Editing List of sound effects in Super Mario Maker
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{{italic title|List of sound effects in ''Super Mario Maker''}} | {{italic title|List of sound effects in ''Super Mario Maker''}} | ||
Sound effects are a feature in ''[[Super Mario Maker]]'' and its [[Nintendo 3DS]] [[Super Mario Maker for Nintendo 3DS|port]] that can be accessed in Course Maker by tapping the [[Soundfrog]] icon. They can be placed onto the backdrop and will play if [[Mario]] touches them, but they can also be placed onto objects and enemies and will play the noise if the object does a specific thing (for example, hitting a [[? Block]] from below). Most sound effects create visuals and will appear as the sound itself plays. Additionally, there is a sample course in the game called "[[Sound Effects]]" that shows the player how sound effects work and what they can do. | |||
All sound effects are unlocked alongside the sixth shipment of editing tools, but are available from the start in the Nintendo 3DS version. A total of 28 sound effects are available in the game. | All sound effects are unlocked alongside the sixth shipment of editing tools, but are available from the start in the Nintendo 3DS version. A total of 28 sound effects are available in the game. | ||
==List of sound effects== | ==List of sound effects== | ||
{| class=" | {| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
|-style="background: #ABC;" | |||
!class="unsortable"|Image | !class="unsortable"|Image | ||
!class="unsortable"|Description | !class="unsortable"|Description | ||
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|- | |- | ||
|[[File:SMM SFX 12.png]] | |[[File:SMM SFX 12.png]] | ||
|Plays boss music, which changes depending on the course's theme. [[Bowser]]'s emblem also briefly appears on-screen. ''[[Super Mario Bros.]]'' courses play the [[Enemy Course]] music from ''[[Super Mario Bros. 3]]'', ''Super Mario Bros. 3'' and ''[[Super Mario World]]'' courses play the standard boss battle music from their respective games, and ''[[New Super Mario Bros. U]]'' courses play the [[Castle]] battle music from ''[[New Super Mario Bros. Wii]]''. Its icon is a silhouette of Bowser's face. | |Plays boss music, which changes depending on the course's theme. [[Bowser]]'s emblem also briefly appears on-screen. ''[[Super Mario Bros.]]'' courses play the [[Enemy Course]] music from ''[[Super Mario Bros. 3]]'', ''Super Mario Bros. 3'', and ''[[Super Mario World]]'' courses play the standard boss battle music from their respective games, and ''[[New Super Mario Bros. U]]'' courses play the [[Castle]] battle music from ''[[New Super Mario Bros. Wii]]''. Its icon is a silhouette of Bowser's face. | ||
|- | |- | ||
|[[File:SMM SFX 12 Alt.png]] | |[[File:SMM SFX 12 Alt.png]] | ||
|Plays bonus area music, which changes depending on the course's theme. Three colored [[Mushroom]]s also can be seen rolling across the screen. ''Super Mario Bros.'' courses play the high score music from ''[[VS. Super Mario Bros.]]'', ''Super Mario Bros. 3'' courses play the second World 5 Map/[[Coin Heaven]] theme, and ''Super Mario World'' and ''New Super Mario Bros. U'' | |Plays bonus area music, which changes depending on the course's theme. Three colored [[Mushroom]]s also can be seen rolling across the screen. ''Super Mario Bros.'' courses play the high score music from ''[[VS. Super Mario Bros.]]'', ''Super Mario Bros. 3'' courses play the second World 5 Map/[[Coin Heaven]] theme, and ''Super Mario World'' and ''New Super Mario Bros. U'' play the bonus area music from their respective games. Its icon is of a Mushroom. | ||
|- | |- | ||
|[[File:SMM SFX 13.png]] | |[[File:SMM SFX 13.png]] | ||
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==List of sound effect applications== | ==List of sound effect applications== | ||
{| class=" | {{rewrite-expand|section=yes}} | ||
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
|-style="background: #ABC;" | |||
!class="unsortable"|Image | !class="unsortable"|Image | ||
!class="unsortable"|Description | !class="unsortable"|Description | ||
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|- | |- | ||
|align="center"|[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-WeirdMushroom.png|48x64px]] | |align="center"|[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-WeirdMushroom.png|48x64px]] | ||
|Plays sound effect when collected. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-Coin.png|40x56px]] | |align="center"|[[File:SMM-SMB-Coin.png|40x56px]] | ||
|Plays sound effect when collected. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-Springboard.png|64px]] | |align="center"|[[File:SMM-SMB-Springboard.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-Goomba.png|64px]]<br>[[File:SMM-SMW-Galoomba.png|64x62px]] | |align="center"|[[File:SMM-SMB-Goomba.png|64px]]<br>[[File:SMM-SMW-Galoomba.png|64x62px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-GreenKoopaTroopa.png|64x92px]]<br>[[File:SMM-SMB-RedKoopaTroopa.png|64x92px]] | |align="center"|[[File:SMM-SMB-GreenKoopaTroopa.png|64x92px]]<br>[[File:SMM-SMB-RedKoopaTroopa.png|64x92px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-PiranhaPlant.png|64x92px]]<br>[[File:SMM-SMW-PiranhaPlant.png|64x88px]]<br>[[File:SMM-SMB-FirePiranhaPlant.png|72x92px]] | |align="center"|[[File:SMM-SMB-PiranhaPlant.png|64x92px]]<br>[[File:SMM-SMW-PiranhaPlant.png|64x88px]]<br>[[File:SMM-SMB-FirePiranhaPlant.png|72x92px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-Lakitu.png|64px]] | |align="center"|[[File:SMM-SMB-Lakitu.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-Spiny.png|64px]] | |align="center"|[[File:SMM-SMB-Spiny.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-SpinyShell.png|64px]] | |align="center"|[[File:SMM-SMB-SpinyShell.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-Fireflower.png|64px]] | |align="center"|[[File:SMM-SMB-Fireflower.png|64px]] | ||
|Plays sound effect when collected. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-Star.png|64px]] | |align="center"|[[File:SMM-SMB-Star.png|64px]] | ||
|Plays sound effect when collected. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-1UP.png|64px]] | |align="center"|[[File:SMM-SMB-1UP.png|64px]] | ||
|Plays sound effect when collected. | |||
|- | |- | ||
|align="center"|[[File:SMM Mystery Mushroom.png|64px]]<br>[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-BigMushroom.png|64px]]<br>[[File:SMM-SMB3-SuperLeaf.png|64px]]<br>[[File:SMM-SMW-CapeFeather.png|64px]]<br>[[File:SMM-NSMBU-Propeller.png|64px]] | |align="center"|[[File:SMM Mystery Mushroom.png|64px]]<br>[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-BigMushroom.png|64px]]<br>[[File:SMM-SMB3-SuperLeaf.png|64px]]<br>[[File:SMM-SMW-CapeFeather.png|64px]]<br>[[File:SMM-NSMBU-Propeller.png|64px]] | ||
|Plays sound effect when collected. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-BillBlaster.png|64px]]<br>[[File:SMM-SMB-MissileBillBlaster.png|64px]] | |align="center"|[[File:SMM-SMB-BillBlaster.png|64px]]<br>[[File:SMM-SMB-MissileBillBlaster.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-Blooper.png|64px]]<br>[[File:SMM-SMB-Blooper-Nanny.png|64px]] | |align="center"|[[File:SMM-SMB-Blooper.png|64px]]<br>[[File:SMM-SMB-Blooper-Nanny.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-DeepCheep.png|64px]]<br>[[File:SMM-SMB-CheepCheep.png|64px]] | |align="center"|[[File:SMM-SMB-DeepCheep.png|64px]]<br>[[File:SMM-SMB-CheepCheep.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-HammerBro.png|64px]]<br>[[File:SMM-SMB-SledgeBro.png|64px]] | |align="center"|[[File:SMM-SMB-HammerBro.png|64px]]<br>[[File:SMM-SMB-SledgeBro.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-BuzzyBeetle.png|64px]] | |align="center"|[[File:SMM-SMB-BuzzyBeetle.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-BuzzyBeetleShell.png|64px]] | |align="center"|[[File:SMM-SMB-BuzzyBeetleShell.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-Thwomp.png|64px]] | |align="center"|[[File:SMM-SMB-Thwomp.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-LavaBubble.png|64px]] | |align="center"|[[File:SMM-SMB-LavaBubble.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-Bowser.png|64px]]<br>[[File:SMM-SMB-BowserJr..png|64px]] | |align="center"|[[File:SMM-SMB-Bowser.png|64px]]<br>[[File:SMM-SMB-BowserJr..png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-JumpBlock.png|64px]]<br>[[File:SMM-SMB-Music-Block.png|64px]] | |align="center"|[[File:SMM-SMB-JumpBlock.png|64px]]<br>[[File:SMM-SMB-Music-Block.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-DonutBlock.png|64px]] | |align="center"|[[File:SMM-SMB-DonutBlock.png|64px]] | ||
|Plays sound effect when used. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-POW.png|64px]] | |align="center"|[[File:SMM-SMB-POW.png|64px]] | ||
|Plays sound effect when used. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-RocketEngine.png|64px]] | |align="center"|[[File:SMM-SMB-RocketEngine.png|64px]] | ||
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|- | |- | ||
|align="center"|[[File:SMM-SMB-SpikeTop.png|64px]]<br>[[File:SMM-SMB-Blue-SpikeTop.png|64px]] | |align="center"|[[File:SMM-SMB-SpikeTop.png|64px]]<br>[[File:SMM-SMB-Blue-SpikeTop.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-Boo.png|64px]]<br>[[File:SMM-SMB-Boo-Circle.png|128px]]<br>[[File:SMM-SMB-Stretch.png|64px]] | |align="center"|[[File:SMM-SMB-Boo.png|64px]]<br>[[File:SMM-SMB-Boo-Circle.png|128px]]<br>[[File:SMM-SMB-Stretch.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-DryBones.png|64px]]<br>[[File:SMM-SMB-Fish-Bones.png|64px]] | |align="center"|[[File:SMM-SMB-DryBones.png|64px]]<br>[[File:SMM-SMB-Fish-Bones.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-Magikoopa.png|64px]] | |align="center"|[[File:SMM-SMB-Magikoopa.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
|- | |- | ||
|align="center"|[[File:SMM-SMB-Door.png|64px]] | |align="center"|[[File:SMM-SMB-Door.png|64px]] |