-it-was-shot-down|title=Archie pitched Nintendo a Super Mario comic, but it was shot down|publisher=Go Nintendo|accessdate=May 27, 2024}}</ref> The concept art for the pitch was drawn by Archie artists {{wp|Tracy Yardley}} and Ben Bates. | Comic book publisher {{wp|Archie Comics}} (which has published other comics based on famous video game properties including ''{{wp|Sonic the Hedgehog (comic series)|Sonic the Hedgehog}}'' and ''{{wp|Mega Man (Archie Comics)|Mega Man}}'') pitched a ''Super Mario'' comic book series to [[Nintendo]], but it was rejected, as confirmed by writer {{wp|Ian Flynn}}.<ref>{{cite|author=rawmeatcowboy|date=November 2, 2015|url=www.gonintendo.com/stories/245998-archie-pitched-nintendo-a-super-mario-comic-but-it-was-shot-down|title=Archie pitched Nintendo a Super Mario comic, but it was shot down|publisher=Go Nintendo|accessdate=May 27, 2024}}</ref> The concept art for the pitch was drawn by Archie artists {{wp|Tracy Yardley}} and Ben Bates. | ||
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====Kinoppe spin-off manga==== | ====Kinoppe spin-off manga==== | ||
In the author notes of his self-published ''doujin'' book ''Kinoppe-Chan Forever vol 2'', the author of [[Super Mario (Kodansha manga)|Comic BonBon's ''Super Mario'' manga]], | In the author notes of his self-published ''doujin'' book ''Kinoppe-Chan Forever vol 2'', the author of [[Super Mario (Kodansha manga)|Comic BonBon's ''Super Mario'' manga]], Kazuki Motoyama, states that a former editor had pitched him a spin-off manga starring the manga's mascot character [[Kinoppe]]. These plans were halted when Nintendo unexpectedly pulled ComicBonBon's Mario manga license in 1997. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
====Animated ''Super Mario'' project pitch==== | ====Animated ''Super Mario'' project pitch==== | ||
[[File:Ryan Lang Mario project pitch.jpg|thumb|Artwork for the pitch]] | [[File:Ryan Lang Mario project pitch.jpg|thumb|Artwork for the pitch]] | ||
On May 9, 2019, visual development artist Ryan Lang posted on his {{wp|Instagram}} account artwork for a rejected pitch of an animated ''Super Mario'' project.<ref>{{file link|Ryan Lang Mario project pitch post.jpg|Screenshot of the original post}}</ref> The artwork depicts Mario captured by a [[Piranha Plant]] with an eyepatch on a [[kart]], who are being pursued by Luigi, Princess Peach, Bowser, Donkey Kong, and Yoshi on a | On May 9, 2019, visual development artist Ryan Lang posted on his {{wp|Instagram}} account artwork for a rejected pitch of an animated ''Super Mario'' project.<ref>{{file link|Ryan Lang Mario project pitch post.jpg|Screenshot of the original post}}</ref> The artwork depicts Mario captured by a [[Piranha Plant]] with an eyepatch on a [[kart]], who are being pursued by Luigi, Princess Peach, Bowser, Donkey Kong, and Yoshi on a [[Shy Guy]]'s kart. | ||
====''Super Mario Bros. Christmas Show''==== | ====''Super Mario Bros. Christmas Show''==== |