Editing List of sound effects in Super Mario Maker 2

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The feelings category is represented by a smiling face and colored yellow.
The feelings category is represented by a smiling face and colored yellow.


{| class=wikitable width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=15%|Name
!width=50px|Image
!width=50px|Image
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|Scream
|Scream
|[[File:SMM2SE_Scream.png|50px]]
|[[File:SMM2SE_Scream.png|50px]]
|A man moaning in pain. The screen blurs for a split second. Its icon is of Soundfrog yelling.
|A man moaning in pain. The screen blurs for a split second. Its icon is Soundfrog yelling.
|Triggers whenever the player takes damage or dies.
|Triggers whenever the player takes damage or dies.
|-
|-
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|Baby
|Baby
|[[File:SMM2SE_Baby.png|50px]]
|[[File:SMM2SE_Baby.png|50px]]
|The baby sound effect from ''[[Mario Paint]]''. The same face from the icon appears where the sound effect was played. Its icon is a baby face. When played in night levels, the sound is pitch-shifted, and occasionally plays a deep, echoing male voice saying "Yeah!" instead.
|The baby sound effect from ''[[Mario Paint]]''. The same face from the icon appears where the sound effect was played. Its icon is a baby face. When played in night levels, the sound is pitch-shifted, and occasionally plays a baby screaming instead.
|Triggers whenever the player crouches.
|Triggers whenever the player crouches.
|-
|-
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|'''Near Miss'''
|'''Near Miss'''
|[[File:SMM2SE_NearMiss.png|50px]]
|[[File:SMM2SE_NearMiss.png|50px]]
|A sound effect consisting of a heavenly choir and some sci-fi sound effects. A faced black sun/black hole entity swoops across the screen. Its icon is a black spinner on top of a gold spinner.
|A sound effect consisting of a heavenly choir and some sci-fi sound effects. A faced black sun/black hole entity swoops across the screen. Its icon is a black spinner on top of a white spinner.
|Triggers whenever the player hasn't made any controller inputs in 3 seconds.
|Triggers whenever the player hasn't made any controller inputs in 3 seconds.
|}
|}
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The stingers category is represented by a "!?" and colored red.
The stingers category is represented by a "!?" and colored red.


{| class=wikitable width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=15%|Name
!width=50px|Image
!width=50px|Image
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The reactions category is represented by split arrows and colored green.
The reactions category is represented by split arrows and colored green.


{| class=wikitable width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=15%|Name
!width=50px|Image
!width=50px|Image
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|Glory
|Glory
|[[File:SMM2SE_Glory.png|50px]]
|[[File:SMM2SE_Glory.png|50px]]
|A heavenly musical effect with church bells. A beam of light shines down from above where the sound effect was played. Its icon is an otafuku mask.
|A heavenly musical effect with church bells. A beam of light shines down from above where the sound effect was played, which temporarily lights up the entire screen when triggered in a nighttime underwater or Ghost House course. Its icon is an otafuku mask.
|Triggers whenever the player crouches.
|Triggers whenever the player crouches.
|-
|-
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The animations category is represented by sparkles and colored purple.
The animations category is represented by sparkles and colored purple.


{| class=wikitable width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=15%|Name
!width=50px|Image
!width=50px|Image
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|'''Flash'''
|'''Flash'''
|[[File:SMM2SE_Flash.png|50px]]
|[[File:SMM2SE_Flash.png|50px]]
|A quick burst of light. Its icon is a pair of sunglasses.
|A quick burst of light. Its icon is sunglasses.
|Triggers whenever the player acquires a power-up they do not already have.
|Triggers whenever the player acquires a power-up they do not already have.
|}
|}
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The music category is represented by a vinyl record and colored blue. Placing any of these sound effects onto the player in the editor will cause the song to play throughout the entire course (including subarea) unless overridden by another sound effect. If placed on an enemy, the music will play as long as the enemy is on screen. Music will override each other with priority depending on what the music is placed on. Priority goes as follows: On Mario < On background < Triggered from block < On enemy (closest enemy takes priority) < On a moving lift. Taking damage after transforming into Link or SMB2 Mario while playing the Peaceful, Bonus Music, Boss Music, or Final Boss sound effects does not override them with their normal counterparts unless the player leaves the area where the sound effect is placed.
The music category is represented by a vinyl record and colored blue. Placing any of these sound effects onto the player in the editor will cause the song to play throughout the entire course (including subarea) unless overridden by another sound effect. If placed on an enemy, the music will play as long as the enemy is on screen. Music will override each other with priority depending on what the music is placed on. Priority goes as follows: On Mario < On background < Triggered from block < On enemy (closest enemy takes priority) < On a moving lift. Taking damage after transforming into Link or SMB2 Mario while playing the Peaceful, Bonus Music, Boss Music, or Final Boss sound effects does not override them with their normal counterparts unless the player leaves the area where the sound effect is placed.


{| class=wikitable width=100%
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=100%
|-style="background: #ABC;"
!width=15%|Name
!width=15%|Name
!width=50px|Image
!width=50px|Image
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|Bonus Music
|Bonus Music
|[[File:SMM2SE_BonusMusic.png|50px]]
|[[File:SMM2SE_BonusMusic.png|50px]]
|Plays bonus area music, which changes depending on the course's style. The ''[[Super Mario Bros.]]'' style plays the Name Entry theme from ''[[VS. Super Mario Bros.]]'' In the ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. U]]'' styles, the [[Coin Heaven]] theme plays. In the ''[[Super Mario World]]'' style, the Switch Palace theme plays. In the ''[[Super Mario 3D World]]'' style, "Slot Machine," the [[Lucky House]] theme (which in turn is an arrangement of the character select theme from ''[[Super Mario Bros. 2]]'') plays. Its icon is a [[Toad (species)|Toad]].  
|Plays bonus area music, which changes depending on the course's style. The ''[[Super Mario Bros.]]'' style plays the Name Entry theme from ''[[VS. Super Mario Bros.]]''. In the ''[[Super Mario Bros. 3]]'' and ''[[New Super Mario Bros. U]]'' styles, the [[Coin Heaven]] theme plays. In the ''[[Super Mario World]]'' style, the Switch Palace theme plays. In the ''[[Super Mario 3D World]]'' style, "Slot Machine," the [[Lucky House]] theme (which in turn is an arrangement of the character select theme from ''[[Super Mario Bros. 2]]'') plays. Its icon is a [[Toad (species)|Toad]].  


When playing as Link, an 8-bit arrangement of the "Horse Race" theme from ''[[zeldawiki: The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' plays. When playing as SMB2 Mario, the "Character Select" theme from ''Super Mario Bros. 2'' plays.
When playing as Link, an 8-bit arrangement of the "Horse Race" theme from ''[[zeldawiki: The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'' plays. When playing as SMB2 Mario, the "Character Select" theme from ''Super Mario Bros. 2'' plays.
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|Boss Music
|Boss Music
|[[File:SMM2SE_BossMusic.png|50px]]
|[[File:SMM2SE_BossMusic.png|50px]]
|Plays boss music, which changes depending on the theme. The ''Super Mario Bros.'' style plays the [[Enemy Course (theme)|Enemy Course]] theme from the ''Super Mario Bros. 3''. The ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'' styles play the respective [[Koopalings]]' boss theme from those games. The ''Super Mario 3D World'' style plays "[[Motley Bossblob]]," a recurring boss theme from the same game. Its icon is Bowser Jr.'s emblem.  
|Plays boss music, which changes depending on the theme. The ''Super Mario Bros.'' style plays the [[Hammer Bro]]s.' battle theme from the ''Super Mario Bros. 3''. The ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'' styles play the respective [[Koopalings]]' boss theme from said games. The ''Super Mario 3D World'' style plays "[[Motley Bossblob]]," a recurring boss theme from the same game. Its icon is Bowser Jr.'s emblem.  


When playing as Link, the battle theme from the [[Family Computer Disk System|Famicom Disk System]] version of ''[[zeldawiki: Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'' plays. When the effect is triggered, the sprite of the [[zeldawiki:Aquamentus|Aquamentus]] from ''[[zeldawiki: The Legend of Zelda|The Legend of Zelda]]'' game appears briefly instead of Bowser Jr.'s emblem. When playing as SMB2 Mario, the "Boss" theme from ''Super Mario Bros. 2'' plays, and the sprite of [[Birdo]] appears briefly.
When playing as Link, the battle theme from the [[Family Computer Disk System|Famicom Disk System]] version of ''[[zeldawiki: Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'' plays. When the effect is triggered, the sprite of the [[zeldawiki:Aquamentus|Aquamentus]] from ''[[zeldawiki: The Legend of Zelda|The Legend of Zelda]]'' game appears briefly instead of Bowser Jr.'s emblem. When playing as SMB2 Mario, the "Boss" theme from ''Super Mario Bros. 2'' plays, and the sprite of [[Birdo]] appears briefly.
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|'''[[Super Mario Kart]]'''
|'''[[Super Mario Kart]]'''
|[[File:SMM2SE_SuperMarioKart.png|50px]]
|[[File:SMM2SE_SuperMarioKart.png|50px]]
|Plays "[[Mario Circuit (theme)|Mario Circuit]]" from ''Super Mario Kart''. Its icon is the [[Super Nintendo Entertainment System|Super Famicom]] logo, which appears briefly when the effect is triggered.
|Plays the [[Mario Circuit]] theme from ''Super Mario Kart''. Its icon is the [[Super Nintendo Entertainment System|Super Famicom]] logo, which appears briefly when the effect is triggered.
|-
|-
|'''[[Super Mario 64]]'''
|'''[[Super Mario 64]]'''
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|'''[[Super Mario Sunshine]]
|'''[[Super Mario Sunshine]]
|[[File:SMM2SE_SuperMarioSunshine.png|50px]]
|[[File:SMM2SE_SuperMarioSunshine.png|50px]]
|Plays "[[Delfino Plaza (theme)|Delfino Plaza]]" from ''Super Mario Sunshine''. Its icon is the [[Nintendo GameCube|GameCube]] logo, which appears briefly when the effect is triggered.
|Plays [[Delfino Plaza]]'s theme from ''Super Mario Sunshine''. Its icon is the [[Nintendo GameCube|GameCube]] logo, which appears briefly when the effect is triggered.
|-
|-
|'''[[Super Mario Galaxy]]'''
|'''[[Super Mario Galaxy]]'''
|[[File:SMM2SE_SuperMarioGalaxy.png|50px]]
|[[File:SMM2SE_SuperMarioGalaxy.png|50px]]
|Plays "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" from ''Super Mario Galaxy''. Its icon is the [[Wii]] logo, which appears briefly when the effect is triggered.
|Plays [[Gusty Garden Galaxy]]'s theme from ''Super Mario Galaxy''. Its icon is the [[Wii]] logo, which appears briefly when the effect is triggered.
|}
|}


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