Editing List of unreleased media
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| align=center | ''[[Mario Takes America]]'' | | align=center | ''[[Mario Takes America]]'' | ||
| align=center | [[Philips CD-i]] | | align=center | [[Philips CD-i]] | ||
| A ''[[Super Mario (franchise)|Super Mario]]'' platformer, canceled due to financial issues caused by Philips being unsatisfied with the development's progress. Attempts to rework the title into a ''{{wp|Sonic the Hedgehog}}'' game and even later with original characters fell through, with developer Cigam going bankrupt in 1994.<ref>{{cite|author=monokoma|date=September 15, 2014|title=The Cancelled Mario Game that was Taken Away by a Bank in Canada|url=www.unseen64.net/2014/09/15/mario-takes-america-cdi-cancelled/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | | A ''[[Super Mario (franchise)|Super Mario]]'' platformer, canceled due to financial issues caused by Philips being unsatisfied with the development's progress. Attempts to rework the title into a ''{{wp|Sonic the Hedgehog}}'' game and even later with original characters fell through, with developer Cigam going bankrupt in 1994.<ref>{{cite|author=monokoma|date=September 15, 2014|title=The Cancelled Mario Game that was Taken Away by a Bank in Canada|url=https://www.unseen64.net/2014/09/15/mario-takes-america-cdi-cancelled/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
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| align=center | ''[[Super Mario's Wacky Worlds]]'' | | align=center | ''[[Super Mario's Wacky Worlds]]'' | ||
| align=center | [[Philips CD-i]] | | align=center | [[Philips CD-i]] | ||
| A successor to ''[[Super Mario World]]'', canceled due to the failure of the CD-i.<ref>{{cite|title=Super Mario's Wacky Worlds|url=web.archive.org/web/20160314130649/https://sites.google.com/site/philipscdi/smww|format=|publisher=Sidewalk CD-i Playground|accessdate=June 19, 2008|archive=sites.google.com/site/philipscdi/smww}}</ref> Three official prototype discs are in circulation. | | A successor to ''[[Super Mario World]]'', canceled due to the failure of the CD-i.<ref>{{cite|title=Super Mario's Wacky Worlds|url=https://web.archive.org/web/20160314130649/https://sites.google.com/site/philipscdi/smww|format=|publisher=Sidewalk CD-i Playground|accessdate=June 19, 2008|archive=https://sites.google.com/site/philipscdi/smww|archiver=Wayback Machine}}</ref> Three official prototype discs are in circulation. | ||
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| align=center | [[Mario Artist (series)#Canceled games|''Mario Artist'' series]] | | align=center | [[Mario Artist (series)#Canceled games|''Mario Artist'' series]] | ||
| align=center | [[Nintendo 64DD]] | | align=center | [[Nintendo 64DD]] | ||
| A follow-up to ''[[Mario Paint]]'', originally called ''Mario Paint 64'' and ''Mario Paint 3D''. It allowed for many processes while playing, and used a controller different from the original [[Super Nintendo Entertainment System#Super NES Mouse|SNES Mouse]]. Only ''[[Mario Artist: Paint Studio|Paint Studio]]'', ''[[Mario Artist: Talent Studio|Talent Studio]]'', ''[[Mario Artist: Communication Kit|Communication Kit]]'' and ''[[Mario Artist: Polygon Studio|Polygon Studio]]'' were released; | | A follow-up to ''[[Mario Paint]]'', originally called ''Mario Paint 64'' and ''Mario Paint 3D''. It allowed for many processes while playing, and used a controller different from the original [[Super Nintendo Entertainment System#Super NES Mouse|SNES Mouse]]. Only ''[[Mario Artist: Paint Studio|Paint Studio]]'', ''[[Mario Artist: Talent Studio|Talent Studio]]'', ''[[Mario Artist: Communication Kit|Communication Kit]]'' and ''[[Mario Artist: Polygon Studio|Polygon Studio]]'' were released; ''Game Maker'', ''Graphical Message Maker'', ''Sound Maker'' (originally part of ''Paint Studio'') and ''Video Jockey Maker'' were canceled, likely due to the 64DD's late release and commercial failure. A different iteration of ''Paint Studio'' was in development by {{wp|Software Creations (UK)|Software Creations}}, but it was canceled due to internal politics between Nintendo of America and Nintendo's headquarters in Japan over control of the project.<ref>{{cite|author=monokoma|date=April 4, 2008|title=Creator / Mario Artist [64DD – Beta / Canceled<nowiki>]</nowiki>|url=https://www.unseen64.net/2008/04/04/creator-64dd-unreleased/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> Additionally, ''Paint Studio'' was originally going to feature a [[Mario Artist: Paint Studio#Prototype "Gnat Attack"|Gnat Attack game mode]], but it was later removed, likely due to it negatively affecting the mouse settings for the main painting mode. According to Shigeru Miyamoto, Mario's face on the title screen of ''Super Mario 64'' actually originated from a prototype of ''Paint Studio''. | ||
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| align=center | ''[[Super Mario 64 2]]'' | | align=center | ''[[Super Mario 64 2]]'' | ||
| align=center | [[Nintendo 64DD]] | | align=center | [[Nintendo 64DD]] | ||
| A sequel to ''[[Super Mario 64]]'', abandoned due to a lack of progress and the 64DD's late release and commercial failure. Certain aspects were carried over to ''[[Super Mario Sunshine]]'' and ''[[Super Mario 64 DS]]''. It may be related to ''Super Mario 64 Disk Version'', a similarly-unreleased working port of the previous game demonstrated at Nintendo Space World 1996.<ref>{{cite|author=Jimmy130|date=June 14, 2014|title=Photos 64DD : Super Mario 64 Disk Version|url=web.archive.org/web/20140628031514/http://www.gamekult.com/blog/jimmy130/311446/photos-64dd-super-mario-64-disk-version.html|publisher=Gamekult|language=French|archive=www.gamekult.com/blog/jimmy130/311446/photos-64dd-super-mario-64-disk-version.html|archivedate=June 28, 2014|archiver=Wayback Machine}}</ref> | | A sequel to ''[[Super Mario 64]]'', abandoned due to a lack of progress and the 64DD's late release and commercial failure. Certain aspects were carried over to ''[[Super Mario Sunshine]]'' and ''[[Super Mario 64 DS]]''. It may be related to ''Super Mario 64 Disk Version'', a similarly-unreleased working port of the previous game demonstrated at Nintendo Space World 1996.<ref>{{cite|author=Jimmy130|date=June 14, 2014|title=Photos 64DD : Super Mario 64 Disk Version|url=https://web.archive.org/web/20140628031514/http://www.gamekult.com/blog/jimmy130/311446/photos-64dd-super-mario-64-disk-version.html|publisher=Gamekult|language=French|archive=http://www.gamekult.com/blog/jimmy130/311446/photos-64dd-super-mario-64-disk-version.html|archivedate=June 28, 2014|archiver=Wayback Machine}}</ref> | ||
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| align=center | ''[[List of Donkey Kong 64 pre-release and unused content|Ultra Donkey Kong]]'' | |||
| align=center | [[Nintendo 64DD]] | |||
| At one point, the game was planned as a Nintendo 64DD exclusive,<ref>{{cite|author=IGN Staff|date=July 25, 1997|title=Donkey Kong Swings to 64DD|url=http://www.ign.com/articles/1997/07/26/donkey-kong-swings-to-64dd|publisher=IGN}}</ref> but it was released exclusively as a standard [[Nintendo 64]] title under the name of ''[[Donkey Kong 64]]''. | |||
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| align=center | ''[[List of Paper Mario pre-release and unused content|Super Mario RPG 2]]'' | | align=center | ''[[List of Paper Mario pre-release and unused content|Super Mario RPG 2]]'' | ||
| align=center | [[Nintendo 64DD]] | | align=center | [[Nintendo 64DD]] | ||
| A sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'', otherwise known as ''Mario RPG 2''<ref>{{cite|author=IGN Staff|date=July 29, 1997|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|url=www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64|publisher=IGN|accessdate=May 18, 2015}}</ref> and ''Mario RPG 64''<ref>{{cite|title=Paper Mario: Sticker Star: "Going All Out with Stickers"|url=iwataasks.nintendo.com/interviews/3ds/papermario/0/1/|publisher=Iwata Asks}}</ref> while in development. Due to complications involving [[Square Enix|Square]], it was reworked into ''[[Paper Mario]]'' and was released as a standard [[Nintendo 64]] title. | | A sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]'', otherwise known as ''Mario RPG 2''<ref>{{cite|author=IGN Staff|date=July 29, 1997|title=Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64|url=http://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64|publisher=IGN|accessdate=May 18, 2015}}</ref> and ''Mario RPG 64''<ref>{{cite|title=Paper Mario: Sticker Star: "Going All Out with Stickers"|url=https://iwataasks.nintendo.com/interviews/3ds/papermario/0/1/|publisher=Iwata Asks}}</ref> while in development. Due to complications involving [[Square Enix|Square]], it was reworked into ''[[Paper Mario]]'' and was released as a standard [[Nintendo 64]] title. | ||
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| align=center | ''[[Diddy Kong Pilot]]'' | | align=center | ''[[Diddy Kong Pilot]]'' | ||
| align=center | [[Game Boy Advance]] | | align=center | [[Game Boy Advance]] | ||
| A follow-up to ''[[Diddy Kong Racing]]'', featuring planes as the only vehicle. The [[Diddy Kong Pilot (2001)|first iteration]] was shown at E3 2001 and planned for March 4, 2002,<ref>{{cite|author=Metts, Jonathan|date=October 9, 2001|title=Nintendo's New Release Dates|url=www.nintendoworldreport.com/news/6577/|publisher=Nintendo World Report}}</ref> but it was unpublished by the time [[Rare Ltd.|Rare]] was bought by {{wp|Microsoft}} in 2002. The [[Diddy Kong Pilot (2003)|second iteration]] in 2003 was reworked into ''{{wp|Banjo-Pilot}}'' and | | A follow-up to ''[[Diddy Kong Racing]]'', featuring planes as the only vehicle. The [[Diddy Kong Pilot (2001)|first iteration]] was shown at E3 2001 and planned for March 4, 2002,<ref>{{cite|author=Metts, Jonathan|date=October 9, 2001|title=Nintendo's New Release Dates|url=http://www.nintendoworldreport.com/news/6577/|publisher=Nintendo World Report}}</ref> but it was unpublished by the time [[Rare Ltd.|Rare]] was bought by {{wp|Microsoft}} in 2002. The [[Diddy Kong Pilot (2003)|second iteration]] in 2003 was reworked into ''{{wp|Banjo-Pilot}}'' and released for the Game Boy Advance.<ref>{{cite|author=U64 Staff & Contributors|date=April 7, 2008|title=Diddy Kong Pilot [GBA – Beta / Canceled<nowiki>]</nowiki>|url=http://www.unseen64.net/2008/04/07/diddy-kong-pilot-banjo-pilot-beta/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
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! | ! 11 | ||
| align=center | ''[[Donkey Kong Coconut Crackers]]'' | | align=center | ''[[Donkey Kong Coconut Crackers]]'' | ||
| align=center | [[Game Boy Advance]] | | align=center | [[Game Boy Advance]] | ||
| A puzzle game starring [[Donkey Kong]] that was planned for December 7, 2001<ref>{{cite|date=October 2001|title=Game Boy Xtreme #4|url=archive.org/details/GBX-Magazine-Print-Collection/04%20GBX%20October%202001/page/10/mode/2up|publisher=Thin Ice Media|page=10}}</ref> before being unpublished before Microsoft purchased Rare. It was reworked into ''{{wp|It's Mr. Pants}}'' | | A puzzle game starring [[Donkey Kong]] that was planned for December 7, 2001<ref>{{cite|date=October 2001|title=Game Boy Xtreme #4|url=https://archive.org/details/GBX-Magazine-Print-Collection/04%20GBX%20October%202001/page/10/mode/2up|publisher=Thin Ice Media|page=10}}</ref> before being unpublished before Microsoft purchased Rare. It was reworked into ''{{wp|It's Mr. Pants}}'', also released for Game Boy Advance.<ref>{{cite|author=U64 Staff & Contributors|date=April 7, 2008|title=Donkey Kong Coconut Crackers [GBA – Canceled<nowiki>] (It’s Mr. Pants [GBA – Beta]</nowiki>)|url=http://www.unseen64.net/2008/04/07/its-mr-pants-donkey-kong-coconut-crackers-gba-beta/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
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! | ! 12 | ||
| align=center | ''[[Mario vs. Donkey Kong#Development|Donkey Kong Plus]]'' | | align=center | ''[[Mario vs. Donkey Kong#Development|Donkey Kong Plus]]'' | ||
| align=center | [[Game Boy Advance]] / [[Nintendo GameCube]] | | align=center | [[Game Boy Advance]] / [[Nintendo GameCube]] | ||
| A remake of the [[Donkey Kong (Game Boy)|Game Boy version of ''Donkey Kong'']], presumably canned in favor of ''[[Mario vs. Donkey Kong]]'', an original game based on the classic ''Donkey Kong'' gameplay. Although the game was shown at E3 2002 as a proof-of-concept for connectivity between Game Boy Advance and Nintendo GameCube systems, its intended system is unclear.<ref>{{cite|author=U64 Staff & Contributors|date=April 8, 2008|title=Donkey Kong Plus [GBA – Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/08/donkey-kong-plus-gba-beta/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | | A remake of the [[Donkey Kong (Game Boy)|Game Boy version of ''Donkey Kong'']], presumably canned in favor of ''[[Mario vs. Donkey Kong]]'', an original game based on the classic ''Donkey Kong'' gameplay. Although the game was shown at E3 2002 as a proof-of-concept for connectivity between Game Boy Advance and Nintendo GameCube systems, its intended system is unclear.<ref> {{cite|author=U64 Staff & Contributors|date=April 8, 2008|title=Donkey Kong Plus [GBA – Canceled<nowiki>]</nowiki>|url=http://www.unseen64.net/2008/04/08/donkey-kong-plus-gba-beta/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
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! | ! 13 | ||
| align=center | ''[[Donkey Kong Racing]]'' | | align=center | ''[[Donkey Kong Racing]]'' | ||
| align=center | [[Nintendo GameCube]] | | align=center | [[Nintendo GameCube]] | ||
| Another follow-up to ''Diddy Kong Racing'' that was unfinished before Rare was bought by Microsoft. Following its cancelation in favor of ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'', it was being reworked into ''{{wp|Sabreman|Sabreman Stampede}}'' for the {{wp|Xbox 360}}, but this iteration of the title was canceled due to a lack of focus and Rare's unfamiliarity with the hardware; however, a ''Donkey Kong''-themed racing game, ''[[Donkey Kong Barrel Blast]]'', would eventually be released for the [[Wii]] in 2007.<ref>{{cite|author=U64 Staff & Contributors|date=April 8, 2008|title=Donkey Kong Racing [GameCube – Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/08/donkey-kong-racing-gc-cancelled/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | | Another follow-up to ''Diddy Kong Racing'' that was unfinished before Rare was bought by Microsoft. Following its cancelation in favor of ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]'', it was being reworked into ''{{wp|Sabreman|Sabreman Stampede}}'' for the {{wp|Xbox 360}}, but this iteration of the title was canceled due to a lack of focus and Rare's unfamiliarity with the hardware; however, a ''Donkey Kong''-themed racing game, ''[[Donkey Kong Barrel Blast]]'', would eventually be released for the [[Wii]] in 2007.<ref>{{cite|author=U64 Staff & Contributors|date=April 8, 2008|title=Donkey Kong Racing [GameCube – Canceled<nowiki>]</nowiki>|url=https://www.unseen64.net/2008/04/08/donkey-kong-racing-gc-cancelled/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
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! | ! 14 | ||
| align=center | ''[[Yoshi Touch & Go#Development|Yoshi Touch & Go]]'' | | align=center | ''[[Yoshi Touch & Go#Development|Yoshi Touch & Go]]'' | ||
| align=center | [[Nintendo GameCube]] | | align=center | [[Nintendo GameCube]] | ||
| Was later reworked into a [[Nintendo DS]] title with the same name. | | Was later reworked into a [[Nintendo DS]] title with the same name. | ||
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| align=center | ''[[List of Donkey Kong Barrel Blast pre-release and unused content|DK Bongo Blast]]'' | | align=center | ''[[List of Donkey Kong Barrel Blast pre-release and unused content|DK Bongo Blast]]'' | ||
| align=center | [[Nintendo GameCube]] | | align=center | [[Nintendo GameCube]] | ||
| A ''Donkey Kong'' racing game that would have used the [[ | | A ''Donkey Kong'' racing game that would have used the [[DK Bongos]]. Was reworked for the Wii as ''Donkey Kong Barrel Blast'', replacing the bongo controls with motion controls. <ref> {{cite|author=U64 Staff & Contributors|date=April 9, 2008|title=Donkey Kong Bongo Blast [GC – Unreleased<nowiki>]</nowiki>|url=http://www.unseen64.net/2008/04/09/donkey-kong-bongo-blast-gc-unreleased/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
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! | ! 16 | ||
| align=center | ''Nintendo Pennant Chase Baseball | |||
| align=center | [[Nintendo GameCube]] | |||
| The game was an officially licensed Major League Baseball (MLB) product with all real-life teams and ballpark stadiums from the present and past planned to be featured in the game. The game was planned to have a "speed play mode" where players would use their stats as both the batter and pitcher to play a fast-paced version of baseball, it had Super Mario characters playable in the Tech Demo, meaning they were planned, a logo for the game was showed as Mario Baseball, and a cover surfaced that has the games logo, The game was originally announced to be released on April 4th to coincide with the MLB's opening day where the Boston Red Sox face off against the New York Yankees, but was later delayed to June 13th, 2005 for unknown reason, In a 2010 interview with Silicon Era, the game's senior engineer Steve Snake stated that the game was "completed and passed submission, but was not released. To this day, no builds of the game have been leaked to the public and all that currently exists online about the game are some screenshots and the game's E3 2005 trailer, along with footage of the game's demo at E3 2005, and cover art | |||
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| align=center | ''[[List of Super Paper Mario pre-release and unused content#Early iteration|Super Paper Mario]]'' | | align=center | ''[[List of Super Paper Mario pre-release and unused content#Early iteration|Super Paper Mario]]'' | ||
| align=center | [[Nintendo GameCube]] | | align=center | [[Nintendo GameCube]] | ||
| At one point, the game was considered for a 2006 release on both the Nintendo GameCube and the Wii,<ref>{{cite|date=January 5, 2007|title=Wii Preview: Super Paper Mario|url=web.archive.org/web/20091209140126/http://www.computerandvideogames.com/article.php?id=153491&site=ngm|publisher=NGamer Magazine|accessdate=July 17, 2016|archive=www.computerandvideogames.com/article.php?id=153491&site=ngm|deadlink=|archivedate=December 9, 2009|archiver=Wayback Machine}}</ref> but it was ultimately pushed back to 2007 exclusively for the Wii.<ref>{{cite|author=U64 Staff & Contributors|date=April 9, 2008|title=Super Paper Mario [GC – Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2008/04/09/super-paper-mario-gc-cancelled/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | | At one point, the game was considered for a 2006 release on both the Nintendo GameCube and the Wii,<ref>{{cite|date=January 5, 2007|title=Wii Preview: Super Paper Mario|url=http://web.archive.org/web/20091209140126/http://www.computerandvideogames.com/article.php?id=153491&site=ngm|publisher=NGamer Magazine|accessdate=July 17, 2016|archive=http://www.computerandvideogames.com/article.php?id=153491&site=ngm|deadlink=|archivedate=December 9, 2009|archiver=Wayback Machine}}</ref> but it was ultimately pushed back to 2007 exclusively for the Wii.<ref>{{cite|author=U64 Staff & Contributors|date=April 9, 2008|title=Super Paper Mario [GC – Canceled<nowiki>]</nowiki>|url=https://www.unseen64.net/2008/04/09/super-paper-mario-gc-cancelled/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
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! | ! 17 | ||
| align=center | ''[[Super Mario Spikers]]'' | | align=center | ''[[Super Mario Spikers]]'' | ||
| align=center | [[Wii]] | | align=center | [[Wii]] | ||
| A volleyball-wrestling hybrid game that was being developed by [[Next Level Games]] before being canceled in favor of ''[[Punch-Out!! (Wii)|Punch-Out!!]]'' due to aspects of the game clashing with Nintendo's code of honor.<ref>{{cite|author=Robertson, Liam|date=August 6, 2011|title=Super Mario Spikers [Wii – Canceled<nowiki>]</nowiki>|url=www.unseen64.net/2011/08/06/super-mario-spikers-wii-prototype/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | | A volleyball-wrestling hybrid game that was being developed by [[Next Level Games]] before being canceled in favor of ''[[Punch-Out!! (Wii)|Punch-Out!!]]'' due to aspects of the game clashing with Nintendo's code of honor.<ref>{{cite|author=Robertson, Liam|date=August 6, 2011|title=Super Mario Spikers [Wii – Canceled<nowiki>]</nowiki>|url=http://www.unseen64.net/2011/08/06/super-mario-spikers-wii-prototype/|publisher=Unseen64|accessdate=May 18, 2015}}</ref> | ||
|} | |} | ||
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===3DS version of ''[[Virtual Boy Wario Land]]''=== | ===3DS version of ''[[Virtual Boy Wario Land]]''=== | ||
[[File:Virtual Boy Wario Land 3DS.png|thumb|The mockup]] | [[File:Virtual Boy Wario Land 3DS.png|thumb|The mockup]] | ||
On December 15, 2013, independent developer Jools Watsham of {{wp|Renegade Kid}} posted a mockup of a colorized version of ''[[Virtual Boy Wario Land]]'' for the [[Nintendo 3DS]].<ref> | On December 15, 2013, independent developer Jools Watsham of {{wp|Renegade Kid}} posted a mockup of a colorized version of ''[[Virtual Boy Wario Land]]'' for the [[Nintendo 3DS]].<ref>https://twitter.com/JoolsWatsham/status/412463614302240769</ref> In a 2016 episode of IGN's NYC podcast, Watsham revealed that he had made a formal pitch to Nintendo to make colorized versions of ''Virtual Boy Wario Land'' and Nintendo's other [[Virtual Boy]] games for the 3DS, but the pitch was rejected for unknown reasons.<ref>IGN (April 02, 2016). [https://www.youtube.com/watch?time_continue=639&v=OwpPhy0j3UA Mutant Mudds' Developer Made a Wario Demo - NVC]. ''YouTube''. Retrieved August 29, 2018.</ref> He speculated this was because Nintendo did not want to remind people of the Virtual Boy, although Nintendo has referenced the Virtual Boy numerous times in newer games over the years. | ||
===''Donkey Kong'' Arcade1UP products=== | ===''Donkey Kong'' Arcade1UP products=== | ||
In 2018, a picture from the factory that produces Arcade1UP machines was leaked. This picture showed many previously unannounced models, one of which was ''[[Donkey Kong (game)|Donkey Kong]]''. This was likely a mock-up machine pitched to Nintendo, which ended up being rejected.<ref>[https://i.ytimg.com/vi/L1flEbriteE/maxresdefault.jpg | In 2018, a picture from the factory that produces Arcade1UP machines was leaked. This picture showed many previously unannounced models, one of which was ''[[Donkey Kong (game)|Donkey Kong]]''. This was likely a mock-up machine pitched to Nintendo, which ended up being rejected.<ref>Picture showing the Donkey Kong machine (5th from the right): [https://i.ytimg.com/vi/L1flEbriteE/maxresdefault.jpg]</ref> | ||
At CES 2020, Arcade1UP demonstrated a miniature ColecoVision console, featuring a small "television set" as its screen. The console showed ''Donkey Kong'' running on its screen; oddly, it appeared to be playing the Famicom/NES version rather than the real ColecoVision port.<ref> | At CES 2020, Arcade1UP demonstrated a miniature ColecoVision console, featuring a small "television set" as its screen. The console showed ''Donkey Kong'' running on its screen; oddly, it appeared to be playing the Famicom/NES version rather than the real ColecoVision port.<ref>https://youtu.be/EcHsMsey2KM?t=1396 (at timestamp 23:16)</ref> The console was never released, and is unclear if the product was ever officially approved; as many products at the booth were labeled as "pending licensor approval". | ||
===''Donkey Kong'' for TRS-80=== | ===''Donkey Kong'' for TRS-80=== | ||
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===''Donkey Kong 3'' for Mini Classics=== | ===''Donkey Kong 3'' for Mini Classics=== | ||
A planned [[Mini Classics]] version of ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'' was in the works, but never got released. In a stock image, it is mislabeled as ''Donkey Kong Junior''.<ref> | A planned [[Mini Classics]] version of ''[[Donkey Kong 3 (Game & Watch)|Donkey Kong 3]]'' was in the works, but never got released. In a stock image, it is mislabeled as ''Donkey Kong Junior''.<ref>https://www.forevergeek.com/get_nintendo_classic_games_on_your_keyring/</ref> | ||
===''Donkey Kong 3: Dai Gyakushū'' for FM-7=== | ===''Donkey Kong 3: Dai Gyakushū'' for FM-7=== | ||
An unknown video game company pitched an idea to Nintendo to port ''[[Donkey Kong 3: Dai Gyakushū]]'' to the {{wp|FM-7}}. They purchased the rights and produced it, but it went unreleased.<ref> | An unknown video game company pitched an idea to Nintendo to port ''[[Donkey Kong 3: Dai Gyakushū]]'' to the {{wp|FM-7}}. They purchased the rights and produced it, but it went unreleased.<ref>[http://fm-7.com/museum/softhouse/hudsonsoft/500790300.html Oh!FM-7]</ref> | ||
===''Donkey Kong Jr.'' Coleco Tabletop (early version)=== | ===''Donkey Kong Jr.'' Coleco Tabletop (early version)=== | ||
The tabletop arcade version of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' by {{wp|Coleco}}, released in 1983, was a rebranded version of the [[Donkey Kong Jr. (Game & Watch)|Game & Watch Tabletop]] version. However, early promotional images show a machine more in line with Coleco's other tabletops, with a completely different port than the released model (which looks closer to the original arcade game).<ref>Pre-release image showing the early machine w/ screenshot: [https://www.picclickimg.com/d/w1600/pict/123630864158_/Coleco-Perma-Power-Adapter-Sealed-w-Donkey-Kong.jpg]</ref> A mock-up machine has been found, but it contained the original ''Donkey Kong'' inside.<ref> | The tabletop arcade version of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' by {{wp|Coleco}}, released in 1983, was a rebranded version of the [[Donkey Kong Jr. (Game & Watch)|Game & Watch Tabletop]] version. However, early promotional images show a machine more in line with Coleco's other tabletops, with a completely different port than the released model (which looks closer to the original arcade game).<ref>Pre-release image showing the early machine w/ screenshot: [https://www.picclickimg.com/d/w1600/pict/123630864158_/Coleco-Perma-Power-Adapter-Sealed-w-Donkey-Kong.jpg]</ref> A mock-up machine has been found, but it contained the original ''Donkey Kong'' inside.<ref>http://www.geekvintage.com/coleco-tabletop-donkey-kong-jr-hardware.php</ref> | ||
{{dead link}} | |||
===''Donkey Kong Jr.'' for BBC Micro=== | ===''Donkey Kong Jr.'' for BBC Micro=== | ||
A port of ''Donkey Kong Jr.'' for {{wp|BBC Micro}} by {{wp|Atarisoft}}, who also developed the {{wp|Atari 8-bit family|Atari 8-bit}} port, was created but ultimately unreleased.<ref> | A port of ''Donkey Kong Jr.'' for {{wp|BBC Micro}} by {{wp|Atarisoft}}, who also developed the {{wp|Atari 8-bit family|Atari 8-bit}} port, was created but ultimately unreleased.<ref>https://www.youtube.com/watch?v=DNKgk68RirA</ref> | ||
===Enhanced ''Donkey Kong'' and ''Donkey Kong Jr.'' ColecoVision ports=== | ===Enhanced ''Donkey Kong'' and ''Donkey Kong Jr.'' ColecoVision ports=== | ||
In the early 2000s, incomplete prototype versions of ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' for {{wp|ColecoVision}} were discovered. Both cartridges actually postdated the ColecoVision releases and were seemingly ports of the versions from the {{wp|Coleco Adam}} computer, which featured more levels and cutscenes. The games were re-compiled into hacked ROMs titled "Super DK!" and "Super DK Junior" respectively; the unaltered ROMs were never released.<ref> | In the early 2000s, incomplete prototype versions of ''[[Donkey Kong (game)|Donkey Kong]]'' and ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' for {{wp|ColecoVision}} were discovered. Both cartridges actually postdated the ColecoVision releases and were seemingly ports of the versions from the {{wp|Coleco Adam}} computer, which featured more levels and cutscenes. The games were re-compiled into hacked ROMs titled "Super DK!" and "Super DK Junior" respectively; the unaltered ROMs were never released.<ref>Article from the ROM dumper: http://www.digitpress.com/reviews/superdonkeykong.htm</ref><ref>AtariAge forum with more information: https://atariage.com/forums/topic/219923-super-donkey-kong/</ref> | ||
===''Famicom Mini Collection''=== | ===''Famicom Mini Collection''=== | ||
{{main|Classic NES Series#Famicom Mini Collection}} | {{main|Classic NES Series#Famicom Mini Collection}} | ||
A multicart of [[Family Computer]] games ported to the [[Game Boy Advance]], planned to be released in China by [[iQue]]. It featured ''Mario Bros.'', ''Super Mario Bros.'', ''Wrecking Crew'', ''Dr. Mario'', ''Donkey Kong'', and ''Super Mario Bros. 2'' (Japan), in addition to ''Clu Clu Land'', ''Ballon Fight'' | A multicart of [[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] games ported to the [[Game Boy Advance]], planned to be released in China by [[iQue]]. It featured ''Mario Bros.'', ''Super Mario Bros.'', ''Wrecking Crew'', ''Dr. Mario'', ''Donkey Kong'', and ''Super Mario Bros. 2'' (Japan), in addition to ''Clu Clu Land'', ''Ballon Fight'' [sic], ''Metroid'', ''Excite Bike'', and ''Ice Climber''. | ||
===''Game & Watch-e''=== | ===''Game & Watch-e''=== | ||
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As early as the North American launch of the [[e-Reader]], Nintendo had unveiled plans to release a series of [[Game & Watch]] cards for the e-Reader device. However, the only card ever released was a promotional card for ''[[Manhole (Game & Watch)|Manhole]]'' (bundled in with the e-Reader itself), with the full set never being produced. The card packs, officially titled ''Game & Watch-e'' or ''Game & Watch-e Collection'', were to feature three versions of games: classic, color, and collector. The classic versions were the original games, while the color versions were similar to the "Modern" modes in the ''Game & Watch Gallery'' series (featuring the ''Super Mario'' characters). The exact details of the collector versions remain unknown, though the card packaging artwork showcases it with a black-and-white Luigi. | As early as the North American launch of the [[e-Reader]], Nintendo had unveiled plans to release a series of [[Game & Watch]] cards for the e-Reader device. However, the only card ever released was a promotional card for ''[[Manhole (Game & Watch)|Manhole]]'' (bundled in with the e-Reader itself), with the full set never being produced. The card packs, officially titled ''Game & Watch-e'' or ''Game & Watch-e Collection'', were to feature three versions of games: classic, color, and collector. The classic versions were the original games, while the color versions were similar to the "Modern" modes in the ''Game & Watch Gallery'' series (featuring the ''Super Mario'' characters). The exact details of the collector versions remain unknown, though the card packaging artwork showcases it with a black-and-white Luigi. | ||
The game ports appear to be unique from ''[[Game & Watch Gallery 4]]''; a few advertisements show a screenshot of the color version of ''[[Fire]]'', which has a more basic background (e.g. the grass and sky) compared to the Modern ''Gallery 4'' version. Additionally, a few advertised games did not receive other Game Boy Advance ports at all; namely, ''[[Spitball Sparky]]'' and the color version of ''[[Vermin]]'' (featuring Yoshi).<ref name="nintendo-world-report"> | The game ports appear to be unique from ''[[Game & Watch Gallery 4]]''; a few advertisements show a screenshot of the color version of ''[[Fire]]'', which has a more basic background (e.g. the grass and sky) compared to the Modern ''Gallery 4'' version. Additionally, a few advertised games did not receive other Game Boy Advance ports at all; namely, ''[[Spitball Sparky]]'' and the color version of ''[[Vermin]]'' (featuring Yoshi).<ref name="nintendo-world-report">[https://www.nintendoworldreport.com/forums/index.php?topic=32861.0 "Game and Watch-e: What was meant to be" (Nintendo World Report)]</ref> | ||
In an August 2003 brochure from Walmart, it was stated that the cards were planned to launch in October of that year. The short release window implies that the ''Game & Watch-e'' line was effectively completed before it was abruptly canceled.<ref name="nintendo-world-report" /> Its cancelation was most likely due to the failure of the e-Reader on the North American market, though no official reasoning is known. | In an August 2003 brochure from Walmart, it was stated that the cards were planned to launch in October of that year. The short release window implies that the ''Game & Watch-e'' line was effectively completed before it was abruptly canceled.<ref name="nintendo-world-report" /> Its cancelation was most likely due to the failure of the e-Reader on the North American market, though no official reasoning is known. | ||
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===''Mario Bros.'' Apple II port=== | ===''Mario Bros.'' Apple II port=== | ||
''Mario Bros.'' was ported to the {{wp|Apple II}} in 1984 by {{wp|Atari}}, but was never officially released. Despite this, its code was leaked (possibly by an actual Atari employee) and was widely distributed in the 1980s via piracy.<ref>https://twitter.com/forestillusion/status/1005351467085991936</ref> | ''Mario Bros.'' was ported to the {{wp|Apple II}} in 1984 by {{wp|Atari}}, but was never officially released. Despite this, its code was leaked (possibly by an actual Atari employee) and was widely distributed in the 1980s via piracy.<ref>https://twitter.com/forestillusion/status/1005351467085991936</ref> There was even a bootleg Russian arcade version of ''Mario Bros.'' based on the Apple II prototype known as ''Kuzmich-Egorych'' (''Кузьмич-Егорыч'').<ref>http://adb.arcadeitalia.net/?mame=kuzmich</ref> | ||
===''Mario Bros.'' Atari 8-bit port (1984 version)=== | ===''Mario Bros.'' Atari 8-bit port (1984 version)=== | ||
In 1984, Atari planned to release ''[[Mario Bros. (game)|Mario Bros.]]'' for their Atari 8-bit computer line (400/800/XL/XE). This port was identical to the previously released Atari 5200 version of the game. For unknown reasons, the game was canceled despite being fully finished. ''Mario Bros.'' would eventually receive an Atari 8-bit release in 1988, but this port was completely different than the 1984 prototype.<ref> | In 1984, Atari planned to release ''[[Mario Bros. (game)|Mario Bros.]]'' for their Atari 8-bit computer line (400/800/XL/XE). This port was identical to the previously released Atari 5200 version of the game. For unknown reasons, the game was canceled despite being fully finished. ''Mario Bros.'' would eventually receive an Atari 8-bit release in 1988, but this port was completely different than the 1984 prototype.<ref>http://www.atariprotos.com/8bit/software/mariobros/mariobros.htm</ref> | ||
===''Mario Bros.'' Commodore 64 port (1984 version)=== | ===''Mario Bros.'' Commodore 64 port (1984 version)=== | ||
Yet another ''Mario Bros.'' port that went unreleased was the {{wp|Commodore 64}} version, once again planned for a 1984 release. This version was to have been published by Atari, but was developed by two programmers from Designer Software.<ref> | Yet another ''Mario Bros.'' port that went unreleased was the {{wp|Commodore 64}} version, once again planned for a 1984 release. This version was to have been published by Atari, but was developed by two programmers from Designer Software.<ref>https://games.greggman.com/game/atarisoft-mario-bros-c64/</ref><ref>YouTube comment from developer: "...my friend Gregg Tavares and I created (from scratch) for the Commodore 64 for Atarisoft (indirectly through a company called Designer Software)." https://www.youtube.com/watch?v=FCtYtrTLR28</ref> A completely different (and rather bizarre) port for the Commodore 64 would later be released by Ocean in 1987.<ref>https://www.youtube.com/watch?v=N5-lBLXDh78</ref> | ||
===''Mario Kart Wii'' for Nvidia Shield=== | ===''Mario Kart Wii'' for Nvidia Shield=== | ||
[[File:MKW Nvidia Shield Port.jpg|thumb|The port being played at ChinaJoy 2018]] | [[File:MKW Nvidia Shield Port.jpg|thumb|The port being played at ChinaJoy 2018]] | ||
''[[Mario Kart Wii]]'' was one among several [[Wii]] games that were ported to the {{wp|Nvidia Shield Portable|Nvidia Shield}} in China. Announced during {{wp|China Digital Entertainment Expo & Conference|ChinaJoy}} 2018,<ref> | ''[[Mario Kart Wii]]'' was one among several [[Wii]] games that were ported to the {{wp|Nvidia Shield Portable|Nvidia Shield}} in China. Announced during {{wp|China Digital Entertainment Expo & Conference|ChinaJoy}} 2018,<ref>英伟达SHIELD (August 3, 2018). ''[https://weibo.com/6154885380/GsVVdcTql weibo.com]''. Retrieved February 13, 2023.</ref> the port was playable at the event, with a competition being held in the game's Time Trial mode.<ref>@chinesenintendo (August 3, 2023). ''[https://twitter.com/chinesenintendo/status/1025414448834478081 Twitter]''. Retrieved February 13, 2023.</ref> It would have featured online multiplayer, which is no longer available on the original game due to the discontinuation of the [[Nintendo Wi-Fi Connection]].<ref>英伟达SHIELD (August 3, 2018). [https://mp.weixin.qq.com/s/UHBtUPo7DRf8y03mV__xRQ ChinaJoy |《马力欧卡丁车Wii》抢先玩,SHIELD爆发全游戏掌控力]. ''WeChat''. Retrieved February 17, 2023.</ref> It is the only Wii game on the Nvidia Shield that was never released despite being fully finished, as the developers stopped receiving responses from the Chinese government during the approval process.<ref>DidYouKnowGaming? (December 5, 2020). [https://www.youtube.com/watch?v=FG-Gb63M3_8 Mario Kart Wii - Did You Know Gaming? Ft. Remix]. ''YouTube''. Retrieved February 13, 2023.</ref> All Wii game ports on the Nvidia Shield were later delisted in 2021 and made unplayable in 2022, with the verification server shutting down due to the system's discontinuation in China.<ref>Doolan, L. (August 1, 2021). [https://www.nintendolife.com/news/2021/08/nvidia_shield_shutting_down_nintendo_wii_game_downloads_in_china Nvidia Shield Shutting Down Nintendo Wii Game Downloads In China]. ''Nintendo Life''. Retrieved February 13, 2023.</ref><ref>@chinesenintendo (April 6, 2022). ''[https://twitter.com/chinesenintendo/status/1511717562778001409 Twitter]''. Retrieved February 13, 2023.</ref><ref>@chinesenintendo (May 13, 2022). ''[https://twitter.com/chinesenintendo/status/1525081815593418752 Twitter]''. Retrieved February 13, 2023.</ref> | ||
===''Mario Party'' and ''Mario Party 2'' for 64DD=== | ===''Mario Party'' and ''Mario Party 2'' for 64DD=== | ||
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===Other Atarisoft computer ports=== | ===Other Atarisoft computer ports=== | ||
In several magazine publications, an advertisement from Atari was run stating that ''Mario Bros.'' and ''Donkey Kong Jr.'' would release for the Commodore 64, IBM PC (DOS), and Apple II. None of these ports were ever released, but as aforementioned, the Apple II and Commodore 64 versions of ''Mario Bros.'' have been found. The flyer also lists several never-released ports of ''Crystal Castles'', ''Typo Attack'', and ''Track & Field''.<ref> | In several magazine publications, an advertisement from Atari was run stating that ''Mario Bros.'' and ''Donkey Kong Jr.'' would release for the Commodore 64, IBM PC (DOS), and Apple II. None of these ports were ever released, but as aforementioned, the Apple II and Commodore 64 versions of ''Mario Bros.'' have been found. The flyer also lists several never-released ports of ''Crystal Castles'', ''Typo Attack'', and ''Track & Field''.<ref>[http://66.media.tumblr.com/9f004219a5401ccf315bf744d84fd790/tumblr_puvhrau9Nl1tg94xho1_1280.jpg]</ref> | ||
According to [https://www.digitpress.com/faq/atarisoft.htm The Atarisoft FAQ], the following ports were also planned: | According to [https://www.digitpress.com/faq/atarisoft.htm The Atarisoft FAQ], the following ports were also planned: | ||
*''Donkey Kong'' for the BBC Micro and {{wp|IBM PCjr}}. | *''Donkey Kong'' for the BBC Micro and {{wp|IBM PCjr}}. | ||
*''Donkey Kong Jr.'' for the {{wp | *''Donkey Kong Jr.'' for the {{wp|Commodore VIC-20}} and {{wp|ZX Spectrum}} | ||
*''Mario Bros.'' for the Commodore VIC-20 | *''Mario Bros.'' for the Commodore VIC-20 | ||
Several of these have also been confirmed by other sources.<ref> | Several of these have also been confirmed by other sources.<ref>Donkey Kong Jr. (ZX Spectrum) listed in a magazine: "That Just leaves ''Donkey Kong Jr.'' swinging onto the Spectrum 48K at €14.99." https://archive.org/details/04-big-k-magazine/page/n5</ref><ref> Donkey Kong (BBC Micro) blog from the developer: https://www.guv1.com/atariblogs/2014/8/22/donkey-kong</ref> | ||
===Super Game Module ''Donkey Kong'' games=== | ===Super Game Module ''Donkey Kong'' games=== | ||
The Super Game Module was a canceled peripheral for the ColecoVision, which took unique cartridges. Among its planned games were ''Super Donkey Kong'' and ''Super Donkey Kong Junior''; these may be related to the "enhanced" ''Donkey Kong'' and ''Donkey Kong Jr.'' ColecoVision ports seen above.<ref> | The Super Game Module was a canceled peripheral for the ColecoVision, which took unique cartridges. Among its planned games were ''Super Donkey Kong'' and ''Super Donkey Kong Junior''; these may be related to the "enhanced" ''Donkey Kong'' and ''Donkey Kong Jr.'' ColecoVision ports seen above.<ref>http://colecoboxart.com/faq/FAQ02.htm#c33</ref> | ||
===''Super Mario 64: Disk Ban''=== | ===''Super Mario 64: Disk Ban''=== | ||
''Super Mario 64: Disk Ban'' (スーパーマリオ64 ディスク版, lit. "Super Mario 64: Disk Version"), known as ''Super Mario Disk Version'' in the title screen, is a port of ''[[Super Mario 64]]'' for the [[Nintendo 64DD]] that was only officially shown publicly at Nintendo's {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}} trade show to showcase the system's performance.<ref> | ''Super Mario 64: Disk Ban'' (スーパーマリオ64 ディスク版, lit. "Super Mario 64: Disk Version"), known as ''Super Mario Disk Version'' in the title screen, is a port of ''[[Super Mario 64]]'' for the [[Nintendo 64DD]] that was only officially shown publicly at Nintendo's {{wp|Nintendo Space World#Shoshinkai 1996|Shoshinkai 1996}} trade show to showcase the system's performance.<ref>OKeijiDragon (November 7, 2010). [https://www.youtube.com/watch?v=1ZXA2pzrLlo Nintendo SpaceWorld '96 | Miyamoto Interview + Super Mario 64DD + Rumble Pak Unveiled]. ''YouTube''. Retrieved January 22, 2023.</ref> It was dumped in 2014.<ref>http://gamingafterhours.com/2014/06/24/super-mario-64DD-version-discovered-in-japan/</ref> The main differences in the port compared to the original game are a title screen replacing [[Mario's face]], an updated sound engine, and longer loading times. The port also contains a bug where the game crashes when entering [[Wiggler]]'s Basement in [[Tiny-Huge Island]].<ref>adonfjv (June 24, 2014). [https://www.youtube.com/watch?v=sZV6t4OOJj0 Super Mario 64 Disk Version - 64DD - Boot + 2 bugs]. ''YouTube''. Retrieved January 22, 2023.</ref> | ||
===''Super Mario Bros.'' Firebird pitch=== | ===''Super Mario Bros.'' Firebird pitch=== | ||
In | In the 80s, a company called Firebird pitched an idea to Nintendo to port ''Super Mario Bros.'' to the Commodore 64 and got the rights, but production never got finished.<ref>[https://youtube.com/watch?v=k3f2bNBFv3w]</ref>{{dead link}} | ||
===''Super Mario Bros.'' Orpheus Software pitch=== | ===''Super Mario Bros.'' Orpheus Software pitch=== | ||
In 1986, small subsidiary developer Orpheus Software planned a short, one-level demo of ''Super Mario Bros.'' for the Commodore 64 and attempted to pitch it to Nintendo for an official release, with Nintendo later rejecting the project<ref> | In 1986, small subsidiary developer Orpheus Software planned a short, one-level demo of ''Super Mario Bros.'' for the Commodore 64 and attempted to pitch it to Nintendo for an official release, with Nintendo later rejecting the project<ref>https://www.gamesthatwerent.com/gtw64/super-mario-bros/</ref>. A Lemon64 thread from 2005 claims that user NYCeguy24 may have owned a copy, but this is likely speculation<ref>https://www.lemon64.com/forum/viewtopic.php?t=15774</ref>. | ||
===''Super Mario Bros. 3'' id Software pitch=== | ===''Super Mario Bros. 3'' id Software pitch=== | ||
In 1990, in its infancy, video game company {{wp|id Software}} developed a demo for the {{wp|IBM Personal Computer|IBM PC}} titled ''Dangerous Dave in Copyright Infringement'', which was a recreation of the first level of ''[[Super Mario Bros. 3]]''.<ref> | In 1990, in its infancy, video game company {{wp|id Software}} developed a demo for the {{wp|IBM Personal Computer|IBM PC}} titled ''Dangerous Dave in Copyright Infringement'', which was a recreation of the first level of ''[[Super Mario Bros. 3]]''.<ref>https://www.youtube.com/watch?v=cj4HJkeQSg0</ref> It was then decided to rework the demo into an actual port of ''Super Mario Bros. 3'' for PC; the game was then pitched to Nintendo, which they ended up rejecting. The ''Super Mario Bros. 3'' demo was later extensively modified and turned into ''Commander Keen in Invasion of the Vorticons'', which was released on December 14, 1990.<ref>[http://polygon.com/2015/12/14/10123754/john-romero-super-mario-bros-3-pc-demo] Doom dev shares rare Super Mario Bros. 3 PC demo (update) - Polygon</ref><ref>Gameplay video: https://www.youtube.com/watch?v=1YWD6Y9FUuw</ref> | ||
In July 2021, a copy of the id Software pitch was donated to {{wp|the Strong National Museum of Play}}, and is currently held in the museum's archives.<ref> | In July 2021, a copy of the id Software pitch was donated to {{wp|the Strong National Museum of Play}}, and is currently held in the museum's archives.<ref>https://arstechnica.com/gaming/2021/07/museum-obtains-rare-demo-of-id-softwares-super-mario-bros-3-pc-port/</ref> | ||
===''Wario Land'' for NES=== | ===''Wario Land'' for NES=== | ||
In the November 1993 ''Nintendo Power'' "Official Game Pak Directory", ''[[Wario Land: Super Mario Land 3|Wario Land]]'' is listed as an upcoming NES game (while also being listed for Game Boy); this may have been done in error, however.<ref> | In the November 1993 ''Nintendo Power'' "Official Game Pak Directory", ''[[Wario Land: Super Mario Land 3|Wario Land]]'' is listed as an upcoming NES game (while also being listed for Game Boy); this may have been done in error, however.<ref>https://twitter.com/frankcifaldi/status/1595188030595166208</ref> | ||
===''Yoshi's Cookie'' on Wii U Virtual Console=== | ===''Yoshi's Cookie'' on Wii U Virtual Console=== | ||
''[[Yoshi's Cookie]]'' was originally slated for release on the [[Wii U]] [[Virtual Console]], but was ultimately never released.<ref> | ''[[Yoshi's Cookie]]'' was originally slated for release on the [[Wii U]] [[Virtual Console]], but was ultimately never released.<ref>Nintendo (April 17, 2013). [https://m.youtube.com/watch?v=6V5NJ9ZKfPo Nintendo eShop - Wii U Virtual Console Sizzle Reel]. ''YouTube''. Retrieved August 17, 2019.</ref> Its cancellation was likely due to a copyright issue (either with Biox or [[Bullet-Proof Software]]), which is further evidenced by the [[Wii]] Virtual Console version being delisted from the [[Wii#Wii Shop Channel|Wii Shop Channel]] around the same time. | ||
==Low-information media and rejected pitches== | ==Low-information media and rejected pitches== | ||
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===Games=== | ===Games=== | ||
====Boss Game Studios' ''Super Mario'' game pitch==== | ====Boss Game Studios' ''Super Mario'' game pitch==== | ||
[[File:Boss game studios concept art.jpg|thumb|left|150px|The concept art]] | [[File:Boss game studios concept art.jpg|thumb|left|150px|The concept art]] | ||
Sometime during the late '90s, {{wp|Boss Game Studios}} pitched a ''Super Mario'' game to Nintendo of America. The only known proof of its existence is a storyboard, drawn by Patrick Michael Clark, bought in an online auction showing [[Mario]] stepping on a wooden plank, following by the wooden plank sprouting legs and walking in Mario's direction. According to a Boss Game Studios employee, "''The Mario thing I think was for a proposal. I’m not sure if we were trying to get the license from Nintendo to produce a Mario game, or if they approached us to do one. Either way, I think it died on the vine after they saw the concept art''"<ref> | Sometime during the late '90s, {{wp|Boss Game Studios}} pitched a ''Super Mario'' game to Nintendo of America. The only known proof of its existence is a storyboard, drawn by Patrick Michael Clark, bought in an online auction showing [[Mario]] stepping on a wooden plank, following by the wooden plank sprouting legs and walking in Mario's direction. According to a Boss Game Studios employee, "''The Mario thing I think was for a proposal. I’m not sure if we were trying to get the license from Nintendo to produce a Mario game, or if they approached us to do one. Either way, I think it died on the vine after they saw the concept art''"<ref>Nintendo Player. [http://www.nintendoplayer.com/art/super-mario-storyboard/ Super Mario Original Presentation Storyboard]. ''Nintendo Player''. Retrieved February 14, 2017.</ref> | ||
{{br|left}} | {{br|left}} | ||
====CD-i ''Donkey Kong'' game==== | ====CD-i ''Donkey Kong'' game==== | ||
A [[Donkey Kong (series)|''Donkey Kong'' game]] was in development for the [[Philips CD-i]]. The | A [[Donkey Kong (series)|''Donkey Kong'' game]] was in development for the [[Philips CD-i]]. The only known report of it is the [http://www.linkedin.com/in/adrianjonesgames LinkedIn resume] of programmer Adrian Jackson-Jones, which states the game was in development during the 1992-1993 period at Riedel Software Productions. Jackson-Jones "designed and implemented the game engine" for the project<ref>[https://web.archive.org/web/20190718105126/http://cdii.blogspot.com/2010/12/rsp-say-they-worked-on-donkey-kong-on.html RSP say they worked on Donkey Kong on CD-i]. Interactive Dreams (December 13, 2010). Archived from the original on July 18, 2019, 10:51:26 UTC via Wayback Machine. Retrieved August 9, 2011.</ref>. Jackson claims he worked on the game alongside programmer [https://www.linkedin.com/in/owen-flatley-2552083a Owen Flatley] and that he has no surviving assets left of the game. These claims were corroborated in an investigation by ''Time Extension'' writer John Szczepaniak, who contacted both Jackson-Jones and Riedel Software Productions founder Michael J. Riedel. Riedel stated that the company had a habit of junking canceled projects' assets, while Jackson-Jones was able to confirm his involvement in spite of a memory disorder, stating that he still recalled the experience of programming the game. According to Jackson-Jones, a prominent challenge during development was the limited memory of the CD-i, which he overcame by only loading in on-screen elements based on the player's movement.<ref>[https://www.timeextension.com/features/like-zelda-and-mario-donkey-kong-was-supposed-to-get-a-philips-cd-i-game-what-happened Like Zelda And Mario, Donkey Kong Was Supposed To Get A Philips CD-i Game - What Happened?]</ref> | ||
====''DDR MARIO 2''==== | ====''DDR MARIO 2''==== | ||
According to a leaked internal Nintendo spreadsheet, a game labeled as '''''DDR MARIO 2''''' - presumably an abbreviation for '''''Dance Dance Revolution Mario 2''''' - was planned to be released on the Wii. The game was to be developed by | According to a leaked internal Nintendo spreadsheet, a game labeled as '''''DDR MARIO 2''''' - presumably an abbreviation for '''''Dance Dance Revolution Mario 2''''' - was planned to be released on the Wii. The game was to be developed by Konami. However, the document mentions that development had not started yet; it may have never gotten past the concept stages.<ref>https://www.resetera.com/threads/update-super-mario-64-and-oot-source-leaked-massive-nintendo-data-leak-source-code-to-yoshis-island-a-link-to-the-past-f-zero-and-more.254724/post-69882678</ref> | ||
====''Diddy Kong Racing Adventure''==== | ====''Diddy Kong Racing Adventure''==== | ||
[[File:Diddy Kong Racing Adventures title screen.png|thumb|The title screen of ''Diddy Kong Racing Adventure'']] | [[File:Diddy Kong Racing Adventures title screen.png|thumb|The title screen of ''Diddy Kong Racing Adventure'']] | ||
{{main|Diddy Kong Racing Adventure}} | {{main|Diddy Kong Racing Adventure}} | ||
''Diddy Kong Racing Adventure'' was a pitched sequel to ''Diddy Kong Racing'' being developed by {{wp|Climax Group|Climax}}. It was never announced to the public in any capacity and only became known after an amateur video game archivist acquired the prototype and published a video about it in November 2016.<ref> | ''Diddy Kong Racing Adventure'' was a pitched sequel to ''Diddy Kong Racing'' being developed by {{wp|Climax Group|Climax}}. It was never announced to the public in any capacity and only became known after an amateur video game archivist acquired the prototype and published a video about it in November 2016.<ref>https://www.youtube.com/watch?v=j6d5IbpzFtw</ref> | ||
====''D.K.R. DMG''==== | ====''D.K.R. DMG''==== | ||
In an internal Rare document of games that were to be shown at E3 1998, one listing is for '''''D.K.R. DMG''''', with ''D.K.R.'' likely standing for ''Diddy Kong Racing'' and ''DMG'' referring to the [[Game Boy]].<ref> | In an internal Rare document of games that were to be shown at E3 1998, one listing is for '''''D.K.R. DMG''''', with ''D.K.R.'' likely standing for ''Diddy Kong Racing'' and ''DMG'' referring to the [[Game Boy]].<ref>@ItsMingyJongo (October 22, 2023). [https://twitter.com/ItsMingyJongo/status/1716047318506451191 Tidying up again & found this for showing #banjokazooie at E3 1998. Fun doodle of box art WIP. We knew what we needed to provide. Just hope @grantkirkhope got the music done in time!] ''Twitter''. Retrieved October 25, 2023. ([http://archive.today/XS2nc Archived] October 25, 2023, 22:37:12 UTC via archive.today.)</ref> The game was never publicly shown. | ||
====''Donkey Kong IV''==== | ====''Donkey Kong IV''==== | ||
'''''Donkey Kong IV''''' is a rumored final title in the original ''Donkey Kong'' series. The game is stated to have only been test-marketed in arcades, never getting a full release. It was only ever reported in issue #13 of {{wp|Mean Machines}} magazine (October 1991), and was possibly the result of a misconception or confusion for another game (a likely candidate being Ocean's ''{{wp|Kong Strikes Back!}}'').<ref> | '''''Donkey Kong IV''''' is a rumored final title in the original ''Donkey Kong'' series. The game is stated to have only been test-marketed in arcades, never getting a full release. It was only ever reported in issue #13 of {{wp|Mean Machines}} magazine (October 1991), and was possibly the result of a misconception or confusion for another game (a likely candidate being Ocean's ''{{wp|Kong Strikes Back!}}'').<ref>"Finally, in 1984 came Donkey Kong IV, a return to the traditional platform and ladders action of the original [...] During its testing period is wasn't deemed sophisticated enough to wow punters, and the machine never made mass circulation." https://twitter.com/retrogamegeeks/status/859415398772596736</ref> | ||
====''Donkey Kong Country 4''==== | ====''Donkey Kong Country 4''==== | ||
According to Rare employee Paul Rahme, it was internally suggested at Rare to make a new ''Donkey Kong Country'' game for the [[Nintendo DS]], tentatively named '''''Donkey Kong Country 4''''', as remaking the trilogy for the [[Game Boy Advance]] gave the developers experience and a good basis for making a sequel. The pitch ended up not getting much traction internally and was dropped.<ref> | According to Rare employee Paul Rahme, it was internally suggested at Rare to make a new ''Donkey Kong Country'' game for the [[Nintendo DS]], tentatively named '''''Donkey Kong Country 4''''', as remaking the trilogy for the [[Game Boy Advance]] gave the developers experience and a good basis for making a sequel. The pitch ended up not getting much traction internally and was dropped.<ref>[http://www.dkvine.com/?p=1654 DK Vine: Donkey Kong Country 4: Here Comes [REDACTED PUN<nowiki>]</nowiki>!]</ref><ref>[http://www.dkvine.com/features/stamped_dkcgba.html DK Vine: The Donkey Kong Country GBA Trilogy]</ref> | ||
====''Donkey Kong'' parking attendant arcade game==== | |||
In 1983, before creating the game show ''{{wp|Catchphrase (U.S. game show)|Catchphrase}}'' and producing ''[[Hotel Mario]]'', entertainment producer Steve Radosh was involved in developing an arcade game starring Donkey Kong as a parking attendant for [[Sega]], as the company had rights to the property at the time.<ref>Hilliard, Kyle (December 29, 2016). [http://www.gameinformer.com/b/features/archive/2016/12/29/meet-the-man-who-put-mario-and-zelda-on-the-philips-cd_2d00_i.aspx Meet The Man Who Put Mario And Zelda On The Philips CD-i]. ''{{wp|Game Informer}}''. Retrieved January 06, 2017.</ref> The game was canceled when {{wp|Gulf and Western Industries}}, the American conglomerate which at the time was {{wp|Paramount Pictures}}' corporate parent, sold its ownership of Sega's U.S. assets to pinball machine maker {{wp|Bally Manufacturing}}. | |||
====''Freedom''==== | ====''Freedom''==== | ||
After the release of ''[[Skylanders: SuperChargers]]'' in 2015, {{wp|Blizzard Albany|Vicarious Visions}} started development on a pitch for a [[Nintendo Switch]] game directed by founders Guha and Karthik Bala.<ref name=Freedom>{{cite|author=DidYouKnowGaming|date=May 4, 2024|url=https://www.youtube.com/watch?v=KJlu9g8UEAI|title=Donkey Kong's Lost 3D Platformer & The Decay of Activision Blizzard|publisher=''YouTube''|accessdate=May 4, 2024}}</ref> The pitch, codenamed '''''Freedom''''', was a prototype for a ''Donkey Kong'' platformer set in an open island and focused on movement and flow featuring wall climbing and vine swinging, as well as a new grinding mechanic on sloped vines using banana peels inspired by the studio's past work on the ''{{wp|Tony Hawk's}}'' series and ''{{wp|Jet Grind Radio (Game Boy Advance video game)|Jet Grind Radio}}'' for the Game Boy Advance.<ref name=Freedom /> | |||
After the release of ''[[Skylanders: SuperChargers]]'' in 2015, {{wp|Blizzard Albany|Vicarious Visions}} started development on a pitch for a [[Nintendo Switch]] game directed by founders Guha and Karthik Bala.<ref name=Freedom>{{cite|author=DidYouKnowGaming|date=May 4, 2024|url=www.youtube.com/watch?v=KJlu9g8UEAI|title=Donkey Kong's Lost 3D Platformer & The Decay of Activision Blizzard|publisher=YouTube|accessdate=May 4, 2024}}</ref> The pitch, codenamed '''''Freedom''''', was a prototype for a ''Donkey Kong'' platformer set in an open island and focused on movement and flow featuring wall climbing and vine swinging, as well as a new grinding mechanic on sloped vines using banana peels inspired by the studio's past work on the ''{{wp|Tony Hawk's}}'' series and ''{{wp|Jet Grind Radio (Game Boy Advance video game)|Jet Grind Radio}}'' for the Game Boy Advance.<ref name=Freedom /> | |||
''Freedom'' would have featured a very different art style compared to past ''Donkey Kong'' games and ''Skylanders: SuperChargers'', where Donkey Kong would have had "{{wp|Tim Burton|Burton}}-esque" exaggerated proportions with big arms and small legs. Another planned setting for the ''Freedom'' prototype was a jungle-infested city, in which Donkey Kong would have had to climb up to upper areas by interacting with objects and building up momentum.<ref name=Freedom /> | ''Freedom'' would have featured a very different art style compared to past ''Donkey Kong'' games and ''Skylanders: SuperChargers'', where Donkey Kong would have had "{{wp|Tim Burton|Burton}}-esque" exaggerated proportions with big arms and small legs. Another planned setting for the ''Freedom'' prototype was a jungle-infested city, in which Donkey Kong would have had to climb up to upper areas by interacting with objects and building up momentum.<ref name=Freedom /> | ||
Despite receiving interest from Nintendo, Vicarious Visions' parent company {{wp|Activision}} canceled the game in spring 2016 to receive additional development for their major franchises.<ref name=Freedom /> The game's cancelation would be one of the reasons for the Bala brothers' departure from the company and founding of [[Velan Studios]],<ref name=Freedom /> which would later collaborate with Nintendo to develop ''[[Mario Kart Live: Home Circuit]]''. | Despite receiving interest from Nintendo, Vicarious Visions' parent company {{wp|Activision}} canceled the game in spring 2016 to receive additional development for their major franchises.<ref name=Freedom /> The game's cancelation would be one of the reasons for the Bala brothers' departure from the company and founding of [[Velan Studios]],<ref name=Freedom /> which would later collaborate with Nintendo to develop ''[[Mario Kart Live: Home Circuit]]''. | ||
====''Mario Factory''==== | ====''Mario Factory''==== | ||
[[File:Mario Factory.jpg|thumb]] | [[File:Mario Factory.jpg|thumb]] | ||
In 1994, a Nintendo patent was created for a device that could create basic games for the SNES, likely intended for use in schools.<ref> | In 1994, a Nintendo patent was created for a device that could create basic games for the SNES, likely intended for use in schools.<ref>https://patents.google.com/patent/US6115036?oq=inassignee:%22Nintendo+Co+Ltd%22</ref> The program for creating said games was titled '''''Mario Factory''''', and featured loose adaptions of the ''Super Mario'' characters.<ref>[https://patentimages.storage.googleapis.com/4b/1a/bf/29a5fe6c45bf11/US6115036-drawings-page-9.png]</ref> It is known that the patented machine itself had been released in Japan at some point, being used with the "Game Processor RAM Cassette".<ref>https://twitter.com/luigiblood/status/1109479153747804160</ref> It is possible that ''Mario Factory'' was actually completed and used for this machine, but nothing has ever proved this, and it may have been a non-''Super Mario''-branded software in the final product. This is unrelated to the Mario Factory arcade center in Japan. | ||
====''Mario Motors''==== | ====''Mario Motors''==== | ||
[[File:Mario Motors.jpg|thumb|left]] | [[File:Mario Motors.jpg|thumb|left]] | ||
'''''Mario Motors''''' was a pitch made by game designer {{wp|Yoot Saito}} for a [[Nintendo DS]] game. The game had players "''shaving and sculpting out of a chunk of metal to make a cylinder [which then] decides the ability of your engines.''". Saito also considered having the player blow in the DS's microphone to "''learn how acceleration works''" but scrapped it because the mechanic could have been too demanding for children. Despite initial interest from both [[Satoru Iwata]] and [[Shigeru Miyamoto]], the project never got off the ground with Saito stating, "''I can’t tell you why, but please guess.''"<ref> | '''''Mario Motors''''' was a pitch made by game designer {{wp|Yoot Saito}} for a [[Nintendo DS]] game. The game had players "''shaving and sculpting out of a chunk of metal to make a cylinder [which then] decides the ability of your engines.''". Saito also considered having the player blow in the DS's microphone to "''learn how acceleration works''" but scrapped it because the mechanic could have been too demanding for children. Despite initial interest from both [[Satoru Iwata]] and [[Shigeru Miyamoto]], the project never got off the ground with Saito stating, "''I can’t tell you why, but please guess.''"<ref>Jordan Devore (April 21, 2018). "[https://www.destructoid.com/yoot-saito-worked-on-mario-motors-a-canceled-ds-game-about-building-engines-499705.phtml Yoot Saito worked on Mario Motors, a canceled DS game about building engines]". ''Destructoid''. Retrieved April 21, 2018.</ref> | ||
{{br}} | {{br}} | ||
====''Mario's Castle''==== | ====''Mario's Castle''==== | ||
'''''Mario's Castle''''' was a game announced for the canceled "Project Atlantis" portable system. The only known report of it was in an issue of the gaming magazine ''{{wp|Electronic Gaming Monthly}}'' | '''''Mario's Castle''''' was a game announced for the canceled "Project Atlantis" portable system. The only known report of it was in an issue of the gaming magazine ''{{wp|Electronic Gaming Monthly}}''<ref>LSuperSonicQ (January 21, 2017). [https://www.youtube.com/watch?v=2b9WopN5Og4&feature=youtu.be&t=233 The Mystery of Project Atlantis & Mario's Castle (Canceled Nintendo Projects)]. ''YouTube''. Retrieved February 14, 2018.</ref>. | ||
====''Mario's Mission Earth''==== | ====''Mario's Mission Earth''==== | ||
'''''Mario's Mission Earth''''', also known as '''''Mario's Planet Quest''''',<ref> | '''''Mario's Mission Earth''''', also known as '''''Mario's Planet Quest''''',<ref>@Borman18 (July 6, 2021). ''[https://twitter.com/Borman18/status/1412208320694337539 Twitter]''. Retrieved January 20, 2023.</ref> was a canceled SNES edutainment game from The Software Toolworks, which would have likely been similar to ''[[Mario is Missing!]]'' and ''[[Mario's Time Machine]]''. The only evidence of the game's existence is a brief mention on composer {{wp|Mark Knight (musician)|Mark Knight}} (who also worked on the SNES port of ''Mario's Time Machine'') list of works on his personal webpage<ref>https://www.gamesounds.co.uk/projects.php</ref>, which was later reiterated on a post for a 2017 {{wp|Kickstarter}} campaign.<ref>https://www.kickstarter.com/projects/yousee3d/the-commodore-story-changing-the-world-8-bits-at-a/posts/1811659</ref> It is unclear how far the game got into development. | ||
====Retro Studios' Boo pitch==== | ====Retro Studios' Boo pitch==== | ||
[[File:Project Haunt.jpg|thumb|left]] | [[File:Project Haunt.jpg|thumb|left]] | ||
From 2006 to 2007, [[Retro Studios]] developed a game for the [[Nintendo DS]] tentatively named ''The Blob Game'', in which the player controlled a blob that had to be flung using the touch screen. A pitch for the game featuring [[Boo]]s was created, which included artwork that was later posted online by former Retro Studios artist Sammy Hall.<ref name=RetroStudios> | From 2006 to 2007, [[Retro Studios]] developed a game for the [[Nintendo DS]] tentatively named ''The Blob Game'', in which the player controlled a blob that had to be flung using the touch screen. A pitch for the game featuring [[Boo]]s was created, which included artwork that was later posted online by former Retro Studios artist Sammy Hall.<ref name=RetroStudios>DidYouKnowGaming (November 4, 2023). [https://www.youtube.com/watch?v=4i7P9nbOTvA 8 Cancelled Nintendo Games from Retro Studios (New Discoveries)]. ''YouTube''. Retrieved November 4, 2023.</ref> The Boo art includes sketches titled “possession powers” depicting a [[capture]]-like gameplay mechanic and new witch creatures called “Broomies”, alongside a potential world map. One sketch titled “Deep in debt at Haunt University” seems to depict a storyline involving a professor version of [[King Boo]]. The post containing the Boo pitch artwork, along with Sammy Hall's posts for a “[[zeldawiki:The Legend of Zelda - Cancelled Games#Sheikah Action RPG by Retro Studios|cancelled ''Zelda'' project]]” starring [[Sheik]], was taken down from ArtStation on May 7, 2020.<ref>Shinesparkers (May 5, 2020). [https://shinesparkers.net/concept-artwork-surfaces-for-rumoured-sheik-and-boo-titles-by-retro-studios/ Concept Artwork surfaces for rumoured Sheik and Boo titles by Retro Studios]. ''Shinesparkers''. Retrieved May 7, 2020.</ref> Nintendo rejected the pitch, as they wanted to have Retro Studios spend developing time on other projects.<ref name=RetroStudios /> | ||
{{br|left}} | {{br|left}} | ||
====''Super Donkey''==== | ====''Super Donkey''==== | ||
[[File:Super-donkey-dk-sprites.png|thumb|200px|A ''Super Donkey'' Donkey Kong sprite sheet, found in a separate file from the ''Yoshi's Island'' source code.]] | [[File:Super-donkey-dk-sprites.png|thumb|200px|A ''Super Donkey'' Donkey Kong sprite sheet, found in a separate file from the ''Yoshi's Island'' source code.]] | ||
'''''Super Donkey''''' was a ''[[Donkey Kong (franchise)|Donkey Kong]]'' game for the SNES. In July 2020, a large amount of Nintendo-related source code and prototypes were leaked to the public. Among this leak was the source code to ''[[Super Mario World 2: Yoshi's Island]]'', which included many prototypes that were greatly different from the final product. However, two files are so early that they have virtually no connection to the game at all - "''super_donkey_1''" and "''super_donkey_2''". These games presumably served as the basis of what became ''Yoshi's Island'', though most elements of ''Super Donkey'' were eventually scrapped.<ref> | '''''Super Donkey''''' was a ''[[Donkey Kong (franchise)|Donkey Kong]]'' game for the SNES. In July 2020, a large amount of Nintendo-related source code and prototypes were leaked and released to the public. Among this leak was the source code to ''[[Super Mario World 2: Yoshi's Island]]'', which included many prototypes that were greatly different from the final product. However, two files are so early that they have virtually no connection to the game at all - "''super_donkey_1''" and "''super_donkey_2''". These games presumably served as the basis of what became ''Yoshi's Island'', though most elements of ''Super Donkey'' were eventually scrapped.<ref>Sebastian (July 24, 2020). [https://www.youtube.com/watch?v=Rrhkv47Vdag Super Nintendo Leaked Demos - super_donkey_1.bin]. ''YouTube''. Retrieve July 24, 2020.</ref> Among the recognizable elements are [[Melon Bug]]s, apes that may be an early version of [[Ukiki|Grinder]]s, and a dog enemy that may have been the inspiration for [[Poochy]].<ref>Sebastian (July 24, 2020). [https://www.youtube.com/watch?v=B3IShS_ThPI Super Nintendo Leaked Demos - super_donkey_2.bin]. ''YouTube''. Retrieve July 24, 2020.</ref> | ||
At first glance, the game itself features a generic protagonist and no connection to Mario. However, various graphic scratchpads (scattered across other files) confirm that at some point, the game starred Mario, with Donkey Kong appearing as well. This strongly implies that the game was originally a ''Donkey Kong'' title, which was never formally announced or shown to the public. | At first glance, the game itself features a generic protagonist and no connection to Mario. However, various graphic scratchpads (scattered across other files) confirm that at some point, the game starred Mario, with Donkey Kong appearing as well. This strongly implies that the game was originally a ''Donkey Kong'' title, which was never formally announced or shown to the public. | ||
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====''Super Mario''/''Rabbids'' crossover adventure game==== | ====''Super Mario''/''Rabbids'' crossover adventure game==== | ||
[[File:Scrapped rabbids crossover.jpg|thumb|left]] | [[File:Scrapped rabbids crossover.jpg|thumb|left]] | ||
In 2010, [[Ubisoft]] Paris had explored proposing a crossover between the ''Super Mario'' franchise and its own ''{{wp|Raving Rabbids|Rabbids}}'' franchise.<ref> | In 2010, [[Ubisoft]] Paris had explored proposing a crossover between the ''Super Mario'' franchise and its own ''{{wp|Raving Rabbids|Rabbids}}'' franchise.<ref>Liam Robertson (June 12, 2017). [https://www.youtube.com/watch?v=21oZewbY0j4 Mario + Rabbids: The Lost Adventure Game Concept]. ''YouTube''. Retrieved February 14, 2018.</ref> The game was conceptualized as a "subversive, self-aware take" on the ''Super Mario'' franchise and concept art was produced depicting [[Rabbid]]s kidnapping [[Bowser]] as [[Mario]] chases them. According to an anonymous Ubisoft employee, the pitch was possibly rejected by Nintendo before it was formally shown. According to Ubisoft employee Davide Soliani, this rejected pitch is unrelated to the released ''[[Mario + Rabbids (series)|Mario + Rabbids]]'' series.<ref>https://twitter.com/DavideSoliani/status/890940460587462656</ref> | ||
{{br}} | {{br}} | ||
====''Super Mario'' American football game==== | ====''Super Mario'' American football game==== | ||
During the early years of [[Retro Studios]], plans were underway for an American football game featuring Mario for the GameCube. At the request of Nintendo, the project was reworked early on to turn it into a generic, realistic football game (known as both ''NFL Retro Football'' and ''Retro Studios Football''). Its Mario-less incarnation was ultimately canceled as well, reportedly due to the release of ''{{wp|Madden NFL 2002}}'' on the GameCube.<ref name=RetroStudios /><ref> | During the early years of [[Retro Studios]], plans were underway for an American football game featuring Mario for the GameCube. At the request of Nintendo, the project was reworked early on to turn it into a generic, realistic football game (known as both ''NFL Retro Football'' and ''Retro Studios Football''). Its Mario-less incarnation was ultimately canceled as well, reportedly due to the release of ''{{wp|Madden NFL 2002}}'' on the GameCube.<ref name=RetroStudios /><ref>https://www.unseen64.net/2008/04/08/football-retro-studios-gc-tech-demo/</ref> | ||
===={{wp|Tesla}} ''Mario Kart'' game==== | ===={{wp|Tesla}} ''Mario Kart'' game==== | ||
According to {{wp|Elon Musk}}, a ''[[Mario Kart (series)|Mario Kart]]'' game that would be played on Tesla vehicles was proposed to Nintendo. Nintendo did not give them a license.<ref> | According to {{wp|Elon Musk}}, a ''[[Mario Kart (series)|Mario Kart]]'' game that would be played on Tesla vehicles was proposed to Nintendo. Nintendo did not give them a license.<ref>Liz Lanier (November 30 2018). [https://variety.com/2018/gaming/news/elon-musk-mario-kart-for-teslas-1203063715/ Elon Musk Claims Nintendo Wouldn’t License ‘Mario Kart’ for Teslas]. ''Variety''. Retrieved March 25, 2019.</ref> | ||
====''VB Mario Kart''==== | ====''VB Mario Kart''==== | ||
The German magazine ''Big N'' claimed that a Virtual Boy installment of the ''Mario Kart'' series, tentatively named '''''VB Mario Kart''''', was in development | The German magazine ''Big N'' claimed that a Virtual Boy installment of the ''Mario Kart'' series, tentatively named '''''VB Mario Kart''''', was in development<ref>[[Media:Big N Magazine (Germany) VB.jpg|Big N magazine (Germany), July-August 2000, pg. 19]]</ref>. The only known media report of it is Big N's August 2000 issue, which listed it among various other canceled Virtual Boy projects. As such, ''VB Mario Kart'' ended up being canceled due to the discontinuation of the Virtual Boy for its poor sales. | ||
====''Wario Pool''==== | ====''Wario Pool''==== | ||
[[File:Scrapped wariopool intro.gif|thumb | [[File:Scrapped wariopool intro.gif|thumb|The mockup]] | ||
'''''Wario Pool''''' | In 2001, a Game Boy Color billiards game titled '''''Wario Pool''''' was pitched to Nintendo by veteran game developers {{wp|Nick Pelling}} and Jeff Ferguson. The pitch was ultimately rejected, and the game was modified and released as ''3D Pocket Pool'' instead.<ref>"Retro Gamer" issue #26, pg. 84</ref> Nick Pelling later posted the mock-up intro to the game on his website. | ||
====''Yoshi Racing''==== | ====''Yoshi Racing''==== | ||
''''' | [[File:Yoshi Racing Yoshi model.jpg|thumb|130px|left|A leaked 3D model of Yoshi, found mixed in with ''Star Fox''-related source code on July 24, 2020.<ref name="YoshiModel">Sacha Vaillancourt (July 24, 2020). [https://twitter.com/Azelf89/status/1286867261698056193 Twitter post asking Dylan Cuthbert about the Yoshi model found among ''Star Fox'' assets]. ''Twitter''. Retrieved July 26, 2020.</ref>]] | ||
'''''Yoshi Racing''''' was a rejected pitch for a 3D game in the ''[[Yoshi (franchise)|Yoshi]]'' franchise. The game was revealed in an article by Eurogamer detailing Argonaut Games' involvement in the development of ''Star Fox''<ref name="Eurogamer">[http://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox Born slippy: the making of Star Fox] (Retrieved July 5, 2013)</ref> where the game was described as a 3D platformer and left unnamed, while a message board post by an Argonaut employee named the game "''Yoshi Racing''" and described it as a character racing game.<ref name="NeoGaf">inpHilltr8r (December 29, 2016). http://www.neogaf.com/forum/showpost.php?p=227362239&postcount=351</ref> | |||
Following their successful collaboration with [[Nintendo]] on ''[[lylatwiki:Star Fox (game)|Star Fox]]'', British game developer {{wp|Argonaut Games}} pitched a 3D game starring [[Yoshi]] and made a prototype for it.<ref name="Eurogamer"/> However, Nintendo did not follow on the offer, with one Argonaut employee speculating this was because the company did not want to let third-parties use its characters.<ref name="Yoshi">In "Born slippy", Jez San is quoted as saying: "''The end came when we pitched to do a 3D platform game, the likes of which had never been done before. We mocked up a prototype using Yoshi. It was essentially the world's first 3D platform game and was obviously a big risk - Nintendo had never let an outside company use their characters before, and weren't about to, either. This is the moment the deal fell apart.''"</ref> Following this setback, Argonaut decided to retool the prototype as an original IP, ''{{wp|Croc: Legend of the Gobbos}}''. | |||
Jez San believes that the refusal to pick up the ''Yoshi'' pitch was the final blow to Nintendo and Argonaut's relationship, which was previously damaged by the cancelation of the nearly completed ''[[lylatwiki:Star Fox 2|Star Fox 2]]''.<ref name="Yoshi"/><ref name="Apology"> | Argonaut's Jez San believes that the refusal to pick up the ''Yoshi'' pitch was the final blow to Nintendo and Argonaut's relationship, which was previously damaged by the cancelation of the nearly completed ''[[lylatwiki:Star Fox 2|Star Fox 2]]''.<ref name="Yoshi"/><ref name="Apology">In "Born slippy", Jez San is quoted as saying: "''Miyamoto-san came up to me at a show afterwards and apologized for not doing the Yoshi game with us and thanked us for the idea to do a 3D platform game. He also said that we would make enough royalties from our existing deal to make up for it. That felt hollow to me, as I'm of the opinion that Nintendo ended our agreement without fully realizing it. They canned Star Fox 2 even though it was finished and used much of our code in Star Fox 64 without paying us a penny.</ref> San further claims that the prototype influenced ''[[Super Mario 64]]'', stating that ''"[[Shigeru Miyamoto|Miyamoto-san]] went on to make Mario 64, which had the look and feel of our Yoshi game - but with the [[Mario]] character, of course"''. Jez San also recalls an occurrence where Shigeru Miyamoto came to him and apologized for not picking up the ''Yoshi'' game.<ref name="Apology"/> | ||
While the game itself has not yet been found, a 3D model of Yoshi was leaked on July 24, 2020, found mixed in with ''Star Fox''-related source code.<ref name="YoshiModel"/> It is unknown if the model is related to ''Yoshi Racing'' or not. | |||
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=== | ===Film=== | ||
====Film adaptation of ''[[Super Paper Mario]]''==== | ====Film adaptation of ''[[Super Paper Mario]]''==== | ||
Director {{wp|Seth Gordon}} planned to release a film adaptation of ''Super Paper Mario'', but has not had the opportunity to talk to Nintendo about it.<ref> | Director {{wp|Seth Gordon}} planned to release a film adaptation of ''Super Paper Mario'', but has not had the opportunity to talk to Nintendo about it.<ref>[http://web.archive.org/web/20080126114909/http://www.gwn.com/news/story.php/id/14249/Super_Paper_Mario_The_Movie.html ''Gameworld Network''] (archive) (Accessed on 6_9_09)</ref> | ||
====Sony Pictures ''Super Mario'' film==== | ====Sony Pictures ''Super Mario'' film==== | ||
Internal emails leaked to the public by proxy of the 2014 {{wp|Sony Pictures hack}} detailed negotiations between {{wp|Avi Arad}} and Nintendo to have {{wp|Sony Pictures}} produce a ''Super Mario'' movie. The email exchange between Avi Arad and Sony Pictures executive {{wp|Amy Pascal}} showed photos of Arad meeting with [[Shigeru Miyamoto]] and [[Satoru Iwata]]; Pascal would later forward one of the emails to another executive with the comment "Avi closed Mario brothers" (Arad would later state to the press the deal had in fact not been closed after the emails were made public by the hack) | Internal emails leaked to the public by proxy of the 2014 {{wp|Sony Pictures hack}} detailed negotiations between {{wp|Avi Arad}} and Nintendo to have {{wp|Sony Pictures}} produce a ''Super Mario'' movie. The email exchange between Avi Arad and Sony Pictures executive {{wp|Amy Pascal}} showed photos of Arad meeting with [[Shigeru Miyamoto]] and [[Satoru Iwata]]; Pascal would later forward one of the emails to another executive with the comment "Avi closed Mario brothers" (Arad would later state to the press the deal had in fact not been closed after the emails were made public by the hack)<ref>Adam B. Vary (December 11, 2014). [https://www.buzzfeed.com/adambvary/sony-nintendo-mario-bros-movie?utm_term=.hu3d1Gx83#.sc8kGraDl Movie Rights From Nintendo, Leaked Emails Show]. ''Buzzfeed''. Retrieved March 13, 2018.</ref>. Although no information beyond what is found in the leaked emails was made public, it seems the talks for ''Super Mario'' broke down, as Nintendo would officially announce in 2018 that [[The Super Mario Bros. Movie|a ''Super Mario'' film]] would be produced by [[Illumination]], an animation company owned by Sony Pictures' rival {{wp|Universal Pictures}} best known for the ''{{wp|Despicable Me (franchise)|Despicable Me}}'' franchise. However, it was eventually announced on November 7th, 2023 that Nintendo would collaborate with Avi Arad and Sony Pictures on adapting ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'' as [[zeldawiki:The Legend of Zelda Live-Action Film|a live-action film]], indicating that neither party dropped the idea of collaborating entirely.<ref>Nintendo Co., Ltd., Arad Productions Inc., Sony Pictures Entertainment Inc. (November 8, 2023). [https://www.nintendo.co.jp/corporate/release/en/2023/231108.html Development of a Live-Action Film of The Legend of Zelda to Start]. ''nintendo.co.jp''. Retrieved November 7, 2023. ([https://web.archive.org/web/20231107220615/https://www.nintendo.co.jp/corporate/release/en/2023/231108.html Archived] November 7, 2023, 22:06:15 UTC via Wayback Machine.)</ref> | ||
===Print media=== | ===Print media=== | ||
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[[File:Archie Mario comic - cover (color).jpg|thumb|100px|Tentative cover art for the pitch]] | [[File:Archie Mario comic - cover (color).jpg|thumb|100px|Tentative cover art for the pitch]] | ||
{{main|Archie Comics Super Mario comic}} | {{main|Archie Comics Super Mario comic}} | ||
Comic book publisher {{wp|Archie Comics}} (which has published other comics based on famous video game properties including ''{{wp|Sonic the Hedgehog (comic series)|Sonic the Hedgehog}}'' and ''{{wp|Mega Man (Archie Comics)|Mega Man}}'') pitched a ''Super Mario'' comic book series to [[Nintendo]], but it was rejected, as confirmed by writer {{wp|Ian Flynn}}.<ref> | Comic book publisher {{wp|Archie Comics}} (which has published other comics based on famous video game properties including ''{{wp|Sonic the Hedgehog (comic series)|Sonic the Hedgehog}}'' and ''{{wp|Mega Man (Archie Comics)|Mega Man}}'') pitched a ''Super Mario'' comic book series to [[Nintendo]], but it was rejected, as confirmed by writer {{wp|Ian Flynn}}.<ref>Lamoreux, Ben. (November 2, 2015) [http://www.gamnesia.com/news/archie-comics-pitched-a-super-mario-comic-but-nintendo-rejected-it Archie Comics Pitched a Super Mario Comic, But Nintendo Rejected It]. ''Gamenesia''. Retrieved April 15, 2016.</ref><ref>rawmeatcowboy. (November 2, 2015). [http://www.gonintendo.com/stories/245998-archie-pitched-nintendo-a-super-mario-comic-but-it-was-shot-down Archie pitched Nintendo a Super Mario comic, but it was shot down]. ''Go Nintendo''. Retrieved April 15, 2016.</ref> The concept art for the pitch was drawn by Archie artists {{wp|Tracy Yardley}} and Ben Bates. | ||
====Fleetway ''Super Mario'' comic pitch==== | ====Fleetway ''Super Mario'' comic pitch==== | ||
[[File:Fleetway mario comic pitch.jpg|thumb|left|200px|The pitch]] | [[File:Fleetway mario comic pitch.jpg|thumb|left|200px|The pitch]] | ||
In the mid-90's | In the mid-90's<ref name="UltimateFrieza">Sonic The Comic Reviews (September 25, 2015), [https://www.youtube.com/watch?v=wlYkTu0bxyU Mario The Comic? The Official Nintendo Comic that nearly came to be]. ''YouTube''. Accessed August 25, 2022</ref>, Nintendo, seeing the success of {{wp|Fleetway Publications}}'s ''[[SonicRetro:Sonic The Comic|Sonic The Comic]]'', approached the company with an offer to make a similar title based on Nintendo characters. To this end, artist Richard Elson and writer Nigel Kitching produced a mock-up, featuring a cover and a short story showing Mario and Luigi arriving in the [[Mushroom Kingdom]], fighting [[Koopaling]]s and [[Boo]]s, coming to face with a monstrous [[Donkey Kong Jr.]], and finally escaping in a [[Warp Pipe]]. Nintendo ultimately passed over the idea after taking multiple years to make a decision<ref name="UltimateFrieza"></ref>. | ||
Reflecting on the comic, an unnamed source explained that Nintendo was a more "regulated" and "hands-on" company than [[Sega]] and that having to wait for approval for a regular publication such as a comic would have been a "nightmare | Reflecting on the comic, an unnamed source explained that Nintendo was a more "regulated" and "hands-on" company than [[Sega]] and that having to wait for approval for a regular publication such as a comic would have been a "nightmare"<ref name="UltimateFrieza"></ref>. Though the pitch was rejected, Fleetway would ultimately produce a comic for Nintendo, the ''[[Donkey Kong Jungle Action Special]]''. | ||
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====Kinoppe spin-off manga==== | ====Kinoppe spin-off manga==== | ||
In the author notes of his self-published ''doujin'' book ''Kinoppe-Chan Forever vol 2'', the author of [[Super Mario (Kodansha manga)|Comic BonBon's ''Super Mario'' manga]], Kazuki Motoyama, states that a former editor had pitched him a spin-off manga starring the manga's mascot character [[Kinoppe]]. These plans were halted when Nintendo unexpectedly pulled ComicBonBon's | In the author notes of his self-published ''doujin'' book ''Kinoppe-Chan Forever vol 2'', the author of [[Super Mario (Kodansha manga)|Comic BonBon's ''Super Mario'' manga]], Kazuki Motoyama, states that a former editor had pitched him a spin-off manga starring the manga's mascot character [[Kinoppe]]. These plans were halted when Nintendo unexpectedly pulled ComicBonBon's Mario manga license in 1997. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
====Animated ''Super Mario'' project pitch==== | ====Animated ''Super Mario'' project pitch==== | ||
[[File:Ryan Lang Mario project pitch.jpg|thumb|Artwork for the pitch]] | [[File:Ryan Lang Mario project pitch.jpg|thumb|Artwork for the pitch]] | ||
On May 9, 2019, visual development artist Ryan Lang posted on his {{wp|Instagram}} account artwork for a rejected pitch of an animated ''Super Mario'' project.<ref>{{ | On May 9, 2019, visual development artist Ryan Lang posted on his {{wp|Instagram}} account artwork for a rejected pitch of an animated ''Super Mario'' project.<ref>{{media link|Ryan Lang Mario project pitch post.jpg|Screenshot of the original post}}</ref> The artwork depicts Mario captured by a [[Piranha Plant]] with an eyepatch on a [[kart]], who are being pursued by Luigi, Princess Peach, Bowser, Donkey Kong, and Yoshi on a [[Shy Guy]]'s kart. | ||
====''Super Mario Bros. Christmas Show''==== | ====''Super Mario Bros. Christmas Show''==== | ||
Among the trademarks present in the document "Action man & 67 other titles; musical compositions." filed by [[DIC Entertainment]] and {{wp|EMI Music Publishing}} is one for the '''''Super Mario Bros. Christmas Show'''''.<ref> | Among the trademarks present in the document "Action man & 67 other titles; musical compositions." filed by [[DIC Entertainment]] and {{wp|EMI Music Publishing}} is one for the '''''Super Mario Bros. Christmas Show'''''.<ref>[https://cocatalog.loc.gov/cgi-bin/doctitles.cgi?V3384P251 Action man & 67 other titles; musical compositions.] ''United States Copyright Office''. Retrieved January 8, 2021.</ref> Additionally, the document "SMC 60 second theme; musical compositions." filed by [[Andy Heyward]] and his wife contains a trademark for the ''Super Maria{{sic}} Bros. Christmas Show''.<ref>[https://cocatalog.loc.gov/cgi-bin/doctitles.cgi?V9905D835 SMC 60 second theme; musical compositions.] ''United States Copyright Office''. Retrieved January 8, 2021.</ref> | ||
==References== | ==References== |