Editing List of sound effects in Super Mario Maker
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{{italic title|List of sound effects in ''Super Mario Maker''}} | {{italic title|List of sound effects in ''Super Mario Maker''}} | ||
Sound effects are a feature in ''[[Super Mario Maker]]'' and its [[Nintendo 3DS]] [[Super Mario Maker for Nintendo 3DS|port]] that can be accessed in Course Maker by tapping the [[Soundfrog]] icon. They can be placed onto the backdrop and will play if [[Mario]] touches them, but they can also be placed onto objects and enemies and will play the noise if the object does a specific thing (for example, hitting a [[? Block]] from below). Most sound effects create visuals and will appear as the sound itself plays. Additionally, there is a sample course in the game called "[[Sound Effects]]" that shows the player how sound effects work and what they can do. | |||
All sound effects are unlocked alongside the sixth shipment of editing tools, but are available from the start in the Nintendo 3DS version. A total of 28 sound effects are available in the game. | All sound effects are unlocked alongside the sixth shipment of editing tools, but are available from the start in the Nintendo 3DS version. A total of 28 sound effects are available in the game. | ||
==List of sound effects== | ==List of sound effects== | ||
{| class=" | {| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
|-style="background: #ABC;" | |||
!class="unsortable"|Image | !class="unsortable"|Image | ||
!class="unsortable"|Description | !class="unsortable"|Description | ||
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|[[File:SMM SFX 7.png]] | |[[File:SMM SFX 7.png]] | ||
|Festive music, with several small dancers dancing around [[Mario]], while the [[ | |Festive music, with several small dancers dancing around [[Mario]], while the [[Wii U GamePad]] plays vocals. If placed on an item or object, interacting with it does not make the dancers appear, but musical notes will appear around the screen instead. Its icon are two maracas. | ||
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|[[File:SMM SFX 7 Alt.png]] | |[[File:SMM SFX 7 Alt.png]] | ||
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|[[File:SMM SFX 8 Alt.png]] | |[[File:SMM SFX 8 Alt.png]] | ||
|Calm silence, followed by a bird's chirping. A | |Calm silence, followed by a bird's chirping. A [[wikipedia:Hanafuda|hanafuda]]-styled foreground appears, resembling the background of the [[Nintendo 3DS]] hanafuda theme. Its icon is a bird on a branch. | ||
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|[[File:SMM SFX 9.png]] | |[[File:SMM SFX 9.png]] | ||
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|[[File:SMM SFX 12 Alt.png]] | |[[File:SMM SFX 12 Alt.png]] | ||
|Plays bonus area music, which changes depending on the course's theme. Three colored [[Mushroom]]s also can be seen rolling across the screen. ''Super Mario Bros.'' courses play the high score music from ''[[VS. Super Mario Bros.]]'', ''Super Mario Bros. 3'' courses play the second World 5 Map/[[Coin Heaven]] theme, and ''Super Mario World'' and ''New Super Mario Bros. U'' | |Plays bonus area music, which changes depending on the course's theme. Three colored [[Mushroom]]s also can be seen rolling across the screen. ''Super Mario Bros.'' courses play the high score music from ''[[VS. Super Mario Bros.]]'', ''Super Mario Bros. 3'' courses play the second World 5 Map/[[Coin Heaven]] theme, and ''Super Mario World'' and ''New Super Mario Bros. U'' play the bonus area music from their respective games. Its icon is of a Mushroom. | ||
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|[[File:SMM SFX 13.png]] | |[[File:SMM SFX 13.png]] | ||
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==List of sound effect applications== | ==List of sound effect applications== | ||
{| class=" | {{rewrite-expand|section=yes}} | ||
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
|-style="background: #ABC;" | |||
!class="unsortable"|Image | !class="unsortable"|Image | ||
!class="unsortable"|Description | !class="unsortable"|Description | ||
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*[[File:SMM SFX 2.png|24px]], [[File:SMM SFX 2 Alt.png|24px]]: Play whenever Mario falls down a pit. | *[[File:SMM SFX 2.png|24px]], [[File:SMM SFX 2 Alt.png|24px]]: Play whenever Mario falls down a pit. | ||
*[[File:SMM SFX 3.png|24px]], [[File:SMM SFX 3 Alt.png|24px]], [[File:SMM SFX 6.png|24px]], [[File:SMM SFX 6 Alt.png|24px]]: Play whenever Mario makes consecutive jumps, or jumps high from stomping an enemy. | *[[File:SMM SFX 3.png|24px]], [[File:SMM SFX 3 Alt.png|24px]], [[File:SMM SFX 6.png|24px]], [[File:SMM SFX 6 Alt.png|24px]]: Play whenever Mario makes consecutive jumps, or jumps high from stomping an enemy. | ||
*[[File:SMM SFX 4.png|24px]], [[File:SMM SFX 4 Alt.png|24px]]: Play whenever Mario powers up or dons a [[Buzzy Shell]] or [[Spiny Shell (red)|Spiny Shell]]. | *[[File:SMM SFX 4.png|24px]], [[File:SMM SFX 4 Alt.png|24px]]: Play whenever Mario powers up or dons a [[Buzzy Beetle Shell]] or [[Spiny Shell (red)|Spiny Shell]]. | ||
*[[File:SMM SFX 5.png|24px]], [[File:SMM SFX 5 Alt.png|24px]], [[File:SMM SFX 9.png|24px]], [[File:SMM SFX 9 Alt.png|24px]]: Play whenever Mario ducks. | *[[File:SMM SFX 5.png|24px]], [[File:SMM SFX 5 Alt.png|24px]], [[File:SMM SFX 9.png|24px]], [[File:SMM SFX 9 Alt.png|24px]]: Play whenever Mario ducks. | ||
*[[File:SMM SFX 7.png|24px]], [[File:SMM SFX 7 Alt.png|24px]]: Play whenever Mario rides [[Lakitu's Cloud]], a [[Koopa Clown Car]], or [[Goomba's Shoe]] (it does not work on [[Yoshi]]). | *[[File:SMM SFX 7.png|24px]], [[File:SMM SFX 7 Alt.png|24px]]: Play whenever Mario rides [[Lakitu's Cloud]], a [[Koopa Clown Car]], or [[Goomba's Shoe]] (it does not work on [[Yoshi]]). | ||
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|align="center"|[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-WeirdMushroom.png|48x64px]] | |align="center"|[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-WeirdMushroom.png|48x64px]] | ||
|Plays sound effect when collected. | |||
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|align="center"|[[File:SMM-SMB-Coin.png|40x56px]] | |align="center"|[[File:SMM-SMB-Coin.png|40x56px]] | ||
|Plays sound effect when collected. | |||
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|align="center"|[[File:SMM-SMB-Springboard.png|64px]] | |align="center"|[[File:SMM-SMB-Springboard.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-Goomba.png|64px]]<br>[[File:SMM-SMW-Galoomba.png|64x62px]] | |align="center"|[[File:SMM-SMB-Goomba.png|64px]]<br>[[File:SMM-SMW-Galoomba.png|64x62px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-GreenKoopaTroopa.png|64x92px]]<br>[[File:SMM-SMB-RedKoopaTroopa.png|64x92px]] | |align="center"|[[File:SMM-SMB-GreenKoopaTroopa.png|64x92px]]<br>[[File:SMM-SMB-RedKoopaTroopa.png|64x92px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-PiranhaPlant.png|64x92px]]<br>[[File:SMM-SMW-PiranhaPlant.png|64x88px]]<br>[[File:SMM-SMB-FirePiranhaPlant.png|72x92px]] | |align="center"|[[File:SMM-SMB-PiranhaPlant.png|64x92px]]<br>[[File:SMM-SMW-PiranhaPlant.png|64x88px]]<br>[[File:SMM-SMB-FirePiranhaPlant.png|72x92px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-Lakitu.png|64px]] | |align="center"|[[File:SMM-SMB-Lakitu.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-Spiny.png|64px]] | |align="center"|[[File:SMM-SMB-Spiny.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-SpinyShell.png|64px]] | |align="center"|[[File:SMM-SMB-SpinyShell.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-Fireflower.png|64px]] | |align="center"|[[File:SMM-SMB-Fireflower.png|64px]] | ||
|Plays sound effect when collected. | |||
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|align="center"|[[File:SMM-SMB-Star.png|64px]] | |align="center"|[[File:SMM-SMB-Star.png|64px]] | ||
|Plays sound effect when collected. | |||
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|align="center"|[[File:SMM-SMB-1UP.png|64px]] | |align="center"|[[File:SMM-SMB-1UP.png|64px]] | ||
|Plays sound effect when collected. | |||
|- | |- | ||
|align="center"|[[File:SMM Mystery Mushroom.png|64px]]<br>[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-BigMushroom.png|64px]]<br>[[File:SMM-SMB3-SuperLeaf.png|64px]]<br>[[File:SMM-SMW-CapeFeather.png|64px]]<br>[[File:SMM-NSMBU-Propeller.png|64px]] | |align="center"|[[File:SMM Mystery Mushroom.png|64px]]<br>[[File:SMM-SMB-Mushroom.png|64px]]<br>[[File:SMM-SMB-BigMushroom.png|64px]]<br>[[File:SMM-SMB3-SuperLeaf.png|64px]]<br>[[File:SMM-SMW-CapeFeather.png|64px]]<br>[[File:SMM-NSMBU-Propeller.png|64px]] | ||
|Plays sound effect when collected. | |||
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|align="center"|[[File:SMM-SMB-BillBlaster.png|64px]]<br>[[File:SMM-SMB-MissileBillBlaster.png|64px]] | |align="center"|[[File:SMM-SMB-BillBlaster.png|64px]]<br>[[File:SMM-SMB-MissileBillBlaster.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-Blooper.png|64px]]<br>[[File:SMM-SMB-Blooper-Nanny.png|64px]] | |align="center"|[[File:SMM-SMB-Blooper.png|64px]]<br>[[File:SMM-SMB-Blooper-Nanny.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-DeepCheep.png|64px]]<br>[[File:SMM-SMB-CheepCheep.png|64px]] | |align="center"|[[File:SMM-SMB-DeepCheep.png|64px]]<br>[[File:SMM-SMB-CheepCheep.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-HammerBro.png|64px]]<br>[[File:SMM-SMB-SledgeBro.png|64px]] | |align="center"|[[File:SMM-SMB-HammerBro.png|64px]]<br>[[File:SMM-SMB-SledgeBro.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-BuzzyBeetle.png|64px]] | |align="center"|[[File:SMM-SMB-BuzzyBeetle.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-BuzzyBeetleShell.png|64px]] | |align="center"|[[File:SMM-SMB-BuzzyBeetleShell.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-Thwomp.png|64px]] | |align="center"|[[File:SMM-SMB-Thwomp.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-LavaBubble.png|64px]] | |align="center"|[[File:SMM-SMB-LavaBubble.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-Bowser.png|64px]]<br>[[File:SMM-SMB-BowserJr..png|64px]] | |align="center"|[[File:SMM-SMB-Bowser.png|64px]]<br>[[File:SMM-SMB-BowserJr..png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-JumpBlock.png|64px]]<br>[[File:SMM-SMB-Music-Block.png|64px]] | |align="center"|[[File:SMM-SMB-JumpBlock.png|64px]]<br>[[File:SMM-SMB-Music-Block.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-DonutBlock.png|64px]] | |align="center"|[[File:SMM-SMB-DonutBlock.png|64px]] | ||
|Plays sound effect when used. | |||
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|align="center"|[[File:SMM-SMB-POW.png|64px]] | |align="center"|[[File:SMM-SMB-POW.png|64px]] | ||
|Plays sound effect when used. | |||
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|align="center"|[[File:SMM-SMB-RocketEngine.png|64px]] | |align="center"|[[File:SMM-SMB-RocketEngine.png|64px]] | ||
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|align="center"|[[File:SMM-SMB-SpikeTop.png|64px]]<br>[[File:SMM-SMB-Blue-SpikeTop.png|64px]] | |align="center"|[[File:SMM-SMB-SpikeTop.png|64px]]<br>[[File:SMM-SMB-Blue-SpikeTop.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-Boo.png|64px]]<br>[[File:SMM-SMB-Boo-Circle.png|128px]]<br>[[File:SMM-SMB-Stretch.png|64px]] | |align="center"|[[File:SMM-SMB-Boo.png|64px]]<br>[[File:SMM-SMB-Boo-Circle.png|128px]]<br>[[File:SMM-SMB-Stretch.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-DryBones.png|64px]]<br>[[File:SMM-SMB-Fish-Bones.png|64px]] | |align="center"|[[File:SMM-SMB-DryBones.png|64px]]<br>[[File:SMM-SMB-Fish-Bones.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-Magikoopa.png|64px]] | |align="center"|[[File:SMM-SMB-Magikoopa.png|64px]] | ||
|Plays sound effect when defeated. In the case of [[File:SMM SFX 12.png|24px]], [[File:SMM SFX 12 Alt.png|24px]], [[File:SMM SFX 13.png|24px]], and [[File:SMM SFX 13 Alt.png|24px]], it plays while the enemy is on screen. | |||
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|align="center"|[[File:SMM-SMB-Door.png|64px]] | |align="center"|[[File:SMM-SMB-Door.png|64px]] |